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Trouble getting the right Interp Speed with 'FInterp To' node

I was following this course using UE5 version 5.4.2 and building a "Handle Rotation" graph for a door that looks like this:

Handle rotation graph

I encountered this problem: setting the Interp Speed to anything but 0 makes the Return Value wrong.

I mean that, as I understand FInterp, it should eventually return the Target value, but in my case interp speed just makes the value wrong.

For example (Current = 0, Target = 90, Delta Time = World Delta Seconds, Interp Speed = 3) the return value of this is equal to 0.375.

I used event tick to set the delta time but it changes nothing.

Just setting the speed to 0 makes it work, but that is the problem, I want smooth rotation for my door.

Why is my player not colliding with animated obstacles?

I can't figure this out. My obstacles have a basic box collider on them and my player has a rigidbody based controller and collsion detection is set to Continous and when obstacle hits him it just passes trough the player. Belowe is my player rigidbody and collider settings

Update:

Ok so I found out the following things: Player do seem to react a little when I add a rigidbody to the obstacle, set it to kinematic with continuous collision detection, and I increase player size (this is the most important change). Still it only moves slightly and obstacle passes trough the player.

enter image description here

Medieval Dynasty Cave locations

Od: Shivanshu
In this article, I have provided medieval dynasty cave locations of five caves and a pro tip, which is the location of the bears. So, read carefully and start mining. In the Medieval Dynasty, the caves held valuable materials that a player needed for crafting the caves are limited in the games, there are only […]

How to increase building limit in medieval dynasty

Od: Shivanshu
Introduction  If you’re searching for ways to increase the building limit in the Medieval Dynasty, you’ve come to the right website. In this article, you’ll learn simple methods to expand your building capabilities within the game. As a gamer, I understand how frustrating it can be to encounter a building limit. Let’s dive into the […]
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