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GPU Work Graphs mesh nodes in Microsoft DirectX® 12

AMD GPUOpen - Graphics and game developer resources

Mesh nodes are a new type of leaf node in work graphs that, unlike all other nodes, does not invoke a compute shader, but dispatches a mesh-shader graphics pipeline instead. This blog series covers how to get started with mesh nodes as well as best practices.

The post GPU Work Graphs mesh nodes in Microsoft DirectX® 12 appeared first on AMD GPUOpen.

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