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Free Demo of “Emio – The Smiling Man: Famicom Detective Club” Dropping on August 19, 2024

The surprise announcement of a new Famicom Detective Club game caught many off guard, and today they announced a demo is coming to the Nintendo Switch eShop on the evening of August 19, 2024, which will allows us to play the prologue and first chapter of the three-chapter game for free.

Nintendo also stated, “Players can carry their progress forward to the full version of the game if purchased,” after it launches on August 29.

In Emio – The Smiling Man: Famicom Detective Club, a student has been found dead in a chilling fashion, his head covered with a paper bag with an eerie smiling face drawn on it—much like the victims of Emio, the Smiling man—a killer of urban legend. Playing as an assistant private investigator, you are tasked with helping police solve this crime, which is reminiscent of a series of unsolved murders from 18 years ago. Has a serial killer returned, or is this the work of a copycat? Are these crimes inspired by the Smiling Man urban legend, or the origin of it?

As part of the continuing adventures of the Utsugi Detective Agency, for the first time in the Famicom Detective Club series, play as familiar character Ayumi Tachibana during select portions of the story. As an investigative duo, you’ll dive deeper into this intense story of suspicion, isolation and fragility.

[Source: Nintendo PR Email]

Midnight Murder Club – Beta Sign up

Midnight Murder Club is a tense and humorous multiplayer FPS where you’ll have to be strategic with your flashlight as you hunt each other down in a pitch black mansion.

In Midnight Murder Club each player starts with a flashlight and a revolver in a mansion with no other light sources whatsoever. There are traps, weapons and equipment hidden around the mansion, but the main … Read More

The post Midnight Murder Club – Beta Sign up first appeared on Alpha Beta Gamer.

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Emio – The Smiling Man: Famicom Detective Club Preview

Od: Stefan L

A few years on from the two-case collection of Famicom Detective Club remakes, Nintendo is following up on the promise and potential of this visual novel series with the first fully new entry in 27 years. Emio – The Smiling Man: Famicom Detective Club is coming out at the end of this month, putting our youthful sleuths through the wringer of another traumatic murder case.

From today and through to the game’s launch on 29th August, Nintendo is teasing out the first few chapters of the game with a free demo, and we’ve sampled the prologue and first chapter of the game a little ahead of time.

It’s another day at Utsugi Decetive Agency, with our 19 year old protagonist (who you get to name) continuing on as an assistant detective at the agency. Barely have you said hello to Utsugi when the phone rings with the police calling you to a strange and unsettling crime scene.

A body has been found that morning, a teenager still in middle school… but they were found with a paper bag on their head, marked with a smiling face.

This quickly grows into the revelation that this could be tied to a decades old case that Utsugi was aware of and the urban legend of Emio – The Smiling Man, a person with a bag on their head who finds crying girls and tells them quite specifically that they’re going to give them a smile that lasts forever. But is this the same killer? A copycat? Something else entirely?

If you’ve played the remade Famicom Detective Club duology, or even the more jovial Ace Attorney series, you’ll immediately find your footing with the visual novel-style gameplay of this game.

Emio: The Smiling Man Famicom Detective Club investigation

The early conversations and interactions through the Prologue and Chapter 1 gradually set out the scope of what you’ll have to do. Most of the time you’ll select ‘Ask/Listen’ and potentially a sub-topic to engage in conversation with someone, but sometimes the conversation might dry up, nudging you to ‘Look/Examine’ the person or the environment to prise out new clues, or to ‘Think’ and have your internal dialogue nudge you down another path. Thankfully you are generally prompted by highlighted words when you need to think or if there’s something new to ask about, though you might end up still simply tapping through all the options to try and find the one with new info.

There’s further options, to call over to another person, dip into your journal with all the collated details on people, and more, though the opening chapter only touches on this lightly.

One thing that does return for the chapter conclusion is the case review, a sit down chat with Ayumi to go over the facts and latest discoveries and try to draw some conclusions. It’s basically a mini quiz to see if you’ve been paying even a modicum of attention, though you can also point out suspects that could be a bit of a punt.

Emio: The Smiling Man Famicom Detective Club review

Emio – The Smiling man seems to take a few incremental steps forward in terms of the game presentation. The art style is very much in keeping with the 2021 remakes, but I feel like there’s a shade more animation to characters in their idle states, their hair waving gently in a breeze, and the like. Animation to go along with dialogue is snappy and to the point, fading between motions to quickly relate a motion, but without dragging thing out. Helpful when the game’s voice work is Japanese only, so you  can skip through dialogue as fast as you can read.

But while this is a more serious kind of mystery than an Ace Attorney, that doesn’t mean there isn’t space for some unusual and memorable characters. In particular detectives Kuze and Kamihara are polar opposites to one another, Kuze being very intense and by-the-book, while Kamihara is a rather unserious character in some ways, deliberately a bit mean, it seems.

This is really just the very beginning of the case, and I can read barely anything into how it’s going to progress at this point, but I’ve no doubt that there will be plenty of twists and turns, more murders, and a gradually emerging gallery of suspects.

Chapter 2 will be available within the demo later this week on 23rd August, before the third chapter is added on 28th August ahead of the full launch. I’m already keen to peel back more of the mystery in the coming days.

Review: Little Noah – Scion of Paradise (Switch – eShop) ~ Zipping Kitty Attempts

Od: NekoJonez

Nintendo.com micrositeOfficial websiteWikipedia page

When you purchase games on the Nintendo eShop, you earn store credit. I usually save up a lot of my credit and purchase a smaller title with it. One of these titles I purchased a few months ago is named Little Noah – Scion of Paradise. After playing it for a bit, I was surprised that it was the perfect game to play on my commute to and from work. I played it on a few train rides, and I think I’m ready to share my opinion on this game. This game is something unique and now that I have beaten it once, I really want to talk about it. Wait, beaten it once? What do I actually mean? Let’s talk about it in this article, while I invite you to leave a comment with your thoughts and/or opinions on this game and/or the content of this article in the comment section down below.

Zipping Kitty Attempts

In this game, we play as an alchemist called Little Noah. She is in a long journey to reunite with her father. While she is looking for her father, her airship gets caught in a storm, and she crashes near a mysterious ruin.

In that ruin, she meets an amnesiac cat named Zipper. Well, she names it Zipper. Together, they start to explore this ruin because they encountered a dark wizard named Greigh, who wants to enable a powerful machine which is dormant in the ruin.

Now, if you are looking for a deep story… I’m going to have to disappoint you. The story of this game isn’t the main focus of this game. The story in this game is fine for what it is and does its job, but there is nothing more to it. Personally, I don’t think it’s a negative for this game. Because the story takes a backseat, the gameplay loop is a lot more polished. Also, I don’t think it was the intention to have a very in depth story.

The voice actors in this game did an amazing job and brought the characters and the world of this game to live. The amount of personality they brought to their characters is really well done and really fits the atmosphere of this game like a glove. The amazing voice acting is one of the main reasons why I didn’t mind the “To be continued” at the end of the game at all. This small title really feels like the developers are testing the water if people who be interested in a larger game set in the world of Little Noah.

So, what do I mean by “small title”? Well, this game can be beaten in an afternoon. Now, the game has quite a lot of replay value in my opinion. The gameplay loop of this game is quite enjoyable. It has quite the potential to grow into something unique that I don’t often see in these rouge lite games. But, I’ll talk more about the gameplay later.

According to various sources online, this game has been worked on by a small team of 30 people. Even by some industry legends like Yukio Futatsugi, who had his hand on another title I played in the past called World’s End Club. The amount of love and care put into this title is quite impressive and gets a thumbs up from me. I know that this game is based upon an earlier mobile game from the same developers called Battle Champs. Yet, I think it’s great to see the developers repurpose the assets after the shutdown of that game and make something new about it.

If you have ever played a game like Rouge Legacy, you’ll feel right at home in this game. In this game, you have to explore a dungeon and fight bosses. During your exploration run, you gain various special items that give you all sorts of buffs.

In terms of difficulty, this game is very balanced. While you can get lucky and get amazing items and buffs to make it quite far in the game, with enough skill and understanding of the game… you can even outplay the game if you get bad items and not good buffs. Now, I’m reading mixed things about the hard difficulty online, but I have been playing through this game on normal difficulty and I found it pretty fair and balanced. So, let’s do one more dive to explain how this game works.

One More Dive

I want to talk about the unique mechanic in this game. The combat system in this game is something I wanted to play for a long while. In this game, you are accompanied by Lilliputs. These are special creatures who attack for you. You start each run with three basic Lilliputs. During your run, you can find other Lilliputs and make yourself stronger.

Each Lilliput is very different in terms of strength, element, attack, and unique attack. You can only have five Lilliputs for your main attacks, and you have two special attack slots where you can place one Lilliput in each. So, you really need to balance your Lilliputs well. The order is also quite important, you don’t want a whole row of slow attacking Lilliputs in an area with a lot of range attacking enemies. Also, you don’t want to use a weak element compared to the enemies you are facing. If you are focusing on wind, you will have trouble with fire enemies.

It’s extremely important to understand your Lilliputs. Since, once you started an attack, you are somewhat locked into that attack. You can’t start another attack while an attack is in progress, excluding the special attacks that is. So, if the enemy moves to the other side of your attack, though luck. This game is a whole balancing and time act, and it’s a lot of fun. The randomness in this whole game makes each run unique, and you can never predict how far you’ll be able to go.

Now, dying in this game isn’t the worst thing. All your items and Lilliputs get converted into mana, which you can use to repair your airship. The more you repair your airship, the more advantages and buffs you can unlock to make even better runs. You can also use special treasure chests you can pick up in your run to either increase the strength of your unlocked Lilliputs or give to Zipper for a special bonus for your next run.

So, how does a run go? Well, allow me to compare it to a crusade in Cult of the Lamb to a degree. In that game, you go into a dungeon, and you have to go from room to room, defeating every enemy in that room before you can progress to the next room. Unlike Cult of the Lamb, some rooms give you a special challenge. These challenges are reaching a certain amount of chained damage or hits, not being hit or defeating all the enemies in a limited amount of time. When you complete this challenge, you receive an additional bonus when you defeat the room.

There are also special rooms that can spawn. A shop where you can spend the gold you earn during a run, platform challenges with a strong treasure chest at the end, (combat) challenge rooms and rooms where you can get special buffs from a crystal and a room where you can get Lilliputs or a buff item. All of these special rooms have a special icon on the map. The map also shows little icons when there is still something you can pick up in the room.

Complete exploration of a dungeon is a very risk/reward thing. You do risk your health to go into an additional room to get additional buffs, or do you want to save your health for the next (mid)boss level? In order to beat this game, you have to beat three worlds. Each world works like this: level – level – midboss – level – boss. Be warned, you can only replenish your health potions at the start of a level. During (mid)boss fights, you can’t replenish your health potions, so keep that in mind when you are deciding if it’s worth the risk to go into that challenge platforming room.

Overall, the gameplay in the dungeon is quite addictive and the fast-paced decision-making you have to make is something that got me hooked. I don’t spend a lot of time on my airship, outside repairing it and setting up the right buffs for my next run. I always want to do one more dive and try and beat the game again. Now, the airship itself is build quite well. You can also re-read the tutorial boxes in case you want to refresh your memory on certain mechanics.

Repetition of Diving

Something that really impressed me is how smooth this game actually runs. The optimization of this game is incredible. I didn’t have any frame rate issues or slowdowns at all. Even when I’m preforming my ultimate attack, which causes a lot of visual flair and effects on the screen.

The controls are extremely responsive as well. Very rarely I felt like I wasn’t in control, and I think some of these moments might even have been a false positive where I was trying to blame my mistake on the game. In terms of the controls, there are only a few nitpicks I can give. The first is the decision to place “R” as the interaction button. This feels quite unnatural and took me some getting used to. Also, I think a left-handed mode would have been welcome since I think left-handed people who appreciate the “L” button then for interactions.

Why am I placing so much attention on this? Well, because you don’t pick up items or Lilliputs automatically. You have to stand next to them and interact with their medal or crystal. But items like health drops or burst gauges are picked up automatically.

The other nitpick I have is that when you start your dive, you get a fixed amount of mana from the first dungeon. Why can’t we skip this little cutscene that plays every time? It breaks the flow of the start of a run. Since you are stopped in your tracks every time.

Another nitpick I have with the controls is how the Lilliput attack order can be decided. The problem comes when I just want to swap two Lilliputs of their place. This is something you can’t do. Unless you swap them from your inventory to the main line OR from the main line to a special attack slot and vice versa. Swapping two Lilliputs in the main line is somewhat clunky to do and feels unpolished.

Visually, this game is extremely colorful and charming. While this is a side view game, like a 2D Mario game, the backgrounds are also incredible. The team that worked on the visual presentation of this game did an amazing job. I only have one nitpick about it and that’s somewhat shared with a nitpick I have with the audio design.

I feel like the frozen status isn’t communicated clearly enough to the player. Several times I was unable to move Noah and I couldn’t figure out why. It took me sometime to realize that she was frozen and that’s the reason why I couldn’t preform an action. Either a more exaggerated visual of a frozen Noah could solve this or more sound effects when you try to do something while frozen.

Apart from that, I don’t have any complaints about the visuals. The animation feels amazing, and you feel the impact of the attacks of your Lilliputs and it feels so rewarding, adding more immersion to the gameplay loop. This game is something where I felt: “One more dive” after each time I died and returned to the airship. Each time I wanted to go and explore the amazing caverns. While I was afraid that this game would suffer from long play sessions, I was pleasantly surprised that it wasn’t the case for me. At the end of a long play session, I have to admit that the game felt a bit repetitive… But I don’t mind repetitive gameplay too much when the core gameplay loop and level design is fun.

The only negative I have about the level design is that you very quickly see all the possible room lay-outs there are in this game. While the dungeon is randomized each run, it doesn’t take long before you see similar rooms. A couple of times, I even had the same room back-to-back. This isn’t a huge problem perse, but I felt that the developers could mask this a bit better with different decorations or minor changes like one of the platforms having a possibility of crumbling or not.

The music and sound effects in this game are really catchy. I would love to add it to my playlist. Sadly, I can’t really find a way to listen to the soundtrack or even buy it. The tracks in this game are charming when they need to be but are also quite action-packed during fight scenes. The sound effects and visuals inform you quite well when an enemy is going to attack.

Now, I have said everything I wanted to say about this game for now. I think it’s high time for my conclusion of this game. Let’s dive into the summary and my final thoughts of this game.

Summary

The bad:

– Some minor nitpicks with the controls.
– Story is fine, but lacks some depth and is predictable.

The good:

+ Very addictive gameplay loop with high replay value.
+ Amazing voice acting.
+ Breath taking visuals.
+ Extremely optimized gameplay.
+ …

Final thoughts:

This game is a small indie title created from the remains of an old gotcha game. It’s only 15€ on the Nintendo eShop and it’s totally worth it’s price in gold. While the game lacks some depth and is quite short, the replay value this game has is something that’ll make you replay this game just one more time.

While playing this game, I felt that this game was an experiment. The developers were testing the waters if the gameplay would work or not. This game feels like a prequel to a much larger game and if I’m right, I can’t wait to see what the full game or the sequel is going to be like.

Even when this game is going to be a standalone game, I don’t really mind if that’s the case. This game is a game I can highly recommend if you enjoy games like Rouge Legacy or Cult of the Lamb. While it doesn’t have a lot of, if any, base building… It’s another amazing title in the genre.

While outside of the combat mechanics, it doesn’t do a lot of things you haven’t seen (a lot) before in other similar games. But, that isn’t a bad thing. Since, sometimes a game where all the good ideas from other games come together into one title can be a lot of fun as well.

I’d love to see another game in this universe where there are a bit more stakes in using your Lilliputs. What if certain Lilliputs get weaker when you pick up items of their opposite element? Or Lilliputs that can do a special attack with another Lilliput present…

There is so much more you can do with this combat system and I think that if the developers expanded on the core mechanics, this game sequel could reach quite far. Since, the game we already got placed an amazing foundation for an amazing series. I love this game to bits and I’m so glad I gave this game a chance, since it was an amazing pleasant surprise to playthrough. It comes highly recommend from me. After I finished the game once, I let me hunger for more. I wanted to play it even more. And the fact that I barely have any complaints about this game apart from a weak story and some nitpicks… This game just has a lot of care and lot put in by the developers and everything works and fits together so well.

With that said, I have said everything I wanted to say about this game for now. I want to thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care.

Score: 90/100

A Look At Gun Club VR Reloaded For The PSVR2

Gun Club came out for PSVR back in 2018 and it has been one of my most played VR games since then. Now 5 years later it has made its way onto the PSVR 2 and luckily its been updated perfectly to fit the new controllers, haptics and it even includes an reduced price for people which own the original PSVR version.

Source

KitHack Model Club - Official Launch Trailer

Od: IGN India
KitHack Model Club is a model kit physics-based action racing simulation game developed by Floating Origin Interactive. Players will interact with the sandbox to design, build, battle, and fly RC vehicles in an open world. From the creator of the original Kerbal Space Program, take control of RC airplanes, cars, boats, and more that are designed to fit the exact desired specifications. KitHack Model Club has left Early Access and is available now for PC (Steam).

It’s a good day for an RPS Game Club live chat, and we’re talking Deathbulge: Battle of the Bands

So ends another month of the RPS Game Club, which means another chance to gather together and swap video game opinions like scary stories ‘round the campfire. The topic, comedy rock RPG/door-kicking sim Deathbulge: Battle of the Bands, was picked by a sadly absent Alice B, but you know what they say when beloved colleagues become ensnared in the kind of Kafkaesque employment limbo that only a corporate acquisition can engineer: the show must go on. We’re therefore sticking to the schedule, and will launch the liveblog at 4pm BST today, Friday May 31st.

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Deathbulge: Battle Of The Bands is roughly 1000% more fun than being in an actual band

The first scene in RPS Game Club pick Deathbulge: Battle Of The Bands - a genuinely funny and innovative riff on turn-based RPGs - sees candyfloss n’ superglue-haired guitarist Faye frantically search for her missing guitar as the crowd for the titular battle grow impatient. You’ll quickly realise this a school-with-no-trousers-esque dream sequence, but the matted mess of thick black cables that carpet this dingy side-stage is painfully accurate. Pissing around with gear is roughly 70% of the band experience, in my limited experience of being in bands. This probably changes when you’ve got roadies or dedicated tech people, but we did not, because we were skint. And also terrible. Several hours of Deathbulge has brought me more joy than several years of being in actual bands. I had some isolated good times in some of those bands, but I’m having a very good time with Deathbulge.

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Deathbulge: Battle of the Bands' greatest trick is making me enjoy turn-based combat

I may have winced a bit, initially, at Alice Bee’s choice of RPS Game Club game for this month. Deathbulge: Battle of the Bands looked funny and all, but it’s a turn-based RPG, a subgenre that usually elicits the same amount of enthusiasm from me as the phrase "by Ernest Cline" does from Alice. Deathbulge, however, is a clever little sod of a game, managing to devise not only a turn-based combat system that avoids the usual waiting-around tedium but one that’s outright good fun in itself.

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The Clubs Conference is coming back

Following the huge success of last year’s Clubs Conference, we are delighted to announce that we will be hosting the second-ever Clubs Conference on Saturday 30 November and Sunday 1 December 2024 in Cambridge, UK.

Two educators at a conference.


The event will be a weekend of learning and connecting for volunteers and educators involved in Code Club, CoderDojo, and other initiatives we support. We’d love for you to join us!

What you can look forward to

This year, we’re bringing the conference home to our offices in the centre of Cambridge.

On Friday 29 November, you’ll have the opportunity to register early and attend an informal networking event with community members, including the Foundation team. 

Saturday 30 November and Sunday 1 December will be filled with learning and development opportunities for you, including:

  • Thought-provoking talks and discussions
  • Hands-on, easy-to-follow workshops exploring a range of coding and digital making activities and related topics
  • Opportunities to connect with a diverse range of volunteers and educators

Join us to learn from your peers running clubs in various contexts, develop your digital making skills, and share your own insights. We look forward to learning with you.

Two smiling educators hold the Code Club posters.

Interested in attending or contributing to the Clubs Conference?

If you think you might want to attend the Clubs Conference, please fill in our form to express your interest. We will then get in touch when you can book your tickets. Tickets will be £5 for both days combined.

An educator delivers a presentation during a workshop.

Part of what made last year’s Clubs Conference so special was the range of exciting activities led by community members. If you’d like to host or co-host an activity this year, please also indicate this in the expression of interest form. We’ll be in touch in a few weeks to ask you more about your plans.

Possible activities include:

  • Workshops
  • Discussion sessions
  • Talks
  • Project demonstrations

Check out last year’s talks for inspiration.

Bursaries for participants

If you would love to participate but you feel the costs of travelling would prevent you, you may be able to apply for a travel bursary. 

To be eligible for a bursary, you need to:

  • Be registered as a club leader or volunteer at a Code Club or CoderDojo
  • Be available to attend the Clubs Conference in Cambridge on both Saturday 30 November and Sunday 1 December 2024

Please let us know whether you require a travel bursary when you fill in the expression of interest form.

If have any questions about bursaries or travel, please send us a message through our contact page using the subject ‘Clubs Conference’.

If you have any suggestions about the Clubs Conference, we’d love to hear them. Let us know through the contact page, or on social with the tag #ClubsCon24.

The post The Clubs Conference is coming back appeared first on Raspberry Pi Foundation.

Gaining skills and confidence: The impact of Code Club and CoderDojo

Through Code Club and CoderDojo we support the world’s largest network of free informal computing clubs for young people.

  • Code Club is a global network of after-school coding clubs for learners aged 9 to 13, where educators and other volunteers help young people learn about coding and digital making
  • CoderDojo is a worldwide network of free, open, and community-based programming clubs for young people aged 7 to 17, where they get the opportunity to learn how to create fantastic new things with technology

The clubs network reaches young people in 126 countries across the globe, and we estimate that the 4,557 Code Clubs and 771 CoderDojos are attended by more than 200,000 young people globally. 

Two children code on laptops while an adult supports them.

All these clubs are run by incredible volunteers and educators who help young people to learn computing and coding. Every year, we ask the volunteers to tell us about their experiences in our annual clubs survey. Below we share some highlights from this year’s survey results.

About the survey

We want to know more about volunteers in the network, how they run their clubs, and what impact the club sessions have for young people. Understanding this better helps us to improve the support we give to volunteers and young people around the world. This year we received over 300 responses, which has given us valuable insights and feedback.

What are the clubs like?

Improving gender balance in computing is part of our work to ensure equitable learning opportunities for all young people. Girls’ participation in the CodeDojo community has risen from 30% to 35% between 2023 and 2024, while 40% of Code Club attendees are girls.

Three learners working at laptops.

Clubs are using a wide variety of technologies and tools to support young people with their coding. According to the survey, the most popular coding tool was Scratch, which nearly all of the volunteers said they used in their club. Over 60% of volunteers reported using micro:bits, and over 50% mentioned Python.

What impact is the clubs network having?

We asked volunteers to tell us what changes they had seen in young people as a result of being part of a club. Volunteers fed back to us about the positive community created by clubs where young people felt safe and included. This was evidenced by the way young people felt able to share their ideas and support other young people:

A young person shows off their Scratch code projected onto a wall.

“The more experienced members are both capable and competent to demonstrate their skills to less experienced children. For example, they recently ran a full-day session for the whole school to complete the Astro Pi Mission Zero project.” – Code Club volunteer

Volunteers reported increases in young people’s skills and confidence in digital making and engaging with technology (see graph below). They also agreed that young people developed other skills, with nearly 90% noting improvements in problem solving, personal confidence, and creative thinking.

A graph indicating that more than 90% of survey respondents reported that young people improve their skills and confidence through attending Code Club or CoderDojo.

How are we supporting volunteers?

These positive outcomes are the result of the hard work and dedication of the club volunteers. Based on the survey, we estimate that at the time of the survey, there were over 6000 Code Club leaders and almost 3000 CoderDojo champions around the world. Many of the volunteers are motivated to volunteer by a love of teaching and a desire to pass on their skills.

A group of young people and educators smiling while engaging with a computer.

These volunteers are part of a global network, and 80% of volunteers said that belonging to this global community of clubs was motivating for them. Volunteers particularly valued the access to resources and information being part of a global community offered, as well as opportunities to share ideas and problem solve.

The majority of Code Clubs are mostly or always using our digital making pathways and projects as part of their clubs. Volunteers value the projects’ step-by-step structure and how easy they are to follow.

“Great structure to allow the kids to self-learn whilst keeping a good amount of creativity for them.” – Code Club volunteer

We plan to do more to ensure that clubs around the world find these projects and pathways accessible and useful for their sessions with young people.

What’s next

The survey has helped us to identify a number of areas where we can support club volunteers even better. Volunteers identified help getting equipment and funding as the main things they needed support with, as well as recruitment of volunteers and young people. We are looking at the best ways we can lend a hand to the clubs network in these areas.

You can read the survey report to dive deeper into the findings.

We take impact seriously and are always looking to understand how we can improve and increase the impact we have on the lives of children and young people. To find out more about our approach to impact, you can read about our recently updated theory of change, which supports how we evaluate what we do. 

The post Gaining skills and confidence: The impact of Code Club and CoderDojo appeared first on Raspberry Pi Foundation.

May's RPS Game Club pick is... Deathbulge: Battle Of The Bands

According to our schedule, my pick Deathbulge: Battle Of The Bands isn't supposed to be up in the RPS Game Club until June. So why am I here telling you about it? Ollie couldn't do Sid Meier's Pirates! last month 'cos he was sick, and this month he's moving house or some other ridiculous made up thing that grown adults can no longer afford to do, so Deathbulge is stepping up to the plate. And it is kicking that plate into the outer atmosphere and playing a sick guitar riff. If you want to join in you can find Deathbulge on Steam.

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I tried to recreate Stray in Lethal Company, with disastrous results

Lethal Company is a fun game but I know what you're thinking: it lacks feline energy. Whilst the simplistic game loop of collecting scrap on monster-infested moons and selling it to an equally monstrous company is enjoyable at first, it can get old pretty fast. As both Alice and James have attested with their experiences of this month's RPS Game Club pick, Lethal Company is a game that lacks a certain direction the more you play. I soon found myself settling into an existential crisis, reminiscent of my tumultuous stint in retail. A recurring thought back then was why bother stacking shelves, only to have someone buy the products and make me re-stack them again?

In the vain hopes of gaining a higher purpose in Lethal Company, I stumbled across the 'Needy Cats' mod. Essentially this mod adds a variety of cats to your game that will wander around the facilities and yelp for attention.

Perhaps I'm just a glutton for heartbreak, but I decided that the game needed a galactic sanctuary full of adorable balls of floof. I hearkened back to my time playing Stray, the adorable cat adventure set in a post-apocalypse where humanity was all but wiped out. Could this be the prequel to Lethal Company? What if all Apocalypse games share the same universe, all orchestrated by The Company secretly pulling the strings of fate? Or maybe I just wanted to look at cute cats instead of terrifying mannequin monsters. Either way, the cats needed help. What follows is a diary log of my adventures which soon lead to increasing madness and ultimately, disaster.

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Join us with your most valuable scrap to talk about Lethal Company in today's RPS Game Club liveblog!

It's finally time for this month's RPS Game Club live blog. This April, we've been tackling the comedy-horror Lethal Company. Whilst some of us have enjoyed the nonsensical hijinks Lethal Company can offer, others have been less enthused with the progression system and prefer the shiny newbie experience.

We've had some good chat on the matter. Although, I've mostly been preoccupied by the various hardworking monsters in the game. Now, it's your turn to hit us with your questions (or your shovels). Let's chat about all things Lethal Company, today (April 26th) at 4pm BST.

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I respect Lethal Company's dedication to being a slapstick-fest that makes zero sense whatsoever

James made the observation that Lethal Company, a co-op game about being haunted space binmen, and this month's pick for the RPS Game Club, gets less fun the better you are at it. This is true! It's also janky, and the RNG on the weird, warren-like buildings prompted me to ask "Who designed this? What is this for? What kind of office is this??" out loud, as I faced yet another dead end full of pipes. And yet! There's something about it that endears me to it far more than other similar games like Phasmophobia. Games like this all largely rely on you making your own fun with the tools they provide, but I think we should give the Lethal Company devs props for their tools, because they are weird and make no sense, and allow for some fantastic slapstick.

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Global impact: Empowering young people in Kenya and South Africa through coding clubs

We work with mission-aligned educational organisations all over the world to support young people’s computing education. In 2023 we established four partnerships in Kenya and South Africa with organisations Coder:LevelUp, Blue Roof, Oasis Mathare, and Tech Kidz Africa, which support young people in underserved communities. Our shared goal is to support educators to establish and sustain extracurricular Code Clubs and CoderDojos in schools and community organisations. Here we share insights into the impact the partnerships are having.

A group of young people outside a school.

Evaluating the impact of the training 

In the partnerships we used a ‘train the trainer’ model, which focuses on equipping our partners with the knowledge and skills to train and support educators and learners. This meant that we trained a group of educators from each partner, enabling them to then run their own training sessions for other educators so they can set up coding clubs and run coding sessions. These coding sessions aim to increase young people’s skills and confidence in computing and programming.

A group of young people coding on a laptop.

We also conducted an evaluation of the impact of our work in these partnerships. We shared two surveys with educators (one shortly after they completed their initial training, a second for when they were running coding sessions), and another survey for young people to fill in during their coding sessions. In two of the partnerships, we also conducted interviews and focus groups with educators and young people. 

Although we received lots of valuable feedback, only a low proportion of participants responded to our surveys, so the data may not be representative of the experience of all participating educators. 

New opportunities to learn to code

Following our training, our partners themselves trained 332 educators across Kenya and South Africa to work directly in schools and communities running coding sessions. This led to the setup of nearly 250 Code Clubs and CoderDojos and additional coding sessions in schools and communities, reaching more than 11,500 young people.

As a result, access to coding and programming has increased in areas where this provision would otherwise not be available. One educator told us:

“We found it extremely beneficial, because a lot of our children come from areas in the community where they barely know how to read and write, let alone know how to use a computer… [It provides] the foundation, creating a fun way of approaching the computer as opposed to it being daunting.”

Curiosity, excitement and increased confidence

We found encouraging signs of the impact of this work on young people.

Nearly 90% of educators reported seeing an increase in young people’s computing skills, with over half of educators reporting that this increase was large. Over three quarters of young people who filled in our survey reported feeling confident in coding and computer programming.

The young people spoke enthusiastically about what they had learned and the programs they had created. They told us they felt inspired to keep learning, linking their interests to what they wanted to do in coding sessions. Interests included making dolls, games, cartoons, robots, cars, and stories. 

A young person points at a screen.

When we spoke with educators and young people, a key theme that emerged was the enthusiasm and curiosity of the young people to learn more. Educators described how motivated they felt by the excitement of the young people. Young people particularly enjoyed finding out the role of programming in the world around them, from understanding traffic lights to knowing more about the games they play on their phones.

One educator told us:

“…students who knew nothing about technology are getting empowered.” 

This confidence is particularly encouraging given that educators reported a low level of computer literacy among young people at the start of the coding sessions. One educator described how coding sessions provided an engaging hook to support teaching basic IT skills, such as mouse skills and computer-related terms, alongside coding. 

Addressing real-world problems

One educator gave an example of young people using what they are learning in their coding club to solve real-world problems, saying:

“It’s life-changing because some of those kids and the youths that you are teaching… they’re using them to automate things in their houses.” 

Many of these young people live in informal settlements where there are frequent fires, and have started using skills they learned in the coding sessions to automate things in their homes, reducing the risk of fires. For example, they are programming a device that controls fans so that they switch on when the temperature gets too high, and ways to switch appliances such as light bulbs on and off by clapping.

Continuing to improve our support

From the gathered feedback, we also learned some useful lessons to help improve the quality of our offer and support to our partners. For example, educators faced challenges including lack of devices for young people, and low internet connectivity. As we continue to develop these partnerships, we will work with partners to make use of our unplugged activities that work offline, removing the barriers created by low connectivity.

A young learner coding on a laptop.

We are continuing to develop the training we offer and making sure that educators are able to access our other training and resources. We are also using the feedback they have given us to consider where additional training and support may be needed. Future evaluations will further strengthen our evidence and provide us with the insights we need to continue developing our work and support more educators and young people.

Our thanks to our partners at Coder:LevelUp, Blue Roof, Oasis Mathare, and Tech Kidz Africa for sharing our mission to enable young people to realise their full potential through the power of computing and digital technologies. As we continue to build partnerships to support Code Clubs and CoderDojos across South Africa and Kenya, it is heartening to hear first-hand accounts of the positive impact this work has on young people.

If your organisation would like to partner with us to bring computing education to young people you support, please send us a message with the subject ‘Partnerships’.

The post Global impact: Empowering young people in Kenya and South Africa through coding clubs appeared first on Raspberry Pi Foundation.

RCMP All Pissed Off A Private Business Told It To Get A Warrant If It Wanted A Copy Of Parking Lot Camera Footage

Say what you will about the general politeness of Canadians and the genteel nature of their secondhand Britishness, but never forget their cops can be just as petty and vindictive as our cops.

Law enforcement entities everywhere have a massive sense of entitlement. Officers and officials tend to think that people should comply with whatever they say, never question any assertions they make, and give them whatever they ask for without providing the proper paperwork.

The fact is that people aren’t obliged to give cops things they’re only supposed to be able to obtain with warrants. Voluntary consent eliminates this obligation, and that’s fine as long as it’s actual informed consent.

But cops tend to get all shitty when they’re unable to obtain stuff without warrants. Rejected requests for consent are often treated as inherently suspicious. Reluctance to cooperate (without the existence of court orders compelling more) is viewed as obstruction and, sometimes, results in criminal charges (or at least an arrest) even when the person being badgered by cops is completely in the right.

This report of a Canadian bar’s refusal to voluntarily relinquish its parking lot recordings contains plenty of statements from the Royal Canadian Mounted Police and others in the law enforcement field. And every single statement makes it clear Canadian law enforcement believes they’re owed whatever evidence might be available and should never be inconvenienced (even momentarily) by demands officers go get a warrant they could easily obtain within minutes.

A shooting happened outside of the Cactus Club Cafe and the RCMP asked anyone in the area to come forward with any recordings they might have of the area the shooting took place in. The RCMP approached the club and was told it needed to obtain a warrant if it wanted copies of the club’s parking lot footage.

As the owners of the restaurant chain pointed out in its statement to Canada’s Global News, this is standard operating procedure for the company.

“The process of requesting a production order before releasing surveillance footage is a standard practice put in place across all of our locations. This protects privacy and ensures we’re following the law.”

Which is, of course, the way it should be. The company should comply with court orders but it should not feel obligated to hand over footage obtained by its cameras without one.

Everyone else — including the national association representing bars and restaurants — appears to feel the Cactus Club is in the wrong.

“The general protocol is for people to give up, not just restaurants, but people to give up video to help and assist the police in a manner that’s fairly quick,” said president and CEO Ian Tostenson.

Totenson heads up British Columbia’s Restaurant and Food Service Association. But rather than advocate for the rights of the private companies he represents, he has chosen to present the Cactus Club as some sort of scofflaw, even if all it did was ask to see a warrant before handing over recordings that can only be obtained with a warrant or consent.

That demand for the proper paperwork was apparently a first for the RCMP, which seemingly feels it shouldn’t need to seek warrants when there’s [checks article again] suspected criminal activity occurring. Here’s just one of the statements made by British Columbia’s “visibly upset” public safety minister.

“It’s the first time it’s crossed my desk that there has been a refusal to initially comply with police request for video,” Mike Farnworth told Global News in an interview Tuesday.

Well, that’s a shame. Too many private entities are being far too compliant. There’s no legal obligation to consent to warrantless searches of any private property, including recordings created with privately-owned cameras. Just because most people turn over footage voluntarily doesn’t make the Cactus Club wrong. It just means most people don’t care about their rights, much less the precedent they’re inadvertently setting — the sort of low bar that ensures law enforcement officers will be easily offended (and pettily vindictive) the moment anyone provides the least bit of (explicitly legal!) resistance.

And it’s not just the RCMP. It’s also the mayor of Coquitlam, where this particular club is located.

“For a local business to insist that the RCMP get a warrant for information that they might have that could lead to an arrest is outrageous…” 

It definitely is not “outrageous.” It’s exactly within their well-established rights. The RCMP has an obligation to obtain consent or a warrant. It failed to get consent. It did, as the article notes, secure a warrant and the footage investigators were seeking. Everything worked out. And one would logically assume it didn’t take much to secure the warrant, considering the strong likelihood the restaurant’s cameras captured footage of the shooting.

So, why all the shouting? Well, it appears that everyone from the RCMP official to the mayor to the head of a private retail association believes cops should never have to get a warrant when investigating crimes. Holy shit, what a statement to make, even implicitly.

And somehow, it gets even worse. The club’s decision to exercise its rights has been met with explicit retaliation by the BC government. Here’s more from the BC public safety minister, who apparently sees nothing wrong with punishing a company for asking to see a warrant:

In the most recent case, Farnworth said the province has since amended the terms and conditions of the Barnet Highway Cactus Club’s liquor licence.

“They must have video surveillance and they must provide it to the police or a liquor inspector upon request,” said the public safety minister.

A warrant is a “request,” you fool. And yet, this entity has decided to “amend” a liquor license of this one club to force it to comply with warrantless demands for private camera footage — something that clearly falls outside of its legal obligations. But now, it’s the law of land — a law that now explicitly singles out a single business with a compelled compliance mandate.

Hopefully, the Cactus Club will sue. This is clearly retaliatory. It’s now subject to mandates that don’t apply to other liquor license holders in British Columbia… just the one that did nothing more than ask the RCMP to respect its rights as a private business.

Fostering collaboration in the Global Clubs Partner network

We partner with educational organisations around the world to bring coding activities to young people in their regions through Code Club and CoderDojo. Currently involving 52 organisations in 41 countries, this Global Clubs Partner network shares our passion for empowering kids to create with technology.

Students in a Code Club run by CSEd Botswana.
Learners in a Code Club run by CSEd Botswana, one of our Global Clubs Partners.

A key aspect of how we foster the Global Clubs Partner network is to promote connections between partners. It’s one reason we host regular online meetings and regional in-person events, and connect partners one on one to facilitate information sharing. Today, we’re highlighting three stories from partner organisations that have benefited from working with each other.

Aruba and the Netherlands

In March 2023, the Foundation hosted the first Clubs Conference for educators and volunteers involved with Code Club and CoderDojo. As this event took place in Cambridge, UK, the majority of attendees were from the UK and Republic or Ireland, but a small number came from further away. Much further away, in some cases.

A panel discussion on stage at the Clubs Conference.

Bruce Harms and his colleague Thanya Croes (Full Stack Vision Foundation, Aruba) were attending the Clubs Conference to share their work to increase digital literacy in Aruba through CoderDojo clubs. At a special conference session for international attendees, they connected with Sanneke van der Meer and Marloes van der Meulen (CoderDojo Netherlands), who were also presenting as part of the session.

Two people smiling at the camera.
Thanya and Bruce at the Clubs Conference in 2023.

After the Clubs Conference, the two organisations remained in touch. Later in the year, Bruce and Thanya attended the DojoCon Netherlands 2023 in the Hague. ”It was an amazing day with great workshops and lots of other CoderDojo Champions”, Bruce said. He and Thanya have plans to invite the CoderDojo Netherlands team to Aruba and hope to collaborate on future projects together. 

Malawi and Tanzania

Sylvester Mtumbuka (Computers for Enhanced Education, Malawi) and Mrisho Habibu (AMCET Innovation Hub, Tanzania) first connected at our Global Clubs Partner meetup in Malaysia in late 2022. Sylvester said: “We were the only ones from Africa there and we are from neighbouring countries. We happen to have a lot of goals in common, and we started discussing possible opportunities for collaboration.”

A group of educators.
The attendees of the Global Clubs Partner meetup in Malaysia in 2022.

The result is the Tanzania and Malawi (TaMa) Innovation Initiative, which is dedicated to fostering the educational, technological, and entrepreneurial development of young people in Tanzania and Malawi. It aims to empower young people in under-served communities, offering support for sustainable livelihoods and entrepreneurship, and it is already yielding great results.

Global Clubs Partners in Africa.
Sylvester and Mrisho signing their partnership agreement.

As part of their ongoing partnerships with us, Sylvester and Mrisho attended our Global Clubs Partner meetup in South Africa a year later —  the perfect opportunity to sign their partnership agreement.

Greece and Portugal

A chance meeting between Homero Cardoso (TAGUSVALLEY, Portugal) and Manos Zeakis (CoderDojo in Greece) at DojoCon Netherlands 2022 in Almere had unexpected consequences. “We discussed a lot of things, including the difficulty in finding venues for our Dojos in Greece”, Manos said. “Then in October 2023, we met at a Global Clubs Partner call and we talked again. With Homero’s help I contacted a Greek company, and they were immediately enthusiastic about helping us. After a few weeks, the Nea Ionia Dojo was live and the first Ninjas had their first session!”

Someone presenting to a room of people.
Manos holds a workshop.

Homero added: “Getting to know Manos was transformative for me as well. Because of that chance encounter in Almere, this year 7th and 8th grade students are participating in Astro Pi Mission Zero for the first time, mostly due to the inspiring example of Manos’s United Dojos project presented at DojoCon.”

Could your organisation become a Global Clubs Partner?

To find out more about our Global Clubs Partner network and how your organisation might get involved, visit the CoderDojo or Code Club websites, or contact us directly about a partnership.

The post Fostering collaboration in the Global Clubs Partner network appeared first on Raspberry Pi Foundation.

The making of Cobalt Core: how Tabletop Simulator and Inscryption were the secret catalysts behind this clever deckbuilding roguelike

Rocket Rat Games co-founder John Guerra remembers the exact day he started working on Cobalt Core's first prototype. He and his fellow co-founder Ben Driscoll had just spent a week playing Daniel Mullins' mysterious roguelike deckbuilder Inscryption at the end of October 2021, but the combination of a bad storm and a power outage ended up forcing Guerra to decamp from his home in Massachusetts and stay with some family until it all blew over. "I got back late on Halloween, just in time to put out a bowl of candy for some kids, and then the next morning we started Cobalt Core," he tells me.

The pair had been working on a range of different prototypes in the months leading up to this lightbulb moment. As development on their debut game, the spaceship building puzzler Sunshine Heavy Industries, began winding down, "we were throwing all kinds of stuff at the wall," he says, including games in 3D, a platformer, with Driscoll revealing they even had "a Terraria-like one for a couple of weeks" with a grid-based world that characters bounced around in. But it was playing Inscryption that brought everything to a head. Both had spent hundreds of hours with Slay The Spire, but "Inscryption proved to us that there was still a lot of space to explore in the genre," says Guerra. And with increasing calls from Sunshine Heavy Industries players begging them to let them fly the ships they were creating in its shipyard sandbox, "you can kind of see how that went from A to B".

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Cobalt Core is wonderful because it's actually Pong

I seem to be on a highly irritating "refuse to play games as they were intended to be played" spree lately. A couple of weeks ago, it was "I refuse to leave the prologue area in Skull And Bones", a decision that has sadly been born out by Ed's review. Then it was "I refuse to play Helldivers 2 as a co-op shooter", which again, is a stance I am sticking with, even as I am overrun and sat on by Terminid Chargers. And now it's "I refuse to play Cobalt Core as a roguelike deck-builder, because it secretly isn't one". Come now, squint at the header image so that the text and numbers fade away, and all you can see are coloured shapes. Pay attention to certain underlying rhythms while playing. Need I say any more?

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The joy of Cobalt Core's screen-wide walls of incoming death attacks

There's a little masochistic streak in me that croons with joy whenever I reach the moment of impending doom in turn-based strategy games. You know the moment I mean. The one where the world fills with enemies patiently bobbing and snarling while you try to conjure up an impossibly perfect set of moves that'll keep things going for one more turn? Cobalt Core is great at this. I've only played a couple of runs so far, but boy, you'd better believe I know when the end is drawing near. It's hard to miss, because the entire screen fills up with rows of damage numbers beaming down onto your hapless little spaceship.

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RPS Game Club Asks: what do you think of Cobalt Core?

As promised last month, a new thing we're doing for RPS Game Club this year is asking you, our dear readers, what you think of each month's game pick in dedicated posts like this. Not just to foster some good old fashioned discussion among your good selves in the comments, but also as a way for those who aren't able to join us for the end-of-month liveblog session to still take part in what everyone has to say about it. We'll also try and stuff as many of your thoughts and observations into the liveblog discussion proper, too, to try and make it feel as communal as possible (and not just us waffling on about it for a full hour).

So, folks, tell us what you think about the excellent Cobalt Core below. What you like, dislike, your favourite moments (or your most hated moments)... Anything goes.

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Celebrating the community: Sahibjot

In our series of community stories, we celebrate some of the wonderful things young people and educators around the world are achieving through the power of technology. 

A young person sits in a classroom.

In our latest story, we’re heading to Vivek High School in Mohali, India, to meet Sahibjot, a 14-year-old coding enthusiast who has taken his hobby to the next level thanks to mentorship, Code Club, and the exciting opportunity to take part in the Coolest Projects 2023 global online showcase.

Introducing Sahibjot

When he was younger, Sahibjot loved playing video games. His interest in gaming led him to discover the world of game development, and he was inspired to find out more and try it out himself. He began to learn to code in his spare time, using tutorials to help him develop his skills.

A young person sits at a table outside and uses a laptop.

Keen to share the joy he had experienced from gaming, Sahibjot set himself the challenge of creating a game for his cousin. This project cemented his enthusiasm for coding and developing games of his own.

“I always felt that I have played so many games in my life, why not make one and others will enjoy the same experience that I had as a child.

For my cousin, I made a personal game for him, and he played it and he liked it very much, so once he played it, I felt that, yes, this is what I want to do with my life.” – Sahibjot

Mentorship and collaboration

While continuing to hone his computing skills at home, Sahibjot heard that his school had started a Code Club. After initially feeling nervous about joining, his enthusiasm was bolstered by the club mentor, Rajan, talking about artificial intelligence and other interesting topics during the session, and he soon settled in. 

A group of students and a teacher at computers in a classroom.

At Code Club, with support and encouragement from Rajan, Sahibjot continued to develop and grow his coding skills. Alongside his technical skills, he also learned about teamwork and working collaboratively. He embraced the opportunity to help his peers, sharing his knowledge with others and becoming a mentor for younger club members. 

Three students chat outside a school building.

“Last year, we joined this coding club together and we became friends. He’s a very friendly person. Whenever we need him, he just quickly helps us. He helps us to troubleshoot, find any bugs, or even fix our codes.” – Akshat, fellow Code Club member

A global opportunity

The next step for Sahibjot came when Rajan introduced him and his fellow Code Club members to Coolest Projects. Coolest Projects is a celebration of young digital creators and the amazing things they make with technology. It offers participants the opportunity to share their tech creations in a global, online showcase, and local in-person events celebrating young creators are also held in several countries.

A group of students in a classroom being guided through their computing projects by a teacher.

Sahibjot was eager to take part and showcase what he had made. He submitted a Python project, a ping-pong game, to the online showcase, and was very excited to then see his creation receive a special shout-out during the Coolest Projects global livestream event. He was delighted to share this achievement with his friends and family, and he felt proud to be representing his school and his country on a global stage.

“I told everyone around me that there was going to be a livestream and I possibly might be featured in that, so that was really exciting. I learned a lot about just not representing my school and myself as an individual, I learned about representing my whole nation.” — Sahibjot

Sahibjot’s passion for computing has helped shape his aspirations and ambitions. Looking to the future, he hopes to use his technology skills to benefit others and make an impact.

“Using code and technology and all of the things like that, I aspire to make effort to do something with the world, like help out people with technology.” — Sahibjot

Inspire young creators like Sahibjot

To find out how you and young creators you know can get involved in Coolest Projects, visit coolestprojects.org. If the young people in your community are just starting out on their computing journey, visit our projects site for free, fun beginner coding projects.

For more information to help you set up a Code Club in your school, visit codeclub.org.

Join us in celebrating Sahibjot’s inspiring journey by sharing his story on X (formerly Twitter), LinkedIn, and Facebook.

The post Celebrating the community: Sahibjot appeared first on Raspberry Pi Foundation.

Code Club at Number Ten Downing Street

With the rapid advances in digital technologies like artificial intelligence, it’s more important than ever that every young person has the opportunity to learn how computers are being used to change the world and to develop the skills and confidence to get creative with technology. 

Learners at a Code Club taking place at Number Ten Downing Street.
Crown copyright. Licensed under the Open Government Licence.

There’s no better way to develop those abilities (super powers even) than getting hands-on experience of programming, whether that’s coding an animation, designing a game, creating a website, building a robot buggy, or training an AI classification model. That’s what tens of thousands of young people do every day in Code Clubs all over the world. 

Lessons at 10 

We were absolutely thrilled to organise a Code Club at Number Ten Downing Street last week, hosted by the UK Prime Minister’s wife Akshata Murty as part of Lessons at 10.

A Code Club session taking place at Number Ten Downing Street.
Crown copyright. Licensed under the Open Government Licence.

Lessons at 10 is an initiative to bring school children from all over the UK into Number Ten Downing Street, the official residence of the Prime Minister. Every week different schools visit to attend lessons led by education partners covering all kinds of subjects. 

A Code Club session taking place at Number Ten Downing Street.
Crown copyright. Licensed under the Open Government Licence.

We ran a Code Club for 20 Year 7 students (ages 11 to 12) from schools in Coventry and Middlesex. The young people had a great time with the Silly eyes and Ghostbusters projects from our collections of Scratch projects. Both stone-cold classics in my opinion, and a great place to start if you’re new to programming.

A Code Club session taking place at Number Ten Downing Street.
Crown copyright. Licensed under the Open Government Licence.

You may have spotted in the photos that the young people were programming on Raspberry Pi computers (the incredible Raspberry Pi 400 made in Wales). We also managed to get our hands on some cool new monitors. 

Mrs Murty’s father was one of the founders of Infosys, which ranks among the world’s most successful technology companies, founded in India and now operating all over the world. So it is perhaps no surprise that she spoke eloquently to the students about the importance of every young person learning about technology and seeing themselves as digital creators not consumers.

Akshata Murty talks to Philip Colligan, CEO of the Raspberry Pi Foundation.
Crown copyright. Licensed under the Open Government Licence.

We were lucky enough to be in one of the rather fancy rooms in Number Ten, featuring a portrait by John Constable of his niece Ada Lovelace, the world’s first computer programmer. Mrs Murty reminded us that one of the lessons we learn from Ada Lovelace is that computer programming combines both the logical and artistic aspects of human intelligence. So true. 

A global movement 

Since Code Club’s launch in April 2012, it has grown to be the world’s largest movement of free computing clubs and has supported over 2 million young people to get creative with technology.

Learners from a Code Club in front of Number Ten Downing Street.
Crown copyright. Licensed under the Open Government Licence.

Code Clubs provide a free, fun, and safe environment for young people from all backgrounds to develop their digital skills. Run by teachers and volunteers, most Code Clubs take place in schools, and there are also lots in libraries and other community venues. 

The Raspberry Pi Foundation provides a broad range of projects that young people use to build their confidence and skills with lots of different hardware and software. The ultimate goal is that they are empowered to combine their logical and artistic skills to create something original. Just like Ada Lovelace did all those years ago.

Learners at a Code Club taking place at Number Ten Downing Street.
Crown copyright. Licensed under the Open Government Licence.

All of our projects are designed to be self-directed, so young people can learn independently or in groups. That means that you don’t need to be a tech expert to set up or run a Code Club. We provide you with all the support that you need to get started.

If you want to find out more about how to set up a Code Club, visit the website here.

The post Code Club at Number Ten Downing Street appeared first on Raspberry Pi Foundation.

Cobalt Core isn't just a great game, its soundtrack is also an all-timer

Every year, there are a couple of game soundtracks I become properly obsessed with. In 2022, I more or less had the music of Tunic and Citizen Sleeper on repeat whenever I left the house. In 2021, it was Chicory. In 2020, it was Coffee Talk and Signs Of The Sojourner, and in 2019, it was all Mutazione, all the time. 2023 was a pretty great year for game music as well, as we not only got Alan Wake 2's exquisite musical set-piece that's honestly just been getting better and more insane as time's gone on, frankly, but also the toe-tappingly brilliant soundtrack of Cobalt Core, which has somehow risen even higher on my forever playlist after revisiting it for this month's RPS Game Club.

Composed by Aaron Cherof, Cobalt Core's music alternates between high-energy battle tracks and calmer, more relaxed ambience. It's so dang good, and an absolutely perfect backdrop for sliding in and out of oncoming missile fire in its roguelike spaceship fights. So come along and jam to some of its best tracks with me below as I pick out some of my musical highlights.

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If you're enjoying Cobalt Core, you should play Sunshine Heavy Industries

I promise I'm not trying to turn RPS into a Soggins the Frog fansite, but... If you have a) been enjoying Cobalt Core as part of RPS Game Club this month, and b) especially like it when Soggins turns up with his ship of malfunctioning missile launchers, then I implore you to make Sunshine Heavy Industries your next port of call in your Steam library. It's what the Cobalt Core devs Rocket Rat Games made first, and you can immediately see a lot of shared DNA between the two games - not least its chunky, charming pixel visuals and some crossover between its cast of characters - including our pal Soggins.

It is, I should stress, a very different game to Cobalt Core - it's a sandboxy spaceship builder with zero combat involved, for starters - but I've been playing it again this week ahead of some other Game Club-themed articles I've got cooking, and I've been having a lovely time with it. Not least because I get to spend more time with Soggins the very smug frog, all while listening to even more excellent chill tunes from Cobalt Core composer Aaron Cherof.

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This Cobalt Core mod adds hapless frog Soggins to your crew for extra chaos

If you've been enjoying the excellent Cobalt Core as part of this month's RPS Game Club, you may well have stumbled into Soggins the frog along your travels. Running into this hapless buffoon is always a delight in Cobalt Core, as he's one of the few special characters who doesn't instantly attack you on sight. Rather, the task here is always to try and save him from his own idiocy - namely, his malfunctioning ship that keeps firing his missiles right back toward him. He's an ungrateful little sod if you do rescue him from certain doom, but I kinda love him for it anyway - and thanks to an industrious pair of modders, you can now have Soggins join your crew to inflict his own special brand of personal chaos on you.

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