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Monkey Island creator Ron Gilbert has a 2D pixel art game in the works

Today I learned Monkey Island creator Ron Gilbert is working on a new game, which he describes as "Classic Zelda meets Diablo meets Thimbleweed Park". Well, hello there!

Work on this project actually started several months ago, but it only came to my attention this afternoon thanks to TimeExtension. I have since done more browsing, and come across some posts on Terrible Toybox, as well as Gilbert's own Mastodon page.

Now, admittedly there still isn't a huge amount of information on Gilbert's upcoming project at this time. The game doesn't even have a proper name yet, and rather has been labelled as Game Name TBD on Terrible Toybox's website. Meanwhile, Gilbert has been using the hashtag #rpgtbd to tag his social media posts.

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Monkey Island creator's new RPG is "best described as Classic Zelda meets Diablo meets Thimbleweed Park"

Genuinely legendary game designer Ron Gilbert – whose works include the classic adventure game Monkey Island, the RTS Total Annihilation (as producer), and the term “cutscenes” – is making a new game.

The Terrible Toybox website describes it as “Classic Zelda meets Diablo meets Thimbleweed Park”, and one of the other people working on it is Elissa Black, co-designer and writer of the wonderful Objects In Space… who is also, I’ve just learned from her personal website, working on a retro 90s style turn-based spaceship command game influenced by the 1971 mainframe adaptation of Star Trek. Argh, so many good things in one article.

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