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Artifice: War Tactics Release Date Revealed (Press Release)

Artifice: War Tactics Release Date Revealed (Press Release)

9th August 2024 - Indie developer Silvine Game Studio is excited to name the date for the release of their Turn Based Strategy title, Artifice: War Tactics, that has been in development for four years, on Steam PC and the full release is 16th August 2024.

Already this distinguished and deeply planned/researched creation has been finely tuned and skillfully worked on over this extended period to ensure a game of depth, challenge and not least quality. It has already won, or been nominated for, a number of awards!

Opening up to a new world of Challenge

Developer’s Silvine strategy game adds another dimension to a genre that is sometimes overlooked as being formulaic, very simple in design, presentation and procedural play. Artifice: War Tactics is a turn-based strategy roguelike game with a unique asymmetric combat system. In this game, enemies set up attack zones, while your champions can actively evade and disrupt  strategy using their traits, abilities, or items.

Studio Quote - Technology/Inspirational

Neeraj Kumar, Founder. Silvine, ”Our studio specialises in both design and technology. Creating an art-heavy game has been a challenge for us, one we have successfully negotiated!  We  conducted extensive research, made iterations, and received a lot of help from colleagues with specialised expertise. Our inspiration stems from games like XCOM, Into the Breach, and Darkest Dungeon.”

Artifice: War Tactics Release Date Revealed (Press Release)

The Game

Unleash your tactical prowess in a mediaeval fantasy world where survival depends on thwarting enemy ambushes with an array of champions at your disposal. Defeat powerful bosses to conquer strongholds and lead your army to victory!

Chaos ensued as civil war broke out in every kingdom, demanding its rulers to bow down to Theosus, or face the wrath of the people. In the end, not many remained to challenge Theosus as he became Ozaria’s sovereign. Years later, Sirion, the keeper of the relic, reached out to the mortals of this realm to rally against the tyranny. He gathered all the rebels to form the Conclave and entrusted the last of the stone fragments to them. You are the leader of this Conclave, and even though your chances of success are slim, it is up to you now to overthrow this false god.

Gameplay - visually cool, challengingly perfect!

Presentation and action is via  the  asymmetric grid combat system where you can execute an impressive array of combinations and synergies. Every action carries consequences. The animation and special effects that accompany each move add real impact to the game’s authenticity and overall ambience, just one of many impressive features.

Setting up to play, each turn base move follows a number of sequences/choices at the player's control. Observe enemy positions and deduce where they’re most likely to set up an ambush. Anticipate where the enemy is most likely to move during the following turn to position your champions. Position your champions strategically. Set attack zones and engage your enemies to create chain reactions of combos, maximising your victory and striking as many enemies as possible. A user-friendly interface gives lots of information about the enemies’ powers and move positions and there are various key presses that will bring up further helpful information. After only a short period of time and your first success Artifice becomes very intuitive.

Look out!

The biome hazards come in four types: Sandworm, frost wraith, Poison Ivy, and Floating Rune. They can be both dangerous and useful. If you are able to hit the enemies while they are next to them, they also attack the enemies. On the other hand, if you end up taking a hit while next to them, you might end up losing a shard (life), which will make the battle more difficult. Using them wisely is important for a master tactician.

Features & Facts

  • Every unit has its own move and attack patterns, as well as unique traits and abilities.
  • After winning 4 battles, you can challenge the boss.
  • If you defeat the boss, a new island will unlock.
  • There are a total of 3 islands and 1 final boss fight to complete.
  • Collect any items or resources that enemies drop when defeated.
  • Win the battle and earn rewards based on achieving secondary objectives and in-game drops.
  • Visit the loadout area to equip great items and upgrade your champions.  
  • Experiment with different objectives and aim for the rewards you need the most.

About Silvine Game Studios

Founded by Neeraj Kumar, Aubhik Nath, Ekta Verma, and Vishal Mohan, Silvine Game Studios is an indie developer based in Chennai, India. After their success with Asura: Vengeance Edition, the team reunited to create Artifice: War Tactics. Learn more at Silvine Game Studios.

Sanrio And Yu-Gi-Oh Happy Meal Toys Appears in American McDonald’s

yu-gi-oh sanrio happy meals

McDonald’s has managed the difficult task of "mixing friend groups together" to release a series of Happy Meal toys that are Sanrio mascot characters dressed up as Yu-Gi-Oh monsters. You’ll be able to get them for a limited time, but stores in the USA are missing a particular doll.

Here is a commercial for the McDonald’s Yu-Gi-Oh and Sanrio Happy Meal toys:

https://twitter.com/yugiohnewstcg/status/1825997907948167169?s=61

It shows the Sanrio mascots and the Yu-Gi-Oh monsters hanging out on separate sides of the park. But when a kid grabs a Happy Meal box and starts skipping down the road with it, we see how she inadvertently shakes up their world and cause them to combine. The official Yu-Gi-Oh X (Twitter) account credits Guillaume Huin, a senior marketing director at McDonald’s, for the commercial.

The combination for Sanrio and Yu-Gi-Oh monsters are:

  • Badtz-Maru x Red-Eyes Black Dragon
  • Chococat x The Winged Dragon of Ra
  • Cinnamoroll x Blue-Eyes White Dragon
  • Hello Kitty x Dark Magician
  • Keroppi x Kuriboh
  • Kuromi x Slifer the Sky Dragon
  • My Melody x Dark Magician Girl
  • Pochacco x Time Wizard
  • Pompompurin x Exodia the Forbidden One
  • Tuxedosam: Obelisk the Tormentor

https://twitter.com/yugiohnewstcg/status/1825993145395433524?s=61

The Yu-Gi-Oh monsters that are part of this crossover all played important roles in the original Duel Monsters cartoons. Over the years, they've been featured in different kinds of goods, such as model kits or figures. As a note, other countries like Japan and Taiwan were able to get these toys earlier this year. Their selection featured the Badtz-Maru wearing the Red-Eyes Black Dragon doll though. So it's unclear why the McDonald's in the United States won't offer that one.

You can get Happy Meal toys of Sanrio mascots wearing Yu-Gi-Oh monster outfits for a limited time from McDonald’s.

The post Sanrio And Yu-Gi-Oh Happy Meal Toys Appears in American McDonald’s appeared first on Siliconera.

How Stray Fawn survived eight years as an indie with no investors or publisher

Speaking at Devcom, Stray Fawn co-founder Philomena Schwab shared how the Zurich-based studio has survived for the past eight years, from refusing to partner with a publisher to the importance of community support when developing a game.

Schwab emphasised that Stray Fawn prides itself on being an independent studio, with no publisher or external investors.

Even when its first game, genetics survival title Niche, started getting publisher interest after crowdfunding success, the studio continued to decline offers. This was due to previous experience from making a mobile game which had a publisher that didn't go so well.

Read more

Secret Level Anthology Show Includes an Armored Core Short

An Armored Core Flies over an Icy Wasteland in Secret Level, the anthology series.

On August 20, 2024, FromSoftware announced that the Prime Video anthology show Secret Level will feature an all new story set in one of the universes of Armored Core. The series, being developed by the same creative team as Love, Death & Robots, will feature 15 shorts from various video games.

Armored Core joins a list of many other famous games to appear in installments in Secret Level, including Mega Man, Dungeons & Dragons, Warhammer 40,000 and Pac-Man. The tweet announcing this FromSoftware game's involvement also showed off a mech racing across an icy wasteland and a picture of a human character who resembles actor Keanu Reeves.

You can see the official tweet here:

https://twitter.com/armoredcore/status/1825978617781723177

This isn't the first time the Armored Core property has gone beyond the video games. Numerous model kits have been made of famous Cores from the series. A novel called Armored Core: Brave New World appeared in Japan.

Blur Studio, the production company behind Love, Death & Robots and Secret Level previously did work on films like James Cameron's Avatar, created trailers for Batman: Arkham City and Batman: Arkham Knight, and redid the cutscenes for the Master Chief Collection version of Halo 2.

Secret Level will be streaming on Amazon Prime Video on December 10, 2024, and the Armored Core episode will be a part of the show.

The post Secret Level Anthology Show Includes an Armored Core Short appeared first on Siliconera.

Emio – The Smiling Man: Famicom Detective Club Preview

Od: Stefan L

A few years on from the two-case collection of Famicom Detective Club remakes, Nintendo is following up on the promise and potential of this visual novel series with the first fully new entry in 27 years. Emio – The Smiling Man: Famicom Detective Club is coming out at the end of this month, putting our youthful sleuths through the wringer of another traumatic murder case.

From today and through to the game’s launch on 29th August, Nintendo is teasing out the first few chapters of the game with a free demo, and we’ve sampled the prologue and first chapter of the game a little ahead of time.

It’s another day at Utsugi Decetive Agency, with our 19 year old protagonist (who you get to name) continuing on as an assistant detective at the agency. Barely have you said hello to Utsugi when the phone rings with the police calling you to a strange and unsettling crime scene.

A body has been found that morning, a teenager still in middle school… but they were found with a paper bag on their head, marked with a smiling face.

This quickly grows into the revelation that this could be tied to a decades old case that Utsugi was aware of and the urban legend of Emio – The Smiling Man, a person with a bag on their head who finds crying girls and tells them quite specifically that they’re going to give them a smile that lasts forever. But is this the same killer? A copycat? Something else entirely?

If you’ve played the remade Famicom Detective Club duology, or even the more jovial Ace Attorney series, you’ll immediately find your footing with the visual novel-style gameplay of this game.

Emio: The Smiling Man Famicom Detective Club investigation

The early conversations and interactions through the Prologue and Chapter 1 gradually set out the scope of what you’ll have to do. Most of the time you’ll select ‘Ask/Listen’ and potentially a sub-topic to engage in conversation with someone, but sometimes the conversation might dry up, nudging you to ‘Look/Examine’ the person or the environment to prise out new clues, or to ‘Think’ and have your internal dialogue nudge you down another path. Thankfully you are generally prompted by highlighted words when you need to think or if there’s something new to ask about, though you might end up still simply tapping through all the options to try and find the one with new info.

There’s further options, to call over to another person, dip into your journal with all the collated details on people, and more, though the opening chapter only touches on this lightly.

One thing that does return for the chapter conclusion is the case review, a sit down chat with Ayumi to go over the facts and latest discoveries and try to draw some conclusions. It’s basically a mini quiz to see if you’ve been paying even a modicum of attention, though you can also point out suspects that could be a bit of a punt.

Emio: The Smiling Man Famicom Detective Club review

Emio – The Smiling man seems to take a few incremental steps forward in terms of the game presentation. The art style is very much in keeping with the 2021 remakes, but I feel like there’s a shade more animation to characters in their idle states, their hair waving gently in a breeze, and the like. Animation to go along with dialogue is snappy and to the point, fading between motions to quickly relate a motion, but without dragging thing out. Helpful when the game’s voice work is Japanese only, so you  can skip through dialogue as fast as you can read.

But while this is a more serious kind of mystery than an Ace Attorney, that doesn’t mean there isn’t space for some unusual and memorable characters. In particular detectives Kuze and Kamihara are polar opposites to one another, Kuze being very intense and by-the-book, while Kamihara is a rather unserious character in some ways, deliberately a bit mean, it seems.

This is really just the very beginning of the case, and I can read barely anything into how it’s going to progress at this point, but I’ve no doubt that there will be plenty of twists and turns, more murders, and a gradually emerging gallery of suspects.

Chapter 2 will be available within the demo later this week on 23rd August, before the third chapter is added on 28th August ahead of the full launch. I’m already keen to peel back more of the mystery in the coming days.

Towerborne Will be Free-to-Play, Initial Early Access Release Will Miss Xbox

Towerborne is indeed coming this year as previously planned, but its release plans have still changed quite significantly. As recently announced, the co-op action-adventure title is now set to release in early access first, and in the wake of that announcement, Microsoft and developer Stoic Studio have revealed more details.

For starters, disappointingly enough for those on Xbox, Towerborne’s early access release next month is going to be limited to Steam only. A specific release date is unknown, with Stoic and Microsoft only confirming that the game will release in Xbox Game Preview at a “later” date.

Additionally, it’s also been confirmed that upon its full release next year, Towerborne is going to be a fully free-to-play game, even though a Founder’s Pack will be offered with the early access version.

“The Founder’s pack lets us do two main things: one is that we can slowly see where problems are and get attention onto those areas quickly,” says game director Daniel McLaren. “The second thing, it invites a group of people that are really invested in the game, that believe in Stoic. They want to be a part of shaping the future of Towerborne.”

Towerborne is in development for Xbox Series X/S and PC. It launches in early access for Steam on September 10.

Black Myth: Wukong PS5 Performance Polarizes Players

Black Myth Wukong PS5 performance

Black Myth: Wukong PS5 performance has been the subject of debate ever since it emerged that Game Science only allowed reviewers to play the PC version before launch. We’re reserving our judgment until we play the full game but have been monitoring livestreams and forum chatter regarding console performance, and surprisingly, it’s a very mixed bag.

Black Myth: Wukong is off to an excellent start but PS5 needs performance improvement patches

The good news is that Black Myth: Wukong isn’t a repeat of Cyberpunk 2077. The game is playable and seems to hold up well… provided you stick to the Balanced Mode.

Those who have been attempting to play on the Performance Mode for some 60 fps goodness have complained of constant stuttering, poor image quality, and texture issues. The Quality Mode offers 30-35 fps whereas the Balanced mode can go up 45 fps. The general consensus is that Performance Mode isn’t the best way to play right now.

Interestingly, Black Myth: Wukong’s console performance has bizarrely polarized players. On one extreme, we’ve seen folks swear that there are absolutely no performance issues whatsoever (spoiler: this isn’t true), and on the other hand, some folks swear that the game is unplayable (spoiler: this also isn’t true).

If you’re not fussy about a lower frame rate and can make compromises in the graphics department, Black Myth: Wukong’s current PS5 performance shouldn’t be an issue for you. However, if you’re in the opposite camp, we suggest waiting for a patch or two.

The post Black Myth: Wukong PS5 Performance Polarizes Players appeared first on PlayStation LifeStyle.

Once Human celebrates over 10M downloads and Steam top-seller spots with free login goodies

There are evidently a lot of people who are eager to jump into the free-to-play survival shooter Once Human, even in spite of the game’s technical problems. That’s according to NetEase’s latest PR, which counts over 10 million downloads worldwide and some chart-topping success on Steam. In addition to the number of downloads (not active […]

Stellaris turns Twister with new Cosmic Storms you can bend to your will

Space 4X strategy game Stellaris launched in 2016, but Paradox can't stop adding to the universe. Last time I checked in, it was school trips to other dimensions. Now, it's Cosmic Storms. Due for release alongside the Stellaris 3.13 Vela update on September 10th, these are a paid "mechanical expansion" (priced at a rather chunky £11, $13 or €13, and available as part of the current season pass) that builds upon the game's existing Space Storms, "providing a deeper experience with strategically meaningful gameplay and beautiful upgraded visuals". Wash that down with new civics, precursor narratives, anomalies, archaeology sites, techs, edicts, a new Ascension perk, and new galactic community resolutions.

Read more

I'll serve my Blood Bar Tycoon customers when I'm through dumping exsanguinated bodies down the sewer

It’s an oddly Halloweeny summer week for games, this one. Dragon Age: The Veilguard’s October 31st release date leaked earlier, Steam have put together a Summer Fright Night bundle featuring RPS fave Hauntii, and I’ve got a strange urge to gorge on Haribo and mini Double Deckers until blood comes out of my eyeballs. What a perfect time, then, to dive into the alpha demo for vampire management game Blood Bar Tycoon, especially since Two Point seem to be resting on their laurels a bit too comfortably for my liking.

The idea here is you build a swanky bar serving claret cosmopolitans, ichor-ish coffees and uh, viscera vampiros to your undead clientele. But (with the sorta exception of the crimson-sapped Dracaena cinnabari) blood doesn’t grow on trees, so you’ll also be moonlighting as a human-nabber. You’ll research a slew of “whacky contraptions” to extract their blood, which I greatly enjoy, because “zany exsanguination” is a real winner of a feature. You can’t frivolously phlebotomise with impunity, however - you’ll also want to be on the lookout for vampire hunters aka the fun police.

Read more

Stellaris turns Twister with new Cosmic Storms you can bend to your will

Space 4X strategy game Stellaris launched in 2016, but Paradox can't stop adding to the universe. Last time I checked in, it was school trips to other dimensions. Now, it's Cosmic Storms. Due for release alongside the Stellaris 3.13 Vela update on September 10th, these are a paid "mechanical expansion" (priced at a rather chunky £11, $13 or €13, and available as part of the current season pass) that builds upon the game's existing Space Storms, "providing a deeper experience with strategically meaningful gameplay and beautiful upgraded visuals". Wash that down with new civics, precursor narratives, anomalies, archaeology sites, techs, edicts, a new Ascension perk, and new galactic community resolutions.

Read more

I'll serve my Blood Bar Tycoon customers when I'm through dumping exsanguinated bodies down the sewer

It’s an oddly Halloweeny summer week for games, this one. Dragon Age: The Veilguard’s October 31st release date leaked earlier, Steam have put together a Summer Fright Night bundle featuring RPS fave Hauntii, and I’ve got a strange urge to gorge on Haribo and mini Double Deckers until blood comes out of my eyeballs. What a perfect time, then, to dive into the alpha demo for vampire management game Blood Bar Tycoon, especially since Two Point seem to be resting on their laurels a bit too comfortably for my liking.

The idea here is you build a swanky bar serving claret cosmopolitans, ichor-ish coffees and uh, viscera vampiros to your undead clientele. But (with the sorta exception of the crimson-sapped Dracaena cinnabari) blood doesn’t grow on trees, so you’ll also be moonlighting as a human-nabber. You’ll research a slew of “whacky contraptions” to extract their blood, which I greatly enjoy, because “zany exsanguination” is a real winner of a feature. You can’t frivolously phlebotomise with impunity, however - you’ll also want to be on the lookout for vampire hunters aka the fun police.

Read more

Stray vychází pro Nintendo Switch 19. listopadu

Stray

Annapurna Interactive a BlueTwelve Studio oznámily datum vydání dříve oznámeného portu hry Stray pro Nintendo Switch.

Vydavatel Annapurna Interactive na červnové prezentaci Nintendo Direct oznámil, že jeho uznávaná adventura Stray 2022 vyjde pro Switch někdy o letošních prázdninách, a nyní byl port opatřen konkrétním datem vydání.

Společnost Nintendo na Twitteru oznámila, že hra Stray vyjde pro Switch 19. listopadu.Stray hráči hrají za kočku oddělenou od své smečky, po které se musí pohybovat v dystopické společnosti obydlené roboty a androidy, kde není v dohledu jediný člověk. Fascinující prostředí a možnost hrát za kočku se spojují v solidní zážitek.

Hra Stray je v současné době k dispozici pro PS5, Xbox Series X/S, PS4, Xbox One a PC. Připravuje se také animovaný film na motivy této hry.

Be silly. Be curious. Be stealthy. Be a little annoying. But most of all, be a cat ready to pounce your way through the neon-lit alleys! Untangle an ancient mystery to escape the decaying cybercity in Stray, coming to #NintendoSwitch on Nov. 19th! pic.twitter.com/6p4MXx3Eok

— Nintendo of America (@NintendoAmerica) August 8, 2024

Článek Stray vychází pro Nintendo Switch 19. listopadu se nejdříve objevil na GAME PRESS.

Metaphor: ReFantazio English voice cast, listed

Metaphor: ReFantazio English voice cast

The Metaphor: ReFantazio English voice cast will sweep you off your feet as these actors have featured in grand adventures like Honkai: Star Rail, the Like a Dragon series, and Final Fantasy XIV: Endwalker. Atlus usually doesn't miss when it comes to its casting decisions.

Who's included in the Metaphor: ReFantazio English voice cast?

Metaphor: ReFantazio voice cast
Image via Atlus

Metaphor: ReFantazio features the voices of acclaimed actors inside the voice-over industry. They include the following:

  • The Protagonist - Caleb Yen
  • Strohl - Stewart Clarke
  • Hulkenberg - Kristin Atherton
  • Gallica - Alejandra Reynoso
  • Heismay - Phillipe Spall
  • Eupha - Emily Burnett
  • Junah - Emma Ballantine
  • Louis - Joseph Tweedale
  • Neuras - David Monteith
  • More - Greg Chun
  • Grius - Gordon Cooper

What have some of these voice actors worked on before?

Caleb Yen, the voice behind the lead character, is no stranger to the protagonist role. He voiced The Trailblazer in Honkai: Star Rail. He's also voiced Taichi in Like a Dragon: Infinite Wealth, Genshin Impact's Gaming, and Karaku in the Demon Slayer anime series.

Stewart Clarke, who voices Strohl, was Final Fantasy XVI's Dion, Horizon: Forbidden West's Ethan Reed, and Eygon in Valkyrie Elysium. He also has experience as an actor on the West End theatre scene, with one example being Perchik in Fiddler on the Roof.

A Final Fantasy XVI is a part of the Metaphor: ReFantazio voice cast
Image via Square Enix

Alejandra Reynoso plays Gallica in Metaphor: ReFantazio. Reynoso has voiced Liko in the Pokemon Horizons: The Series, Neon in Stranger of Paradise: Final Fantasy Origin, and Saryu in Nier: Re[in]carnation.

Lastly, Philippe Spall, who portrays Heismay, performed as Monsieur Courbet in Downton Abbey, Amnesia: The Bunker's Toussaint Beaufoy, and Hernet in the Netflix The Witcher series.

The post Metaphor: ReFantazio English voice cast, listed appeared first on Destructoid.

Enhancing Gaming Realism with True 3D Audio

Enhancing Gaming Realism with True 3D Audio

Gaming has certainly come a long way since the “good old days” of Pong and Super Mario! With advancements in technology, today’s gamers can immerse themselves in incredibly realistic virtual worlds that magically transport them into another dimension. From stunning graphics and lifelike character movements to intricate storytelling, game developers constantly strive to push the boundaries of what is possible. 

But one aspect has been somewhat lacking in these virtual experiences—audio. While visuals have evolved significantly, audio has often taken a backseat. 

Not anymore. Thanks to the advent of True 3D audio and high quality headphones, gamers can now enjoy an unprecedented level of realism and immersion that adds a whole new dimension to their gaming experiences.

The Evolution of Audio in Gaming

For the longest time, game audio primarily relied on stereo or surround sound systems to create the illusion of three-dimensional audio. While these techniques do heighten the gaming experience to some extent, they fail to accurately recreate how sound behaves in the real world. “Old school” audio systems typically represent sound sources as fixed points in space. This means that when a player moves around the virtual world, the sound remains constant and does not change based on their position or orientation. This limitation compromises the overall sense of immersion and realism that gamers seek.

But with the introduction of True 3D audio, game developers can now create a more accurate representation of sound in virtual environments. By simulating how sound waves interact with the virtual surroundings and the player’s ears, True 3D audio adds an extra layer of realism previously unattainable.

Enhancing Gaming Realism with True 3D Audio

Understanding True 3D Audio

True 3D audio—a.k.a. spatial audio—is a technology that mimics the way sound propagates in the real world. It takes into account things like distance, direction, and environment to reproduce sound accurately in a three-dimensional space. Instead of relying solely on speakers to deliver audio, True 3D audio uses advanced algorithms and specialized headphones to create an immersive auditory experience.

One of the key features of True 3D audio is its ability to accurately position sound sources in relation to the player’s position and movements within the game. 

Example: If an enemy approaches from behind, the player will hear the sound gradually move from the back to the front. This creates a heightened sense of situational awareness. This level of precision and realism adds an extra layer of immersion, improving gameplay and making the virtual world feel more authentic.

The Benefits of True 3D Audio

True 3D audio provides a wide range of benefits that enhance the gaming experience. Let’s explore some of them.

The new True 3D audio technology featured in the latest gaming systems allows players to become more deeply immersed in virtual worlds than ever before. This groundbreaking audio innovation provides pinpoint-accurate placement of all sound sources within the game environment, creating the sensational illusion that you have literally been transported inside the onscreen world.

Every subtle audio detail, from gentle ambient nature sounds (like leaves softly rustling in trees) to dramatic booming explosions during combat sequences, is precisely localized in a three-dimensional sound space. This unprecedented level of audio immersion leads to breathtaking realism that high-definition visuals alone cannot achieve. Wandering through photorealistic in-game forests, players can feel transported into the natural space, surrounded by the gentle sounds of wildlife and vegetation in the breeze.

Likewise, chaotic warzone firefights become more intense and lifelike, where the player feels physically present within the virtual battlefield, with explosions detonating and bullets whizzing past them from every direction. With True 3D audio, games are no longer limited to visual realism—players can now become fully present within once-intangible worlds, leading to unprecedented immersion.

Enhancing Gaming Realism with True 3D Audio

The implementation of true 3D audio in video games has led to improved spatial awareness for players. (Spatial awareness refers to a player’s understanding of where objects, teammates, enemies, and other audio sources are located around them in the game world.) With advanced 3D audio technologies that accurately emulate directional sound propagation, players gain a better sense of their surroundings. They can more easily pinpoint the origin of footsteps, gunshots, or other audio cues. This gives players a tactical edge. Why? They can quicker ascertain the presence of threats or opportunities and react accordingly. Their decision-making and response times benefit from the increased perception granted by 3D audio. 

Ultimately, this heightened spatial awareness gives players more agency and control. It empowers them to better leverage the audio information available to achieve objectives and succeed in the game. The level of immersion also feels more advanced, with a detailed soundscape that faithfully represents what they might hear in the real world.

Engineering Improvements

Realistic and immersive soundscapes are a key component of modern video games that help to transport players into intricately crafted virtual worlds. With advanced True 3D audio technologies, game developers now have unprecedented capabilities to engineer deeply resonant acoustic environments filled with echoes, reverberations, premium HD sound, and directional sounds that mimic reality. 

Enhancing Gaming Realism with True 3D Audio

Whether it’s hearing the subtle echo of footsteps ricocheting off the stone walls of a medieval castle corridor or feeling enveloped by the bassy, rumbling sound effects of explosives detonating across an active warzone battlefield, True 3D audio adds an extra layer of depth and suspension of disbelief.

Every minute sound detail can be rendered with precise spatial positioning, distance attenuation, and geometric occlusion modelling to fully convince the auditory senses that the video game world stretches out organically in all directions. As virtual reality platforms grow ever more visually realistic, 3D soundscapes with advanced physics and propagation are imperative to completing the immersion illusion. True 3D audio ultimately helps facilitate deeper emotional connections and richer experiences as players explore and interact within credibly crafted virtual environments.

Finally, traditional stereo or surround sound systems have limitations regarding lateral sound movement. But with True 3D audio, sound can move smoothly and easily from one speaker to another, creating a more fluid and natural audio experience. The dynamic movement of sound adds an extra dimension to the gaming experience, making it feel more organic and realistic.

Rather than sound jumping abruptly between speakers, True 3D audio allows for gradual and subtle shifts in the soundscape as the action moves across the gaming environment. Thanks to these smooth audio transitions, players can pinpoint sounds in a game with greater precision. This makes for a deeply immersive experience that feels natural and responsive. By overcoming the spatial restrictions of old audio setups, True 3D audio brings lateral sound movement to the next level.

Enhancing Gaming Realism with True 3D Audio

True 3D Audio: The Future of Gaming

As technology continues to advance, True 3D audio is expected to become the new standard in gaming. With its ability to provide an unmatched level of realism and immersion, True 3D audio has the potential to revolutionize the way gamers experience their favourite titles. Developers are increasingly adopting this technology and incorporating it into their games to deliver truly unforgettable audio experiences.

True 3D audio is a game-changer for the gaming industry. Its ability to accurately reproduce sound in a three-dimensional space adds an entirely new level of immersion and realism to virtual worlds. Whether it’s getting fully immersed in the ambiance of a detailed game environment or being able to locate enemies with precision, True 3D audio heightens the overall gaming experience in ways that were previously unimaginable. 

Get ready to strap on your headphones and embark on an auditory adventure like no other with True 3D audio!

Zendaya a Robert Pattinson v novém filmu od režiséra To se mi snad zdá - NerdFix

Třetím celovečerním filmem norského režiséra Kristoffera Borgliho se stala nápaditá komedie To se mi snad zdá (2023), ve které každý snil o Nicolasi Cageovi. Snímek, na jehož výrobu dohlíželo studio A24, se dočkal především pozitivních reakcí, tudíž mnozí byli zvědaví, s jakou další podivuhodnou podívanou přijde Borgli příště. Filmař si už každopádně brousí zuby na svůj další celovečerní snímek jménem The Drama, který opět vydá A24. A vypadá to, že k filmu se brzy připojí dvě známé hvězdy.

Server Deadline hlásí, že v hlavních rolích by se mohli objevit Zendaya a Robert Pattinson, kteří mají o možnosti účinkování ve filmu zatím pouze jednat.

Zendaya se v posledních letech stala žádanou hollywoodskou herečkou, která se obzvlášť proslavila díky MCU trilogii Spider-Mana s Tomem Hollandem. Dále stojí za zmínku její účinkování v seriálu Euforie (2019) a obou dvou částech filmové Duny (2021).

Sympatický Robert Pattinson je zas známý jako představitel Cedrica Diggoryho z Harryho Pottera a Edwarda Cullena ze Stmívání, v posledních letech svůj herecký talent předvedl ve filmových peckách jako Maják (2019), Král (2019) nebo The Batman (2022). 

Zendaya and Robert Pattinson in Early Negotiations to Star in A24's 'The Drama' https://t.co/bulZ5brl0K

— Variety (@Variety) August 5, 2024

First Impressions: Sea of Stars [PC]

It’ll take me quite a while to get through Sea of Stars, but if my first impressions are anything to go by, it’s going to be a hell of an adventure. This latest indie RPG comes from Quebec’s Sabotage Studio, the developers of the acclaimed The Messenger.

The developers were kind enough to send over a review key for me to look at the game. I’ve been plugging away at it over the past couple of days, with about 12 hours of progress done. Given that I’m not even halfway done, it’s easy to expect the review will take some time.

But one thing’s for sure: Sea of Stars is living up to the hype and then some. It’s a grand and engaging adventure that’s satisfying in its combat and enticing in its story. And despite a few incredibly minor issues that will hopefully be patched out, it’s set its hooks deep into me already.

Fire of the sun, light of the moon

Sea of Stars First Impressions
Harness the power of the sun.

Let’s talk about the combat first. I already had an idea of how this played, thanks to the demo released back in February. In practice, it’s already been a consistently fun and rewarding combat system, and I can see it appealing to both retro fans and newbies.

Much has been made of the game’s comparisons to games like Super Mario RPG, Illusion of Gaia, and Chrono Trigger. And they’re certainly warranted; any fan of 90s RPGs will be right at home here. I also got a substantial whiff of Mario & Luigi in it, especially with the combo moves. You have to juggle a few factors at once, including elemental weaknesses, enemy positions, charging enemy attacks, and available magic points and boost power.

While it’s a deep and layered combat system, it’s also very approachable. If you’ve never played an RPG before, Sea of Stars would be an excellent first choice. You can grasp the core concept very easily, and there aren’t so many mechanics and meters to keep track of that it’s overwhelming. The biggest challenge is determining the optimal strategy, which requires paying close attention in the heat of battle.

Feeling like a star

Sea of Stars First Impressions
Visit plenty of beautiful locations in Sea of Stars.

Sea of Stars immediately made a stir thanks to its wonderful aesthetics. You’ve probably already noticed the lovely pixel art through these screenshots, and in action, the game looks absolutely stunning. With beautiful color palettes and some excellent music tracks, it’s already a heavily absorbing adventure.

More than its aesthetics, though, I’m also really into the story and characters so far. With a wacky pirate crew, some excellent party members, and an old order of the Solstice Warriors to talk to, there’s plenty of love and care into these characters. I’ve gotten quite a bit ahead of the introduction, so I won’t be writing any story spoilers here.

Just know that the game takes maybe an hour or two to get going, and then a couple more hours to REALLY get going. For a game that’s expected to take about 25 to 30 hours with no side content, there’s hopefully plenty more great story bits and characters to come.

If there’s one aspect I can criticize Sea of Stars for, it’s that the dialogue needed a bit of a tune-up. Not the words themselves, but rather the grammar; there’s a few typos that needed ironing out. That’s something that could easily be fixed with a few patches, although of course, it’s not the most important factor. I haven’t encountered any other bugs so far, and hopefully that will remain the same throughout the rest of my playthrough!

Sea of Stars shines in its first impressions

Boss Fight
Face off against incredible foes.

I’m happy to report that my first impressions of Sea of Stars are highly positive. The combat is engrossing for both RPG veterans and newcomers, and it’s a beautiful game filled with charming characters and storylines. And while the text perhaps needed one last proofread, it’s hardly enough to take you out of the adventure.

Sea of Stars is developed and published by Sabotage Studio. It is available now for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and PC via Steam. You can also play it via Xbox and PC Game Pass. A free demo is available to play right now.

The digital version costs $34.99 USD. A physical version for Nintendo Switch is on the way, but Sabotage Studio hasn’t announced a price yet.

Thanks to Tinsley PR and Sabotage Studio for providing a review key!

The post First Impressions: Sea of Stars [PC] appeared first on Mega Visions.

Players Of The Sims 4 Have Reported That Their Once Friendly Sims Have Turned Hostile And Started Fighting For No Apparent Cause

Od: Tom Lee
Some Sims 4 players have reported that after installing the latest patch, their Sims have become unreasonably hostile toward other players. Unfortunately, the issue currently affects many players, all of whom report that it has never occurred in their games. The Sims 4 receives frequent updates, which might include new content (such as expansions and […]

The Latest Sims 4 Expansion Pack, Pastel Pop, Will Be Published This Month, And It Has Been Announced That The Sims Team Collaborated With The Renowned Content Designer Plumbella On It

Od: Tom Lee
Plumbella, a well-known Sims content maker, announced their latest KitKat for Sims 4, Pastel Pop. Pastel Pop was one of two rumored future Sims 4 Kits that leaked earlier this week; however, neither KitKatThe Sims team had confirmed KitKit until today. Plumbella, as Jesse McNamara, has over 700,000 YouTube followers and is widely recognized as […]

Romance of the three Kunios today ⊟

Romance of the three Kunios today ⊟

Put me on record as a Kunio Liker (actually, I guess across over a decade of writing, I have put myself on said record dozens of times) and my favorite development of late has been the Weird Alternate Kunio. Take the River City Ransom crew and recast them as fantasy wizards, or give WayForward a chance to remake the universe from a different perspective, and I’m down.

So here’s River City Saga: Three Kingdoms, which moves the characters from the streets of contemporary Japan to ancient China, where they reenact famous battles, and help us “learn the basics of the Romance of the Three Kingdoms!” Finally, another subject I may soon be able to kind of sound like I know something about.

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So, Emio was Famicom Detective Club all along? | Pure Nintendo Podcast E70

This week on the Pure Nintendo Podcast, Jemma and Kirk delve into the world of Emio – The Smiling Man, which was unveiled by Nintendo last week.

Last week, we speculated on what Emio could be after an initial teaser. This week, we have the details, and discuss the Famicom Detective Club series. Emio marks the first new entry in the series in over 30 years! The full game comes out on 29 August, so stay tuned for more details as we approach the release date.

We also discuss the official rating for Zelda’s upcoming solo adventure, Echoes of Wisdom. The title has received an E10 rating, and what’s even more interesting is the mention of how players will control Link during the adventure. This sparks a conversation about how we think Link will work his way into the story, though we hope (and assume) the focus will be on Zelda.

Meanwhile, Jemma has had some hands-on time with the latest TMNT outing, Splintered Fate, and gives her initial thoughts ahead of a full review (which has since been published). The good news is that it’s an enjoyable time, with roguelike elements that work well in combination with a solid story and voiceacting that makes the everything feel very much like a TMNT game.

Thanks for listening, we love putting these shows together, so let us know your thoughts! And don’t forget to leave us a review to help support the channel.

Until next time, game on everyone!

Support the show!

Please support the Pure Nintendo Podcast by leaving us a review on Spotify or liking on YouTube, and tune in each and every Monday for more Nintendo-related goodness. It’s all happening on the Pure Nintendo Podcast!

You can find our podcast on:

You can also subscribe to our bi-monthly magazine over at patreon.com/PureNintendo and follow us on Twitter at twitter.com/PureNintendo. We’d love your support!

The post So, Emio was Famicom Detective Club all along? | Pure Nintendo Podcast E70 appeared first on Pure Nintendo.

New God of War Might Not Be Santa Monica Studio’s Next Release

God of War Studio’s New Game Could Be an RPG

A new God of War game from Santa Monica Studio is almost a given, but it looks like the studio’s next release will be its new IP. Sony Santa Monica has been a single-project studio for almost the entirety of its existence (not counting external projects), but the developer has been working on its mystery new IP for quite some time.

Why fans think Santa Monica Studio will release a new IP before a new God of War game

Santa Monica Studio has been hiring for its new IP for a while, but over the weekend, a ResetEra user spotted evidence of major recruitment activity. Sony veteran Glauco Longhi, who has previously worked for both Naughty Dog and Santa Monica, returned to work for the God of War developer in April.

On his LinkedIn, Longhi confirms that Santa Monica Studio offered him an opportunity to return, and he’s now overseeing the entire character development pipeline of the new IP. From the sound of things, the studio is firing on all cylinders now and its next release is likely to be this project.

Rumor has it that the mystery game’s development is being led by Cory Barlog, and it will be a sci-fi game possibly with RPG elements.

The post New God of War Might Not Be Santa Monica Studio’s Next Release appeared first on PlayStation LifeStyle.

Yakuza Wars trademark filed by Sega

In a curious new development, Sega has filed a new trademark in Japan for what could be the title for an upcoming Like a Dragon game: Yakuza Wars. While the Japanese mafia series has since adopted the literal translation Like a Dragon for its title scheme, the upcoming Amazon live-action series makes a callback to […]

Source

Fields of Mistria Early Access Launch Trailer and Soundtrack Appear

Fields of Mistria Early Access Launch Trailer and Soundtrack Videos Appear

The latest PC farming and life sim is now available to play, as Fields of Mistria launched on early access. To go along with that, there’s a launch trailer highlighting what people can expect from the title. In addition, many of the available songs from the Fields of Mistria soundtrack ended up shared online.

Here’s the Fields of Mistria early access launch trailer. It begins with general farming footage. People can watch as someone tends crops. From there, we get to meet some of the people living in the nearby village. Hayden shows up first, alongside some of the animals you can buy from them. From there, portraits of 10 of the 12 marriage candidates show up. Two remain as secret silhouettes in the video. After that, we see what it’s like to explore the mines and the enemies inside one. Collecting elements for the town museum come up as well. Early access will last for a year, new content will be added as time goes on, and the team says it currently doesn’t expect the price to change from $13.99.

Here’s the full Fields of Mistria gameplay footage:

https://www.youtube.com/watch?v=maEjeW8uL2Y

In addition to the launch trailer, 52 songs off of the Fields of Mistria soundtrack are now available on the official YouTube channel for the game. They’re composed by Hidehito Ikumo. Here’s the full list of the tracks released so far: 

Fields of Mistria is now in early access for Windows PC.

The post Fields of Mistria Early Access Launch Trailer and Soundtrack Appear appeared first on Siliconera.

Once Human's latest patch is here, but controller support still isn't

Once Human's maintenance is now complete, and the F2P open-world shooter is back online with a plethora of QoL improvements and optimisations, including a desperately-needed revision to vehicle handling.

Whilst players received a bundle of Stardust and health-related items to make up for the downtime, Once Human's long-promised controller and Steam Deck support is still nowhere to be seen (although, confusingly, the "controller" in-game item remains in place).

In terms of Memetics, you can now pick up memetic specialisation memory fragments in the wild and trade them between players. All memetic fragments will be destroyed at the end of the season – which is in a couple of weeks time – and cannot be sent to Eternaland, so be mindful of that.

Read more

Fields of Mistria Early Access Launch Trailer and Soundtrack Appear

Fields of Mistria Early Access Launch Trailer and Soundtrack Videos Appear

The latest PC farming and life sim is now available to play, as Fields of Mistria launched on early access. To go along with that, there’s a launch trailer highlighting what people can expect from the title. In addition, many of the available songs from the Fields of Mistria soundtrack ended up shared online.

Here’s the Fields of Mistria early access launch trailer. It begins with general farming footage. People can watch as someone tends crops. From there, we get to meet some of the people living in the nearby village. Hayden shows up first, alongside some of the animals you can buy from them. From there, portraits of 10 of the 12 marriage candidates show up. Two remain as secret silhouettes in the video. After that, we see what it’s like to explore the mines and the enemies inside one. Collecting elements for the town museum come up as well. Early access will last for a year, new content will be added as time goes on, and the team says it currently doesn’t expect the price to change from $13.99.

Here’s the full Fields of Mistria gameplay footage:

https://www.youtube.com/watch?v=maEjeW8uL2Y

In addition to the launch trailer, 52 songs off of the Fields of Mistria soundtrack are now available on the official YouTube channel for the game. They’re composed by Hidehito Ikumo. Here’s the full list of the tracks released so far: 

Fields of Mistria is now in early access for Windows PC.

The post Fields of Mistria Early Access Launch Trailer and Soundtrack Appear appeared first on Siliconera.

Unending Dawn has been officially confirmed for PC

The China Hero Project X/Twitter account has confirmed that Unending Dawn will be officially coming to PC alongside its PS5 version. Unending Dawn, a game from Parcae’s Fate Studio, is a multiplayer open-world action game set in a world ravaged by a massive catastrophe. This disaster has left wildlife transformed into dangerous creatures with the … Continue reading Unending Dawn has been officially confirmed for PC

The post Unending Dawn has been officially confirmed for PC appeared first on DSOGaming.

New SEGA trademark “Yakuza Wars” is probably not a Total War: Like A Dragon game, but let's speculate wildly anyway

As reported by Gematsu yesterday, SEGA have filed a trademark in Japan for the term “Yakuza Wars”. This happened on July 26th, and while Gematsu speculate this might be related to the next game in the Yakuza: Like A Dragon series, I have other plans. For the imaginary game. That I have nothing to do with.

Read more

Once Human's latest patch is here, but controller support still isn't

Once Human's maintenance is now complete, and the F2P open-world shooter is back online with a plethora of QoL improvements and optimisations, including a desperately-needed revision to vehicle handling.

Whilst players received a bundle of Stardust and health-related items to make up for the downtime, Once Human's long-promised controller and Steam Deck support is still nowhere to be seen (although, confusingly, the "controller" in-game item remains in place).

In terms of Memetics, you can now pick up memetic specialisation memory fragments in the wild and trade them between players. All memetic fragments will be destroyed at the end of the season – which is in a couple of weeks time – and cannot be sent to Eternaland, so be mindful of that.

Read more

What is Samsung Seamless Codec?

Samsung Scalable Codec, often known as SSC, is Samsung's proprietary codec that provides high-quality audio streaming over Bluetooth. Samsung revamped its TWS (Total Wireless Stereo) lineup in 2019 with the introduction of Galaxy Buds. Samsung (AKG) created Samsung Scalable Codec for its Galaxy Buds lineup to offer a stable Bluetooth connection with dynamic bitrate. Whether grooving to your playlists or catching up on podcasts on your Galaxy phone, Samsung's technology ensures a smooth connection between your device and headphones. But what exactly is Samsung Scalable Codec, and how is the newer Samsung Seamles Codec different? Continue reading to explore its benefits, compatibility, features, and current iteration.

Best cheap true wireless earbuds in 2024

When shopping for cheap true wireless earbuds, you are bound to be met with an avalanche of options, plenty of which are duds, with subpar audio, overkill bass, and bare-bones features. These products often use gibberish brand names meant to trick you into thinking you're making a good choice. While there's a wide price range when it comes to the best wireless earbuds out there, the premium options on that list reach $300.

Best noise-canceling earbuds in 2024

Many of us use headphones every day to block out the commuter din, to connect via hands-free phone calls, to rev us up at the gym, and for other important reasons. While over-ear headphones are a great option for passive and active noise cancelation, the added bulk doesn't always make them the ideal choice. If you want something lightweight and easily portable, it's time to invest in a solid pair of wireless earbuds. Although they may not provide the same level of intense noise cancelation as over-ear models, you'd be surprised how much sound a well-designed pair can block out.

The 13 Best Retro Video Game Posters Of All-Time, Ranked

Classic titles may get a lot of flack, but their designs were second to none, so we’ve decided to rank them! These posters highlight some of the best classic titles out there – along with some beautifully recreated and original illustrations.

For the sake of transparency, ‘retro’ has been defined here as anything that was released before the eighth console generation. So, before the Xbox One, PlayStation 4, and Nintendo Switch’s release.

Basketball Anime Girls Switch Review

In 444 Switch reviews over the last 2 years, I have never cursed once. That will end with number 445(this one). WHAT THE FUCK IS THIS?! Basketball Anime Girls is so bad, It would get #1 on my upcoming Year 2 Best/Worst list, if it weren’t for The Love not working, so this game will get #2. There are no redeeming qualities, and I wasn’t laughing, so it’s not getting a Hilariously Awful verdict either. I guess the best way to explain this piece of shit is to post this minute long video, which also debuts a logo video made by the very talented Laura Stevia(which was for a Patreon that never materialized).

So, Basketball Anime Girls is a basketball game where you run around with the ball trying to get near the basket and dunk(but somehow miss the net). The opponent is trying to do the same. The only problem is the AI is garbage. The opposing girls run straight at you, but once they get the ball by touching you, they either run for their basket, or run around at random. The girls on your side will do the same, either run around at random or straight for the basket, its a coin toss which one they’ll do. Each basket you score is one point. Each one the opponent does subtracts one. You need five points to win.

It entices you with AI-Generated Basketball Anime Girls!

Basketball Anime Girls does have unlockable girls, balls, and courts. But why suffer through it? This game is shit, pure unadulterated shit. Even the marketing blurb is shit:

Step into the world of “Basketball Anime Girls” a captivating 3D basketball simulator that combines the excitement of real-life basketball with the vibrant charm of anime style. Choose your favorite anime girl skin and hit the courts for an immersive and thrilling experience.

Its all lies, all of it. It is not captivating, thrilling, charming or exciting. It is Garbage and will get a one back-end score. Heck it’d give it a 0.5 if I could. Do not buy this game. Do not go near Basketball Anime Girls. Let me suffer so you don’t have to!

Overall: Basketball Anime Girls is an awful, awful game that is neither fun nor charming. Stay far away!

Verdict: Garbage

eShop Page

Release Date7/27/24
Cost$7.99
PublisherMagicProStudio
ESRB RatingE

The post Basketball Anime Girls Switch Review appeared first on The Game Slush Pile.

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