Use DirectX 11 & HLSL in SDL
I saw Lazy Foo using OpenGL & GLSL in SDL, but I want to use DirectX 11 & HLSL in SDL.
Is there a way to do this, and how?
I saw Lazy Foo using OpenGL & GLSL in SDL, but I want to use DirectX 11 & HLSL in SDL.
Is there a way to do this, and how?