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post process behavior artifacts on new unity versions

I have an old project that I need to run on Unity 2022.3.40. It uses post process behavior and post process works absolutely fine in the editor, just as before migrating to new Unity. But when I make an Android build and run it, bloom makes bright surfaces black or bluish. From what I found, post process behavior shows artifacts on Unity 2018 and newer. I can't switch to post process stack because I'm not able to recreate the effects in there.

Here is how it is in the build:

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and here in the editor:

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The settings for bloom in the post processing profile:

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I'm using post process behavior 1.0.4

The artifacts only happen on mobile. According to RenderDoc, uber shader caused this.

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