How to code realistic fire in Unreal Engine 5.3
Right now, I am trying to code a survival game. The game needs a explosion fire effect that happens when the player fires a rocket from a rocket launcher and I am trying to code it. The fire is a illuminating object. Any recommendations to make it realistic?
I want a method to code a realistic engine plumes that behaves similar to the BE-3s or any solid rocket motor that has a gradient from transparent to blue and to yellow with the cool fluttering effect.