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Arkane Austin head says the feedback to Redfall's final update has given him "a burst of energy"

Former Arkane Austin studio head, Harvey Smith, says hearing fan feedback after playing the "cleaned up, final version" of Redfall has given him "a burst of energy".

After reflecting on Game Update 4 – which introduced offline mode, "ReVamped" neighbourhood and nest systems, and the ability to pause amongst other things – Smith also teased that he was "looking forward to talking about" his plans post-Arkane Austin's sad closure.

"Hearing from the people playing the cleaned up, final version of Redfall is such a burst of energy," Smith wrote. "I'm looking forward to talking about what I'll be doing next."

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Microsoft has started reimbursing players who bought cancelled Redfall DLC

In the wake of devastating closures at Bethesda, Microsoft has started refunding those who purchased Redfall's premium Bite Back edition.

This edition of Arkane Austin's vampire shooter was set to provide players with the Redfall Hero Pass, which would have added a further two characters to the game. In November, the studio said it was "continuing development of The Hero Pass and we're excited to share more about Redfall's new heroes and other updates later next year".

However, following the studio's closure last month, Arkane Austin confirmed the Hero Pass DLC for Redfall would no longer be released. At this time, the studio said those who had purchased the DLC via either the Bite Back edition or base game upgrade would instead receive credit to the same value as the pass.

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PlayStation upsets VR fans as it kicks off this year's not-E3 hype cycle

This week on the Eurogamer Newscast, we look back on the start of this year's June hype cycle, the period formerly known as E3, now a potpourri of other events and announcement livestreams.

PlayStation got the ball rolling last night with its latest State of Play broadcast, which included a look ahead at its rather meagre first-party plans for the remainder of 2024: a moderately buffed-up port of Until Dawn, online shooter Concord, and the charming Astro Bot. But, as our Ian wrote earlier, even the cute robot has got some people (VR fans) disgruntled. Still, as a flat-screen game, surely more people will now play it?

And then there was Silent Hill Transmission or, this time around, basically just a longer look at the upcoming Silent Hill 2 and a chance for Konami to promote a load of tie-in tat. Joining me this week are Eurogamer's Victoria Kennedy and Vikki Blake to discuss.

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Redfall's final patch is here, marking the end of an era for Arkane Austin

Redfall's final ever update has been released, marking an end to Arkane Austin's work on the game - and indeed the now-shuttered studio's work in general.

Known as version 1.451.3.0 - a nod to video games' ongoing 0-4-5-1 easter egg, which dates back almost 30 years - this update adds features such as an offline mode and single player pausing, among others.

While these features have long been sought after - and long promised, it is a bittersweet moment. This marks the end of the game's development, roughly one year after it first released.

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Redfall adds Nvidia DLSS 3 as parting gift to PC players

Redfall adds Nvidia DLSS 3 as parting gift to PC players

Redfall just dropped its final update, and Nvidia DLSS 3 has finally been added to the game to help with PC performance, adding to the existing implementation of AMD FSR 2 and Intel XeSS.

The Redfall system requirements were always relatively low, but boosting performance on Nvidia RTX graphics cards was still possible thanks to modders adding in DLSS shortly after release. Now, developer Arkane Austin has officially added the upscaling technology as a part of the game's final update.

MORE FROM PCGAMESN: GeForce RTX 4070 Super review, DLSS explained, Best graphics cards

Redfall's final update arrives with offline mode as Arkane Austin devs praise their departing colleagues

Arkane Austin's ailing vampire shooter Redfall has received its final update, as the developers themselves are purged by parent company Microsoft. Announced a few weeks back, Redfall game update 4 introduces a much-requested offline mode and single-player pausing, together with some new in-game progression features and activities: a Community Standing bar whereby Support currency can be spent on rewards from the Safehouse Skill tree, and Elder Nests, aka vampire nests with specially modified vampire bosses. That's in addition to new enemy encounters in Redfall Commons, improved AI and a new Unrivaled Weapon.

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Poslední aktualizace výrazně vylepšuje Redfall a přidává offline režim - INDIAN

Vyšla poslední aktualizace pro Redfall. Nepovedená upírská kooperativní střílečka obdržela v pořadí čtvrtý update, který přidává dlouho požadované funkce a celkově vylepšuje hru. Komunita by po nainstalování aktualizace mohla být spokojenější, i když studio Arkane Austin bylo zavřeno a už de facto neexistuje.

Hlavní novinkou čtvrté aktualizace je přidání offline režimu. Hráči se mohou do kampaň pustit bez nutnosti připojení k internetu. To znamená, že Redfall bude žít i poté, co Microsoft jednoho dne vypne servery.

Druhou důležitou novinkou pro singleplayer je pauza. Kdykoliv je možné pozastavit hru, což se hodí v situacích, kdy musíte rychle odběhnout od počítače nebo konzole, případně, když si chcete promyslet strategii.

Třetí důležitou novinkou hry je systém reputace nazvaný Community Standing. Ten se zvyšuje odemykáním úkrytů, plněním misí v úkrytech upírů, zachraňováním civilistů a zabíjením lepších nepřátel. Když budete pomáhat obyvatelům Redfallu v boji s upířími bohy, budete získávat jedinečné trvalé bonusy. Systém Community Standing je rozdělen do šesti stupňů s 39 jedinečnými odměnami. Čím výše se dostanete, tím silnější bonusy odemknete.

Vývojáři také přidali nové nepovinné bosse, nové varianty nepřátel, další zbraně a tuny nových ručně vytvořených setkání v otevřeném světě. Dále výrazně rozšířili nepřátelská hnízda, vylepšili umělou inteligenci a opravili spoustu chyb a problémů. PC hráče potěší ještě podpora DLSS 3.

Aktualizace má 20 GB na Steamu, 22,87 GB na Microsoft Store a 19,97 GB na konzolích. Redfall si můžete zahrát na PC a Xboxu Series X/S. Hru najdete také v předplatném Game Pass.

Redfall final update on the way after all

A final update is on its way to Redfall after all.

Following the news Microsoft was closing a number of Bethesda studios including Redfall developer Arkane Austin, it was reported the team was working on DLC and updates - including an offline mode - until very recently.

A new post on X, however, states the update is still on the way. "Thank you all for your supportive messages," it reads. "We are working to release our final update, Game Update 4, that brings revamped Neighbourhood and Nest systems, Single Player Pausing, Offline Mode, and more. We'll provide additional details soon. Thank you all."

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Redfall se nakonec přece jen dočká offline režimu - INDIAN

Absolutní bezohlednost akcionářů a části vedení Microsoftu vůči desítkám zaměstnanců studií, která softwarový gigant spolkl teprve před několika lety v rámci akvizice vydavatele Bethesda Softworks a mateřské společnosti ZeniMax Media, šokovala značnou část herního průmyslu. Uzavření japonského studia Tango Gameworks (série The Evil Within, Hi-Fi RUSH, Ghostwire: Tokyo), na mobily zaměřeného týmu Alpha Dog Games (Mighty DOOM) a austinské pobočky studia Arkane (Prey, Redfall) přišlo jako blesk z čistého nebe a pro nejnovější projekty těchto tvůrčích celků nevěstilo nic dobrého. Malou útěchou nám však může být skutečnost, že vývojáři očividně dostali čas alespoň na dokončení některých aktuálně plánovaných věcí.

Servery mobilního Mighty DOOMu tak budou vypnuty „až“ 7. srpna/augusta 2024, i když s mikrotransakcemi je už teď konec, a vynikající Hi-Fi RUSH nedávno rozšířila poslední aktualizace, která řeší hrstku zbývajících chyb a problémů. V souvislosti s upírskou střílečkou Redfall, která se ve studiu Arkane Austin začala rodit jako multiplatformní titul určený pro PC, Xbox Series X|S a PlayStation 5 ještě předtím, než Microsoft koupil Bethesdu a ze samotné hry dodatečně udělal exkluzivitu pro svůj ekosystém, jsme ale dosud slyšeli jen o plánované kompenzaci pro majitele Bite Back edice. Ti totiž nakonec nedostanou dva dříve připravované hratelné hrdiny. Ale i v tomto případě dojde na něco dalšího.

Call of Duty: Black Ops 6 Reportedly Going Straight to Game Pass - IGN Daily Fix

Od: IGN India
In today's Daily Fix: Via the Wall Street Journal, the next mainline Call of Duty game will likely launch straight to Xbox Game Pass later this year. The game, reportedly Black Ops 6, will be the first Call of Duty title to launch on Game Pass since publisher Activision was acquired by Microsoft in one of the biggest deals in video game history. Activision's previous head, Bobby Kotick, had not allowed the franchise on any subscription service, but since the acquisition things have obviously changed. In related Microsoft news, Redfall will finally get the last update that was promised. The update will include fixes to the Neighborhood and Nest systems, bug fixes, and an Offline Mode that players had been wanting since its disastrous release last year. Developer Arkane Austin was shuttered earlier this month, so it's surprising that this update will even happen. And finally, a new Total War game is in development, and if the rumors are true, it'll be set in the Star Wars universe. This won't be the first Star Wars RTS, but it will be the first in the popular Total War series that emphasizes large unit numbers. We'd gladly play through the Battle of Hoth for the umpteenth time in a Total War engine.

One last stroll through Redfall, at the pace it was always meant to be played

Calm seas and sunny skies. I had not been back to Redfall in a while before this week, when events meant I suddenly knew I had to check in again. Spring has finally arrived in Sussex, so when I turned the game on one morning and sat down to play, a warming sun was already slanting in through the windows. The promise of summer! Redfall, of course, worked its spell. On the screen, a US flag hung limply from a pole against louring skies, while a stray breeze gathered and then scattered dry leaves, eddying, dithering, round and round. It was like stepping out on an Autumn evening. October Country. Everything that I wanted.

My idea was just to wander. Like a lot of people I struggled with Redfall as a fast-paced co-op action game, because it so clearly didn't want to be a fast-paced co-op action game. In my mind, perhaps unfairly, I see the pitch that I imagine was handed down from above as being something like: can you get us Stranger Things and Left 4 Dead in a single package? Arkane Austin was - feels weird and grim to say "was" - a famously smart bunch of people. I cannot believe the team didn't know where its strengths lay. Its strengths lay in slowing down, savouring the environmental storytelling and tactical options. Slow down, and this is still the game that Redfall is - the storytelling part at least. But you have to play across the game design to see it. You can't meet it head on. You have to go hunting for the magic, ducking around the gunfights, which are fine, and the bottlenecks they create. But the magic is here waiting for you.

My favourite moments playing Redfall the first time around were all on the first of two open-world maps. I loved the locations that spoke to a realistic, slightly up-itself seaside town in New England. There were boss fights and magical-realism moments in which you travelled inside a doll's house, but I preferred finding the gorgeously restored old cinema, itself a kind of doll's house contrivance with its brass railings and tip-up seats and classic movie posters. My favourite bit of storytelling wasn't about how vampires had taken over and messed with the sun. It was about a safe house that had once been a painfully contemporary smoothie bar where influencers could film themselves drinking luminous protein-and-berry blends filled with activated almonds.

Read more

Is the closure of Hi-Fi Rush and Redfall's studios a sign the Xbox Game Pass publishing model is failing?

This week on the Eurogamer Newscast, we discuss the future of Xbox after the announcement Microsoft is shutting a swathe of Bethesda game studios. Hi-Fi Rush and Redfall once seemed primed to benefit from being available via Xbox Game Pass, Microsoft's much-touted subscription service often seen as the best reason to own the company's console. Now, the studios behind both are gone forever.

Last year, Microsoft's marketing mouthpiece Aaron Greenberg declared Hi-Fi Rush "a break out hit for us and our players in all key measurements and expectations". Redfall, meanwhile, despite being less-favourably received, had a multiplayer roadmap and a promise of single-player, with hope the Game Pass audience would still prop it up.

But Microsoft's reasoning for closing Tango Gameworks and Arkane Austin - to focus on bigger bets - suggests Game Pass is no longer a place where creativity can reign without fear of being too niche, and where fun-if-a-bit-mid multiplayer games can't be supported long enough to receive updates just days from completion.

Read more

"My throat is still raw": Redfall's Harvey Smith reflects on the end of Arkane Austin

Redfall co-director Harvey Smith has reflected on his 16 years at Arkane, "a small company created in 1999 by 'six French guys in a room'".

His lengthy thread on X, formerly Twitter, follows yesterday's news Microsoft is closing a number of Bethesda studios, including Arkane Austin following development of the vampire co-op shooter Redfall.

Smith was at Arkane for 16 years after becoming co-creative director alongside company president Raphaël Colantonio in 2008. He worked on the likes of Dishonored and Prey. Colantonio left the company in 2017 and founded WolfEye Studios.

Read more

Xbox rushes to fix 'Feel the Burn' controller promotion following studio closures

Yesterday, Xbox released a post for a new Fire Vapor Special Edition wireless controller, proclaiming it was time to "Feel the Burn". On any other day, this would not have raised any eyebrows particularly. The controller headlining the announcement featured a fiery-theme with burnt orange colours, so the introduction made sense when you read it in total isolation.

However, yesterday was far from just another day at Microsoft, as the company left many reeling when - just hours before it published this controller blog post - it announced it was closing a number of Bethesda studios, including Arkane Austin and Tango Gameworks.

Unsurprisingly, Microsoft's controller announcement was met with criticism due to its timing and insensitive nature. "That's how you know when a company is tone deaf," came one reply to the initial post.

Read more

Redfall studio was reportedly working on offline mode for May release before closure

Arkane Austin - one of four studios closed as part of a shock announcement by Microsoft earlier today - was reportedly working on a major update for its embattled vampire shooter Redfall that was set to introduce an offline mode this month.

That's according to IGN's Wesley Yin-Poole, who reports Arkane Austin was working on DLC and updates for the game "until very recently". These included features promised as part of Redfall's long-awaited Hero Pass and a more general update adding an offline mode.

As per IGN, Redfall's Hero Pass was set to add two new characters this "Halloween" - almost a year and a half after the game's critically panned launch - while an offline mode was due to release sometime this month, until Microsoft's closure decision put an end to those plans.

Read more

Former Blizzard boss Mike Ybarra defends Xbox's Phil Spencer following Arkane, Tango Gameworks closures

Former Blizzard president Mike Ybarra has rallied around Xbox boss Phil Spencer following Microsoft's shock decision to close four of its game studios - including Arkane Austin and Tango Gameworks - saying, "I know this hurts him as much as anyone else."

Ybarra made the comments on Twitter/X amid widespread condemnation of Microsoft's move and as anger over the closures continued to grow. "I see a lot of shots at Phil over today's Xbox announcements," he wrote on social media. "I get it. But knowing him as a human, I know this hurts him as much as anyone else. I can't speak for all of the leadership there, but I do know him and I do know what he is likely going through."

"I'm not trying to defend the decisions," Ybarra continued. "I think we all get ourselves into situations that are tough and unexpected (certainly I have). It's part of the job, as is the accountability for the outcomes. But he's a good human and he cares deeply for the creative process and developers. That's my first hand experience in working closely with him for 8+ years and knowing him for 24+."

Read more

Arkane Lyon boss leads widespread condemnation of Bethesda closures

Arkane Lyon boss Dinga Bakaba and others from across the industry have reacted to today's news of devastating closures at Bethesda.

Earlier today, news broke that Microsoft is making huge cuts at Bethesda, including closing Redfall studio Arkane Austin, Hi-Fi Rush studio Tango Gameworks, and Mighty Doom studio Alpha Dog Games.

Bakaba, Arkane Lyon's studio and co-creative director, described the decision as "absolutely terrible" in an irate thread on X, formerly Twitter.

Read more

Redfall Hero Pass cancelled following Arkane Austin closure

In the wake of devastating closures at Bethesda, Arkane Austin has confirmed the Hero Pass DLC for Redfall will no longer be released.

Instead, players who purchased the pass as part of the £100 Bite Back Edition or £30 upgrade will receive credit to the same value as the pass.

As Eurogamer reported last week, it's been a year since Redfall's launch and its promised Hero Pass was yet to be released. Now, players are being directed to sign up to receive credit, with details currently being finalised.

Read more

Xbox shuts slew of Bethesda studios, including Redfall, Hi-Fi Rush developers

Xbox has today announced stunning cuts and studio closures affecting a slew of development houses under the Bethesda banner.

Redfall and Dishonored developer Arkane Austin will close, and its online co-op vampire shooter will not be updated further.

Hi-Fi Rush and The Evil Within developer Tango Gameworks will also close. Mighty Doom studio Alpha Dog Games will close and see its game switched off on 7th August.

Read more

One last stroll through Redfall, at the pace it was always meant to be played

Calm seas and sunny skies. I had not been back to Redfall in a while before this week, when events meant I suddenly knew I had to check in again. Spring has finally arrived in Sussex, so when I turned the game on one morning and sat down to play, a warming sun was already slanting in through the windows. The promise of summer! Redfall, of course, worked its spell. On the screen, a US flag hung limply from a pole against louring skies, while a stray breeze gathered and then scattered dry leaves, eddying, dithering, round and round. It was like stepping out on an Autumn evening. October Country. Everything that I wanted.

My idea was just to wander. Like a lot of people I struggled with Redfall as a fast-paced co-op action game, because it so clearly didn't want to be a fast-paced co-op action game. In my mind, perhaps unfairly, I see the pitch that I imagine was handed down from above as being something like: can you get us Stranger Things and Left 4 Dead in a single package? Arkane Austin was - feels weird and grim to say "was" - a famously smart bunch of people. I cannot believe the team didn't know where its strengths lay. Its strengths lay in slowing down, savouring the environmental storytelling and tactical options. Slow down, and this is still the game that Redfall is - the storytelling part at least. But you have to play across the game design to see it. You can't meet it head on. You have to go hunting for the magic, ducking around the gunfights, which are fine, and the bottlenecks they create. But the magic is here waiting for you.

My favourite moments playing Redfall the first time around were all on the first of two open-world maps. I loved the locations that spoke to a realistic, slightly up-itself seaside town in New England. There were boss fights and magical-realism moments in which you travelled inside a doll's house, but I preferred finding the gorgeously restored old cinema, itself a kind of doll's house contrivance with its brass railings and tip-up seats and classic movie posters. My favourite bit of storytelling wasn't about how vampires had taken over and messed with the sun. It was about a safe house that had once been a painfully contemporary smoothie bar where influencers could film themselves drinking luminous protein-and-berry blends filled with activated almonds.

Read more

Is the closure of Hi-Fi Rush and Redfall's studios a sign the Xbox Game Pass publishing model is failing?

This week on the Eurogamer Newscast, we discuss the future of Xbox after the announcement Microsoft is shutting a swathe of Bethesda game studios. Hi-Fi Rush and Redfall once seemed primed to benefit from being available via Xbox Game Pass, Microsoft's much-touted subscription service often seen as the best reason to own the company's console. Now, the studios behind both are gone forever.

Last year, Microsoft's marketing mouthpiece Aaron Greenberg declared Hi-Fi Rush "a break out hit for us and our players in all key measurements and expectations". Redfall, meanwhile, despite being less-favourably received, had a multiplayer roadmap and a promise of single-player, with hope the Game Pass audience would still prop it up.

But Microsoft's reasoning for closing Tango Gameworks and Arkane Austin - to focus on bigger bets - suggests Game Pass is no longer a place where creativity can reign without fear of being too niche, and where fun-if-a-bit-mid multiplayer games can't be supported long enough to receive updates just days from completion.

Read more

"My throat is still raw": Redfall's Harvey Smith reflects on the end of Arkane Austin

Redfall co-director Harvey Smith has reflected on his 16 years at Arkane, "a small company created in 1999 by 'six French guys in a room'".

His lengthy thread on X, formerly Twitter, follows yesterday's news Microsoft is closing a number of Bethesda studios, including Arkane Austin following development of the vampire co-op shooter Redfall.

Smith was at Arkane for 16 years after becoming co-creative director alongside company president Raphaël Colantonio in 2008. He worked on the likes of Dishonored and Prey. Colantonio left the company in 2017 and founded WolfEye Studios.

Read more

Xbox rushes to fix 'Feel the Burn' controller promotion following studio closures

Yesterday, Xbox released a post for a new Fire Vapor Special Edition wireless controller, proclaiming it was time to "Feel the Burn". On any other day, this would not have raised any eyebrows particularly. The controller headlining the announcement featured a fiery-theme with burnt orange colours, so the introduction made sense when you read it in total isolation.

However, yesterday was far from just another day at Microsoft, as the company left many reeling when - just hours before it published this controller blog post - it announced it was closing a number of Bethesda studios, including Arkane Austin and Tango Gameworks.

Unsurprisingly, Microsoft's controller announcement was met with criticism due to its timing and insensitive nature. "That's how you know when a company is tone deaf," came one reply to the initial post.

Read more

Redfall studio was reportedly working on offline mode for May release before closure

Arkane Austin - one of four studios closed as part of a shock announcement by Microsoft earlier today - was reportedly working on a major update for its embattled vampire shooter Redfall that was set to introduce an offline mode this month.

That's according to IGN's Wesley Yin-Poole, who reports Arkane Austin was working on DLC and updates for the game "until very recently". These included features promised as part of Redfall's long-awaited Hero Pass and a more general update adding an offline mode.

As per IGN, Redfall's Hero Pass was set to add two new characters this "Halloween" - almost a year and a half after the game's critically panned launch - while an offline mode was due to release sometime this month, until Microsoft's closure decision put an end to those plans.

Read more

Former Blizzard boss Mike Ybarra defends Xbox's Phil Spencer following Arkane, Tango Gameworks closures

Former Blizzard president Mike Ybarra has rallied around Xbox boss Phil Spencer following Microsoft's shock decision to close four of its game studios - including Arkane Austin and Tango Gameworks - saying, "I know this hurts him as much as anyone else."

Ybarra made the comments on Twitter/X amid widespread condemnation of Microsoft's move and as anger over the closures continued to grow. "I see a lot of shots at Phil over today's Xbox announcements," he wrote on social media. "I get it. But knowing him as a human, I know this hurts him as much as anyone else. I can't speak for all of the leadership there, but I do know him and I do know what he is likely going through."

"I'm not trying to defend the decisions," Ybarra continued. "I think we all get ourselves into situations that are tough and unexpected (certainly I have). It's part of the job, as is the accountability for the outcomes. But he's a good human and he cares deeply for the creative process and developers. That's my first hand experience in working closely with him for 8+ years and knowing him for 24+."

Read more

Arkane Lyon boss leads widespread condemnation of Bethesda closures

Arkane Lyon boss Dinga Bakaba and others from across the industry have reacted to today's news of devastating closures at Bethesda.

Earlier today, news broke that Microsoft is making huge cuts at Bethesda, including closing Redfall studio Arkane Austin, Hi-Fi Rush studio Tango Gameworks, and Mighty Doom studio Alpha Dog Games.

Bakaba, Arkane Lyon's studio and co-creative director, described the decision as "absolutely terrible" in an irate thread on X, formerly Twitter.

Read more

Redfall Hero Pass cancelled following Arkane Austin closure

In the wake of devastating closures at Bethesda, Arkane Austin has confirmed the Hero Pass DLC for Redfall will no longer be released.

Instead, players who purchased the pass as part of the £100 Bite Back Edition or £30 upgrade will receive credit to the same value as the pass.

As Eurogamer reported last week, it's been a year since Redfall's launch and its promised Hero Pass was yet to be released. Now, players are being directed to sign up to receive credit, with details currently being finalised.

Read more

Xbox shuts slew of Bethesda studios, including Redfall, Hi-Fi Rush developers

Xbox has today announced stunning cuts and studio closures affecting a slew of development houses under the Bethesda banner.

Redfall and Dishonored developer Arkane Austin will close, and its online co-op vampire shooter will not be updated further.

Hi-Fi Rush and The Evil Within developer Tango Gameworks will also close. Mighty Doom studio Alpha Dog Games will close and see its game switched off on 7th August.

Read more

One last stroll through Redfall, at the pace it was always meant to be played

Calm seas and sunny skies. I had not been back to Redfall in a while before this week, when events meant I suddenly knew I had to check in again. Spring has finally arrived in Sussex, so when I turned the game on one morning and sat down to play, a warming sun was already slanting in through the windows. The promise of summer! Redfall, of course, worked its spell. On the screen, a US flag hung limply from a pole against louring skies, while a stray breeze gathered and then scattered dry leaves, eddying, dithering, round and round. It was like stepping out on an Autumn evening. October Country. Everything that I wanted.

My idea was just to wander. Like a lot of people I struggled with Redfall as a fast-paced co-op action game, because it so clearly didn't want to be a fast-paced co-op action game. In my mind, perhaps unfairly, I see the pitch that I imagine was handed down from above as being something like: can you get us Stranger Things and Left 4 Dead in a single package? Arkane Austin was - feels weird and grim to say "was" - a famously smart bunch of people. I cannot believe the team didn't know where its strengths lay. Its strengths lay in slowing down, savouring the environmental storytelling and tactical options. Slow down, and this is still the game that Redfall is - the storytelling part at least. But you have to play across the game design to see it. You can't meet it head on. You have to go hunting for the magic, ducking around the gunfights, which are fine, and the bottlenecks they create. But the magic is here waiting for you.

My favourite moments playing Redfall the first time around were all on the first of two open-world maps. I loved the locations that spoke to a realistic, slightly up-itself seaside town in New England. There were boss fights and magical-realism moments in which you travelled inside a doll's house, but I preferred finding the gorgeously restored old cinema, itself a kind of doll's house contrivance with its brass railings and tip-up seats and classic movie posters. My favourite bit of storytelling wasn't about how vampires had taken over and messed with the sun. It was about a safe house that had once been a painfully contemporary smoothie bar where influencers could film themselves drinking luminous protein-and-berry blends filled with activated almonds.

Read more

Is the closure of Hi-Fi Rush and Redfall's studios a sign the Xbox Game Pass publishing model is failing?

This week on the Eurogamer Newscast, we discuss the future of Xbox after the announcement Microsoft is shutting a swathe of Bethesda game studios. Hi-Fi Rush and Redfall once seemed primed to benefit from being available via Xbox Game Pass, Microsoft's much-touted subscription service often seen as the best reason to own the company's console. Now, the studios behind both are gone forever.

Last year, Microsoft's marketing mouthpiece Aaron Greenberg declared Hi-Fi Rush "a break out hit for us and our players in all key measurements and expectations". Redfall, meanwhile, despite being less-favourably received, had a multiplayer roadmap and a promise of single-player, with hope the Game Pass audience would still prop it up.

But Microsoft's reasoning for closing Tango Gameworks and Arkane Austin - to focus on bigger bets - suggests Game Pass is no longer a place where creativity can reign without fear of being too niche, and where fun-if-a-bit-mid multiplayer games can't be supported long enough to receive updates just days from completion.

Read more

"My throat is still raw": Redfall's Harvey Smith reflects on the end of Arkane Austin

Redfall co-director Harvey Smith has reflected on his 16 years at Arkane, "a small company created in 1999 by 'six French guys in a room'".

His lengthy thread on X, formerly Twitter, follows yesterday's news Microsoft is closing a number of Bethesda studios, including Arkane Austin following development of the vampire co-op shooter Redfall.

Smith was at Arkane for 16 years after becoming co-creative director alongside company president Raphaël Colantonio in 2008. He worked on the likes of Dishonored and Prey. Colantonio left the company in 2017 and founded WolfEye Studios.

Read more

Xbox rushes to fix 'Feel the Burn' controller promotion following studio closures

Yesterday, Xbox released a post for a new Fire Vapor Special Edition wireless controller, proclaiming it was time to "Feel the Burn". On any other day, this would not have raised any eyebrows particularly. The controller headlining the announcement featured a fiery-theme with burnt orange colours, so the introduction made sense when you read it in total isolation.

However, yesterday was far from just another day at Microsoft, as the company left many reeling when - just hours before it published this controller blog post - it announced it was closing a number of Bethesda studios, including Arkane Austin and Tango Gameworks.

Unsurprisingly, Microsoft's controller announcement was met with criticism due to its timing and insensitive nature. "That's how you know when a company is tone deaf," came one reply to the initial post.

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Redfall studio was reportedly working on offline mode for May release before closure

Arkane Austin - one of four studios closed as part of a shock announcement by Microsoft earlier today - was reportedly working on a major update for its embattled vampire shooter Redfall that was set to introduce an offline mode this month.

That's according to IGN's Wesley Yin-Poole, who reports Arkane Austin was working on DLC and updates for the game "until very recently". These included features promised as part of Redfall's long-awaited Hero Pass and a more general update adding an offline mode.

As per IGN, Redfall's Hero Pass was set to add two new characters this "Halloween" - almost a year and a half after the game's critically panned launch - while an offline mode was due to release sometime this month, until Microsoft's closure decision put an end to those plans.

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Former Blizzard boss Mike Ybarra defends Xbox's Phil Spencer following Arkane, Tango Gameworks closures

Former Blizzard president Mike Ybarra has rallied around Xbox boss Phil Spencer following Microsoft's shock decision to close four of its game studios - including Arkane Austin and Tango Gameworks - saying, "I know this hurts him as much as anyone else."

Ybarra made the comments on Twitter/X amid widespread condemnation of Microsoft's move and as anger over the closures continued to grow. "I see a lot of shots at Phil over today's Xbox announcements," he wrote on social media. "I get it. But knowing him as a human, I know this hurts him as much as anyone else. I can't speak for all of the leadership there, but I do know him and I do know what he is likely going through."

"I'm not trying to defend the decisions," Ybarra continued. "I think we all get ourselves into situations that are tough and unexpected (certainly I have). It's part of the job, as is the accountability for the outcomes. But he's a good human and he cares deeply for the creative process and developers. That's my first hand experience in working closely with him for 8+ years and knowing him for 24+."

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Arkane Lyon boss leads widespread condemnation of Bethesda closures

Arkane Lyon boss Dinga Bakaba and others from across the industry have reacted to today's news of devastating closures at Bethesda.

Earlier today, news broke that Microsoft is making huge cuts at Bethesda, including closing Redfall studio Arkane Austin, Hi-Fi Rush studio Tango Gameworks, and Mighty Doom studio Alpha Dog Games.

Bakaba, Arkane Lyon's studio and co-creative director, described the decision as "absolutely terrible" in an irate thread on X, formerly Twitter.

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Redfall Hero Pass cancelled following Arkane Austin closure

In the wake of devastating closures at Bethesda, Arkane Austin has confirmed the Hero Pass DLC for Redfall will no longer be released.

Instead, players who purchased the pass as part of the £100 Bite Back Edition or £30 upgrade will receive credit to the same value as the pass.

As Eurogamer reported last week, it's been a year since Redfall's launch and its promised Hero Pass was yet to be released. Now, players are being directed to sign up to receive credit, with details currently being finalised.

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Xbox shuts slew of Bethesda studios, including Redfall, Hi-Fi Rush developers

Xbox has today announced stunning cuts and studio closures affecting a slew of development houses under the Bethesda banner.

Redfall and Dishonored developer Arkane Austin will close, and its online co-op vampire shooter will not be updated further.

Hi-Fi Rush and The Evil Within developer Tango Gameworks will also close. Mighty Doom studio Alpha Dog Games will close and see its game switched off on 7th August.

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Redfall Hero Pass DLC still missing a year after its release

A year after the release of Redfall and some players are still awaiting promised DLC.

The Bite Back Edition, costing £99.99 and still available on the Xbox store, includes the Redfall Hero Pass that promises "two future heroes". The content for this edition is also available separately for £29.99.

However, Bethesda is still yet to deliver this DLC (as spotted by Kotaku), following the game's release on 1st May last year.

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Xbox President Sarah Bond Responds to Bethesda Studio Cuts, Points to Lack of Industry Growth and Need to Manage the Business 'Through This Moment of Transition'

"Commitment to make sure that the business is healthy for the long term."

Xbox president Sarah Bond has responded to questions about Microsoft’s decision to shut a number of much-loved studios this week, insisting it was about ensuring the Xbox business remains healthy for the long-term during what she called “this moment of transition.”

Microsoft shocked the gaming world when it announced the …

Arkane Austin Former Creative Director Shares Heartfelt Message After Studio Shutdown

"...painful when things explode.”

Ever since Microsoft’s decision to close game development studios at its recently acquired Bethesda Softworks came as a shock to everyone in the video games industry. This was especially strange after Microsoft had previously reported that its gaming division’s profits surpassed that of Windows for the first time ever. Still, …

Xbox Exec Reportedly Told Staff ‘We Need Smaller Games That Give Us Prestige and Awards’ a Day After Shutting Down Hi-Fi Rush Dev Tango Gameworks

What now for Xbox?

The boss of Xbox Game Studios reportedly told Bethesda staff “we need smaller games that give us prestige and awards” just a day after shutting down Hi-Fi Rush developer Tango Gameworks.

The Verge reported on the remarks after it emerged that Tango Gameworks was in the process …

Arkane Austin's Big Redfall Update Was Set for May Until Studio Closure - IGN Daily Fix

Od: IGN India
In today's Daily Fix: Redfall's promised single-player update was set for sometime in May, and was being actively worked on until Microsoft closed the studio earlier this week. All development on the game has stopped, and the planned DLC set for this Halloween has been scrapped. This suggests that the studio had no prior warning that it was in danger of closing until the announcement from Xbox came. In other news, Nintendo is reviving the Nintendo World Championships with a new collection for the Switch. It's modeled after the minigame collection at the center of the legendary 1990 World Championships, and it's available for pre-order now. And finally, John Wick is back in pinball form. If you've got enough gold assassin coins—and the space—it can be yours starting at $7,000 USD.

A Redfall offline mode was imminent before Microsoft shut down Arkane Austin, according to report

Vampire shooter Redfall was to receive an offline mode via update this very month before Microsoft staked creators Arkane Austin, according to a report. To spell it out, the cancellation of the offline functionality means that Redfall will now be officially playable for only as long as Microsoft run the servers. Another win for videogame preservation!

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Microsoft are shutting down the studios that made Prey, Redfall and Hi-Fi Rush

Microsoft are shutting down multiple game studios including Redfall developers Arkane Austin and the creators of Hi-Fi Rush, Tango Gameworks. The news was delivered via an email to staff from Xbox boss Matt Booty which has since been seen by IGN. Booty calls the decision a "consolidation of our Bethesda studio teams, so that we can invest more deeply in our portfolio of games and new IP."

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