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How to get the Yiga Clan armor set in Tears of the Kingdom (TotK)

Link wearing Yiga Armor set in The Legend of Zelda: Tears of the Kingdom.

Link can collect quite a few outfits in Tears of the Kingdom, and some offer desirable perks. The Yiga Clan armor is not to be missed for players who prefer a sneaky approach. The complete set is broken up into three parts, and they can all be obtained relatively easily. Here's how to get all of the Yiga Clan armor pieces in TotK.

Tears of the Kingdom TotK Yiga hideout.
Screenshot by Destructoid.

How to get the Yiga Armor in TotK

It's best to start with the Yiga Armor, as it's the easiest one to acquire. This is the torso part of the outfit. The Yiga Armor is located in the Akkala Ancient Tech Lab, which is up the road from the East Akkala Stable. The Jochi-iu Shrine is a convenient point to begin the journey from.

At the tech lab, Link will encounter a pair of Yiga enemies. They are pretty fast, and they can teleport away before reappearing at close range. They can be slowed down with a Topaz-infused magic rod, or an arrow fused to Yellow Chuchu Jelly.

Tears of the Kingdom TotK Yiga Armor location.
Screenshot by Destructoid.

How to find the Yiga Mask in TotK

The next piece to acquire is the mask. The Yiga Mask is found to the east of Mount Hylia, in the Yiga Clan stronghold. The fort is surrounded by spikes, so it's best to glide in by jumping off the ledge of Mount Hylia. Alternatively, glide in from Gerudo Canyon Skyview Tower. There will be two Yiga clan members guarding the fort, but once they are defeated, the Yiga Mask is up for grabs.

TotK Tears of the Kingdom Yiga Mask location.
Screenshot by Destructoid.

How to find the Yiga Tights in TotK

The tights are the last part of the Yiga Clan armor. The Yiga Tights can be found in another Yiga Clain stronghold located in a cave. The exact coordinates are in the image above. Once again, there will be a pair of Yiga Clain members keeping watch. After defeating them, have Link use Ascend to access the next floor of the cave where the pants are located.

Once the Yiga Clan set is complete, Link can enter the Yiga Clan hideout.

What does the Yiga Armor do in TotK?

While the Yiga Armor doesn't provide much protection in the form of defense, it does greatly improve your stealth capabilities. The increased stealth it grants can be used to sneak up on enemies more efficiently and to get close to horses without spooking them. For combat, it requires a much more careful approach, but can be extremely effective in the right hands.

Above all, The Yiga Armor allows you to blend in with Yiga Clan members. With this ability, you can enter areas normally reserved for members of the clan. Just note that Master Kohga will easily notice you don't belong, but everyone else will be none the wiser.

Finally, if the bright red tights aren't quite to your liking, you can change the color of the outfit by visiting Kochi Dye Shop in Hateno Village. This won't affect the clan's attitude towards you.

The post How to get the Yiga Clan armor set in Tears of the Kingdom (TotK) appeared first on Destructoid.

Gearbox is reportedly ready to part ways with Embracer

Gearbox Entertainment was one of the companies Embracer purchased during its massive buying spree that was followed by widespread layoffs and studio closures. As reported by Kotaku, the Borderlands maker is poised to be sold out, and more information will be shared next month.

Embracer had purchased Gearbox for $1.3 billion in 2021. However, after purchasing studios from around the world, the Swedish company released an open letter explaining that it is aiming to become a “heavy-investment-mode to a highly cash-flow generative business," and this will require “closing or divestments of some studios and the termination or pausing of some ongoing game development projects.”

This news doesn't come out of the blue, as in 2023, a report from Reuters previously stated that Gearbox is working with Goldman Sachs and Aream & Co to explore a possible sale and that there is interest from third parties. Not long after, a Bloomberg report emerged that Gearbox is planning to either go independent or transfer.

It appears that we'll find out more soon, as in a town hall with staff earlier this week, Gearbox CEO Randy Pitchford revealed that a decision had been made about the studio’s future, according to two of Kotaku's sources. The studio's employees haven't escaped the barrage of layoffs across Embracer's studios, and despite Pitchford assuring employees that they wouldn't experience the same fate, dozens were let go, and those who were subjected to freezes on pay raises and hiring. One of Kotaku's sources claims that they have been seeking employment elsewhere "not just due to the Embracer layoff fears, but due to pay."

There appears to have been friction in the relationship between Embracer and Gearbox, as due to Embracer budget shortfalls, "the studio shelved work on some exciting new projects and IPs to focus primarily on the next Borderlands games which are published by 2K," according to two of Kotaku's sources. There are still projects in the works, including a Tiny Tina’s Wonderlands sequel, but the studio "lost senior people" due to feelings of uncertainty.

Gearbox won't be the only studio squirming away from Embracer. According to Bloomberg, Saber Interactive is being sold to a private investment group. This comes during a year that has seen massive layoffs and studio closures, creating an uncertain environment for the entire industry.

The post Gearbox is reportedly ready to part ways with Embracer appeared first on Destructoid.

Neil Druckmann describes how things changed for Naughty Dog following Uncharted 2

Neil Druckmann in interview.

Naughty Dog is one of the big players when it comes to gaming studios. It has given us timeless titles from Jak and Daxter to The Last of Us. The President of Naughty Dog, Neil Druckmann, recently sat down for an interview with the rapper Logic to discuss their career trajectories and their plans for the future.

It's an hour-and-a-half-long interview worth watching if you're interested in learning how Druckmann found his way into the gaming industry and moved up the ranks in Naughty Dog. It also offers insight into how things have changed in the studio over the years and how expectations have sharply risen as it has delivered critical hits.

Nathan Drake at sunset
Screenshot by Destructoid.

The birth of Uncharted

Through hard work, Druckmann grew from being an intern to eventually working on the creative aspects of the games at Naughty Dog. At one point, he was part of the team responsible for a Jak and Daxter PSP game when Naughty Dog president Evan Wells asked him to help with another game they were working on - Uncharted.

At first, Druckmann was reluctant, as he preferred being in a creative position and didn't want to go back to programming. However, he was assured he would be doing the same creative work, except on this new project. Accepting the offer was a wise choice for Druckmann, as it had him crossing paths with other creatives like Amy Hennig who played a critical role in shaping Uncharted into a genre-defining franchise.

Joel in The Last of Us 2.
Screenshot by Destructoid.

With greatness comes great expectation

Uncharted and its sequels have had an incredible impact on the gaming world and the medium's approach to its narratives. In addition to being graphically impressive titles, they highlight how gaming can be used to tell character-driven stories that rival those of films and novels.

Druckmann claims that he had the most fun working on Uncharted 2. The team felt like they were onto something special, but there wasn't an intense amount of pressure or scrutiny of the studio which had developed a deep sense of camaraderie.

This changed after the success of Uncharted 2, a title that has sold over 6.5 million copies as of 2015. The game also features a now-unsupported multiplayer mode that players couldn't get enough of, and 125 million matches were played in its first year alone.

Now that Naughty Dog had proved itself within its industry, there were expectations that everything it'd put out would be great. Logic relates to this, as he has experienced the pressures of being a successful artist, and how criticisms can stretch beyond the art and become personal.

The intense responsibilities on Druckmann's shoulders have made him think about whether he can continue for much longer. He states the following: "I don't see myself doing this forever at this scale. It's a lot and it takes a lot out of you." He also has his children to consider, as he doesn't want to lose out on spending time with them.

https://www.youtube.com/watch?v=jBesgXilHbk

One of the hurdles he faces is that he is a perfectionist. Hence, during the development of The Last of Us, he stressed himself out to the point where he believes he shaved years off of his life. He admits that he may not have the capacity for many more large-scale games, and he imagines himself transitioning to projects that are more low-key and less stressful, but still give him a creative outlet. There are plenty of directions Druckmann can go, whether it's The Last of Us comic books, the television series, or just smaller-sale games.

The tail-end of the interview features a discussion of The Last of Us television series. Druckmann talks about how happy he is that the adaptation was not a film, as it would have been terrible. He learned that to make the best show, he needed the best people in the industry, and that was surprisingly not hard to do, as he discovered that many were already fans of the games and wanted to work on the project.

For now, The Last of Us remains a franchise that keeps growing. A new season of the show is in the works, and although the standalone multiplayer game has been cancelled, a remastered version of The Last of Us Part 2 has been released which features a roguelike mode not worth missing out on.

The post Neil Druckmann describes how things changed for Naughty Dog following Uncharted 2 appeared first on Destructoid.

Nintendo sues Switch emulator Yuzu

Link wearing Royal Guard armor in The Legend of Zelda: Tears of the Kingdom.

Nintendo has filed a lawsuit against the creators of Yuzu, an open-source Switch emulator. As first reported by Game File's Stephen Totilo, the full legal document is available online, and it features a plethora of accusations against Yuzu and its creators.

As the lawsuit alleges, Yuzu allows players to play pirated games. The Switch maker has invested a lot to prevent piracy via multiple means, and at least two or three technological measures are always implemented to protect its games, including "encryption that scrambles the audiovisual content in the game file to make it unusable without the use of proprietary use of cryptographic keys." Additional layers of encryption are also included to prevent the modification of its consoles.

The lawsuit also alleges that Yuzu's site provides instructions on how to acquire unauthorized copies of Switch games. The emulator also opens up Switch games to non-native platforms, too. Nintendo claims that "without Yuzu's decryption of Nintendo's encryption, unauthorized copies of games could not be played on PC or Android devices."

Nintendo describes this as a "tremendous harm," for both it and third-party developers. The suit also points towards Yuzu's Patreon, where the team earns thousands per month.

Leaks of the Kingdom

One of the games the lawsuit focuses on is The Legend of Zelda: Tears of the Kingdom, as a leaked version was playable on Yuzu prior to the game's full launch. Nintendo claims the leaked Tears was downloaded over a million times before launch. Nintendo is adamant that the ongoing piracy of games like results in "millions of dollars of monetary harm from lost video game sales."

Nintendo also points to how piracy affects paying customers. This was the case with the latest The Legend of Zelda game, which forced fans to avoid social media lest they be exposed to screenshots of the leaked game before its official release. Images of Tweets are provided in the lawsuit to back up this claim.

Ultimately, Nintendo is asking the court to shut Yuzu down, and is also seeking damages.

Historically, Nintendo has also taken action against projects like the Dolphin emulator, as the gaming company claimed then that "using illegal emulators or illegal copies of games harms development and ultimately stifles innovation." The company also won a $2.1M lawsuit against RomUniverse in 2021.

The post Nintendo sues Switch emulator Yuzu appeared first on Destructoid.

F1 24 comes racing our way on May 31

Race circuit in F1 24

Though rumors circulated prior, it has now been confirmed that F1 24 will launch on May 31, leaving you ample time to get ready for a high-octane experience.

F1 23 was received well by critics, scoring itself an 82 on Metacritic as of February 28. Time will tell whether this year's release has enough to differentiate itself from its predecessor.

F1 24 pre-order bonuses.
Image via Electronic Arts.

Prizes for pre-orders

EA has provided you with plenty of incentives to pre-order the upcoming racing game. This is especially true of the Champions Edition which, if pre-ordered before April 24 by F1 23 players, will let you enjoy Time Trial challenges using the new Alpine, Haas, McLaren, and Williams 2024 team cars.

The digital-exclusive Champions Edition is one for the fans, and it comes with two new F1 icons and an F1 Bumper Pack containing resources for both single and multiplayer events. Perhaps most enticingly, you’ll also get 18,000 PitCoins and three days of early access (beginning May 28).

https://youtu.be/4rCs87muGjc

Have you been invested in the series for a while? There are benefits to this because anyone who owns F1 21, F1 22, or F1 23 will receive a 15% discount when pre-ordering the Champions Edition of the upcoming game. F1 23 players will also score some liveries that you’ll be able to use in a special in-game F1 World event. The McLaren and Alpine 2023 F1 esports liveries will carry over to F1 24.

The Standard Edition can also be pre-ordered, but it doesn’t come with much besides an F1 World Starter Pack and 5,000 PitCoins. Regardless of what version you pre-order, you’ll also receive a bonus VIP Podium Pass.

You’ll have to wait until the full reveal on April 24 to catch the full reveal which should let you know whether you’re ready to jump into the cockpit or not. According to Codemasters, the studio behind the upcoming title, you can expect “an overhauled Career mode, a new EA SPORTS Dynamic Handling System, and so much more.”

F1 24 will be available for PC, PS5, and Xbox Series X/S.

The post F1 24 comes racing our way on May 31 appeared first on Destructoid.

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