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Daymare 1998: A Nostalgic Homage to PlayStation-Era Survival Horror

Recapturing the Essence of Classic Survival Horror

Daymare 1998 stands as a testament to the golden age of survival horror games, evoking the spirit of the original PlayStation era. The game pays homage to iconic titles that defined the genre, such as Resident Evil and Silent Hill. Its intention is clear: to transport players back to a time when eerie atmospheres, gripping narratives, and spine-chilling encounters were the hallmarks of gaming excellence.

Confronting a terrifying boss in Daymare 1998.

Striking the Right Chords, Yet Missing the Melody

While Daymare 1998 successfully hits certain nostalgic notes, it falls short of fully capturing the essence of its predecessors. The game shows promise and potential, but its execution leaves much to be desired. With further fine-tuning and optimization, it had the opportunity to become a standout addition to the survival horror genre. However, as it stands, Daymare 1998 remains a bittersweet experience, simultaneously triggering nostalgia while eliciting frustration.

Unveiling the Flaws within the Game

Daymare 1998's shortcomings are evident, hindering its ability to reach its full potential. The game's mechanics, while reminiscent of the classics, lack the refinement necessary to deliver a truly immersive experience. The controls, at times, feel clunky and unresponsive, detracting from the overall gameplay. Stepping into the world of 'Daymare 1998' is like entering a dark abyss of fear and adrenaline, where every step you take sends shivers down your spine, reminding you why you love to buy PS5 horror games that push the boundaries of terror. Additionally, the pacing and level design could benefit from further attention, as certain sections tend to drag on, impeding the player's engagement.

A Glimpse into the Promising Future

Despite its flaws, Daymare 1998 does offer glimmers of hope. The attention to detail in capturing the aesthetics of the original PlayStation era is commendable, immersing players in a familiar and atmospheric world. If you crave an adrenaline rush that transcends reality, 'Daymare 1998' is the ticket to a heart-pounding experience, one of the best PS5 games available. The narrative, though not groundbreaking, manages to keep players engaged, thanks to its nods to the beloved survival horror tropes of the past. With the right adjustments, the developers have the potential to transform this homage into a compelling and unforgettable experience.

A Game of Nostalgic Frustration

Daymare 1998 serves as a mixed bag, teetering between nostalgia-inducing delight and irksome disappointment. While it successfully evokes memories of classic survival horror games, it fails to deliver a fully realized experience that matches its inspirations. As players journey through its haunting environments and face off against its menacing creatures, they may find themselves torn between moments of joy and frustration. Even if it's not one of the new PS5 games published, it is not old either - 2020. Ultimately, Daymare 1998 remains an intriguing testament to the power of nostalgia, leaving room for improvement and the potential for future success.

Conclusion

Daymare 1998, while paying tribute to the survival horror games of yesteryear, falls short of its lofty aspirations. Though it possesses glimpses of brilliance and captures the essence of the original PlayStation era, the game fails to deliver a fully satisfying experience. It may be one of the best PS5 games for some with a particular taste. With further refinement, optimization, and attention to detail, Daymare 1998 could become a true standout in the survival horror genre. Until then, it serves as a reminder of what could have been—a hauntingly nostalgic journey tinged with both delight and frustration.

A Look At Gun Club VR Reloaded For The PSVR2

Gun Club came out for PSVR back in 2018 and it has been one of my most played VR games since then. Now 5 years later it has made its way onto the PSVR 2 and luckily its been updated perfectly to fit the new controllers, haptics and it even includes an reduced price for people which own the original PSVR version.

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Best Plants vs Zombies games, ranked

An image of Plants vs Zombies

For a franchise based mostly on mobile devices, Plants vs Zombies has been running strong for the better part of the last two decades.

Since appearing first in 2009, the PvZ series has been a staple for lovers of tower defense games. With the emergence of more powerful hardware, EA has experimented more with the main franchise. While Plants vs Zombies 3 is yet to go live globally, let's look at how the rest of the fully-released titles hold amongst each other.

Disclaimer: This only includes full releases and games that are available worldwide.

7. Plants vs Zombies: Adventures

An image of Plants vs Zombies Adventures
Image via EA

This is possibly the only game in the series I don't miss playing. First, you had to log into social media, as the game was a Facebook exclusive. Like the plethora of browser-based games that were popular on Facebook, Adventures did alright.

The main objective was to raise and grow your plants and then use them to defend the vehicles. There was even a bit of PvP in the Brainball mode. However, Plants vs Zombies Adventures never had the depth and complexity of the main franchise and was shut down in 2014.

6. Plans vs Zombies: Garden Warfare

An image of Plants vs Zombies Garden Warfare
Image via EA

Garden Warfare was the franchise's first big ticket spin-off, and the decision to branch out from the old formula bore dividends. The game switched away from being a typical tower defense title, and fans instead had a third-person shooter on their hands. Players could choose different classes from both Plants and Zombies, and each had its own set of strengths and weaknesses.

With Garden Warfare, PopCap aimed to appeal to a larger audience, especially to those who love shooters. The shift away from tower defense to squad-based shooting action across PvP and co-op modes showcased the developers' intentions. The core gameplay was simple—a team-based shooter where you control classes from either faction and level them up. After completing the levels, you could unlock different customization items to personalize the characters.

While there are few complaints you could have about Garden Warfare's gameplay, both Battle for Neighborville and Garden Warfare 2 have more content to offer.

5. Plants vs Zombies: Battle for Neighborville

An image of Plants vs Zombies Battle of Neighborville
Image via EA

While Battle for Neighborville has plenty of similarities with Garden Warfare, I loved the subtle differences offered by the gameplay. Yes, it's another third-person shooter with the same core formula as Garden Warfare.

However, this entry has more classes than both Garden Warfare 1 and 2 and offers more game modes as well.
In fact, the classes were classified into four sub-groups, offering more specialization during matchmaking. While there's a strong emphasis on PvE modes, Battle for Neighborville has certain PvE zones as well (where you can find different rewards). There's also local split-screen support if you and your friend want to play on the same system.

Battle for Neighborville is visually more appealing than Garden Warfare 2. However, it has to cover some more miles if it wants to outdo Garden Warfare 2's legacy.

4. Plants vs Zombies: Heroes

An image of Plants vs Zombies Heroes
Image via EA

The positions of Heroes and Garden Warfare 2 could be altered because the former is one of the most unique PvZ games of all time. With Heroes, EA attempted to develop a CCG, and the game has plenty of fans despite being available exclusively on mobiles. You get to pick cards from both factions and new special items are released routinely to keep the decks fresh. The presence of single-player and multiplayer allows you to play the game at your own pace.

Heroes isn't a revolutionary CCG - it does what you expect a digital card collector to do. But it's not just a mere Hearthstone meets PvZ, as the different game modes and general content add their personalities. It's a very different product than anything else that has been released as part of the franchise.

3. Plants vs Zombies: Garden Warfare 2

An image of Plants vs Zombies Garden Warfare 2
Image via EA

Garden Warfare 2 is a notable upgrade over its predecessor, and introducing new classes is a world of good for those who loved Garden Warfare. Once again, you can pick characters from both factions, but with more choices. The same can be said about the modes, and you can play co-op or PvP. The broader categories can be further subdivided into many modes, including new ones like Graveyard Ops, Herbal Assault, and more.

The sequel feels more up-to-date in terms of presentation, and the new classes and maps help keep interest high. While the core gameplay is still focused on squad-based action, the new modes make everything much more engaging. It's a definite upgrade over Garden Warfare visually and gameplay-wise, and there are still hours of fun to have from it in 2024.

2. Plants vs Zombies

An image of Plants vs Zombies
Image via EA

The OG of the entire franchise, Plants vs Zombies is where it all started in 2009. PvZ's introduction as a great tower defense title on mobile devices was remarkable back then. Its premise is simple: plant some plants that can gather sun and shoot bullets, to gradually hold out against the oncoming zombie horde. The game's success led to launches on other platforms like PC, Xbox, and PlayStation. While the core gameplay was simple, a wide variety of plants and deep reliance on real-time strategizing captivated many.

While some would rate it on top, I just feel that the sequel has better content (as long as you can look past microtransactions).

1. Plants vs Zombies 2

An image of Plants vs Zombies 2
Image via EA

The PvZ franchise knows how to make sequels, and Plants vs Zombies 2 is the biggest testament to that. The second game received new additions to both factions, and it's available on multiple platforms (I have always preferred playing on my phone). While the core gameplay remained the same, adding Plant Food to charge up the plants felt innovative.

While both mainline titles are good, the second game will feel better regarding gameplay and presentation to someone playing in 2024. But do note that the second title, unlike the one released in 2009, does offer microtransactions.

The post Best Plants vs Zombies games, ranked appeared first on Destructoid.

Resident Evil Village: Werewolves, Witches, and Winters’ Vengeance

Od: Petko

Title: Resident Evil Village
Type of Game: Survival Horror, First-Person Shooter
Developer: Capcom
Publisher: Capcom
Released: May 7, 2021
Platforms Available: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Mac, iOS
Platform Reviewed: PlayStation 5
Maturity: Mature 17+
Reading Time: 13 minutes

A New Nightmare Unfolds

The latest Resident Evil 8 (from the main numbered series), subtitled Village, is pretty simple this time around. It’s a story-driven action-adventure that takes what worked best from its famous predecessors. Still, it simultaneously tries to wrap it all up with brand-new ideas that, at first glance, seem like they don’t really belong in the franchise at all. The Louisiana home of the Baker family from episode seven has been replaced by a half-empty village somewhere in Europe. In its immediate vicinity, you’ll also find the Dimitrescu family castle, which in more ways than one evokes, for example, the Spencer mansion from the first episode. However, there are also other places, including mines, a factory, or a small area with a water dam. It’s definitely a unique setting for the series, although its originality won’t wow you. Instead, what strikes you is the atmosphere that each location exudes and the overall high quality of the workmanship instead of originality.

The Haunting European Landscape

In the half-empty village, you are not chased by hordes of undead but by werewolves, witches, and other monsters. There are, at best, a few dozen of them, but moments of silence will occur frequently, and you will never know when the subsequent shootout and fight for life will begin. It makes you feel like you’re being watched the whole time, and you often feel the urge to look behind you. Add to that the fact that the main story revolves primarily around the protagonist’s family, so on paper, it’s something that previous installments never really tried to do, and you’re either in for a total bummer that will put off regular fans… Or something that will take Resident Evil as we know it one step further. The developers have taken an ambitious project on their shoulders that could be described as a considerable risk. But in this case, one thing is true – risk is profit.

Ethan’s Quest: More Than Just Family

I’ll mention at the outset that I won’t talk much about the story here. Not because it’s bad or not in the game, but on the contrary. There are a lot of cutscenes, as well as dialogue and story moments where you find out what’s going on, why the inhabitants are becoming werewolves, why your missing daughter is of such interest, and who Mother Miranda and her children are that the locals so blindly worship. But these are all things that are good to know as little about as possible. Likewise, the role played in the game by the fan-familiar Chris Redfield, one of the series’ consistently positive characters, is put in a villainous role from the start of the game. Or how the entire eighth installment actually fits into the more expansive Resident Evil universe. Because yes, it does fit, if only a little. Without proper context, there’s simply no point in explaining anything at all, so you’ll have to make do with the fact that the protagonist, Ethan Winters, is trying to find his daughter. It was the search for his daughter that I found the least interesting part of the story. While it was the main driver for Ethan, I was much more interested in figuring out what actually happened here, why everything is so disturbing, and why Chris Redfield went through yet another redesign.

One particular thing I’ll dwell on, though, is the aforementioned Ethan Winters. Personally, I found him to be a really uninteresting protagonist in the previous episode. Although he mostly appears to have some emotion in the case of the Village, it’s still a relatively weak aspect of the story, unfortunately. It often felt like the developers just didn’t know whether to make him a fully-fledged character or leave him empty enough for anyone to take to. At times, he simply baffles you with his planked reactions, while at other times, you feel that if the writers had gone a little further, he could have been a really interesting character. This way, though, you mostly hear an emotional monologue about his daughter, which is soon replaced with a bad and indifferently delivered line after some major personal injury.

Blending the Best of Resident Evil

What I can easily and mostly positively talk about, however, is the gameplay itself. After a couple of hours, it left me with one main thought, which I kept repeating to myself while playing… It’s as if the developers found the perfect way to combine the first episode and blend the fourth and fifth with the seventh. What does that mean in practice? You’ll spend one part of it in Dimitrescu Castle, which, as mentioned, is reminiscent of Spencer’s mansion from the first episode. From the fourth installment, the game again takes relatively fast-paced locations linked together by some uniform characteristics, with a greater emphasis on just the occult and unknown mutations. From the seventh volume, you will, of course, find the first-person view and somewhat of a story-telling style, while it is from the fifth volume that the overall pace and momentum is most apparent, where you often don’t feel like you can or rather want to, stop. The pacing, in particular, is really well done. You won’t spend so much time in the slower parts that you get bored, and at the same time, the action passages never suck all the energy out of you once you start to feel like one option or another is taking too long, the game comes back with something completely new.

This, including combining elements from the older installments, is something Capcom has managed to balance really well, and I think all fans of the series, no matter what their favorite installment, will be happy, just as I’m sure complete newcomers will be delighted.

Action-Packed Survival Horror

In any case, if we focus purely on the differences between this and the seventh episode, as they are directly related, there are several. Especially the fact that the eighth episode is much more action-packed. Rather than a survival game where you have to choose well when to attack and when not to, there are directly designed action sections where a pack of enemies or a stronger opponent can charge at you. Often, you’ll have the choice to simply run on through or fight them.
Given that you’ll have a slightly more expanded arsenal of weapons on hand than in the last installment and just enough ammo, you’ll feel like the choice to deal with each opponent isn’t a bad one either. Ammo-making materials are mostly plentiful but not overly so, and if you happen to “manage” to be out of ammo, there are other options. For example, Duke the Merchant will gladly sell you some ammo for some cash. You can also find first aid kits, manufacturing recipes, weapon accessories, or the possibility to directly upgrade a weapon for more power, faster shooting, or magazine capacity. You can also sell him a number of rare items that can be found hidden in the world, be it gems or special skulls, as well as cook a meal with him later in the game using specific ingredients to permanently upgrade some of your character’s stats. Yes, there’s even some form of animal hunting. So it’s worth exploring the various locations you get to thoroughly. But if you don’t want to, you don’t really have to. The most important treasures, such as new weapons or costly rare items, are marked on the map after a while, and even then, you don’t have to take them into account to finish the game.

Resident Evil Village really tries hard to make sure that just about any gameplay style you choose is a good one. You can use brute force, aim for the enemy’s head with your skills, or try to think a bit. Maybe you can use a good shot to expose a weak spot or shoot the enemy’s weapon out of their hand. You can try to cleverly herd them into one place and throw a grenade at them, shoot them down from a distance, or guide them to where you’ve laid a landmine. All of these options are at your fingertips, and it’s really up to you what you reach for at any given moment.

The Art of Exploration and Puzzles

But, of course, this game isn’t just about shooting. The exploration of the environment that I mentioned and also the puzzles are another vital part. In the case of exploration, there are very few things to complain about. The whole map will surprise you with its size and openness, and you’ll often find yourself returning to places you’ve visited as you unlock another path or search for another abandoned house. Sometimes, you may find a completely off-the-beaten-track area that may hold some interesting treasure, but it may be just as dangerous that you may prefer to walk away from again. And sometimes, as you progress through the main story and explore the site content, you’ll encounter just the puzzles. Like the rest of the game, I’d describe these as a bit of a mix of the previous few episodes. Sure, they’re there, varied, unique, and often so utterly nonsensical that you wonder why someone thought up and built it in the first place, but at the same time, they’re not difficult or significantly profound. In other words, you’re unlikely to get stuck on any of them. Still, I appreciate their variety. There are even some environmental ones.

Audiovisual Mastery in Terror

So Resident Evil Village does a lot very well, and I believe veterans of the series will recognize most of these elements very well. However, the audiovisual design also plays a big part in their enjoyment. The sounds, in particular, are something I’d like to single out. I’m not entirely sure if it’s just me. Still, throughout the entire playthrough, I felt like the developers weren’t at all afraid to “attack” us with deafening sounds out of nowhere. Which only added to the atmosphere and instant adrenaline rush. Still, there were several moments when just dull background noises, some screeching behind you, or a noise in the distance were enough to draw you into the game nonstop. It’s hard to describe, but the fact that I was able to perceive and enjoy the sounds like that is quite a feat.

Graphically, the game has nothing to be ashamed of. Yes, there are some things that bring it down a bit. The occasional places where you’ll run into edges a lot, the occasional worse textures, or the odd vegetation here and there are probably the most obvious, but it’s still hard not to enjoy watching this title. The lightwork is excellent, and the color palette is pretty much perfect. More than once, I was downright amazed by the sight of new environments.

Balancing Nostalgia and Innovation

It’s tough to find fault with Resident Evil Village. It’s a sequel that has combined the best of the previous installments with new ideas that simply work. Some may be bothered by the fact that the game isn’t all that scary or horror-y in the finale, primarily relying on the adrenaline sections, the parts where you don’t know what to expect, and the visuals rather than how well you can navigate the space and manage your inventory. But you’ll often be on your guard anyway. I personally didn’t mind this at all, though, and happily played through the average eight-hour campaign in one go.

Beyond the Campaign: Mercenaries Mode

And if eight hours doesn’t seem like enough, you can certainly take advantage of unlocking the harder difficulty, the special arcade mode Mercenaries, after you’ve finished the game, in which you try to shoot waves of enemies or complete a series of challenging trophies. Can you finish the game in under three hours or using just four or fewer healing items? You can find out for yourself…

Leaving Excellent RE Village

For the verdict, it’s enough to say that this one was really good. The game earns a high rating and recommendation thanks to a lot of good decisions, even for players who have no experience with the series. They may miss some of the smaller connections, but otherwise, this is a title that can easily be enjoyed on its own. And you don’t have to worry about this volume straying too far from the series’ themes as a whole. There’s more to the werewolves and witches than meets the eye.

Where to Buy Resident Evil Village

Steam (PC): Available for $59.99. You can purchase it directly from Steam.

Xbox Store (Xbox One, Xbox Series X/S): Available for $59.99. Check it out on the Xbox Store.

PlayStation Store (PS4, PS5): Available for $39.99 (currently on discount for $15.99). You can find it on the PlayStation Store.

Nintendo Shop (Cloud Version): Available for $39.99. Purchase it from the Nintendo Shop.

App Store (iOS): Available for free with in-app purchases. Download it from the App Store.

Official Page: Visit the official Resident Evil Village page for more information.

Subreddit: Join the discussion on the Resident Evil Subreddit.

The post Resident Evil Village: Werewolves, Witches, and Winters’ Vengeance appeared first on WePlayGames.net: Home for Top Gamers.

MW3 and Warzone Season 3 Week 5 Weekly Challenges and how to complete them

MW3 Season 3 Reloaded

MW3 and Warzone Season 3 Week 5 challenges focus on shotguns, marksman rifles, and the Fortune's Keep map. Like past objectives, a few vague terms are mixed in to throw you for a loop. To save you the headache, here's how to complete these challenges.

All Modern Warfare 3 Season 3 Week 5 challenges

MW3's Multiplayer challenges present several unique kills, such as Akimbo, Hipfire Clean, and Tac Stance. We're here to explain these terms and the required weapons for the objectives.

Challenges How to unlock Weapon Requirements Rewards
Get 25 Operator Akimbo Kills with a Recommended Weapon Akimbo is mostly reserved for Handguns only, where you can wield two of the same weapon in both hands. You'll need to level up the gun to unlock this feature (check Weapon Progression). Equip two of the same pistols in your primary and secondary slots. Akimbo Renetti or Akimbo WSP Stinger 2,500 XP
Get 15 Operator Clean Kills with Recommended Marksman Rifles Don't take damage while shooting at the enemy. KVD Enforcer or Lockwood MK2 5,000 XP
Get 15 Operator Tac Stance Kills with Recommended Marksman Rifles Enter the Tac Stance position and shoot to kill (can adjust settings for a different input). KVD Enforcer or Lockwood MK2 5,000 XP
Get 15 Operator Hipfire Clean Kills with Recommended Shotguns Don't use Aiming Down Sight (no aiming) while shooting and avoid getting shot. KV Broadside or Lockwood 680 5,000 XP
Get 25 Operator One Shot One Kills while Aiming Down Sights with Recommended Shotguns Try to get a kill with one bullet while aiming. Fortunately, shotguns are highly destructive, making these eliminations easy. KV Broadside or Lockwood 680 7,500 XP
Get 20 Operator Double KIlls with Recommended Marksman Rifles Get two eliminations in a short amount of time. KVD Enforcer or Lockwood MK2 7,500 XP
Get 10 Operator Triple Kills with Recommended Shotguns Get three kills in an even more short amount of time. KV Broadside or Lockwood 680 10,000 XP

All MW3 Zombies Season 3 Week 5 challenges

Season 3 Reloaded offers more challenges to achieve in Zombies mode, including the Warlord Rainmaker. Test out these new features with the Week 5 challenges to increase the thrill further.

Challenges How to unlock Weapon Requirements Rewards
Get 750 Kills while Aiming Down Sights with a Recommended Weapon Simply aim while shooting. Any Recommended Weapon 2,500 XP
Get 200 Critical Kills with a Recommended Marksman Rifle Critical Kills involve shooting at an enemy's weak points, including headshots. KVD Enforcer or Lockwood MK2 5,000 XP
Get 10 Kills without taking damage with a Recommended Marksman Rifle 30 times Functions similarly to Clean Kills. KVD Enforcer or Lockwood MK2 5,000 XP
Get 150 Critical Kills with a Recommended Shotgun while Deadshot Daquiri is active Purchase or take the Deadshot Daquiri Perk Cola beforehand from your Rucksack. KV Broadside or Lockwood 680 5,000 XP
Get 5 Mangler kills with a Recommended Marksman Rifle Manglers can be found on Escort or Eliminate the Bounty Contracts. KVD Enforcer or Lockwood MK2 7,500 XP
Get 250 One Shot Kills with a Recommended Pack-a-Punched Shotgun Pack-a-Punch your shotgun by purchasing it a machine or consuming an Aetherium Crystal. KV Broadside or Lockwood 680 7,500 XP
Get 5 Rapid Kills with a Recommended Shotgun 20 times Kill a considerable number of zombies in a short amount of time. KV Broadside or Lockwood 680 10,000 XP

All Warzone Season 3 Week 5 challenges

Warzone's Season 3 Week 5 challenges take you to Fortune's Keep. We've listed the exact locations you need to go to for these tasks.

Challenges How to unlock Rewards
Open 50 Loot Caches in Battle Royale Loot around as much as possible in any BR map. 2,500 XP
Get 10 Operator Kills in the North Region of Fortune's Keep Kill enemy players in Gatehouse, Keep, or Terraces. 5,000 XP
Revive a teammate 10 times Join a squad and help a teammate when downed. 5,000 XP
Get 10 Operator Kills in the East Region of Fortune's Keep Eliminate foes at Konni Outpost, Lighthouse, Pier, or Winery. 5,000 XP
Get 10 Operator Kills in the West Region of Fortune's Keep Kill enemies at Graveyard, Overlook, or Town. 7,500 XP
Get 10 Operator Kills in the South Region of Fortune's Keep Kill foes in Ground Zero. 7,500 XP
Place top 10 five times Survive as long as possible. 10,00 XP

Once you've achieved five challenges from any of these modes, you'll unlock the Jak Wardens Aftermarket Part. The item exclusively pertains to the Lockwood MK2 Marksman Rifle. Using it makes for a pretty deadly set-up through its Akimbo feature. For loadout recommendations, check out our guide on how to build an overpowered Akimbo Lockwood MK2 loadout

Jak Wardens in MW3
Screenshot by Destructoid

If you want to test the Jak Wardens Aftermarket Part before unlocking it, use it in a Private Match. These modes generally allow you to use locked parts without leveling up. If the update permits, you can also utilize the Unlock All Attachments glitch through this mode.

Once Season 3 challenges reach Week 8, you can earn the Allegiances camo. However, this requires you to gain all eight Weekly Challenges Unlocks. It's a tough feat, so use this guide to help you score this unique cosmetic. 

The post MW3 and Warzone Season 3 Week 5 Weekly Challenges and how to complete them appeared first on Destructoid.

Where to find and defeat Warlord Rainmaker in MW3 Zombies

Rainmaker in MW3 Zombies

Modern Warfare 3 Zombies presents a versatile lineup of Warlords, from Keres to Dokkaebi. Season 3 Reloaded introduced yet another boss to take down, adding more unique rewards for Operators. Here's how to find and beat Rainmaker in MW3 Zombies

MW3 Zombies Rainmaker location

You can locate Rainmaker in MW3 Zombies on Rahaa Island at the coordinates H8. That's all the way down to the southeastern side of the Urzikstan map. You'll notice its fortress icon here, so ping it to get there quickly. 

Rainmaker's Fortress in MW3 Zombies
Screenshot by Destructoid

As with all Warlords, you must get a keycard to access Rainmaker's Fortress. Visit a Mercenary Camp to obtain a Mercenary Stronghold key. Then, deploy it on a nearby stronghold to gain entry to the vault. The vault houses the key to Rainmaker's Fortress, but be patient, as it will take a few minutes to open. Use this time wisely to eliminate any enemies in your path, and the key is yours for the taking. 

How to defeat Rainmaker in MW3 Zombies

When approaching Rainmaker's Fortress, you must watch out for mortar strikes. Get under cover to safely evade these attacks, or open the fortress door to avoid them entirely. Fortunately, the fortress is in the Low Threat level zone, so it should be safe enough to enter during the round's start. 

Rainmaker's foot soldiers will wander about, and due to their defensive gear, they will be challenging to kill. Although it may look cowardly, I found it best to lie on the ground to avoid their overwhelming attacks (including the explosive mortar strikes). 

Once inside the fortress, the critical thing to look for is Rainmaker's green-lit traps. There is a whole mess of them throughout the area, along with a few mines and claymores scattered around. If you go past the green line, it will trigger an explosion. Plus, Rainmaker will often antagonize you to follow him, leading you to another one of his green-lit traps. Shoot the mechanism box to disarm them. 

Rainmaker traps in MW3 Zombies
Screenshot by Destructoid

You should also beware of Rainmaker's RPG attacks, which can be just as deadly as mortar strikes. To deal with these, it's best to keep moving and avoid staying in one place for too long. As long as you keep sending bullets his way, his health bar should gradually deplete. Make sure to pick up the items from the Reward Rift once he's down. 

The rewards can vary depending on the player, but to give you an idea, I got a Clean House Assault Rifle, a Wunderwaffe DG-2 Case, and a Medium Backpack. Each player will most likely get the Clean House weapon blueprint, as each Warlord typically features its own gun reward. You can use it to tackle Season 3 Reloaded's Union Story Mission, which offers its own prizes in the Dark Aether Rift.

The post Where to find and defeat Warlord Rainmaker in MW3 Zombies appeared first on Destructoid.

Resident Evil 3 Remake: Intense But Short Recreation

Title: Resident Evil 3 Remake
Developer: Capcom, M-Two
Publisher: Capcom
Released: April 3, 2020
Platforms: PC Game, PlayStation 4, Xbox One
Article Reading Time: 10 minutes

Another Great Remake of Racoon City Evil

At the beginning of 2019, Capcom brought a remake of Resident Evil 2, a game they’ve been working on for years and have been incredibly passionate about. It showed that it was a great action survival adventure game that kept the spirit of the original, but at the same time, we got some excellent visuals and modified modern gameplay. It’s no wonder that Capcom took home several awards for the game and often got maximum marks in reviews. Resident Evil 2 was a straight-up remake that made the dream of many fans of the series come true, and they couldn’t be happier. They subsequently began calling for a remake of the third installment as well. However, it was clear that Capcom was already working on it, and its announcement was only a matter of time.

Capcom had already counted on a remake of the third Resident Evil installment during the development of the remake of the second installment and entrusted its development to a new studio, M-Two, led by former Platinum Games studio head Tatsuya Minami. It’s no wonder, as both games take place virtually simultaneously, each giving a slightly different perspective on events and complementing each other perfectly. Moreover, both are about a pandemic sweeping the world far faster than any other disease in modern history. Those are the first words of the play, which, given the current situation, certainly doesn’t give one much reason to be happy. However, it’s great that the remake of Resident Evil 3 has been given as much care as the second installment. The developers didn’t just want to remake the original game in a new visual coat; they decided to keep the characters, iconic locations, story skeleton, and foremost enemy and make a modern version. 

The Nightmare Begins

Resident Evil 3 mainly follows the story of a S.T.A.R.S. unit member, Jill Valentine, who survived an incident at the Arklay mansion in the original Resident Evil, located in the Arklay Mountains above Racoon City. She is now trying to escape Raccoon City at any cost, where zombies are swarming, and the apocalypse is imminent… It’s a challenging task, as she and the members of her unit are being hunted by a giant monster called Nemesis, which I’ll get to later in my review. While it may not seem like it from the previous text, Resident Evil 3 has an exciting and well-written story (one that no film adaptation would be ashamed of) that has been adapted in many parts. This makes the game a new and fresh experience, plus the developers have not forgiven themselves for a few surprises for fans of the original. But the biggest boast is the main character, Jill Valentine, who is well-written and has many intense moments, which can also be said about her colleague Carlos or other characters you meet while playing. All the characters are completely redesigned and have a new design (Jill is now portrayed by Russian model Sasha Zotova). This helps make them more believable and makes it possible to relate to them. 

I mentioned that Resident Evil 3 takes place simultaneously with Resident Evil 2 and gives a different perspective on the events. That’s true, but the gameplay is different for both games. While Leon and Claire’s adventure was the true survival horror adventure where you had to count every bullet, Jill Valentine’s journey is much more straightforward and action-packed. And the way the game wants to scare players has changed, too. Whereas in Resident Evil 2, the fear was built on not knowing what would jump out at you, whereas in Resident Evil 3, you fear a clearly defined and, again, as is usually the case, almost immortal arch-enemy that is constantly after you. 

Escaping Raccoon City

I don’t think the more action-packed poisoning is a bad thing; in fact, it’s a change I quite welcomed, although I’m also aware that if you haven’t played the original and are expecting the same experience as the remake of Resident Evil 2, you might be a little surprised and disappointed. I, however, am happy with the remake of Resident Evil 3, as I got exactly what Capcom promised before release… A more significant, more action-packed expansion for the second installment. That may be why I enjoyed that return to Raccoon City from the first minute to the last, thanks to perfect modern gameplay that stands up to many contemporary titles. Resident Evil 3 is one big linear action game that will lock you in your chair after just a few seconds and won’t let up until the end. Few games can do this these days, and Resident Evil 3 is one of them. 

When you accept that you’re looking at a much more linear and action-packed Resident Evil, with no room for tricky puzzles, decision-making like the original, or vital survival elements, you’ll have no problem with it. The game has very well-written characters, dialogue, and action, during which Jill Valentine and her colleague Carlos, who were given much more space in the remake, dispatch dozens of zombies and other mutated monsters whose design is terrifying.

Despite the absence of several enemy types, there are plenty of adversaries to go around, and you’ll be able to use various weapons against them, be it a pistol, submachine gun, shotgun, or grenade launcher. There’s no shortage of grenades, either. There are more bullets compared to the second installment, and you don’t have to think as much about each shot, but you still have to save on medium difficulty and you can’t mindlessly shoot every zombie with hundreds of bullets.

DOOM has yet to become Resident Evil 3, although it’s not as strict on bullet economy, first aid kits, etc. The action system has mostly stayed the same from the second installment, with the only significant new feature being the ability to dodge zombie and boss attacks, which brings a nice boost that you get used to right away.

Mr. X: The Relentless Pursuer

While in the second part you were chased by Mr. X, in Resident Evil 3 you’ll be taken care of by an even worse monster, which even today gives many fans the creeps and makes them scream STTTTAAAAARRRRRSSSS all the time. That monster is, of course, Nemesis, which is why many fans even wanted a remake of the third installment. Even considering my conversations with the developers, I hoped that Nemesis would be a standalone unit that would hunt down Raccoon City and show up when I wasn’t expecting it. But since Resident Evil 3 is linear and practically constantly drives you down one ready-made path, having Nemesis move freely wouldn’t make sense. His sequences are so scripted, which didn’t matter the first time I played it because every time he appeared a little unexpectedly, I got adequately freaked out and went on the run. The scenes with him are great, I had a lot of respect for Nemesis every time because I knew I was facing a huge colossus that had the upper hand, and if I made a mistake, a loading screen would follow. With Nemesis, you can have some great fights while playing, which is alright. They don’t offend, but on the other hand, I imagine them being even better. 

The game takes place in Raccoon City, taking you to several diverse locations, including streets, various shops, hospitals, or labs with more than one secret. Fans of the original will marvel at how familiar locations have come to life in the new visual representation or what changes have been made. Some have been heavily reworked and made smaller to make the action go faster so you don’t wander too much. However, you might be disappointed about the ancestry of several locations from the original, some of which should have been included in the remake. Again, this brings me to the fact that the new Resident Evil 3 is more of a modern take on the old work rather than a 1:1 and should be approached accordingly.

Anyway, it’s still possible to search for hidden rooms and other bonuses, but you no longer find yourself in a massive maze with many locked doors and various branching and secret passages to get lost in. What’s left are unique safe rooms to save your game at your typewriter or toss items from your inventory into a crate. You can gradually increase your inventory, but it’s nice to put found items away somewhere so you don’t lose them. I would only criticize you for not combining items in the crate. They must always be in the inventory to be combined. This makes handling them harder with a smaller inventory capacity.

Intense but Short

Resident Evil 3 is a relatively short game. If, like me, you play on medium difficulty for the first time, you’ll finish the story campaign in something like six or seven hours, and more experienced players can do it even faster. And it’s also because the difficulty could be higher on medium difficulty. In fact, I even had trouble dying unless you count the opponents who can take Jill down for a blow. But I wasn’t. Who knows how enthusiastic about this attempt by the developers to increase the difficulty at any cost, and it’s not the right solution. After finishing, you can replay everything with greater difficulty or try to collect everything but don’t expect a second campaign with a different character than the one you did in Resident Evil 2. Also missing is the decision-making from the original, which could have easily influenced the ending. This, in turn, contributes to the game’s lack of replayability, as it fails to surprise on the second playthrough, which Capcom probably counted on a bit, so they added a multiplayer game, Resident Evil: Resistance, to the game, which, while not offensive at all, was not enough as total compensation. 

For the remake of Resident Evil 3, Capcom reused its modern RE Engine, which was used not only in the remake of Resident Evil 2 but also in Resident Evil 7 and Devil May Cry 5. It does a fantastic job here as well. Especially regarding character and enemy models, they are incredibly detailed with awesome animations. Apart from the characters, the environments are also thorough, and the effects are also significant, so when it comes to the visual aspect, your eyes are in for a real treat, and you won’t be disappointed. Especially since the game is well-optimized and even runs at 60 fps on PlayStation 4 and PS5 as part of an update that came later. The soundtrack is also fantastic in Resident Evil 3. The dubbing is also worthy of praise, which only emphasizes the high production values of this remake. Capcom left nothing to chance. 

Resident Evil 3 Remake- Beautiful Jill Photo
Resident Evil 3 Remake- Beautiful Jill
Resident Evil 3 Remake- Beautiful Jill
Resident Evil 3 Remake - Jill With Shotgun
Resident Evil 3 Remake – Jill With Shotgun
Resident Evil 3 Remake – Jill With Shotgun Photo
Resident Evil 3 Remake - Facing Zombie Close
Resident Evil 3 Remake – Face to Face
Resident Evil 3 Remake – Face to Face Photo
Resident Evil 3 Remake - Jill Close Up Cool
Resident Evil 3 Remake – Jill Close Up
Resident Evil 3 Remake – Jill Close Up Photo
Resident Evil 3 Remake-Nemesis Burning
Resident Evil 3 Remake-Nemesis Burning Well
Resident Evil 3 Remake-Nemesis Burning Photo
Resident Evil 3 Remake - Cinema Scene
Resident Evil 3 Remake – Cinema Scene
Resident Evil 3 Remake – Cinema Scene Photo
Resident Evil 3 Remake - Zombies Everywhere But Jill is Ready
Resident Evil 3 Remake – Zombies Everywhere But Jill is Ready
Resident Evil 3 Remake – Zombies Everywhere Photo
Resident Evil 3 Remake -  Jill is at Subway Talking and Resting
Resident Evil 3 Remake – Jill is at Subway Talking
Resident Evil 3 Remake – Jill is at Subway Talking Photo

Resident Conlusion

Resident Evil 3 is a superb remake of a beloved classic video game that effectively holds your attention from start to finish. The game prioritizes high-quality action, which complements Jill Valentine’s adventure and the more cinematic approach. Additionally, it features impressive design, well-developed characters, and exceptional audiovisual presentation. However, some players might find the shorter duration to be a downside.

Purchase Resident Evil 3 Remake

Resident Evil 3 Remake on Steam – Face the horror of Raccoon City with stunning visuals and intense action.
Buy Resident Evil 3 Remake for PS4 on PlayStation Store – Survive the nightmare as Jill Valentine in this thrilling remake.
Get Resident Evil 3 Remake for Xbox X/S and Xbox One on Microsoft Store – Escape the city, evade Nemesis, and uncover the truth behind the outbreak.
Play Resident Evil 3 Remake on you Nintendo. Buy at Nintendo Switch Store the cloud version of the game

The post Resident Evil 3 Remake: Intense But Short Recreation appeared first on WePlayGames.net: Home for Top Gamers.

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