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Celebrating Astro Pi 2024

About the projects

Over the past few months, young people across Europe have run their computer programs  on the International Space Station (ISS) as part of Astro Pi Mission Zero and Mission Space Lab.

Mission Zero code deployment
Mission Zero code deployment | Credits: ESA/NASA

Mission Zero offers young people the chance to write a simple program that takes a reading from the colour and luminosity sensor on an Astro Pi computer on board the ISS, and uses it to set the background colour in a personalised image for the astronauts to see as they go about their daily tasks. In total, 16,039 teams and 24,663 young people participated in Mission Zero this year. This was a 3% increase in teams entering compared to last year.

Mission Space Lab offers teams of young people the chance to run scientific experiments on board the ISS. This year, 564 teams and 2,008 young people participated in Mission Space Lab. Compared with last year, there was a 4% increase in the number of teams who managed to achieve flight status and run their code in space.

Two young people at a computer.

To evaluate the projects, we encouraged mentors to complete surveys once their teams had submitted their computer programs. Overall, 135 Mission Zero mentors (11% of mentors) and 56 Mission Space Lab mentors (15% of mentors) completed surveys. We also ran focus groups with mentors from both projects to understand their experiences and the impact of these projects on young people.

Impact on young people

Understanding how technology is changing the world

The mentors we spoke to told us how valuable Mission Zero and Mission Space Lab are because these experiences connect young people to real technology. Mentors felt that Mission Zero and Mission Space Lab bridge the gap between theoretical coding and tangible outcomes, giving young people the confidence to engage with technology.

“Participating in Mission Space Lab offers students a great opportunity to work with the International Space Station, to see the Earth from above, to challenge them to overcome the terrestrial limits. It’s very important.” — Mission Space Lab mentor

A young person working on a coding project on a computer.

“We want students to use their digital skills as superpowers to make the world a better place and this competition really aligns with that because regardless of your race, your ethnicity, your gender, you can write some code that actually runs in space. And if you can do that, then you can make medical tech, or you can solve the big problem that the adults of the world are still grappling with, so it’s the opening up [of] opportunities.” — Mission Zero mentor

Mentors observed that the project inspired children to consider careers they previously thought were out of reach. Space exploration was no longer a far away and theoretical idea for the children, but something connected to their everyday lives and their own learning.

“Some of the people that I was teaching this to felt like becoming an astronaut was really difficult to learn… now it’s not necessarily a distant thing to study.” — Mission Zero mentor

Mentors also described how the young people gained confidence in their ability to engage with technologies. One mentor described the “self-esteem” and “pride” younger pupils gained from participation. Others talked about the confidence that came with achieving something like having their code run in space and receiving certificates proving they were “space scientists”.

Our mentors

None of this would be possible without the hard work and dedication of our mentors. So, as part of our evaluation, we wanted to understand how we can best support them. For Mission Space Lab, that took the form of assessing the new guidance that we published this year and that sits alongside the project. When we spoke to mentors, they told us this guide provided clear, step-by-step guidance that enabled the young people to work through the project, and the majority of survey respondents agreed: 89% rated the Mission Space Lab project guide as somewhat or very understandable. 

We also heard from mentors about the ways they are using Mission Zero in a wider context. Some told us that their schools ran the project as part of space-themed weeks where they used Mission Zero in conversations about space exploration, the Hubble telescope, and learning the names of the stars. Others used Mission Zero across multiple subjects by designing images and holding art competitions based on the design, as well as learning about pixels and animations. 

A young person at a desk using a computer.

Additionally, it was a pleasure to hear about young people who had participated in Mission Zero in previous years gaining leadership skills by supporting other young people to complete Mission Zero this year.

Next steps

Thank you to all the mentors who provided constructive feedback through surveys and focus groups. We have read and considered every comment and will continue to consider how to improve the experience for mentors and young people. 

We will publish an in-depth report with the findings of our evaluation later in the year; however, we’ve already made some changes to the programme that will be launching for the 2024/25 Astro Pi challenge and wanted to share these updates with you now.

Improvements for next year:

Mission Zero

  • We’re adding a save button to Mission Zero to allow young people to work on this across multiple sessions.
  • We’re adding new code examples to the Mission Zero project guide. These have been selected from team submissions from the 2023/24 challenge.

Mission Space Lab

  • We’re creating an online testing tool for Mission Space Lab so that it will be easier for teams to test whether or not their code works. It will feature new data and images captured from the ISS in spring 2024.

We hope that all the young people and mentors who participated in last year’s Astro Pi challenge enjoyed the experience and learnt a lot. With the exciting updates we’re working on for the 2024/25 Astro Pi challenge, we hope to see even more young people participate and share their creative projects next year.

Project launch dates

  • 16 September 2024: Mission Zero and Mission Space Lab launch
  • 24 February 2025: Mission Space Lab submissions close
  • 24 March 2025: Mission Zero submissions close
  • April – May 2025: Programs run on the International Space Station
  • June 2025: Teams receive certificates 

The post Celebrating Astro Pi 2024 appeared first on Raspberry Pi Foundation.

Gaining skills and confidence: The impact of Code Club and CoderDojo

Through Code Club and CoderDojo we support the world’s largest network of free informal computing clubs for young people.

  • Code Club is a global network of after-school coding clubs for learners aged 9 to 13, where educators and other volunteers help young people learn about coding and digital making
  • CoderDojo is a worldwide network of free, open, and community-based programming clubs for young people aged 7 to 17, where they get the opportunity to learn how to create fantastic new things with technology

The clubs network reaches young people in 126 countries across the globe, and we estimate that the 4,557 Code Clubs and 771 CoderDojos are attended by more than 200,000 young people globally. 

Two children code on laptops while an adult supports them.

All these clubs are run by incredible volunteers and educators who help young people to learn computing and coding. Every year, we ask the volunteers to tell us about their experiences in our annual clubs survey. Below we share some highlights from this year’s survey results.

About the survey

We want to know more about volunteers in the network, how they run their clubs, and what impact the club sessions have for young people. Understanding this better helps us to improve the support we give to volunteers and young people around the world. This year we received over 300 responses, which has given us valuable insights and feedback.

What are the clubs like?

Improving gender balance in computing is part of our work to ensure equitable learning opportunities for all young people. Girls’ participation in the CodeDojo community has risen from 30% to 35% between 2023 and 2024, while 40% of Code Club attendees are girls.

Three learners working at laptops.

Clubs are using a wide variety of technologies and tools to support young people with their coding. According to the survey, the most popular coding tool was Scratch, which nearly all of the volunteers said they used in their club. Over 60% of volunteers reported using micro:bits, and over 50% mentioned Python.

What impact is the clubs network having?

We asked volunteers to tell us what changes they had seen in young people as a result of being part of a club. Volunteers fed back to us about the positive community created by clubs where young people felt safe and included. This was evidenced by the way young people felt able to share their ideas and support other young people:

A young person shows off their Scratch code projected onto a wall.

“The more experienced members are both capable and competent to demonstrate their skills to less experienced children. For example, they recently ran a full-day session for the whole school to complete the Astro Pi Mission Zero project.” – Code Club volunteer

Volunteers reported increases in young people’s skills and confidence in digital making and engaging with technology (see graph below). They also agreed that young people developed other skills, with nearly 90% noting improvements in problem solving, personal confidence, and creative thinking.

A graph indicating that more than 90% of survey respondents reported that young people improve their skills and confidence through attending Code Club or CoderDojo.

How are we supporting volunteers?

These positive outcomes are the result of the hard work and dedication of the club volunteers. Based on the survey, we estimate that at the time of the survey, there were over 6000 Code Club leaders and almost 3000 CoderDojo champions around the world. Many of the volunteers are motivated to volunteer by a love of teaching and a desire to pass on their skills.

A group of young people and educators smiling while engaging with a computer.

These volunteers are part of a global network, and 80% of volunteers said that belonging to this global community of clubs was motivating for them. Volunteers particularly valued the access to resources and information being part of a global community offered, as well as opportunities to share ideas and problem solve.

The majority of Code Clubs are mostly or always using our digital making pathways and projects as part of their clubs. Volunteers value the projects’ step-by-step structure and how easy they are to follow.

“Great structure to allow the kids to self-learn whilst keeping a good amount of creativity for them.” – Code Club volunteer

We plan to do more to ensure that clubs around the world find these projects and pathways accessible and useful for their sessions with young people.

What’s next

The survey has helped us to identify a number of areas where we can support club volunteers even better. Volunteers identified help getting equipment and funding as the main things they needed support with, as well as recruitment of volunteers and young people. We are looking at the best ways we can lend a hand to the clubs network in these areas.

You can read the survey report to dive deeper into the findings.

We take impact seriously and are always looking to understand how we can improve and increase the impact we have on the lives of children and young people. To find out more about our approach to impact, you can read about our recently updated theory of change, which supports how we evaluate what we do. 

The post Gaining skills and confidence: The impact of Code Club and CoderDojo appeared first on Raspberry Pi Foundation.

Global impact: Empowering young people in Kenya and South Africa through coding clubs

We work with mission-aligned educational organisations all over the world to support young people’s computing education. In 2023 we established four partnerships in Kenya and South Africa with organisations Coder:LevelUp, Blue Roof, Oasis Mathare, and Tech Kidz Africa, which support young people in underserved communities. Our shared goal is to support educators to establish and sustain extracurricular Code Clubs and CoderDojos in schools and community organisations. Here we share insights into the impact the partnerships are having.

A group of young people outside a school.

Evaluating the impact of the training 

In the partnerships we used a ‘train the trainer’ model, which focuses on equipping our partners with the knowledge and skills to train and support educators and learners. This meant that we trained a group of educators from each partner, enabling them to then run their own training sessions for other educators so they can set up coding clubs and run coding sessions. These coding sessions aim to increase young people’s skills and confidence in computing and programming.

A group of young people coding on a laptop.

We also conducted an evaluation of the impact of our work in these partnerships. We shared two surveys with educators (one shortly after they completed their initial training, a second for when they were running coding sessions), and another survey for young people to fill in during their coding sessions. In two of the partnerships, we also conducted interviews and focus groups with educators and young people. 

Although we received lots of valuable feedback, only a low proportion of participants responded to our surveys, so the data may not be representative of the experience of all participating educators. 

New opportunities to learn to code

Following our training, our partners themselves trained 332 educators across Kenya and South Africa to work directly in schools and communities running coding sessions. This led to the setup of nearly 250 Code Clubs and CoderDojos and additional coding sessions in schools and communities, reaching more than 11,500 young people.

As a result, access to coding and programming has increased in areas where this provision would otherwise not be available. One educator told us:

“We found it extremely beneficial, because a lot of our children come from areas in the community where they barely know how to read and write, let alone know how to use a computer… [It provides] the foundation, creating a fun way of approaching the computer as opposed to it being daunting.”

Curiosity, excitement and increased confidence

We found encouraging signs of the impact of this work on young people.

Nearly 90% of educators reported seeing an increase in young people’s computing skills, with over half of educators reporting that this increase was large. Over three quarters of young people who filled in our survey reported feeling confident in coding and computer programming.

The young people spoke enthusiastically about what they had learned and the programs they had created. They told us they felt inspired to keep learning, linking their interests to what they wanted to do in coding sessions. Interests included making dolls, games, cartoons, robots, cars, and stories. 

A young person points at a screen.

When we spoke with educators and young people, a key theme that emerged was the enthusiasm and curiosity of the young people to learn more. Educators described how motivated they felt by the excitement of the young people. Young people particularly enjoyed finding out the role of programming in the world around them, from understanding traffic lights to knowing more about the games they play on their phones.

One educator told us:

“…students who knew nothing about technology are getting empowered.” 

This confidence is particularly encouraging given that educators reported a low level of computer literacy among young people at the start of the coding sessions. One educator described how coding sessions provided an engaging hook to support teaching basic IT skills, such as mouse skills and computer-related terms, alongside coding. 

Addressing real-world problems

One educator gave an example of young people using what they are learning in their coding club to solve real-world problems, saying:

“It’s life-changing because some of those kids and the youths that you are teaching… they’re using them to automate things in their houses.” 

Many of these young people live in informal settlements where there are frequent fires, and have started using skills they learned in the coding sessions to automate things in their homes, reducing the risk of fires. For example, they are programming a device that controls fans so that they switch on when the temperature gets too high, and ways to switch appliances such as light bulbs on and off by clapping.

Continuing to improve our support

From the gathered feedback, we also learned some useful lessons to help improve the quality of our offer and support to our partners. For example, educators faced challenges including lack of devices for young people, and low internet connectivity. As we continue to develop these partnerships, we will work with partners to make use of our unplugged activities that work offline, removing the barriers created by low connectivity.

A young learner coding on a laptop.

We are continuing to develop the training we offer and making sure that educators are able to access our other training and resources. We are also using the feedback they have given us to consider where additional training and support may be needed. Future evaluations will further strengthen our evidence and provide us with the insights we need to continue developing our work and support more educators and young people.

Our thanks to our partners at Coder:LevelUp, Blue Roof, Oasis Mathare, and Tech Kidz Africa for sharing our mission to enable young people to realise their full potential through the power of computing and digital technologies. As we continue to build partnerships to support Code Clubs and CoderDojos across South Africa and Kenya, it is heartening to hear first-hand accounts of the positive impact this work has on young people.

If your organisation would like to partner with us to bring computing education to young people you support, please send us a message with the subject ‘Partnerships’.

The post Global impact: Empowering young people in Kenya and South Africa through coding clubs appeared first on Raspberry Pi Foundation.

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