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Hands on with Frostpunk 2 reveals a wasteland that’s more about wheelin’ and dealin’ than mere survivin’

My city has become far too egalitarian for the Icebloods. Marxist policy choices mean the faction are now protesting in my coal mines, shutting down a vital heat pipeline and fomenting further dissent among the now freezing broader populace. It is, regrettably, time to talk. They want me to pass the Apex Workers decree, a darwinian shift towards culling the weak while enhancing the strong. That’ll mean a tasty increase to production efficiency, so I’m not complaining - but the Technocrats will, so the vote won’t pass unless I can persuade the Machinists, their less extreme cousins, to support the bill. Not to worry: I promise the Machinists they can choose the next law we vote on, and watch a chunk of undecided voters shift towards implied eugenics.

The Frostpunk 2 beta has rammed home how different my role is to Frostpunk 1’s dictator. I’m more of a smooth talkin’, palm-greasin’ mayor tasked with keeping a dozen ideologically-opposed plates spinning above a city that could be one harsh blizzard from disaster. I like it, even though at times this jaunt to the a-popsicle-ypse can feel less like solving a crunchy puzzle and more like wading through politics soup.

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Sons Of The Forest review: beautiful survival horror with a few missteps

There are moments where Sons Of The Forest matches the sublime paranoia of Subnautica. There’s that same lurching, exquisite tension as you delve deeper and deeper into darkness where you are not welcome, supplies dwindling, footfall echoing, monstrosities skittering about in the black. On my most intense plunge into one cave, I groaned aloud as the path I was praying must be the exit twisted back on itself, sending me first down a rope, and then into a long slide down, down into the earth, back into the spindly clutches of pale, bifurcated mutants. When I finally saw the sun again, I could have cried.

It’s still a bit wonky, but the full 1.0 release makes the Forest a fuller, livelier and more inviting (or else alluringly off-putting) prospect for a wander - even, as in my case, a wholly solo one. Consider this your cue to peel open some skin pouches.

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