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The Gamescom Opening Night Live 2024 showcase

Just when Geoff Keighley had started to fade from your memory, he comes rubber-banding back with a vengeance - snap! It's Gamescom week and it kicks off with Opening Night Live this evening from 7pm UK time (other Opening Night Live timings here). A pre-show with additional announcements will begin at 6.30pm UK. We'll be watching and reporting on it live, as always, right here, so you can either keep abreast of announcements while you do something else, or you can join in with your thoughtful and amusing comments. Please keep us company. Please.

What do we expect to see today? Well, probably Geoff Keighley, but also the new Indiana Jones game, Monster Hunter Wilds, and Dune Awakening. We're also expecting Little Nightmares creator Tarsier to unveil its new project, which could be exciting. On top of that: Diablo 4 expansion Vessel of Hatred, Civilization 7, hero shooter Marvel Rivals, Lost Records (the project made by the creators of Life is Strange), Kingdom Come: Deliverance 2 (which was recently delayed), and Black Ops 6. Keighley's best pal Hideo Kojima has also been tweeting enigmatic silhouetted pictures of actors who are presumably playing roles in Death Stranding 2.

And before you ask, "Yes, there will be new game announcements," Keighley said on X.

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Monster Hunter Wilds Gets New Trailer Revealing New Monsters

During the recent Gamescom Opening Night Live livestream, Capcom released the third official trailer for Monster Hunter Wilds. The trailer shows off both gameplay segments and cutscenes, cooking, as well as new monsters. This includes the  spider-like monster known as Lala Barina and the region’s “apex predator”. Monster Hunter Wilds will launch sometime in 2025 for PlayStation 5, Xbox Series, and PC via Steam.

The full details via Capcom:

The latest footage for the highly anticipated action RPG showcased the Scarlet Forest and a spider-like monster known as Lala Barina, who patrols this lush woodland. Capcom also presented the first extended look at a region’s apex monster and explored exciting new gameplay details, including how to clash with larger-than-life foes head-on, hunt as a group even in single player, and enjoy unprecedented freedom in the seamless world of the Forbidden Lands.

The next evolution in the award-winning Monster Hunter series is gearing up for a simultaneous worldwide release in 2025 on PlayStation 5, Xbox Series X|S, and Steam with cross-play support.

 

New Hunting Ground – The Scarlet Forest, a newly revealed locale in the Forbidden Lands, is a lush setting with towering greenery contrasted by waters dyed a crimson hue. Like the other ecosystems in Monster Hunter Wilds, the Scarlet Forest is a dynamic environment that undergoes periods of Plenty, Inclemency, and Fallow that transform the landscape and wildlife residing within it.

New Monster – One creature that calls the Scarlet Forest home is Lala Barina. Part of the Temnoceran class of monsters rarely seen in the series, the Lala Barina possesses sharp, spindly limbs and can unfurl its thorax into a massive, rose-like form that is as treacherous as it is beautiful.

Apex Spotlight – Each region in Monster Hunter Wilds is ruled by an apex monster. Downstream from the Scarlet Forest in the previously revealed Windward Plains, a monster known as Rey Dau reigns supreme. Initially glimpsed at Summer Game Fest, the Flying Wyvern was unveiled today in its full glory. The apex predator of the Windward Plains is adapted to the harsh conditions of the Sandtides that transform its dusty grassland and can unleash destructive electrical strikes that pose a threat to even the most experienced hunters.

Support Hunters – Whether playing solo or online, Support Hunters can fill openings in players’ hunting parties. These helpful NPCs include Olivia, a hammer-wielding member of the Forbidden Lands Research Commission, who will also play a key role in the story along with her elite Palico, Athos.

More Moves – In addition to new allies, hunters can also engage with adversaries in fresh ways. These include the Power Clash, where blocking certain attacks can lock hunters into a physical struggle, and Offset Attacks, where a well-timed hit can interrupt a monster. Succeeding with these new abilities can knock monsters off balance to provide critical openings or trigger powerful special attacks.

Windsong Village – The latest trailer also introduced Kunafa, a settlement hunters will visit in the Windward Plains. One of multiple communities in the Forbidden Lands, this village has existed here for generations and possesses its own unique culture. Shaped by its surroundings and local wildlife, Kunafa raises livestock for cheese production and is also home to Seikrets, the trusty mounts hunters will soon discover to be indispensable companions when exploring the wilds.

Seamless Exploration – When away from base camp, hunters can embark on expeditions with a number of objectives in mind. Quests can begin by targeting a monster in the area using their map or simply by striking one when out in the field. Players can also prepare for their next hunt without returning to base by using their portable BBQ grill for a stat boost or by taking a rest at a Pop-up Camp. These forward operating bases are convenient spots to manage items and equipment, serve as return points after fainting, and can be used as fast-travel destinations.

Stay tuned at Gaming Instincts via TwitterYouTubeInstagramTikTok, and Facebook for more gaming news.

The post Monster Hunter Wilds Gets New Trailer Revealing New Monsters appeared first on Gaming Instincts - Next-Generation of Video Game Journalism.

Original Resident Evil 2 With Enhancements Coming to GOG This Month

Following the recent release of Resident Evil on PC via GOG, Capcom has announced that the original Resident Evil 2 will launch on August 27 for the same platform. The game will feature full compatibility with Windows 10 and 11, six localized languages, improved DirectX game render, new rendering options, improved cutscenes, full controller support, and more. A trailer for the game was also released.

The full details via GOG:

If the suspense doesn’t kill you, something else will…

Immerse yourself in the ultimate test of survival. Face your fears in this terror-filled classic edition of Resident Evil™ 2 for PC containing more horror, more mutant creatures and more evil than before.

Just like with Resident Evil, we made sure GOG’s version of the second entry in the series is the best it can be. Here’s what we did to make this masterpiece last forever:

  • Full compatibility with Windows 10 and Windows 11.
  • Six localizations of the game included (English, German, French, Italian, Spanish, Japanese).
  • Improved DirectX game renderer.
  • New rendering options (Windowed Mode, Vertical Synchronization Control, Gamma Correction, Integer Scaling and more).
  • Improved audio volume and panning.
  • Improved cutscenes and subtitles.
  • Improved savegame manager.
  • Improved game video player.
  • Issue-less game exit.
  • Improved game registry settings.
  • Improved key-binding settings and audio settings screens.
  • Improved end credits in the German version.
  • Fixed issues with Rooms 114 and 115 (missing text), Room 210 (invisible diary), and Room 409 (looping sound).
  • Full support for modern controllers (DualSense, DualShock 4, Xbox Series Xbox One, Xbox 360, Switch, Logitech F series, and many more) with optimal button binding regardless of the hardware and wireless mode.
  • 4th Survivor and Tofu modes enabled from the very beginning.

Our version of the game keeps all the original content intact—1998’s description is no exception. Take a trip down memory lane and see how Resident Evil 2 was described to gamers when it launched all those years ago:

 

Key Features

  • Two separate adventures! Command Leon Kennedy, a rookie cop who stumbles onto the carnage reporting for his first duty, or play as Claire Redfield, desperately searching for her missing brother.
  • Cutting edge 3D accelerated graphics that create a terrifying, photo-realistic experience.
  • 3D accelerated and non 3D accelerated settings to maximize performance whatever your setup.
  • Features complete versions of both original U.S. and the original Japanese versions of Resident Evil 2.
  • New Extreme Battle Mode: Battle your way through hordes of zombies as you play the hyper-intensive challenge that changes every time you play.
  • All new Resident Evil 2 picture gallery.
  • The game’s secret scenario available from the very beginning (no need to finish it under certain conditions first).

Stay tuned at Gaming Instincts via TwitterYouTubeInstagramTikTok, and Facebook for more gaming news.

The post Original Resident Evil 2 With Enhancements Coming to GOG This Month appeared first on Gaming Instincts - Next-Generation of Video Game Journalism.

Monster Hunter Stories 2: Wings Of Ruin Review

A Friend To All Monsties

HIGH Sublime creature designs.

LOW The age of the target audience.

WTF Stealing monster babies.


For 20 years, Monster Hunter has been one of Capcom’s most successful and enduring franchises. Yet for all its star power, the games themselves have done little to change up the central action role-playing mechanics of hunting kaiju and other beasts in its lush, feudal world.

Little, that is, until Monster Hunter Stories took it into the arena of monster-taming turn-based RPGs, ala Pokemon or Shin Megami Tensei. Having put some time into Monster Hunter Stories 2: Wings of Ruin, I can say it doesn’t take the genre to any new heights, but it does make for a solid entry into an overly saturated genre with just enough of its own character to stand out. 

For starters, MHS2 does a commendable job of replicating the core cycle of the mainline series — gear up and murder monsters using a wide array of tricks in the hope of harvesting some drops to forge or upgrade weapons and armor. Rinse and repeat with increasingly threatening beasts. 

Although mainline Monster Hunter is hardly blood-soaked, this one’s also more family friendly — the protagonist’s talking cat sidekick is only too willing to give the ol’ “Believe in yourself!” between bouts of pining for donuts. Given the genre, it’s clear this title was targeted towards a younger audience with an appropriately-attuned difficulty (AKA, pretty easy.)

The jovial tone carries through the rather serious — although not particularly grim — storyline. A mysterious evil is driving monsters to unnatural rage amid a prophecy foretelling destruction across the world. The player’s avatar must collect monsters and advance their skill as a Monster Rider to save their idyllic island home from these treacherous threats.

It’s not a particularly compelling plot, and characters lack the kind of depth that could give it more oomph, but as is the case with this genre especially, the story and questlines really aren’t important — what matters is the collecting and battling. In this, Wings of Ruin makes a strong case for itself.

Pulling from decades of material, it features some of the series’ iconic, sublime and oftentimes just badass creatures as potential partners — delightfully referred to as “Monsties.” Part of the franchise’s success is due to its memorable designs, here re-imagined in a more cartoony and vibrant graphic style. Rathalos, Tigrex, Nargacuga and more are here, along with weapons and armors that mirror them. 

Then there’s the manner in which they’re “caught.” Players enter dens — sometimes spawned when a monster fought in the wild retreats — and steal eggs to raise as their own. There is something intrinsically funny (and awful) about pulling an egg from a nest and watching the player goofily carry it out with both hands to go hatch and fight with — or, in another dark turn that never reaches the tonal surface, sacrifice it to boost the stats of another Monstie.

Stat lines are relatively straightforward — speed, crit rate, attack, defense — with some elemental flavor. There’s a neat gene mechanic where monsters try to line up certain attributes to make a bingo but this isn’t a system that needs a complex Excel spreadsheet to min-max a build. 

Similarly, combat is simple without ever being dull. It boils down to a rock-paper-scissors system of power, speed or technical attacks coupled with choice of the type of weapon (slash, pierce, or blunt). Correctly guessing which type to use against a wild monster will yield bigger rewards in damage and charging up a kinship meter, used for flashy skills and eventually to ride the player’s Monstie for a big damage finisher

On the technical side, I never ran into any issues. This release is a port of a previous Switch version, and the while graphics are nothing to particularly herald, Capcom has followed the original hardware’s limitations (and Nintendo’s ethos) in crafting an enjoyable experience, rather than anything particularly pretty.

Monster Hunter Stories 2: Wings of Ruin isn’t a shining exemplar of the monster taming genre, but it does successfully mesh the iconic aesthetics of its mainline counterpart with no-fat collect and battle systems that are as easy to approach as they are satisfying to master.

Rating: 7.5 out of 10


Disclosures: This game is developed by Capcom and Marvelous and published by Capcom. It is currently available on PS4, PC and Switch. This copy of the game was obtained via publisher and reviewed on the PS5. Approximately 12 hours of play were devoted to the single-player mode, and the game was not completed.

Parents: According to the ESRB, this game is rated E and contains Crude Humor, Fantasy Violence and Mild Language. The official description reads as follows: This is a role-playing game in which players assume the role of a monster rider on a quest to protect a mysterious egg. Players explore a fantasy world, complete quests, interact with characters, and battle fantastical creatures (e.g., dragons, dinosaurs, giant insects) in turn-based combat. Players can select various weapon attacks (e.g., sword slashes, arrow strikes, oversized-pistol shots) and monster attacks (e.g., flame breathe, dash attack) from a menu to defeat enemy creatures. Battles can be frenetic, accompanied by explosions and screen-shaking effects. During monster tracking, players can collect monster dung; players also encounter a creature that emits a brown flatulence attack. The word “hell” appears in the game.

Colorblind Modes: There are no colorblind modes available.

Deaf & Hard of Hearing Gamers: This game offers subtitles. The subtitles cannot be altered and/or resized.  Audio cues for NPCs and enemies do not have a visual component onscreen. This game is not fully accessible.

Remappable Controls: Yes, this game offers partially remappable controls. Action mapping for buttons on the controller can be changed.

Kunitsu-Gami Path of the Goddess Review

Kunitsu-Gami Path of the Goddess, developed by Capcom, is a strikingly ambitious action-adventure title for the PlayStation 5, Xbox Series X/S, and PC. With a seamless blend of traditional Japanese mythology and cutting-edge technology, this game promises an immersive and exhilarating experience. In this review, we’ll delve into the many aspects that define Kunitsu-Gami Path…

The post Kunitsu-Gami Path of the Goddess Review appeared first on Invision Game Community.

Monster Hunter Wilds reveals third official trailer

Capcom has shared the third official trailer for Monster Hunter Wilds alongside new gameplay details for the highly-anticipated sequel. Here’s a rundown on the new details, plus the new trailer: The latest footage for the highly anticipated action RPG showcased the Scarlet Forest and a spider-like monster known as Lala Barina, who patrols this lush […]

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Monster Hunter Wilds Gamescom Trailer Shows New Monsters

Monster Hunter Wilds Gamescom So Tasty

The previously announced new trailer for Monster Hunter Wilds appeared during gamescom 2024 Opening Night Live. The trailer gave us a look at two new monsters, a new zone, and NPC Hunters.

The trailer begins with a gang of hunters investigating a new locale called the Scarlet Forest. Inhabiting this forest is the spider-like Lala Barina that appears to have a paralysis-like ability and a red flower-theme. Also shown is an NPC hunter joining an expedition, though how they will work is not yet apparent. Then we see some more of a village in the Windward Plains area before another monster called the Rey Dau appears, which is described as the region's Apex Predator. Finally and most importantly, the trailer ends with a new cooking animation and the traditional cry of "So Tasty!".

You can get a look at the Monster Hunter Wilds gamescom 2024 trailer via Youtube below:

https://www.youtube.com/watch?v=qp4gR1QEvVA

Earlier this month, Capcom released a slew of Youtube videos showcasing how the various weapon types will play in Monster Hunter Wilds, including the Gunlance and Insect Glaive. The company also confirmed that a playable demo would be available at both PAX West and Gamescom.

Monster Hunter Wilds will launch in 2025 for PC, PS5, and Xbox Series X/S.

The post Monster Hunter Wilds Gamescom Trailer Shows New Monsters appeared first on Siliconera.

The Dead Rising remaster no longer gives you points for "Erotica" creepshots because it's not "required" or "appropriate"

Aside from being a game where you run around a shopping mall murdering the living dead, the original Dead Rising from 2006 is a clownish satire of sleazy tabloid photojournalism. It expresses this by way of its scoring system, where you earn "Prestige points" for snapping pictures that fit one of five categories: "Brutal" scenes of characters being slain; moments of "Horror", such as the spectacle of an approaching horde; comical "Outtakes", like characters caught in bizarre poses; moments of "Drama", such as people reacting to discoveries; and "Erotic" photos of women alive or undead, which range from snaps of exposed underwear to close-ups of cleavage.

The Erotica tag has, however, been chopped from the Dead Rising Deluxe Remaster, in what Capcom gingerly suggest isn't "a response to a changing cultural climate", but expressive of the view that earning points from such photos is not "an appropriate reward for survival and not a skill required of a journalist trying to stay alive".

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Dead Rising Deluxe Remaster’s survivors are still idiots, but at least they can die horribly in style now

The survivors in the upcoming Dead Rising Deluxe Remaster - itself an update of the 2016 HD version of the 2006 zombie open-mall action game - are still idiots. I’m starting to regret giving Burt a gun, honestly. Every time he bumps into a magazine rack he starts screaming like someone’s eating his face, and the little circle above his name turns red to indicate he’s in danger. That’s a mannequin, Burt. They can’t hurt you. They’re actually known for not being able to move.

Read more

The Dead Rising remaster no longer gives you points for "Erotica" creepshots because it's not "required" or "appropriate"

Aside from being a game where you run around a shopping mall murdering the living dead, the original Dead Rising from 2006 is a clownish satire of sleazy tabloid photojournalism. It expresses this by way of its scoring system, where you earn "Prestige points" for snapping pictures that fit one of five categories: "Brutal" scenes of characters being slain; moments of "Horror", such as the spectacle of an approaching horde; comical "Outtakes", like characters caught in bizarre poses; moments of "Drama", such as people reacting to discoveries; and "Erotic" photos of women alive or undead, which range from snaps of exposed underwear to close-ups of cleavage.

The Erotica tag has, however, been chopped from the Dead Rising Deluxe Remaster, in what Capcom gingerly suggest isn't "a response to a changing cultural climate", but expressive of the view that earning points from such photos is not "an appropriate reward for survival and not a skill required of a journalist trying to stay alive".

Read more

Dead Rising Deluxe Remaster’s survivors are still idiots, but at least they can die horribly in style now

The survivors in the upcoming Dead Rising Deluxe Remaster - itself an update of the 2016 HD version of the 2006 zombie open-mall action game - are still idiots. I’m starting to regret giving Burt a gun, honestly. Every time he bumps into a magazine rack he starts screaming like someone’s eating his face, and the little circle above his name turns red to indicate he’s in danger. That’s a mannequin, Burt. They can’t hurt you. They’re actually known for not being able to move.

Read more

Monster Hunter Wilds: all the news from Gamescom Opening Night Live

Behold the reveal of a new locale submerged in scarlet colored water, new characters pivotal to the story, and of course, ferocious new monsters, all part of our 3rd trailer for Monster Hunter Wilds. We’re excited to share this first breakdown of the details below, straight to all our hunters on PlayStation. 

Watch the brand-new trailer and read on to learn more about the Forbidden Lands, the inhabitants of hunters’ base camp in the Windward Plains, as well as the mysterious monster that stirred up a storm in our previous trailer. 

Monster Hunter Wilds: all the news from Gamescom Opening Night Live

Step into the Scarlet Forest and stand against a new foe

Together with members of the Research Commission, we step into a new locale in the Forbidden Lands and come face to face with the new large monster that calls it home. This new spider-like monster is part of the rare Temnoceran classification of monsters, which have been few and far between throughout the series. 

The Scarlet Forest

Follow the river from the Windward Plains to enter the verdant Scarlet Forest, lush with tall trees and abundant water. This isn’t your ordinary forest, however. As the name suggests, the towering greenery above is offset by water colored with a deep red hue. 

Lala Barina

New to Monster Hunter Wilds is the Temnoceran Lala Barina, which inhabits the Scarlet Forest. Normally covered in white fur, Lala Barina can unfold its thorax at will, revealing a dazzling yet dangerous blooming rose appearance.

Massive, ever-changing environments

The vast and dynamic environments of Monster Hunter Wilds can radically change on the fly. During the harsh Fallow period, hungry predators roam the diminished land for food, resulting in more aggressive and dangerous herds of monsters. 

The Fallow period is typically followed by a locale’s Inclemency: a harsh ecological event which may drastically alter the ecosystem altogether. Expect to encounter the area’s dangerous apex monster during Inclemency. In the Windward Plains, the specific Inclemency is a great rolling sandstorm with thunder known as the Sandtide. 

A semblance of harmony returns to the land following the end of Inclemency with the Plenty period, where the land teems with life once again. 

Expect the unexpected in the dynamic locales of Monster Hunter Wilds, where no two hunts are ever the same. 

Fallow period of the “Windward Plains”

In the “Windward plains,” an unusual Inclemency occurs, with thunderous Sandtides

The Plenty period of the “Windward Plains”

A Thunderous Apex Reveal

In each locale in Monster Hunter Wilds, apex monsters reign at the top of the ecosystem. 

Rey Dau

While only briefly sighted in our previous trailer, the mysterious monster Rey Dau is no longer a flash of lighting, now appearing in full form. This flying wyvern reigns as the apex monster of the Windward Plains. 

Rey Dau most often appears during the Sandtide Inclemency in the Windward Plains and is fully adapted to its harsh weather conditions. Accompanied by large-scale lightning strikes, Rey Dau possess a mastery of the elements by unleashing earth-shattering electrical discharge attacks of its own. 

Beware its spectacular aerial dance as it takes to the sky to deliver destruction from above. 

More new faces join the Forbidden Lands Research Commission

Olivia

Meet Olivia, a hammer-wielding member of the Hunter’s Guild who joins the Research Commission. She previously served the Guild by taking on special missions, and now joins the hunter and their crew into the Forbidden Lands. 

If summoned, Olivia can also assist as a Support Hunter during quests. 

Athos

Olivia is joined by her trusty long-haired Palico, Athos. Having accompanied her through many missions, this Palico is considered elite amongst its peers.  

Hunt in a group, even in single-player

Like previous games in the Monster Hunters series, you’ll be able to fire off an SOS flare to request aid from up to 3 other hunters online. 

However, if you’re looking to hunt in a group while playing in single-player, the new Support Hunter system is may be just what you’re looking for. New to Monster Hunter Wilds, you can now call-in aid from NPC Support Hunters while playing in single-player.

Support Hunter

SOS flare settings can be customized to be either “player only” or “support hunter” only, as well as the number of players in multiplayer. NPC support hunters can also join if no players have answered your SOS flare after a certain amount of time.  

The Base Camp: your home away from home

Base Camp of the Windward Plains

The Base Camp of the Windward Plains serves as your base of operations. Prepare for hunts by visiting the smithy for new weapons and armor, buy items, prepare food, and more. At the base camp, you can communicate with members of the research commission. 

Kunafa, Windsong Village

Areas in the Forbidden Lands contain established settlements inhabited by the local population for generations. Experience their culture and community that has been greatly shaped by their environment.  

The Windsong Village, Kunafa, is one such settlement in the Windward Plains. The village is known as the home of the Seikret and is also renowned for the cheese produced by the milk of their livestock. 

We hope you look forward to the interesting interactions between the members of the Research Commission and the villagers.

Explore and hunt in new ways

Larger and more dynamic locales mean new ways to hunt. Embark on Expeditions in Monster Hunter Wilds with multiple objectives in mind. Hunt seamlessly by targeting monsters on the field and attacking them to start a new quest. Keep in mind that some monsters cannot be set as targets during specific story progression situations.

Meals

Tasty food is a must in every Monster Hunter game, and Monster Hunter Wilds takes things to new heights by allowing you to cook anywhere, without returning to camp. Cook and eat delicious food while in the field by using a Portable BBQ Grill, increasing your strength and stats temporarily. 

Portable BBQ Grills can also still be used to grill meat. Get your grill timing right to cook a well-done steak that will increase your maximum stamina and restore your health and stamina. 

Pop-up camps

Keep an eye out in the field for places where you can set a Pop-up camp. A limited number of these camps can be created in fixed locations throughout the vast locales, allowing you to fast travel, manage your items and equipment, start new quests, return after fainting. 

An Evolved Hunt

Monster Hunter Wilds retains the signature feel of the hunt, challenging hunters to master a wide variety of unique weapons and use everything at their disposal to achieve victory. Whether it’s taking advantage of the terrain, weather, endemic life, or items in your kit, every advantage is key while in a hunt. Monster Hunter Wilds further layers onto the core hunting mechanics with all new ones. 

Power Clash

Clash in an intense power struggle when guarding against certain monster attacks. Go all out and push the monster back to make it stagger, then close in for a powerful follow-up attack.  

Offset Attack (*available for some weapon types only)

When your attack clashes with a monster’s attack at the same time while using certain weapon types, an Offset Attack can occur. The attack will send the monster reeling, allowing you to follow up with a unique attack.  

Be sure to visit the official Monster Hunter Wilds website to catch up on our videos summarizing the new Focus Mode, as well as our Weapon Overviews for all 14 types. 

We hope you’ve enjoyed all the Monster Hunter Wilds details we’ve revealed today! Before we go, we’ve got two more details to touch on. 

Your Palico is a dedicated partner that will support you in your hunt in various ways, from attacking to recovering your health, and more! Stay tuned in the future to learn more about their unique support behaviors. 

It wouldn’t be a Monster Hunter game without lovingly crafted cooking scenes! The team has gone the extra mile to present food with as detailed and mouthwatering presentation as possible to make everyone say “So tasty!” We hope touches like these, alongside the rich world, story, monsters, and action show the level of detail and care being put into the game. 

Monster Hunter Wilds is scheduled for global release on PS5 in 2025! Be on the lookout for more news to come. 

Upoutávka na Monster Hunter Wilds představuje nová i známá monstra

Monster Hunter Wilds 19

Capcom nabídl další pohled na očekávanou akční RPG hru, která vyjde pro PC a konzole někdy v roce 2025.

Monster Hunter Wilds je další velkou hrou, kterou Capcom připravuje, a jak bylo slíbeno, na Gamescom Opening Night Live jsme se na chystané akční RPG podívali v novém traileru.

Trailer začíná ukázkou zcela nové obludy, která je zčásti obřím pavoukem a zčásti květinovým stvořením, a poté předvádí další boje a příšery. Ukazují se také záblesky hlavní vesnice, řada různých zbraní i nové mechaniky zaměřené na počasí a nová bestie Apex, s níž se utkáte v rámci hlavního příběhu. A samozřejmě nechybí ani trocha vaření a grilování. Podívejte se na upoutávku níže.

V posledních týdnech se Capcom pochlubil také novými upoutávkami na jednotlivé zbraně, které se v akčním RPG objeví, včetně sekery Switchaxe, meče a štítu, dlouhého meče, nabíjecí čepele, lehké lukostřelby, pistole Gunlance a dalších.

Monster Hunter Wilds vyjde v roce 2025 pro PS5, Xbox Series X/S a PC.

Článek Upoutávka na Monster Hunter Wilds představuje nová i známá monstra se nejdříve objevil na GAME PRESS.

Monster Hunter Wilds: all the news from Gamescom Opening Night Live

Behold the reveal of a new locale submerged in scarlet colored water, new characters pivotal to the story, and of course, ferocious new monsters, all part of our 3rd trailer for Monster Hunter Wilds. We’re excited to share this first breakdown of the details below, straight to all our hunters on PlayStation. 

Watch the brand-new trailer and read on to learn more about the Forbidden Lands, the inhabitants of hunters’ base camp in the Windward Plains, as well as the mysterious monster that stirred up a storm in our previous trailer. 

Monster Hunter Wilds: all the news from Gamescom Opening Night Live

Step into the Scarlet Forest and stand against a new foe

Together with members of the Research Commission, we step into a new locale in the Forbidden Lands and come face to face with the new large monster that calls it home. This new spider-like monster is part of the rare Temnoceran classification of monsters, which have been few and far between throughout the series. 

The Scarlet Forest

Follow the river from the Windward Plains to enter the verdant Scarlet Forest, lush with tall trees and abundant water. This isn’t your ordinary forest, however. As the name suggests, the towering greenery above is offset by water colored with a deep red hue. 

Lala Barina

New to Monster Hunter Wilds is the Temnoceran Lala Barina, which inhabits the Scarlet Forest. Normally covered in white fur, Lala Barina can unfold its thorax at will, revealing a dazzling yet dangerous blooming rose appearance.

Massive, ever-changing environments

The vast and dynamic environments of Monster Hunter Wilds can radically change on the fly. During the harsh Fallow period, hungry predators roam the diminished land for food, resulting in more aggressive and dangerous herds of monsters. 

The Fallow period is typically followed by a locale’s Inclemency: a harsh ecological event which may drastically alter the ecosystem altogether. Expect to encounter the area’s dangerous apex monster during Inclemency. In the Windward Plains, the specific Inclemency is a great rolling sandstorm with thunder known as the Sandtide. 

A semblance of harmony returns to the land following the end of Inclemency with the Plenty period, where the land teems with life once again. 

Expect the unexpected in the dynamic locales of Monster Hunter Wilds, where no two hunts are ever the same. 

Fallow period of the “Windward Plains”

In the “Windward plains,” an unusual Inclemency occurs, with thunderous Sandtides

The Plenty period of the “Windward Plains”

A Thunderous Apex Reveal

In each locale in Monster Hunter Wilds, apex monsters reign at the top of the ecosystem. 

Rey Dau

While only briefly sighted in our previous trailer, the mysterious monster Rey Dau is no longer a flash of lighting, now appearing in full form. This flying wyvern reigns as the apex monster of the Windward Plains. 

Rey Dau most often appears during the Sandtide Inclemency in the Windward Plains and is fully adapted to its harsh weather conditions. Accompanied by large-scale lightning strikes, Rey Dau possess a mastery of the elements by unleashing earth-shattering electrical discharge attacks of its own. 

Beware its spectacular aerial dance as it takes to the sky to deliver destruction from above. 

More new faces join the Forbidden Lands Research Commission

Olivia

Meet Olivia, a hammer-wielding member of the Hunter’s Guild who joins the Research Commission. She previously served the Guild by taking on special missions, and now joins the hunter and their crew into the Forbidden Lands. 

If summoned, Olivia can also assist as a Support Hunter during quests. 

Athos

Olivia is joined by her trusty long-haired Palico, Athos. Having accompanied her through many missions, this Palico is considered elite amongst its peers.  

Hunt in a group, even in single-player

Like previous games in the Monster Hunters series, you’ll be able to fire off an SOS flare to request aid from up to 3 other hunters online. 

However, if you’re looking to hunt in a group while playing in single-player, the new Support Hunter system is may be just what you’re looking for. New to Monster Hunter Wilds, you can now call-in aid from NPC Support Hunters while playing in single-player.

Support Hunter

SOS flare settings can be customized to be either “player only” or “support hunter” only, as well as the number of players in multiplayer. NPC support hunters can also join if no players have answered your SOS flare after a certain amount of time.  

The Base Camp: your home away from home

Base Camp of the Windward Plains

The Base Camp of the Windward Plains serves as your base of operations. Prepare for hunts by visiting the smithy for new weapons and armor, buy items, prepare food, and more. At the base camp, you can communicate with members of the research commission. 

Kunafa, Windsong Village

Areas in the Forbidden Lands contain established settlements inhabited by the local population for generations. Experience their culture and community that has been greatly shaped by their environment.  

The Windsong Village, Kunafa, is one such settlement in the Windward Plains. The village is known as the home of the Seikret and is also renowned for the cheese produced by the milk of their livestock. 

We hope you look forward to the interesting interactions between the members of the Research Commission and the villagers.

Explore and hunt in new ways

Larger and more dynamic locales mean new ways to hunt. Embark on Expeditions in Monster Hunter Wilds with multiple objectives in mind. Hunt seamlessly by targeting monsters on the field and attacking them to start a new quest. Keep in mind that some monsters cannot be set as targets during specific story progression situations.

Meals

Tasty food is a must in every Monster Hunter game, and Monster Hunter Wilds takes things to new heights by allowing you to cook anywhere, without returning to camp. Cook and eat delicious food while in the field by using a Portable BBQ Grill, increasing your strength and stats temporarily. 

Portable BBQ Grills can also still be used to grill meat. Get your grill timing right to cook a well-done steak that will increase your maximum stamina and restore your health and stamina. 

Pop-up camps

Keep an eye out in the field for places where you can set a Pop-up camp. A limited number of these camps can be created in fixed locations throughout the vast locales, allowing you to fast travel, manage your items and equipment, start new quests, return after fainting. 

An Evolved Hunt

Monster Hunter Wilds retains the signature feel of the hunt, challenging hunters to master a wide variety of unique weapons and use everything at their disposal to achieve victory. Whether it’s taking advantage of the terrain, weather, endemic life, or items in your kit, every advantage is key while in a hunt. Monster Hunter Wilds further layers onto the core hunting mechanics with all new ones. 

Power Clash

Clash in an intense power struggle when guarding against certain monster attacks. Go all out and push the monster back to make it stagger, then close in for a powerful follow-up attack.  

Offset Attack (*available for some weapon types only)

When your attack clashes with a monster’s attack at the same time while using certain weapon types, an Offset Attack can occur. The attack will send the monster reeling, allowing you to follow up with a unique attack.  

Be sure to visit the official Monster Hunter Wilds website to catch up on our videos summarizing the new Focus Mode, as well as our Weapon Overviews for all 14 types. 

We hope you’ve enjoyed all the Monster Hunter Wilds details we’ve revealed today! Before we go, we’ve got two more details to touch on. 

Your Palico is a dedicated partner that will support you in your hunt in various ways, from attacking to recovering your health, and more! Stay tuned in the future to learn more about their unique support behaviors. 

It wouldn’t be a Monster Hunter game without lovingly crafted cooking scenes! The team has gone the extra mile to present food with as detailed and mouthwatering presentation as possible to make everyone say “So tasty!” We hope touches like these, alongside the rich world, story, monsters, and action show the level of detail and care being put into the game. 

Monster Hunter Wilds is scheduled for global release on PS5 in 2025! Be on the lookout for more news to come. 

Darkwatch

Od: lordmrw

Developer: High Moon Studios    Publisher: Capcom    Release:    Genre: FPS When Halo hit the market it hit big. It took the ball that Goldeneye established and ran with it and is probably the most important first person shooter released in the...

The post Darkwatch appeared first on Classic-Games.net.

Monster Hunter Wilds Gets New Gameplay Trailers

Publisher Capcom has released new short trailers for Monster Hunter Wilds. The trailers showcase the game’s mechanics and weapons such as the Great Sword, which “delivers powerful, satisfying chops that’ll send foes reeling.” It also showcases the Focus Mode which allows players to “unleash special attacks for big damage to wounds and weak points. Each weapon has a unique Focus Strike!”  In Monster Hunter Wilds, “players join the ranks of a special Research Commission team investigating the Forbidden Lands.” Monster Hunter Wilds will launch in 2025 for PlayStation 5, Xbox Series X/S, and PC via Steam.

Details for each trailer:

Basic Mechanics

“A run down of the basic mechanics, slinger functions, and abilities while riding a Seikret.”

Focus Mode

“Focus Mode adds a new layer to the hunt. Aim attacks or guards, and hit wounds that are highlighted in this mode for extra damage. Use Focus Strikes to unleash special attacks for big damage to wounds and weak points. Each weapon has a unique Focus Strike!”

WEAPON OVERVIEW: GREAT SWORD

“Tried and TRUE. The iconic Great Sword delivers powerful, satisfying chops that’ll send foes reeling. Harness Focus Mode to target weak points & carve through with the business end of your blade.”

 

The game’s details via Capcom:

Latest Trailer

The latest Monster Hunter Wilds trailer, “The Hunter’s Journey,” gave Summer Game Fest live stream viewers a deeper look at the Hunter’s foray into the Forbidden Lands, including the colorful characters and a mysterious crescent-shaped mountain players will encounter as story moments seamlessly blend into gameplay. As the hunter delves deeper into unknown territory, local wildlife including the treacherous new Balahara Leviathan monster demonstrated how hunters must adapt and harness new techniques to coexist in the Windward Plains region’s volatile conditions. In the ferocious lightning storms that herald a change between the harsh dry season and abundant monsoon season, an even greater threat was glimpsed bolting behind the billowing sand clouds.

Cross-Play and Next Trailer

Monster Hunter series producer Ryozo Tsujimoto joined Geoff Keighley on stage to confirm Monster Hunter Wilds will support crossplay across PlayStation 5, Xbox Series X|S, and PC via Steam. Please visit the official site for more information. Tsujimoto also notified fans eagerly awaiting the highly anticipated title’s 2025 release that Capcom will debut its next trailer at Gamescom Opening Night Live, and Monster Hunter Wilds will be playable for the first time on the Gamescom 2024 show floor.

The Wild Beauty of the Windward Plains

While traversing the sandy dunes of the Windward Plains, hunters and local wildlife alike must be cautious of falling victim to the quicksand traps of the newly revealed Balahara. The Forbidden Lands play host to multiple packs of large monsters such as the Balahara, who can be seen in the trailer tracking and overwhelming the previously announced Doshaguma. These Leviathans secrete mucus along their serpentine bodies to deftly maneuver through the earth, hurl attacks at their foes, and create pitfall traps capable of shifting the sands of battle in their favor. As these formidable monsters seek to scrape out a niche within this harsh ecosystem, territorial disputes with other large monsters can erupt at a moment’s notice. Hidden within the region’s frequent sandstorms, a mysterious apex predator lurks, waiting to shock its prey with an electric fury.

A Seamless World of Extremes

Monster Hunter Wilds seamlessly flows from story sequences to gameplay to tell the dynamic and engrossing story of the hunter leading the Forbidden Lands Research Commission as they explore vibrant ecosystems filled with monsters and extreme environments. After stepping off their ship headed for the Windward Plains, hunters begin to unravel the many mysteries contained within Forbidden Lands, such as the massive crescent-shaped mountain dominating the landscape. That journey will compel players to team up with other Hunters to discover the relationship between this world and the people who inhabit it, standing shoulder to shoulder against new and fearsome foes.

Playable at Gamescom 2024

More information regarding Monster Hunter Wilds will be revealed at Gamescom Opening Night Live, alongside the title’s first playable demo on the Gamescom 2024 show floor.

Stay tuned at Gaming Instincts via TwitterYouTubeInstagramTikTok, and Facebook for more gaming news.

The post Monster Hunter Wilds Gets New Gameplay Trailers appeared first on Gaming Instincts - Next-Generation of Video Game Journalism.

Review: Monster Hunter Stories (Nintendo Switch)

Monster Hunter Stories, a game originally made for the DS, is a spin-off of Capcom’s Monster Hunter games. It’s more low-key and easy to play, with a completely different vibe, style, and combat system. Similar to the Pokemon games, Monster Hunter Stories uses a turn-based fighting style and is all about collecting more “Monsties” to build relationships with. While there is so much to do in this game, the main objective is to find better and stronger Monsties, build your kinship, and fight your way through the world of Monster Hunter, all while joining forces with unlikely foes in order to restore peace to your land.

Raised in the village of Riders, your character is taught how to care for monsters and help them grow to become your companions. From the beginning of the game, you’re taught the basics of how to do all of this. In order to raise Monsties, you must first find them. You do this by entering monster dens and stealing their eggs. Sometimes this is easy—for example, when there are no other monsters in the den. But other times there will be monsters, and you’ll have to either sneak around them as they sleep or fight them if they’re awake. Once you have an egg and escape the monster den, you take it back to your village where it then rests until it cracks open. There are different elements that come with hatching eggs, such as collecting egg fragments, but the game goes into detail about all of these.

After an egg is hatched, you have a Monstie! You can have a party of Monsties, as each have different abilities that are useful in fights. Monsties start out as babies but grow older, and they can also level up the more you use them in battles. Also, as you fight with them, you gain kinship, which is like a relationship level. The higher your kinship level, the stronger you and your Monstie become. You can unlock new power moves with each other as well.

Along with your Monsties, you can travel out from your village to find other monsters to fight. Fighting monsters helps you gain levels, kinship, and materials. With a turn-based fighting style, there are three types of moves you can use against each other: power, technical, and speed. Each type can beat another, kind of like rock-paper-scissors. Power beats technical, technical beats speed, and speed beats power. Keeping this in mind while fighting is important, because as you learn certain monster’s moves, you can have an advantage. However, when you first start out, you’ll know very little about different monsters. The further along in the game you get, and the more often you fight a specific kind of monster, you’ll learn about their species, their fighting moves, their strengths and weaknesses, and more.

With each battle you get into, you can have certain items in your inventory to help you out. Some are healing herbs, weapons, binoculars to help you see your opponent’s stats, or even potions you can make from collected items. Some can be healing while others can be used for damage. When a monster does damage to you, you can either use your turn to fight back, or to heal yourself. It’s important to get into a rhythm of doing both, because if too much damage is taken, you will lose a heart. You are given three hearts for a day, and if all are lost then you are”downed” and returned to your village.

There are lots of features in your village, as well. You have your house, where you can save and store things. You also have many neighbors. The other villagers are nice to talk to because a lot of them will give you side quests, such as finding specific items. When completed, they will pay you. This can also be done through the quest board in the village as well.

I found that Monster Hunter Stories could feel a bit overwhelming at times, especially in the beginning when all of this info is dumped on you. But the game also does a good job at keeping all of this information available to you in the menu. If you find yourself lost or forget how to do something, just opening the game’s menu and looking through the previous information you have learned will remind you.

This is helpful, as Monster Hunter Stories gives you plenty to do outside of gameplay. You’re able to fully customize your character—everything from name to appearance and clothes. New features include dialogue acted in different languages, and a “museum mode” which shows you all of the original design artworks and music tracks.

The graphics of this game have improved as well, and are a lot smoother than they were on the DS. The animations were nice, the settings were beautiful and fun to explore, the characters were unique, and the monsters were incredibly cool to look at. You can tell a lot of work and designing went into this game, which is an element I always appreciate. The music was great as well, and the story was fun to get into.

Though Monster Hunter Stories is a super detailed and in-depth game, it’s worth the long playthrough as it includes so much. Watching your Monsties grow, and becoming attached to them as you fight alongside each other is a great experience. The characters are all enjoyable, and the open-world exploring is incredibly fun.

The post Review: Monster Hunter Stories (Nintendo Switch) appeared first on Pure Nintendo.

Unofficial SNK vs CAPCOM for the C64/128 gets a pretty impressive update!

There's another awesome news story that's worth a mention here on Indie Retro News, as thanks to both Ethan Knight and Saberman letting us know through Facebook, we've been told that Jon Eggelton and Gianluca Alberico has released a pretty impressive update to their 2023 Commodore 64 and Commodore 128 unofficial hit of 'SNK vs CAPCOM'; a C64 game which was developed using their in

Devil May Cry | Why I Love

Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Luis Correa, game director at C2 Game Studio which is developing the upcoming Astor: Blade of the Monolith.

Growing up playing games like The Legend of Zelda, Metroid, Castlevania, Ninja Gaiden and Double Dragon, I've always had a strong affinity for fantastical adventures with incredible worlds and characters. The 8-bit renditions of these worlds stirred my imagination, but as a kid I never could have imagined just how far games would evolve in the years to come.

Fast forward to 2001. A now 22-year-old Luis had recently moved to the US all the way from Colombia with dreams of getting into Digipen and starting my own game development journey. This was an exciting time full of possibilities, but I was also very lonely. Having just finished my year as an exchange student in order to level up my English skills, all my friends were moving back to their respective countries and I was all alone in Washington State. Luckily, I was able to pick up a PlayStation 2 console (no easy task back in those days, I can assure you!), so I spent most of my time alone in my tiny studio apartment playing video games.

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Here's a look at Monster Hunter Wilds' Focus Mode and other gameplay bits

Monster Hunter Wilds might not be out until next year, but Capcom has just given the hype handle a tiny tweak with the release of three new videos detailing some of the mechanial additions and refinements players can expect when this latest series entry shows up in 2025.

Video number one, titled Basic Mechanics Overview, whizzes through some of the most fundamental aspects of Monster Hunter gameplay before introducing Wilds' new bird-like dino-mount, the Seikret. This (alas) replaces Monster Hunter Rise's awesome dog-like Canyne, serving as a new way to speed about the place.

The Seikret can automatically guide Hunters directly to their target if desired, and players are free to gather items from the environment, drink potions to recover their health, sharpen their blade, or switch between primary and secondary weapons ready for battle while in the saddle. The returning Slinger has also had a bit of an upgrade in Monster Hunter Wilds; as well as being able to launch different ammo types found around the map, it can gather items from a distance, and yank loose bits of scenery (rock, for instance) onto monsters' heads.

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Kunitsu-Gami: Path of the Goddess review - a heavenly blend of tactical action

Cleansing the land of an ancient evil, purging its demon spawn in a flurry of Japanese artistry, and watching new life spring forth as nature returns to peace and harmony… Nope, I'm not talking about the brilliant inkwash battles of Okami, but the demon-slaying kagura dances of Kunitsu-Gami: Path of the Goddess. It is, in fairness, a connection that Capcom has increasingly leaned into in the run-up to Kunitsu-Gami's release. If the shared themes and free Amaterasu and Waka costumes for its deuteragonists Soh and Yoshiro weren't a sign that, yes, this is likely as close as we're ever going to get to a pseudo-spiritual successor to Clover Studio's 2006 romp through Japanese folklore, then the option to substitute Kunitsu-Gami's musical score for remixed Okami tracks surely seals the deal.

But to say Kunitsu-Gami is simply a sheep in this particular white and red wolf's clothing would also be doing it a great disservice. For underneath all the Ammy nostalgia, this is a finely crafted action strategy game that has both the brains and brawn to stand on its own, marrying fast and visually hypnotic swordplay combos with the cerebral plotting of quick-witted tower defence. Of course, this being Capcom, these towers aren't static objects to slap down and hope for the best. They're fellow villagers you can move about the battlefield and assign different roles and classes to in order to help you combat the waves of yokai monsters that pour out of torii gate portals every time the sun goes down. As Soh, your goal is to protect and escort the priestess Yoshiro toward these torii gates so she can banish their corrupting influence for good, though with the risk of defeat ratcheting up the closer you get to victory, you'll need to do plenty of thinking on your feet to help win the day.

The expert pacing of Kunitsu-Gami is arguably what binds it altogether. Thanks to the inherent ticking clock of its day-night cycle (beautifully portrayed as a reflection of the sun arcing round a bowl of water), each individual level rarely exceeds 10-15 minutes in length. These bursts of concentrated action make your days feel tense and urgent as you make your preparations, but sharp and punchy when nightfall comes and you battle the menacing Seethe monsters. Combat isn't simply about living to see a new dawn either. With every Seethe defeated, you'll collect crystals that can be ploughed back into assigning your villagers new roles if you need to switch up your strategy, as well as carving a path for Yoshiro so she can shimmy up to the big torii gate at the end of level to perform her cleansing ritual.

Read more

New Monster Hunter Wilds Videos show the Greatsword and Focus Mode

Monster Hunter Wilds Greatsword

Capcom started releasing overview videos showing off the new features and returning weapons in Monster Hunter Wilds. The first two to drop include a look at how the Greatsword will play in this entry alongside a video on the new Focus Mode mechanic.

The Monster Hunter Wilds trailer about Focus Mode outlines its use as a precision tool for hunters looking to target the weak spots that emerge as you strike the same monster part repeatedly. It locks the player character onto the monster to make aiming and guarding easier. It also highlights weak spots and enables special Focus Strikes, which appear unique to different weapons.

You can see the video on Focus Mode here:

https://www.youtube.com/watch?v=_v3lnXyNFhI

While Focus Mode is an entirely new addition, the Greatsword is a returning weapon in Monster Hunter Wilds. The trailer goes over the traditional big, but slow, style of the sword that is able to knock monsters out of their attack animations if timed right. However, the video also shows an increased focus on guarding and a possible new counter attack, as well as how the special Focus Strike can target multiple weak spots with a lengthy slash.

You can watch the Monster Hunter Wilds Greatsword Overview video below:

https://www.youtube.com/watch?v=t2h3Uxj7nNg

In July 2024, Capcom and Urakita celebrated Monster Hunter's 20th anniversary by unveiling wooden tankards based on those seen in the game. In June 2024, Capcom released a new trailer for Wilds that featured a winding, snake-like monster called the Balahara.

Monster Hunter Wilds is expected to launch for PC, PS5, and Xbox Series X/S sometime in 2025.

The post New Monster Hunter Wilds Videos show the Greatsword and Focus Mode appeared first on Siliconera.

New Monster Hunter Wilds trailers give us an overview of Focus Mode, Basic Mechanics and the Great Sword

Capcom has released three new trailers for Monster Hunter Wilds that give us an overview of Focus Mode, Basic Mechanics and the Great Sword. These trailers can also give us a taste of the game’s graphics, powered by the RE Engine. So, let’s take a look at them. In Monster Hunter Wilds, hunters will have … Continue reading New Monster Hunter Wilds trailers give us an overview of Focus Mode, Basic Mechanics and the Great Sword

The post New Monster Hunter Wilds trailers give us an overview of Focus Mode, Basic Mechanics and the Great Sword appeared first on DSOGaming.

Capcom show off precise aiming, wound highlights, and focus mode in new Monster Hunter Wilds reveals

The monst! The monst are back! Whoo-hoo! We’re still a while off from the TBC 2025 release date of haute-couture-asaurus RPG Monster Hunter Wilds, and Capcom have finally graced us with some delicious Actual Details, following the previous cinematic trailers. These come in the form of three short videos uploaded today on the official Monster Hunter channel, detailing the basics, focus mode, and the great sword's moveset.

Read more

Capcom show off precise aiming, wound highlights, and focus mode in new Monster Hunter Wilds reveals

The monst! The monst are back! Whoo-hoo! We’re still a while off from the TBC 2025 release date of haute-couture-asaurus RPG Monster Hunter Wilds, and Capcom have finally graced us with some delicious Actual Details, following the previous cinematic trailers. These come in the form of three short videos uploaded today on the official Monster Hunter channel, detailing the basics, focus mode, and the great sword's moveset.

Read more

Kunitsu-Gami: Path of the Goddess review - a heavenly blend of tactical action

Cleansing the land of an ancient evil, purging its demon spawn in a flurry of Japanese artistry, and watching new life spring forth as nature returns to peace and harmony… Nope, I'm not talking about the brilliant inkwash battles of Okami, but the demon-slaying kagura dances of Kunitsu-Gami: Path of the Goddess. It is, in fairness, a connection that Capcom has increasingly leaned into in the run-up to Kunitsu-Gami's release. If the shared themes and free Amaterasu and Waka costumes for its deuteragonists Soh and Yoshiro weren't a sign that, yes, this is likely as close as we're ever going to get to a pseudo-spiritual successor to Clover Studio's 2006 romp through Japanese folklore, then the option to substitute Kunitsu-Gami's musical score for remixed Okami tracks surely seals the deal.

But to say Kunitsu-Gami is simply a sheep in this particular white and red wolf's clothing would also be doing it a great disservice. For underneath all the Ammy nostalgia, this is a finely crafted action strategy game that has both the brains and brawn to stand on its own, marrying fast and visually hypnotic swordplay combos with the cerebral plotting of quick-witted tower defence. Of course, this being Capcom, these towers aren't static objects to slap down and hope for the best. They're fellow villagers you can move about the battlefield and assign different roles and classes to in order to help you combat the waves of yokai monsters that pour out of torii gate portals every time the sun goes down. As Soh, your goal is to protect and escort the priestess Yoshiro toward these torii gates so she can banish their corrupting influence for good, though with the risk of defeat ratcheting up the closer you get to victory, you'll need to do plenty of thinking on your feet to help win the day.

The expert pacing of Kunitsu-Gami is arguably what binds it altogether. Thanks to the inherent ticking clock of its day-night cycle (beautifully portrayed as a reflection of the sun arcing round a bowl of water), each individual level rarely exceeds 10-15 minutes in length. These bursts of concentrated action make your days feel tense and urgent as you make your preparations, but sharp and punchy when nightfall comes and you battle the menacing Seethe monsters. Combat isn't simply about living to see a new dawn either. With every Seethe defeated, you'll collect crystals that can be ploughed back into assigning your villagers new roles if you need to switch up your strategy, as well as carving a path for Yoshiro so she can shimmy up to the big torii gate at the end of level to perform her cleansing ritual.

Read more

Resident Evil Village: Werewolves, Witches, and Winters’ Vengeance

Od: Petko

Title: Resident Evil Village
Type of Game: Survival Horror, First-Person Shooter
Developer: Capcom
Publisher: Capcom
Released: May 7, 2021
Platforms Available: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Mac, iOS
Platform Reviewed: PlayStation 5
Maturity: Mature 17+
Reading Time: 13 minutes

A New Nightmare Unfolds

The latest Resident Evil 8 (from the main numbered series), subtitled Village, is pretty simple this time around. It’s a story-driven action-adventure that takes what worked best from its famous predecessors. Still, it simultaneously tries to wrap it all up with brand-new ideas that, at first glance, seem like they don’t really belong in the franchise at all. The Louisiana home of the Baker family from episode seven has been replaced by a half-empty village somewhere in Europe. In its immediate vicinity, you’ll also find the Dimitrescu family castle, which in more ways than one evokes, for example, the Spencer mansion from the first episode. However, there are also other places, including mines, a factory, or a small area with a water dam. It’s definitely a unique setting for the series, although its originality won’t wow you. Instead, what strikes you is the atmosphere that each location exudes and the overall high quality of the workmanship instead of originality.

The Haunting European Landscape

In the half-empty village, you are not chased by hordes of undead but by werewolves, witches, and other monsters. There are, at best, a few dozen of them, but moments of silence will occur frequently, and you will never know when the subsequent shootout and fight for life will begin. It makes you feel like you’re being watched the whole time, and you often feel the urge to look behind you. Add to that the fact that the main story revolves primarily around the protagonist’s family, so on paper, it’s something that previous installments never really tried to do, and you’re either in for a total bummer that will put off regular fans… Or something that will take Resident Evil as we know it one step further. The developers have taken an ambitious project on their shoulders that could be described as a considerable risk. But in this case, one thing is true – risk is profit.

Ethan’s Quest: More Than Just Family

I’ll mention at the outset that I won’t talk much about the story here. Not because it’s bad or not in the game, but on the contrary. There are a lot of cutscenes, as well as dialogue and story moments where you find out what’s going on, why the inhabitants are becoming werewolves, why your missing daughter is of such interest, and who Mother Miranda and her children are that the locals so blindly worship. But these are all things that are good to know as little about as possible. Likewise, the role played in the game by the fan-familiar Chris Redfield, one of the series’ consistently positive characters, is put in a villainous role from the start of the game. Or how the entire eighth installment actually fits into the more expansive Resident Evil universe. Because yes, it does fit, if only a little. Without proper context, there’s simply no point in explaining anything at all, so you’ll have to make do with the fact that the protagonist, Ethan Winters, is trying to find his daughter. It was the search for his daughter that I found the least interesting part of the story. While it was the main driver for Ethan, I was much more interested in figuring out what actually happened here, why everything is so disturbing, and why Chris Redfield went through yet another redesign.

One particular thing I’ll dwell on, though, is the aforementioned Ethan Winters. Personally, I found him to be a really uninteresting protagonist in the previous episode. Although he mostly appears to have some emotion in the case of the Village, it’s still a relatively weak aspect of the story, unfortunately. It often felt like the developers just didn’t know whether to make him a fully-fledged character or leave him empty enough for anyone to take to. At times, he simply baffles you with his planked reactions, while at other times, you feel that if the writers had gone a little further, he could have been a really interesting character. This way, though, you mostly hear an emotional monologue about his daughter, which is soon replaced with a bad and indifferently delivered line after some major personal injury.

Blending the Best of Resident Evil

What I can easily and mostly positively talk about, however, is the gameplay itself. After a couple of hours, it left me with one main thought, which I kept repeating to myself while playing… It’s as if the developers found the perfect way to combine the first episode and blend the fourth and fifth with the seventh. What does that mean in practice? You’ll spend one part of it in Dimitrescu Castle, which, as mentioned, is reminiscent of Spencer’s mansion from the first episode. From the fourth installment, the game again takes relatively fast-paced locations linked together by some uniform characteristics, with a greater emphasis on just the occult and unknown mutations. From the seventh volume, you will, of course, find the first-person view and somewhat of a story-telling style, while it is from the fifth volume that the overall pace and momentum is most apparent, where you often don’t feel like you can or rather want to, stop. The pacing, in particular, is really well done. You won’t spend so much time in the slower parts that you get bored, and at the same time, the action passages never suck all the energy out of you once you start to feel like one option or another is taking too long, the game comes back with something completely new.

This, including combining elements from the older installments, is something Capcom has managed to balance really well, and I think all fans of the series, no matter what their favorite installment, will be happy, just as I’m sure complete newcomers will be delighted.

Action-Packed Survival Horror

In any case, if we focus purely on the differences between this and the seventh episode, as they are directly related, there are several. Especially the fact that the eighth episode is much more action-packed. Rather than a survival game where you have to choose well when to attack and when not to, there are directly designed action sections where a pack of enemies or a stronger opponent can charge at you. Often, you’ll have the choice to simply run on through or fight them.
Given that you’ll have a slightly more expanded arsenal of weapons on hand than in the last installment and just enough ammo, you’ll feel like the choice to deal with each opponent isn’t a bad one either. Ammo-making materials are mostly plentiful but not overly so, and if you happen to “manage” to be out of ammo, there are other options. For example, Duke the Merchant will gladly sell you some ammo for some cash. You can also find first aid kits, manufacturing recipes, weapon accessories, or the possibility to directly upgrade a weapon for more power, faster shooting, or magazine capacity. You can also sell him a number of rare items that can be found hidden in the world, be it gems or special skulls, as well as cook a meal with him later in the game using specific ingredients to permanently upgrade some of your character’s stats. Yes, there’s even some form of animal hunting. So it’s worth exploring the various locations you get to thoroughly. But if you don’t want to, you don’t really have to. The most important treasures, such as new weapons or costly rare items, are marked on the map after a while, and even then, you don’t have to take them into account to finish the game.

Resident Evil Village really tries hard to make sure that just about any gameplay style you choose is a good one. You can use brute force, aim for the enemy’s head with your skills, or try to think a bit. Maybe you can use a good shot to expose a weak spot or shoot the enemy’s weapon out of their hand. You can try to cleverly herd them into one place and throw a grenade at them, shoot them down from a distance, or guide them to where you’ve laid a landmine. All of these options are at your fingertips, and it’s really up to you what you reach for at any given moment.

The Art of Exploration and Puzzles

But, of course, this game isn’t just about shooting. The exploration of the environment that I mentioned and also the puzzles are another vital part. In the case of exploration, there are very few things to complain about. The whole map will surprise you with its size and openness, and you’ll often find yourself returning to places you’ve visited as you unlock another path or search for another abandoned house. Sometimes, you may find a completely off-the-beaten-track area that may hold some interesting treasure, but it may be just as dangerous that you may prefer to walk away from again. And sometimes, as you progress through the main story and explore the site content, you’ll encounter just the puzzles. Like the rest of the game, I’d describe these as a bit of a mix of the previous few episodes. Sure, they’re there, varied, unique, and often so utterly nonsensical that you wonder why someone thought up and built it in the first place, but at the same time, they’re not difficult or significantly profound. In other words, you’re unlikely to get stuck on any of them. Still, I appreciate their variety. There are even some environmental ones.

Audiovisual Mastery in Terror

So Resident Evil Village does a lot very well, and I believe veterans of the series will recognize most of these elements very well. However, the audiovisual design also plays a big part in their enjoyment. The sounds, in particular, are something I’d like to single out. I’m not entirely sure if it’s just me. Still, throughout the entire playthrough, I felt like the developers weren’t at all afraid to “attack” us with deafening sounds out of nowhere. Which only added to the atmosphere and instant adrenaline rush. Still, there were several moments when just dull background noises, some screeching behind you, or a noise in the distance were enough to draw you into the game nonstop. It’s hard to describe, but the fact that I was able to perceive and enjoy the sounds like that is quite a feat.

Graphically, the game has nothing to be ashamed of. Yes, there are some things that bring it down a bit. The occasional places where you’ll run into edges a lot, the occasional worse textures, or the odd vegetation here and there are probably the most obvious, but it’s still hard not to enjoy watching this title. The lightwork is excellent, and the color palette is pretty much perfect. More than once, I was downright amazed by the sight of new environments.

Balancing Nostalgia and Innovation

It’s tough to find fault with Resident Evil Village. It’s a sequel that has combined the best of the previous installments with new ideas that simply work. Some may be bothered by the fact that the game isn’t all that scary or horror-y in the finale, primarily relying on the adrenaline sections, the parts where you don’t know what to expect, and the visuals rather than how well you can navigate the space and manage your inventory. But you’ll often be on your guard anyway. I personally didn’t mind this at all, though, and happily played through the average eight-hour campaign in one go.

Beyond the Campaign: Mercenaries Mode

And if eight hours doesn’t seem like enough, you can certainly take advantage of unlocking the harder difficulty, the special arcade mode Mercenaries, after you’ve finished the game, in which you try to shoot waves of enemies or complete a series of challenging trophies. Can you finish the game in under three hours or using just four or fewer healing items? You can find out for yourself…

Leaving Excellent RE Village

For the verdict, it’s enough to say that this one was really good. The game earns a high rating and recommendation thanks to a lot of good decisions, even for players who have no experience with the series. They may miss some of the smaller connections, but otherwise, this is a title that can easily be enjoyed on its own. And you don’t have to worry about this volume straying too far from the series’ themes as a whole. There’s more to the werewolves and witches than meets the eye.

Where to Buy Resident Evil Village

Steam (PC): Available for $59.99. You can purchase it directly from Steam.

Xbox Store (Xbox One, Xbox Series X/S): Available for $59.99. Check it out on the Xbox Store.

PlayStation Store (PS4, PS5): Available for $39.99 (currently on discount for $15.99). You can find it on the PlayStation Store.

Nintendo Shop (Cloud Version): Available for $39.99. Purchase it from the Nintendo Shop.

App Store (iOS): Available for free with in-app purchases. Download it from the App Store.

Official Page: Visit the official Resident Evil Village page for more information.

Subreddit: Join the discussion on the Resident Evil Subreddit.

The post Resident Evil Village: Werewolves, Witches, and Winters’ Vengeance appeared first on WePlayGames.net: Home for Top Gamers.

Resident Evil 7: Biohazard – A Terrifying Return to Survival Horror Roots

Od: Petko

Title: Resident Evil 7: Biohazard
Type of Game: Survival Horror, First-Person Shooter
Developer: Capcom
Publisher: Capcom
Released: January 24, 2017
Platforms Available: PC, PlayStation 4, Xbox One, Nintendo Switch (Cloud Version), PlayStation 5, Xbox Series X/S, iOS
Platform Reviewed: PlayStation 4
Maturity: Mature 17+
Reading Time: 11 minutes

The Rebirth of Fear

All gamers are very familiar with Resident Evil, so there’s no need to bring up the fact that the seventh installment is the first in the main series to use a first-person camera view. Some fans may not buy it, but I think most will come to their senses once they get a taste of the game. We’ve complained for years that Resident Evil 5 and 6, as well as both installments of Revelations, are no horror. Now we have one right out of the textbook
Despite the change in perspective, Resident Evil 7: Biohazard is a true return to the series’ roots. Rotten roots that have been hit by an infection in the ground and turned into something terrifying.
The name of the game was not chosen by accident. Resident Evil refers to evil taking up residence in a remote mansion, as it did in the first installment. Biohazard, as the series is called in Japan, refers to mutations linked to the leakage of a dangerous substance. Both of these are encountered in abundance in the seventh installment.

Welcome to the Baker Family

The story is set in the American South in Louisiana. The protagonist, Ethan Winters, arrives in the fictional town of Dulvey, where he hopes to find his wife, Mia. She disappeared three years ago and has been declared dead. But now Ethan has heard from her. So the desperate husband sets out on a journey to find answers about what happened to his wife and whether she is really still alive.
In the opening scene, the player finds themselves on their way to a remote mansion that, while it doesn’t look or feel like the one from the first Resident Evil, houses the same level of fear. Except that the dilapidated house, from whose surroundings strange disappearances have been reported, is not uninhabited. It’s inhabited by the oddball Baker family, who are no match for the cannibalistic Sawyer family from the Texas Chainsaw Massacre film series. The game clearly takes inspiration from the latter. Know that the Bakers are true perverts who will give you the creeps. Jack is the head of the family, in charge of everything. He doesn’t like it when someone makes a circus out of his home, and he can take care of the order in his house. He’s not worried about losing his head. His wife Marguerite doesn’t have all five together either. Plus, she’s been infected with insects, so she harbors a nest full of annoying little friends. Their son Lucas is the family’s black sheep, which is saying something by her standards. He uses his wits to kill. He likes to play, so he sets his victims up with traps, pitfalls and puzzles that, if solved incorrectly, can end in death.

Monsters and Mayhem

As enemies go, the Bakers are great. Plus, they’re shrouded in mystery. It’s clear they’ve been infected with a virus, but why and how, you don’t know. And you want to find out at any cost. Know that you’ll have a lot of fun with the Bakers, who, for reasons as yet unknown, care so much about strong family values. I mean, horror… But it wouldn’t be Resident Evil if it didn’t have rank monsters grinding their teeth, claws or tentacles at you. Here, the Bakers act as adversaries that you must first avoid in sneaky passages before confronting them as bosses. Dale’s monsters, which will charge at you for execution, are called Molded here. In the Resident Evil series, we first had zombies, then ungodly creatures called Ganado controlled by Plague parasites, and other variations on bio-threats. Now we’ve got an infected family of madmen that aren’t so much to be scared of, but you’ll definitely still have your fun with them. You’ll face a basic version that will want to tear you apart and eat you at the same time. You’ll also have Molded at your throat with a giant spike on his hand, kind of like a baby Tyrant.
The slimy monsters moving on all fours are nimble, fast, dangerous, but they’ll quickly go back to hell after two bullets to the head. The heaviest of the heavies are the fatties, who are very slow, but again, damn tough and attack by vomiting. Not to mention the basement, where such atrocities will be lurking around every corner…

Survival Horror Reborn

The main character doesn’t have much room to express himself compared to the other characters. But he’s a civilian like everyone else. He is not a member of a special combat team or a police officer, as in the earlier episodes. He’s a scared guy in the middle of a nightmare. But he’s not defenseless.
He’s given an axe, a chainsaw, a pistol, a shotgun, a machine gun and a homemade flamethrower. But this is not doom. The Seventh Resident seriously returns to horror, and while it offers combat, the battles play more of a secondary role. The game is survival-based, a true survival horror with all the trimmings. You’ll collect old familiar green herbs and mix them with chemicals to get the cures. You’ll take pills that will grant you enhanced vision, allowing you to see hidden objects for a limited amount of time. There are traditional crates where you store unneeded items, only to find that you just need them and have to return. Storage is also stylish. Now you don’t need a typewriter, now you just need an old MC player. Resident Evil 7: Biohazard does an excellent job of showing off what we know from the earliest installments.

A New Perspective on Terror

This year, by the way, it’s slowly but surely 30 years since the first installment of the Resident Evil horror saga came out on PlayStation. The world of video games has changed because of it, and the franchise itself has changed over the years. The most obvious change with this installment is, as previously mentioned, the first-person camera view, which has undoubtedly had its consequences. The game is even more terrifying from the point of view of your own eyes. One looks around and waits for something to jump out at them again. And when you least expect it, it happens, and that’s when the shocks happen. The game is incredibly scary in its own right. It has an atmosphere thicker than the smog over Asian cities, and the jumpscares are absolutely heart-pounding. Playing the game at night is about health. Unfortunately for you, the atmosphere will get even thicker as you progress through the game, the tension and fear will take on extra dimensions by the end of the game. That’s where the seventh Resident Evil is going a little overboard. While the action in the mansion and adjacent houses is terrifying, once the game moves to the wrecked ship the game turns into your living nightmare, but I won’t reveal more.

Puzzles and VHS Tapes

The game takes a lot from the original episodes, thankfully it’s also about puzzles. You’ll actually be puzzling over those the entire time you’re playing. They are absolutely typical of the series. You’ll be piecing together relics, collecting keys, looking at them from all sides. Puzzles are an integral part of the entire game and you’ll come across them at every turn. And while they’re not too challenging and we didn’t encounter any hitches, they’ll still give you a hard time. That’s something everyone should appreciate. The change of perspective is not the only new gameplay element, by the way. The seventh Resident Evil brings a very original element in the form of videotapes. You can play the found VHS in any cassette player to unravel the mystery of the past. In an instant, you’ll find yourself in the shoes of another character who has encountered the Bakers or another horror. You’ll discover how to solve puzzles. In fact, you will eventually be confronted with the pitfalls of other undead yourself. So you’ll know how to deal with them. At the same time, you will witness what triggers which mechanism, so you can avoid traps or outright death. The VHS playback is a very original and imaginative element that draws you into the plot. Resident Evil 7: Biohazard, by the way, stays caught up in terms of storytelling, revealing everything gradually until the very end and the big surprise. The game’s lifespan is not very long, but at the same time it doesn’t offend. I finished it in 8 to 9 hours on my first attempt, which is a decent time for the series.

Visual and Audio Experience

Now a little bit shorter on the visuals of the game, which in my opinion are a bit contradictory. The fact that the game looks relatively bad on PS VR which the game also came out on I understand. But why the textures are exaggerated and many objects are extremely jagged when played on a classic TV in a dark environment, I really don’t understand. The character models are good, but the environments don’t have much going for them. The graphics don’t offend, but they’re not very good either. We have to admit that, although I really like Resident Evil 7: Biohazard as a game.

The sounds, on the other hand, are properly dark and immersive. It’s a real return to the horror and the roots of the saga. I really appreciate Capcom for not standing still within the main series and bringing new and fresh ideas. At the same time, they’re not afraid to take risks, even though they know that a lot of fans will complain about the change in gameplay style. 7 years ago, he succeeded again. Resident Evil changed its face again and is as scary as it has been in a long time for the franchise which later took Resident Evil one step further: Village which you can also look forward to a review from us soon.

The Mobile Gaming Dilemma

Regarding the mobile gaming landscape, Resident Evil 7 presents an interesting case. While the franchise has had success with mobile ports and spin-offs in the past, bringing a full-fledged mainline entry to smartphones is a challenging endeavor. The game’s intense graphics, immersive atmosphere, and complex controls don’t naturally lend themselves to mobile play. Despite this, Capcom attempted to bring Resident Evil 7 to iOS devices. However, recent reports on RE7 suggest that this venture has not been successful, with sales figures reportedly falling well below expectations – fewer than 2,000 units sold. This underwhelming performance raises questions about the viability of porting such graphically intensive and mechanically complex games to mobile platforms, even for established franchises like Resident Evil. While mobile gaming continues to grow, it seems that some experiences are still best suited for consoles and PCs, where they can be enjoyed as originally intended.

Last Words on RE7

Resident Evil 7: Biohazard may seem at first glance to have little in common with the original installments, but the opposite is true. It’s all about the conceptual approach to horror and gameplay in general. However, you’ll also come across moments created specifically for fans. For example, you’ll discover an image referencing a well-known location, nostalgic sounds will be heard when entering the code to a door, and you’ll even be faced with an identical puzzle to the one you solved in the first Resident Evil. And maybe even a familiar character will appear. This is, in short, a game for fans of the franchise as it should be, though not for all of them. After the sixth installment of the main series and a pair of games with the subtitle Revelations, the seventh installment is a clear shot in the dark.

Where to Buy Resident Evil 7: Biohazard

Steam (PC): Available for $19.99. You can purchase it directly from Steam.

Xbox Store (Xbox One, Xbox Series X/S): Available for $19.99 (now on discount for $7.99). Check it out on the Xbox Store.

PlayStation Store (PS4, PS5): Available for $19.99(now on discount for $7.99). You can find it on the PlayStation Store.

Nintendo Shop (Switch Cloud Version): Available for $39.99.purchase it from the Nintendo Shop.

App Store (iOS, Mac): Available for free with in-app purchases. Download it from the App Store.

Subreddit: Join the discussion on the Resident Evil Subreddit.

Resident Evil 7: Biohazard Molded monsters around every corner
Resident Evil 7: Biohazard Molded monsters around every corner

The post Resident Evil 7: Biohazard – A Terrifying Return to Survival Horror Roots appeared first on WePlayGames.net: Home for Top Gamers.

Kunitsu-Gami: Path Of The Goddess review: a totally fine take on tower defence

Capcom's turned back the clock with Kunitsu-Gami: Path Of The Goddess, bringing to us an action RPG tower defence hybrid that's very 2000s and very welcome in this age of open world, live service-ness. And for some, it'll deliver what's needed: a fairly good time. A time marked by a loop that does hack 'n slash, management, and a dash of base repairs to an average degree. For me, though, and possibly many others, I simply don't think this mix ever truly captures what makes even the simplest of tower defence games so captivating.

Read more

Kunitsu-Gami: Path Of The Goddess review: a totally fine take on tower defence

Od: Ed Thorn

Capcom's turned back the clock with Kunitsu-Gami: Path Of The Goddess, bringing to us an action RPG tower defence hybrid that's very 2000s and very welcome in this age of open world, live service-ness. And for some, it'll deliver what's needed: a fairly good time. A time marked by a loop that does hack 'n slash, management, and a dash of base repairs to an average degree. For me, though, and possibly many others, I simply don't think this mix ever truly captures what makes even the simplest of tower defence games so captivating.

Read more

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