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Princess Maker 2 Regeneration launched on PS4 & PS5 today! (Press Release)

Princess Maker 2 Regeneration launched on PS4 & PS5 today! (Press Release)

August 8, 2024 – To commemorate the launch of Princess Maker 2 Regeneration on PS4 and PS5 today, a launch trailer has been released.

Join us on a journey as we witness a daughter's growth, shaped by the choices you make as her father. While you'll guide her path with study schedules and part-time jobs, it's the unexpected encounters that will truly define her.

About “Princess Maker 2”

“Princess Maker 2” is a childrearing simulation game in which the player experiences being the father to a daughter granted to them by the stars.

They raise the girl for eight years, from ages ten to eighteen. Your daughter grows up to be an adult through various experiences in the game. The girl’s dream is to become a princess, but a wide variety of opportunities await depending on how you raise her. What kind of dream will you make come true for this girl?

Redrawing the graphics

This title is based on “Princess Maker 2: Refine,” released in 2004. Especially important graphics were redrawn by Takami Akai in a style similar to the PC-98 version. The graphics are drawn in high resolution befitting modern game systems, with a commitment to quality in the details.

Addition of an opening animation

An opening animation by Yonago Gainax has been added to the game. The animation, drawn by a team led by Takami Akai, envisions the future the player will have as the “father” with their “daughter”.

Knowing how your daughter is doing is the first step in raising her

This title is a social simulation, so it is very important to always be aware of your daughter's status and use this to raise her.

In “Regeneration”, parameters for assessing your daughter's status are always available, so you can check on her at a glance. Check what you should do for your daughter’s future, and raise her carefully.

Message from Takami Akai

I am deeply grateful to see that “Princess Maker 2”, which came out 30 years ago, is still so beloved by so many fans that we can release a new version. This time I was finally able to redo the graphics, which I had always wanted to do. Please enjoy the newly redrawn vacations and endings.

About Takami Akai

Born 1961. While still enrolled at Osaka University of Arts, he made his debut with the DAICON III Opening Animation. As one of the founding members of GAINAX Co., Ltd., he has worked on anime and tokusatsu shows, as well as games and events. His most noteworthy works include the "Princess Maker" series, Gurren Lagann, and Dai Tokusatsu Negiman.

  • Release Date: July 11, 2024 (Nintendo Switch, Steam)
  • August 8, 2024(PS5, PS4)
  • Platforms: Nintendo Switch, PS5, PS4, Steam
  • Languages: English, Japanese, Korean, Chinese (Trad/ Simpl)
  • About Bliss Brain

Bliss Brain Corporation is a Japanese game publisher. Bliss Brain revives high quality games for the modern day and distributes them to the world in downloadable format. Currently, they offer "Princess Maker 2 Refine", "Princess Maker ~Faery Tales Come True~", and "Princess Maker 5" for download on Steam. "Wonder Boy Collection" (not yet released in Japan) will be released for the first time on PS4 and Nintendo Switch. Bliss Brain plans to release more new games in the future.

For details, visit https://blissbrain.co.jp.

About Yonago GAINAX

Takami Akai started this entertainment company in 2014, in his hometown of Yonago City, Tottori Prefecture. It does business based on the theme of contributing to the local community. With a small team of just 10 members, it works on unique jobs, including anime, games, and events.

For details, visit https://yonago-gainax.co.jp/.

The Latest Sims 4 Expansion Pack, Pastel Pop, Will Be Published This Month, And It Has Been Announced That The Sims Team Collaborated With The Renowned Content Designer Plumbella On It

Od: Tom Lee
Plumbella, a well-known Sims content maker, announced their latest KitKat for Sims 4, Pastel Pop. Pastel Pop was one of two rumored future Sims 4 Kits that leaked earlier this week; however, neither KitKatThe Sims team had confirmed KitKit until today. Plumbella, as Jesse McNamara, has over 700,000 YouTube followers and is widely recognized as […]

Real Estate Simulator, Buying And Selling A Tent In The Slums » Kabalyero

In this video, it was my first time playing Real Estate Simulator. I bought a sleeping bag, went to the slums, bought a tent, decorated the tent with a sleeping back, went back to the office, listed the tent for sale in the computer, sold the tent and made some money from the sale.

From Sleeping Bag to Cozy Haven

(A Short Fictional Story)

In my inaugural venture into the realm of **Real Estate Simulator**, I embarked on a modest yet intriguing journey. Armed with naivety and a touch of entrepreneurial spirit, I navigated the digital landscape, eager to transform virtual pixels into tangible profits.

The first step was simple: **acquire a sleeping bag**. It seemed an odd choice for a budding real estate tycoon, but I envisioned it as my humble seed capital. With my newly acquired asset in tow, I ventured into the virtual slums. The air was thick with pixelated grime, and the flickering streetlights cast eerie shadows on the cracked pavement.

In the heart of this simulated urban decay, I stumbled upon a vendor peddling tents. The sagging canvas flaps beckoned to me, promising shelter and opportunity. Without hesitation, I exchanged my sleeping bag for a tent. It was a rudimentary structure, but I saw potential. After all, every skyscraper begins with a foundation, and my tent was my cornerstone.

Back at the virtual office, I set to work. The tent needed a makeover – a touch of aesthetic finesse to attract discerning buyers. I adorned its fabric walls with the same sleeping bag I had traded earlier. The vibrant hues clashed with the drab surroundings, but I believed in the power of contrast. My makeshift interior design skills were put to the test as I arranged the sleeping bag in an inviting manner. Perhaps it was avant-garde; perhaps it was madness. Either way, my tent now boasted a unique selling point: a cozy, mismatched interior.

With my tent transformed, I approached the digital marketplace. The computer screen flickered, revealing an interface reminiscent of stock exchanges. I listed my tent for sale, crafting a persuasive description: "Quaint abode, ideal for minimalist living. Sleeps one (or two if you're cozy). Prime location near pixelated dumpsters."

Days passed, and my inbox remained barren. Doubt crept in – had I misjudged the market? Were virtual homebuyers unimpressed by my sleeping bag aesthetic? But then, a notification: **"Tent Sold!"** The thrill of success surged through my veins. Someone out there appreciated my unconventional approach to real estate.

The transaction was seamless. The buyer, an avatar named **"PixelPioneer,"** wired me virtual currency. I watched the tent vanish from my inventory, leaving behind a sense of accomplishment. The profits weren't astronomical, but they were mine. I had monetized a sleeping bag, transformed a tent, and navigated the intricacies of virtual property sales.

As I reflected on my inaugural venture, I realized that Real Estate Simulator was more than a game. It was a microcosm of entrepreneurship – a sandbox where creativity collided with commerce. My humble tent had become a canvas for innovation, and my sleeping bag, an unexpected asset. In this pixelated world, I learned that success wasn't always about grandiose skyscrapers; sometimes, it was about turning a humble tent into a cozy haven.

And so, with newfound wisdom, I ventured forth. The slums awaited, ripe with untapped potential. Perhaps next time, I'd trade a cardboard box for a duplex or negotiate with a pixelated squirrel for a treehouse. The possibilities were endless, and my entrepreneurial spirit burned brighter than ever.

In the end, Real Estate Simulator wasn't just about profits; it was about imagination, resourcefulness, and the thrill of turning virtual dreams into reality – one tent at a time.

Hello fellow gamers! I'm here playing and livestreaming Real Estate Simulator. Ready to transform from Broke to Rich while forging your real estate empire? Start small, strategize for tycoon status. Engage with diverse NPC clients, oversee properties from affordable to luxurious, and conquer challenges. Ready to dominate the real estate world? (ProtonVPN » https://go.getproton.me/SHtQ)

For comments, questions or reactions then please post them in the comments section below. Also, please like the video, share the video, follow the channel and enable notifications.

Thank you for watching!

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PC Specs

• CPU » AMD Ryzen 5 3400G
• GPU » NVIDIA GeForce GTX 1050
• RAM » 16 GB Generic Memory

FTC Disclosure: This post or video contains affiliate links, which means I may receive a commission for purchases made through my links.

Disclosure: I received a free review copy of this product from https://www.keymailer.co

#realestatesimulator #real_estate_simulator #keymailer

Real Estate Simulator, Buying And Selling A Tent In The Slums » Kabalyero

Cities: Skylines 2 team apologizes, makes DLC free and promises a fan summit

A beach house alone on a large land plot

Enlarge / Like the Beach Properties DLC itself, this property looks a bit unfinished and in need of some focus. (credit: Paradox Interactive)

Perhaps the first clue that something was not quite right about Beach Properties, the first $10 DLC "expansion" for the already off-kilter city-building sim Cities: Skylines 2, was that it did not contain a real beach house, which one might consider a key beach property. The oversight seemed indicative of a content pack that lacked for content.

C:S2's developers and publisher now agree and have published a letter to Cities fans, in which they offer apologies, updates, and refunds. Beach Properties is now a free add-on, individual buyers will be refunded (with details at a FAQ page), and Ultimate Edition owners will receive additional Creator Packs and Radio Stations, since partial refunds are tricky across different game stores.

"We thought we could make up for the shortcomings of the game in a timeframe that was unrealistic, and rushed out a DLC that should not have been published in its current form. For all this, we are truly sorry," reads the letter, signed by the CEOs of developer Colossal Order and publisher Paradox Interactive. "When we’ve made statements like this one before, it’s included a pledge to keep making improvements, and while we are working on these updates, they haven’t happened at a speed or magnitude that is acceptable, and it pains us that we've now lost the trust of many of you. We want to do better."

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