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Harris Joins the FTC's Food Fight Against Kroger-Albertsons Merger

dreamstime_xxl_102716177 | ID 102716177 © Ken Wolter | Dreamstime.com

Amid all the competing headlines of the 2024 election, there may be no more bread-and-butter issue—literally—than how much Americans are paying to put food on their tables. The GOP is gearing up to attack the Biden-Harris administration for escalating grocery store bills, while presumptive Democratic nominee Kamala Harris has now responded with her own plan to fight higher food prices. 

One of the hottest items in this political food fight is unquestionably the ongoing litigation from the Federal Trade Commission (FTC) attempting to block the Kroger-Albertsons grocery store merger. A host of Democratic lawmakers recently joined the legal fight, arguing that any potential merger would raise prices, increase food deserts, and disproportionately hurt unionized labor. As part of her new food price plan, Harris included a call for aggressive antitrust crackdowns in the food and grocery industry, mentioning the Kroger-Albertsons merger by name in her speech this week.

None of the arguments against the merger make much sense on the merits, but the FTC—and the Democratic Party writ large—are stacking the legal deck to achieve a predetermined outcome that conveniently aligns with their policy priorities.

The saga started back in October 2022, when The Kroger Company and Albertsons Companies Inc. (the parent company for popular grocery chains like Safeway and Acme, among others) announced their plans for a $24.6 billion merger. The FTC promptly launched a 16-month investigation, culminating in a lawsuit in federal court to block the proposed merger.

Kroger is the fourth-largest grocery store chain in America—behind Walmart, Amazon, and Costco—and Albertsons is the fifth-largest. Once merged, the combined company would rise to third on the list. On the surface, this may seem to provide some support for the FTC's position, but American shoppers would be wise to read the fine print.  

In truth, if the deal were to proceed, a merged version of Kroger and Albertsons would still only make up 9 percent of overall grocery sales. To put this in further perspective, consider that Walmart—the nation's largest grocery provider—would continue to operate more stores (including its Sam's Club outlets) than a Kroger-Albertson combo and maintain grocery revenue that is more than twice that of the merged company. 

One could easily argue, in other words, that far from being a monopoly, a Kroger-Albertsons joint venture would be the best hedge against potential monopolies forming among the even-more-dominant firms above it on the grocery store food chain. But incredibly, the FTC pretends that two of those larger companies don't exist in the marketplace at all simply by working with their own definitions.

The FTC contends that only local brick-and-mortar supermarkets (what one might think of as a "traditional" grocery store) and hypermarkets (such as Walmart or Target, which sell groceries alongside other goods) count in the market for groceries. This narrow definition completely circumvents wholesale-club stores (such as Costco) and e-commerce companies that sell groceries (such as Amazon). 

Given that Amazon and Costco just happen to be the second- and third-largest grocery retailers in the United States, the agency is blatantly gerrymandering the definition of the marketplace. The agency's longstanding position is that the only relevant market is stores where consumers can buy all or nearly all of their weekly groceries, which begs the question: Has anyone at the FTC stepped foot inside a Costco recently? Many Americans use club stores like Costco and BJ's Wholesale Club as their primary grocery stores, with around 15 percent of Americans ages 18–34 reporting that they do most of their grocery shopping at Costco.  

Pretending that the internet doesn't exist makes even less sense. As the International Center for Law and Economics notes, 25 years ago a mere 10,000 households took part in online shopping, whereas today 12.5 percent of consumers (or over 16 million people) purchase their groceries "mostly or exclusively" online. Amazon is also preparing to make its own big push into brick-and-mortar grocery retailing as well, with CEO Andy Jassy saying last year that the company must "find a mass grocery format that we believe is worth expanding broadly."

Beyond the FTC's tortured marketplace definitions, its arguments for the alleged harms of a conjoined Kroger-Albertsons are equal parts unconvincing and outdated. In its complaint, the agency points to escalating grocery prices in recent years, and Harris echoed this by stating that she would enact a "ban on price gouging on food and groceries" by directing the FTC to impose "harsh penalties" on grocers. She also pledged to continue aggressive antitrust enforcement in the food sector, going so far as to highlight the Kroger-Albertsons merger as an example of the type of deal that could increase prices. However, as many commentators have pointed out, food price increases likely have more to do with inflation than any lack of competition in grocery markets.

In addition to the consumer price harms the FTC alleges, over half of the agency's legal complaint focuses on the alleged harm the proposed merger would cause to the unionized workers at Kroger and Albertsons. Both companies are heavily unionized—in contrast to Walmart and Amazon—and the agency claims that a combined company would have more leverage over unions given that the unions would no longer be able to play one company off against the other as a negotiating tactic. This glosses over the fact that the demand for labor is particularly competitive in the retail sector broadly, and workers could easily just jump ship to a different employer in the face of any exploitative terms pushed by the merged firm.

A final concern highlighted by some Democratic lawmakers is that a merged company could result in more store closures that lead to geographical areas within which there are few or no grocery options. Once again, this ignores the rise of club stores like Costco and online/home delivery grocery options. These alternatives reduce the plausible areas within which such food deserts can take hold, showing once again a poor understanding of the modern grocery marketplace.

Despite the many dubious underpinnings of the FTC's challenge, it fits with the Biden administration's aggressive antitrust emphasis over the past four years. While some observers were holding out hope that a Harris administration might curtail overzealous antitrust enforcement, her new food price agenda has poured cold water all over that (already wishful) thinking.

The post Harris Joins the FTC's Food Fight Against Kroger-Albertsons Merger appeared first on Reason.com.

Preview: Ama’s Lullaby (PC – Steam) ~ Hacking The Point-And-Click Genre

Od: NekoJonez

Itch.ioSteam

Back in 2017, a developer from France contacted me about their new point-and-click sci-fi game in the works called Ama’s Lullaby. But, it’s more than a point-and-click game, it’s also a hacking game. Now, this developer works on this game in his free time after his day job and with a small budget. Sometimes these passion projects die due to lack of time, money, motivation and/or just interest. But it looks like Ama’s Lullaby isn’t going to be one of those projects. Earlier this year, a demo of the game got released. Now, I asked the developer if he was interested in streaming this demo with us, and he did. Here is a link to part 1 & part 2. Sadly, due to overheating of Klamath’s computer, it had to be cut into two parts and the ending was quite abrupt. Now, this stream is almost a month ago, and I still wanted to write an article about this game. So, what do I think of the demo? Am I still as impressed when I saw it during the livestream, or is my opinion going to change when I’m not back seating and playing it myself? Let’s find out in this article.

Hacking The Point-And-Click Genre

The story of this demo is quite simple. Ama enters the police station and gets new tasks to aid the space colony she is in. Overall, the story is told more naturally compared to other games. Mostly, we get an opening where the main story of the game is teased, but not in this game. During interactions with the others, we get little glimpses into the world and story. Now, this is a tricky thing to pull off, since either you have to force the player to interact with everybody or risk that some players miss potentially important information. On the other hand, info dumping on the player isn’t always the best solution.

Now, in this space colony, there is an AI that makes a lot of decisions. It turns out that Ama and her dad have created that AI and the software to interact with it. She is one of the ambassadors of the human race. But it doesn’t take too long before strange things start to happen, and you notice that not everything is what you think it is.

The dialogues in this game appear above the character’s their head. When it’s cursive, you know it’s a thought. Not only that, you have simple sound effects that appear to put some additional power to the dialogues and to quickly differentiate between thoughts and spoken dialogues. Currently, there are plans to fully voice act this game, but if those plans fall through, I’d recommend to the developer to have different sound effects for the dialogues for different emotions.

Now, the game cold opens with an old school terminal as a main menu. This might be a bit jarring for new players who aren’t used to working with the command line. Personally, as somebody who knows how a command line works, I really love this touch. Since, this interface is also present in a lot of puzzles in the game. It fits the atmosphere and style of the game as a glove. To be honest, I think that with some minor polishing, it would be perfect.

There are a few things I would change. First, I’d get rid of the case-sensitive commands. The main reason is that a lot of people have the default keybinding for the Steam overlay with is… Shift+Tab. Since I love using autocomplete, it got pretty frustrating when I was holding my shift button and tabbed to autocomplete and my Steam overlay popped up.

A second thing I’d change is to allow the user to enlarge the font of terminal. The reason for that is because it doesn’t really scale pretty well with people who are using larger monitors.

Now, since this game is still in development and this is just the demo… I can totally excuse that there are features not present. Like pushing the up arrow to get the last command, or the help feature not always working correctly in all menus. For example, if you are in the options menu and use “QUALITY HELP”, you get information but if you first write “QUALITY” to see the options you can input and then “QUALITY HELP”… It bugs out and doesn’t give you help at all. Another small bug I noticed is that for some reason, the enter button on my numpad didn’t enter but always selected the whole text. But hey, during the stream the developer said that some of these things are on the list to get fixed for the full game.

Cyberpunk Sci-fi

I was impressed with the visuals of the game when we were playing this game on stream. While I haven’t played the Blade Runner games yet, I have seen a lot of people talk about it and know the visual style of the game. This game really mimics that style extremely well. You really feel like you are in a sci-fi world with some older technology than we have compared to our own technology.

Also, something I really love in this demo is that everything is one big space. You don’t really have “screens” in this game, like in a Broken Sword game for example. No, the camera swings and follows Ama as if she was in a movie. This sells the illusion of the area even more. While I’d have loved to see the details the developer put in every scene more up close sometimes, the more zoomed out look gives you a better overview on the scene. It almost feels like you are watching Ama through security camera’s or a drone camera in a way.

The biggest thing that I want to point out in terms of the visuals is Ama herself. The game goes for a more dark and dimly light environment and with a main character that’s wearing black clothes, it’s extremely easy to lose Ama in the scenery. It wouldn’t surprise me if they gave our main character in Blade Runner a brown coat for that reason, so you can more quickly see the main character without breaking the visual style of the game. But, overall, this is almost a nitpick. Since, it didn’t happen a lot that I lost Ama in the scene. It mostly happened when I was replaying parts of the demo while writing this article.

Now, I want to talk about the command line. The tutorial in this game on how a command line works is actually well done. I love how it doesn’t hold the players hands and tries to force them to input the right thing. It really lets you experiment with it and learn how it works. All the while, a small guide on how things work is displayed on the top of your screen.

This whole command line mechanic in this game is a breath of fresh air. It’s impressive how true to reality the whole command line is. While it uses some creative liberties here and there to make it fit into the game world, overall, it might be a real command line interface that’s open in the game.

In this demo, you have a few tasks to complete. Most of these tasks involve fixing various things. One task is highly dependent on the command line. This was quite easy for me since, like I said, I know how to use a command line. Visually, it’s a bit tricky during the tutorials in the network view since it’s not really clear/easy on how you can scroll up or down while in the network view. Using the mouse mostly scrolls around the network map. I think an easier way to scroll up and down in the terminal could be useful there. Also, when you have to input a command that’s longer than the terminal screen, I’d start a second line. Since, that’s how real life works. Or move the whole thing, and not let the username stay.

Final thoughts and future wishes

Overall, the demo is quite short. If you don’t know what you are doing and exploring everything, it will take you mostly two hours to complete. But if you know what to do, you can finish this in 10 minutes. Yet, the impression I got from the stream hasn’t changed. This game has quite a lot of potential but it needs some polish here and there.

There are some minor things like some objects not being solid and Ama being able to run through them, but there are also more major issues. The elevator bug the developer Marc mentioned during the stream, happened to me. Ama didn’t go up with the elevator and she was stuck. I think it was related to another bug I encountered where the head of IT got stuck in an animation loop. Somehow it was like Ama was near him while Ama was walking in other parts of the station. I don’t know what exactly triggered that, and I have replayed the demo trice to try and get it back into that bugged state, but I was unable to find the cause and I was unable to replicate it.

Currently, there is one way to save the game. There are several terminals in this demo where you can save your game. You only have one save slot. There is also no manual saving of the game. So, remember that. You can also only load from the main menu.

Reviewing a demo is always tricky to do. Especially if the game is still in development, since you never know for sure how the final game is going to look like. Yet, this demo is extremely promising. The puzzles where a lot of fun and after playing the demo, I had the same feeling that Klamath had at the end of the stream. I want to play more or similar games like this.

I could start talking about how the sound effects are amazing but there isn’t enough music yet. But, at one hand, the lack of music really sells the atmosphere of the game a lot more but on the other hand, the music during the terminal sections is really enjoyable. But, I’m sure that in the full game we shall see more music.

Just like I’m convinced that when the full game releases and the players find bugs, they will get fixed. While I was talking with Marc during the stream, I really felt the passion for creating this game and how he wants to make it the best experience it can be for his players. So, if you are interested in this game after reading this article in any way shape or form, I highly recommend that you give this game a chance, play the demo for yourself and give the developer feedback via his Discord or any other of his official channels.

I can’t wait to see and play the final game. Various things got revealed and talked about during the stream and I have to say, it was an amazing experience and conversation. I was already interested in seeing this game when it was on KickStarter but now that I have played the demo, I think we are on a winner here. This game will put an interesting twist on the point-and-click genre and will be interesting to anyone who enjoys adventure games with a sci-fi influence or just enjoy more unique puzzle games.

I want to thank Marc for reaching out to me and talking about his unique project. You can be sure that when the full version releases… me and Klamath will play through it and most likely stream it. And I’ll write a more in-depth article on the final product. Since, I might have not talked quite in-depth in this article but I want to hold off my final opinions when the game is fully released.

If you have read my article, played the demo and/or watched our stream, I’m curious, what did you think about this game? Feel free to talk about it in the comments. Am I overhyping the game or overlooking flaws? Or is there something you’d love to see in the full game?

And with that said, I have said everything about the game I want to say for now. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Sam Altman accused of being shady about OpenAI’s safety efforts

Sam Altman, chief executive officer of OpenAI, during an interview at Bloomberg House on the opening day of the World Economic Forum (WEF) in Davos, Switzerland, on Tuesday, Jan. 16, 2024.

Enlarge / Sam Altman, chief executive officer of OpenAI, during an interview at Bloomberg House on the opening day of the World Economic Forum (WEF) in Davos, Switzerland, on Tuesday, Jan. 16, 2024. (credit: Bloomberg / Contributor | Bloomberg)

OpenAI is facing increasing pressure to prove it's not hiding AI risks after whistleblowers alleged to the US Securities and Exchange Commission (SEC) that the AI company's non-disclosure agreements had illegally silenced employees from disclosing major safety concerns to lawmakers.

In a letter to OpenAI yesterday, Senator Chuck Grassley (R-Iowa) demanded evidence that OpenAI is no longer requiring agreements that could be "stifling" its "employees from making protected disclosures to government regulators."

Specifically, Grassley asked OpenAI to produce current employment, severance, non-disparagement, and non-disclosure agreements to reassure Congress that contracts don't discourage disclosures. That's critical, Grassley said, so that it will be possible to rely on whistleblowers exposing emerging threats to help shape effective AI policies safeguarding against existential AI risks as technologies advance.

Read 27 remaining paragraphs | Comments

EU tells Apple to make iOS even more like Android

Since the implementation of the Digital Markets Act (DMA) in 2023, the European Union has tightened its grip on Big Tech companies to force them to adopt a more open approach on the continent and break their monopoly. Among others, Apple has faced more scrutiny from EU lawmakers, forcing the iPhone maker to adopt an Android-like approach in the EU and allow practices such as sideloading, which were previously prohibited on its devices.

Chip Industry Week In Review

BAE Systems and GlobalFoundries are teaming up to strengthen the supply of chips for national security programs, aligning technology roadmaps and collaborating on innovation and manufacturing. Focus areas include advanced packaging, GaN-on-silicon chips, silicon photonics, and advanced technology process development.

Onsemi plans to build a $2 billion silicon carbide production plant in the Czech Republic. The site would produce smart power semiconductors for electric vehicles, renewable energy technology, and data centers.

The global chip manufacturing industry is projected to boost capacity by 6% in 2024 and 7% in 2025, reaching 33.7 million 8-inch (200mm) wafers per month, according to SEMIs latest World Fab Forecast report. Leading-edge capacity for 5nm nodes and below is expected to grow by 13% in 2024, driven by AI demand for data center applications. Additionally, Intel, Samsung, and TSMC will begin producing 2nm chips using gate-all-around (GAA) FETs next year, boosting leading-edge capacity by 17% in 2025.

At the IEEE Symposium on VLSI Technology & Circuits, imec introduced:

  • Functional CMOS-based CFETs with stacked bottom and top source/drain contacts.
  • CMOS-based 56Gb/s zero-IF D-band beamforming transmitters to support next-gen short-range, high-speed wireless services at frequencies above 100GHz.
  • ADCs for base stations and handsets, a key step toward scalable, high-performance beyond-5G solutions, such as cloud-based AI and extended reality apps.

Quick links to more news:

Global
In-Depth
Market Reports
Education and Training
Security
Product News
Research
Events and Further Reading


Global

Wolfspeed postponed plans to construct a $3 billion chip plant in Germany, underscoring the EU‘s challenges in boosting semiconductor production, reports Reuters. The North Carolina-based company cited reduced capital spending due to a weakened EV market, saying it now aims to start construction in mid-2025, two years later than 0riginally planned.

Micron is building a pilot production line for high-bandwidth memory (HBM) in the U.S., and considering HBM production in Malaysia to meet growing AI demand, according to a Nikkei report. The company is expanding HBM R&D facilities in Boise, Idaho, and eyeing production capacity in Malaysia, while also enhancing its largest HBM facility in Taichung, Taiwan.

Kioxia restored its Yokkaichi and Kitakami plants in Japan to full capacity, ending production cuts as the memory market recovers, according to Nikkei. The company, which is focusing on NAND flash production, has secured new bank credit support, including refinancing a ¥540 billion loan and establishing a ¥210 billion credit line. Kioxia had reduced output by more than 30% in October 2022 due to weak smartphone demand.

Europe’s NATO Innovation Fund announced its first direct investments, which includes semiconductor materials. Twenty-three NATO allies co-invested in this over $1B fund devoted to address critical defense and security challenges.

The second meeting of the U.S.India Initiative on Critical and Emerging Technology (iCET) was held in New Delhi, with various funding and initiatives announced to support semiconductor technology, next-gen telecommunications, connected and autonomous vehicles, ML, and more.

Amazon announced investments of €10 billion in Germany to drive innovation and support the expansion of its logistics network and cloud infrastructure.

Quantum Machines opened the Israeli Quantum Computing Center (IQCC) research facility, backed by the Israel Innovation Authority and located at Tel Aviv University. Also, Israel-based Classiq is collaborating with NVIDIA and BMW, using quantum computing to find the optimal automotive architecture of electrical and mechanical systems.

Global data center vacancy rates are at historic lows, and power availability is becoming less available, according to a Siemens report featured on Broadband Breakfast. The company called for an influx of financing to find new ways to optimize data center technology and sustainability.


In-Depth

Semiconductor Engineering published its Manufacturing, Packaging & Materials newsletter this week, featuring these top stories:

More reporting this week:


Market Reports

Renesas completed its acquisition of Transphorm and will immediately start offering GaN-based power products and reference designs to meet the demand for wide-bandgap (WBG) chips.

Revenues for the top five wafer fab equipment (WFE) companies fell 9% YoY in Q1 2024, according to Counterpoint. This was offset partially by increased demand for NAND and DRAM, which increased 33% YoY, and strong growth in sales to China, which were up 116% YoY.

The SiC power devices industry saw robust growth in 2023, primarily driven by the BEV market, according to TrendForce. The top five suppliers, led by ST with a 32.6% market share and onsemi in second place, accounted for 91.9% of total revenue. However, the anticipated slowdown in BEV sales and weakening industrial demand are expected to significantly decelerate revenue growth in 2024. 

About 30% of vehicles produced globally will have E/E architectures with zonal controllers by 2032, according to McKinsey & Co. The market for automotive micro-components and logic semiconductors is predicted to reach $60 billion in 2032, and the overall automotive semiconductor market is expected to grow from $60 billion to $140 billion in the same period, at a 10% CAGR.

The automotive processor market generated US$20 billion in revenue in 2023, according to Yole. US$7.8 billion was from APUs and FPGAs and $12.2 billion was from MCUs. The ADAS and infotainment processors market was worth US$7.8 billion in 2023 and is predicted to grow to $16.4 billion by 2029 at a 13% CAGR. The market for ADAS sensing is expected to grow at a 7% CAGR.


Security

The CHERI Alliance was established to drive adoption of memory safety and scalable software compartmentalization via the security technology CHERI, or Capability Hardware Enhanced RISC Instructions. Founding members include Capabilities Limited, Codasip, the FreeBSD Foundation, lowRISC, SCI Semiconductor, and the University of Cambridge.

In security research:

  • Japan and China researchers explored a NAND-XOR ring oscillator structure to design an entropy source architecture for a true random number generator (TRNG).
  • University of Toronto and Carleton University researchers presented a survey examining how hardware is applied to achieve security and how reported attacks have exploited certain defects in hardware.
  • University of North Texas and Texas Woman’s University researchers explored the potential of hardware security primitive Physical Unclonable Functions (PUF) for mitigation of visual deepfakes.
  • Villanova University researchers proposed the Boolean DERIVativE attack, which generalizes Boolean domain leakage.

Post-quantum cryptography firm PQShield raised $37 million in Series B funding.

Former OpenAI executive, Ilya Sutskever, who quit over safety concerns, launched Safe Superintelligence Inc. (SSI).

EU industry groups warned the European Commission that its proposed cybersecurity certification scheme (EUCS) for cloud services should not discriminate against Amazon, Google, and Microsoft, reported Reuters.

Cyber Europe tested EU cyber preparedness in the energy sector by simulating a series of large-scale cyber incidents in an exercise organized by the European Union Agency for Cybersecurity (ENISA).

The Cybersecurity and Infrastructure Security Agency (CISA) issued a number of alerts/advisories.


Education and Training

New York non-profit NY CREATES and South Korea’s National Nano Fab Center partnered to develop a hub for joint research, aligned technology services, testbed support, and an engineer exchange program to bolster chips-centered R&D, workforce development, and each nation’s high-tech ecosystem.

New York and the Netherlands agreed on a partnership to promote sustainability within the semiconductor industry, enhance workforce development, and boost semiconductor R&D.

Rapidus is set to send 200 engineers to AI chip developer Tenstorrent in the U.S. for training over the next five years, reports Nikkei. This initiative, led by Japan’s Leading-edge Semiconductor Technology Center (LSTC), aims to bolster Japan’s AI chip industry.


Product News

UMC announced its 22nm embedded high voltage (eHV) technology platform for premium smartphone and mobile device displays. The 22eHV platform reduces core device power consumption by up to 30% compared to previous 28nm processes. Die area is reduced by 10% with the industry’s smallest SRAM bit cells.​

Alphawave Semi announced a new 9.2 Gbps HBM3E sub-system silicon platform capable of 1.2 terabytes per second. Based on the HBM3E IP, the sub-system is aimed at addressing the demand for ultra-high-speed connectivity in high-performance compute applications.

Movellus introduced the Aeonic Power product family for on-die voltage regulation, targeting the challenging area of power delivery.

Cadence partnered with Semiwise and sureCore to develop new cryogenic CMOS circuits with possible quantum computing applications. The circuits are based on modified transistors found in the Cadence Spectre Simulation Platform and are capable of processing analog, mixed-signal, and digital circuit simulation and verification at cryogenic temperatures.

Renesas launched R-Car Open Access (RoX), an integrated development platform for software-defined vehicles (SDVs), designed for Renesas R-Car SoCs and MCUs with tools for deployment of AI applications, reducing complexity and saving time and money for car OEMs and Tier 1s.

Infineon released industry-first radiation-hardened 1 and 2 Mb parallel interface ferroelectric-RAM (F-RAM) nonvolatile memory devices, with up to 120 years of data retention at 85-degree Celsius, along with random access and full memory write at bus speeds. Plus, a CoolGaN Transistor 700 V G4 product family for efficient power conversion up to 700 V, ideal for consumer chargers and notebook adapters, data center power supplies, renewable energy inverters, and more.

Ansys adopted NVIDIA’s Omniverse application programming interfaces for its multi-die chip designers. Those APIs will be used for 5G/6G, IoT, AI/ML, cloud computing, and autonomous vehicle applications. The company also announced ConceptEV, an SaaS solution for automotive concept design for EVs.

Fig. 1: Field visualization of 3D-IC with Omniverse. Source: Ansys

QP Technologies announced a new dicing saw for its manufacturing line that can process a full cassette of 300mm wafers 7% faster than existing tools, improving throughput and productivity.

NXP introduced its SAF9xxx of audio DSPs to support the demand for AI-based audio in software-defined vehicles (SDVs) by using Cadence’s Tensilica HiFi 5 DSPs combined with dedicated neural-network engines and hardware-based accelerators.

Avionyx, a provider of software lifecycle engineering in the aerospace and safety-critical systems sector, partnered with Siemens and will leverage its Polarion application lifecycle management (ALM) tool. Also, Dovetail Electric Aviation adopted Siemens Xcelerator to support sustainable aviation.


Research

Researchers from imec and KU Leuven released a +70 page paper “Selecting Alternative Metals for Advanced Interconnects,” addressing interconnect resistance and reliability.

A comprehensive review article — “Future of plasma etching for microelectronics: Challenges and opportunities” — was created by a team of experts from the University of Maryland, Lam Research, IBM, Intel, and many others.

Researchers from the Institut Polytechnique de Paris’s Laboratory of Condensed Matter for Physics developed an approach to investigate defects in semiconductors. The team “determined the spin-dependent electronic structure linked to defects in the arrangement of semiconductor atoms,” the first time this structure has been measured, according to a release.

Lawrence Berkeley National Laboratory-led researchers developed a small enclosed chamber that can hold all the components of an electrochemical reaction, which can be paired with transmission electron microscopy (TEM) to generate precise views of a reaction at atomic scale, and can be frozen to stop the reaction at specific time points. They used the technique to study a copper catalyst.

The Federal Drug Administration (FDA) approved a clinical trial to test a device with 1,024 nanoscale sensors that records brain activity during surgery, developed by engineers at the University of California San Diego (UC San Diego).


Events and Further Reading

Find upcoming chip industry events here, including:

Event Date Location
Standards for Chiplet Design with 3DIC Packaging (Part 2) Jun 21 Online
DAC 2024 Jun 23 – 27 San Francisco
RISC-V Summit Europe 2024 Jun 24 – 28 Munich
Leti Innovation Days 2024 Jun 25 – 27 Grenoble, France
ISCA 2024 Jun 29 – Jul 3 Buenos Aires, Argentina
SEMICON West Jul 9 – 11 San Francisco
Flash Memory Summit Aug 6 – 8 Santa Clara, CA
USENIX Security Symposium Aug 14 – 16 Philadelphia, PA
Hot Chips 2024 Aug 25- 27 Stanford University
Find All Upcoming Events Here

Upcoming webinars are here.

Semiconductor Engineering’s latest newsletters:

Automotive, Security and Pervasive Computing
Systems and Design
Low Power-High Performance
Test, Measurement and Analytics
Manufacturing, Packaging and Materials


The post Chip Industry Week In Review appeared first on Semiconductor Engineering.

Apple Intelligence and other features won’t launch in the EU this year

A photo of a hand holding an iPhone running the Image Playground experience in iOS 18

Enlarge / Features like Image Playground won't arrive in Europe at the same time as other regions. (credit: Apple)

Three major features in iOS 18 and macOS Sequoia will not be available to European users this fall, Apple says. They include iPhone screen mirroring on the Mac, SharePlay screen sharing, and the entire Apple Intelligence suite of generative AI features.

In a statement sent to Financial Times, The Verge, and others, Apple says this decision is related to the European Union's Digital Markets Act (DMA). Here's the full statement, which was attributed to Apple spokesperson Fred Sainz:

Two weeks ago, Apple unveiled hundreds of new features that we are excited to bring to our users around the world. We are highly motivated to make these technologies accessible to all users. However, due to the regulatory uncertainties brought about by the Digital Markets Act (DMA), we do not believe that we will be able to roll out three of these features — iPhone Mirroring, SharePlay Screen Sharing enhancements, and Apple Intelligence — to our EU users this year.

Specifically, we are concerned that the interoperability requirements of the DMA could force us to compromise the integrity of our products in ways that risk user privacy and data security. We are committed to collaborating with the European Commission in an attempt to find a solution that would enable us to deliver these features to our EU customers without compromising their safety.

It is unclear from Apple's statement precisely which aspects of the DMA may have led to this decision. It could be that Apple is concerned that it would be required to give competitors like Microsoft or Google access to user data collected for Apple Intelligence features and beyond, but we're not sure.

Read 2 remaining paragraphs | Comments

European Commission says Apple’s new App Store & payment rules still violate the DMA

The European Union’s Digital Markets Act took effect earlier this year with the goal of tackling anti-competitive behaviors from big tech companies, among other things. That’s why Apple rolled out a bunch of changes to the App Store, iOS, Safari web browser, and payment processing earlier this year… with most of those changes only applying […]

The post European Commission says Apple’s new App Store & payment rules still violate the DMA appeared first on Liliputing.

Bird flu virus from Texas human case kills 100% of ferrets in CDC study

Od: Beth Mole
Bird flu virus from Texas human case kills 100% of ferrets in CDC study

Enlarge (credit: Getty | Yui Mok)

The strain of H5N1 bird flu isolated from a dairy worker in Texas was 100 percent fatal in ferrets used to model influenza illnesses in humans. However, the virus appeared inefficient at spreading via respiratory droplets, according to newly released study results from the Centers for Disease Control and Prevention.

The data confirms that H5N1 infections are significantly different from seasonal influenza viruses that circulate in humans. Those annual viruses make ferrets sick but are not deadly. They have also shown to be highly efficient at spreading via respiratory droplets, with 100 percent transmission rates in laboratory settings. In contrast, the strain from the Texas man (A/Texas/37/2024) appeared to have only a 33 percent transmission rate via respiratory droplets among ferrets.

"This suggests that A/Texas/37/2024-like viruses would need to undergo changes to spread efficiently by droplets through the air, such as from coughs and sneezes," the CDC said in its data summary. The agency went on to note that "efficient respiratory droplet spread, like what is seen with seasonal influenza viruses, is needed for sustained person-to-person spread to happen."

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It's hard to stay excited about the PlayStation VR2 if even Astro Bot won't wear one

I should have learned to not get my hopes up by now but, as a huge fan of Sony's PSVR2, it's hard not to get excited when a State of Play featuring new PSVR2 games is announced. Now, I'm not naive enough to believe that Half Life: Alyx is ever going to come to the headset (even though I desperately want it to) but, when one of my favourite VR games ever is the PSVR1 exclusive, Astro Bot Rescue Mission, I think it's fair to hold out hope for an Astro Bot Rescue Mission 2 for the PSVR2. (I mean, I'd even take backwards compatibility for the original Astro Bot Rescue Mission at this point!)

That's why yesterday's announcement of Astro Bot was so bittersweet for me. Like everyone, I'm pumped for a new Astro Bot game, they're such joyful, heart-warming and uplifting games - and on top of that this new one looks a bit like a StarFox x Mario Mash-up. "How can that not be a Game of the Year contender?!" I thought, as I watched the reveal. But then, as the trailer passed the one minute mark without showing footage of anything that looked like VR gameplay, my heart started to sink. That sunken heart then broke completely in two when, at the very end of the trailer, big bold words saying "COMING TO PS5" appeared. So no PSVR2 support at all?! For a character that technically only became big thanks to Astro Bot Rescue Mission on PSVR1? What gives?

To add extra salt to the wound, as I was scouring the trailer for potential PSVR2 clues (just in case, you never know, etc...), I noticed that there is a bit in the trailer during the casino world section, where Astro Bot is wearing a VR headset. The only trouble is... IT'S A PSVR1! Sorry for shouting there - but, come on. How can Sony and PlayStation expect its fan base to stay excited about the future of the PSVR2 if its main mascot won't even wear one?

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PlayStation announces new Astro Bot game

Sony has announced a new Astro Bot game during tonight's PlayStation State of Play. It's simply called Astro Bot, is once again developed by Sony's Team Asobi, and launches for PlayStation 5 on 6th September.

A charming-enough-looking platformer, this is Astro's first starring role since 2020's PS5 launch title Astro's Playroom.

In the past, Astro has been used as a showcase for Sony's hardware, with Playroom designed to show off the PS5 DualSense, just as 2018's Astro Bot Rescue Mission was built for PlayStation VR.

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New Astro Bot game reportedly being unveiled by PlayStation soon

A new entry in Sony's beloved Astro Bot series is reportedly in development and set to be officially unveiled very soon.

That's according to extremely reliable PlayStation leaker Billbil-kun, writing for Dealabs. Word of a new Astro Bot game first surfaced earlier this year via journalist and prolific leaker Jeff Grub, but Billbil-kun says the project - in development at Astro Bot studio Team Asobi - is set to be formally unveiled within the next two weeks.

Details are limited but it's claimed the new Astro Bot - likely be called exactly that - is partly set in a desert environment and will feature a robot character resembling a fennec fox.

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Musk can’t avoid testifying in SEC probe of Twitter buyout by playing victim

Musk can’t avoid testifying in SEC probe of Twitter buyout by playing victim

Enlarge (credit: Apu Gomes / Stringer | Getty Images News)

After months of loudly protesting a subpoena, Elon Musk has once again agreed to testify in the US Securities and Exchange Commission's investigation into his acquisition of Twitter (now called X).

Musk tried to avoid testifying by arguing that the SEC had deposed him twice before, telling a US district court in California that the most recent subpoena was "the latest in a long string of SEC abuses of its investigative authority.”

But the court did not agree that Musk testifying three times in the SEC probe was either "abuse" or "overly burdensome." Especially since the SEC has said it's seeking a follow-up deposition after receiving "thousands of new documents" from Musk and third parties over the past year since his last depositions. And according to an order requiring Musk and the SEC to agree on a deposition date from US district judge Jacqueline Scott Corley, "Musk’s lament does not come close to meeting his burden of proving 'the subpoena was issued in bad faith or for an improper purpose.'"

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Chip Industry Week In Review

Samsung and Synopsys collaborated on the first production tapeout of a high-performance mobile SoC design, including CPUs and GPUs, using the Synopsys.ai EDA suite on Samsung Foundry’s gate-all-around (GAA) process. Samsung plans to begin mass production of 2nm process GAA chips in 2025, reports BusinessKorea.

UMC developed the first radio frequency silicon on insulator (RF-SOI)-based 3D IC process for chips used in smartphones and other 5G/6G mobile devices. The process uses wafer-to-wafer bonding technology to address radio frequency interference between stacked dies and reduces die size by 45%.

Fig. 1: UMC’s 3D IC solution for RFSOI technology. Source: UMC

The first programmable chip capable of shaping, splitting, and steering beams of light is now being produced by Skywater Technology and Lumotive. The technology is critical for advancing lidar-based systems used in robotics, automotive, and other 3D sensing applications.

Driven by demand for AI chips, SK hynix revealed it has already booked its entire production of high-bandwidth memory chips for 2024 and is nearly sold out of its production capacity for 2025, reported the Korea Times, while SEMI reported that silicon wafer shipments declined in Q1 2024, quarter over quarter, a 13% drop, attributed to continued weakness in IC fab utilization and inventory adjustments.

PCI-SIG published the CopprLink Internal and External Cable specifications to provide PCIe 5.0 and 6.0 signaling at 32 and 64 GT/s and leverage standard connector form factors for applications including storage, data centers, AI/ML, and disaggregated memory.

The U.S. Department of Commerce (DoC) launched the CHIPS Women in Construction Framework to boost the participation of women and economically disadvantaged people in the workforce, aiming to support on-time and successful completion of CHIPS Act-funded projects. Intel and Micron adopted the framework.

Quick links to more news:

Market Reports
Global
In-Depth
Education and Training
Security
Product News
Quantum
Research
Events
Further Reading


Markets and Money

The SiC wafer processing equipment market is growing rapidly, reports Yole. SiC devices will exceed $10B by 2029 at a CAGR of 25%, and the SiC manufacturing tool market is projected to reach $5B by 2026.

imec.xpand launched a €300 million (~$321 million) fund that will invest in semiconductor and nanotechnology startups with the potential to push semiconductor innovation beyond traditional applications and drive next-gen technologies.

Blaize raised $106 million for its programmable graph streaming processor architecture suite and low-code/no-code software platform for edge AI.

Guerrilla RF completed the acquisition of Gallium Semiconductor‘s portfolio of GaN power amplifiers and front-end modules.

About 90% of connected cars sold in 2030 will have embedded 5G capability, reported Counterpoint. Also, about 75% of laptop PCs sold in 2027 will be AI laptop PCs with advanced generative AI, and the global high-level OS (HLOS) or advanced smartwatch market is predicted to grow 15% in 2024.


Global

Powerchip Semiconductor opened a new 300mm facility in northwestern Taiwan targeting the production of AI semiconductors. The facility is expected to produce 50,000 wafers per month at 55, 40, and 28nm nodes.

Taiwan-based KYEC Semiconductor will withdraw its China operations by the third quarter due to increasing geopolitical tensions, reports the South China Morning Post.

Japan will expand its semiconductor export restrictions to China related to four technologies: Scanning electron microscopes, CMOS, FD-SOI, and the outputs of quantum computers, according to TrendForce.

IBM will invest CAD$187 million (~US$137M in Canada’s semiconductor industry, with the bulk of the investment focused on advanced assembly, testing, and packaging operations.

Microsoft will invest US$2.2 billion over the next four years to build Malaysia’s digital infrastructure, create AI skilling opportunities, establish an AI Center of Excellence, and enhance cybersecurity.


In-Depth

New stories and tech talks published by Semiconductor Engineering this week:


Security

Infineon collaborated with ETAS to integrate the ESCRYPT CycurHSM 3.x automotive security software stack into its next-gen AURIX MCUs to optimize security, performance, and functionality.

Synopsys released Polaris Assist, an AI-powered application security assistant on its Polaris Software Integrity Platform, combining LLM technology with application security knowledge and intelligence.

In security research:

U.S. President Biden signed a National Security Memorandum to enhance the resilience of critical infrastructure, and the White House announced key actions taken since Biden’s AI Executive Order, including measures to mitigate risk.

CISA and partners published a fact sheet on pro-Russia hacktivists who seek to compromise industrial control systems and small-scale operational technology systems in North American and European critical infrastructure sectors. CISA issued other alerts including two Microsoft vulnerabilities.


Education and Training

The U.S. National Institute for Innovation and Technology (NIIT) and the Department of Labor (DoL) partnered to celebrate the inaugural Youth Apprenticeship Week on May 5 to 11, highlighting opportunities in critical industries such as semiconductors and advanced manufacturing.

SUNY Poly received an additional $4 million from New York State for its Semiconductor Processing to Packaging Research, Education, and Training Center.

The University of Pennsylvania launched an online Master of Science in Engineering in AI degree.

The American University of Armenia celebrated its 10-year collaboration with Siemens, which provides AUA’s Engineering Research Center with annual research grants.


Product News

Renesas and SEGGER Embedded Studio launched integrated code generator support for its 32-bit RISC-V MCU. 

Rambus introduced a family of DDR5 server Power Management ICs (PMICs), including an extreme current device for high-performance applications.

Fig. 2: Rambus’ server PMIC on DDR5 RDIMM. Source: Rambus

Keysight added capabilities to Inspector, part of the company’s recently acquired device security research and test lab Riscure, that are designed to test the robustness of post-quantum cryptography (PQC) and help device and chip vendors identify and fix hardware vulnerabilities. Keysight also validated new conformance test cases for narrowband IoT non-terrestrial networks standards.

Ansys’ RedHawk-SC and Totem power integrity platforms were certified for TSMC‘s N2 nanosheet-based process technology, while its RaptorX solution for on-chip electromagnetic modeling was certified for TSMC’s N5 process.

Netherlands-based athleisure brand PREMIUM INC selected CLEVR to implement Siemens’ Mendix Digital Lifecycle Management for Fashion & Retail solution.

Micron will begin shipping high-capacity DRAM for AI data centers.

Microchip uncorked radiation-tolerant SoC FPGAs for space applications that uses a real-time Linux-capable RISC-V-based microprocessor subsystem.


Quantum

University of Chicago researchers developed a system to boost the efficiency of quantum error correction using a framework based on quantum low-density party-check (qLDPC) codes and new hardware involving reconfigurable atom arrays.

PsiQuantum will receive AUD $940 million (~$620 million) in equity, grants, and loans from the Australian and Queensland governments to deploy a utility-scale quantum computer in the regime of 1 million physical qubits in Brisbane, Australia.

Japan-based RIKEN will co-locate IBM’s Quantum System Two with its Fugaku supercomputer for integrated quantum-classical workflows in a heterogeneous quantum-HPC hybrid computing environment. Fugaku is currently one of the world’s most powerful supercomputers.

QuEra Computing was awarded a ¥6.5 billion (~$41 million) contract by Japan’s National Institute of Advanced Industrial Science and Technology (AIST) to deliver a gate-based neutral-atom quantum computer alongside AIST’s ABCI-Q supercomputer as part of a quantum-classical computing platform.

Novo Holdings, the controlling stakeholder of pharmaceutical company Novo Nordisk, plans to boost the quantum technology startup ecosystem in Denmark with DKK 1.4 billion (~$201 million) in investments.

The University of Sydney received AUD $18.4 million (~$12 million) from the Australian government to help grow the quantum industry and ecosystem.

The European Commission plans to spend €112 million (~$120 million) to support AI and quantum research and innovation.


Research

Intel researchers developed a 300-millimeter cryogenic probing process to collect high-volume data on the performance of silicon spin qubit devices across whole wafers using CMOS manufacturing techniques.

EPFL researchers used a form of ML called deep reinforcement learning (DRL) to train a four-legged robot to avoid falls by switching between walking, trotting, and pronking.=

The University of Cambridge researchers developed tiny, flexible nerve cuff devices that can wrap around individual nerve fibers without damaging them, useful to treat a range of neurological disorders.

Argonne National Laboratory and Toyota are exploring a direct recycling approach that carefully extracts components from spent batteries. Argonne is also working with Talon Metals on a process that could increase the number of EV batteries produced from mined nickel ore.


Events

Find upcoming chip industry events here, including:

Event Date Location
IEEE International Symposium on Hardware Oriented Security and Trust (HOST) May 6 – 9 Washington DC
MRS Spring Meeting & Exhibit May 7 – 9 Virtual
ASMC: Advanced Semiconductor Manufacturing Conference May 13 – 16 Albany, NY
ISES Taiwan 2024: International Semiconductor Executive Summit May 14 – 15 New Taipei City
Ansys Simulation World 2024 May 14 – 16 Online
NI Connect Austin 2024 May 20 – 22 Austin, Texas
ITF World 2024 (imec) May 21 – 22 Antwerp, Belgium
Embedded Vision Summit May 21 – 23 Santa Clara, CA
ASIP Virtual Seminar 2024 May 22 Online
Electronic Components and Technology Conference (ECTC) 2024 May 28 – 31 Denver, Colorado
Hardwear.io Security Trainings and Conference USA 2024 May 28 – Jun 1 Santa Clara, CA
Find All Upcoming Events Here

Upcoming webinars are here.


Further Reading

Read the latest special reports and top stories, or check out the latest newsletters:

Systems and Design
Low Power-High Performance
Test, Measurement and Analytics
Manufacturing, Packaging and Materials
Automotive, Security and Pervasive Computing

The post Chip Industry Week In Review appeared first on Semiconductor Engineering.

G-Mode Archives Gets Persona 3 Aigis The First Mission

G-Mode Archives Gets Persona 3 Aigis The First Mission

G-Mode announced the release of Persona 3 Aigis The First Mission for the Nintendo Switch and PC via Steam. The release date for the game is currently undecided.

Persona 3 Aigis The First Mission is a Japan-only single player action-RPG originally released in 2007 for mobile devices, and it will be the 100th game to release in the G-Mode Archives+ collection. The game will only appear in Japan on the Switch, but will be available worldwide on Steam. However, the game will only be available in Japanese. Furthermore, the game was originally released as Aegis The First Mission in Japan, and the port's title reflects that.

The plot of Persona 3 Aigis The First Mission takes players to Yakushima in May 1999, 10 years prior to the beginning of Persona 3. Like its title implies, players take control of Aigis in an original story. While the mainline Persona series is turn-based, Aigis The First Mission sees players use the titular android fighting against Shadows using her Persona Palladion using three different type of weapons, and four different skills.

In addition, G-Mode showcased some gameplay during their most recent livestream. You can take a look at how Persona 3 Aigis The First Mission plays in the video below. The footage of the game appears between the 1:04:24 mark and finishes at 1:33:47. The stream is only available in Japanese.

https://www.youtube.com/live/IdRhUMEzloM?si=h2hrhOBb-mXFBR5w&t=3864

G-Mode has previously released a variety of Atlus spin-off mobile titles, including Persona: Ikuu no Tou Hen, Megami Tensei Gaiden: Last Bible New Testament III: Mugen no Eiyuu, and most recently Majin Tensei: Blind Thinker.

Persona 3 Aigis The First Mission will appear on the Nintendo Switch in Japan and PC via Steam worldwide. There is currently no set release date.

The post G-Mode Archives Gets Persona 3 Aigis The First Mission appeared first on Siliconera.

Profiteering Hampers U.S. Grid Expansion



The United States is not building enough transmission lines to connect regional power networks. The deficit is driving up electricity prices, reducing grid reliability, and hobbling renewable-energy deployment.

At the heart of the problem are utility companies that refuse to pursue interregional transmission projects, and sometimes even impede them, because new projects threaten their profits and disrupt their industry alliances. Utilities can stall transmission expansion because out-of-date laws sanction these companies’ sweeping control over transmission development.

As we increasingly electrify our homes, transportation, and factories, utility companies’ choices about transmission will have huge consequences for the nation’s economy and well-being. About 40 corporations, valued at a trillion dollars, own the vast majority of transmission lines in the United States. Their grip over the backbone of U.S. grids demands public scrutiny and accountability.

Many Lines, Stable Power

High-voltage transmission lines move large amounts of energy over long distances, linking power generation to consumption. A transmission network contains webs of connections, which create a reliable, redundant power-supply system of massive scale.

At any given time, thousands of power plants supply just enough energy to transmission networks to meet demand. The rules that orchestrate the movement of electricity through this network determine who generates power, and how much. The goal is to keep the lights on at a low cost by utilizing an efficient mix of power plants.

Building more transmission increases the capacity and connectivity of the system, allowing new power plants to connect and more power to flow between transmission networks. This is why utility companies are not embracing transmission expansion. They don’t want their power plants to face competition or their regional alliances to lose control over their networks.

Expansion can open opportunities for new power-plant and transmission developers to undercut utility companies’ profits and take control over the rules that shape the industry’s future. Utility companies are prioritizing their shareholders over the public’s need for cleaner, cheaper, and more reliable energy.

Old Alliances, Old Technology

Transmission networks in the United States, which move alternating current, were built over the last century largely by for-profit utility companies, and to a lesser extent by nonprofit utilities operated by governments and local communities. The lines tend to be concentrated around fossil-fuel reserves and population centers but are also shaped by historic utility alliances.

Where utilities agreed to trade energy, they built sufficient transmission to move power between their local service territories. As utility alliances expanded, transmission networks grew to include new members, but connections to nonallied utilities tended to be weaker.

The result of these generations-old alliances is a U.S. system fragmented into about a dozen regions with limited connectivity between them. The regions are distributed across three separate and largely isolated networks, called “interconnections”–Eastern, Western, and most of Texas.

An October 2023 report from the U.S. Department of Energy reveals the severity of the problem. Based on studies conducted by national labs and academic researchers, the DoE calculated that interregional transmission in the United States must expand as much as fivefold to maintain reliability and improve resilience to extreme weather and provide access to low-cost clean energy.

The value of linking regional networks is widely accepted globally. The European Commission in 2018 set a target for each member country to transmit across its borders at least 15 percent of the electricity produced in its territories. By the end of 2022, 23 gigawatts of cross-border connections in Europe were under construction or in advanced stages of permitting, with much more on the way.

Big Benefits

One of the main values of connecting regional networks is that it enables—and is in fact critical for—incorporating renewable energy. For instance, four proposed high-voltage lines totaling 600 kilometers along the seam of regional networks in the upper Midwest could connect at least 28 gigawatts of wind and solar. These lines have been on the drawing board for years, but utilities in the neighboring regions have not moved them forward. The cost of the project, estimated at US $1.9 billion, may seem like a major investment, but it is a fraction of what U.S. utilities spend each year rebuilding aging transmission infrastructure.

Plus, adding interregional transmission for renewables can significantly reduce costs for consumers. Such connections allow excess wind and solar power to flow to neighboring regions when weather conditions are favorable and allow the import of energy from elsewhere when renewables are less productive.

Map of proposed new transmission lines totaling 600km in the upper Midwest Proposed new transmission lines in the upper Midwest could connect at least 28 gigawatts of wind and solar to regional networks.Joint Targeted Interconnection Queue Study (JTIQ), MISO, SPP

Even without renewables, better integrated networks generally lower costs for consumers because they reduce the amount of generation capacity needed overall and decrease energy market prices. Interregional transmission also enhances reliability, particularly during extreme weather.

In December 2022, Winter Storm Elliott disabled power plants and pipelines from North Dakota to Georgia, leading to power outages in the South and billions of dollars in excess energy charges across the Eastern United States. Limited interregional connections staved off disaster. These links moved electricity to where it was most needed, helping to avoid the sort of catastrophe that befell Texas’s isolated electric grid the year before, when a deep freeze left millions without power for days.

Power, Profit, and Control

But from the perspective of utility companies, interregional transmission presents several drawbacks. First, building such connections opens the door for competitors who may sell lower-priced power into their region. Second, utilities make far more money constructing power plants than building transmission lines, so they are reluctant to build connections that might permanently reduce their opportunities for future generation investments.

Graph comparing existing transmission with anticipated need by 2035 for 18 regions in the U.S. This comparison of current interregional transfer capacity and anticipated need shows that regions will need to increase transmission significantly, assuming moderate load and high clean-energy growth.“National Transmission Needs Study,” U.S. Department of Energy

Third, major interregional transmission projects are less financially attractive to utility companies in comparison with smaller ones. For larger projects, utilities may have to compete against other developers for the opportunity to profit from construction. The utility industry sponsors third-party oversight of such projects, while smaller projects are less scrutinized by the industry. Smaller projects are easier to pull off and more profitable than the larger ones, because they need fewer construction permits, face less review by regulators and industry, and are built by utilities without competition from other developers.

Fourth, interregional lines threaten utility companies’ dominance over the nation’s power supply. In the power industry, asset ownership provides control over rules that govern energy markets and transmission service and expansion. When upstart entities build power plants and transmission lines, they may be able to dilute utility companies’ control over power-industry rules and prevent utilities from dictating decisions about transmission expansion.

Help on the Hill

Addressing the transmission shortage is on the agenda in Washington, but utility companies are lobbying against reforms. In September, Senator John Hickenlooper (D-Colo.) and Representative Scott Peters (D-Calif.) introduced the BIG WIRES Act to force utilities or competing developers to build more interregional links. In 2022, Senator Joe Manchin (D-W.Va.) proposed an approach in which transmission developers recommend projects to the DoE. If the agency deems a project to be in the national interest, federal regulators could permit the project’s construction and force utilities to pay for it.

Meanwhile, the Federal Energy Regulatory Commission (FERC) is currently reevaluating how utilities develop and operate transmission networks and may issue new rules in the coming months. In response, utilities are preparing litigation that could strip FERC of authority to impose any transmission rules at all. Their goal is to protect their profits and control, even if it comes at the consumer’s expense.

The U.S. Department of Energy is pitching in too. On 6 February, the department announced it would award $1.2 billion to support new high-voltage transmission lines, on top of the $1.3 billion it provided last fall to three interstate projects. Later this year, it plans to unveil its long-awaited national plan for a large-scale transmission build-out. But without industry support or tens of billions in additional funding from Congress to build these projects, the agency’s vision will not be realized.

Leading With Technology

New business models and technologies offer hope. Investors and entrepreneurs are developing long-distance direct-current lines, which are more efficient at moving large amounts of energy over long distances, compared with AC. These DC projects sidestep the utility-dominated transmission-expansion planning processes.

Many high-voltage DC (HVDC) transmission lines are already in operation, especially in China and Europe. In fact, DC lines are now the preferred choice in Europe’s plans to unite the continent.

The United States lacks a coordinated national planning effort to connect regional networks, but developers can make progress project by project. For example, future DC lines will connect generators in Kansas to a neighboring network in Illinois, stretch from Wyoming to California, and move wind and solar energy across the Southwest. Each of these projects will move renewable energy from where it can be generated cheaply to larger markets where power prices are higher, and in doing so they will help bolster the country’s regional transmission networks.

These pioneering projects show that utility companies in the United States don’t have to build interregional lines, but they do need to get out of the way. Transmission rules written by utilities and their industry allies can obstruct, delay, and add costs to these new projects. Streamlining federal and state permitting processes can encourage more investment, but cutting government red tape will not neutralize utility companies’ objections to interregional transmission.

U.S. regulators and Congress must press forward. Promising proposals that promote new business models and limit utility control are on the table. Our energy future is on the line.

European Human Rights Courts Rules That Encryption Backdoors Are Illegal Under European Law

Well… this is an unexpected (and fun!) turn of events. The EU Commission has spent most of the last couple of years trying to talk EU members into voting in favor of weakened encryption, if not actual encryption backdoors. You know, for the children.

On the table are things ranging from mandated client-side content scanning to the compelled breaking of encryption whenever law enforcement wants access to communications. These plans — including parallel efforts by the UK government (which is no longer an EU member) — have attracted more opposition than support, but that hasn’t stopped the commission from moving forward with these efforts, even when its own legal counsel has stated these mandates would violate EU laws.

While it’s possible (but extremely unwise) to blow off your own internal legal guidance to get with the encryption breaking, it’s much more difficult to ignore overriding external legal guidance that says what you’re trying to do is blatantly illegal. You can always hire more subservient lawyers if you don’t like what’s being said by the ones you have. But you can’t blow off the European Court of Human Rights quite as easily.

As Thomas Claburn reports for The Register, a long-running case involving (of all things) the Russian government’s attempt to force Telegram to decrypt communications has resulted in a loss that will be felt by all of the EU’s anti-encryption lawmakers.

The European Court of Human Rights (ECHR) has ruled that laws requiring crippled encryption and extensive data retention violate the European Convention on Human Rights – a decision that may derail European data surveillance legislation known as Chat Control.

The court issued a decision on Tuesday stating that “the contested legislation providing for the retention of all internet communications of all users, the security services’ direct access to the data stored without adequate safeguards against abuse and the requirement to decrypt encrypted communications, as applied to end-to-end encrypted communications, cannot be regarded as necessary in a democratic society.”

Ouch. Good luck pushing anti-encryption mandates when the court has declared them unnecessary in a democratic society. And, somehow, we have the Russian government to thank for this turn of events.

The case dates back to 2017, which is when Russia’s Federal Security Bureau (FSB) tried to force Telegram to engage in compelled decryption of Anton Podchasov’s communications. Podchasov challenged the order in Russia but the Russian court dismissed it. So, Podchasov brought the matter to the ECHR because — prior to its 2022 invasion of Ukraine — Russia was still part of the Council of Europe and (at least theoretically) subject to ECHR rulings.

Well, Russia may have exited the Council with its illegal invasion, but the courtroom challenge was still active. The final ruling — which will have zero effect on how Russia handles compelled decryption — is throwing a considerably sized wrench into the mechanations of anti-encryption legislators in the EU government.

The court concluded that the Russian law requiring Telegram “to decrypt end-to-end encrypted communications risks amounting to a requirement that providers of such services weaken the encryption mechanism for all users.” As such, the court considers that requirement disproportionate to legitimate law enforcement goals.

The EU Commission dropped its anti-encryption demands last summer following considerable pushback from EU member governments. But that doesn’t mean those desires aren’t still there, even if they’re dormant at the moment.

But this ruling will make it almost impossible to resurrect most of the EU Commission’s anti-encryption efforts. The court’s ruling makes it clear there’s no legally justifiable reason for breaking end-to-end encryption. And the ancillary stuff — like client-side scanning and extensive logging demands — is far less likely to receive a warm welcome from member states, not to mention EU courts, following this ruling (even as the European Court of Human Right is not a part of the EU, its judgments cover the EU members as well as other members in the Council of Europe).

Most of the stuff the EU Commission has been trying to enact over the past few years has been declared illegal. If it wants to do these things, it will have to change several other laws first. And that effort is far less likely to succeed, since changing these laws means breaking the law. You can always write illegal laws. You just can’t enforce them.

So, unless the EU Commission has the power to talk its members into backing its preferred brand of friendly fascism, it will just have to dial back its expectations. Sure, those who think any means can be justified by the ends will throw up their hands in despair and proclaim this is the beginning of a new criminal apocalypse. But for everyone else, this ruling means their communications will remain secure — both from EU government agencies as well as entities far more malicious.

Measles erupts in Florida school where 11% of kids are unvaccinated

Od: Beth Mole
Face of boy after three days with measles rash.

Face of boy after three days with measles rash. (credit: CDC)

Florida health officials on Sunday announced an investigation into a cluster of measles cases at an elementary school in the Fort Lauderdale area with a low vaccination rate, a scenario health experts fear will become more and more common amid slipping vaccination rates nationwide.

On Friday, Broward County Public School reported a confirmed case of measles in a student at Manatee Bay Elementary School in the city of Weston. A local CBS affiliate reported that the case was in a third-grade student who had not recently traveled. On Saturday, the school system announced that three additional cases at the same school had been reported, bringing the current reported total to four cases.

On Sunday, the Florida Department of Health in Broward County (DOH-Broward) released a health advisory about the cases and announced it was opening an investigation to track contacts at risk of infection.

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