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XDefiant releases first patch, but it's not tackling cheaters just yet

Ubisoft's free-to-play arena shooter XDefiant's first patch has been released.

Entitled "Preseason Patch 1", it addresses a number of specific issues, including one with loading into the Practice Zone – some players found themselves "in a hellscape" outside the world – and another that sees devices dropped at players' feet should they die during device deployment. Up until now, they would still be thrown as if you hadn't just carked it.

This means Practice Zone has been turned back on, although the team warns "it's possible weird things could still happen". So make of that what you will.

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Ghost of Tsushima is PlayStation's fourth-biggest PC launch to date

Ghost of Tsushima Director's Cut is PlayStation's fourth-biggest launch on Steam in terms of concurrent players.

As noted by SteamDB, the highly anticipated PC port has had more simultaneous players than several notable Sony games since its launch on Thursday, 16th May, boasting a concurrent record of 61,453 at the time of writing.

Only Helldivers 2, God of War, and Marvel's Spider-Man Remastered sport higher concurrent stats at 458,709, 73,529, and 66,436 players, respectively.

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V Rising hits 100,000 concurrent players on Steam

V Rising was finally released in full this week, and so many players have jumped into the open-world survival game, it's breached 100,000 concurrent players for the first time since it released as an early access two years ago.

Developer Stunlock Studios marked the milestone on social media with a "Thank you!" and a simple graphic that confirmed there were "100,000 vampires in-game".

So far, the 1.0 edition is sitting on a "very positive" Steam rating, with almost 4000 recent reviews bolstering the early access release's similarly positive score.

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V Rising hits 100,000 concurrent players on Steam

V Rising was finally released in full this week, and so many players have jumped into the open-world survival game, it's breached 100,000 concurrent players for the first time since it released as an early access two years ago.

Developer Stunlock Studios marked the milestone on social media with a "Thank you!" and a simple graphic that confirmed there were "100,000 vampires in-game".

So far, the 1.0 edition is sitting on a "very positive" Steam rating, with almost 4000 recent reviews bolstering the early access release's similarly positive score.

Read more

V Rising hits 100,000 concurrent players on Steam

V Rising was finally released in full this week, and so many players have jumped into the open-world survival game, it's breached 100,000 concurrent players for the first time since it released as an early access two years ago.

Developer Stunlock Studios marked the milestone on social media with a "Thank you!" and a simple graphic that confirmed there were "100,000 vampires in-game".

So far, the 1.0 edition is sitting on a "very positive" Steam rating, with almost 4000 recent reviews bolstering the early access release's similarly positive score.

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Most Played MMORPGs in 2024 by Peak Concurrent Players

While we’re still waiting for the next great new MMORPG to take the world by storm like World of Warcraft did years ago, there are still plenty of great active ones to choose from. These are the 10 most played MMORPGs on PC in 2024, ranked by their peak concurrent players.

Editor’s Note: Data sources used for this list include MMO Population, activeplayer.io, PlayerAuctions, and MMOStats. Data for every title except for RuneScape is not provided by the devs, but by Steam or some other service. That data excludes any players that play on official clients. Still, we included as accurate predictions as we could to make the ranking as fair as possible.

Fallout 76 just beat its own concurrent player record, years after its Steam debut

Fallout fever continues to grip the world, with Fallout 4, New Vegas, and Fallout 76 all seeing a resurgence in popularity, and the latter breaking its own concurrent user record on Steam years after it first released.

As noted in SteamDB, the 2018 action RPG – which debuted on Steam in 2020 – has hit 66,045 simultaneous players on Steam, the most concurrent users the game has ever had.

Before this weekend – and, arguably, before the arrival of Amazon's hit Fallout TV show – the RPG had boasted a concurrent record of around 40,000 players, and that doesn't even account for the thousands of players who have likely jumped on on Xbox, as the Fallout series is available to Xbox Game Pass subscribers for no extra cost.

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Steam smashes yet another concurrent record with 36.4m simultaneous players recorded earlier today

Steam's done it again: another weekend, another concurrent user record broken and a new one set.

According to SteamDB, over 34.5 million of us were simultaneously online earlier today, setting an all-new concurrent user record of 34,649,583 players.

And of those players, 11,146,564 users weren't just idling, but actively playing a game when the record was set.

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Helldivers 2 has capped concurrent players to "improve server stability"

Helldivers 2 developer Arrowhead says it has had to "cap" concurrent players to around 450,000 to "further improve server stability".

In a message posted to the game's Discord community, the team said it was "working around the clock to solve" the issue, and whilst it's been able to "mitigate" some of the causes, it was "still struggling to keep up with the scaling that is needed".

"Earlier tonight we had server-related issues with a concurrent player spike," the team said. "This lead [sic] to some mission payouts failing, some players being kicked to their ships, or being logged out.

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"Palworld has lost X per cent of its player base discourse is lazy," says developer Pocketpair

Palworld developer Pocketpair insists it has no reason to be alarmed about the hit game's dwindling player count.

As Palworld's 24-hour concurrent Steam count peaks at around 535,000 players – a fair fall from the 2.1 million simultaneous players Pocketpair secured the weekend Palworld launched – community manager "Bucky" stated in a statement on Twitter that the "Palworld has lost X per cent of its player base discourse is lazy", insisting that it was "fine" for players to take a break and play other games in between content updates.

"This emerging 'Palworld has lost X per cent of its player base' discourse is lazy, but it's probably also a good time to step in and reassure those of you capable of reading past a headline that it is fine to take breaks from games," Bucky said.

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Helldivers 2 has capped concurrent players to "improve server stability"

Helldivers 2 developer Arrowhead says it has had to "cap" concurrent players to around 450,000 to "further improve server stability".

In a message posted to the game's Discord community, the team said it was "working around the clock to solve" the issue, and whilst it's been able to "mitigate" some of the causes, it was "still struggling to keep up with the scaling that is needed".

"Earlier tonight we had server-related issues with a concurrent player spike," the team said. "This lead [sic] to some mission payouts failing, some players being kicked to their ships, or being logged out.

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"Palworld has lost X per cent of its player base discourse is lazy," says developer Pocketpair

Palworld developer Pocketpair insists it has no reason to be alarmed about the hit game's dwindling player count.

As Palworld's 24-hour concurrent Steam count peaks at around 535,000 players – a fair fall from the 2.1 million simultaneous players Pocketpair secured the weekend Palworld launched – community manager "Bucky" stated in a statement on Twitter that the "Palworld has lost X per cent of its player base discourse is lazy", insisting that it was "fine" for players to take a break and play other games in between content updates.

"This emerging 'Palworld has lost X per cent of its player base' discourse is lazy, but it's probably also a good time to step in and reassure those of you capable of reading past a headline that it is fine to take breaks from games," Bucky said.

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