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The Gamescom Opening Night Live 2024 showcase

Just when Geoff Keighley had started to fade from your memory, he comes rubber-banding back with a vengeance - snap! It's Gamescom week and it kicks off with Opening Night Live this evening from 7pm UK time (other Opening Night Live timings here). A pre-show with additional announcements will begin at 6.30pm UK. We'll be watching and reporting on it live, as always, right here, so you can either keep abreast of announcements while you do something else, or you can join in with your thoughtful and amusing comments. Please keep us company. Please.

What do we expect to see today? Well, probably Geoff Keighley, but also the new Indiana Jones game, Monster Hunter Wilds, and Dune Awakening. We're also expecting Little Nightmares creator Tarsier to unveil its new project, which could be exciting. On top of that: Diablo 4 expansion Vessel of Hatred, Civilization 7, hero shooter Marvel Rivals, Lost Records (the project made by the creators of Life is Strange), Kingdom Come: Deliverance 2 (which was recently delayed), and Black Ops 6. Keighley's best pal Hideo Kojima has also been tweeting enigmatic silhouetted pictures of actors who are presumably playing roles in Death Stranding 2.

And before you ask, "Yes, there will be new game announcements," Keighley said on X.

Read more

What's on your bookshelf?: Nightingale, Absolver, and Total War: Warhammer writer Dan Griliopoulos

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! You know books, right? They’re like RPS articles, but slightly better for piling under a flock mat to make little hills for your plastic spacemen. Fitting, then, that this week it’s plastic spaceman enthusiast, writer on Absolver, Nightingale, Gladius, and Total War: Warhammer 3, and Ten Things Video Games Can Teach Us author, Dan Griliopoulos! Cheers Dan! Mind if we have a nose at your bookshelf?

Read more

The Sunday Papers

Sundays are for cat. I’m currently in the process of acquiring a gorgeous white and ginger kitten for the local shelter. I have seen four seconds of footage and I’m already smitten, kitten. Before I spend the weekend getting very excited about big stretches, let’s read this week’s best writing about games (and game related things!)

Read more

Oops... the release date for Dragon Age: The Veilguard leaks a few hours early

The release date for Dragon Age: The Veilguard has been revealed in a last-minute leak thanks to a naughty video advertisement. Electronic Arts had planned to share the game's debut-day in about... *checks watchless wrist* ... 7 hours, as part of a special release date trailer. But the internet will ever internet, and thanks to some slip-up or other, we have the knowledge just a smidge early. Will I tell you what the actual release date is? Sure. I guess so.

Read more

Steam’s latest update to user reviews doesn’t find your “jokes, memes, ascii art and other content” as funny as you do

Steam’s seeing a good few sweeping changes of late. They’ve recently added a ‘Trending Free’ tab to separate the no money down and no, money down playables. And, as of September, they’re cracking down on links to other websites in store pages. Now, horror of horrors, they’re coming for your ascii gigachads and “nobody is going to read this review so I’ll just say I’m gay” bangers. The changes are part of their ‘New Helpfulness System’, outlined here.

The new system, which will be enabled by default but can be toggled off, aims to “help potential players make informed decisions about the games they are considering purchasing by understanding the attributes of the game that other players like or don't like.” Ah, so a sort of ‘review’, if you will. I like it!

Read more

What's on your bookshelf?: Destiny 2 and Dishonored narrative designer Hazel Monforton

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! This week, I’ve been half reading in the garden and half staring in awe at my Kindle’s paperwhite doohickey and it’s ability to stay readable in searing sunbeams. I’m tempted to look up how it works but I don’t want to find out it’s made from the luminous, genetically-engineered husks of the workers that drop dead from dehydration at the fulfilment centers or something. To help distract me with yet more books, it’s Dishonored: Death Of The Outsider writer and Destiny 2 senior narrative designer, Dr. Hazel Monforton! Cheers Hazel! Mind if we have a nose at your bookshelf?

Read more

The Sunday Papers

Sundays are for more Gene Wolfe. I’ve finished Shadow Of The Torturer now, and I think Claw Of The Conciliator might be even better so far? Before I become ever more enamoured with Severian’s self-mythologising antics, let’s read this week’s best writing about games (and game related things!)

Read more

What's on your bookshelf?: Nightingale, Absolver, and Total War: Warhammer writer Dan Griliopoulos

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! You know books, right? They’re like RPS articles, but slightly better for piling under a flock mat to make little hills for your plastic spacemen. Fitting, then, that this week it’s plastic spaceman enthusiast, writer on Absolver, Nightingale, Gladius, and Total War: Warhammer 3, and Ten Things Video Games Can Teach Us author, Dan Griliopoulos! Cheers Dan! Mind if we have a nose at your bookshelf?

Read more

The Sunday Papers

Sundays are for cat. I’m currently in the process of acquiring a gorgeous white and ginger kitten for the local shelter. I have seen four seconds of footage and I’m already smitten, kitten. Before I spend the weekend getting very excited about big stretches, let’s read this week’s best writing about games (and game related things!)

Read more

Oops... the release date for Dragon Age: The Veilguard leaks a few hours early

The release date for Dragon Age: The Veilguard has been revealed in a last-minute leak thanks to a naughty video advertisement. Electronic Arts had planned to share the game's debut-day in about... *checks watchless wrist* ... 7 hours, as part of a special release date trailer. But the internet will ever internet, and thanks to some slip-up or other, we have the knowledge just a smidge early. Will I tell you what the actual release date is? Sure. I guess so.

Read more

Steam’s latest update to user reviews doesn’t find your “jokes, memes, ascii art and other content” as funny as you do

Steam’s seeing a good few sweeping changes of late. They’ve recently added a ‘Trending Free’ tab to separate the no money down and no, money down playables. And, as of September, they’re cracking down on links to other websites in store pages. Now, horror of horrors, they’re coming for your ascii gigachads and “nobody is going to read this review so I’ll just say I’m gay” bangers. The changes are part of their ‘New Helpfulness System’, outlined here.

The new system, which will be enabled by default but can be toggled off, aims to “help potential players make informed decisions about the games they are considering purchasing by understanding the attributes of the game that other players like or don't like.” Ah, so a sort of ‘review’, if you will. I like it!

Read more

What's on your bookshelf?: Destiny 2 and Dishonored narrative designer Hazel Monforton

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! This week, I’ve been half reading in the garden and half staring in awe at my Kindle’s paperwhite doohickey and it’s ability to stay readable in searing sunbeams. I’m tempted to look up how it works but I don’t want to find out it’s made from the luminous, genetically-engineered husks of the workers that drop dead from dehydration at the fulfilment centers or something. To help distract me with yet more books, it’s Dishonored: Death Of The Outsider writer and Destiny 2 senior narrative designer, Dr. Hazel Monforton! Cheers Hazel! Mind if we have a nose at your bookshelf?

Read more

The Sunday Papers

Sundays are for more Gene Wolfe. I’ve finished Shadow Of The Torturer now, and I think Claw Of The Conciliator might be even better so far? Before I become ever more enamoured with Severian’s self-mythologising antics, let’s read this week’s best writing about games (and game related things!)

Read more

Final Fantasy 14 mobile game is approved in China

China has approved a number of new mobile games for release, most notably Marvel Rivals, Rainbow Six, Dynasty Warriors, and Final Fantasy 14 Mobile.

According to Niko Partners, a total of 15 games were approved yesterday (2nd August), including the still-as-yet-unconfirmed Final Fantasy 14 mobile port.

The news adds credence to a recent rumour that Final Fantasy developer Square Enix had linked up with Tencent to develop a mobile version of its fan-favourite MMO, Final Fantasy 14.

Read more

Blizzard has reportedly set up a "smaller" team to create AA games based on its franchises

Activision and Microsoft have reportedly approved the creation of a new "smaller" team within Blizzard Entertainment - mostly comprised of employees from Activision's mobile-focused King division - to develop new "AA" games based on existing Blizzard properties.

That's according to Windows Central's Jez Corden, whose sources say the new initiative reflects an eagerness at Microsoft to "explore and experiment" with smaller teams within the larger organisation, in response to the "monstrously ballooning costs" of AAA game development.

Corden notes Microsoft has seen success with the likes of Sea of Thieves and Grounded, both built by comparatively small teams - and, of course, 2023's Hi-Fi Rush, created by a small team within Tango Gameworks, was heralded as a "break out hit" by Microsoft after its release.

Read more

Xbox's Gamescom plans include daily livestreams and over 50 playable games

It barely feels like five minutes since the last one, but, somehow, Gamescom is almost upon us again. Which means publishers are starting to detail their plans for the show - and in Microsoft's case, we now know that'll include daily livestreams for those at home, plus over 50 playable games for anyone wandering the Koelnmesse's halls.

Attendees visiting Microsoft's Hall 7 Gamescom booth in person will find 50 games from Xbox Game Studios, Blizzard, Bethesda, and third-party partners, playable across 240 gaming stations. These include Age of Mythology: Retold, Ara: History Untold, Diablo 4: Vessel of Hatred, Fallout 76: Milepost Zero, The Elder Scrolls Online: Gold Road, and Towerborne.

Playable third-party games, meanwhile, include Star Wars Outlaws, Space Marine 2, and the long-awaited Stalker 2: Heart of Chornobyl. A full list of games at the booth can be found here.

Read more

Marvel Rivals pushes Unreal Engine 5 hard - and Series S can't quite hack it

Marvel Rivals is the second new hero shooter to arrive in beta form this month, following on from Sony's Concord as another team-based multiplayer affair. This time though, it's a full cross-platform release, with Xbox Series X and Series S joining PS5 and PC. Rivals also goes further in using the Unreal Engine 5 feature set, with Lumen global illumination and reflections, and features a third-person perspective of the titular heroes and villains that sets it apart from the likes of Overwatch. Early impressions suggest a more deeply ambitious game, but one that also comes with more profound technical challenges in its current form.

We've tested every platform to see how they compare, paying special attention to PS5, Series X and Series S to see how closely they manage to hold to the target 60fps - and in the case of the Series S, how much they sacrifice to get there with more modest hardware. Beyond that, how do these platforms hold up to the game running maxed out on PC, with Lumen GI and reflections set to ultra, and what technical gremlins lurk behind that beta badge?

Before we answer these questions, it's worth looking at the state of play right now. After all, this is a beta in flux, with 21 characters and four map variants on offer during our testing. Developers NetEase Games are no strangers to genre giant Overwatch, having worked on creating versions of the title and other Blizzard releases for the Chinese market, and that comes across in the presentation: slick, snappy and broadly similar.

Read more

Kunitsu-Gami: Path of the Goddess review - a heavenly blend of tactical action

Cleansing the land of an ancient evil, purging its demon spawn in a flurry of Japanese artistry, and watching new life spring forth as nature returns to peace and harmony… Nope, I'm not talking about the brilliant inkwash battles of Okami, but the demon-slaying kagura dances of Kunitsu-Gami: Path of the Goddess. It is, in fairness, a connection that Capcom has increasingly leaned into in the run-up to Kunitsu-Gami's release. If the shared themes and free Amaterasu and Waka costumes for its deuteragonists Soh and Yoshiro weren't a sign that, yes, this is likely as close as we're ever going to get to a pseudo-spiritual successor to Clover Studio's 2006 romp through Japanese folklore, then the option to substitute Kunitsu-Gami's musical score for remixed Okami tracks surely seals the deal.

But to say Kunitsu-Gami is simply a sheep in this particular white and red wolf's clothing would also be doing it a great disservice. For underneath all the Ammy nostalgia, this is a finely crafted action strategy game that has both the brains and brawn to stand on its own, marrying fast and visually hypnotic swordplay combos with the cerebral plotting of quick-witted tower defence. Of course, this being Capcom, these towers aren't static objects to slap down and hope for the best. They're fellow villagers you can move about the battlefield and assign different roles and classes to in order to help you combat the waves of yokai monsters that pour out of torii gate portals every time the sun goes down. As Soh, your goal is to protect and escort the priestess Yoshiro toward these torii gates so she can banish their corrupting influence for good, though with the risk of defeat ratcheting up the closer you get to victory, you'll need to do plenty of thinking on your feet to help win the day.

The expert pacing of Kunitsu-Gami is arguably what binds it altogether. Thanks to the inherent ticking clock of its day-night cycle (beautifully portrayed as a reflection of the sun arcing round a bowl of water), each individual level rarely exceeds 10-15 minutes in length. These bursts of concentrated action make your days feel tense and urgent as you make your preparations, but sharp and punchy when nightfall comes and you battle the menacing Seethe monsters. Combat isn't simply about living to see a new dawn either. With every Seethe defeated, you'll collect crystals that can be ploughed back into assigning your villagers new roles if you need to switch up your strategy, as well as carving a path for Yoshiro so she can shimmy up to the big torii gate at the end of level to perform her cleansing ritual.

Read more

What's on your bookshelf?: Baldur's Gate 3 lead writer Adam Smith

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! July has shrivelled up like a freshly laundered sock left on the radiator for too long, and yet, it's still hot enough that even typing the word radiator makes me want to inject concentrated Solero straight into my bloodstream. With my last remaining un-fugged brain cells, I have wrenched this column back from its hiatus, and who better than to get us into the swing of things once more than Baldur’s Gate 3 lead writer and bloody RPS legend Adam Smith! Cheers Adam! Mind if we have a nose at your bookshelf?

Read more

The Sunday Papers

Sundays are for doing a little dance in the kitchen. Go on. No-one’s watching. Raise that tin opener to the roof. Before you get carried away and fling errant globules of mushy pea all over your freshly sponged worktops, let’s read this week’s best writing about games (and game related things!)

Read more

What's on your bookshelf?: Baldur's Gate 3 lead writer Adam Smith

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! July has shrivelled up like a freshly laundered sock left on the radiator for too long, and yet, it's still hot enough that even typing the word radiator makes me want to inject concentrated Solero straight into my bloodstream. With my last remaining un-fugged brain cells, I have wrenched this column back from its hiatus, and who better than to get us into the swing of things once more than Baldur’s Gate 3 lead writer and bloody RPS legend Adam Smith! Cheers Adam! Mind if we have a nose at your bookshelf?

Read more

The Sunday Papers

Sundays are for doing a little dance in the kitchen. Go on. No-one’s watching. Raise that tin opener to the roof. Before you get carried away and fling errant globules of mushy pea all over your freshly sponged worktops, let’s read this week’s best writing about games (and game related things!)

Read more

Blizzard has reportedly set up a "smaller" team to create AA games based on its franchises

Activision and Microsoft have reportedly approved the creation of a new "smaller" team within Blizzard Entertainment - mostly comprised of employees from Activision's mobile-focused King division - to develop new "AA" games based on existing Blizzard properties.

That's according to Windows Central's Jez Corden, whose sources say the new initiative reflects an eagerness at Microsoft to "explore and experiment" with smaller teams within the larger organisation, in response to the "monstrously ballooning costs" of AAA game development.

Corden notes Microsoft has seen success with the likes of Sea of Thieves and Grounded, both built by comparatively small teams - and, of course, 2023's Hi-Fi Rush, created by a small team within Tango Gameworks, was heralded as a "break out hit" by Microsoft after its release.

Read more

Xbox's Gamescom plans include daily livestreams and over 50 playable games

It barely feels like five minutes since the last one, but, somehow, Gamescom is almost upon us again. Which means publishers are starting to detail their plans for the show - and in Microsoft's case, we now know that'll include daily livestreams for those at home, plus over 50 playable games for anyone wandering the Koelnmesse's halls.

Attendees visiting Microsoft's Hall 7 Gamescom booth in person will find 50 games from Xbox Game Studios, Blizzard, Bethesda, and third-party partners, playable across 240 gaming stations. These include Age of Mythology: Retold, Ara: History Untold, Diablo 4: Vessel of Hatred, Fallout 76: Milepost Zero, The Elder Scrolls Online: Gold Road, and Towerborne.

Playable third-party games, meanwhile, include Star Wars Outlaws, Space Marine 2, and the long-awaited Stalker 2: Heart of Chornobyl. A full list of games at the booth can be found here.

Read more

Marvel Rivals pushes Unreal Engine 5 hard - and Series S can't quite hack it

Marvel Rivals is the second new hero shooter to arrive in beta form this month, following on from Sony's Concord as another team-based multiplayer affair. This time though, it's a full cross-platform release, with Xbox Series X and Series S joining PS5 and PC. Rivals also goes further in using the Unreal Engine 5 feature set, with Lumen global illumination and reflections, and features a third-person perspective of the titular heroes and villains that sets it apart from the likes of Overwatch. Early impressions suggest a more deeply ambitious game, but one that also comes with more profound technical challenges in its current form.

We've tested every platform to see how they compare, paying special attention to PS5, Series X and Series S to see how closely they manage to hold to the target 60fps - and in the case of the Series S, how much they sacrifice to get there with more modest hardware. Beyond that, how do these platforms hold up to the game running maxed out on PC, with Lumen GI and reflections set to ultra, and what technical gremlins lurk behind that beta badge?

Before we answer these questions, it's worth looking at the state of play right now. After all, this is a beta in flux, with 21 characters and four map variants on offer during our testing. Developers NetEase Games are no strangers to genre giant Overwatch, having worked on creating versions of the title and other Blizzard releases for the Chinese market, and that comes across in the presentation: slick, snappy and broadly similar.

Read more

Kunitsu-Gami: Path of the Goddess review - a heavenly blend of tactical action

Cleansing the land of an ancient evil, purging its demon spawn in a flurry of Japanese artistry, and watching new life spring forth as nature returns to peace and harmony… Nope, I'm not talking about the brilliant inkwash battles of Okami, but the demon-slaying kagura dances of Kunitsu-Gami: Path of the Goddess. It is, in fairness, a connection that Capcom has increasingly leaned into in the run-up to Kunitsu-Gami's release. If the shared themes and free Amaterasu and Waka costumes for its deuteragonists Soh and Yoshiro weren't a sign that, yes, this is likely as close as we're ever going to get to a pseudo-spiritual successor to Clover Studio's 2006 romp through Japanese folklore, then the option to substitute Kunitsu-Gami's musical score for remixed Okami tracks surely seals the deal.

But to say Kunitsu-Gami is simply a sheep in this particular white and red wolf's clothing would also be doing it a great disservice. For underneath all the Ammy nostalgia, this is a finely crafted action strategy game that has both the brains and brawn to stand on its own, marrying fast and visually hypnotic swordplay combos with the cerebral plotting of quick-witted tower defence. Of course, this being Capcom, these towers aren't static objects to slap down and hope for the best. They're fellow villagers you can move about the battlefield and assign different roles and classes to in order to help you combat the waves of yokai monsters that pour out of torii gate portals every time the sun goes down. As Soh, your goal is to protect and escort the priestess Yoshiro toward these torii gates so she can banish their corrupting influence for good, though with the risk of defeat ratcheting up the closer you get to victory, you'll need to do plenty of thinking on your feet to help win the day.

The expert pacing of Kunitsu-Gami is arguably what binds it altogether. Thanks to the inherent ticking clock of its day-night cycle (beautifully portrayed as a reflection of the sun arcing round a bowl of water), each individual level rarely exceeds 10-15 minutes in length. These bursts of concentrated action make your days feel tense and urgent as you make your preparations, but sharp and punchy when nightfall comes and you battle the menacing Seethe monsters. Combat isn't simply about living to see a new dawn either. With every Seethe defeated, you'll collect crystals that can be ploughed back into assigning your villagers new roles if you need to switch up your strategy, as well as carving a path for Yoshiro so she can shimmy up to the big torii gate at the end of level to perform her cleansing ritual.

Read more

What's on your bookshelf?: Director's cuttlefish edition

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! Except, as reader’s of last week’s edition will know, this is a lie. There are no industry folks, cool or otherwise, in this week’s column. It is simply a placeholder - as voted for by you ravenous spine-fiends - while I take a break for the rest of July.

Read more

The Sunday Papers

Sundays are for…god help me, I’m going to start catching up on all the Destiny 2 I missed since Witch Queen. Pray for mojo. Before I shoot infinite dudes and am rewarded with another infinite dudes to shoot, let’s read this week’s best writing about games (and game related things!)

Read more

"AI protections remain the sticking point" for today’s SAG-AFTRA game actor strike

As of today, the The Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) has called a strike of the Interactive Media Agreement - effectively, video game voice acting, motion capture work, and other roles, the full list of which can be found here. The strike comes after over 18 months of negotiations with some of gaming’s largest companies - including Activision, EA, Insomniac, Take-Two, and WB Games - over AI protections.

Read more

Over 500 World of Warcraft developers at Blizzard have voted to form Microsoft’s biggest wall-to-wall union

Yet again, some good food. Following the news earlier this week that 241 Bethesda Games Studios staffers had formed what was at the time the biggest wall-to-wall under Microsoft, The Verge reports that over 500 World Of Warcraft developers have voted to form their own union, alongside the Communication Workers of America (CWA).

Read more

The 10 best immersive sims on PC

The immersive sim has seen a revival in recent years. Not only from larger studios like Arkane, keeping the faith alive with their time loops and space stations, but also from a bunch of smaller developers bravely exploring a typically ambitious genre. RPS has always had an affinity for these systemically luxuriant simulations, historically lauding the likes of the original Deus Ex as the best game ever made. But given everything that has come since, is that still the case? Only one way to find out: make a big list.

Read more

Kunitsu-Gami: Path Of The Goddess review: a totally fine take on tower defence

Capcom's turned back the clock with Kunitsu-Gami: Path Of The Goddess, bringing to us an action RPG tower defence hybrid that's very 2000s and very welcome in this age of open world, live service-ness. And for some, it'll deliver what's needed: a fairly good time. A time marked by a loop that does hack 'n slash, management, and a dash of base repairs to an average degree. For me, though, and possibly many others, I simply don't think this mix ever truly captures what makes even the simplest of tower defence games so captivating.

Read more

What's on your bookshelf?: Director's cuttlefish edition

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! Except, as reader’s of last week’s edition will know, this is a lie. There are no industry folks, cool or otherwise, in this week’s column. It is simply a placeholder - as voted for by you ravenous spine-fiends - while I take a break for the rest of July.

Read more

The Sunday Papers

Sundays are for…god help me, I’m going to start catching up on all the Destiny 2 I missed since Witch Queen. Pray for mojo. Before I shoot infinite dudes and am rewarded with another infinite dudes to shoot, let’s read this week’s best writing about games (and game related things!)

Read more

What's on your bookshelf?: deluxe redux reflux remastered edition

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! Something extra magical has happened! And by magical, I mean that I’ve bollocksed it up, yet again! I foresaw this coming, honestly, and should have addressed it last week. Alas, I dared to dream that I’d have sorted things out by now. Well, this is what I get for mild optimism!

Read more

"AI protections remain the sticking point" for today’s SAG-AFTRA game actor strike

As of today, the The Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) has called a strike of the Interactive Media Agreement - effectively, video game voice acting, motion capture work, and other roles, the full list of which can be found here. The strike comes after over 18 months of negotiations with some of gaming’s largest companies - including Activision, EA, Insomniac, Take-Two, and WB Games - over AI protections.

Read more

Over 500 World of Warcraft developers at Blizzard have voted to form Microsoft’s biggest wall-to-wall union

Yet again, some good food. Following the news earlier this week that 241 Bethesda Games Studios staffers had formed what was at the time the biggest wall-to-wall under Microsoft, The Verge reports that over 500 World Of Warcraft developers have voted to form their own union, alongside the Communication Workers of America (CWA).

Read more

Microsoft say it's "misleading" for the FTC to call the Game Pass experience "degraded" now it costs more

Microsoft have responded to the US Federal Trade Commission's assertion that the tech giant are now offering a "degraded" Game Pass experience, posing "exactly the sort of consumer harm" the FTC warned was possible in advance of the Activision Blizzard acquisition.

Nuh-uh, say Microsoft, who call the FTC's letter "a misleading, extra-record account of the facts".

Read more

The 10 best immersive sims on PC

The immersive sim has seen a revival in recent years. Not only from larger studios like Arkane, keeping the faith alive with their time loops and space stations, but also from a bunch of smaller developers bravely exploring a typically ambitious genre. RPS has always had an affinity for these systemically luxuriant simulations, historically lauding the likes of the original Deus Ex as the best game ever made. But given everything that has come since, is that still the case? Only one way to find out: make a big list.

Read more

Kunitsu-Gami: Path Of The Goddess review: a totally fine take on tower defence

Od: Ed Thorn

Capcom's turned back the clock with Kunitsu-Gami: Path Of The Goddess, bringing to us an action RPG tower defence hybrid that's very 2000s and very welcome in this age of open world, live service-ness. And for some, it'll deliver what's needed: a fairly good time. A time marked by a loop that does hack 'n slash, management, and a dash of base repairs to an average degree. For me, though, and possibly many others, I simply don't think this mix ever truly captures what makes even the simplest of tower defence games so captivating.

Read more

What's on your bookshelf?: deluxe redux reflux remastered edition

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! Something extra magical has happened! And by magical, I mean that I’ve bollocksed it up, yet again! I foresaw this coming, honestly, and should have addressed it last week. Alas, I dared to dream that I’d have sorted things out by now. Well, this is what I get for mild optimism!

Read more

Microsoft say it's "misleading" for the FTC to call the Game Pass experience "degraded" now it costs more

Microsoft have responded to the US Federal Trade Commission's assertion that the tech giant are now offering a "degraded" Game Pass experience, posing "exactly the sort of consumer harm" the FTC warned was possible in advance of the Activision Blizzard acquisition.

Nuh-uh, say Microsoft, who call the FTC's letter "a misleading, extra-record account of the facts".

Read more

7 bizarre Easter Eggs from across the Perfect Dark series

Perfect Dark has been in the news quite a lot recently. First there was the impressive gameplay reveal for the upcoming reboot at this month's Xbox Showcase and, literally yesterday, Nintendo announced that the original Perfect Dark is now available to play on Switch.

All of this Perfect Dark news got me perfectly nostalgic, so I jumped back into the original three games and put together a little list video based on some of the most bizarre (and naughty) Easter Eggs and features that Rare's series has to offer.

Give it a watch on the player above or there's the YouTube version embedded below if you'd prefer to push that one into your peepers. Enjoy!

Read more

The Sunday Papers

Sundays are for leveling vigor. Don’t be a hero now. Get that baseline 60. You’ll need it. Before you hit the motivational high of turning a two-shot into a three-shot, let’s read this week’s best writing about games (and game related things!)

Read more

What are we all playing this weekend?

Ollie is beset by maladies unknown today, so this is my domain now. I was tempted to recreate a hellish mockery of his fun hidden face game by trapping a crumbling mirror image of his visage, Dorian Gray style, somewhere in the above image. Alas, my version of Photoshop appears to be lacking that function. I suppose I will have to turn to other avenues of entertainment, such as a video game, should any exist.

So I just checked there's actually loads of them. What a turn out! Here's what we're all clicking on this weekend.

Read more

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