Developers at Pearl Abyss, Round8 Studio, Shift Up, and other studios say developers and players in the region want to break out of the free-to-play market.
Controller support is just one hurdle for games like Besiege; Spiderling Studios explores why adding that to PC isn't as simple as copy-and-pasting its console counterpart's code.
From TimeShift to Space Marine 2, Saber Interactive's in-house technology and international operations are what's kept it alive and thriving, says CEO and co-founder Matthew Karch.
Update: The studio behind Dauntless and Fae Farm has laid off an unknown number of employees and cancelled a game "mere weeks" away from launching in Early Access.