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Secretlab Takes the Stage at PGDX 2024: Experience the Future of Gaming Comfort

Od: Francis

Get ready to level up your gaming experience! Secretlab, the global leader in ergonomic gaming chairs, is thrilled to announce their partnership as the Official Gaming Chair Partner at PGDX 2024.

Known for their award-winning chairs that blend cutting-edge technology with exquisite craftsmanship, Secretlab has redefined the gaming seat experience. They've earned over 60 Editor’s Choice awards from top international publications and boast a staggering 10,000+ 5-star customer ratings worldwide. Their commitment to excellence is evident in every detail, ensuring unparalleled comfort, support, and style for gamers and hybrid workers alike.

Secretlab: Built for More Than Just Gaming

At Secretlab, they believe in chairs designed for a diverse range of activities, not just confined to a single task. Their chairs are ergonomically engineered to provide exceptional support for prolonged gaming sessions, while also accommodating work, study, and leisure activities.

Experience Secretlab at PGDX

Attending PGDX? Get ready to immerse yourself in the Secretlab experience! You'll have the chance to:

  • Try Out the Latest Models: Experience the revolutionary comfort and support of the latest Secretlab chair designs.
  • Discover Features for Extended Play: Explore the features that make Secretlab chairs perfect for marathon gaming sessions.
  • Embrace Stylish Aesthetics: See how Secretlab chairs seamlessly blend into any gaming setup with their sleek and modern designs.

More Than Just a Chair: A Commitment to the Gaming Community

By partnering with PGDX, Secretlab reinforces their dedication to the gaming community. They're eager to connect with gamers, showcase their commitment to enhancing the gaming experience, and demonstrate how their chairs provide unparalleled comfort and support.

Join the Secretlab Revolution at PGDX 2024

Don't miss the opportunity to experience the future of gaming comfort. Head over to the Secretlab booth at PGDX and discover why they are the industry standard for gaming seating. See you there!

Nintendo of Canada teams up with Code Ninjas for kids coding camps

Od: Francis

Nintendo of Canada has partnered with Code Ninjas to offer coding camps for kids at various locations across the country. These camps will provide children with an opportunity to learn basic coding concepts and apply them to create their very own Mario levels in Super Mario Maker 2 for the Nintendo Switch.

The coding camps will be held at Code Ninjas locations in Alberta, British Columbia, and Ontario. In Alberta, participating locations include Marda Loop, Southeast 130th Avenue, West Springs Calgary, and Windermere. In British Columbia, camps will be held in Burnaby, Langley, Richmond, Surrey, and Vancouver South. Ontario residents can find camps in Burlington Elgin Mills, Etobicoke North, Markham, Mississauga West, Port Credit, Oakville, Richmond Hill, and Vaughan.

Interested parents can find more information about the coding camps on the Code Ninjas website. Rates for the camps are set by locally owned and operated centers, so pricing details can be obtained by contacting the nearest location.

In addition to the partnership with Code Ninjas, Nintendo of Canada has also collaborated with Boston Pizza for a promotion featuring a special Mario-inspired kid's pizza. These partnerships reflect Nintendo's commitment to engaging with young audiences and providing them with unique and educational experiences.

Overall, the collaboration between Nintendo of Canada and Code Ninjas is a valuable initiative that aims to introduce children to the world of coding in a fun and interactive way. By combining gaming with educational content, these camps have the potential to inspire a new generation of young coders in Canada.

Script Component not Being detected by Vuforia's Default Trackable Event Handler Script

I have a Script Component named Start inside a GameObject named StartSpawn and I am trying to run a function from Start when the target is found but Unity/Visual Studio is not detecting the Start script component. I even tried restarting both Unity and Visual Studio to only worsen the problem. When I opened both programs again and inspecting the code, the code I added was deleted and the script DefaultTrackableEventHandler.cs was back to its original code. Btw, the function I'm calling to Instantiates a Prefab.

Here's the code inside the DefaultTrackableEventHandler.cs:

protected virtual void OnTrackingFound()
{
    if (mTrackableBehaviour)
    {
        var rendererComponents = mTrackableBehaviour.GetComponentsInChildren<Renderer>(true);
        var colliderComponents = mTrackableBehaviour.GetComponentsInChildren<Collider>(true);
        var canvasComponents = mTrackableBehaviour.GetComponentsInChildren<Canvas>(true);
        //test
        Start summoner = GetComponentInChildren<Start>();

        // Enable rendering:
        foreach (var component in rendererComponents)
            component.enabled = true;

        // Enable colliders:
        foreach (var component in colliderComponents)
            component.enabled = true;

        // Enable canvas':
        foreach (var component in canvasComponents)
            component.enabled = true;

        //test spawn
        summoner.OnAppear();
    }
}
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