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Gamer’s Thoughts: My Palworld wishlist

Od: NekoJonez

Steam store pageTwitter/XWikipedia

I know that I’m extremely late when it comes to the Palworld hype. Palworld released in early January 2024 and currently, since there aren’t a lot of updates dropping, the hype died out. Yet, the roadmap looks extremely promising. Since this game is still in early access, I’m always hesitant in writing about the game. Since, you never know which mechanics or things will change and evolve during the early access period. Especially since we are currently only at v0.1.5.1. So, I decided to hold off on my first impression/review article for now. But, I wanted to talk about this game. So, here are some things I’d love to see in the full version of Palworld or even in one of the next updates.

First of all, what is a Palworld?

Palworld is a combination of several games, all thrown into one. It’s easy to describe Palworld with saying which games it combines.

Foremost, at its core, it’s a game you can somewhat compare to Ark Survival Evolved. When I first started playing, I noticed the similarities right away. The way how you have a crafting system to build your base, and you have monsters running around you can tame/catch is totally here as well.

I haven’t played a lot of Ark, so I can’t say if this mechanic is also present in Ark… But, the fact you can use your monsters to preform tasks in your base reminded me quite a lot of The Survivalists. A game where you are stranded on an island, and you can train monkeys to preform actions for you. The big difference is that now certain monsters can only preform certain tasks, instead of the monkeys just copying you.

Now, a lot of other articles describe this game as Pokémon with guns. After playing this game, I think that’s a somewhat unfair comparison. When I think Pokémon, I think a journey with gyms and an evil team. I think turn based battles and a big ending tournament as its conclusion. While some Pals share a very similar design language to some Pokémon, most of the mechanics of what makes a Pokémon game aren’t in this game. The other big mechanic is the capture mechanic, but by now this isn’t exclusive to Pokémon games anymore. Especially since we have games like Coromon.

There are also influences of the latest Zelda games. Especially Tears of the Kingdom. There are these huge, strong bosses roaming around on the huge open world map, you can beat at any time. Also, the korok seeds to upgrade your character are also here in the form of effigies and Pal souls to upgrade your monsters.

This game really feels like the developers looked at all the games they liked playing, looked at what worked and threw it all together into one pot and shook it until it all clicked together. The mechanics of this game really click extremely well together. If I didn’t know any better, I wouldn’t be surprised if I said that this was a finished game.

There are some silly bugs here and there and in some spots, this game feels unfinished. But, overall the game we have currently is amazing and if you would enjoy a game like this after reading what I wrote here… Give this game a try. I only told you the most basic things in this game. This game is a survival game with elements from a lot of other games like those I have already mentioned but also Minecraft, Dragon Quest Builders and various others.

Let’s talk improvements

While the game is a lot of fun to play at the moment, there are some things I wish that were improved or updated. While you get a lot of warnings that there are: save corruption bugs, crashes and bugs… Besides sometimes the lighting engine giving up for a moment or the AI of the pals or enemies doing some funky stuff, I haven’t seen too many worrying things.

Take for example this floating rock screenshot here. I have explored roughly half of the map after 35 hours of play, and this was the only floating rock I could find. That’s extremely impressive, especially since if you look at the size of the map… It isn’t small at all. In the future, new islands and area’s will be added so if they deliver them with this kind of quality, I have no complaints.

Well, I do have one recommendation. I’d love to see more landmarks in the map. Currently, almost all the landmarks in the game are based upon the terrain. I’d love to see more villages or ruins of them. I loved finding these things in the Zelda games and letting my mind wonder what happened there. It’s a very difficult balance act, since too many landmarks would make the map feel crowded and limit the amount of possible base locations.

Basically, I’d love more reasons for me to go exploring these regions and get unique rewards. Besides completing the Paldex, there isn’t a lot of reason to go exploring in certain area’s. And when you have set up the right kind of farms and work stations for your pals in your bases, the chance you run out of resources is rather small.

Speaking about bases, currently you can only have three bases. Most likely, this is done to improve the multiplayer performance. Since, the game emulates the three bases in the background, so you can easily have a base close to big ore clusters to farm those while you are working in your other base. If you don’t place a cap on those, it’ll tank the performance of any computer or server. Yet, I’d give the tools to the player to increase the cap. Personally, I think Minecraft has one of the best systems with the game rules. You can almost change anything to your playstyle and even disable or remove caps that are there for performance reasons. You already have quite a lot of toggles and sliders in Palworld, but I’d also expand on that.

Currently, the building system is decent, but it needs a lot of polishing up. The biggest problem I have with the building system are the stairs. It’s a nightmare sometimes to place stairs to go from one to another floor. Also, why can’t we place a full wall next to stairs? Most likely because some pals their hitbox would do some crazy stuff? Also, placing certain items or crafting stations on elevated floors doesn’t always work the best.

On top of that, besides the visual look of the floors, walls and ceilings, what’s the point of being able to unlock stone foundations? As a test, I tried to build a high tower with wood and one with stone. I didn’t find a difference. I’d love to see more meaning to what I unlock. Granted, stone can’t burn down. So, if you have any raids with flamethrower or fire enemies, your base isn’t in danger. But what’s the difference between stone and metal, then?

I honestly think that it’d be a bad idea if PocketPair only created more content and not make the mechanics have more depth. For example, something I’d love to see them implementing in the pal task system is a mechanic I love in Cult of the Lamb. When you welcome a new member in your cult, you can set the main focus of a member there. I’d love to see that you are able to set the main focus per pal. For example, when things are damaged in the base after a raid, you select one pal to go and get the repair kits and repair all damages first before going to do their usual tasks. Or when you have a pal that can do multiple things, and you mostly need that pal to pick up items, you could disable their other abilities. Maybe we need some items for that and those items can be only found in the wild, and we need to hunt for them. That’s an interesting idea to lure players out of their bases.

Dreaming like a madman

There are some UI elements I’d love to see change as well. First, I’d love to have a mini-map. The compass at the top of the screen only shows things in roughly 300m range, and that’s too short. Especially since in some areas the warp spots are spread quite far apart. A mini-map where you can pin certain things like the nearest warp spot would be amazing.

Secondly, in terms of the weapons. I’d love to see their stats before I craft them. Now it’s a guessing game that if I craft a certain weapon, if it’s going to be stronger or better than the one I currently have. It’d also be amazing if the durability is shown outside the inventory as well. There is some space in the UI element at the bottom right, so why not show it?

Now, in terms of the inventory. Sometimes I have issues with combining stacks of items. Sometimes I have to do it twice or thrice before they are combined. This is a rather small things, but outside of those… I don’t have a lot of small quality of life things that I could recommend. Maybe that if you sleep during the day in your bed, you can skip to night if you are hunting the nightlife pals?

Maybe there is one quality of life feature I think would be amazing. Quite often, when I’m hunting the stronger pals, I have my pal instructions set on “Focus on the same enemy”. I think it would have an amazing option if you have a feature where you are able to say to your pal if they are allowed to kill the wild pal or not. Since, if they are dead, you can’t capture them.

There is one attack that is a double-edged sword. In the Pokémon games, you have the self-destruct attack. You also have this one in Palworld, yet, some wild pals with this attack always take it over their other attacks. These bee pals always swarm me and instead of being able to weaken them, so I can catch them, I just get blown up. You barely have a chance to do any damage to weaken them to make capturing possible.

I just remembered one other quality of life feature. You can create saddles, gloves and other things to do special things with your pals. But, why I am allowed to create more than one? I mean, I can only use one of them at a time and they can be interchanged. So, if you make a saddle for a certain bird pal e.g. Helzephyr, that means you can use it on all Helzephyrs you catch.

But the biggest quality of life feature PocketPair could add is a mini-map inside caves/dungeons. The times I almost got lost in these caves is insane. Especially since there are only a handful of rooms in these and it’s easy to get turned around and confused.

Now, to completely change the subject… I wish there was more music in the game. The soundtrack in this game is amazing. Sadly, there isn’t enough in the game at the moment, so there are some silent moments. A little bit more ambient tracks would go a really long way in this game.

But, I saved one of my biggest things for last. That is inventory management. This is a total pain in bases. Since pals can put things inside chests, you can forget organisation. Thankfully, while crafting, the game pulls from all resources in your base, but if you need a certain item to use at another base, have fun to go searching through all your chests. What I usually do, if I can, is start crafting an item with the one I want to move and then cancel it. Since it drops the resources then and there. Now, how to solve this without breaking the game and the idea that pals can put things in chests? What if you have a new skill that pals can have? An organisation skill and depending on the level, they either put red things with red things or make a weapons chest and come to complain to you when there aren’t enough chests for their organisation?

If your base is fully set up, the proper of a lack of depth starts to show as well. When you build your base, why should you return to it besides needing to craft or repair your weapons? Give us some activities we can do in our base when we build them. I mean come on, we even have the amusement furniture set. If only we could play some mini-games with our pals to increase their sanity for example? Since currently, there is not a lot you can do when a pal is stressed.

Of course, a certain balance needs to be maintained. The more things a pal can interact with, the more chance you have to create lag or overwhelm the player. Also, the more depth you create, the more things you have to maintain and maybe that’s not the type of game that PocketPair wants to create. How I currently see Palworld is a playground sandbox in the schoolyard. It’s an amazing playground where you can make your own fun but it’s only part of the schoolyard and only has a swing, some monkey bars, a climb rack, a small castle and a slide. It’s all solid built and amazing to spend your time in… But, then you notice the potential this sandbox has to grow. What if we enlarged that sandbox with another castle, so the multiplayer can be player vs player as well? Or wait, why don’t we add an underground to that sandbox?

All I’m saying is that currently Palworld has an amazing foundation. The biggest issue at the moment is that the game lacks depth. While the current roadmap has a lot of expansions and more content, I hope PocketPair doesn’t forget to also make it more than just surface level. For example, imagne that the raid bosses can be captured and barely have an unique skills. Why should the player do the raids then? What reward do you get out of it? Not all mechanics can be fun because they are enjoyable to do. Players will get bored and they will look for a way to spice things up or to challenge themselves.

Now what that said, I’m going to close off this article. I’m quite excited for the future of Palworld and I’m going to wait a few more updates before I decide to write a review on the game. But overall, I’m really liking what I see. The basis of an amazing title is here already and I think we are going to get an even better game when this comes out of early access. Let’s wait and see what happens when the first big updates drop. Especially the raid bosses that got teased a few weeks ago.

Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. What do you think of PalWorld and what should be added or changed? Let me know in the comment section down below. Also, what do you think of my idea’s? I’m curious, feel free to leave a comment about that one to. But, I also hope to welcome you in another article but until then, have a great rest of your day and take care.

Ark's animated series now streaming in the UK and 10 other territories

If you've been eager to watch the animated Ark: Survival Evolved TV series, but your attempts have so far been thwarted by your failure to live in the US or Canada, there's some good news: it's now officially available in 11 other countries, including the UK, via Paramount+.

Ark: The Animated Series follows the adventures of 21st century palaeontologist Helena Walker after she finds herself resurrected on a mysterious island populated by prehistoric beasts. "She must learn to survive with new allies from throughout time," explains the official blurb, "while trying to uncover the true nature of their strange new world."

Ark's animated series has somehow managed to secure itself an impressive cast (presumably that 'somehow' is 'several extremely large buckets of money'), with the likes of Oscar winner Michelle Yeoh, Russell Crowe, Gerard Butler, Jeffrey Wright, Elliot Page, Madeleine Madden, Karl Urban, and David Tennant all lending their vocal talents to proceedings. Vin Diesel is also on board - he's a big Ark fan, apparently - ahead of his appearance in the delayed Ark 2.

Read more

Ark's animated series now streaming in the UK and 10 other territories

If you've been eager to watch the animated Ark: Survival Evolved TV series, but your attempts have so far been thwarted by your failure to live in the US or Canada, there's some good news: it's now officially available in 11 other countries, including the UK, via Paramount+.

Ark: The Animated Series follows the adventures of 21st century palaeontologist Helena Walker after she finds herself resurrected on a mysterious island populated by prehistoric beasts. "She must learn to survive with new allies from throughout time," explains the official blurb, "while trying to uncover the true nature of their strange new world."

Ark's animated series has somehow managed to secure itself an impressive cast (presumably that 'somehow' is 'several extremely large buckets of money'), with the likes of Oscar winner Michelle Yeoh, Russell Crowe, Gerard Butler, Jeffrey Wright, Elliot Page, Madeleine Madden, Karl Urban, and David Tennant all lending their vocal talents to proceedings. Vin Diesel is also on board - he's a big Ark fan, apparently - ahead of his appearance in the delayed Ark 2.

Read more

Ark: Survival Ascended's The Center map remaster delayed indefinitely

Ark: Survival Ascended developer Studio Wildcard has announced it's indefinitely delaying the release of the dinosaur survival remaster's enhanced The Center expansion, just days before its planned 28th February release.

Ark: Survival Ascended - the controversial full-price Unreal Engine 5 remaster of 2015's Ark: Survival Evolved - has been plagued with delays since its announcement last year. First, the remaster's launch was shifted from August to October - a release it eventually managed to hit on PC, albeit with the Xbox Series X/S version getting a last-minute delay to mid-November and the PS5 release arriving later still - while Ascended's various expansion remasters, originally due to launch alongside the base game, have now slipped a number of times.

In January, Wildcard announced its Scorched Earth expansion remaster, initially delayed to December 2023 and then moved to March 2024, would now be releasing in April, while its Aberration and Ragnarok map remasters - previously delayed to "Q1 2024" - were now on track to arrive in July and September 2024 respectively. Amid all this furious roadmap revision, there was a bright spot in that the enhanced version of Ark's The Center map would now be coming to Ascended a couple of months earlier than listed in December. The Center's release was later pinned down to 28th February, but once again it's all change.

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Building a PC That Actually Runs Ark: Survival Ascended

Ark Survival Ascended

It’s like Crysis all over again! …Kind of.
 

What is Ark: Survival Ascended?

 

To understand what Ark: Survival Ascended is, we first must look at it’s predecessor:

Ark: Survival Evolved is a game from Studio Wildcard that entered early access on Steam in 2015, which means by law it had to be an open-world multiplayer survival game with lots of crafting elements. It was similar to Rust or DayZ but with considerably more dinosaurs. It spent two years in early access before seeing an official release in 2017, with regular updates and paid expansions adding new areas to explore and items to duplicate. In October of 2023, exactly seven years after beginning development on Ark: Survival Evolved, Studio Wildcard released a remastered remake of the game titled Ark: Survival Ascended, which aimed to enhance many of the visuals and mechanics of Ark: Survival Evolved through its use of Unreal Engine 5 over Unreal Engine 4. At the time of publishing, only the base game and the first of five paid expansions are present in Ark: Survival Ascended, with the rest planned to be released through 2024.

Breathing life into an older game by remastering all of it’s content in a more modern engine sounds like a fantastic idea on paper, but the execution has been rough so far, to say the least. Among a plague of glitches and frequent server outages, Ark: Survival Ascended additionally features legendarily high system requirements, particularly regarding graphics cards. With a minimum GPU requirement of an NVIDIA GTX 1080, one can only surmise that a PC capable of truly running this game well on maximum settings would require a GPU that draws infinite power from a fully sealed microscopic black hole, a CPU containing the soul of Johnny Silverhand, and a power supply repurposed from a decommissioned nuclear submarine.

While it’s amusing to balk at the otherworldly requirements of this game and move on with our lives, it begs quite an interesting question: Just what kind of binary beefcake would have to be built to run Ark: Survival Ascended at a stable 60 FPS in 1080p? Well, let’s take a look!


What Do We Need?

 

Much of this game’s insane requirements come from the graphics, requiring power that puts crypto-mining rigs to shame. As such, our focus will be on keeping costs down elsewhere when possible while we max out our GPU for stable visual performance. For our purposes, we will mainly be concerned with the minimum and maximum graphics settings at 1080p, but just for fun we will also look at performance in 4K as well. We’ll be looking at GPUs first (and in the most depth) before moving on to the rest of the build.


Picking a GPU

 

Our choices are slim, because in order to even play Ark: Survival AscendedRX at maximum graphics settings even at 1080p, we need one of the 5 most powerful graphics cards currently available on the market (excluding the 3090 Ti since it sells for much more than the 4090 while also performing worse). Just below are the 5 cards capable of running this game “well enough” to meet our needs, broken down below by their average FPS in-game based on 4 common graphics settings. All the following data was obtained from the Jansn Benchmarks YouTube Channel, with all but the 4090 paired to the same AMD Ryzen 7 5800X3D CPU, while the 4090 was paired with a Ryzen 9 7950X3D.

 

  • RTX 4090 (24 GB – $2200)
    • low settings at 1080p:      160-190 FPS
    • low settings at 4K:              70-90 FPS
    • epic settings at 1080p:      40-60 FPS
    • epic settings at 4K:             20-25 FPS
  • RX 7900 XTX (24 GB – $1000)
    • low settings at 1080p:       150-180 FPS
    • low settings at 4K:               55-65 FPS
    • epic settings at 1080p:       35-45 FPS
    • epic settings at 4K:              15-22 FPS
  • RTX 4080 (16 GB – $1250)
    • low settings at 1080p:        90-120 FPS
    • low settings at 4K:               50-60 FPS
    • epic settings at 1080p:       30-40 FPS
    • epic settings at 4K:              14-20 FPS
  • RX 7900 XT (16 GB – $800)
    • low settings at 1080p:        80-110 FPS
    • low settings at 4K:               45-55 FPS
    • epic settings at 1080p:       25-35 FPS
    • epic settings at 4K:              10-12 FPS
  • RTX 4070 Ti (16 GB – $800)
    • low settings at 1080p:         60-70 FPS
    • low settings at 4K:                40-50 FPS
    • epic settings at 1080p:        22-32 FPS
    • epic settings at 4K:               8-10 FPS

The recommended GPU changes a bit depending on your specific wants and needs, but we’ll go over an overall winner in a moment. First, let’s review how these stack up:

Low settings at 1080p: All of the cards can handle a stable 60 FPS when paired to low graphics settings and a resolution of 1080p, which is a very worrying bar to barely meet when your cheapest option is $800. Although the RTX 4070 Ti comes dangerously close to dropping below 60 FPS at times, it’s able to remain just above, delivering a smooth performance provided you can live with this game on low settings (which, thankfully, still looks pretty good!).

Low settings at 4K: While the RTX 4090 is able to tread water and stay consistently above 60 FPS at 4K with all settings on low, the other cards begin to suffer. The RX 7900 XTX usually hovers around our target of 60 frames per second, but it occasionally drops below our desired figure. The 4080 occasionally hits our 60 FPS goal, but usually hangs out in the 50s, while the RX 7900 XT and RTX 4070 Ti fall short of 60 FPS.

Epic settings at 1080p: With the graphics of Ark: Survival Ascended cranked to their maximum values, even at 1080p the RTX 4090’s performance divebombs, only hitting 60 FPS on occasion. The game should remain playable on the RX 7900 XTX, RTX 4080, and RX 7900 XT, so long as you don’t mind a target of 30 FPS. On a 4070 Ti the game begins to chug, only rarely sputtering out over 30 FPS, resulting in a choppy, stuttery experience that most people would not considerable ‘playable.’

Epic settings at 4K: Okay, I didn’t really expect much here, but I was still disappointed. With an RTX 4090, your $2200 gets you a practically unplayable FPS that rests in the low 20s. The other cards become entirely useless for the Ark remaster under these cconditions, dropping into the teens and even single digit frames per second on the 4070 Ti – an $800 card!

It’s a bit rough of a lineup, but depending on your resolution, there are (some) winners here.

Playing Ark: Survival Ascended at 1080p?

The AMD RX 7900 XT ($800) is our recommended choice for playing Ark: Survival Ascended with a 1080p resolution. It’s tied for the cheapest card on this list and delivers much better performance than the equally expensive RTX 4070 Ti, able to achieve a stable FPS of just over 60 on moderate graphics settings and up into the low 110s when running with settings on low. It can even run epic settings at 1080p with a decent 30 FPS average that won’t sear your retinas. Just make sure your fans have an aggressive curve! Your GPU will be gasping for air every second it’s forced to render higher settings.

Playing Ark: Survival Ascended at 4K?

Not at all recommended, but if you’re dying to try it, probably an Nvidia RTX 4090 ($2200). If you’re willing to play on the strange combination of 4K and low settings, it should stay above 60 FPS… but it’s $2200+ for one part, and at epic settings you’d be getting just 2o-25 FPS. Even if you can get past the monetary cost and the electrical needs of the PSU required to run one (or two) of this GPU, whether this is worth it to you will still depend on whether the kind of performance I’ve just described would even be acceptable to you. Willingness to go down this route may depend on how early you invested in Bitcoin. You’d have much better luck trying 1440p instead, if you’re truly hell-bent on playing Ark: Survival Ascended above the 1080p resolution. And as for us, we’ll be sticking with the 7900 XT pictured above for our example build here.


Picking… Everything Else!

 

Now that we have the most nuanced part out of the way, we can take a look at what will accompany and entomb our RX 7900 XT.

CPU: AMD Ryzen 7 5800X3D ($350)

Generally speaking, the larger a processor’s “L3 cache” is, the more performance you’re going to squeeze out of it during gameplay. This powerful-yet-cost-efficient AMD processor was picked particularly for it’s insanely large 96MB L3 cache, which is quadruple the ~24MB that many mid-range processors currently sport. This will help the GPU while gaming, allowing for a solid FPS gain that doesn’t involve pumping more money into the already-inflated price that the GPU choice lends to this system.

AMD Ryzen 7 5800X3D Reviews, Pros and Cons | TechSpot

CPU Cooler: Corsair H100i RGB Elite ($120)

A liquid cooler like the Corsair H100i makes more room for the GPU to receive fresh air from the intake fans in the front of the case, while also delivering excellent cooling performance to our Ryzen 7 5800X3D. Just make sure to top-mount your radiator to the inside of your case to ensure that fresh air isn’t being heated up before reaching your graphics card; you want your GPU to stay as cool as possible!

 

Motherboard: MSI B550 Gaming Gen3 ($110)

A solid, full-sized budget board from MSI that doesn’t go crazy with unnecessary features like gigantic SSD coolers or huge chipset heatsinks. The reinforced metal GPU mount prevents sag and motherboard warping over time, and since we will have a big beefy GPU, this could be important!

 

RAM: 32GB Corsair Vengeance LPX ($160)

Great standard RAM at a great standard price. One pack of 16GB will satisfy the system recommendations, but to ensure a smooth experience we’d recommend doubling up on this RAM to have 4 sticks equaling 32GB of RAM (as reflected by the price quoted here).

 

PSU: Corsair RM750 ($110)

Since the 7900 XT graphics card we will be using draws up to 315 watts, we are going to want to step up our power supply to 750 Watts to make sure it can handle the additional power consumption. This efficient, fully modular Corsair power supply is white but comes at a better price than many standard black 750-Watt Corsair supplies on Amazon right now. Since our case will feature a PSU basement anyways, the color is largely irrelevant. If you really prefer a normal black power supply, though, any standard ATX 750-Watt PSU from a reputable manufacturer would get the job done just as well.

 

Case: Corsair 4000D Airflow ($105)

A relatively cheap Corsair case that’s still loaded with features like cable management routing, excellent airflow, and two included fans. The included fans should be used as intakes and the CPU radiator should host the two exhaust fans. If you have a third fan to install, that would create a positive pressure system if mounted as a third fan on the front, which is ideal but not required.

 

4000D

SSD: 2TB Samsung 980 Pro ($140)

An excellent, fast, reliable SSD that fits perfectly into one of two M.2 slots on our MSI motherboard, and affords plenty of storage for other (probably much less demanding) games.

Zoom in on Front Zoom. Samsung - 980 PRO 2TB Internal Gaming SSD PCIe Gen 4 x4 NVMe.


Conclusion

 

Of course, you’ll need a few other things for a functioning system, including an operating system like Windows 11, as well as peripherals like a mouse and keyboard that don’t affect the performance of the game itself. Without factoring those in, this build comes in just under $1900 before tax, which frankly could have been a whole lot worse.

We did cut a few corners by getting a relatively inexpensive motherboard, case, and set of RAM, but this build should still handily exceed the minimum requirements of Ark: Survival Ascended, run the game well in 1080p, and deliver fantastic performance in practically all other titles.

What do you think of this build? Have any questions or comments? Let us know below! And as always, thanks for reading!

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