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These Silent Hill 3 and 4 PC mods bring a brand new perspective to these classic horror games

A new "modern camera" mod is now available for Silent Hill 3 and Silent Hill 4: The Room on PC.

Modder ZealotTormunds has developed a mod that gives Silent Hill players both a first-person perspective and a more contemporary over-the-shoulder camera.

Both Silent Hill 3 and 4 typically use fixed camera angles. By freeing up these locked perspectives, Zealot provides players with the chance to get a closer look at the game's textures, enemies, and environments.

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GTA: San Andreas VR "on hold indefinitely" Meta confirms, nearly three years after it was announced

If you cast your minds back to October 2021, you may recall the news that Grand Theft Auto: San Andreas was set to make its way to the VR headset, Oculus Quest 2. While details on the project were thin on the ground at this time, it was said to have been "many years in the making".

However, not quite three years since that initial announcement, Meta has now said work on the VR port is "on hold indefinitely".

In response to a YouTube commenter inquiring as to the whereabouts of GTA: San Andreas VR, the official Meta Quest Vr account replied: "GTA: San Andreas is on hold indefinitely while we both focus on other projects."

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After three hours of Bloober's Silent Hill 2, it's unclear who is remaking who

Silent Hill has a messy, up-is-down relationship with time and history, so let's go about this hands-on with the Silent Hill 2 Remake in a messy, up-is-down way. Developed well over two decades ago, the original Silent Hill 2 is the magnum opus of Polish horror stalwarts Bloober Team. Running on then-innovative "Unreal Engine 5" technology created by Jazz Jackrabbit publishers Epic MegaGames, it's a wonderful abyss of a game that remains perfectly playable today, given a certain amount of tolerance for the quirks of the era.

It begins with your character, James Sunderland, descending from the road towards the eponymous Midwestern nowhere-town. Like many games of the period, Silent Hill 2 uses a third-person, over-the-shoulder manual camera, which allows you to glance fearfully up at the monstrous pine trees that fringe the path - each rising from a bulging tide of fog that menaces with the suggestion of approaching figures. There is moisture everywhere, gushing from drain pipes and dribbling down concrete barriers. As you amble into the murk, deathly chords and groaning, unmechanical motifs reverberate from somewhere deep underground.

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After three hours of Bloober's Silent Hill 2, it's unclear who is remaking who

Silent Hill has a messy, up-is-down relationship with time and history, so let's go about this hands-on with the Silent Hill 2 Remake in a messy, up-is-down way. Developed well over two decades ago, the original Silent Hill 2 is the magnum opus of Polish horror stalwarts Bloober Team. Running on then-innovative "Unreal Engine 5" technology created by Jazz Jackrabbit publishers Epic MegaGames, it's a wonderful abyss of a game that remains perfectly playable today, given a certain amount of tolerance for the quirks of the era.

It begins with your character, James Sunderland, descending from the road towards the eponymous Midwestern nowhere-town. Like many games of the period, Silent Hill 2 uses a third-person, over-the-shoulder manual camera, which allows you to glance fearfully up at the monstrous pine trees that fringe the path - each rising from a bulging tide of fog that menaces with the suggestion of approaching figures. There is moisture everywhere, gushing from drain pipes and dribbling down concrete barriers. As you amble into the murk, deathly chords and groaning, unmechanical motifs reverberate from somewhere deep underground.

Read more

Every Gamescom Opening Night Live Prediction We Got Right And Wrong

Well folks, Gamescom Opening Night Live has now come and gone. We had some predictions about how the night could’ve gone including an appeal to finally get a single crumb of a Sonic The Hedgehog 3 trailer for the upcoming movie and a Hideo Kojima sighting, as has become the norm around events put on by Geoff Keighley.…

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Darkwatch

Od: lordmrw

Developer: High Moon Studios    Publisher: Capcom    Release:    Genre: FPS When Halo hit the market it hit big. It took the ball that Goldeneye established and ran with it and is probably the most important first person shooter released in the...

The post Darkwatch appeared first on Classic-Games.net.

Yakuza TV show won't have karaoke, though singing "may come eventually"

Sorry singing fans, Amazon's Yakuza TV show won't include the game's iconic karaoke sessions.

The Yakuza, or Like a Dragon, games are known for their bizarre minigames, but it seems the TV producers are taking a more serious approach to their adaptations by focusing on human emotion and offering new interpretations of familiar characters.

When asked during a roundtable if karaoke would be featured in the Like a Dragon: Yakuza TV show, executive producer Erik Barmack said it would not, though "singing may come eventually" (thanks The Gamer).

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Valve "White Sands" project spotted on Starfield voice actor portfolio, prompting Half-Life speculation

As Hamlet requested of Horatio, it is time to once again absent myself from felicity awhile, and in this harsh world draw my breath in pain to tell you that the Half-Life 3 speculators are at it again. Over the weekend, the discovery of a mystery Valve project called "White Sands" on a voice actor's portfolio has set tongues and fingers wagging about potential Half-Life news in the offing.

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Valve "White Sands" project spotted on Starfield voice actor portfolio, prompting Half-Life speculation

As Hamlet requested of Horatio, it is time to once again absent myself from felicity awhile, and in this harsh world draw my breath in pain to tell you that the Half-Life 3 speculators are at it again. Over the weekend, the discovery of a mystery Valve project called "White Sands" on a voice actor's portfolio has set tongues and fingers wagging about potential Half-Life news in the offing.

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Best selling PS2 games, ranked

Some of the best selling PS2 games include GTA San Andreas and Kingdom Hearts

The PS2 is arguably the best console ever created with many popular franchises like Kingdom Hearts, Devil May Cry, and God of War taking root on the system. Other series really took off during this generation of consoles, like the Grand Theft Auto franchise. Here are the 10 best selling PS2 games, ranked by sales numbers.

10. Kingdom Hearts

Image via Square Enix and Disney

The strange crossover between Disney and Square truly worked during the PS2 generation of consoles with over 5.9 million copies sold worldwide, as of 2007. Sora, Donald, and Goofy fought against dark creatures called the heartless in Disney worlds we all know and love like The Little Mermaid's Atlantica and Hercules' Olympus Coliseum. The action-RPG system is fast-paced, and lets you summon the likes of Dumbo and Genie to the battle. While the first game hasn't aged the best, the Kingdom Hearts franchise is still beloved worldwide.

9. Final Fantasy XII

Final Fantasy 12 sold around 6 million copies
Image via Square Enix

After the success of the 10th entry, Final Fantasy XII took us back to the world of Ivalice, featuring kingdoms and olden-style language. It sold over 6 million copies, according to a 2009 interview with Yoshinori Kitase in Gendai. This entry in particular was different from other entries in the series, as it featured a real-time system similar to an MMO. "It was a triumph in many ways with its open world combat flow and groundbreaking (at the time) AI-manipulating gambit system," said our review for the remaster The Zodiac Age.

8. Tekken 5

Tekken 5 features Devil Jin and new characters like Asuka.
Image via Bandai Namco

Tekken 5 is also reported to have sold around 6 million units. This is the fighting game sequel that introduced the fan-favorite characters Asuka and Lili, in addition to the badass Dragunov and Raven. The game has an impressive 88 Metacritic score based on 62 reviews. "Better balancing, a ton of gameplay modes, smarter AI, and high-quality presentational elements are tough things to beat -- but Tekken 5 has all of them," said IGN's review when the game was released in 2005.

7. Metal Gear Solid 2: Sons of Liberty

Metal Gear Solid 2 is one of the best selling PS2 games
Image via Konami

When you combine the reported sales of Metal Gear Solid 2: Sons of Liberty and Substance, you'll find that a total number of 7.03 million copies were picked up at stores. Launching in 2001, this game was a gigantic step in Hollywood-style storytelling within games. The second title also added a first-person camera for aiming down sights and the ability to hold foes up at gunpoint. Many love this game, despite a surprising switch of the main protagonist.

6. Grand Theft Auto III

Grand Theft Auto III sold very well on the PS2
Image via Rockstar Games

Grand Theft Auto III revolutionized gaming when it first came out on October 22, 2001 because of its big open world mechanics and mature content. As a result, it sold around 8.3 million copies worldwide. I remember going around my friend's house at nine years old and being amazed at how open the game was, and freaked out by how many atrocities could be performed by the player. A remaster was released for this game, but the less said about that, the better.

5. Final Fantasy X

Final Fantasy X was a PS2 masterpiece
Image via Square Enix

Final Fantasy X was the best-selling PS2 game in the series at over 8.5 million copies, according to a 2013 press release. This was a big deal back in 2001. FFX was the first game in the RPG franchise to have voice acting with James Arnold Taylor as Tidus and Hedy Burress as Yuna. The elaborate love story between the two main characters also attracted many to the RPG. Composer Nobuo Uematsu also constructed a musical masterwork in the game's soundtrack, with standout tracks like "Movement in Green," "To Zanarkand," and of course, the epic battle theme.

4. Gran Turismo 4

Gran Turismo 4 sold very well on the PS2
Image via PlayStation

The Gran Turismo series was huge during the PS2 generation, as its modern competitor Forza was yet to take shape. It drew 11.76 million racing fans to buy the game from store shelves in 2004. This game was praised for its fantastic graphics at the time and simulation mechanics. "Gran Turismo 4 is the Encyclopedia Britannica of driving, with more than 700 distinct sets of wheels to prove it, and introduces you to it with the restrained reverence of a martial arts instructor," said Eurogamer's review. "It wants you to win through training and discipline, not brute force and chrome elbows to the side paneling."

3. Grand Theft Auto: Vice City

Grand Theft Auto Vice City is the fourth best selling PS2 game.
Image via Rockstar Games

The Grand Theft Auto series began to take over the industry with its next entry, Vice City. It sold a total of 14.2 million copies worldwide (according to the Guinness World Records 2009 Gamer's Edition book). This entry took us back to the '80s; the theming was exceptional, with a fantastic soundtrack and neon throughout the city everywhere. It also features an engaging narrative following Tommy Vercetti, voiced by Goodfellas actor Ray Liotta. "The game of fast cars and ruthless criminals packs more action and excitement into the first few hours than can be found in the entirety of most games," said IGN's 2003 review.

2. Gran Turismo 3: A-Spec

Gran Turismo 3: A Spec sold almost 15 million copies on PS2
Image via PlayStation

Gran Turismo 3: A-Spec accelerated excitement from the PlayStation 2 fanbase even more, with almost 15 million copies sold in 2001 and beyond. It brought incredible visuals for racing enthusiasts at the time, and likely convinced many to take the leap from the PS1 to the PS2. The official website says the game added "impairing sunglare, shimmering heat waves, real-time reflections" and more to make this game as realistic as possible at the time. There was also an Arcade mode and a Simulation mode added to Gran Turismo 3: A-Spec to make it as appealing to a wide audience as possible.

1. Grand Theft Auto: San Andreas

Grand Theft Auto San Andreas is the best selling PS2 game
Image via Rockstar Games

Arguably the best of the PS2 trilogy, Grand Theft Auto: San Andreas is on top of the best selling PS2 games list with 17.33 million copies reportedly purchased by PS2 players around the world, according to the Guinness World Records 2009 Gamer's Edition. Playing as Carl Johnson, you're living in the '90s, trying to save Carl's family after his mother was murdered and trying to flee corrupt cops who frame him for homicide. The game has an amazing 95% Metacritic average rating from 80 outlets.

Game Informer gave it a perfect score, saying "San Andreas breaks the video game mold and emerges as something far greater." (Via Metacritic) Despite a terrible remaster much later on, it seems to still hold a place in many fans' minds as one of the best in the series.

The post Best selling PS2 games, ranked appeared first on Destructoid.

Yakuza TV show won't have karaoke, though singing "may come eventually"

Sorry singing fans, Amazon's Yakuza TV show won't include the game's iconic karaoke sessions.

The Yakuza, or Like a Dragon, games are known for their bizarre minigames, but it seems the TV producers are taking a more serious approach to their adaptations by focusing on human emotion and offering new interpretations of familiar characters.

When asked during a roundtable if karaoke would be featured in the Like a Dragon: Yakuza TV show, executive producer Erik Barmack said it would not, though "singing may come eventually" (thanks The Gamer).

Read more

Legacy of Kain: Soul Reaver 1 & 2 remaster hints surface at Comic-Con

Crystal Dynamics' beloved dark fantasy action-adventure series Legacy of Kain could be poised to receive the remaster treatment, if newly sighted branding at Comic-Con is to be believed.

As spotted by a user on Resetera, logos for an unannounced "Legacy of Kain: Soul Reaver 1 & 2 Remastered" were included on display plaques accompanying statues of game characters Kain and Raziel at this week's Comic-Con San Diego show.

A Legacy of Kain: Soul Reaver graphic novel prequel, The Dead Shall Rise, was recently announced by Dark Horse Comics, and GameSpot has now received confirmation from the publisher's VP of product development and sales that this is due to release in August.

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The 10 best immersive sims on PC

The immersive sim has seen a revival in recent years. Not only from larger studios like Arkane, keeping the faith alive with their time loops and space stations, but also from a bunch of smaller developers bravely exploring a typically ambitious genre. RPS has always had an affinity for these systemically luxuriant simulations, historically lauding the likes of the original Deus Ex as the best game ever made. But given everything that has come since, is that still the case? Only one way to find out: make a big list.

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The 10 best immersive sims on PC

The immersive sim has seen a revival in recent years. Not only from larger studios like Arkane, keeping the faith alive with their time loops and space stations, but also from a bunch of smaller developers bravely exploring a typically ambitious genre. RPS has always had an affinity for these systemically luxuriant simulations, historically lauding the likes of the original Deus Ex as the best game ever made. But given everything that has come since, is that still the case? Only one way to find out: make a big list.

Read more

FlatOut 1, 2 and Ultimate Carnage all get Workshop support, Deck verification in new updates

I like my car combat to be focused on collisions not guns, and for the vehicular argy-bargy to be an additional layer of excitement and strategy upon a racing core. FlatOut, then. A series of bumper car racing which managed to impress with its crumple zones long before the era of Wreckfest or BeamNG.

Now FlatOut, FlatOut 2 and FlatOut: Ultimate Carnage have all received an update on Steam to add Workshop support, Steam Deck verified status, improved performance, and in the case of FlatOut 2, re-enabled online multiplayer.

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FlatOut 1, 2 and Ultimate Carnage all get Workshop support, Deck verification in new updates

I like my car combat to be focused on collisions not guns, and for the vehicular argy-bargy to be an additional layer of excitement and strategy upon a racing core. FlatOut, then. A series of bumper car racing which managed to impress with its crumple zones long before the era of Wreckfest or BeamNG.

Now FlatOut, FlatOut 2 and FlatOut: Ultimate Carnage have all received an update on Steam to add Workshop support, Steam Deck verified status, improved performance, and in the case of FlatOut 2, re-enabled online multiplayer.

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Limited Run Games announces 20+ new physical releases are on the way

Limited Run Games has announced that 20 new-old games will be released in physical form, including Fear Effect, Lollipop Chainsaw RePOP, Starship Troopers: Extermination, and Wolfenstein 2: The New Colossus.

As part of its LRG3 2024 showcase, the distributor confirmed not only the 20th anniversary edition of Beyond Good & Evil, but also physical releases of classic PS1 games Gex Trilogy, Tomba Special Edition and Tomba 2, Fear Effect, and more – much, much more.

In true LRG style, the Limited Run Games editions of the following games will be released in physical form only, including:

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TimeSplitters Taiwanese rating suggests possible PS Plus release

TimeSplitters has been rated in Taiwan for PS4 and PS5, leading to speculation of an imminent arrival on PS Plus.

As spotted by Gematsu, two versions of the game are listed on the Taiwanese ratings board website for both consoles. Koch Media is listed as the associated company - it's now renamed to Plaion (which joined Embracer), which acquired the TimeSplitters rights back in 2018.

However, a new game in the series was cancelled last year and studio Free Radical Design was shut down.

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GTA trilogy reaches 30m downloads on Netflix

Recent data states Rockstar's GTA trilogy has hit a combined total of over 30m downloads on Netflix.

Grand Theft Auto 3, Vice City, and San Andreas made their way onto the service in December, following earlier reports that Netflix had been in talks with Rockstar to licence a GTA game as part of an attempt to introduce "higher-end" titles to its mobile-focused gaming catalogue.

In January, it was subsequently reported that the arrival of these three games had given a boost to Netflix's gaming endeavours, with monthly mobile game downloads nearly tripling to 28m in the December. 18m of these downloads were a combination of San Andreas, Vice City, and GTA 3.

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Alone in the Dark reboot developer closed by Embracer

Pieces Interactive, the developer behind the recent Alone in the Dark reboot, has been shut down by Embracer.

The developer's website now reads "thanks for playing with us" and the dates 2007-2024. "Our last release was the reimagining of Alone in the Dark," it concludes (thanks IGN).

Embracer acquired Pieces in 2017 after working on a number of Titan Quest projects. The Swedish conglomerate has closed a number of developers over the past year, resulting in layoffs.

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How Embracer's cuts killed a potential Red Faction sequel and gutted a promising studio

A phoenix is a mythological firebird that is periodically reborn from its own ashes, a symbol of cyclical renewal. It's also, according to several former employees of Chorus developers Fishlabs in Hamburg, an internal title for the massive cost-cutting project begun by Swedish conglomerate Embracer Group in June 2023.

The current incarnation of a bewildering series of mergers, renamings and acquisitions that date back to the founding of Nordic Games in 2004, Embracer have spent much of the past decade buying up video game studios and licenses, from Deus Ex developers Eidos Montreal to the adaptation rights for The Lords Of The Rings. According to a February 2023 earnings report, by the end of December 2022 the conglomerate had 134 internal studios on the books (including table-top developers) and owned or controlled over 850 IPs, with 224 games in development. Our Graham warned of the perils of such consolidation in 2019, and his misgivings have been borne out. Following the reported collapse of a billion dollar Savvy Games investment deal, Embracer set out to recover their debts by cancelling projects, laying off staff and closing whole studios. Fishlabs - acquired by Embracer in 2018 alongside their parent company Koch Media, nowadays Plaion - were among those burned by "Project Phoenix", first losing a dozen people in September 2023, and then around half their remaining workforce in November. In the process of these reductions, Embracer also binned off two video game projects – a sumptuous sci-fi metroidvania that was in full development, and a "visual prototype" for a brand new Red Faction game.

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Embracer shut down Alone In The Dark rebooters Pieces Interactive, creators of Magicka and Titan Quest DLCs

The perpetually scarlet-faced and jovially maladroit folk of Embracer have done their usual vaudeville comedy routine of spinning around with negative-dollar signs in their eyes and trampling on another game development studio - in this case, Pieces Interactive, creators of the recent Alone In The Dark reboot. The Swedish studio's website is now a tombstone, bearing the dates 2007-2024. Oopsy-daisy!

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How Embracer's cuts killed a potential Red Faction sequel and gutted a promising studio

A phoenix is a mythological firebird that is periodically reborn from its own ashes, a symbol of cyclical renewal. It's also, according to several former employees of Chorus developers Fishlabs in Hamburg, an internal title for the massive cost-cutting project begun by Swedish conglomerate Embracer Group in June 2023.

The current incarnation of a bewildering series of mergers, renamings and acquisitions that date back to the founding of Nordic Games in 2004, Embracer have spent much of the past decade buying up video game studios and licenses, from Deus Ex developers Eidos Montreal to the adaptation rights for The Lords Of The Rings. According to a February 2023 earnings report, by the end of December 2022 the conglomerate had 134 internal studios on the books (including table-top developers) and owned or controlled over 850 IPs, with 224 games in development. Our Graham warned of the perils of such consolidation in 2019, and his misgivings have been borne out. Following the reported collapse of a billion dollar Savvy Games investment deal, Embracer set out to recover their debts by cancelling projects, laying off staff and closing whole studios. Fishlabs - acquired by Embracer in 2018 alongside their parent company Koch Media, nowadays Plaion - were among those burned by "Project Phoenix", first losing a dozen people in September 2023, and then around half their remaining workforce in November. In the process of these reductions, Embracer also binned off two video game projects – a sumptuous sci-fi metroidvania that was in full development, and a "visual prototype" for a brand new Red Faction game.

Read more

Embracer shut down Alone In The Dark rebooters Pieces Interactive, creators of Magicka and Titan Quest DLCs

The perpetually scarlet-faced and jovially maladroit folk of Embracer have done their usual vaudeville comedy routine of spinning around with negative-dollar signs in their eyes and trampling on another game development studio - in this case, Pieces Interactive, creators of the recent Alone In The Dark reboot. The Swedish studio's website is now a tombstone, bearing the dates 2007-2024. Oopsy-daisy!

Read more

Everything announced at PlayStation's State of Play

Sony's PlayStation State of Play May Showcase 2024 may have been announced at short notice, but packed within its 35-minute presentation we got a look at a whole host of brand-new PS5 games coming in 2024 and beyond. There were also two new PSVR2 games announced here, as well as the surprise return of one of PlayStation's most beloved mascots, Astro Bot.

Whether you missed the showcase or just want a handy round-up of all the trailers again, here's everything that was announced in Sony's State of Play May Showcase.

First up, we got a long-awaited look at Concord, Firewalk's upcoming PvP shooter, both in the form of a cinematic vignette and a proper gameplay trailer (embedded below). Big Guardians of the Galaxy energy, this one. Lots of big guns, lots of colourful moons and planets, and a very chatty cast. Could this be the perfect second course after Helldivers earlier this year? We'll find out when it launches on PS5 and PC on August 23rd 2024.

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Star Wars: Battlefront 2 free with Prime Gaming for June 2024

Amazon has unveiled its Prime Gaming lineup for June, along with the usual monthly bonuses for Prime members.

This month's collection features seven free titles that Prime members can download and keep forever. The most popular of which is Star Wars Battlefront 2, supported by six indie titles including Genesis Noir and Mythforce.

The full list of free games with Prime in June will include:

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Kingdom Hearts is coming to Steam in June, giving Goofy the broader audience he deserves

I could pretend I understand Square Enix's action-RPG series Kingdom Hearts, but I don't need to, 'cos what I do understand is how popular it is. Until fairly recently the nearly 15-game-strong series, where Disney characters cross over with Final Fantasy and go to war alongside a child wielding a key (I said I don't properly understand it), wasn't on PC. After some games arrived on the Epic Games Store in 2021, Squeenix have confirmed that multiple Kingdom Hearts games are coming to Steam next month, on June 13th. Unlucky for some, maybe, but not Donald Duck and Goofy, two of the main characters. Long has Goofy been seen as just a joke character in the minds of people people who didn't watch A Goofy Movie. Hopefully this brings his heroism to a wider audience.

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Dead Video Game Franchises We'd Like To See Return

Everyone has a sequel they’re waiting for someone to greenlight. Some of our favorite video game franchises exist in a sad state of limbo. It’s only natural that after decades of companies making games and trying to earn the most money from them, that some good titles would fall through the cracks, never to become a…

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Star Wars: The Clone Wars looks to be joining PS Plus next month

It looks like PS2 game Star Wars: The Clone Wars will join PS Plus next month.

As spotted by PlayStation Store price tracker PS Deals (thanks Gematsu), the game will release on 11th June and will likely be part of the next wave of classics available to Premium subscribers.

This version of the game will include new modern features, including up-rendering, rewind and quick save functions, and custom video filters.

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Five of the Best: Shape changes or shifts

Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!

Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.

We're well aware of our human capabilities, so games often deliver fantasies about going beyond them. We play characters with extraordinary acrobatic abilities, or with incredible strength or martial prowess, and sometimes, we play as characters who have powers we could never have. Mixed within this is the fantasy of becoming something completely different and changing entirely from a human into something else, and that's what I want to get at here. Ever since Altered Beast, and probably for far longer, we've had games that allowed us to change shapes and access new abilities as we play. We've even had games take us to inorganic places, with mech suits and more. Shape changes can be the ultimate power-up. The question is, which are the best?

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What we've been playing - legacies, flowers and lightsabers

Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week, we celebrate one of the best characters in the Uncharted series, and perhaps in games; we live out our Star Wars fantasies; and we try a new Metroidvania in a well regarded series.

What have you been playing?

If you fancy catching up on some of the older editions of What We've Been Playing, here's our archive.

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Five of the Best: Gods

Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!

Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.

The more I've tried to pin down the definition of a god in a game, the harder time I'm having with it. I began by thinking 'out-and-out gods only', the kind that represent the dominant powers in the games we play, whether we fight against them or with them. But the more I thought about it, the more that definition broadened, because aren't we always a kind of god when we play a game - don't we always have a kind of godlike power? We are able to die and keep trying until we've - usually - defeated a godlike boss or bosses, depending on what the game is. What does that make us if not a god? I am open to any and all arguments here, so have at it. Which gods in games do you think are the best?

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What we've been playing - legacies, flowers and lightsabers

Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week, we celebrate one of the best characters in the Uncharted series, and perhaps in games; we live out our Star Wars fantasies; and we try a new Metroidvania in a well regarded series.

What have you been playing?

If you fancy catching up on some of the older editions of What We've Been Playing, here's our archive.

Read more

Five of the Best: Gods

Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!

Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.

The more I've tried to pin down the definition of a god in a game, the harder time I'm having with it. I began by thinking 'out-and-out gods only', the kind that represent the dominant powers in the games we play, whether we fight against them or with them. But the more I thought about it, the more that definition broadened, because aren't we always a kind of god when we play a game - don't we always have a kind of godlike power? We are able to die and keep trying until we've - usually - defeated a godlike boss or bosses, depending on what the game is. What does that make us if not a god? I am open to any and all arguments here, so have at it. Which gods in games do you think are the best?

Read more

What we've been playing - legacies, flowers and lightsabers

Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week, we celebrate one of the best characters in the Uncharted series, and perhaps in games; we live out our Star Wars fantasies; and we try a new Metroidvania in a well regarded series.

What have you been playing?

If you fancy catching up on some of the older editions of What We've Been Playing, here's our archive.

Read more

Five of the Best: Gods

Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!

Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.

The more I've tried to pin down the definition of a god in a game, the harder time I'm having with it. I began by thinking 'out-and-out gods only', the kind that represent the dominant powers in the games we play, whether we fight against them or with them. But the more I thought about it, the more that definition broadened, because aren't we always a kind of god when we play a game - don't we always have a kind of godlike power? We are able to die and keep trying until we've - usually - defeated a godlike boss or bosses, depending on what the game is. What does that make us if not a god? I am open to any and all arguments here, so have at it. Which gods in games do you think are the best?

Read more

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