FreshRSS

Zobrazení pro čtení

Jsou dostupné nové články, klikněte pro obnovení stránky.

Here's the next batch of Xbox Game Pass games for August

Microsoft has confirmed the next batch of titles headed to Xbox Game Pass for the latter half of August: Atlas Fallen, Core Keeper, and Star Trucker.

Then there's that little known game called Call of Duty Black Ops 6. You'll be able to participate in the early access open beta when it kicks off for Xbox Game Pass subscribers on 30th August, 2024, with pre-downloading available from 28th August.

"Sure, it takes itself way too seriously and the loot chase can get monotonous, but everything outside of the monster-slaying is just an excuse to get right back to the monster-slaying. Or make the monster-slaying cooler with upgrades," we said in our Atlas Fallen review.

Read more

The wacky CDKeys gift card deal returns - get a refurb Xbox Series X or S for less

Using a combination of a Microsoft Store discount code and the current discounted prices on CDKeys for Microsoft gift cards, you can net yourself substantial savings on both of Microsoft's current gen consoles. We've saw this deal several months ago, but it's pleasant to see it again, and allows you to save a fair bit on both consoles.

The principle for redeeming both of these discounts is the same - as opposed to paying for the Series X or Series S by means of a card or PayPal, you can load up Microsoft gift cards onto your account to give you a balance equal to, or as close to the amount of the console's purchase price with the respective discount code, and pay for them that way. If you'd be paying by more normal methods, the Series X would be £321.75 and the Series S would be £178.49. However, the way of getting them cheaper is through current discounts from CDKeys on Microsoft gift cards.

To break this down further - for the Series X discount, you'd need enough gift cards to have £330 on your Microsoft account balance which works out to:

Read more

Doom and Doom 2: are Nightdive's latest remasters the definitive editions?

For many, scaling Mount Everest has stood as the ultimate challenge of one's strength and endurance. An achievement of a lifetime. For long-time Doom players, however, there is an equivalent: NUTS.WAD. Legend has it that NUTS.WAD descended upon Doom players in the year 2001: a map from the future in which players are dropped into a single map with more than 10,000 enemies and a handful of power-ups. And now - for the first time ever - it's playable on a games console.

I'm half-joking, of course, but the ability to load in any Doom mod is just one great feature found in the latest version of Doom and Doom 2. Helmed by Nightdive in cooperation with id Software and Machine Games, this new version is worth looking at as it is the most feature rich, best-performing version of Doom on consoles. It's available on PC, PS5, Xbox Series consoles, Switch and even last-gen PS4 and Xbox hardware. The game was transitioned over to Nightdive's KEX engine and brings with it a vast array of enhancements - 120fps support on consoles, 16-player multiplayer including co-op, and a new soundtrack from the legendary Andrew Hulshult.

But it was the mod support that was my first destination and with it, the chance to see how Nightdive's work would cope with the NUTS.WAD challenge. This pushes beyond the limits of what Doom engine was intended to handle and now we can test it on console and the results are interesting. Before we go on, it's worth stressing that all current-gen machines can handle 4K gaming at 120fps - and yes, that includes Series S. The engine is optimised and fast - all the included content and every map I tested runs like greased lightning. I wanted to raise this caveat because the challenge of NUTS.WAD is so extreme and cruel that I don't want people to get the wrong idea. The fact that you can run NUTS.WAD at all is cause for celebration!

Read more

Microsoft OneNote wants to be your default note-taking app (APK teardown)

  • Microsoft appears to be getting OneNote ready to support Android 15 lock screen note-taking.
  • New text strings in OneNote make explicit reference to the forthcoming lock screen support.
  • Despite this, the app does not currently appear as an option for your default notes app.


Google’s next major mobile OS release is on its way, with Android 15 expected to formally arrive a little later this year. That’s going to introduce plenty of tweaks and new additions, like support for Satellite SOS during emergencies. One particular change we’re looking forward to involves the platform’s integration with note-taking apps, allowing users to quickly access their preferred note app right from the lock screen. Today we’re checking out the progress one of those apps is making towards adding support for this new Android 15 feature.

As we mentioned back when first sharing news of Android 15’s note-app lock screen support, this isn’t just going to work by default with whatever app you use to take notes now (and no, saving notes as drafts in Gmail doesn’t count). Developers have to intentionally build support for this new way of accessing their software, including the appropriate steps towards preserving privacy, considering we’re doing all this right from the lock screen. Google Keep has been ready to go for ages already, and now we think we’ve spotted what could be the next major app to do its own preparations.

We’re checking out Microsoft OneNote version 16.0.17928.20054 beta, in which we observe the presence of the following strings:

<string name="feature_notes_role_description_when_permission_disabled">Allow to make OneNote as "Default Notes App"</string>
<string name="feature_notes_role_description_when_permission_enabled">Add Lock Screen Note Taking shortcut from settings</string>
<string name="feature_notes_role_enable_button">Enable Lock Screen Notes</string>
<string name="feature_notes_role_title">Lock Screen Notes - Take notes over lock screen</string>
<string name="permission_notes_role_disable_description">Are you sure you want to remove OneNote as “Default Note Taking App” ?</string>
<string name="permission_notes_role_enable_description">We need permission to make OneNote as “Default Note Taking App” to enable this.</string>
<string name="setting_notes_role_summary">Turn this on to quickly jot down notes over Lock Screen.</string>
<string name="setting_notes_role_title">Lock Screen Sticky Notes</string>

Indeed, being able to choose an app as your default notes app is fundamental to Android 15’s lock screen support, and further strings here confirm Microsoft’s work towards preparing that compatibility. But even on Android 14, we should be able to set a primary notes app (after enabling it in developer settings, anyway) — and despite the progress we seem to be seeing here, you’re still not able to do that with OneNote. That suggests to us that Microsoft’s still working on setting OneNote up with the permissions and roles it will ultimately need.

With Android 15 still in beta, Microsoft has at least a few more weeks to get OneNote ready if it intends to have lock screen support ready for the platform’s release. Right now, our best estimate places that as happening sometime this fall.

The best laptops for college students

Whether you’re working on an essay, doing research for a paper or just need some downtime streaming your favorite show - a good laptop is a sensible investment for every college student. The best laptop for college doesn’t have to push the envelope with the latest graphics card and processor, nor does it have to cost an arm and a leg. Sure, the best laptops come in all shapes and sizes and range in price, but college students don’t need a power-hungry machine to support their needs. The best laptop for college is ideally thin and lightweight, and provides enough battery to last all day without having to be tethered to the wall. No matter what you’re studying, we’ve researched and tested a range of laptops for you to consider as you decide which is the best laptop for college for you.

What to consider in your next laptop for college

It’s important to consider your major and what you need your laptop to do before deciding on the best laptop for college. For example, if you’re a liberal arts major and will mostly be writing or making presentations, you don’t need an expensive system with a discrete graphics card. Alternatively, if you’re a film major who might need to render videos on a regular basis, having a beefy PC can significantly reduce the time it takes to finish a project. You’ll also want to take a look at any guidelines provided by your college or your specific program, as you may need required software or apps that only run on a specific OS.

Some other things to consider are if you want a more portable 13 or 14-inch machine that’s easier to carry around, or if you prefer something with a larger screen. On top of that, if you are doing tasks like photo or video editing, you’ll probably want to go for a system with a high-resolution display (1440p or 4K), so it's easier to see details. As for other specs, ideally you’ll want 16GB of RAM (though you can go down to 8GB on a Chromebook) and at least 512GB or 1TB of storage. Most newer laptops now come with SSD storage, too, which means you can store and transfer data much faster.

Finally, while your budget ultimately will determine how powerful of a laptop you can get, well-equipped ultraportables will generally cost between $1,000 and $1,400, with prices going up from there for systems with discrete GPUs. Budget Windows laptops and Chromebooks can be affordable alternatives though, with many going for just $500 to $700. But again, remember to check your school’s requirements because it’s not worth saving a few bucks only to find out that your notebook can’t run the app you need for all your homework.

See Also:

A word on Microsoft’s new Copilot+ PCs

We have really enjoyed using the new Surface Pro and Surface Laptop 7. They’re fast, quiet and support a huge range of both native Arm apps and traditional x86 software. However, there are a few major productivity apps that still have not been updated to work on the Qualcomm Snapdragon X Elite and X Plus chips used in the recent wave of Copilot+ PCs. Some of the most notable ones are Adobe’s Illustrator and InDesign (which won’t be available until sometime in July), and After Effects and Premier Pro, which aren’t expected to arrive until later in 2024. And given the number of college students who may need a PC to edit videos, draw or create layouts with these apps, that makes it difficult to give them whole-hearted recommendations in this guide right now. However, if you’re sure the apps you need for your course or major are supported, it may be worth giving these new Copilot+ PCs a closer look.

The best laptops for college students

This article originally appeared on Engadget at https://www.engadget.com/best-laptops-for-students-130054631.html?src=rss

©

© Will Lipman Photography for Engadget

The best laptops for college students

Counting the Cost, Carrying Our Cross

Launching a new console is neither easy nor cheap, and in order to remain relevant in the “console wars” a continuing price has to be paid… a price that Microsoft learned the hard way. But while hardware developers like Sega and Google were unwilling to pay the ongoing price and watched their dreams crumble as a result, Xbox doubled-down and continued to invest deeply in their commitment to the home console market every year… because while each iteration of their hardware has sold at a net loss, the only path to the treasure they are seeking is to see the road through to the end.

The act of “taking up our cross” involves more than a one-time event of accepting Christ and His grace… it is an ongoing, self-sacrificial journey that will continue for the rest of our lives. Each step we take as we carry our cross will compel us to shed the layers of selfishness that once defined us, and it is a process that is guaranteed to be uncomfortable… crosses are costly, not cozy. But it is in our choice to carry a cross that we’d rather not carry that shows we’re actually following in His footsteps… and that is where the true treasure is finally found.

Whoever does not bear his cross and come after Me cannot be My disciple. For which of you, intending to build a tower, does not sit down first and count the cost, whether he has enough to finish it – lest, after he has laid the foundation, and is not able to finish, all who see it begin to mock him, saying, ‘This man began to build and was not able to finish’? So likewise, whoever of you does not forsake all that he has cannot be My disciple. Luke 14:27-30, 33

And He was withdrawn from them about a stone’s throw, and He knelt down and prayed, saying, “Father, if it is Your will, take this cup away from Me; nevertheless not My will, but Yours, be done.” Luke 22:41-42

  • Like us?  Follow us on Instagram, Twitter, Facebook, Spotify, TikTok, or YouTube for our articles, podcasts, and videos!
  • Facebook: Finding God in Video Games
  • Twitter: @FindingGodIn_VG
  • Instagram: Finding God in Video Games
  • Podcasts on Spotify/Apple/Google: Finding God in Video Games
  • TikTok: @FindingGodInVideoGames
  • YouTube: Finding God in Video games
  • Our Daily Devotional book “This is the Way Scripture of the Day” is available for purchase here!:

“The Duke”: Making the Light Accessible to All

As most new consoles typically do, the original Xbox console launched with an entirely new design for their controller that was… well, let’s just say it was unique. The “Duke”, as it was affectionately nicknamed, was nearly THREE times the size of Sony’s PlayStation controller, making it incredibly bulky and difficult to use for gamers with smaller hands. While this over-sized controller certainly had its’ fans (and still does), it wasn’t a fit for every gamer’s hands, forcing Microsoft to pivot to the smaller and more universally accessible “Controller S”. The best games in the world still wouldn’t bring new players to their platform until they made a controller that every player could hold.

In His time here on earth, Christ routinely broke down complicated spiritual concepts by using parables to make His messages accessible to all who were seeking truth, and He’s called us to do the same. As the ambassadors of Christ on earth, we are called to submit ourselves to the Holy Spirit’s leading and share His truth in a manner that fits the learning needs of others, not our personal preferences. Let’s be the light that makes finding Him easier for others today.

For though I am free from all men, I have made myself a servant to all, that I might win the more; and to the Jews I became as a Jew, that I might win Jews; to those who are under the law, as under the law, that I might win those who are under the law; to those who are without law, as without law (not being without law toward God, but under law toward Christ), that I might win those who are without law; to the weak I became as weak, that I might win the weak. I have become all things to all men, that I might by all means save some. Now this I do for the gospel’s sake, that I may be partaker of it with you. 1 Corinthians 9:19-23

  • Like us?  Follow us on Instagram, Twitter, Facebook, Spotify, TikTok, or YouTube for our articles, podcasts, and videos!
  • Facebook: Finding God in Video Games
  • Twitter: @FindingGodIn_VG
  • Instagram: Finding God in Video Games
  • Podcasts on Spotify/Apple/Google: Finding God in Video Games
  • TikTok: @FindingGodInVideoGames
  • YouTube: Finding God in Video games
  • Our Daily Devotional book “This is the Way Scripture of the Day” is available for purchase here!:

Minecraft and Sharing the Field

When Microsoft purchased Mojang, the studio responsible for Minecraft, fans were worried this would mean that this incredibly popular series would become an Xbox exclusive going forward. But Microsoft didn’t purchase this franchise to remove its’ access from other consoles… instead, they saw the value in continuing to support the growth of Minecraft on every platform available, including those they are technically “competing” against. Their goal wasn’t just to grow their Xbox brand… they wanted Minecraft to be successful no matter where or how someone chose to play it.

We are each called to unique ministries and services to the Lord, but we’re all on the same side regardless of our “platform”… to shine the light of Christ in the darkness. Some may be called to positions that offer a larger audience with millions of views and thousands of “likes”, while others of us will quietly plant seeds in places that offer little recognition on this side of eternity… but we’re all working in the same field, just in different positions. Whether we plant or water, let’s serve with joy and support each other as we mine this field together.

I planted, Apollos watered, but God gave the increase. So then neither he who plants is anything, nor he who waters, but God who gives the increase. Now he who plants and he who waters are one, and each one will receive his own reward according to his own labor. For we are God’s fellow workers; you are God’s field, you are God’s building. 1 Corinthians 3:6-9

There is one body and one Spirit, just as you were called in one hope of your calling; one Lord, one faith, one baptism; one God and Father of all, who is above all, and through all, and in you all. Ephesians 4:4-6

  • Like us?  Follow us on Instagram, Twitter, Facebook, Spotify, TikTok, or YouTube for our articles, podcasts, and videos!
  • Facebook: Finding God in Video Games
  • Twitter: @FindingGodIn_VG
  • Instagram: Finding God in Video Games
  • Podcasts on Spotify/Apple/Google: Finding God in Video Games
  • TikTok: @FindingGodInVideoGames
  • YouTube: Finding God in Video games
  • Our Daily Devotional book “This is the Way Scripture of the Day” is available for purchase here!:

GamePass Day One: Giving the Best or Just the Rest?

Microsoft made several expensive investments into the future with their GamePass service, but giving away their newest games such as Halo Infinite and Starfield on their launch days represents one of the most costly offerings they could make. While Sony waits to place their first-party titles on their PS Plus service for a time that is more convenient to them (and when the games are less relevant), Xbox demonstrates that they are fully invested in by giving every GamePass member the very best games that they possess on “Day One”.

Each day we will be brought into positions to give the Lord the best of our time, energy, and capabilities for the growth of His kingdom, and this honor will rarely come at a moment that we prefer or consider convenient. Following Christ will always come at a cost, and delaying in our obedience is the most expensive choice we can make. In our actions today, are we truly giving Him the best of what we possess or just the rest of what feel we can afford? It is in the price we are willing to pay to obey Him that our love and devotion is demonstrated… let’s give Him the best of ourselves in all we do today.

Then the king said to Araunah, “No, but I will surely buy it from you for a price; nor will I offer burnt offerings to the Lord my God with that which costs me nothing.” 2 Samuel 24:24a

For if you remain completely silent at this time, relief and deliverance will arise for the Jews from another place, but you and your father’s house will perish. Yet who knows whether you have come to the kingdom for such a time as this?” Esther 4:14

Then Jesus said to His disciples, “If anyone desires to come after Me, let him deny himself, and take up his cross, and follow Me.” Matthew 16:24

  • Like us?  Follow us on Instagram, Twitter, Facebook, Spotify, TikTok, or YouTube for our articles, podcasts, and videos!
  • Facebook: Finding God in Video Games
  • Twitter: @FindingGodIn_VG
  • Instagram: Finding God in Video Games
  • Podcasts on Spotify/Apple/Google: Finding God in Video Games
  • TikTok: @FindingGodInVideoGames
  • YouTube: Finding God in Video games
  • Our Daily Devotional book “This is the Way Scripture of the Day” is available for purchase here!:

Indiana Jones and the Great Circle Release Date Announced

Indiana Jones and the Great Circle Release Date

A release date for Indiana Jones and the Great Circle has been announced. The game will be released for PC and Xbox Series X/S on December 9, 2024, plus a PS5 release in 2025.

The release date for Indiana Jones and the Great Circle was announced alongside a new trailer led by Troy Baker. The ubiquitous voice actor will be portraying the famous archaeologist in the game. In the trailer, we got to see snippets of gameplay, including the combat making use of brawling, shooting and Indy's iconic whip. Some puzzle gameplay was also shown off, including the use of photgraphy to help solve these challenges.

https://www.youtube.com/watch?v=STrKl828Aeg

Indiana Jones and the Great Circle was first announced in a teaser by developer MachineGames in 2021. The game initally appeared to be an Xbox exclusive following Microsoft's acquisition of Bethesda, and since been shown off in Xbox presentations such as the January 2024 Developer Direct and Xbox Games Showcase in June 2024. It is the latest of a long line of Indiana Jones games, from LucasArts point-and-click adventures in the 1980s to the Lego Indiana Jones games of more recent years.

Indiana Jones and the Great Circle will release on Xbox Series X/S and PC on December 9, 2024. It will also release on PS5 in Spring 2025.

The post Indiana Jones and the Great Circle Release Date Announced appeared first on Siliconera.

Towerborne Will be Free-to-Play, Initial Early Access Release Will Miss Xbox

Towerborne is indeed coming this year as previously planned, but its release plans have still changed quite significantly. As recently announced, the co-op action-adventure title is now set to release in early access first, and in the wake of that announcement, Microsoft and developer Stoic Studio have revealed more details.

For starters, disappointingly enough for those on Xbox, Towerborne’s early access release next month is going to be limited to Steam only. A specific release date is unknown, with Stoic and Microsoft only confirming that the game will release in Xbox Game Preview at a “later” date.

Additionally, it’s also been confirmed that upon its full release next year, Towerborne is going to be a fully free-to-play game, even though a Founder’s Pack will be offered with the early access version.

“The Founder’s pack lets us do two main things: one is that we can slowly see where problems are and get attention onto those areas quickly,” says game director Daniel McLaren. “The second thing, it invites a group of people that are really invested in the game, that believe in Stoic. They want to be a part of shaping the future of Towerborne.”

Towerborne is in development for Xbox Series X/S and PC. It launches in early access for Steam on September 10.

Indiana Jones and the Great Circle Release Date Announced

Indiana Jones and the Great Circle Release Date

A release date for Indiana Jones and the Great Circle has been announced. The game will be released for PC and Xbox Series X/S on December 9, 2024, plus a PS5 release in 2025.

The release date for Indiana Jones and the Great Circle was announced alongside a new trailer led by Troy Baker. The ubiquitous voice actor will be portraying the famous archaeologist in the game. In the trailer, we got to see snippets of gameplay, including the combat making use of brawling, shooting and Indy's iconic whip. Some puzzle gameplay was also shown off, including the use of photgraphy to help solve these challenges.

https://www.youtube.com/watch?v=STrKl828Aeg

Indiana Jones and the Great Circle was first announced in a teaser by developer MachineGames in 2021. The game initally appeared to be an Xbox exclusive following Microsoft's acquisition of Bethesda, and since been shown off in Xbox presentations such as the January 2024 Developer Direct and Xbox Games Showcase in June 2024. It is the latest of a long line of Indiana Jones games, from LucasArts point-and-click adventures in the 1980s to the Lego Indiana Jones games of more recent years.

Indiana Jones and the Great Circle will release on Xbox Series X/S and PC on December 9, 2024. It will also release on PS5 in Spring 2025.

The post Indiana Jones and the Great Circle Release Date Announced appeared first on Siliconera.

“Something has gone seriously wrong,” dual-boot systems warn after Microsoft update

“Something has gone seriously wrong,” dual-boot systems warn after Microsoft update

Enlarge (credit: Getty Images)

Last Tuesday, loads of Linux users—many running packages released as early as this year—started reporting their devices were failing to boot. Instead, they received a cryptic error message that included the phrase: “Something has gone seriously wrong.”

The cause: an update Microsoft issued as part of its monthly patch release. It was intended to close a 2-year-old vulnerability in GRUB, an open source boot loader used to start up many Linux devices. The vulnerability, with a severity rating of 8.6 out of 10, made it possible for hackers to bypass secure boot, the industry standard for ensuring that devices running Windows or other operating systems don’t load malicious firmware or software during the bootup process. CVE-2022-2601 was discovered in 2022, but for unclear reasons, Microsoft patched it only last Tuesday.

Multiple distros, both new and old, affected

Tuesday’s update left dual-boot devices—meaning those configured to run both Windows and Linux—no longer able to boot into the latter when Secure Boot was enforced. When users tried to load Linux, they received the message: “Verifying shim SBAT data failed: Security Policy Violation. Something has gone seriously wrong: SBAT self-check failed: Security Policy Violation.” Almost immediately support and discussion forums lit up with ​​reports of the failure.

Read 10 remaining paragraphs | Comments

Doom modders are annoyed at the "chum-bucket" of wrongly credited mods in the latest Doom remaster

Last week, Bethesda released a remastered edition of Doom and Doom II on Steam, with lots of extra episodes and improvements. One of these new features is a built-in browser for mods, and support for many existing mods that previously required a different version of the game. Basically, lots of good fan-made mods are now playable on the Steam version of ye olde Doom. That's neat! Ah, but there is some demon excrement on the health pack, so to speak. The mod browser lacks moderation and lets people upload the work of others with their own name pinned as the author. That's prompted one level designer to call it "a massive breach of trust and violation of norms the Doom community has done its best to hold to for those 30 years."

Read more

Doom modders are annoyed at the "chum-bucket" of wrongly credited mods in the latest Doom remaster

Last week, Bethesda released a remastered edition of Doom and Doom II on Steam, with lots of extra episodes and improvements. One of these new features is a built-in browser for mods, and support for many existing mods that previously required a different version of the game. Basically, lots of good fan-made mods are now playable on the Steam version of ye olde Doom. That's neat! Ah, but there is some demon excrement on the health pack, so to speak. The mod browser lacks moderation and lets people upload the work of others with their own name pinned as the author. That's prompted one level designer to call it "a massive breach of trust and violation of norms the Doom community has done its best to hold to for those 30 years."

Read more

Every Gamescom Opening Night Live Prediction We Got Right And Wrong

Well folks, Gamescom Opening Night Live has now come and gone. We had some predictions about how the night could’ve gone including an appeal to finally get a single crumb of a Sonic The Hedgehog 3 trailer for the upcoming movie and a Hideo Kojima sighting, as has become the norm around events put on by Geoff Keighley.…

Read more...

Indiana Jones and the Great Circle vychází 9. prosince pro Xbox Series X/S a PC, na jaře 2025 pro PS5

indiana jones and the great circle 1

Nový herní přehled upozorňuje na exotické a smrtící lokace, do kterých se Indy vydává, a na nástroje, které bude při svém dobrodružství používat.

Hra Indiana Jones and the Great Circle od MachineGames se dočkala nového gameplaye, v němž herec Troy Baker hovoří o různých aspektech této akční adventury. Asi nejdůležitější je, že vývojáři také potvrdili datum vydání 9. prosince pro Xbox Series X/S, ale to není vše.

Hra Indiana Jones and the Great Circle bude rovněž uvedena na trh na jaře 2025 pro systém PS5, jak se před touto událostí proslýchalo. Pokud budeme vycházet z obvyklého data ukončení sezóny, mohla by hra vyjít již 21. března 2025, nebo až 21. června. Jako vždy zůstaňte naladěni na další podrobnosti.

Za zmínku stojí i předvedená hratelnost, kdy Indy cestuje po světě od pouštních jeskyní plných škorpiónů až po husté lesy při honbě za Velkým kruhem. Pokud vám klaustrofobická uzavřenost některých oblastí nestačí, jsou tu i rozsáhlé otevřené oblasti s různými tajemstvími k objevení. Hráči budou pomocí Indyho kamery hledat stopy a zaznamenávat je do jeho deníku.

To samozřejmě není pro titul vše, protože se 23. srpna objeví také během livestreamu Xbox Gamescom 2024.

Článek Indiana Jones and the Great Circle vychází 9. prosince pro Xbox Series X/S a PC, na jaře 2025 pro PS5 se nejdříve objevil na GAME PRESS.

Call of Duty: Black Ops 6 představilo na Gemscom ONL gameplay z kampaně

call of duty black ops 6 image scaled 1

V epizodě „Most Wanted“ se tým infiltruje na černý tým, aby získal Russela Adlera, což se rychle zvrhne ve výbušný útěk.

Společnosti Treyarch a Raven Software představily první rozsáhlou hratelnou kampaň pro hru Call of Duty: Black Ops 6. V ní se posádka v misi „Most Wanted“ snaží dostat na přísně tajné černé místo pod Washingtonem D.C., aby získala Russela Adlera. Podívejte se na něj níže.

Pomocí kamery, která dokáže zachytit sken sítnice senátora, dorazí hráč na černé stanoviště a zjistí, že na něj zaútočili. Po boji s mnoha nepřáteli nakonec narazí na Adlera a zahájí proces jeho vysvobození. To zahrnuje vyřazení těžkého minipistolníka, boj s hordami nepřátel a nakonec nalezení několika motocyklů k útěku.

Call of Duty: Black Ops 6 vychází 25. října pro konzole Xbox Series X/S, Xbox One, PS4, PS5 a PC. Otevřená multiplayerová beta probíhá od 6. do 9. září, ale předplatitelé předplatného Game Pass Ultimate a PC Game Pass získají předčasný přístup od 30. srpna do 4. září. Na konferenci Call of Duty Next 28. srpna bude odhaleno další hraní kampaně, takže zůstaňte naladěni.

Článek Call of Duty: Black Ops 6 představilo na Gemscom ONL gameplay z kampaně se nejdříve objevil na GAME PRESS.

Indiana Jones and the Great Circle vyjde pro PS5 v první polovině roku 2025

indiana jones and the great circle image 3 scaled 1

Chystaná akční adventura z pohledu první osoby bude uvedena jako časově omezená exkluzivita pro Xbox Series X/S a PC letos v prosinci a příští rok se prý objeví i na PS5.

Několik nedávných úniků naznačilo, že v blízké budoucnosti budou oznámeny další významné multiplatformní tituly pro Xbox od první strany, přičemž jedno oznámení je obzvláště blízko, a zdá se, že nyní možná víme, o jaké oznámení půjde. Zdá se, že chystaná hra Indiana Jones and the Great Circle bude oznámena pro systém PS5.

To tvrdí prominentní zasvěcenec NateTheHate, který nedávno na Twitteru uvedl, že hra Indiana Jones and the Great Circle vyjde v prosinci tohoto roku jako časově omezená exkluzivita pro Xbox Series X/S a PC a někdy v první polovině roku 2025 vyjde také pro PS5.

Zda o tom brzy uslyšíme oficiálně, se teprve uvidí, ale tuto možnost bychom nepodceňovali. Je potvrzeno, že hra se zítra, 20. srpna, objeví na Gamescom Opening Night Live, kde bude údajně oznámeno i datum vydání hry, takže je přinejmenším pravděpodobné, že se v dohledné době dozvíme i o plánech na uvedení hry na PlayStation.

MachineGames' Indiana Jones and the Great Circle will release on Xbox & PC this holiday (Dec) as a timed console exclusive.

After this timed-exclusive window expires, Indiana Jones & the Great Circle is planned to come to PlayStation 5 in the first half of 2025. pic.twitter.com/xsi0Hf4WrT

— NateTheHate2 (@NateTheHate2) August 19, 2024

Článek Indiana Jones and the Great Circle vyjde pro PS5 v první polovině roku 2025 se nejdříve objevil na GAME PRESS.

Další čtyři hry pro Xbox se chystají na PlayStation

xbox games showcase

V souvislosti se zvěstmi, že pro PlayStation bude brzy oznámen další významný titul pro Xbox, se nyní tvrdí, že se připravuje i několik dalších.

Sea of Thieves, Grounded, Pentiment a Hi-Fi Rush vyšly na začátku tohoto roku za hranicemi Xboxu, a to buď na PlayStation, nebo na PlayStation a Switch. Nyní se zdá, že k podobným multiplatformním vydáním míří další tituly od Microsoftu. Nedávné úniky naznačily, že v nejbližší době bude pro PlayStation oznámen významný titul první strany Xboxu, a další únik nyní tvrdí, že se chystá i několik dalších multiplatformních oznámení her první strany pro Xbox.

Známý leaker Xboxu eXtas1s nedávno na Twitteru prohlásil, že v blízké budoucnosti budou pro PlayStation vydány další čtyři hry první strany pro Xbox, ale neuvedl podrobnosti týkající se načasování ani toho, o jaké hry by mohlo jít.

Jez Corden ze serveru Windows Central naznačil, že titul, který má být v nejbližší době oznámen pro PlayStation, by mohl být Indian Jones and the Great Circle (a nikoli Forza Horizon 5, jak naznačovaly některé úniky), ačkoli v tomto směru zatím není příliš jasno.

Každopádně to vypadá, že zavádění multiplatformních titulů ze strany Microsoftu bude mít jen větší dynamiku, což je přesně to, co společnost v posledních měsících několikrát naznačila.

Al final si sería una tanda anunciada o será solo 1?

— LeonCabreado ✖️⬛🔴🔺💙💚❤ (@LeonPlay26) August 17, 2024

Článek Další čtyři hry pro Xbox se chystají na PlayStation se nejdříve objevil na GAME PRESS.

Indiana Jones and the Great Circle nebude odložen, datum vydání bude oznámeno na Gamescom ONL

indiana jones and the great circle

Od jeho představení na začátku letošního roku víme, že Indiana Jones and the Great Circle má vyjít někdy v roce 2024, ale konkrétní datum vydání zůstávalo neznámé.

V průběhu roku si mnozí kladli otázku, zda se akční dobrodružný titul neodloží – i když se zdá, že tomu tak nakonec nebude.

To tvrdí Tom Henderson z Insider Gaming, který ve své zprávě uvedl, že Indiana Jones and the Great Circle vyjde v roce 2024 a že datum vydání bude oznámeno na Gamescom Opening Night Live, které je naplánováno na 20. srpna. Nedávno bylo oficiálně potvrzeno, že společnosti MachineGames a Bethesda se příští týden na této akci podělí o nový pohled na hru.

Pokud jde o datum vydání, podle dřívějších zpráv se počítá s prosincovým uvedením na trh, takže pokud se plány nezměnily, bude pravděpodobně příští týden oficiálně potvrzeno i toto datum.

Až bude hra Indiana Jones and the Great Circle uvedena na trh, bude k dispozici na konzolích Xbox Series X/S a PC.

Článek Indiana Jones and the Great Circle nebude odložen, datum vydání bude oznámeno na Gamescom ONL se nejdříve objevil na GAME PRESS.

Call of Duty: Black Ops 6 Zombies Video s podrobnostmi o vylepšeních, Gobblegums a dalších věcech

Call of Duty Black Ops 6 Zombies 02

Hra Call of Duty: Black Ops 6 od společnosti Activision se 28. srpna na konferenci Call of Duty Next dočká několika nových detailů. Mezitím má Treyarch čerstvé informace o zombies, členové vývojářského týmu nastínili Augmenty, návrat Gobblegums a další.

Vylepšení jsou v sérii nová a hráči mají přístup ke třem hlavním a třem vedlejším. Hlavní rozšíření zahrnuje tři elektrické koule, které obíhají kolem hráče a chrání ho, zatímco vedlejší rozšíření způsobuje něco jako Napalm Burst, který způsobuje o něco větší poškození. K dispozici jsou také nové perky jako Melee Machiatto udělující ničivý úder zblízka. Jeho hlavní rozšíření zlepšuje rychlost útoku zblízka pro všechny zbraně pro boj zblízka.

Vylepšení brnění v arzenálu byla nahrazena modifikacemi munice, které také vylepšují vzácnost zbraně. Co se týče Gobblegumů, které se vracejí, můžete jich nastavit až pět a před zápasem je vložit do balíčku. Najděte ve hře automat na žvýkačky a po interakci s ním získáte jeden z těchto Gobblegumů.

Můžete si vybrat, kdy Gobblegum aktivovat, a povolit jich více najednou. Mezi speciální efekty patří získání všech perků najednou, střelba ze zbraní bez použití munice atd. Před zápasem je také možné uložit sestavu zbraně zaměřenou na zombie, která obsahuje nástavce a plány zbraně. Nákupem na zdi nebo v Mystery Boxu k nim pak získáte přístup.

Call of Duty: Black Ops 6 vychází 25. října pro konzole Xbox Series X/S, Xbox One, PS4, PS5 a PC. Na veletrhu Gamescom v rámci Opening Night Live 20. srpna bude k vidění nová hratelná kampaň.

Článek Call of Duty: Black Ops 6 Zombies Video s podrobnostmi o vylepšeních, Gobblegums a dalších věcech se nejdříve objevil na GAME PRESS.

Activision odděluje Warzone od vydání Call of Duty

call of duty warzone 2.0 image

Když si stáhnete Call of Duty, nebudete muset současně stahovat i Warzone. Podle nového příspěvku společnosti Activision vydavatel oznámil, že do budoucna oddělí Warzone od her Call of Duty.

„Abychom hráčům umožnili větší kontrolu nad tím, co stahují, oddělujeme stahování hry Call of Duty: Warzone od ostatních titulů,“ uvedla společnost Activision. „Když si zakoupíte roční titul, budete ve výchozím nastavení stahovat pouze soubory pro tuto hru.“

To znamená, že pokud si chcete stáhnout hru Warzone, musíte ji stáhnout zvlášť. Nejenže se tím zkrátí doba stahování hry Call of Duty, než si ji budete moci zahrát, ale také se uvolní hlavní prostor na vašich úložných zařízeních.

„Důležitá je flexibilita a možnost volby,“ uvedli. „Chceme dát hráčům možnost volby stáhnout si každou hru Call of Duty, včetně Call of Duty: Warzone, kdy a jak chtějí.“

K tomuto oddělení dojde od středy 21. srpna. Call of Duty: Black Ops 6 vychází 25. října a bude první hrou v sérii, která vyjde Day One na Xbox Game Pass.

Článek Activision odděluje Warzone od vydání Call of Duty se nejdříve objevil na GAME PRESS.

Trailer na hru S.T.A.L.K.E.R. 2: Heart of Chornobyl ukazuje nádherný a zároveň smrtící otevřený svět

s.t.a.l.k.e.r. 2 heart of chornobyl image 4 scaled 1

Společnost GSC Game World nedávno představila nejrozsáhlejší pohled na chystanou hru S.T.A.L.K.E.R. 2: Heart of Chornobyl, když na začátku týdne zveřejnila hluboký ponor vývojářů, a v návaznosti na veškeré vzrušení, které vyvolala, vydala další dlouhý nový trailer na tuto střílečku.

Tentokrát se zaměříme na prostředí otevřeného světa hry S.T.A.L.K.E.R. 2, kterým je samozřejmě vyloučená zóna Černobylu. Trailer, který trvá téměř 5 minut, nabízí masitý pohled na bezproblémovou mapu o rozloze 60 kilometrů čtverečních a představuje řadu různých lokací. Co se týče vizuální věrnosti a atmosféry, hra nadále vypadá více než působivě. Podívejte se na trailer níže.

Jak potvrdila společnost GSC Game World při nedávném hlubokém ponoru do hry S.T.A.L.K.E.R. 2, její mapa se bude skládat z 20 různých zón, z nichž každá bude mít vlastní prostředí, obyvatele a anomálie, přičemž se vrátí i několik lokací z minulých dílů S.T.A.L.K.E.R., často ve vylepšené a rozšířené podobě. Mezitím bude několik lokací samozřejmě vycházet ze svých reálných protějšků.

Hra S.T.A.L.K.E.R. 2: Heart of Chornobyl vychází 20. listopadu pro Xbox Series X/S a PC. Bylo potvrzeno, že po vydání obdrží dvě příběhová rozšíření.

Článek Trailer na hru S.T.A.L.K.E.R. 2: Heart of Chornobyl ukazuje nádherný a zároveň smrtící otevřený svět se nejdříve objevil na GAME PRESS.

The Outer Worlds 2 „vypadá neuvěřitelně“, říká generální ředitel studia Obsidian

The Outer Worlds 2

Feargus Urquhart říká, že je „ohromen týmem“, který má „spoustu lidí, kteří tomu rozumí a pracovali na prvním díle“.

Microsoft pomalu, ale jistě poskytuje aktualizace projektů oznámených před lety, včetně her Fable, State of Decay 3 a Perfect Dark. Stále se však objevují odbočky, včetně hry The Outer Worlds 2, která byla oznámena na rok 2021. Zatímco se Obsidian Entertainment soustředí na Avowed, generální ředitel Feargus Urquhart nedávno prozradil, že vývoj pokračování „jde opravdu dobře“.

V nedávném videorozhovoru pro Limit Break Network Urquhart řekl: „Jsem ohromen týmem… Měli jsme velké štěstí. Máme na té hře spoustu lidí, kteří to chápou, kteří pracovali na prvním díle a pracovali pro nás velmi dlouho. Takže to na mě skutečně udělalo velký dojem.

Urquhart také poznamenal, že vývojář měl „opravdu těžké období“ během pandemie COVID-19, která následovala po jeho akvizici společností Microsoft. „Snažili jsme se dokončit The Outer Worlds, snažili jsme se dokončit DLC a snažili jsme se posunout Avowed kupředu. Chceme rozhýbat The Outer Worlds 2, Grounded se hýbe a Josh [Sawyer] pracuje na Pentimentu….

Děje se spousta věcí a upřímně řečeno, asi rok, rok a půl jsme byli tak trochu mizerní vývojáři. Mluvilo se o tom, že ‚Přerušíme práci na The Outer Worlds 2 a vrhneme se s celým týmem na Avowed‘. Během některých z těchto rozhovorů hra Grounded ještě nebyla v Early Access.

Vážím si Microsoftu, týmů a všech ostatních a toho, že jsme si řekli: ‚Ne, my se tam dostaneme.‘ Dostaneme se tam se všemi těmi hrami. Budou v termínech, které jsme si původně mysleli? Ne, ale dostaneme se tam.“ Poznamenal, že Grounded a Pentiment dopadly dobře, Avowed „vypadá skvěle“ a The Outer Worlds 2 „vypadá neuvěřitelně„.

Hra The Outer Worlds 2 byla oznámena pro konzole Xbox Series X/S a PC, ačkoli zatím nemá datum vydání (a o jejím uvedení na trh pro PlayStation zřejmě není rozhodnuto). Hra je údajně ve vývoji od roku 2019, přičemž na začátku tohoto roku byl jako konzultant oznámen spolutvůrce Falloutu Tim Cain.

Hra Avowed mezitím vyjde 18. února 2025 pro konzole Xbox Series X/S a PC s krátkým zpožděním. Je také potvrzeno, že se objeví na veletrhu Gamescom koncem tohoto měsíce.

Článek The Outer Worlds 2 „vypadá neuvěřitelně“, říká generální ředitel studia Obsidian se nejdříve objevil na GAME PRESS.

Indiana Jones and the Great Circle představí nový pohled na hru během Gamescom Opening Night Live

IndianaJones KeyArt 16x9 Crop

Moderátor Gamescom Opening Night Live Geoff Keighley potvrdil, že hra Indiana Jones and the Great Circle od MachineGames dostane na veletrhu „novou podobu“.

Co to znamená, se teprve uvidí, ale po zvěstech o prosincovém uvedení na trh by mohlo dojít k oznámení data vydání.

Velký kruh se odehrává v roce 1937 a vychází z legendární filmové série (po filmu Poslední křížová výprava). Archeolog a dobrodruh Indiana Jones se zaplete do titulní záhady, která se odehrává na různých místech světa, například v Egyptě, Thajsku a Himálaji. Konfrontace v posledně jmenovaném byla odhalena na Xbox Games Showcase letos v červnu.

Navzdory některým scénám z pohledu třetí osoby se ve skutečnosti jedná o titul z pohledu první osoby. Hráči se budou plížit, používat Indyho charakteristický bič a řešit hádanky (včetně některých nepovinných). Navzdory filmové prezentaci působí méně skriptovaným dojmem a klade důraz na hráčovu volbu.

Hra Indiana Jones and the Great Circle vychází později v tomto roce pro Xbox Series X/S a PC.

Watch @gamescom Opening Night Live for a new look at Indiana Jones and the Great Circle on Tuesday, August 20.

Streaming live, 11a PT / 2p ET / 8p CEST at https://t.co/AFycLZG9XF pic.twitter.com/eALaxxXnxU

— Geoff Keighley (@geoffkeighley) August 13, 2024

Článek Indiana Jones and the Great Circle představí nový pohled na hru během Gamescom Opening Night Live se nejdříve objevil na GAME PRESS.

Představení kampaně Call of Duty: Black Ops 6 potvrzeno pro Gamescom Opening Night Live

Call of Duty Black Ops 6

Gameplay z kampaně Call of Duty: Black Ops 6 potvrzen pro Gamescom Opening Night Live.

Moderátor Geoff Keighley potvrdil, že střílečka dostane první gameplay kampaně na zahajovacím ceremoniálu 20. srpna.

Obsah zatím není znám (i když by mohl představovat misi ve hře). Víme, že kampaň střílečky z pohledu první osoby se odehrává bezprostředně po Call of Duty: Black Ops Cold War a je zasazena do období války v Perském zálivu. Hráč a jeho spojenci se v ní vydávají na zběsilou cestu poté, co CIA zdánlivě ovládne nová hrozba. Další agenti se k nim přidávají a operují v novém sídle.

Call of Duty: Black Ops 6 vychází 25. října pro konzole Xbox Series X/S, Xbox One, PS4, PS5 a PC. Bude to také první titul v sérii, který bude v první den spuštěn v rámci služby Game Pass.

Gamescom Opening Night Live se uskuteční 20. srpna. Mezi další potvrzené tituly, které se na prezentaci objeví, patří Monster Hunter Wilds, Dune: Civilization 7 a Kingdom Come: Deliverance 2. Společnost Supermassive Games se také pochlubila odhalením antologie The Dark Pictures: Directive 8020. Zůstaňte naladěni na další aktualizace.

 

Článek Představení kampaně Call of Duty: Black Ops 6 potvrzeno pro Gamescom Opening Night Live se nejdříve objevil na GAME PRESS.

Call of Duty: Black Ops 6 Zombies odhaluje v novém videu mapu Terminusu, příběh, nepřátele zbraně a další

Call of Duty Black Ops 6 6

Společnosti Activision a Treyarch představily první záběry ze hry Call of Duty: Black Ops 6 v režimu Zombies, které se zaměřují na první mapu Terminus. V rámci pokračování příběhové linie Dark Aether musí hlavní aktéři uniknout z vězení, kde se to hemží zombiemi (a kde probíhají experimenty s nemrtvými).

Vedle nových zbraní umožňují některé bonusy přeměnu na těžkou jednotku a útočí na nemrtvé. Za zmínku stojí také všesměrový pohyb, kdy se postavy potápějí a mohou se na zemi otočit o 180 stupňů, aby mohly střílet na zombie za sebou.

Zatímco typických hrozeb je mnoho, objevují se i nové hrůzy, od pavoukovitého tvora až po masu nemrtvých shluknutých do jednoho nepřítele. Dokonce se objeví i něco ve vodě s obludnými chapadly. To je samozřejmě jen jedna část zážitku ze Zombies při uvedení na trh – k dispozici bude i další mapa Liberty Falls, která bude odhalena 28. srpna na Call of Duty Next.

Postavy

Na jedné ze dvou map, které budou k dispozici při uvedení na trh, Terminus se znovu setkávají herci ze hry Cold War, kteří se však ocitli v zoufalé situaci. V novém videu Intel Drop se vývojový tým rozpovídal o tom, jak se věci od poslední hry změnily.

Stručně řečeno, Richtoffen uvrhl naše hrdiny na neznámé místo a oni se po šesti letech musí spojit se svým bývalým nepřítelem, doktorem Peckem. U každého člena došlo k určitým změnám, ať už jde o Weavera, který se potýká s pocitem viny za smrt svého týmu, doktora Greye, který přitvrdil, nebo Carvera, který se snaží najít si místo poté, co byl zbaven své hodnosti.

Maya je nováček, který se při pátrání po svém bratrovi spojí s Peckem. Společným cílem je však útěk a pomsta Richtoffenovi. Treyarch potvrzuje, že postavy hrdinů spolu mohou během hraní konverzovat, což přispívá k příběhu. Ostatní operátoři jsou stále k dispozici, pokud si je hráči vyberou.

Call of Duty: Black Ops 6 vychází 25. října pro konzole Xbox Series X/S, PS4, PS5, PC a Xbox One. Mapa Liberty Falls bude odhalena na Call of Duty Next 28. srpna, takže zůstaňte naladěni na další podrobnosti o Zombies.

Článek Call of Duty: Black Ops 6 Zombies odhaluje v novém videu mapu Terminusu, příběh, nepřátele zbraně a další se nejdříve objevil na GAME PRESS.

S.T.A.L.K.E.R. 2: Heart of Chornobyl se 12. srpna představí v 30 minutovém videu

s.t.a.l.k.e.r. 2 heart of chornobyl image 3

Deep dive video představí „materiály ze zákulisí, spoustu záběrů a kompletní průchod jedním úkolem“, jak uvádí GSC Game World.

S.T.A.L.K.E.R. 2: Heart of Chornobyl je jednou z několika velkých exkluzivních her pro konzoli Xbox, jejichž vydání je naplánováno na druhou polovinu roku 2024, a vzrušení kolem ní stále roste, protože z ní vidíme stále více – a brzy uvidíme ještě více.

Vývojářské studio GSC Game World oznámilo, že příští týden 12. srpna uvede rozsáhlý vývojářský ponor do hry S.T.A.L.K.E.R. 2. Hloubkový ponor bude trvat přes 30 minut a podle společnosti GSC Game World bude obsahovat „materiály ze zákulisí, spoustu záběrů a kompletní průchod úkoly“. Studio tvrdí, že půjde o jeho dosud „největší aktualizaci“ hry, takže můžete očekávat zdravé množství informací a nových záběrů ze hry.

Hra S.T.A.L.K.E.R. 2: Heart of Chornobyl byla nedávno odložena z původně ohlášeného zářijového vydání a nyní vyjde 20. listopadu pro Xbox Series X/S a PC. Společnost Microsoft přiveze tuto střílečku s otevřeným světem také na veletrh Gamescom koncem tohoto měsíce.

☢️ Did you hear the noise? Quickly, check the detector. Developer Deep Dive is very close.

Behind-the-scene materials, lots of footage, and a full quest walkthrough. It is our biggest update on S.T.A.L.K.E.R. 2: Heart of Chornobyl so far, with over 30 mins of all-new… pic.twitter.com/wzQFDnLj1y

— S.T.A.L.K.E.R. OFFICIAL (@stalker_thegame) August 8, 2024

Článek S.T.A.L.K.E.R. 2: Heart of Chornobyl se 12. srpna představí v 30 minutovém videu se nejdříve objevil na GAME PRESS.

Filmová ukázka z Call of Duty: Black Ops 6 představuje zombie režim, plné odhalení 8. srpna

call of duty black ops 6 zombies

Společnost Activision nabídla první pohled na režim Zombies ve hře Call of Duty: Black Ops 6 prostřednictvím nového filmového traileru a oficiálního příspěvku na blogu společnost odhalila nové podrobnosti o pokračování příběhové linie Zombies Dark Aether a o tom, co samotný režim přinese.

Trailer se zaměřuje na tým Terminus, který bude v režimu hrát hlavní roli a v němž se objeví spousta známých tváří i nováček Maya Aguinaldo, a na mapu Terminus Island, která bude při spuštění režimu jednou z dostupných map. Podívejte se na trailer níže, kde najdete další podrobnosti.

Další podrobnosti o režimu Zombies, včetně podrobného přehledu hratelnosti, zveřejní společnost Activision 8. srpna, takže si na další detaily počkejte do konce týdne.

Call of Duty: Black Ops 6 vychází 25. října pro PS5, Xbox Series X/S, PS4, Xbox One a PC. Od 30. srpna do 4. září bude probíhat beta verze multiplayeru s předběžným přístupem a od 6. září do 9. září otevřená beta verze.

Článek Filmová ukázka z Call of Duty: Black Ops 6 představuje zombie režim, plné odhalení 8. srpna se nejdříve objevil na GAME PRESS.

Best laptops 2023

Best laptops 2023

 Looking for an updated list? You'll find the latest Best Gaming Laptops on PCGamesN.

What are the best laptops you can buy in 2023? Well, it's not the easiest question to answer because it will always come down to what your own needs are and the budget that you have to spend.

Fear not, as we at Gear Nuke are here to help you break through the jargon and find the best laptop that will suit your situation perfectly, even if you're on a tight budget. We've assessed a number of laptops and picked out the best based on a number of criteria.

Battery life, display, RAM, processing power, we've considered it all and more with the aim of finding the best laptop just for you. Need something for your college work, gaming, or video editing or do you just need it to run Netflix? We've got you covered.

Continue reading Best laptops 2023
MORE FROM GEAR NUKE: Best MacBooks, WWDC 2023, Save big on MacBooks

Best laptops under $1000 in 2023

Best laptops under $1000 in 2023

What is the best laptop you can buy for under $1000? It’s completely normal to set yourself a budget when buying a new laptop but you might be wondering whether or not you’ve set the right target. There might be a temptation to look at much older laptops from recent years because their price will have dropped, but there is plenty of updated technology on the market for a reasonable price. 

A lot of this decision will come down to what you need from the product because, let’s face it, you are not going to get a complete premium hardware package when restricting your budget… or are you? Prepare to be very surprised at what laptops you can get for your money in 2023 and let us here at Gear Nuke guide you in the right direction toward the best laptops possible.

MORE FROM GEAR NUKE: Best MacBooks, WWDC 2023, Save big on MacBooks

Xbox Handheld? The Right Treasure to Pursue

When Sony chose to challenge Nintendo, the reigning king of portable gaming, in a battle for handheld supremacy, Microsoft wisely chose to stay out of the fight. Rather than waste their precious time and resources pursuing a prize that belonged to someone else, they invested in purchasing entire studios that owned proven IP’s like Minecraft and focused on building up the Xbox Live platform that represented their future. By staying true to their “North Star”, they avoided a fruitless battle to possess someone else’s destiny… while Sony paid a high price in their unsuccessful handheld war, Xbox bought entire franchises that will last.

There are many “treasures” on this planet to seek and acquire, and many offer temporary value and rewards that are beneficial. But our “North Star” in all things is to pursue treasure that will last, and that means we must seek God’s will on which pursuits are worthy of the time and attention we give them and offer rewards that are permanent. Rather than wasting time pursuing someone else’s dream, let’s prayerfully seek the unique destiny He has for us… that’s where the real treasure is found.

If then you were raised with Christ, seek those things which are above, where Christ is, sitting at the right hand of God. Set your mind on things above, not on things on the earth. Colossians 3:1-2

Do not lay up for yourselves treasures on earth, where moth and rust destroy and where thieves break in and steal; but lay up for yourselves treasures in heaven, where neither moth nor rust destroys and where thieves do not break in and steal. For where your treasure is, there your heart will be also. Matthew 6:19-21

  • Like us?  Follow us on Instagram, Twitter, Facebook, Spotify, TikTok, or YouTube for our articles, podcasts, and videos!
  • Facebook: Finding God in Video Games
  • Twitter: @FindingGodIn_VG
  • Instagram: Finding God in Video Games
  • Podcasts on Spotify/Apple/Google: Finding God in Video Games
  • TikTok: @FindingGodInVideoGames
  • YouTube: Finding God in Video games
  • Our Daily Devotional book “This is the Way Scripture of the Day” is available for purchase here!:

Review: Shadow Gambit – The Cursed Crew (PC – Steam) ~ The Curse Of Gaming

Od: NekoJonez

Steam storeOfficial websiteWikipedia entry

Some game genres are so rare, it’s a miracle when a new game releases in that style. I personally call this genre: stealth tactics. The actual genre is Real-Time Tactics, but I find that name doesn’t really cover this (sub)genre. If you have ever played games like: Commando’s, Desperados, Robin Hood – The Legend of Sherwood or Shadow Tactics… You know what sort of game I’m talking about. A game features a rag tag group of heroes. Each hero has unique abilities. They must get through big groups of enemies. They do this one by one to progress the group’s goals. The game I want to talk about today is called Shadow Gambit: The Cursed Crew. This was the last game by the studio Mimimi. Is this game the swansong to close down this studio, or is it a game that’s better left forgotten? Before that, I invite you to leave a comment in the comment section down below. A comment with your thoughts and/or opinions on the game and/or the content of the article.

Promises of amazing treasure

In this game, you play as the crew of a special pirate ship named the Red Marley. Each main member of the crew has a black pearl in their chest, granting them unique supernatural abilities. These unique abilities come at a cost of being cursed to a sort of undead status.

The Red Marley’s captain fell in battle, and now the Inquisition is after the biggest treasure of the ship. Now, the Red Marley’s crew doesn’t want this to happen. So they do everything in their power to avoid this from happening.

The story in this game doesn’t take itself too seriously. The story is written like it’s a Saturday morning cartoon. A story arc can be contained in one or a handful of episodes, but always has an ending. While almost everything in the story ends well for the main cast, the story and writing never looses its charm. I felt like I was transported back into the time I woke up for the weekly Pokémon episode. I knew that the main problem of that week’s episode would resolve by the end. Still, I kept rooting for the heroes.

One of the biggest reasons I kept rooting for the main characters is because of the voice actors. Their performances are extremely well done. They bring a lot of personality and life to each character. They make the characters stand out like real, actual people. This script must have been immense, since the characters sometimes react on the actions you preform with other characters. There are 8 main characters, and more if you buy the DLC packs. If you start counting how many unique voice lines that bring to the table… And that’s the tip of the iceberg. The enemies for example, when they come together also have unique dialogue between them.

It’s possible to write an article by itself about the world building, story and voice acting in this game. I can also assure you that when I write this article, I’ll keep gushing about it all. A great example is how the save & load function fits into the story. It enhances the world of this game. Yes, you read that correctly. When you save, you store a memory in the Red Marley. When you load one of your saves, the Red Marley uses its powers to restore that memory. Your characters also respond to your saving and loading action and this brings even more charm to this game.

In these types of games, the replay value is quite high. Especially since you tackle all missions in various ways and each playthrough is going to be different. In this game, it’s taken even a step further. You can choose the order to revive your crew. You can also choose the order to finish the missions of that chapter. I can assure you that your playthrough will look nothing like mine.

The main quest is quite enjoyable to play through. I actually became really immersed in the world of this game. At the moment, I’m playing through the final missions of the game and the DLC missions. I’m having a blast. Thankfully, I can easily start a new playthrough of this game. Then I can experience it all of it over again and take a totally different route. And maybe I can do the little side quests and pirate tales as well. Since, that’s content, I haven’t gone into too much yet.

Your playthrough of this game will take you somewhere between 27 to 37 hours. That is, if you want to beat the main story and DLC’s. But, if you want to fully finish this game… Oh boy, then you’ll have a game that’s close to 80 hours on your hands. I already mentioned the crew tales. But there are also mini-challenges you can go for during the missions to earn badges. Let’s not forget the achievements you can earn. Well, most of the achievements are related to the main campaign.

Now, I have one complaint about the badges in this game. Earning some of these badges is extremely tricky. Sometimes, you don’t get all the information you expect to. For example, there is a badge on each map for using all the landing spots of that map. But guess what, there is no easy way to see if you already used a landing spot or not. It’s a shame that some badges work like that. Especially since some of these badges make you go out of your way to play in an unique way. A more challenging way to spice up your normal routine.

Apart from bragging trophies, these medals don’t really add up to much. But, I honestly don’t really mind that. Since, it’s fun to gather these medals and have some bonus challanges during my playthrough. It keeps me on my toes and it’s really enjoyable.

Mindblowing abilities

I’m still quite impressed at how balanced this game is. Each character has their own unique abilities. It’s best that you always have a character with an ability that can move guards from their position. If you don’t have that, the game will actually warn you. You are going to make it extremely challenging for yourself.

Personally, I’m playing through this game on the normal difficulty setting and your decisions actually matter. Before starting each mission, study the map well. Try to remember each map as well as you can. Since you are going to revisit each map at least once or twice. It’s extremely important to choose the correct landing position.

You would think that the game will be a bit boring if you always bring the same crew into missions. But, the game rewards you using different characters for missions. You gain more vigor if you play with certain crew members during certain missions. If you earned enough vigor, you can upgrade one of the unique abilities of your characters. This upgrade will give you more and better tools in your arsenal. Now, these upgrades can make the game much easier. You can always turn off the upgrades while on the Red Marley.

In the introduction paragraph of this article, I quickly explained how this game works. So, let me tell you the gist of it. In this game, you go from mission to mission, completing various goals in each one. These goals can range for example from rescuing an informant or stealing an artifact. In each mission, there are various enemies patrolling the area. Your goal is to find the weakspots in their patrols and dispose of the enemies without getting spotted.

Now, getting spotted isn’t the end of the world in this game. Depending on where you are spotted, it’s possible to escape and hide somewhere. You just have to avoid taking damage, since your health is limited, and you can’t heal during the mission. If you aren’t careful, it’s easy to get swamped or overwhelmed with guards. Especially when a guard with a bell spots you, the traces you leave behind or sees a dead body. When this happens, you have a limited amount of time to kill that guard before the bell is rung. When the bell is rung, more guards will emerge from nearby barracks and swarm to the location.

On top of that, there are also some unique enemy types outside your regular patrol goons. The first type I want to talk are the Kindred. These annoying buggers bring something quite unique to the table in this genre. Kindred are always connected with each other. If you don’t kill these all at the same time, they will revive each other. But, this is only the start of your troubles.

You also have Prognosticar. And let me tell you, these are even more challenging. To defeat these enemies, you need to have two units ready. One unit needs to be spotted or attack the Prognosticar. Since as soon as that happens, your unit gets trapped. This trap will go on and damage your unit until the unit either dies or is rescued. When the Prognosticar is using his trap, he can be attacked and killed. But do it quick. The trap is damaging your unit. You are also stuck in place. This situation is dangerous.

It also matters if the mission is taking place during day or night. The big difference is that in the daytime, the enemies have a bigger field of view. During the nighttime, some enemies will carry a torch on their patrol. This gives more light to other units. They can spot you sneaking by if you aren’t careful. There are also various torches dotted around the map, and you can put them out. The enemies can’t stand torches that are put out and will go out of their way to light them again.

It’s also important to know if an enemy stops in their patrol to talk to another enemy. Since if you kill one of them, the other enemy will start looking for them. They will start running around and if you weren’t careful, will find your tracks and spot you.

Learning those little mechanics is essential in this game. Never forget the tools you have in this game! This ranges from the abilities of each character to how for example view cones work. There is something called view cone surfing. If you want to dash to another place past some enemies… Understand that a full color in the view cone means they will spot you right away. Stripped sections of the view cone will cause you to be unseen if you crawl by. Also, it takes a few moments of you being spotted and the alarm being raised. You can run quickly enough past an enemy. Alternatively, you can run from view cone to view cone. It’s possible to get past unseen.

If you are afraid that you will get overwhelmed by all the information of all the little mechanics, don’t worry. The difficulty curve in this game is perfect. This game also has solid character tutorials. Each character tutorial guides you through 2–3 rooms, teaching you the abilities of each ability and their unique use cases. At the end of each character tutorial, you get a puzzle room. Putting to the test if you can use that character correctly. During the game, you can always open your logbook from the pause menu, where all tutorials can be watched again.

This brings me to the abilities of your characters in this game. If you have played similar games, you’ll recognize certain abilities and others will be quite new and unique. Now, some of these abilities will have a unique spin to it. For example, your sniper only has one shot. But, when you retrieve your sniper bolt… Your sniper can shoot again.

There are also extremely unique mechanics, like your Canoness has very fun abilities. She can pick up dead bodies in her canon to launch them at enemies to knock them out. But, you can also pick up allies. You can fling them over a group of enemies. This will give them a better hiding spot. Or your Ship Doctor, she can create one hiding spot out of thin air. Or your navigator, she can stop time for one enemy, allowing you to easy sneak by. And your ship cook can throw a special doll. This doll allows him to teleport to that location. He does this as soon as you click the button. Oh, and if you place that doll on an enemy, it sticks to that enemy.

You might be annoyed that I somewhat spoiled things in the above paragraph. But I have only told the tip of the iceberg here. I have left out several characters in that little summary and they have mindblowing abilities as well. Each map is created in such a way that it doesn’t really matter which characters you take into battle. Since you can finish it using any of your characters.

The Swansong of Mimimi

When Klamath and I started streaming Commandos, I wanted to play a similar game. One I haven’t played through. Since I first started playing through Desperados III again, and that was beaten in a few days. Since, I really enjoyed Desperados III, I bought the next game from the studio.

As somebody who enjoyed Desperados III quite a lot, I was happy to see things return in this game. I can’t tell you how much I love the speed up button. While I wish you can adjust the speed of it… The slow wait can be annoying. Sometimes, you have to get an enemy right where you want them. On top of that, you also have the showdown mode. With the press of a button, you can stop time and plan out your units their next move. Once you press the enter key, either still in showdown mode or not, the actions will be executed. It still feels amazing when you execute a well timed attack to take out difficult set of enemies.

Something that’s extremely useful is how you can rotate the camera in this game. Sometimes an enemy walks behind a building or some rocks… So, if you can’t rotate the camera, you wonder from where you are taking damage. Also, the ability of outlining the enemies, ladders and hiding spots help with that as well. As you can see from my screenshots, I always play with that feature enabled.

Sadly, there are a few ladders that don’t get an outline. Most likely since the developers forgot to put a certain tag on them. I remember one in Angler’s Grave, at the top right. It’s not too far from one of the mission objectives, the informant. Thankfully, these very minor oversights rarely happen. Overall, this game is extremely solid and blast to play through.

The controls are extremely solid. I had to get used to one thing. To execute certain actions, I had to hold the left mouse button instead of just clicking. This sometimes tripped me up but a quick reload fixed that problem. I only have one minor complaint about the controls. Depending on the camera angle, there were rare moments where your character refused to go to a location. I suspect it has to do with where you click. Your unit always wants to look for the shortest way to reach where you click. Sadly, this trips something up in the pathfinding and your unti refuses to go to their destination. Thankfully, a quick camera movement can fix these moments. And also, I’m glad that these moments are quite rare.

Something that’s even more rare are some minor visual bugs that can happen sometimes. Sometimes an UI-element refuses to dissapear. I had that happen twice, when I shot an enemy holding down an exit rift with the Canoness. The stars indicated that the enemy was dizzy. They hovered above the enemy’s head after the rift opened. Even after I killed the enemy, these stars remained visible. There are sometimes minor visual bugs happening like that. Thankfully, they are extremely rare and sometimes are quite funny. One time, one of my units was standing perpendicular on a ladder when I stopped it going up the ladder. The only annoying bug was that I couldn’t retrieve two bodies. They lay in a remote part of Angler’s Grave. It was almost impossible to get rid of two bodies. Maybe, it’s possible. I don’t know, I honestly gave up and earned the badge of hiding bodies on a later revist.

In such a big game it’s to be expected that sometimes things can go wrong. But it surprises me how little goes wrong and how polished the overall game is. Scrolling through the patch notes of this game, I noticed that the developers fixed many issues. They also added a lot of new content to the game. The last update to the game was even a modding tool for this game. These mods go from chaging your character models to adding new maps. I think I’ll play around with the mods after I have fully beaten the game. I’m extremely close, since I’m in the final missions of the game.

Now, earlier I talked about the UI. The UI is quite easy and helpful. There are several unique icons to inform you where certain things are. For example, where you left the paper doll when using the ship cook. There is only one thing in the UI I dislike. And that’s the list of save games. You get a little screenshot of the location of the save and a time stamp. And that’s it. You can’t give a special name or note to them. So if you are looking for a certain save… you either need to make notes OR just go through all them until you het it.

It’s the only real complaint I can give about this game. There is just a lot that this game does right. Like how you can scroll to zoom in or out. When you scroll again at the max zoom level, you see a live map. This map shows where all the enemies are. The only minor complaint I have about the map is that ammo chests aren’t marked on there. Also, quick note on the ammo chests… Almost every character has the same visual for their gun. Now, if another visual appears above the ammo chest, it doesn’t matter. The ammo chests are never character specific.

Visually, this game looks breathtaking. The attention to detail in this world gets a big thumbs up from me. The world really feels alive and somewhat real. The little animation details for example when an enemy stops at a prison cell to talk to inmates… This is just amazing. The immersion level is even higher with that.

The soundtrack is very catchy and a joy to listen to. It made certain moments in the game even more thrilling. The music has been created by Filippo Beck Peccoz, he also created the music for Desperados III. The soundtrack really fits the game like a glove. I’m so glad I bought the soundtrack DLC,. Now I can add the music to my music library to play while I’m at my dayjob.

This brings me to the sound design of this game. The sound design of this game is amazing. I’m playing this game with a good headset and I don’t think this game is playable without sound effects. A great example is, when you get spotted. You not only get a great visual hint of a yellow line turning red of the enemy spotting you… You also get some sound effects informing you that things are about to go down. On top of that, the sound effects add so much extra impact on taking down enemies. This makes it even more rewarding when you finally take down that one pesky enemy.

One thing I haven’t talked about yet is how flexible this game is. I have touched upon that by talking about how you can only choose three out of 8 characters per mission. And you are encouraged to experiment with different combinations. Now, when you open the options menu, you’ll be blown away. You can change almost everything. The controls like the shortcuts for abilities can be tweaked to your liking. You have quite a lot of control to tweak the volumes, the controls, the visuals… Even tweak certain game mechanics to your liking. Don’t like the save reminder? You can turn that off.

There is still another thing that boggles my mind that was added in this game. You can create a custom difficulty. The only complaint I have there is that the UI fails to explain the differences. I find it challenging to understand all the settings. You get a short explaination about the setting, and then you have a slider you can set. But, what’s the difference between 1 and 2 on the slider? That’s something the UI doesn’t really tell.

When I was writing this article, I kept looking at my notes and thought: “Oh, I forgot about that.”. There are just so many things in this game. The fact that in some missions, you must kill enemies in unique ways. In one mission, you have to lure enemies to a certain location. You need to do this 4 times. You do this instead of killing them. It’s a breath of fresh air. You’d think that having only a handful of maps would make this game boring and repetitive, but no. The maps are not only large but also used in extremely interesting ways. Revisits of a map make it easier to start, but each area is used in a mission. So, there is still a lot of challenge in the revisits.

Oh, there is one more thing. The question if you should buy the DLC’s or not. Let me just tell you this, I bought the game on sale with the DLC’s included. I’m so happy I did! Since the additional content in the DLC’s adds so much more to this game. They come highly recommended.

Now, I have left out a few things for you all to find while playing this game. This article is already getting quite long. I want to leave some things as a surprise for people interested in playing this game. I think it’s high time to wrap up this review and give my conclusion and final thoughts on this game.

Conclusion of this treasure hunt

The negatives:

-Unable to add notes to quick saves.
-Some minor (visual) glitches can happen. Thankfully, they are rare and rarely/never gamebreaking.
-The UI of custom difficulty could have been executed better.

The positives:

+ A masterclass in it’s genre in terms of gameplay.
+ Extremely flexible with options.
+ A modding tool.
+ A love-able cartoony story.
+ Amazing voice over work.
+ Superb soundtrack.
+ …

Final thoughts:

When I started playing Shadow Gambit: The Cursed Crew, I had extremely high expectations. Mimimi blew me away with the amazing Desperados III. With this swansong of a game, they not only met my expectations, they blew them out of the water. This game showcases the achievements of passionate people. These individuals are dedicated to creating the game they love.

It didn’t take long before I fell in love with the cast of this game. The charm drew me into the world of this game. Apart from some minor things, it’s hard to find things to critique about this game. The only thing I can critique are small bugs that barely impact the gameplay of this game. This game really feels like a finished product and it’s a thrill ride from start to finish.

If you really want to find things this game does wrong… You’ll either need to be extremely nitpicky or just have the game not clicking with you. If you find this game too easy or too difficult, just tweak the setttings to your playstyle and voila.

If you enjoy games like Commandos or Desperados… You’d do yourself a disservice to not check out this game. Give the demo of this game a try, and see what you think. I wouldn’t be surprised that this game sinks it’s hook into you like it did with me.

It’s a shame to see that this game studio closes. Thank you to everybody who worked on this amazing title and I hope to meet your work in other games. This final game you all created together is a real piece of art. It’s a masterclass in game development and shows how well you know the community for games like this. I’m so happy that this game exists. Since it wouldn’t surprise me that I’ll play through this game several times now.

Before I ramble on and on about this game, I think it’s high time I wrap up this article. Otherwise, I’ll keep praising this game to high heavens and back. So, with that said, I have said close to everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then… Have a great rest of your day and take care!

Score: 100/100

Review: Little Noah – Scion of Paradise (Switch – eShop) ~ Zipping Kitty Attempts

Od: NekoJonez

Nintendo.com micrositeOfficial websiteWikipedia page

When you purchase games on the Nintendo eShop, you earn store credit. I usually save up a lot of my credit and purchase a smaller title with it. One of these titles I purchased a few months ago is named Little Noah – Scion of Paradise. After playing it for a bit, I was surprised that it was the perfect game to play on my commute to and from work. I played it on a few train rides, and I think I’m ready to share my opinion on this game. This game is something unique and now that I have beaten it once, I really want to talk about it. Wait, beaten it once? What do I actually mean? Let’s talk about it in this article, while I invite you to leave a comment with your thoughts and/or opinions on this game and/or the content of this article in the comment section down below.

Zipping Kitty Attempts

In this game, we play as an alchemist called Little Noah. She is in a long journey to reunite with her father. While she is looking for her father, her airship gets caught in a storm, and she crashes near a mysterious ruin.

In that ruin, she meets an amnesiac cat named Zipper. Well, she names it Zipper. Together, they start to explore this ruin because they encountered a dark wizard named Greigh, who wants to enable a powerful machine which is dormant in the ruin.

Now, if you are looking for a deep story… I’m going to have to disappoint you. The story of this game isn’t the main focus of this game. The story in this game is fine for what it is and does its job, but there is nothing more to it. Personally, I don’t think it’s a negative for this game. Because the story takes a backseat, the gameplay loop is a lot more polished. Also, I don’t think it was the intention to have a very in depth story.

The voice actors in this game did an amazing job and brought the characters and the world of this game to live. The amount of personality they brought to their characters is really well done and really fits the atmosphere of this game like a glove. The amazing voice acting is one of the main reasons why I didn’t mind the “To be continued” at the end of the game at all. This small title really feels like the developers are testing the water if people who be interested in a larger game set in the world of Little Noah.

So, what do I mean by “small title”? Well, this game can be beaten in an afternoon. Now, the game has quite a lot of replay value in my opinion. The gameplay loop of this game is quite enjoyable. It has quite the potential to grow into something unique that I don’t often see in these rouge lite games. But, I’ll talk more about the gameplay later.

According to various sources online, this game has been worked on by a small team of 30 people. Even by some industry legends like Yukio Futatsugi, who had his hand on another title I played in the past called World’s End Club. The amount of love and care put into this title is quite impressive and gets a thumbs up from me. I know that this game is based upon an earlier mobile game from the same developers called Battle Champs. Yet, I think it’s great to see the developers repurpose the assets after the shutdown of that game and make something new about it.

If you have ever played a game like Rouge Legacy, you’ll feel right at home in this game. In this game, you have to explore a dungeon and fight bosses. During your exploration run, you gain various special items that give you all sorts of buffs.

In terms of difficulty, this game is very balanced. While you can get lucky and get amazing items and buffs to make it quite far in the game, with enough skill and understanding of the game… you can even outplay the game if you get bad items and not good buffs. Now, I’m reading mixed things about the hard difficulty online, but I have been playing through this game on normal difficulty and I found it pretty fair and balanced. So, let’s do one more dive to explain how this game works.

One More Dive

I want to talk about the unique mechanic in this game. The combat system in this game is something I wanted to play for a long while. In this game, you are accompanied by Lilliputs. These are special creatures who attack for you. You start each run with three basic Lilliputs. During your run, you can find other Lilliputs and make yourself stronger.

Each Lilliput is very different in terms of strength, element, attack, and unique attack. You can only have five Lilliputs for your main attacks, and you have two special attack slots where you can place one Lilliput in each. So, you really need to balance your Lilliputs well. The order is also quite important, you don’t want a whole row of slow attacking Lilliputs in an area with a lot of range attacking enemies. Also, you don’t want to use a weak element compared to the enemies you are facing. If you are focusing on wind, you will have trouble with fire enemies.

It’s extremely important to understand your Lilliputs. Since, once you started an attack, you are somewhat locked into that attack. You can’t start another attack while an attack is in progress, excluding the special attacks that is. So, if the enemy moves to the other side of your attack, though luck. This game is a whole balancing and time act, and it’s a lot of fun. The randomness in this whole game makes each run unique, and you can never predict how far you’ll be able to go.

Now, dying in this game isn’t the worst thing. All your items and Lilliputs get converted into mana, which you can use to repair your airship. The more you repair your airship, the more advantages and buffs you can unlock to make even better runs. You can also use special treasure chests you can pick up in your run to either increase the strength of your unlocked Lilliputs or give to Zipper for a special bonus for your next run.

So, how does a run go? Well, allow me to compare it to a crusade in Cult of the Lamb to a degree. In that game, you go into a dungeon, and you have to go from room to room, defeating every enemy in that room before you can progress to the next room. Unlike Cult of the Lamb, some rooms give you a special challenge. These challenges are reaching a certain amount of chained damage or hits, not being hit or defeating all the enemies in a limited amount of time. When you complete this challenge, you receive an additional bonus when you defeat the room.

There are also special rooms that can spawn. A shop where you can spend the gold you earn during a run, platform challenges with a strong treasure chest at the end, (combat) challenge rooms and rooms where you can get special buffs from a crystal and a room where you can get Lilliputs or a buff item. All of these special rooms have a special icon on the map. The map also shows little icons when there is still something you can pick up in the room.

Complete exploration of a dungeon is a very risk/reward thing. You do risk your health to go into an additional room to get additional buffs, or do you want to save your health for the next (mid)boss level? In order to beat this game, you have to beat three worlds. Each world works like this: level – level – midboss – level – boss. Be warned, you can only replenish your health potions at the start of a level. During (mid)boss fights, you can’t replenish your health potions, so keep that in mind when you are deciding if it’s worth the risk to go into that challenge platforming room.

Overall, the gameplay in the dungeon is quite addictive and the fast-paced decision-making you have to make is something that got me hooked. I don’t spend a lot of time on my airship, outside repairing it and setting up the right buffs for my next run. I always want to do one more dive and try and beat the game again. Now, the airship itself is build quite well. You can also re-read the tutorial boxes in case you want to refresh your memory on certain mechanics.

Repetition of Diving

Something that really impressed me is how smooth this game actually runs. The optimization of this game is incredible. I didn’t have any frame rate issues or slowdowns at all. Even when I’m preforming my ultimate attack, which causes a lot of visual flair and effects on the screen.

The controls are extremely responsive as well. Very rarely I felt like I wasn’t in control, and I think some of these moments might even have been a false positive where I was trying to blame my mistake on the game. In terms of the controls, there are only a few nitpicks I can give. The first is the decision to place “R” as the interaction button. This feels quite unnatural and took me some getting used to. Also, I think a left-handed mode would have been welcome since I think left-handed people who appreciate the “L” button then for interactions.

Why am I placing so much attention on this? Well, because you don’t pick up items or Lilliputs automatically. You have to stand next to them and interact with their medal or crystal. But items like health drops or burst gauges are picked up automatically.

The other nitpick I have is that when you start your dive, you get a fixed amount of mana from the first dungeon. Why can’t we skip this little cutscene that plays every time? It breaks the flow of the start of a run. Since you are stopped in your tracks every time.

Another nitpick I have with the controls is how the Lilliput attack order can be decided. The problem comes when I just want to swap two Lilliputs of their place. This is something you can’t do. Unless you swap them from your inventory to the main line OR from the main line to a special attack slot and vice versa. Swapping two Lilliputs in the main line is somewhat clunky to do and feels unpolished.

Visually, this game is extremely colorful and charming. While this is a side view game, like a 2D Mario game, the backgrounds are also incredible. The team that worked on the visual presentation of this game did an amazing job. I only have one nitpick about it and that’s somewhat shared with a nitpick I have with the audio design.

I feel like the frozen status isn’t communicated clearly enough to the player. Several times I was unable to move Noah and I couldn’t figure out why. It took me sometime to realize that she was frozen and that’s the reason why I couldn’t preform an action. Either a more exaggerated visual of a frozen Noah could solve this or more sound effects when you try to do something while frozen.

Apart from that, I don’t have any complaints about the visuals. The animation feels amazing, and you feel the impact of the attacks of your Lilliputs and it feels so rewarding, adding more immersion to the gameplay loop. This game is something where I felt: “One more dive” after each time I died and returned to the airship. Each time I wanted to go and explore the amazing caverns. While I was afraid that this game would suffer from long play sessions, I was pleasantly surprised that it wasn’t the case for me. At the end of a long play session, I have to admit that the game felt a bit repetitive… But I don’t mind repetitive gameplay too much when the core gameplay loop and level design is fun.

The only negative I have about the level design is that you very quickly see all the possible room lay-outs there are in this game. While the dungeon is randomized each run, it doesn’t take long before you see similar rooms. A couple of times, I even had the same room back-to-back. This isn’t a huge problem perse, but I felt that the developers could mask this a bit better with different decorations or minor changes like one of the platforms having a possibility of crumbling or not.

The music and sound effects in this game are really catchy. I would love to add it to my playlist. Sadly, I can’t really find a way to listen to the soundtrack or even buy it. The tracks in this game are charming when they need to be but are also quite action-packed during fight scenes. The sound effects and visuals inform you quite well when an enemy is going to attack.

Now, I have said everything I wanted to say about this game for now. I think it’s high time for my conclusion of this game. Let’s dive into the summary and my final thoughts of this game.

Summary

The bad:

– Some minor nitpicks with the controls.
– Story is fine, but lacks some depth and is predictable.

The good:

+ Very addictive gameplay loop with high replay value.
+ Amazing voice acting.
+ Breath taking visuals.
+ Extremely optimized gameplay.
+ …

Final thoughts:

This game is a small indie title created from the remains of an old gotcha game. It’s only 15€ on the Nintendo eShop and it’s totally worth it’s price in gold. While the game lacks some depth and is quite short, the replay value this game has is something that’ll make you replay this game just one more time.

While playing this game, I felt that this game was an experiment. The developers were testing the waters if the gameplay would work or not. This game feels like a prequel to a much larger game and if I’m right, I can’t wait to see what the full game or the sequel is going to be like.

Even when this game is going to be a standalone game, I don’t really mind if that’s the case. This game is a game I can highly recommend if you enjoy games like Rouge Legacy or Cult of the Lamb. While it doesn’t have a lot of, if any, base building… It’s another amazing title in the genre.

While outside of the combat mechanics, it doesn’t do a lot of things you haven’t seen (a lot) before in other similar games. But, that isn’t a bad thing. Since, sometimes a game where all the good ideas from other games come together into one title can be a lot of fun as well.

I’d love to see another game in this universe where there are a bit more stakes in using your Lilliputs. What if certain Lilliputs get weaker when you pick up items of their opposite element? Or Lilliputs that can do a special attack with another Lilliput present…

There is so much more you can do with this combat system and I think that if the developers expanded on the core mechanics, this game sequel could reach quite far. Since, the game we already got placed an amazing foundation for an amazing series. I love this game to bits and I’m so glad I gave this game a chance, since it was an amazing pleasant surprise to playthrough. It comes highly recommend from me. After I finished the game once, I let me hunger for more. I wanted to play it even more. And the fact that I barely have any complaints about this game apart from a weak story and some nitpicks… This game just has a lot of care and lot put in by the developers and everything works and fits together so well.

With that said, I have said everything I wanted to say about this game for now. I want to thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care.

Score: 90/100

Review: Hypnospace Outlaw (PC – Steam) ~ Dreaming Up Nostalgic Investigations

Od: NekoJonez

Steam store pageWikipedia Official website

So, when I’m writing this, it is 2024. I turned 31 years old back in February. I still love playing video games and surfing the internet since I was a young lad. Besides that, I also have a fascination for anything that has to do with dreams and their meanings. And then a game called Hypnospace Outlaw turns up on my radar. A game that promises to bring back the early years of the internet that I remember. Not only that, we are going to have to moderate the internet with a new technology that allows people to surf the internet while they are dreaming. We have to play as an unnamed enforcer to keep the internet safe and on top of that, we can create our own pages and mod this game easily. But before we start spending time on that, let’s find out if the base game is actually good and if it’s worth to start playing this game or if it’s something we should skip. Also, feel free to leave your thoughts and/or opinions on this article and/or the game in the comment section down below. Besides, dear enforcer and MerchantSoft, this isn’t harassment, this is a fair review/critique of the game. Removing this from HypnoOS isn’t the solution.

Dreaming Up Nostalgic Investigations

In this game, you play as an unnamed enforcer for MerchantSoft. A company that developed a headband that allows users to surf the web in their dreams. Your goal is to clean up the HypnoSpace for everybody. You start in late 1999, where your first case is assigned. When your first case is assigned, you are left to your own devices, and you can explore the internet by yourself. And let me tell you, there is a lot of internet to explore.

The story of this game is fascinating. You get to dive and explore through various pages on the internet about various things. A long time before social media was a thing and everybody had a website for their own creations. The HypnoSpace has several zones, with each their own theme. If you remember AOL, you will know what I’m talking about.

If you want to get the most out of this game, I highly advise you to take your time with this game. Don’t rush it at all. This game is sadly rather short if you only follow the main story of the game. It’s only 6 hours long and shorter if you know what you are doing. I mean, the speedruns are only around 11 minutes. The strength of this game is the depth it has. This game has three main chapters, and there are clear triggers that separate the chapters.

The deeper you dig and the more you read up, the more interesting lore gets revealed. I actually started a second playthrough to try and find the things I missed. And honestly, this game is one that gets ruined by playing it with a guide in any sort or form. Do not play this game with a guide. It’s a lot less rewarding if you play it with a guide in your first or second playthrough. The wonder of getting lost in all of these pages is just so nostalgic.

Now, while I was playing, I was wondering if it would appeal to the younger players out there. I’m somewhat on the fence about that. While it tackles a lot of subjects that are still somewhat relevant, I honestly think that it’ll mostly click with those who grew up with the internet of the ’90 to early ’00. With that said, I think that it still might click with the younger people, but know that the internet was very different back then.

Point-And-Click Detective

This game is a point-and-click adventure game in any sense of the word. You get a case, and you have to explore the internet to see if anyone broke the rules or not.

Each infraction you find, will reward you with HypnoCoin. You can use these coins to buy various things in the Hypnospace. This can go from stickers, wallpapers, themes, applications to so much more. But be careful, it’s quite possible that some of these downloads are infected with malware. And back then, malware was a lot more visual and less aimed at serving you a lot of ads or stealing your information.

The controls of this game are quite easy. You mostly click with your mouse and input things sometimes in the search bar. If you know how to do basic things with a computer, you’ll very quickly find your way around with this game as well. While I sometimes struggled with opening apps, I didn’t have too much trouble with the controls. Thankfully, there are some options to tweak the controls to your liking, like disabling that double-clicking opens apps. But, I’m a Windows user and the double click to open apps is just hardwired in my brain.

Visually, this game really looks like you are playing with the old internet. When I noticed that there was a mod that changed the OS into Windows 95, oh boy, I was sold. There are various themes for the OS in this game, and they go from amazing to silly. There is even a fast food theme. Now, if you read that this game is mostly created by a team of 5 people, it’s even more impressive. Not only that, one of the main designers of Dropsy is part of the team.

The creativity of this game never ceased to amaze me. Let me continue on the trend of the visuals and say that the little details on how the webpages look is just so realistic. The little typo’s here and there, the rabbit holes you can jump down, the crazy visuals on various pages… Even the “help me, I can’t remove this” and “Test 1 2 3″… I made me crack up and remember my early days when I used to write webpages in plain HTML with barely any coding knowledge as a young teen.

While I knew that wiggling the mouse sped up the loading of the webpages, I just never really did. I just enjoyed the webpages loading slowly and having that experience again when I was a teenager before Facebook or any other big social media started to take over. Yes, even before MySpace. While I only experienced the late “pre-social media internet”, I do have amazing memories of it.

On top of that, you have the amazing wallpapers and sticker packs you can buy and play around with. With this, you can really make your desktop your own. But, something that really triggered memories for me were the viruses you can encounter. Back as a young teen, I was a lot less careful in what I downloaded and seeing the visual mess some viruses can create in this game, it triggered some nasty memories.

Memories like how one time, I got a very nasty variant of the SASSER worm and each time I installed something new, my computer would lock up and crash. Yes, even when you tried to re-install Windows, it locked up and crashed the installer. After a lot of digging, I found that it was caused by a program starting with boot and I had to screw out my hard drive, connect it with somebody’s computer and then remove the start-up file from there. I also had a piece of malware that looked like the ButtsDisease virus in this game. Where it started to change all the text on a webpage to another word. Oh man, those were the days.

So, during your investigations you can encounter various things. Things like people breaking the rules, and you have to report those. You mostly need to focus on one of 5 categories. Copyright infringement, harassment, illegal downloads/malware, extra illegal commerce and illegal activity. Each law gets several infractions, and you do have to look for them. At one moment, I really that to take notes. I really have to say, taking notes for this game is really helpful, you even have the notes’ app in HypnoOS.

Sticking in your brain

Now, something I have to commend the developers for in this game is that they also took accessibility into account. Something I have to commend the developers for as well is the amount of content in this game, even when the main story is extremely short. I already talked about the visuals and how much I love them, but the music in this game is something else.

Some of the music tracks are really stuck in my mind and I wouldn’t be surprised that if I ever write another article in my favorite game music series, some of them will pop up in that. Some tracks are real earworms and got stuck in my brain. The music for some of the parody products in this game is so good, that I wish they were real.

The music in this game is a mixture of various styles, and I find some of them more catchy than the others, but it’s really impressive at how many styles there are in this game. If you know that this game has over 4 hours of music in it, that’s an amazing feat.

There is even a whole suite where you can create your own pages, music and mods released by one of the main developers of this game. It works only on Windows and you can read more about it on the itch.io page of Jay Tolen here. There were even various community events where your stuff could appear as an Easter egg in the main game. Yet, these tools are now part of the main game and are in your installation folder.

Speaking about this, modding this game is extremely easy. There is even a build in mod browser, and it’s a piece of cake to install and downloads mods. If you use the in-game mod menu, you don’t have to reboot the game for most mods to take effect. Just go to the main menu, choose the mods button and install the mods you want. Now, there are a lot more mods out there then just what you can find in the in-game mod browser, so check them out here.

The game has an autosave, it doesn’t really show when the game gets saved. There are three save slots, so if you want to replay the game, you can pick another save slot. Now, if there is one mod I highly advise is he expanded endgame cases mod. This mod expands the game quite naturally and is a lot of fun and additional challenge. But don’t read the description when you haven’t finished the game, since it contains quite a lot of spoilers.

This game can be quite tricky. Sometimes the solution isn’t the easiest to find. It’s even possible you don’t find the solution to every puzzle out there. Now, there is a built in hint system for this game. It’s somewhat hidden to avoid immersion breaking, but for a small HypnoCoin fee, you can get a hint to progress. I really love this system, since I rather have you getting a crowbar to get yourself unstuck than you getting a guide where it’s very easy to other things and spoil the whole experience. Since the fun of this genre depends highly on solving the puzzles with what’s given to you. If you want to get a hint, just search hint.

Overall I have been extremely positive about this game, and I have to say that overall this game is extremely well-made. I rarely found any moments where I thought, this isn’t right. But does that mean that this game doesn’t have any negatives? Well, sadly enough there are a few things I didn’t like about my experience and that I want to talk about.

First of all, I wish the default text-to-speech voice wasn’t the default language of your system if you aren’t English. I’m from Belgium and my text-to-speech voice reads English extremely weird. Thankfully, I had the English soundpack installed on my computer so after I went into the BIOS settings, I was able to quickly change it to the English one and it sounds a lot more natural and better.

Secondly, this is an issue in general with point-and-click games but the replay value just isn’t here. Once you explored everything, you have seen everything. There are various mini-games, but those are quickly beaten. While I personally don’t really see this is a negative, since not every game needs high replay value and sometimes playing it once and having the whole experience engulf you is the idea… I want to mention it, if somebody is looking for replayable games.

Third, you can find more infractions than what’s required to close the case. While I can understand that the game doesn’t tell you how many other things there are out there for immersion reasons, as somebody who wanted to experience everything, I was sometimes a bit annoyed that I couldn’t make sure I found everything. If only there was an option you could toggle to see completion percentage or something of that nature. Since, because of this, it’s possible to lock yourself out of achievements or content in this game.

Yes, this game has achievements and some of them are extremely tricky to get. It took me a lot of researching and exploring in HypnoSpace to find all the material. Thankfully, taking notes really helped me to find it all.

And the final thing is that the final chapters of this game feel a bit rushed and undercooked. One of the final cases is a breeze to solve if you have written notes during your playthrough and it feels like there is content cut out of the game. The ending comes a bit out of nowhere and if you didn’t explore everything or didn’t register certain things, the ending won’t make sense to you and it will loose it’s impact. Thankfully, the mod I shared earlier resolves this to a degree.

That’s all the negative I could say about this game, in my honest opinion. When this game clicks with you, it clicks really well and doesn’t let go at all. But, I’ll leave my final thoughts after the summary of this review. So, I think it’s high time for that since I have touch upon everything I wanted to in this review.

Summary

The bad:

-Text-to-speech should use English by default

-It’s possible to miss content or lock yourself out of it.

-The game is rather short.

-Rushed ending.

The good:

+ Amazing nostalgic trip

+ Amazing music

+ Fantastic writing

+ Easy to use mod tools

+ Great puzzles

+ Great controls

+ …

Final thoughts:

Hypnospace Outlaw is an amazing nostalgic point-and-click adventure trip through the late ’90’s internet. This game might not be for everyone, but when it clicks… Oh boy does it really click. Now, this is also a game you shouldn’t rush. The charm of this game is in all the little details and references that are hidden in the pages and the world building of this game.

While the game is rather at the shortside for point-and-click games, I don’t see it as a big problem to be honest. The journey that this game took me on was a lot more worth it to me than having a long game. Since, I think it would have lost it’s charm if this game kept going and going.

While I personally have more memories with the internet time period that came right after it, the developers are already working on the sequel to this game called Dreamsettler. I honestly can’t wait to play that one, since the quality that this game has is just top notch. The music is catchy, the visuals are amazing and it alls comes together in an amazing nostalgic trip that makes you want to play more.

There are some minor blemishes on this game, but you can work with them. Like I said before, when this game clicks, it really does click extremely well. I’d compare my experience with games like There Is No Game or SuperLiminal. Amazing small titles that leave a lasting impact on those who play it. All of these games are passion projects that turned out amazing and get a recommendation from me.

If you enjoy playing unique point-and-click games and/or if you have nostalgia for the old ’90’s internet, I highly recommend that you give this game a try. While this game is on multiple platforms, I highly recommend that you play the PC version since it has mod support that gives you even more toys to play with and expands the game even more.

I had a blast with this game and it’s a breath of fresh air for me. I’m angry at myself that I rushed my playthrough, but now I have installed several mods and I’m so going to replay this game after I have published this article. I also want to earn every achievement in this game, since I really want to see everything. I’m also extremely hyped for the sequel to this game and I can’t wait to start playing that, since that is going to be an even bigger nostalgic trip for me than this game. And with the amazing set of developers behind this game, I think we get another gem in our hands.

And with that said, I think it’s high time to wrap this article up. I want to thank you so much for reading and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care.

Score: 100/100

What is The Future of Xbox Hardware

During the most recent Xbox showcase, they announced three new SKUs of the Xbox Series X|S consoles. While we didn’t get an announcement of a new handheld like many were hoping there may still be a possibility in the future. Phil Spencer was questioned about this during IGN live and he seemed excited about the …

What is The Future of Xbox Hardware Read More »

The post https://thegamefanatics.com/what-is-the-future-of-xbox-hardware/ appeared first on The Game Fanatics,.

Bethesda Game Studios is the First Microsoft Video Game Studio To Unionize

Bethesda Game Studios is the First Microsoft Video Game Studio To Unionize

In a vote on June 26, Microsoft employees who worked at Bethesda Game Studios voted to unionize. Microsoft acknowledged 241 union members on July 20, and the studio will now be affiliated with Communications Workers of America (CWA). According to reporting by IGN, the new union would negotiate with Microsoft for a new contract that would prevent any workplace abuses or exploitations. Bethesda Game Studios is the famed developer of several popular franchises including Fallout and The Elder Scrolls, and was Microsoft's biggest acquisition prior to their industry-shaking purchase of Activision-Blizzard-King in 2022.

Bethesda Game Studios is the First Microsoft Video Game Studio To Unionize
Source: X.

The news of the studio's move to unionize is welcome, as other AAA companies have instigated mass layoffs for talented teams, with NDAs preventing them from sharing portfolios containing relevant assets. Bethesda Game Studios has also had its share of troubles with shutdowns and workplace controversies from its parent company. In May 2024, IGN reported that Microsoft shut down at least four Bethesda-owned studios and would not provide updates for games like Redfall despite retailing a DLC. The most that players could expect to receive is "the value of a purchased upgrade."

Bethesda employee controversies

In 2018, the development of Fallout 76 involved a high "human toll" with 10-hour, 6-day workweeks and employees not given time to rest and recharge if placed on that team. Contracted QA testers, in particular, were reportedly underpaid despite several being coerced to work on weekends, and the extra pay did not compensate for the physical and emotional demands. Paid employees would monitor and time the contractors' breaks. Complaints to upper management achieved nothing and Fallout 76's buggy release led to increased pressure and even death threats from frustrated players.

A 2022 report from Kotaku condemned this crunch culture and how it encourages burnout in creative fields, leading to entitlement in upper management and lower-quality output. Several employees even reported developing chronic conditions such as tinnitus and back pain, with low morale settling among the team. No one was trying to protect those working to find the bugs and remove them; in some cases, the recommended fixes were never applied.

Another troubling workplace incident saw a Bethesda employee posting an eight-paragraph pro-life rant on Slack in 2022 following the Supreme Court's decision to strike down Roe v. Wade. This rant contributed to what some employees felt was a work environment where affected employees, including those queer or identifying as female, already felt tension and hostility rooted in sexism and ableism as they inquired about what protections they would receive regarding contraceptives and abortions. Neither ZeniMax Studios nor Microsoft offered comments when Kotaku reached out to them. The existence of an unsafe environment is often cited as a reason for low morale in the workplace.

Possibilities of unionization

Unionization is one method to protect game developers and employees from these sudden layoffs, crunch culture, and hostile work environments. Workplace union protections may assist those who have gaps in their portfolios owing to NDAs or whose work may never see the light of day if a game gets canceled. Most importantly, vulnerable employee positions like QA testers could receive competitive wages and appropriate allocation of hours on projects that require large amounts of input and testing.

With luck, Bethesda Game Studios will report positive changes in the workplace. Concrete improvements could help prevent a repeat of the Fallout 76 controversies as well as chronic health conditions that overworking can cause. Employees can take pride in working at the company, rather than lose the spark that made them enter gaming with a desire to create. Unionization at Bethesda Game Studios was a long time coming and may represent a continuing trend in the industry.

Fallout’s TV show boosted Xbox Fallout and Fallout 76 engagement over five times the normal

As if we needed more confirmation that Amazon’s Fallout series generated a lot of interest in Bethesda’s video game franchise, Microsoft CEO Satya Nadella confirmed that the games saw a huge spike of continued traffic since the show released, including Fallout 76. During this week’s Microsoft earnings call, Nadella said that “hours played on [Xbox] […]

Report: Microsoft sets up new AA studio within Blizzard

A new AA studio has reportedly been set up within Blizzard.

That's according to a report by Windows Central, which said Microsoft and Activision had allegedly "approved the creation of a new team" within Blizzard mostly made up of employees from mobile developer King.

Sources told the publication that the new studio will work on AA games "based on existing franchises within the Blizzard universes", highlighting games such as World of Warcraft, Overwatch, and StarCraft.

Read more

❌