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Hyper Light Breaker early access delayed to early 2025

Hyper Light Breaker - Heart Machine's fully 3D rogue-lite spin on its acclaimed 2016 action-adventure Hyper Light Drifter - has had its early access launch bumped back a bit, and is now targeting an early 2025 release.

In a post shared on Steam, Heart Machine founder Alx Preston said the team needs a bit more time to ensure the gameplay experience is up to the "polished" standard the studio is aiming for.

"We don't want to ship a project, even in Early Access, that we're not satisfied with on a number of fronts. Especially in the current state of the industry, we need to put as good a foot forward as we can," Preston wrote.

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Life is Strange creators' Lost Records launches in two parts

Lost Records: Bloom & Rage, the long-awaited next game from the team behind the original Life is Strange, will arrive in two parts.

The first installment launches for PC, PlayStation 5 and Xbox Series X/S on 18th February 2025, with its concluding slice then a month later on 18th March.

Tonight also brings an initial look at gameplay from Don't Nod's latest teen adventure, which has a dual timeline split between 1995 and 2022, when its young protagonists are now adults - and dealing with the consequences of their/your actions.

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Here's the next batch of Xbox Game Pass games for August

Microsoft has confirmed the next batch of titles headed to Xbox Game Pass for the latter half of August: Atlas Fallen, Core Keeper, and Star Trucker.

Then there's that little known game called Call of Duty Black Ops 6. You'll be able to participate in the early access open beta when it kicks off for Xbox Game Pass subscribers on 30th August, 2024, with pre-downloading available from 28th August.

"Sure, it takes itself way too seriously and the loot chase can get monotonous, but everything outside of the monster-slaying is just an excuse to get right back to the monster-slaying. Or make the monster-slaying cooler with upgrades," we said in our Atlas Fallen review.

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The Gamescom Opening Night Live 2024 showcase

Just when Geoff Keighley had started to fade from your memory, he comes rubber-banding back with a vengeance - snap! It's Gamescom week and it kicks off with Opening Night Live this evening from 7pm UK time (other Opening Night Live timings here). A pre-show with additional announcements will begin at 6.30pm UK. We'll be watching and reporting on it live, as always, right here, so you can either keep abreast of announcements while you do something else, or you can join in with your thoughtful and amusing comments. Please keep us company. Please.

What do we expect to see today? Well, probably Geoff Keighley, but also the new Indiana Jones game, Monster Hunter Wilds, and Dune Awakening. We're also expecting Little Nightmares creator Tarsier to unveil its new project, which could be exciting. On top of that: Diablo 4 expansion Vessel of Hatred, Civilization 7, hero shooter Marvel Rivals, Lost Records (the project made by the creators of Life is Strange), Kingdom Come: Deliverance 2 (which was recently delayed), and Black Ops 6. Keighley's best pal Hideo Kojima has also been tweeting enigmatic silhouetted pictures of actors who are presumably playing roles in Death Stranding 2.

And before you ask, "Yes, there will be new game announcements," Keighley said on X.

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Dead Cells receives its final major update today, seven years after release

Dead Cells today has received its final major update, The End is Near, after seven years of development.

This will be the 35th update to the game, which has received a number of DLCs to expand gameplay and reference other popular games, from Castlevania to Hollow Knight.

The End is Near expands on the curse mechanic, with three new mobs, three new weapons, and three new mutations.

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Star Citizen is free-to-play as it kicks off its annual Ship Showdown event

Just a month after its last free event, Star Citizen is free-to-play again, from now until 22nd August, 2024.

That means everyone can jump in and give the space sim a chance, as well as try out all "top 16 ships", "granting both green and grizzled pilots the ability to try out eligible ships before choosing which one to vote for" at this year's Ship Showdown event.

For the last few weeks, the community has been voting for their favourite ships and ground vehicles with their own "original creations", including videos, songs, photos, paintings, and more.

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Vendetta Forever is a moreish mash-up of VR greats Superhot and Pistol Whip

nDreams, the developer behind one of my all-time favourite VR titles, Synapse, has announced a new shooter game called Vendetta Forever during this week's VR Games Showcase.

If that wasn't cause for celebration enough, nDreams also released a short, Quest-exclusive demo for the game that I played through for this week's episode of VR Corner. In the video, you can see me play the Quest 3 version, but it will also be available on the Quest Pro, Quest 2 and the PS VR2 at some point in October.

So what is Vendetta Forever? Well the easiest way to describe it is a mash-up of Superhot and Pistol Whip, with some of the best aspects of both games cherry-picked and given a little twist to make them feel fresh and unique. The monochromatic-but-not-quite visuals are definitely more Pistol Whip-y, but the title screen is just full of those iconic Superhot reds, whites and blacks. Then there's the main menu, which is almost a carbon copy of Pistol Whip's, with mutator and level select options, alongside online leaderboards and a nice little shooting gallery area which is something Pistol Whip does lack.

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Vampire Survivors' free Darkasso update is here, complete with new skins, achievements, and Arcanas

Vampire Survivors' free Darkasso update is now available on Nintendo Switch, PC, Xbox, and mobile devices.

"It's been a while since we added a new major feature, so we tried not to spoil the contents of this patch immediately," Poncle teased in the patch notes. "Hope it worked to keep the contents a bit of a surprise."

New additions include nine new extra achievements, a new challenge stage and relic, two new "special character skins", and five new Arcanas to spice up your experience.

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Quell kicked my bum harder than Ring Fit, but is there space for a new gaming fitness obsession?

During Lockdown, the only thing more scarce than flour was Switch fitness game Ring Fit Adventure. It was the perfect thing at the perfect time: a game that provided a home workout in a period when you had to stay home. Strap the controller to you, grab the oversized resistance wheel thing, and get moving. Everyone wanted one, and the desire for it lingered long after Lockdown. Today, Ring Fit has sold more than 15m units - it's one of the most successful games on Switch. Nintendo sensed there was a market and Ring Fit proved it. And it's not just Nintendo: companies like Peloton, with its uber-expensive exercise bike and integrated workout platform, have shown people will pay significant amounts of money to gamify their fitness needs, and it's into this exact space a new challenger has arrived.

It's called Quell and it's currently £190, and I tried it this week and I really liked it. The topline thing you need to know is that it delivers a punishing workout. It's more intense than Ring Fit; after a short demo plus a 20-minute regular session, I was dripping sweat freely on the rug in Quell's smallish London office. There was no air conditioning - enough said. That's not to say Ring Fit can't be intense but it's generally a calmer experience. Quell is designed to push it up a notch.

The second thing to know is that Quell feels more actively gamey than Ring Fit, which I was quite surprised about. It's built with roguelike principles in mind, so you try to see how far you can get in the game but also build and customise a loadout as you go. Do you want this power or that one? That kind of thing. And then between runs, you equip the items you earned, affecting your power and statistics, adding a layer of role-playing game progression to the mix. "Real fitness. Real gaming," is the company's motto, so you get a sense of the areas it's trying to push on.

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Tracing a line through design, with the developers of Paper Trail

It's rather appropriate that the idea for Paper Trail - a game where you have to fold paper to solve puzzles - came from a brainstorming session where Newfangled Games' founders and brothers, Henry and Fred Hoffman, folded the paper of their hand drawn levels, then noticed that the puzzles on the front and the back could combine to make an even bigger puzzle. This one magic idea stuck from the off - but Newfangled Games' debut indie didn't always look like the polished puzzler it is now. There were some conceptual design bumps in the road, a trip to Boxpark Shoreditch, and a Netflix deal to chase before they could reach Paper Trail's true potential.

In the release version of Paper Trail, you play as Paige, who runs away from the 'forgotten seaside town' of Southfold to pursue her dream of attending university and becoming an Astrophysicist. Instead of just catching the train like the rest of us, Paige bends the space-time continuum to fold the world around her. You see her rural world from a top-down perspective, like looking at a piece of paper, and then you fold the world, just like that paper, to reveal the pattern on the other side to create paths, move objects, and combine symbols. A simple mechanic that creates some deceptively hard, but rewarding, puzzles. However, initially, Paper Trail was more of a sidescroller, but "there wasn't a huge amount of variety you could do with it," Henry Hoffman tells me as I chat with him on a video call. "It was interesting one-off interactions, but it didn't really have any scope beyond that."

So then Paper Trail transformed into more of a Metroidvania, where you fold the map itself rather than the levels. "And it's funny," Henry tells me, "because we weren't aware of Carto at the time, and I don't think Carto had come out, but that's very much what that ended up doing, where you're zooming out and manipulating the environment and rearranging." But this map folding didn't work for them either, "because there wasn't any real immediate feedback from folding the macro environment," Henry explains. "You would do that and then you wouldn't really see exactly what had happened, it would be a little bit confusing and disorienting."

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Trombone Champ is bringing its acclaimed tooting action to VR this autumn

Video gaming's premier horn honker, Trombone Champ, is bringing its comedic rhythm-tooting to virtual reality helmets - meaning PC, PlayStation VR 2, and Meta Quest players might want to pucker up in preparation for a vigorous tromboning session this autumn.

Trombone Champ: Unflattened, as the new VR version of the 2022 rhythm-action sensation is known, is one of the first official VR adaptations from Flat2VR Studios - the developer comprising of modders behind unofficial VR versions of games like Half-Life 2 and Doom.

Created in conjunction with original Trombone Champ developer Holy Wow Studios, Trombone Champ: Unflattened is set to feature more than 50 songs across its single-player campaign, with tracks including Ode to Joy, Sakura Sakura, God Save the King, and more.

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What we've been playing - fitness games, old classics, and Dungeons & Dragons

Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week, we get sweaty in a new fitness game called Quell; we mull the ways in which Dungeons & Dragons combat is exciting but also frustrating; and Ian goes digging through the crates and revisits a classic.

What have you been playing?

Catch up with the older editions of this column in our What We've Been Playing archive.

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Amazon reportedly working on animated anthology TV series featuring Spelunky and other video game worlds

UPDATE 20/8/24: Well, there you go. Following last week's Deadline report, Amazon has officially unveiled Secret Level, a new "adult-animated anthology series featuring original stories set within the worlds of some of the most beloved video games".

It's a 15-episode series from the creators of Love, Death & Robots, and it'll feature stories inspired by Armored Core, Concord, Crossfire, Dungeons & Dragons, Exodus, Honor of Kings, Mega Man, New World: Aeternum, PAC-MAN, Sifu, Spelunky, The Outer Worlds, Unreal Tournament, Warhammer 40,000, and a variety of PlayStation Studios games.

And if that takes your fancy, you'll be wanting to circle 10th December on your calendar - which is when the series arrives on Prime Video - then check out its teaser trailer below.

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Pixel art adventure Arco's really good fun - but it's also very buggy at the moment

I've been playing Arco on and off for the last few weeks on Switch and PC. I'm loving it - I think Arco's pretty wonderful. But the builds I've been playing on are also rather buggy, and I haven't been able to get to the end, either because of show-stopper bugs or random crashes.

What we're going to do in this case is hold back the review until next week, when I'm able to play retail code and know how the final thing runs. Until then, I wanted to give you a brief taste of what this game is like and why I think tactics fans should be excited. Hopefully next week we'll find that the final code is a lot more stable.

I'm going to focus pretty tightly on the combat today, which is an absolute gem. Just to set the scene, though, Arco's a Western story of indigenous people and greedy colonisers, and it plays out across a number of acts with the player shifting between different roles in each act. You take on missions and move from one area to another, helping people, fighting, and generally learning the story of this place.

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Among Us adds Critical Role cosmetics, ahead of Ashley Johnson's role in series

Among Us developer InnerSloth has announced a collaboration with Dungeons and Dragons web series Critical Role.

This collaboration means players can now bedeck their little space beans with a number of items worn by those intrepid members from Vox Machina, Mighty Nein, or Bells Hells. I am talking about Artagan's Incredible Brows Visor or the Dust of Deliciousness Nameplate, to name but two.

"Getting to work alongside the wonderful crew of the hit TTRPG show Critical Role to bring some of their magic to Among Us for Gilmore's Curious Cosmicube has been mind blowing," InnerSloth said. "Be sure to go to our in-game store and spend some Stars before the Cosmicube is gone."

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SCHiM Review

Od: GC Staff

Trapped In Its own Shadow

HIGH The golf segment.

LOW Literally waiting on the bus.

WTF Why is there not an effective synonym for shadow?


SCHiM makes an excellent first impression. 

Shown from an isometric perspective, SCHiM’s world feels alive — cars buzz down busy streets, children play in the park, and birds fly through the sky.  Each of these elements casts a shadow, some of which appear to be alive with great blinking eyes peering back and forth.  Taking control of a displaced shadow, the player must leap between other shadows in pursuit of their missing human.

The story begins in childhood.  A young boy and his shadow explore and play before he eventually grows into a teenager, young adult, and finally a man. Told entirely through pantomime, I watched as the man went through hardship before ultimately losing connection with his shadow.  Each stage of SCHiM involves the player controlling the estranged shadow and pursuing him across city streets, construction sites, and beaches in an effort to reconnect.  While the thematic elements at work here are not particularly unique, they are relatable, especially with the state of the world today. 

Represented as a frog-like being, the player-controlled shadow can only survive in shadows cast by objects in the world.  Missing a jump and ending up between shadows on “land” spells almost instant death – mercifully, the developers allow the player a single ‘safety jump’ to course-correct after a miscalculation.

In this situation, both planning and opportunism became my biggest allies. I surveyed my environment, analyzing things like the patterns of pedestrians, the flow of traffic and the flight path of a bird, waiting for my moment to strike.  As the world wheeled around me, indifferent to my presence, I keyed into its rhythms, readying myself to spring forth.  There is an almost tactical nature to this process that belies the simplistic, cutesy façade of quaint towns and living shadows.

Unfortunately, failure in these instances grinds play to a halt.  More than once, having missed a critical jump, I found myself simply sitting, waiting for the next passing vehicle or cyclist to hitch a ride on.  At times, these waits were so protracted that I wondered if I’d taken a wrong turn and hit a dead end.  Many of SCHiM’s levels are expansive, and despite a button dedicated to moving the camera in the direction of the goal, I would often find myself lost.  The top-down perspective with a limited window into the world only exacerbates this issue.

I found SCHiM to be more successful when it broke out of the monotony of open, sunny city streets and moved the action to more linear levels with intentional theming — things like a rainy night with shadows appearing and disappearing with each lighting flash, or a burning building with dynamic shadows that ebbed and flowed with the light provide welcome mechanical mix-ups.  Unfortunately, these more tightly-designed stages are the exception rather than the rule, making up a disappointingly small percentage of the overall experience.

Beyond the general platforming that makes up most of SCHiM‘s play, there is also a mechanic by which the player can influence the object they are currently inhabiting.  For example, it’s possible to raise the forks of a forklift when in its shadow, thereby creating a bridge to my destination. Some of these are more kinetic, such as a clothesline that acts as a trampoline, or a carousel that can be used as a slingshot to launch the player across the map.  These moments, bouncing through the environment, skipping from shadow to shadow fluidly, find SCHiM at its best, and the juxtaposition of realism and whimsy provides real joy when the developers fully explore their mechanics of light and shadow.

Unfortunately, mechanics like these feel underutilized. Sometimes I could prod a bird into flight, but more often than not it would simply chirp, content to sit in the grass. Most of the inhabitants of SCHiM react this way – a dog might bark or a person might sneeze, but rarely do they provide a useful reaction. I sometimes found myself unsure where to go next, only to discover that I was supposed to interact with an object but had forgotten the mechanic even existed because it so rarely produced results. 

SCHiM is built around contrast —  light and dark, youth and age, harsh reality and naïve whimsy.  Unfortunately, this dichotomous nature leaks into its mechanics, leading to an overall sense of inconsistency.  The moments of touching beauty and joyful movement it sometimes creates stand in stark opposition to the frustration and confusion when play breaks down.  This juxtaposition doesn’t make SCHiM a failure, but it casts a shadow over the experience that’s hard to see past.

Rating: 6 out of 10

— Ryan Nalley


Disclosures: This game is developed by Ewoud va der Werf and published by Extra Nice.  It is currently available on PC, XBO, XBO/X/S, PS4/5 and Switch.  This copy of the game was obtained via publisher and reviewed on the XBX.  Approximately 4 hours of play were devoted to the single-player mode, and the game was completed. There are no multiplayer modes.

Parents: According to the ESRB, this game is rated E and contains Mild Violence.  The official description reads as follows:  This is an adventure platformer in which players assume the role of a shadow creature reconnecting with a character who has lost their shadow. From a ¾-overhead perspective, players explore city locations and interact with shadows/objects to solve puzzles. A handful of sequences depict characters in mild peril, including a child inside a burning building.

Colorblind Modes: There is not a labeled, official colorblind mode, however SCHiM allows players to customize every color on screen.  Each level is presented in a limited, high contrast color palette, and every color can be changed using a color wheel style mechanic. It should be noted that the color scheme changes with most levels and these settings are not pervasive.

Deaf & Hard of Hearing Gamers: There is no spoken dialogue in the game, therefore there are no subtitle options. All audio cues are accompanied by a visual element, so this game is fully accessible.

Remappable Controls: Yes, this game offers fully remappable controls.

Portal to the Cosmobeat – Alpha Demo

Portal to the Cosmobeat is a rhythm-based dancing action game where you have direct control of your limbs as you face off in dance battles across the galaxy.

In Portal to the Cosmobeat you are a young dance enthusiast who is given a magic ribbon by his mother and sent out into the galaxy to take part in epic dance battles. The dance battles blend … Read More

The post Portal to the Cosmobeat – Alpha Demo first appeared on Alpha Beta Gamer.

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Journey Beyond the Edge of the World – Alpha Demo

Journey Beyond the Edge of the World is a narrative-driven first person retro-sci-fi adventure set aboard a decommissioned fishing trawler that’s lost at sea in uncharted waters.

Taking place in 1953, in Journey Beyond the Edge of the World, players must navigate treacherous waters, solve environmental puzzles, and uncover hidden secrets to reveal a dark mystery. The rest of your crew has disappeared and … Read More

The post Journey Beyond the Edge of the World – Alpha Demo first appeared on Alpha Beta Gamer.

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Pip My Dice – Beta Sign Up

Pip My Dice is a Yahtzee roguelike where you’ll use customizable dice and powerful relics to rig the odds in your favor as you battle bosses and climb the online leaderboards.

Drawing inspiration from Balatro and Yahtzee, Pip My Dice is a dice-based roguelike deckbuilder where players can upgrade their dice or employ various strategies to battle their way through different stages. Players must … Read More

The post Pip My Dice – Beta Sign Up first appeared on Alpha Beta Gamer.

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Haddie’s Pizzeria – Open Beta

Haddie’s Pizzeria is a cooking simulation game with a big focus on realism as you prepare and cook delicious pizzas from scratch.

In Haddie’s Pizzeria, players take on the role of Haddie, a young entrepreneur seeking to build a successful pizzeria in a small town. The game is a simulation where players manage the daily operations of the pizzeria, including taking orders, cooking pizzas, … Read More

The post Haddie’s Pizzeria – Open Beta first appeared on Alpha Beta Gamer.

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Puropu Defense Squad – Beta Demo

Puropu Defense Squad is a wacky third person action tower defense game where weird looking aliens defend their base against waves of horrible humans.

Playable with one to four players in online co-op, in Puropu Defense Squad you control a team of customizable heroes, each with unique abilities and weapons. The game combines tower defense mechanics with real-time combat, requiring strategic placement of units and … Read More

The post Puropu Defense Squad – Beta Demo first appeared on Alpha Beta Gamer.

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Endzone 2 – Beta Sign Up

Endzone 2 is a survival city-builder game set in a post-apocalyptic world where players must manage resources, lead a group of survivors, and rebuild civilization.

A sequel to the 2021 original, in Endzone 2 players will expand their colony, explore dangerous and irradiated zones for resources, and defend against threats like raiders and environmental hazards. It features dynamic weather, a day-night cycle, vehicles, improved settler … Read More

The post Endzone 2 – Beta Sign Up first appeared on Alpha Beta Gamer.

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Truck Mechanic: Dangerous Paths – Beta Sign Up

Truck Mechanic: Dangerous Paths is a simulation game where players step into the shoes of a truck mechanic operating in challenging and hazardous terrains.

Set in a vast open world, Truck Mechanic: Dangerous Paths focuses on repairing, upgrading, and driving trucks as they traverse through perilous routes. Players must manage their workshop, source parts, and complete various missions to transport goods across dangerous landscapes, including … Read More

The post Truck Mechanic: Dangerous Paths – Beta Sign Up first appeared on Alpha Beta Gamer.

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Karate Survivor – Open Beta

Karate Survivor features a very addictive fusion of beat ’em up and Survivors-like gameplay as a martial arts master beats up huge hordes of thugs.

Drawing inspiration from 80’s action movies, Karate Survivor is a Survivors-like roguelite beat ’em up where you use improvised weapons and combos to beat up thugs. The combat is similar to Stick it to the Stickman, with you able … Read More

The post Karate Survivor – Open Beta first appeared on Alpha Beta Gamer.

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SWAP/MEAT – Alpha Sign Up

SWAP/MEAT is a co-op roguelite third person shooter where you hunt aliens for their meat, which you use to swap out body parts with new abilities.

Playable with one to four players, in SWAP/MEAT you’re a Meat Scientist who works for Rangus Meats and travels to different planets and hunts aliens for meat. The body parts of the aliens you kill can be swapped out … Read More

The post SWAP/MEAT – Alpha Sign Up first appeared on Alpha Beta Gamer.

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Lightning Katana – Kickstarter Demo

Lightning Katana is a fast paced samurai action FPS inspired by Hotline Miami, Katana Zero and Devil May Cry.

In Lightning Katana you will kick, shoot, parry and slice your way through an entire Yakuza gang to avenge the death of your pet dog. The game plays a little like a blend of Hotline Miami and Wolfenstein 3D, with fast paced one-hit-kill combat, … Read More

The post Lightning Katana – Kickstarter Demo first appeared on Alpha Beta Gamer.

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Mother Machine – Beta Sign Up

Mother Machine is a quirky co-op action roguelite platformer where ravenous chaos goblins climb and feast their way through alien caves.

Playable with one to four players, in Mother Machine you are a cute little chaos goblin who has an insatiable appetite. As you and your friends run, jump, swing and blimp your way through procedurally generated cave systems you’ll unlock a wide array of … Read More

The post Mother Machine – Beta Sign Up first appeared on Alpha Beta Gamer.

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Security: The Horrible Nights – Beta Demo

Security: The Horrible Nights is a pixel art horror adventure where you’re a security guard in a hospital and every time you die an entirely new story begins.

Currently in development by Professional Villains (creators of The ER and Anglerfish), Security: The Horrible Nights is a horror game about a security guard in a hospital where anything can happen. Your job is to monitor … Read More

The post Security: The Horrible Nights – Beta Demo first appeared on Alpha Beta Gamer.

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Worshippers of Cthulhu – Beta Demo

Worshippers of Cthulhu is an eldritch horror colony sim game where you build a city and perform rituals to awaken the almighty Cthulhu.

In Worshippers of Cthulhu you are a cult leader who is seeking to bring about a cosmic rebirth at the hands of Cthuhu and other maddening eldritch entities. After your ship washes up on a strange land with a giant pit that … Read More

The post Worshippers of Cthulhu – Beta Demo first appeared on Alpha Beta Gamer.

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Feed The Gods – Open Beta

Feed The Gods is a multiplayer card-battling roguelike where cultists attempt to fight their way out of a pit of doom before they’re eaten by an ancient god.

Playable with 3-6 players, in Feed The Gods you are a cult leader who uses cards to help guide a loyal cultist to freedom from a pit below the Tower of Doom. Matches take place on a … Read More

The post Feed The Gods – Open Beta first appeared on Alpha Beta Gamer.

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Project T – Alpha Sign Up

Project T is a co-op multiplayer horror shooter that takes place in the world of Dead by Daylight.

Playable with up to four players in online co-op, in Project T you will take on the role of Trespassers who are trapped in an area of The Entity’s realm that’s called The Blackraker. You’ll need to scavenge for weapons, vehicles, talismans and other useful objects, … Read More

The post Project T – Alpha Sign Up first appeared on Alpha Beta Gamer.

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Peacequarium – Beta Sign Up

Peacequarium is a chilled out idle aquarium simulator that you can stock with fish and leave running on your screen while you do some work.

The basic gameplay in Peacequarium is similar to most idle games – you earn money, and buy stuff and upgrades to earn more money. You’ll buy fish, buy food, upgrade your tank and collect rare, epic and legendary fish. There … Read More

The post Peacequarium – Beta Sign Up first appeared on Alpha Beta Gamer.

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MISTERY – Beta Sign Up

MISTERY is an isometric multiplayer horror action game with social deduction where the monsters may be some of your teammates.

Playable with up to eight players, MISTERY is an SCP inspired asymmetric multiplayer horror game set after a catastrophic containment break at a secret facility. Players will need to arm themselves, blast hordes of monsters, unlock psionic powers and complete objectives. Things might not be … Read More

The post MISTERY – Beta Sign Up first appeared on Alpha Beta Gamer.

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King’s Orders – Beta Sign Up

King’s Orders is a mediaeval strategy game where you command your away with letters that may have difficulties reaching their destination.

In most strategy games the orders you give are instantly followed and you can instantly see them take effect. That’s not how things actually worked throughout history though – messengers had to relay the information back and forth between the frontline and command, which … Read More

The post King’s Orders – Beta Sign Up first appeared on Alpha Beta Gamer.

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Scarlet Deer Inn – Alpha Demo

Scarlet Deer Inn is a beautifully animated narrative-driven cinematic platforming advertise where the character sprites are made from embroidery.

Drawing inspiration from Slavic folklore and the works of Studio Ghibli, Scarlet Deer Inn is a cinematic platforming adventure where a mother of two finds herself locked in a dark dungeon. The demo features an extended town-based section where you can talk to residents and complete … Read More

The post Scarlet Deer Inn – Alpha Demo first appeared on Alpha Beta Gamer.

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Midnight Murder Club – Beta Sign up

Midnight Murder Club is a tense and humorous multiplayer FPS where you’ll have to be strategic with your flashlight as you hunt each other down in a pitch black mansion.

In Midnight Murder Club each player starts with a flashlight and a revolver in a mansion with no other light sources whatsoever. There are traps, weapons and equipment hidden around the mansion, but the main … Read More

The post Midnight Murder Club – Beta Sign up first appeared on Alpha Beta Gamer.

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Five Laps at Freddy’s – Beta Demo

Five Laps at Freddy’s is a Mario Kart style mascot kart racing game starring Freddy Fazbear and pals.

The karting gameplay in Five Laps at Freddy’s is pretty similar to most Mario Kart style racing games. You can choose from a selection of FNaF characters, select which kart you’d like them to drive and then you use a mixture of driving skill, power-ups and luck … Read More

The post Five Laps at Freddy’s – Beta Demo first appeared on Alpha Beta Gamer.

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Symphonia – Beta Demo

Symphonia is a beautifully animated non-violent musical platforming adventure where you use your violin to gather an orchestra that will bring the world back to life.

Previously featured on Alpha Beta Gamer when it was a student project, Symphonia is a platformer that takes place in a world where music is a source of energy. The once thriving world is now dormant after the … Read More

The post Symphonia – Beta Demo first appeared on Alpha Beta Gamer.

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Dungeons & Degenerate Gamblers Review – Blackjack 2.0

Dungeons & Degenerate Gamblers takes the classic blackjack game and turns it into a head-to-head battler, filled with unique cards that can drastically change the game. Some of the more random aspects of blackjack can be frustrating. The lack of unlockable cards means the feeling of finding a new powerful card to use fades quicker […]

Best Metroidvania games to play in 2024

Best Metroidvania games to play in 2024

What are the best Metroidvania games on PC? With mechanics that have spread to all genres, few games beat a sprawling Metroidvania. Mostly 2D with some straightforward combat, tricky platforming, and light RPG mechanics, a Metroidvania demands you use all the abilities at your disposal to explore castles, alien-infested planets, whimsical forests, and so on.

Nintendo’s Super Metroid and Konami’s Castlevania: Symphony of the Night popularized the Metroidvania, but the genre has come into its own since these inaugural titles. While many of the best Metroidvania PC games try to recapture the spirit of their forebears, others expand into new territories by incorporating mechanics from pinball and soulslikes. The result is a dynamic genre that offers a wealth of familiar and fresh experiences - some recent, many of them cheap, and a few of them some of the best PC games ever made.

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Wasteland Waste Disposal is a cute clean 'em up set in a toxic world (not ours)

Our unlucky planet in Wasteland Waste Disposal has suffered not just one apocalypse but all of them. Turns out the "megapocalypse" was an unhealthy combination of "every worst-case apocalyptic scenario imaginable". Luckily, in this upcoming sandbox adventure, you have a giant metal fortress that walks above the pools of toxic sludge on huge spidery legs and chomps up all the trash you bring it. If you are not intrigued by that, perhaps the little janitor with a sci-fi vacuum cleaner (or the feel-good music reminiscent of Adventure Time songs) will convince you.

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Tactical Breach Wizards review: humour, heart, smarts and playfulness conjure up an instant genre classic

Tactical Breach Wizards is a tactics game for people that don’t like tactics games. Magically, it’s also a tactics game for people who love them like nothing else. It’s permissive and demanding; playful and tense. Its globe-spanning plot covers conspiracies, PMCs, and brutal theocratic dictatorships. It also features a traffic-summoning warlock named Steve wearing a hi-vis robe. It’s finding that one absolutely, perfectly ridiculous XCOM turn, every turn…and at the same time knowing it’s absolutely, perfectly fine if you don’t. In short: it’s one of the most enjoyable tactics games I’ve ever played, and the only tactics game with a pyromancer so rubbish he relies on making his enemies pass out from heatstroke.

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Dead Cells gets its final update after 8 years of development, bringing it to a cursed close

One of the best roguelikes on PC is getting a farewell of sorts this week. Twitchy slashfest Dead Cells received its final major update, introducing new enemies, fresh weapons, and a few mutations. Unfortunately, all this new stuff is very cursed. In other words, it all toys with the game's "curse" status effect, a hex that causes you to be killed if you take even a single hit. You'll probably die a few times as a result of this update, which in some ways is a fitting finalé for this fast-paced jar smasher of a game. You can see the new features in the trailer below.

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What are we all playing this weekend?

Good job, everyone! The cat talk in the comments has never been stronger. I miss my cats back in England very much. Though I did visit a cat cafe recently, and I got to boop some sphinx kittens on the nose. Life pretty much peaked then, so I'm in a bit of a slump right now. So do me a favour and sound off even more than usual about what your fur babies have been up to lately! And also, if you feel like it, let us know what you're playing this weekend too. Here's what we're clicking on!

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From Baldur's Gate to Rogue Trader, the latest RPG-themed Humble Bundle is a horrifying assault on your time

There you are, rambling through the woods of Interactive Entertainment with an empty pack and a spring in your step. Here I am, lying in wait behind a tree. Wham! Bam! You reel back in consternation as I bounce into the path and clobber you with a sack containing no less than eight venerable RPGs, from Baldur's Gate to Warhammer 40,000: Rogue's Trader - well over a thousand hours worth of dungeons, dragons, dicerolls, dwarven shopkeepers and many other things I refuse to spend time alliterating, all of which will (currently) set you back just £32.07.

Were you planning to spend this weekend playing some cute two-hour artgame sideshow, without any levelling at all? Shut up, you DOLT. You will play what the nice journalist tells you to play! Best lay in extra caffeine tablets, because it's going to take you till Monday just to get through the character creators alone.

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Mellow mountain biker Lonely Mountains: Downhill is getting a wintry sequel about skiing

The mountain biking of Lonely Mountains: Downhill was sometimes a relaxing ride down gentle slopes, and at other times a hairy hurtle down declivitous cliffs. Alongside the likes of the Descenders and Riders Republic, it offered a more laid-back game, open to furious time trialling but always remembering to let you stop and appreciate the view. Both the stakes and the poly count were low. Happy news then, that it is getting a snowy sequel. In Lonely Mountains: Snow Riders you'll be swapping your bike for a pair of skis, and you'll be able to barrel down the mountainside with friends in co-op.

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