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Review: Little Noah – Scion of Paradise (Switch – eShop) ~ Zipping Kitty Attempts
Nintendo.com microsite – Official website – Wikipedia page
When you purchase games on the Nintendo eShop, you earn store credit. I usually save up a lot of my credit and purchase a smaller title with it. One of these titles I purchased a few months ago is named Little Noah – Scion of Paradise. After playing it for a bit, I was surprised that it was the perfect game to play on my commute to and from work. I played it on a few train rides, and I think I’m ready to share my opinion on this game. This game is something unique and now that I have beaten it once, I really want to talk about it. Wait, beaten it once? What do I actually mean? Let’s talk about it in this article, while I invite you to leave a comment with your thoughts and/or opinions on this game and/or the content of this article in the comment section down below.
Zipping Kitty Attempts
In this game, we play as an alchemist called Little Noah. She is in a long journey to reunite with her father. While she is looking for her father, her airship gets caught in a storm, and she crashes near a mysterious ruin.
In that ruin, she meets an amnesiac cat named Zipper. Well, she names it Zipper. Together, they start to explore this ruin because they encountered a dark wizard named Greigh, who wants to enable a powerful machine which is dormant in the ruin.
Now, if you are looking for a deep story… I’m going to have to disappoint you. The story of this game isn’t the main focus of this game. The story in this game is fine for what it is and does its job, but there is nothing more to it. Personally, I don’t think it’s a negative for this game. Because the story takes a backseat, the gameplay loop is a lot more polished. Also, I don’t think it was the intention to have a very in depth story.
The voice actors in this game did an amazing job and brought the characters and the world of this game to live. The amount of personality they brought to their characters is really well done and really fits the atmosphere of this game like a glove. The amazing voice acting is one of the main reasons why I didn’t mind the “To be continued” at the end of the game at all. This small title really feels like the developers are testing the water if people who be interested in a larger game set in the world of Little Noah.
So, what do I mean by “small title”? Well, this game can be beaten in an afternoon. Now, the game has quite a lot of replay value in my opinion. The gameplay loop of this game is quite enjoyable. It has quite the potential to grow into something unique that I don’t often see in these rouge lite games. But, I’ll talk more about the gameplay later.
According to various sources online, this game has been worked on by a small team of 30 people. Even by some industry legends like Yukio Futatsugi, who had his hand on another title I played in the past called World’s End Club. The amount of love and care put into this title is quite impressive and gets a thumbs up from me. I know that this game is based upon an earlier mobile game from the same developers called Battle Champs. Yet, I think it’s great to see the developers repurpose the assets after the shutdown of that game and make something new about it.
If you have ever played a game like Rouge Legacy, you’ll feel right at home in this game. In this game, you have to explore a dungeon and fight bosses. During your exploration run, you gain various special items that give you all sorts of buffs.
In terms of difficulty, this game is very balanced. While you can get lucky and get amazing items and buffs to make it quite far in the game, with enough skill and understanding of the game… you can even outplay the game if you get bad items and not good buffs. Now, I’m reading mixed things about the hard difficulty online, but I have been playing through this game on normal difficulty and I found it pretty fair and balanced. So, let’s do one more dive to explain how this game works.
One More Dive
I want to talk about the unique mechanic in this game. The combat system in this game is something I wanted to play for a long while. In this game, you are accompanied by Lilliputs. These are special creatures who attack for you. You start each run with three basic Lilliputs. During your run, you can find other Lilliputs and make yourself stronger.
Each Lilliput is very different in terms of strength, element, attack, and unique attack. You can only have five Lilliputs for your main attacks, and you have two special attack slots where you can place one Lilliput in each. So, you really need to balance your Lilliputs well. The order is also quite important, you don’t want a whole row of slow attacking Lilliputs in an area with a lot of range attacking enemies. Also, you don’t want to use a weak element compared to the enemies you are facing. If you are focusing on wind, you will have trouble with fire enemies.
It’s extremely important to understand your Lilliputs. Since, once you started an attack, you are somewhat locked into that attack. You can’t start another attack while an attack is in progress, excluding the special attacks that is. So, if the enemy moves to the other side of your attack, though luck. This game is a whole balancing and time act, and it’s a lot of fun. The randomness in this whole game makes each run unique, and you can never predict how far you’ll be able to go.
Now, dying in this game isn’t the worst thing. All your items and Lilliputs get converted into mana, which you can use to repair your airship. The more you repair your airship, the more advantages and buffs you can unlock to make even better runs. You can also use special treasure chests you can pick up in your run to either increase the strength of your unlocked Lilliputs or give to Zipper for a special bonus for your next run.
So, how does a run go? Well, allow me to compare it to a crusade in Cult of the Lamb to a degree. In that game, you go into a dungeon, and you have to go from room to room, defeating every enemy in that room before you can progress to the next room. Unlike Cult of the Lamb, some rooms give you a special challenge. These challenges are reaching a certain amount of chained damage or hits, not being hit or defeating all the enemies in a limited amount of time. When you complete this challenge, you receive an additional bonus when you defeat the room.
There are also special rooms that can spawn. A shop where you can spend the gold you earn during a run, platform challenges with a strong treasure chest at the end, (combat) challenge rooms and rooms where you can get special buffs from a crystal and a room where you can get Lilliputs or a buff item. All of these special rooms have a special icon on the map. The map also shows little icons when there is still something you can pick up in the room.
Complete exploration of a dungeon is a very risk/reward thing. You do risk your health to go into an additional room to get additional buffs, or do you want to save your health for the next (mid)boss level? In order to beat this game, you have to beat three worlds. Each world works like this: level – level – midboss – level – boss. Be warned, you can only replenish your health potions at the start of a level. During (mid)boss fights, you can’t replenish your health potions, so keep that in mind when you are deciding if it’s worth the risk to go into that challenge platforming room.
Overall, the gameplay in the dungeon is quite addictive and the fast-paced decision-making you have to make is something that got me hooked. I don’t spend a lot of time on my airship, outside repairing it and setting up the right buffs for my next run. I always want to do one more dive and try and beat the game again. Now, the airship itself is build quite well. You can also re-read the tutorial boxes in case you want to refresh your memory on certain mechanics.
Repetition of Diving
Something that really impressed me is how smooth this game actually runs. The optimization of this game is incredible. I didn’t have any frame rate issues or slowdowns at all. Even when I’m preforming my ultimate attack, which causes a lot of visual flair and effects on the screen.
The controls are extremely responsive as well. Very rarely I felt like I wasn’t in control, and I think some of these moments might even have been a false positive where I was trying to blame my mistake on the game. In terms of the controls, there are only a few nitpicks I can give. The first is the decision to place “R” as the interaction button. This feels quite unnatural and took me some getting used to. Also, I think a left-handed mode would have been welcome since I think left-handed people who appreciate the “L” button then for interactions.
Why am I placing so much attention on this? Well, because you don’t pick up items or Lilliputs automatically. You have to stand next to them and interact with their medal or crystal. But items like health drops or burst gauges are picked up automatically.
The other nitpick I have is that when you start your dive, you get a fixed amount of mana from the first dungeon. Why can’t we skip this little cutscene that plays every time? It breaks the flow of the start of a run. Since you are stopped in your tracks every time.
Another nitpick I have with the controls is how the Lilliput attack order can be decided. The problem comes when I just want to swap two Lilliputs of their place. This is something you can’t do. Unless you swap them from your inventory to the main line OR from the main line to a special attack slot and vice versa. Swapping two Lilliputs in the main line is somewhat clunky to do and feels unpolished.
Visually, this game is extremely colorful and charming. While this is a side view game, like a 2D Mario game, the backgrounds are also incredible. The team that worked on the visual presentation of this game did an amazing job. I only have one nitpick about it and that’s somewhat shared with a nitpick I have with the audio design.
I feel like the frozen status isn’t communicated clearly enough to the player. Several times I was unable to move Noah and I couldn’t figure out why. It took me sometime to realize that she was frozen and that’s the reason why I couldn’t preform an action. Either a more exaggerated visual of a frozen Noah could solve this or more sound effects when you try to do something while frozen.
Apart from that, I don’t have any complaints about the visuals. The animation feels amazing, and you feel the impact of the attacks of your Lilliputs and it feels so rewarding, adding more immersion to the gameplay loop. This game is something where I felt: “One more dive” after each time I died and returned to the airship. Each time I wanted to go and explore the amazing caverns. While I was afraid that this game would suffer from long play sessions, I was pleasantly surprised that it wasn’t the case for me. At the end of a long play session, I have to admit that the game felt a bit repetitive… But I don’t mind repetitive gameplay too much when the core gameplay loop and level design is fun.
The only negative I have about the level design is that you very quickly see all the possible room lay-outs there are in this game. While the dungeon is randomized each run, it doesn’t take long before you see similar rooms. A couple of times, I even had the same room back-to-back. This isn’t a huge problem perse, but I felt that the developers could mask this a bit better with different decorations or minor changes like one of the platforms having a possibility of crumbling or not.
The music and sound effects in this game are really catchy. I would love to add it to my playlist. Sadly, I can’t really find a way to listen to the soundtrack or even buy it. The tracks in this game are charming when they need to be but are also quite action-packed during fight scenes. The sound effects and visuals inform you quite well when an enemy is going to attack.
Now, I have said everything I wanted to say about this game for now. I think it’s high time for my conclusion of this game. Let’s dive into the summary and my final thoughts of this game.
Summary
The bad:
– Some minor nitpicks with the controls.
– Story is fine, but lacks some depth and is predictable.
The good:
+ Very addictive gameplay loop with high replay value.
+ Amazing voice acting.
+ Breath taking visuals.
+ Extremely optimized gameplay.
+ …
Final thoughts:
This game is a small indie title created from the remains of an old gotcha game. It’s only 15€ on the Nintendo eShop and it’s totally worth it’s price in gold. While the game lacks some depth and is quite short, the replay value this game has is something that’ll make you replay this game just one more time.
While playing this game, I felt that this game was an experiment. The developers were testing the waters if the gameplay would work or not. This game feels like a prequel to a much larger game and if I’m right, I can’t wait to see what the full game or the sequel is going to be like.
Even when this game is going to be a standalone game, I don’t really mind if that’s the case. This game is a game I can highly recommend if you enjoy games like Rouge Legacy or Cult of the Lamb. While it doesn’t have a lot of, if any, base building… It’s another amazing title in the genre.
While outside of the combat mechanics, it doesn’t do a lot of things you haven’t seen (a lot) before in other similar games. But, that isn’t a bad thing. Since, sometimes a game where all the good ideas from other games come together into one title can be a lot of fun as well.
I’d love to see another game in this universe where there are a bit more stakes in using your Lilliputs. What if certain Lilliputs get weaker when you pick up items of their opposite element? Or Lilliputs that can do a special attack with another Lilliput present…
There is so much more you can do with this combat system and I think that if the developers expanded on the core mechanics, this game sequel could reach quite far. Since, the game we already got placed an amazing foundation for an amazing series. I love this game to bits and I’m so glad I gave this game a chance, since it was an amazing pleasant surprise to playthrough. It comes highly recommend from me. After I finished the game once, I let me hunger for more. I wanted to play it even more. And the fact that I barely have any complaints about this game apart from a weak story and some nitpicks… This game just has a lot of care and lot put in by the developers and everything works and fits together so well.
With that said, I have said everything I wanted to say about this game for now. I want to thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care.
Score: 90/100
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Chip Industry Week In Review
BAE Systems and GlobalFoundries are teaming up to strengthen the supply of chips for national security programs, aligning technology roadmaps and collaborating on innovation and manufacturing. Focus areas include advanced packaging, GaN-on-silicon chips, silicon photonics, and advanced technology process development.
Onsemi plans to build a $2 billion silicon carbide production plant in the Czech Republic. The site would produce smart power semiconductors for electric vehicles, renewable energy technology, and data centers.
The global chip manufacturing industry is projected to boost capacity by 6% in 2024 and 7% in 2025, reaching 33.7 million 8-inch (200mm) wafers per month, according to SEMI‘s latest World Fab Forecast report. Leading-edge capacity for 5nm nodes and below is expected to grow by 13% in 2024, driven by AI demand for data center applications. Additionally, Intel, Samsung, and TSMC will begin producing 2nm chips using gate-all-around (GAA) FETs next year, boosting leading-edge capacity by 17% in 2025.
At the IEEE Symposium on VLSI Technology & Circuits, imec introduced:
- Functional CMOS-based CFETs with stacked bottom and top source/drain contacts.
- CMOS-based 56Gb/s zero-IF D-band beamforming transmitters to support next-gen short-range, high-speed wireless services at frequencies above 100GHz.
- ADCs for base stations and handsets, a key step toward scalable, high-performance beyond-5G solutions, such as cloud-based AI and extended reality apps.
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Events and Further Reading
Global
Wolfspeed postponed plans to construct a $3 billion chip plant in Germany, underscoring the EU‘s challenges in boosting semiconductor production, reports Reuters. The North Carolina-based company cited reduced capital spending due to a weakened EV market, saying it now aims to start construction in mid-2025, two years later than 0riginally planned.
Micron is building a pilot production line for high-bandwidth memory (HBM) in the U.S., and considering HBM production in Malaysia to meet growing AI demand, according to a Nikkei report. The company is expanding HBM R&D facilities in Boise, Idaho, and eyeing production capacity in Malaysia, while also enhancing its largest HBM facility in Taichung, Taiwan.
Kioxia restored its Yokkaichi and Kitakami plants in Japan to full capacity, ending production cuts as the memory market recovers, according to Nikkei. The company, which is focusing on NAND flash production, has secured new bank credit support, including refinancing a ¥540 billion loan and establishing a ¥210 billion credit line. Kioxia had reduced output by more than 30% in October 2022 due to weak smartphone demand.
Europe’s NATO Innovation Fund announced its first direct investments, which includes semiconductor materials. Twenty-three NATO allies co-invested in this over $1B fund devoted to address critical defense and security challenges.
The second meeting of the U.S.–India Initiative on Critical and Emerging Technology (iCET) was held in New Delhi, with various funding and initiatives announced to support semiconductor technology, next-gen telecommunications, connected and autonomous vehicles, ML, and more.
Amazon announced investments of €10 billion in Germany to drive innovation and support the expansion of its logistics network and cloud infrastructure.
Quantum Machines opened the Israeli Quantum Computing Center (IQCC) research facility, backed by the Israel Innovation Authority and located at Tel Aviv University. Also, Israel-based Classiq is collaborating with NVIDIA and BMW, using quantum computing to find the optimal automotive architecture of electrical and mechanical systems.
Global data center vacancy rates are at historic lows, and power availability is becoming less available, according to a Siemens report featured on Broadband Breakfast. The company called for an influx of financing to find new ways to optimize data center technology and sustainability.
In-Depth
Semiconductor Engineering published its Manufacturing, Packaging & Materials newsletter this week, featuring these top stories:
- Single Vs. Multi-Patterning Advancements For EUV
- Precise Control Of Copper Plating And CMP
- Ruthenium Interconnects On Tap
- Opportunities Grow For GPU Acceleration
More reporting this week:
- IC Industry’s Growing Role In Sustainability
- What’s Missing In Test
Market Reports
Renesas completed its acquisition of Transphorm and will immediately start offering GaN-based power products and reference designs to meet the demand for wide-bandgap (WBG) chips.
Revenues for the top five wafer fab equipment (WFE) companies fell 9% YoY in Q1 2024, according to Counterpoint. This was offset partially by increased demand for NAND and DRAM, which increased 33% YoY, and strong growth in sales to China, which were up 116% YoY.
The SiC power devices industry saw robust growth in 2023, primarily driven by the BEV market, according to TrendForce. The top five suppliers, led by ST with a 32.6% market share and onsemi in second place, accounted for 91.9% of total revenue. However, the anticipated slowdown in BEV sales and weakening industrial demand are expected to significantly decelerate revenue growth in 2024.
About 30% of vehicles produced globally will have E/E architectures with zonal controllers by 2032, according to McKinsey & Co. The market for automotive micro-components and logic semiconductors is predicted to reach $60 billion in 2032, and the overall automotive semiconductor market is expected to grow from $60 billion to $140 billion in the same period, at a 10% CAGR.
The automotive processor market generated US$20 billion in revenue in 2023, according to Yole. US$7.8 billion was from APUs and FPGAs and $12.2 billion was from MCUs. The ADAS and infotainment processors market was worth US$7.8 billion in 2023 and is predicted to grow to $16.4 billion by 2029 at a 13% CAGR. The market for ADAS sensing is expected to grow at a 7% CAGR.
Security
The CHERI Alliance was established to drive adoption of memory safety and scalable software compartmentalization via the security technology CHERI, or Capability Hardware Enhanced RISC Instructions. Founding members include Capabilities Limited, Codasip, the FreeBSD Foundation, lowRISC, SCI Semiconductor, and the University of Cambridge.
In security research:
- Japan and China researchers explored a NAND-XOR ring oscillator structure to design an entropy source architecture for a true random number generator (TRNG).
- University of Toronto and Carleton University researchers presented a survey examining how hardware is applied to achieve security and how reported attacks have exploited certain defects in hardware.
- University of North Texas and Texas Woman’s University researchers explored the potential of hardware security primitive Physical Unclonable Functions (PUF) for mitigation of visual deepfakes.
- Villanova University researchers proposed the Boolean DERIVativE attack, which generalizes Boolean domain leakage.
Post-quantum cryptography firm PQShield raised $37 million in Series B funding.
Former OpenAI executive, Ilya Sutskever, who quit over safety concerns, launched Safe Superintelligence Inc. (SSI).
EU industry groups warned the European Commission that its proposed cybersecurity certification scheme (EUCS) for cloud services should not discriminate against Amazon, Google, and Microsoft, reported Reuters.
Cyber Europe tested EU cyber preparedness in the energy sector by simulating a series of large-scale cyber incidents in an exercise organized by the European Union Agency for Cybersecurity (ENISA).
The Cybersecurity and Infrastructure Security Agency (CISA) issued a number of alerts/advisories.
Education and Training
New York non-profit NY CREATES and South Korea’s National Nano Fab Center partnered to develop a hub for joint research, aligned technology services, testbed support, and an engineer exchange program to bolster chips-centered R&D, workforce development, and each nation’s high-tech ecosystem.
New York and the Netherlands agreed on a partnership to promote sustainability within the semiconductor industry, enhance workforce development, and boost semiconductor R&D.
Rapidus is set to send 200 engineers to AI chip developer Tenstorrent in the U.S. for training over the next five years, reports Nikkei. This initiative, led by Japan’s Leading-edge Semiconductor Technology Center (LSTC), aims to bolster Japan’s AI chip industry.
Product News
UMC announced its 22nm embedded high voltage (eHV) technology platform for premium smartphone and mobile device displays. The 22eHV platform reduces core device power consumption by up to 30% compared to previous 28nm processes. Die area is reduced by 10% with the industry’s smallest SRAM bit cells.
Alphawave Semi announced a new 9.2 Gbps HBM3E sub-system silicon platform capable of 1.2 terabytes per second. Based on the HBM3E IP, the sub-system is aimed at addressing the demand for ultra-high-speed connectivity in high-performance compute applications.
Movellus introduced the Aeonic Power product family for on-die voltage regulation, targeting the challenging area of power delivery.
Cadence partnered with Semiwise and sureCore to develop new cryogenic CMOS circuits with possible quantum computing applications. The circuits are based on modified transistors found in the Cadence Spectre Simulation Platform and are capable of processing analog, mixed-signal, and digital circuit simulation and verification at cryogenic temperatures.
Renesas launched R-Car Open Access (RoX), an integrated development platform for software-defined vehicles (SDVs), designed for Renesas R-Car SoCs and MCUs with tools for deployment of AI applications, reducing complexity and saving time and money for car OEMs and Tier 1s.
Infineon released industry-first radiation-hardened 1 and 2 Mb parallel interface ferroelectric-RAM (F-RAM) nonvolatile memory devices, with up to 120 years of data retention at 85-degree Celsius, along with random access and full memory write at bus speeds. Plus, a CoolGaN Transistor 700 V G4 product family for efficient power conversion up to 700 V, ideal for consumer chargers and notebook adapters, data center power supplies, renewable energy inverters, and more.
Ansys adopted NVIDIA’s Omniverse application programming interfaces for its multi-die chip designers. Those APIs will be used for 5G/6G, IoT, AI/ML, cloud computing, and autonomous vehicle applications. The company also announced ConceptEV, an SaaS solution for automotive concept design for EVs.
Fig. 1: Field visualization of 3D-IC with Omniverse. Source: Ansys
QP Technologies announced a new dicing saw for its manufacturing line that can process a full cassette of 300mm wafers 7% faster than existing tools, improving throughput and productivity.
NXP introduced its SAF9xxx of audio DSPs to support the demand for AI-based audio in software-defined vehicles (SDVs) by using Cadence’s Tensilica HiFi 5 DSPs combined with dedicated neural-network engines and hardware-based accelerators.
Avionyx, a provider of software lifecycle engineering in the aerospace and safety-critical systems sector, partnered with Siemens and will leverage its Polarion application lifecycle management (ALM) tool. Also, Dovetail Electric Aviation adopted Siemens Xcelerator to support sustainable aviation.
Research
Researchers from imec and KU Leuven released a +70 page paper “Selecting Alternative Metals for Advanced Interconnects,” addressing interconnect resistance and reliability.
A comprehensive review article — “Future of plasma etching for microelectronics: Challenges and opportunities” — was created by a team of experts from the University of Maryland, Lam Research, IBM, Intel, and many others.
Researchers from the Institut Polytechnique de Paris’s Laboratory of Condensed Matter for Physics developed an approach to investigate defects in semiconductors. The team “determined the spin-dependent electronic structure linked to defects in the arrangement of semiconductor atoms,” the first time this structure has been measured, according to a release.
Lawrence Berkeley National Laboratory-led researchers developed a small enclosed chamber that can hold all the components of an electrochemical reaction, which can be paired with transmission electron microscopy (TEM) to generate precise views of a reaction at atomic scale, and can be frozen to stop the reaction at specific time points. They used the technique to study a copper catalyst.
The Federal Drug Administration (FDA) approved a clinical trial to test a device with 1,024 nanoscale sensors that records brain activity during surgery, developed by engineers at the University of California San Diego (UC San Diego).
Events and Further Reading
Find upcoming chip industry events here, including:
Event | Date | Location |
---|---|---|
Standards for Chiplet Design with 3DIC Packaging (Part 2) | Jun 21 | Online |
DAC 2024 | Jun 23 – 27 | San Francisco |
RISC-V Summit Europe 2024 | Jun 24 – 28 | Munich |
Leti Innovation Days 2024 | Jun 25 – 27 | Grenoble, France |
ISCA 2024 | Jun 29 – Jul 3 | Buenos Aires, Argentina |
SEMICON West | Jul 9 – 11 | San Francisco |
Flash Memory Summit | Aug 6 – 8 | Santa Clara, CA |
USENIX Security Symposium | Aug 14 – 16 | Philadelphia, PA |
Hot Chips 2024 | Aug 25- 27 | Stanford University |
Find All Upcoming Events Here | ||
Upcoming webinars are here.
Semiconductor Engineering’s latest newsletters:
Automotive, Security and Pervasive Computing
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Test, Measurement and Analytics
Manufacturing, Packaging and Materials
The post Chip Industry Week In Review appeared first on Semiconductor Engineering.
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Chip Industry Week In Review
Samsung and Synopsys collaborated on the first production tapeout of a high-performance mobile SoC design, including CPUs and GPUs, using the Synopsys.ai EDA suite on Samsung Foundry’s gate-all-around (GAA) process. Samsung plans to begin mass production of 2nm process GAA chips in 2025, reports BusinessKorea.
UMC developed the first radio frequency silicon on insulator (RF-SOI)-based 3D IC process for chips used in smartphones and other 5G/6G mobile devices. The process uses wafer-to-wafer bonding technology to address radio frequency interference between stacked dies and reduces die size by 45%.
Fig. 1: UMC’s 3D IC solution for RFSOI technology. Source: UMC
The first programmable chip capable of shaping, splitting, and steering beams of light is now being produced by Skywater Technology and Lumotive. The technology is critical for advancing lidar-based systems used in robotics, automotive, and other 3D sensing applications.
Driven by demand for AI chips, SK hynix revealed it has already booked its entire production of high-bandwidth memory chips for 2024 and is nearly sold out of its production capacity for 2025, reported the Korea Times, while SEMI reported that silicon wafer shipments declined in Q1 2024, quarter over quarter, a 13% drop, attributed to continued weakness in IC fab utilization and inventory adjustments.
PCI-SIG published the CopprLink Internal and External Cable specifications to provide PCIe 5.0 and 6.0 signaling at 32 and 64 GT/s and leverage standard connector form factors for applications including storage, data centers, AI/ML, and disaggregated memory.
The U.S. Department of Commerce (DoC) launched the CHIPS Women in Construction Framework to boost the participation of women and economically disadvantaged people in the workforce, aiming to support on-time and successful completion of CHIPS Act-funded projects. Intel and Micron adopted the framework.
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Markets and Money
The SiC wafer processing equipment market is growing rapidly, reports Yole. SiC devices will exceed $10B by 2029 at a CAGR of 25%, and the SiC manufacturing tool market is projected to reach $5B by 2026.
imec.xpand launched a €300 million (~$321 million) fund that will invest in semiconductor and nanotechnology startups with the potential to push semiconductor innovation beyond traditional applications and drive next-gen technologies.
Blaize raised $106 million for its programmable graph streaming processor architecture suite and low-code/no-code software platform for edge AI.
Guerrilla RF completed the acquisition of Gallium Semiconductor‘s portfolio of GaN power amplifiers and front-end modules.
About 90% of connected cars sold in 2030 will have embedded 5G capability, reported Counterpoint. Also, about 75% of laptop PCs sold in 2027 will be AI laptop PCs with advanced generative AI, and the global high-level OS (HLOS) or advanced smartwatch market is predicted to grow 15% in 2024.
Global
Powerchip Semiconductor opened a new 300mm facility in northwestern Taiwan targeting the production of AI semiconductors. The facility is expected to produce 50,000 wafers per month at 55, 40, and 28nm nodes.
Taiwan-based KYEC Semiconductor will withdraw its China operations by the third quarter due to increasing geopolitical tensions, reports the South China Morning Post.
Japan will expand its semiconductor export restrictions to China related to four technologies: Scanning electron microscopes, CMOS, FD-SOI, and the outputs of quantum computers, according to TrendForce.
IBM will invest CAD$187 million (~US$137M in Canada’s semiconductor industry, with the bulk of the investment focused on advanced assembly, testing, and packaging operations.
Microsoft will invest US$2.2 billion over the next four years to build Malaysia’s digital infrastructure, create AI skilling opportunities, establish an AI Center of Excellence, and enhance cybersecurity.
In-Depth
New stories and tech talks published by Semiconductor Engineering this week:
- Multi-Die Design Pushes Complexity To The Max
- Design Considerations In Photonics
- Overlay Optimization In Advanced IC Substrates
- Fundamental Issues In Computer Vision Still Unresolved
- Sensor Fusion Challenges In Automotive
Security
Infineon collaborated with ETAS to integrate the ESCRYPT CycurHSM 3.x automotive security software stack into its next-gen AURIX MCUs to optimize security, performance, and functionality.
Synopsys released Polaris Assist, an AI-powered application security assistant on its Polaris Software Integrity Platform, combining LLM technology with application security knowledge and intelligence.
In security research:
- UT Dallas, Intel, NXP, and TI published a framework for early anomaly detection in AMS components of automotive SoCs.
- The University of Central Florida said that LLMs can be harnessed to automatically rectify security-relevant vulnerabilities inherent in hardware designs within the semiconductor context.
- Western University leveraged hardware security modules for enhanced intra-domain security.
- A team in India proposed a post-quantum secure PUF-based cross-domain authentication mechanism for Internet of Drones.
U.S. President Biden signed a National Security Memorandum to enhance the resilience of critical infrastructure, and the White House announced key actions taken since Biden’s AI Executive Order, including measures to mitigate risk.
CISA and partners published a fact sheet on pro-Russia hacktivists who seek to compromise industrial control systems and small-scale operational technology systems in North American and European critical infrastructure sectors. CISA issued other alerts including two Microsoft vulnerabilities.
Education and Training
The U.S. National Institute for Innovation and Technology (NIIT) and the Department of Labor (DoL) partnered to celebrate the inaugural Youth Apprenticeship Week on May 5 to 11, highlighting opportunities in critical industries such as semiconductors and advanced manufacturing.
SUNY Poly received an additional $4 million from New York State for its Semiconductor Processing to Packaging Research, Education, and Training Center.
The University of Pennsylvania launched an online Master of Science in Engineering in AI degree.
The American University of Armenia celebrated its 10-year collaboration with Siemens, which provides AUA’s Engineering Research Center with annual research grants.
Product News
Renesas and SEGGER Embedded Studio launched integrated code generator support for its 32-bit RISC-V MCU.
Rambus introduced a family of DDR5 server Power Management ICs (PMICs), including an extreme current device for high-performance applications.
Fig. 2: Rambus’ server PMIC on DDR5 RDIMM. Source: Rambus
Keysight added capabilities to Inspector, part of the company’s recently acquired device security research and test lab Riscure, that are designed to test the robustness of post-quantum cryptography (PQC) and help device and chip vendors identify and fix hardware vulnerabilities. Keysight also validated new conformance test cases for narrowband IoT non-terrestrial networks standards.
Ansys’ RedHawk-SC and Totem power integrity platforms were certified for TSMC‘s N2 nanosheet-based process technology, while its RaptorX solution for on-chip electromagnetic modeling was certified for TSMC’s N5 process.
Netherlands-based athleisure brand PREMIUM INC selected CLEVR to implement Siemens’ Mendix Digital Lifecycle Management for Fashion & Retail solution.
Micron will begin shipping high-capacity DRAM for AI data centers.
Microchip uncorked radiation-tolerant SoC FPGAs for space applications that uses a real-time Linux-capable RISC-V-based microprocessor subsystem.
Quantum
University of Chicago researchers developed a system to boost the efficiency of quantum error correction using a framework based on quantum low-density party-check (qLDPC) codes and new hardware involving reconfigurable atom arrays.
PsiQuantum will receive AUD $940 million (~$620 million) in equity, grants, and loans from the Australian and Queensland governments to deploy a utility-scale quantum computer in the regime of 1 million physical qubits in Brisbane, Australia.
Japan-based RIKEN will co-locate IBM’s Quantum System Two with its Fugaku supercomputer for integrated quantum-classical workflows in a heterogeneous quantum-HPC hybrid computing environment. Fugaku is currently one of the world’s most powerful supercomputers.
QuEra Computing was awarded a ¥6.5 billion (~$41 million) contract by Japan’s National Institute of Advanced Industrial Science and Technology (AIST) to deliver a gate-based neutral-atom quantum computer alongside AIST’s ABCI-Q supercomputer as part of a quantum-classical computing platform.
Novo Holdings, the controlling stakeholder of pharmaceutical company Novo Nordisk, plans to boost the quantum technology startup ecosystem in Denmark with DKK 1.4 billion (~$201 million) in investments.
The University of Sydney received AUD $18.4 million (~$12 million) from the Australian government to help grow the quantum industry and ecosystem.
The European Commission plans to spend €112 million (~$120 million) to support AI and quantum research and innovation.
Research
Intel researchers developed a 300-millimeter cryogenic probing process to collect high-volume data on the performance of silicon spin qubit devices across whole wafers using CMOS manufacturing techniques.
EPFL researchers used a form of ML called deep reinforcement learning (DRL) to train a four-legged robot to avoid falls by switching between walking, trotting, and pronking.=
The University of Cambridge researchers developed tiny, flexible nerve cuff devices that can wrap around individual nerve fibers without damaging them, useful to treat a range of neurological disorders.
Argonne National Laboratory and Toyota are exploring a direct recycling approach that carefully extracts components from spent batteries. Argonne is also working with Talon Metals on a process that could increase the number of EV batteries produced from mined nickel ore.
Events
Find upcoming chip industry events here, including:
Event | Date | Location |
---|---|---|
IEEE International Symposium on Hardware Oriented Security and Trust (HOST) | May 6 – 9 | Washington DC |
MRS Spring Meeting & Exhibit | May 7 – 9 | Virtual |
ASMC: Advanced Semiconductor Manufacturing Conference | May 13 – 16 | Albany, NY |
ISES Taiwan 2024: International Semiconductor Executive Summit | May 14 – 15 | New Taipei City |
Ansys Simulation World 2024 | May 14 – 16 | Online |
NI Connect Austin 2024 | May 20 – 22 | Austin, Texas |
ITF World 2024 (imec) | May 21 – 22 | Antwerp, Belgium |
Embedded Vision Summit | May 21 – 23 | Santa Clara, CA |
ASIP Virtual Seminar 2024 | May 22 | Online |
Electronic Components and Technology Conference (ECTC) 2024 | May 28 – 31 | Denver, Colorado |
Hardwear.io Security Trainings and Conference USA 2024 | May 28 – Jun 1 | Santa Clara, CA |
Find All Upcoming Events Here | ||
Upcoming webinars are here.
Further Reading
Read the latest special reports and top stories, or check out the latest newsletters:
Systems and Design
Low Power-High Performance
Test, Measurement and Analytics
Manufacturing, Packaging and Materials
Automotive, Security and Pervasive Computing
The post Chip Industry Week In Review appeared first on Semiconductor Engineering.
Pokémon GO's New Character Creator Is Out And Everyone Hates It
Pretty much every change Niantic makes to Pokémon GO results in enormous backlash from its vast community of players. That’s usually because pretty much every change Niantic makes to Pokémon GO is disastrous and stupid. The latest is a new avatar creator, and guess what.
Kotaku is Irrelevant: The Fall of Game Journalism
This is a follow-up editorial to my Sweet Baby Inc editorial. A lot has happened in the days since I dropped it, and there hasn’t been a lot of new Switch games that caught my interest so I’ll write a follow up. Essentially, the Sweet Baby meltdown over the steam group exposing it has blown up into something bigger. And the friends of Sweet Baby Inc, namely Kotaku Writer Alyssa Mercante, decided to fire back with a fluff piece where she reveals she “infiltrated” the SBI detected discord, where she wondered why people weren’t using their real names and pictures so she could dox them:
But here’s the thing, while her tweet about the Kotaku article blew up, the article itself is largely irrelevant. It hasn’t dampened the backlash against sweet baby. If anything, it inflamed it. This is in stark contrast to the “Gamers are over” article slew that appeared after Gamergate in 2014(like this one). That slew had a major cultural impact, shifting that narrative away from what the backlash was really about(corruption in games journalism) to being about harassment. But now, it will have no effect because proper games journalism websites are dying, the focus shifting to actual gamers discussing games on Youtube and Twitch.
Kotaku is Dying
In the beginning, gaming websites were run by nerds for nerds. Then these websites were taken over by woke game journalists. We saw the early murmuring of the shift with Gone Home, where woke journalists propped a woke game made for them(read that review for a more in-depth discussion). Then gamergate proper hit in 2014, which was kind of a loss for gamers as things became much worse in the industry, as the wokeness seeped into the games themselves. But here’s what’s different: Kotaku and it’s ilk don’t have the power they once did. They are dying.
There are recent massive layoffs of games journalists, as sites fold and are sold. They just aren’t profitable and never really were. They were propped up with venture capitalist money, and that money has dried up. And when these sites have to be profitable they can’t survive(Full disclosure: This site is not profitable either, but this is a hobby for me, not my actual job). Kotaku has largely shifted away from wokeness(for the most part), because they have to. Nobody goes on websites looking for reviews or gaming opinions much anymore. I only get traffic because I’m in a particular niche where a gaming review of obscure games stand out in a google search.
Kotaku will probably fold sooner or later. They get traffic by using clickbait, but even that’s probably wearing thin. I give them another year or two, and they’ll be kaput. They’re running on fumes.
Conclusion
I don’t know where the flare-up over Sweet Baby will end up, but one thing is for certain: that Sweet Baby’s friends like Kotaku won’t have much effect. However, the rot goes deep. People need to speak with their wallets, otherwise this flare-up will have no effect. Don’t buy woke games. Put the companies who use consultants like Sweet Baby out of business. That is the only way change will happen. As Kotaku and the games media are no longer relevant, that message can be sent loud and clear. You know what to do. Do it!
The post Kotaku is Irrelevant: The Fall of Game Journalism appeared first on The Game Slush Pile.
Sweet Baby Inc and the Modern Audience
Sweet Baby Inc is a gaming consulting firm based out of Canada. They exist to “tell better, more empathetic stories while diversifying and enriching the video games industry.” They have notable clients including most western AAA publishers including Microsoft and EA and a whole host of others. Take a look:
Sweet Baby Inc has worked on a ton of recent notable projects. Take a look:
Recently, Sweet Baby Inc has come under fire from gamers for “helping create woke games.”(they locked their twitter feed down as a result) When you get a Sweet Baby game, you’re essentially getting Gone Home, a game not made for the average person, but woke game journalists to slobber over. Now it is worth to stop here and define “woke.” Woke to me is adhering to far-left DEI and social justice principals and advancing those things through something in the name of an agenda. There is a meme floating around of a guy calling an engine woke.
Now, this meme misses the point. The engine cannot be woke. However, the company making the engine certainly can be. If an agenda can be pushed through it, it is woke. If it cannot, it is not. Now that we have defined woke, we need to talk about the modern audience.
Sweet Baby Inc’s Quest
What is the “Modern Audience?” Woke people would tell you the modern audience is what current people who make up an audience want to see. That society has advanced to the point they want to see fat disabled lesbians in the title role, for example. This is what Sweet Baby Inc seeks. The term doesn’t appear on their page, but its what they mean by, “We aim to make games more engaging, more fun, more meaningful, and more inclusive, for everyone.” The reality is, the modern audience does not exist. How do I know? Look at Hollywood and the Flopbuster. While not every flopbuster is woke, many are, especially the biggest ones, including Indiana Jones: Dial of Destiny and the Marvels. The Critical Drinker has a good video on it. He ends off buy saying the modern audiences are really what the woke people want to see, not what the average person does. He would be correct.
The modern audience is a myth. The audience hasn’t really changed, they still want what they’ve always wanted: Good stories and good characters. Having a fat disabled lesbian in the lead isn’t necessary a bad thing. However, they don’t make good action heroes. You need a strong capable person who embodies heroic qualities, and you generally don’t find it in woke things. So, this leads us to Sweet Baby Inc’s recent meltdown.
The Meltdown
Recently Sweet Baby Inc went after a Steam Curator who created a group who alerts people to what Sweet Baby works on. They wanted him gone. It seems to have backfired, with the steam curator exploding in following. Why is Sweet Baby doing this? I think they’re no longer getting future work, and they’re getting desperate to convince suits to hire them. But once publishers get the cold hard numbers, and find out the modern audience not only does not exist, but the audience that does hates your product, they will change course. Many of the games Sweet Baby Inc worked were failures, including Saint’s Row, Suicide Squad, Forespoken, and Spider-man 2. Now in the case of Spider-man, that had to do with the budget more than wokeness, but I know the word of mouth was not great because of the wokeness. Studios have to be paying attention, and they can’t be happy.
In the end, Sweet Baby Inc is flailing and will probably fade away after the current crop of games they are working on are released, and invariably fail. The modern audience is actually the old audience, and the old audience doesn’t want them and what their pedaling. Good riddance.
The post Sweet Baby Inc and the Modern Audience appeared first on The Game Slush Pile.
The sequel to acclaimed Metroidvania Ender Lilies gets PC early access release
Out of all the Nintendo Direct announcements last week, the one I was most sad to see not get a PC release date was the sequel to the much beloved Metroidvania Ender Lilies. The announcement came as a bit of a surprise, all told, and I was worried I'd have to consign it to what I've now dubbed my Unicorn Overlord pile of games that are never coming to PC. Happily, publishers Binary Haze Interactive have now confirmed that Ender Magnolia: Bloom In The Mist is, in fact, coming to PC (and other consoles) after all, and that it's coming real soon, as its PC early access release has been set for just weeks away on March 25th. Result.