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Gamer’s Thoughts: Let’s Roleplay With AI

Od: NekoJonez

AI is everywhere lately. I think it’s something that won’t blow over or will go away in our lives. In the past few months, I had a craving to write stories again. So, I downloaded one of those AI chatbot apps on my phone and at first, I was afraid that it would be something very niche or something that was a fad. Yet, I found value in these apps and I wanted to talk about them in this article. This article isn’t meant as a review of these apps, but more to open a general discussion of these apps. Since, I think these apps have their place in our lives and can help if they are used correctly. Yes, they also have their pitfalls and dangers. And that’s what I wanted to explore in this article. So, let’s dive right into the world of roleplay and story creation with AI.

What are these apps?

There are a lot of these apps. You have examples like Talkie, Character.AI and Moescape. The idea of these apps is that you create a character that replies to you. In a lot of cases, these characters fantasy characters to play out a story.

Some of the advertisements don’t do these apps any favors. By advertising them as apps where “you can create your own girlfriend” or “combat being lonely”. And it’s a darn shame, since the creativity that you can find on these platforms is amazing.

I personally feel that these apps are the strongest when you look at them what they really are. Apps to let you roleplay a story like old school text adventures. The biggest difference is that you can totally craft the world and have full control of the story line.

This does create a big risk that you fall in an echo chamber. I call it the “main character syndrome”. Where your character in these stories barely get any problem in their way, without it being solved in a few dialogues later. Then again, power fantasies are something that’s quite attractive to people. It’s fun to play a character that can overcome anything and is the best version of yourself. Or where you can say anything you want in an argument.

Some of these apps add additional features for you to play with. Things like a character speaking their dialogue, creating various AI generated images or even love songs. After trying various apps, I personally landed on Moescape. At the moment of writing, this app keeps things quite simple in the character department. Giving great replies and amazing in playing multiple characters.

Essentially, these apps are apps where you can write a story, but AI plays another character and tries to challenge you from time to time to be creative. This is really something where you have to create your own fun.

Limitations of AI

While ChatGPT turned two years old this week, AI isn’t still fully there yet. It still needs quite a lot of processing power and other things to run properly. It’s quite clear that the AI is also quite dependent on your reply.

I notice that the AI in the apps I tried is rarely to never negative towards the player. Which is a tricky thing, especially when you want to create character depth.

I tested this with playing a couple going through a rough patch. And I noticed that the AI always tried to get back together with you. Even when you give it the worst backstory, your mind can come up with. But that’s not the only problem. The AI story memory is quite limited. Sometimes you need to repeat certain parts, like where you are, or what your name is.

Thankfully, almost every app has a regenerate button. This regenerates the message in case you disliked the reply or if it didn’t fit the storyline you are making at all. Some apps even allow you to give feedback to the AI on the generated messages, so the AI knows how to craft more engaging messages for you.

What I personally love about Moescape AI is that you can tweak the settings of the AI quite a lot. You have various different models to play around with to get the best experience. I even tried to play the same 3 scenarios with one of my characters with different models and got very different and interesting results.

Now, how do you make apps like this profitable? I have seen apps that limit the amount of regeneration you can do or have other limitations. Some apps even offer a call feature where you can call your AI bot. Personally, I haven’t tried that yet, since I love playing stories where there are multiple characters involved. And since the calls only answer in one voice, it’s a difficult.

But most apps have ads or limit the more advanced features. I have tried some apps, but as soon as the “BUY PRO NOW” features became too aggressive, I stopped using them. I’m not here to buy the PRO version right away. Let me first try out the quality of your AI and if I like it, I’ll buy a PRO subscription.

There was one app where I almost bought the PRO membership, but it has one major issue that I notice in a lot of apps. The issue of multiple characters.

The perfect app

For me, the perfect AI chatbot app should be able to handle to play multiple characters. I dislike app where the AI only plays one character. It’s not the stories I like to write.

I like to write stories where you can play multiple characters and interact with multiple characters. Yet, with AI, this brings its own can of worms. Sometimes the AI ends their message with a question to a character they are playing. Why don’t they reply on it themselves?

Or better yet, I have a story where you are part of a friendgroup where almost, without fail… One character gets forgotten and barely gets any interactions. So, you are not only playing the story out to its conclusion, but you are also playing a moderator on how the AI is reacting.

At the moment of writing, the app that best fits my needs is Moescape AI. The reason why is quite simple. It has the best models that fit my writing style and the way how I want to go through the story. It allows quite fine control on the settings of the app and the bot. You can see earlier generations when you regenerate replies. You can create a wiki with trigger phrases for your bots to reply too. Like if you set up certain lore, you can use a trigger phrase you set up and the AI will keep it in mind.

But, I’ll keep a review on that platform for a later article. Since, I mainly wanted to focus on how these apps can be used for good. I personally use them to write out various stories I always wanted to write and see if certain arcs would work or if they would fall flat on their face. I find them a great outlet of my creativity.

Sometimes the strange replies, forgotten characters and other weird generation things can pull you out of the story… But, a good writer knows how to solve these things. Sadly, some of these apps can be money traps. So, before you spend any money on these apps, look into it. Test it out and see if it’s for you. Since, I have to admit, I’m somewhat addicted to my stories. I’m so glad I have these apps a chance and I found the app that best clicked with me. If you want to see the characters and stories I came up with, you can find my Moescape profile here: https://moescape.ai/@jonez

I’m curious what you all think about these apps. I totally understand that they seem “weird” but, I urge you to give them a chance and look at them with an open mind. Since, they hold value. Yet, I have talked about some traps in this article. So, keep those in mind as well.

With that said, I have said everything I wanted to say about these apps for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then, have a great rest of your day and take care.

Gamer’s Thoughts: Let’s Find The Difference Extreme Edition

Od: NekoJonez

Today I wanted to talk about a totally new type of game that’s gaining a lot of popularity. In late 2018, a totally new type of game called I’m on Observation Duty got released on Steam. Recently, these type of games are exploding on Steam. A spin-off called The Exit 8 gave a totally new spin on the formula. The games are actually a scary spin on the spot the difference style of gameplay. But, what does attract players so much into this formula? Let’s talk about a few titles, and maybe we find an answer to that in this article. Now, feel free to leave a comment in the comment section down below with your thoughts and/or opinions on these games, similar games and/or the content of this article.

Two main gameplay styles

There are actually two major styles in this genre. A lot of streamers call, one style Observation Duty and the other style Exit 8. Both styles have the same core concept. You need to first look at a room and then notice if anything changes or anomalies appear. The way how you deal with these anomalies differs in both styles.

In Observation Duty style games, the idea is mostly always that you are a security guard watching camera’s. You have to flip through camera’s and report the anomalies before there are too much present in the area. In Exit 8 type games, you play through them while walking through the rooms themselves. You have to walk one direction when there is no difference and another direction when there is a difference. The difference is that you have to make a certain amount of correct judgements in a row. One wrong judgement and you are sent back to level 0.

The gameplay is tricky to explain in words and in an article. I wanted to write this article several times, but I was unable to describe it properly. The best way to describe it in my opinion is a non casual spot the difference game.

Ever since, “I am on Observation Duty” and “The Exit 8” hit the scene… A lot of horror game streamers played through them. They gained a lot more popularity. A lot of new titles came out in a rapid pace with different spins on the genre and interesting innovations. I think it will become more clear when I talk about the games I played through or watched my favorite streamers play through.

The Exit 8The Platform 8

During the summer of this year, Klamath and I streamed through these two titles. The Exit 8 is one of the earliest games to my knowledge in the 3D style.

The idea is that you are trapped in a looping metro hallway where you have to reach the 8th exit. Travelers are advised to continue walking when nothing out of the ordinary happens. But when suddenly a poster changed or something else changed, you need to turn back.

Like I said in the introduction, when you make one mistake, you start at level 0 again. The first passage through the hallway is always safe. After that, you have to do 8 correct answers in a row. Now, at least 8, since if your 8th run has an anomaly, you need to turn back. You can only win if you have a hallway that has no strange thing, and you are above the 8th hallway.

Something really nice that this game does is, it doesn’t repeat anomalies. When you defeat a certain anomaly, it won’t repeat until you see all of them or reset the game. This makes the game more unpredictable and replayable.

The anomalies in this game range from extremely obvious like suddenly the hallway flooding… But others are sneaky, like a camera that moved location to the other side of the hallway. So, it was a puzzle. Is this room really the same, or did something change. Since you couldn’t go back to check. And there were various details that added to the complexity of the game.

In May of this year, we got the follow-up to this game called The Platform 8. If you thought that was more of the same, think again. This time, you are in the actual metro, and you have to survive 8 carts. The big change is that you can’t fail with an anomaly this time around since the exit door is locked if you need to find the anomaly first.

It’s a change that didn’t sit well with me at first, but I totally understand why. This game is now turned into a more tense game where you have to survive the crazy things that the game throws at you. The game is shorter than The Exit 8, but I’ll say… This game had me spooked and jump several times.

That’s Not My Neighbor

At it’s core, this game is an Observation Duty game. But with a big twist. You are a security guard at the entrance of a building. There are imposters out there, trying to look like your neighbor, and you have to keep them out.

This game tests your reasoning skills and tests you if you can look at all the clues. The best I can describe this game is: a mixture between Papers Please, and I am on Observation Duty. The added layer of difficulty is that you have a lot to keep track of. Who did you let already inside? Who is on the list and for who do you better call their apartment first?

This game is getting frequent updates with more lore and more modes. Each time I see this game being played by the streamers I watch, the new update impresses me. And I totally understand why this game got so big.

There is this extremely catchy song by longestsoloever. The amount of times I played it on repeat is just getting silly. Give it a listen if you like electronic music, but I warn you. It’s an earworm.

Confabulation

Confabulation, noun. Confabulation is a memory error consisting of the production of fabricated, distorted, or misinterpreted memories about oneself or the world.

This game does a very interesting take on the actual formula. Instead of explaining the differences and anomalies with unexplained events, in this game it’s caused by a mental illness.

The flow of each play trough of this game is the same. But, the puzzles, the changing objects amongst other things are randomized. It’s up to you to make sure that you avoid you going insane and finding the truth of what happened.

This is an Observation Duty style game, but you can walk around in the area instead of watching at camera feeds. There is an extra layer added with the puzzles that add more information and lore of what happened.

I could talk about it more, but I highly recommend you play this game as blind as possible. The story, scares and impact is that much stronger when you don’t know what’s coming and let yourself be surprised. Watch the candles since they give you amazing hints on where to look next.

ATTA -Spot the Oddities in the Strange Hotel-

What if you have to count the amount of differences in a hallway instead of deciding there is a difference or not? Well, then you describe “ATTA, -Spot the Oddities in the Strange Hotel-“.

This game is an Exit 8 type of game with multiple rooms, where you have to count all the errors in a hallway… While various strange things happen. Like a train suddenly appearing and you have to duck for cover.

The atmosphere this game has, where it leaves you with an open ending that raises more questions than it answers, is the cherry on the cake. It’s a more intense game than your usual games. It may be a short run, but it’s a wild and pleasant ride all the way through.

Hospital 666

The final game I want to talk about today is called Hospital 666. In this game, you try to escape a cursed hospital. The first level has you running down a looping hallway. The second level, has one side room open.

Now, an impressive option that the game gives you is that you can choose if you want anomalies in the hallway or not. So, if you are in the second level, you can choose if you want things in the hallway to change or only focus on the new room.

Something impressive that this game does as well, is when you make a mistake, you can go back to the hallway to see what the mistake was that you made. You still start from the lowest floor of that level, but being able to see what got you is amazing. Since this game has very crazy anomalies but also various very sneaky ones. Like one is that some smiles faces appear on the wall.

In between the levels, there is a boss fight/puzzle that separates the floors from each other. They can be a bit janky, but the developer has updated and optimized the game quite a lot, and it is a lot better. Now, he is currently creating a sequel taking place in a school. And as somebody who works in education, I can’t wait to play through that.

Final thoughts

These games are only a handful of games in the genre. I have given a quick rundown of the games mentioned in this article, but if you are interested, I’m willing to talk more in depth about these titles. My intention with this article is to promote these titles.

Each game listed here is between 5 to €10 and is an amazing ride. These games are short little romps but are bursting to the seams with creativity. I always think, now, I have almost seen everything this genre has to offer. But, then I’m surprised with a new gameplay mechanic or a new setting that changes the atmosphere completely.

So, depending on how well this article does… I might write more of these. If you found amazing titles like this, feel free to send them my way or leave them in the comment section down below. But, for now, I’m going to leave you with my usual outro. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then, have a great rest of your day and take care.

First Impression: The Legend of Zelda – Echoes of Wisdom (Switch) ~ Renewing the Echo

Od: NekoJonez

Wikipedia Nintendo Microsite

After the release of Tears of the Kingdom, I was afraid that we would never see a new game in the style of the 2D Zelda game. Yet, I have been proven wrong when this game was announced. To be very honest, I didn’t have very high hopes for this game. Especially since this game was announced this summer and released in late September. I felt that this game going to be a game to fill a gap while the developers are working on a much larger game. Now, the game is released, and I have played through a fair chunk of it. So, what is my opinion on this game? Well, that’s what I’m going to tell you in this first impressions article, while I all invite you to leave a comment of your thoughts and/or opinions in the comment section down below.

Renewing the Echoes

After a short introduction where you play as Link, the main story of this game is introduced. There are all consuming interdimensional rifts appearing all over Hyrule, and it’s eating various people in the kingdom.

Link gets eaten by one of those rifts while freeing Zelda and when Zelda tells her father, the king, about these rifts… A new rift appears and replaces the king with an evil clone of himself. Zelda gets thrown in the dungeon and there she meets a fairy named Tri. This fairy gives Zelda a special staff where she can summon objects into the world using echoes. With those echoes, she escapes the dungeon and sets out on an adventure to save Hyrule from doom before the land is fully consumed by the rifts.

Something I always love about the Zelda games is that there is a different core mechanic at the base of the game. In this game, we get two things. We got the rifts to another dark world, but we also got the magical staff, which we can use to summon various echoes into the world. These echoes mean you can tackle this game in various different ways. But I’ll talk more about that later in this article.

In terms of story, this game is hitting all the same beats as your typical Legend of Zelda game. It might be disappointing, to some, that in this game there is no voice acting anymore apart from the grunts and various emotional noises. Personally, I think it adds to the charm of this game. That’s because the characters in this game are way more expressive. While the story isn’t going to leave you at the edge of your seat of “what’s going to happen next”, it’s still well quite enjoyable, and the more expressive characters add quite a lot to the charm and atmosphere of the game.

Something I really like is how in this game, you are free to explore the world at your own peace. This game isn’t limiting you to go in a certain order. While this game isn’t fully open world like Breath of the Wild or Tears of the Kingdom, it’s somewhere in between. You can tackle parts in a different order. Like the first two major dungeons can be done out of order. Each area is its self-contained puzzle, and everything you need can be found in that general area.

In my introduction of this article, I said that I was afraid that was afraid that this game would be a short one where you were able to beat it in a few hours. That it was going to be a game that’s supposed to hold players over for the “next big 3D Zelda title”. To my surprise, this game is rather lengthy for a 2,5D Zelda game. It clocks in at 25 hours of casual playtime, which is, to my knowledge, one of the longest 2,5D Zelda games.

Climbing with beds

Something I find myself doing quite a lot while playing this game was climbing the area with beds. I summoned various beds stacked on top of each other to climb a wall. Since, I wanted to know if the developers hid a secret on that cliff face.

The exploration of this version of Hyrule is a blast to do. While you visit a lot of familiar places and meet your usual suspects like the Zora and the Gerudo, it’s a treat seeing them again. The only thing I missed a bit is showing the impact of the rifts. Something that this game only tells through dialogue was how things got impacted by the rifts. I wish it was shown a bit more visually. Like different animations of the characters before and after. But maybe, Tears of the Kingdom set the bar a bit too high for those expectations where each major area had a certain curse.

In terms of gameplay, this game really leans into the echoes mechanic. It also remembers that Zelda is a princess and didn’t really have combat training. So, you have to use summoned enemies to your advantage to let them fight for you. Now, you do have a sword, but you can only use it when your power meter has charge. I always reserved that for the dungeon bosses or when the situation got pretty dicey. Since recharging that meter is either done with potions or by defeating monsters from the rift world. These enemies aren’t exactly common in the overworld, and the energy bar drains fast.

In general, this game hits the same general gameplay beats as all other Zelda games. You go from dungeon to dungeon, learning a new technique or skill, defeating the boos and moving forward to another dungeon. There are also side quests in this game, that give you a nice reward. In this game, you also have a nice system to keep track of these side quests, like in Tears of the Kingdom. Something they also brought over from that game is the cooking system to a degree.

That’s something I personally feel mixed about. Maybe it’s me, but I feel the ingredients are quite rare to come by and there is no real way to farm certain ingredients like in Breath of the Wild. I have to admit that it adds a certain charm to this game, but I feel it’s a bit under implemented here. Like when you first meet the potion creators Deku shrubs, they talk about recipes… And I had a hard time finding any.

Like in Tears of the Kingdom, you can also eat most of the ingredients without cooking them. While I personally dislike the fact you have to do two clicks to consume an item, I do understand why they did it. To avoid you consuming them too much. Yet, this is a change from the two previous games and I honestly really feel it’s a set backwards. A fine solution would be to give the player an option to switch between both systems.

Grezzo playset

This game was co-developed by Grezzo. Their previous original Zelda game was Tri Force Heroes. But, this game looks very similar in graphical style to the remake of Link’s Awakening on the Nintendo Switch from late 2019.

This game looks like a plastic toy set and it looks amazing. While I was playing this game, I felt amazed at how expressive they were able to make everything without breaking the illusion that this is a toy set brought to live by our imagination. I don’t have a lot of complaints about the visuals and animations. And most of my complaints aren’t that big of a deal in the grand scheme of things.

Just like, I don’t have any complaints about the music and sound design of this game. If you take the music and sound design in a vacuum, you would say that it sounds just like very other Zelda game. It sounds like a remix of the familiar melodies we all know and love from the Zelda games. But, this isn’t a problem, since it sells the illusion that you are a child playing with a sort of Playmobil toy set of Hyrule and trying to recreate the sound effects and music of the game.

In terms of controls, this game plays like a dream. I rarely had problems with the controls and something I really like is the fact that with one press of a stick, you can see a view from on top when you feel the camera is blocking something. Now, there is one thing that I do have some things to criticize about. And that’s about the jumping.

It’s pretty difficult sometimes to judge how high Zelda can jump. I had moments in combat where I wasn’t aware I could jump on a higher ledge until I saw an enemy jumping backwards on that ledge. I also got tripped up several times with how far Zelda can jump. Her jump is shorter than I think, and the amount of times I jumped into a pit misjudging the jump is quite a lot. Something that would have helped is something a small landing shadow when Zelda was coming down. Then again, that must have been a nightmare to implement… So, maybe I should keep her shorter jump just better in mind.

Now, something else. Something I really like is how this game has two difficulty modes. I’m playing through this game on the normal difficulty setting and I have to say, I’m happy that I did. This game can lure you into a false sense of security. I wouldn’t say that this game is hard, but it isn’t a cakewalk either. You really need to keep your wits about you and think fast sometimes.

Being aware of what’s around you is also quite important since this game loves to hide things in little side area’s and using the map system is a must. I love how you can put pins and such on the map. Yet, I have to admit that I still keep notes in my phone like: “treasure in Gerudo dungeon, need to check later”.

The more I play through this game, the more I realize that the critiques I can make about this game are more on the minor side. Like how it feels like a waste of time when you are scrolling through a long list of echoes when you just want to find one. An easy solution would be to give the player an ability to favorite certain echoes. But then again, the sort function in the quick menu has “most used”, “recently learned” … So, it’s kinda that.

Now, you have two save slots in this game. So, you can play through this game and let a friend or a sibling play through a different slot. Now, this game also autosaves for you frequently, in case you forget to save. The game also keeps like several autosaves in case you want to return to an earlier point.

Something I really like is how this game also has a quick travel system. The system works similarly like an owl statue in Majora’s Mask or a water vane in Link Between Worlds. It makes it easy when you feel stumped by a puzzle and want to return later. The fast travel locations are very fairly placed all over the land.

While I went quite critical in this game, the more I played it, the more it won me over. This game is a new 2,5D Zelda adventure game I hope we were going to see again. The last new, non remake 2,5D Zelda game was released almost 11 years ago. And, I’m so happy to see a return to this style. I’d love to see a this style also making an appearance very so often since it’s clear there are still various unique ways to explore Hyrule and tell a story about the Hyrule legend without going fully 3D.

Apart from a few small complaints you read in this article, I honestly don’t have any major complaints about this game. This is a game I’m going to finish for sure, since I’m enjoying my time with this title quite a lot. If you are into the series, I highly recommend this title to you. If you enjoy exploration and playing with unique mechanics, I also think this game is for you. This game is totally worth it’s price tag and it pleasantly surprised me.

And with that said, I have said everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then, have a great rest of your day and take care.

Exciting Updates for Black Ops 6 Multiplayer

Od: hotyhs
As the gaming community eagerly anticipates the launch of Black Ops 6, a wealth of new information has emerged regarding its multiplayer features. This article will provide an in-depth look at the confirmed modes, maps, operators, and innovative additions that players can expect at launch. Multiplayer Modes Overview Black Ops 6 promises a robust lineup… Continue reading Exciting Updates for Black Ops 6 Multiplayer

Preview: Cave Hikers (PC) ~ Point and Drag

Od: NekoJonez

TrailerSteam store page

Today, I want to talk about a new game that’s going to come out later this year. It’s called Cave Hikers. It’s being developed by Porcupine Parkour. This small Croatian based studio reached out to me to review their demo in July. I would have written an article about it before, but I have been suffering from a writing burnout. Thankfully, I’m slowly getting back in the groove. And I’m going to make it up to the developers by publishing an article on their game today. Let’s take a look at the demo together, shall we? And I have a small surprise in store later.

Demo review

In this demo, you get an introduction to the gameplay. If you ever played a game like My Brother Rabbit, you will feel right at home in this game. This is a point and click game where you go from screen to screen. Each screen has a small puzzle or hidden object moment for you to take part in.

This game feels like playing through a children book. The voice of the narrator sounds like a (grand)father telling a story to their children. It’s extremely charming, and the story book art style really helps to sell this story.

Overall, there is no real tutorial in this game. Yet, the gameplay is quite simple. You learn quite quickly that this game is controlled with only the mouse. The menu system exists out of icons that make the game a lot easier to localize.

The demo is rather short but gives a very good impression of the full game. This game looks like it’s something I’m going to play. It’s a charming point-and-click game with hidden objects that feels nostalgic. Since the demo is so short, I don’t have a lot to talk about in terms of feedback.

The art style, voice acting, animation is all pretty well done. I only have a few minor complaints. The first complaint is that clicking to unmute the music or sound effects can’t be done right away. It doesn’t always register right away. And the second complaint is the in some rare spots, like with the red crystal at the end of the demo, the hitbox of placing it in the crusher is too tiny.

So, the game describes itself as:

Cave Hikers is a relaxing and humorous 2D interactive cartoon mockumentary that follows three characters through a cavernous world, on a quest to find the mystical “cave with an infinite ceiling”.

And I think it fits the game pretty well. Like I have been saying, the humor and charm of this game is there, and it’s pretty clear that maybe from some very minor things, this game is going to be an extremely charming game.

Now, how interesting would it be if I asked some questions to the developers of this game? Well, I had a few interesting questions in mind, so I went and asked them. Here are their replies.

Interview with the developers

– What games inspired you take to make this one?

It was mostly HOPA style games, which are usually made by much larger companies with inexpensive artists and a pseudo-realistic and kitsch-y style. So we went more in line with our own kind of art style, with some inspiration from Amanita games.

– What’s your process in creating puzzles?

It’s a strange process. As we started making the game in our free time for fun between odd jobs and more “serious” projects, we made a number of locations, creatures and simple mechanics. First we take a look at what already exists on the screen, then we intertwine the narrative with some clicking and potential puzzle elements. Then we play around with it until we are happy with the amount of “work” the player needs to do before accomplishing the goal.

Sometimes it includes a bit of moon logic. First, we make it clearer through conversation clouds and drawings. Then, whatever is unclear or hard to find for testers, we explain further through the Narrator.

– What are the funniest bugs or whoopies that happened during development?

For a while, we had a splash screen that looked exactly like the main menu, which created a lot of confusion! That was because the engine was upgraded, and also we started working with a much better programmer, we consolidated it into a coherent menu.

As for actually funny bugs, at one point we had Valeriano’s secret twin showing up at the cutscene. It took a while to realize we accidentally put two Valerianos of which one was outside the camera view.

– What engine did you use and why?

It’s Construct 3. At first, we made this project for fun and the Animator wasn’t exactly a programmer, so he used a really simple engine. (Un)fortunately, the project got out of hand and got some funding. Now we have a real programmer, but he had to learn Construct with all its limitations, but it’s also a really simple engine so we can still make a lot of the game without much hassle.

– What are some things you learned during developing this game?

Something that we re-learned time and time again… a game is easier to build if you have the whole team and a proper plan. Because otherwise you leave a lot of work and frustration for “future you”. We also learned that Construct can be a lot stronger than we initially thought… but also that it can be really stubborn in some areas.

– How many people worked on this game?

It first started with Sven the illustrator and Zvonimir the animator. At first, we were building a completely wordless game. But some testers were a bit confused at what the characters are really doing. So we hired Tom Bennet as the narrator and also Lea Konjetić to compose original music for the game. In the last six months, Fabjan the programmer also joined the team and superpowered our development process. All in all, five people, excluding all the translators.

Final thoughts

I’m very happy that games like these are getting more attention. Hidden object games have a strange reputation of being “too casual” or “boring”. Yet, I dare to argue there is something to love in these games. Especially when a game is created with this much passion and love.

I want to apologize to the developers again for taking such a long time in creating and article about the demo. But, I’m happy I did today. Since, if you have any interest in playing this game after reading this article, go and play the demo. Or share this article with somebody you think will enjoy playing this game. The demo takes roughly 15 minutes to finish.

I wish the developers a lot of luck and success with their game and when it’s fully released, I’m going to play this game and most likely review it on my blog. And with that said, I have said everything I wanted to say about this game for now. Thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed making it. I hope to welcome you in another article, but until then, have a great rest of your day and take care.

Spectre Divide Hands-on Preview: They’re Not Pucking Around

Spectre Divide Hands-on Preview: They're Not Pucking Around

Mountaintop Studios and popular creator and former Counter-Strike and Valorant pro, Michael ‘shroud’ Grzesiek have brought a contender to the F2P multiplayer tactical FPS genre. Mountaintop hopes to make a big break with Spectre Divide, as they are an independent studio composed of veterans from Respawn, Epic Games, Riot Games, Bungie, and the like. Spectre Divide features a unique art style for the genre with sci-fi comic book art and the classic Japanese cel animation of the ’90s—a little reminiscent of Rollerdrome or the No More Heroes games. What is more distinct about this game is its gameplay gimmick.

At first glance, the concept of controlling two characters simultaneously does not seem like something that should work in a relatively fast-paced competitive shooter game. Yes, there is some time to strategize around the map and jump-peak or use utility to gain information. However, adding a new concept, like having a second body, appears to be a dynamic addition.

Spectre Divide Hands-on Preview: They're Not Pucking Around

The function of what the devs call ‘Duality’ allows players to control their ‘Spectre’ or second body, as well as their main body. Players can swap between the two bodies. The coolest part is that players can open up their map to lay out their two bodies during the Buy Phase/Pre-round Phase—including having the bodies face a certain direction. Moving characters around via clicking the map looks so choppy and jarring, but once the pre-round timer is up, this function ceases.

Having the second body can be super helpful. If a player’s unused body is idle, it can still give information that an enemy is near or if an enemy is in sight through danger indicators. Additionally, the unused body goes into a crouch position, making it harder for enemies to spot when placed correctly. Or it can be great to have it crouched slightly, peeking as a decoy at strategic angles.

The unused body can also be moved through the ‘pucking’ action, with some delay depending on the distance. This is the primary function so when the main player dies, they are not stuck trying to run all the way from where they had their Spectre setup. Like the game’s name implies, it is relatively smart to divide the Spectre from the main body.

Spectre Divide Hands-on Preview: They're Not Pucking Around

Spectre Divide has utility skills, which are very similar to various Hero skills in Overwatch or Agent utility in Valorant. Another important distinction with Spectre Divide is that there are no Champions, Heroes or Agents; there are Sponsors. Sponsors work in place of roles, such as Assault/ADC/Dualist or Support/Healer in other games. Having a good balance of Sponsors can easily make or break a victory in this game, with the various assortment of utility skills—including recon.

A big question many new players who came from other FPS games asked was what the spray/recoil patterns for each gun, aiming, and ADS aiming were like. For the first part, every fully automatic and semi-automatic gun had a random spray pattern. This is an interesting feature because it means it is not something someone can particularly get used to, like a Vandal spray pattern in Valorant or an AK-47 spray and recoil pattern in CS2 or CS:GO.

“Another important distinction with Spectre Divide is that there are no Champions, Heroes or Agents; there are Sponsors.”

It means that players should practice their ADS firing since the accuracy is pretty near to one-hundred percent. There is also no bullet punch when taking damage, so players do not have to worry about suddenly aiming at the sky when getting shot at. Single-tap or burst-fire skills are more important in Spectre Divide for the guns that require it, otherwise ADS-ing and spraying is the way to go. And like Apex Legends, running in this FPS tac-shooter is encouraged.

What irked me and my teammates the most is the fact that enemy colour highlights are insanely non-user-friendly. It took a few games for us to not accidentally shoot at one of our teammates or teammates’ idle body. Eventually we got used to it, but it was not as distinguished as other FPS games.

Spectre Divide Hands-on Preview: They're Not Pucking Around

The things that will have many Spectre Divide players divided will probably be how overstimulating it can be to jump into a match at first, as well as how many guns they will have to know the names of. The Duster RX6 plays like a Desert Eagle or Sheriff; the M67 Reaver plays like an AK-47, dishing out great range and damage; and the Harpe and Prototype-OP play very much like a high-powered sniper in most FPS games. One shot to the head at any range, one kill, baby!

The gun buys are interesting in Spectre Divide, sort of a mashup of Call of Duty multiplayer default loadouts. Guns are bought in pairs and distributed to the player and the Spectre. Interestingly enough, when one of the characters one player controls dies but the other lives, there can be special economic buys for keeping the same pairing of guns in the next round.

Based on a lot of feedback from other players I talked to from games and my own teammates, I have gathered that this game comes off as something for those who already have put in some if not countless, hours into other FPS games. Spectre Divide is easily an amalgamation of games like Valorant, Apex Legends, Overwatch, Halo, amongst many more. This makes sense since a lot of Mountaintop Studios’ team used to work at the companies that made many of those titles.

Spectre Divide Hands-on Preview: They're Not Pucking Around

There are a lot of fun mechanics to try and experiment with in Spectre Divide, such as using Ghostlink Collective’s Dupe ability while pucking away or using it and running with the decoy body. Another cool thing we found out was how Ryker Industries’ Wave Scan could scan the whole map if you throw it while pucking away.

“The ultimate judgment of Spectre Divide is how it may not be as inviting to newer FPS gamers.”

Hopefully by launch, there will be better aesthetic additions to the game—here is hoping there will be a way to do Fortnite-adjacent dances in the team lobby. The sprays and gun buddies could also be improved upon, but again, that may come with more time and players making memes and/or pro-player and community involvement to grow the fan base of Spectre Divide.

The ultimate judgment of Spectre Divide is how it may not be as inviting to newer FPS gamers. Even someone who is well-versed in other FPS titles will struggle a bit getting used to pucking around their Spectres, and learning more about the advantages and disadvantages of things like guns or Sponsors.

Spectre Divide Hands-on Preview: They're Not Pucking Around

There are a lot of extra keybinds to learn and re-map, too, but the tutorial does a decent enough job explaining it all. The economy catch-up system is great, too, since two losses allow the losing team to get a free light shield. But it could be good for newer players ithe a sense that they can build the proper game sense tailored to this game versus carrying over irrelevant habits from other FPS games.

Spectre Divide will not be out on the PlayStation 5 and Xbox Series X|S consoles at launch, but devs have stated that they have “future plans for consoles.” There is also no release date for PC yet either.

Phil Spencer Explains Xbox’s Surprising Decision to Share Indiana Jones with PS5

Indiana Jones on PS5 - Phil Spencer Explains Why After Previous Xbox Console Exclusivity

After recent confirmation that Indiana Jones and The Great Circle would be Xbox console exclusive, Xbox Head Phil Spencer explains why it’s now coming to PS5 after Xbox.

On Tuesday, Xbox confirmed that Indiana Jones and The Great Circle would no longer be an Xbox console exclusive, and it would be coming out on the PlayStation 5 platform. This is after the Xbox Head, Phil Spencer himself, said on an Xbox podcast episode back on February 15 that the title would be an Xbox exclusive. On that same podcast, Spencer revealed other Xbox-developed titles would come to the PlayStation platform, leaving Indy as an Xbox exclusive. Today, on a stream at Gamescom 2024, Phil Spencer backtracked Xbox exclusivity when asked to comment on the PS5 release announcement.

Indiana Jones on PS5 - Phil Spencer Explains Why After Previous Xbox Console Exclusivity

Phil Spencer said, “Going to the PlayStation announcement, obviously, last spring we launched four games – two of them on the Switch, four of them on PlayStation – and we said we were going to learn,” continuing with, “I think at the showcase I might have said that from our learning, we’re going to do more” regarding the PS5 Indiana Jones announcement. That announcement can be seen below, courtesy of Bethesda.

#IndianaJones and the Great Circle swings onto PS5 in Spring 2025! pic.twitter.com/6TcQdeFeo5

— Bethesda (@bethesda) August 20, 2024

Phil Spencer explains that the gaming industry’s pressure, including the obscene amount of layoffs that have happened since the beginning of 2024, has forced gaming companies to run more like “a business.” Spencer then says, “I think for us as fans and players of games, we just have to anticipate there’s going to be more change in how some of the more traditional ways that games were built and distributed – that’s going to change for all of us” concluding with “But the end result needs to be better games that more people can play. If we’re not focused on that, we’re focused on the wrong things.”

Phil Spencer said:

They learned from the first 4 games.
They run a business and player numbers on Xbox are higher than ever.
The industry is under pressure and it will be change for all of us. pic.twitter.com/qc2tGZQzSS

— Knoebel (@Knoebelbroet) August 21, 2024

Overall, Xbox appears to be rethinking its strategy when it comes to console-exclusive releases, even when it comes to titles they’ve previously announced as Xbox console-exclusive, in favour of an approach to make games more accessible by launching them on as many platforms as possible which echoes the “every screen is an Xbox” statement made by Sarah Bond also ironically on February 15, the same day Indiana Jones and the Great Circle was announced as Xbox exclusive.

Xbox Insiders: Everything You Need to Know About Xbox Game Pass Standard

Hey Insiders, let’s talk Game Pass! Starting today, we’re offering Xbox Insiders the option to try out and provide feedback on our new membership, Xbox Game Pass Standard.

We created a new membership option in the Game Pass family to give players more choice in how they discover and play games and provide different prices and plans so players can find what works best for them. For those looking for a larger library with hundreds of games to play on your console, plus all the benefits of Game Pass Core including multiplayer access, Game Pass Standard may be the option for you. Game Pass Standard also includes select member deals and discounts, including up to 50% off select games.  

Hundreds of great games will be available with Game Pass Standard at launch. Players will get access to select titles as part of the new Game Pass Standard library, with more games being added throughout the preview period. Once you join the preview, you can look up the Game Pass Standard library to find your next favorite game.

During this Xbox Insiders preview, you can sign up for just $1. Any renewals during the preview period will also be $1 per month. At launch, Game Pass Standard will be available for $14.99 USD per month (pricing varies by market).

If you’re looking for other console membership options, Game Pass Core has a select collection of over 25 Game Pass games, online multiplayer access, and select member deals and discounts. Game Pass Standard includes everything available in Game Pass Core, plus hundreds of great games. If you are looking for those benefits plus day one titles, specific entries to Game Pass Ultimate library, access to EA Play, cloud gaming, Perks, Quests, and additional discounts for games in the Game Pass library, Game Pass Ultimate might be the best option for you.

Some games coming to Game Pass Ultimate (day one games or other game entries) will not be immediately available with Game Pass Standard and may be added to the library at a future date (can be up to 12 months or more and will vary by title). We’ll continue to share with all Game Pass members when games are being added and available to play for each plan.

 If you’re interested in joining the Insiders preview, please go to the Xbox Insider app located in the Microsoft Store. Terms and Conditions are located there.  Game Pass Core members with less than 2-months stacked onto their account, Game Pass for Console and PC Game Pass players who are a part of the Xbox Insiders program can participate and share their feedback.

As always, huge thank you to all our Insiders – you are a wonderful community, and we appreciate all your feedback.  If you’re an Xbox Insider looking for support, please join our community on the Xbox Insider subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help.

We’re excited to hear from those that join Game Pass Standard during the preview, and we’ll have more to share on availability for all players coming soon!

The post Xbox Insiders: Everything You Need to Know About Xbox Game Pass Standard appeared first on Xbox Wire.

Coming to Game Pass: Atlas Fallen, Core Keeper, and Star Trucker

Coming to Game Pass: Atlas Fallen, Core Keeper, and Star Trucker

  • Megan Spurr, Senior Community Lead, Xbox Game Pass

Welcome back, friends! We have more games for you, new Perks, and a limited time beta to talk about! Available to those who pre-order Call of Duty: Black Ops 6, as well as Game Pass Ultimate or PC Game Pass members, the Early Access Open Beta will be downloadable for Black Ops 6 on Xbox consoles, the Xbox app on PC, or Battle.net starting August 28. Now let’s get to all the games!

Call of Duty: Black Ops 6 Early Access Open Beta Starting August 30

Get your first taste of the next-level action coming to Black Ops 6. You can start downloading the Beta on August 28, 2024, before the early access open beta kicks off on August 30, 2024. Feel Omnimovement for yourself, explore several brand-new core 6v6 maps, and try out new weapons and gadgets. Earn in-game rewards playable in the Beta and in Black Ops 6 once the full game launches on day one with PC Game Pass and Game Pass Ultimate.

Coming Soon

Atlas Fallen (Cloud, PC, and Xbox Series X|S) – August 22
Unleash the storm in this open world action-RPG adventure, enriched by the recently released major free update, Reign of Sand! Enjoy new voice acting, a reworked campaign, and face even more formidable creatures armed with new Essence Stones. Challenge the gods with the long-awaited “New Game +” difficulty mode.

Core Keeper (Cloud, PC, and Xbox Series X|S) – August 27
Dive into Core Keeper, an underground adventure where you shape your journey. Craft, build, and explore in a dynamic world. Develop your character, uncover ancient secrets, and engage in thrilling co-op or competitive play. Embrace the challenge and unearth the mysteries that await!

Star Trucker (Cloud, Console, and PC) – September 3
Available on day one with Game Pass! Hop into the driver’s seat of your rocket-powered big rig as you haul cargo, scavenge for salvage, and interact with an eclectic cast of star-hopping truckers in this Americana-infused journey on the ultimate open road – space!

More Games Coming to Game Pass Core on August 21

Game Pass Core members can look forward to three more games coming to the library on August 21!  Build the city of your dreams in Cities: Skylines, experience the award-winning third-person action-adventure in Control: Ultimate Edition, and jump into the driver seat to conquer extreme open environments in SnowRunner.

DLC / Game Updates

Vampire Survivors Darkasso Update – Available now
With this update, Vampire Survivors are getting Darkanas! Like Arcanas, but Dark. There’s five to unlock and just like Arcanas, these modifiers can change the outcome of your run significantly. This update also includes Room 1665, a new stage made of 16 rooms that will challenge players to fight their way through all the floors of this devilish room.

Xbox Game Pass Ultimate Perks

New perks are being added every week! Check them out in the Game Pass section of your console, Xbox app for PC, or the Xbox Game Pass mobile app.

Idle Champions of the Forgotten Realm: Five Champions – Available now
Unlock 5 Champions, 80 Gold Champion Chests, a Familiar, and a Skin for Lae’zel to use in Idle Champions of the Forgotten Realm, a strategy management game uniting characters from throughout the Dungeons & Dragons multiverse into a grand adventure.

XDefiant: Crimson Pack – Available now
This combo will have you seeing red! The Crimson Pack includes the Deep Red Samir Character Skin, Deep Red MP5 Weapon Skin, Ember M870 Weapon Skin, Pelagic ACR 6.8 Weapon Skin, and Amber M9 Weapon Skin.

The Elder Scrolls Online: 10-Year Anniversary Pack #3 – Available now
Celebrate 10 years of the Elder Scrolls Online with the 10-Year Anniversary Pack #3! This bundle includes 1x Attribute Respecification Scroll and 3x Gold Coast Experience Scrolls.

Leaving August 31

The following games will be leaving the Game Pass library soon, so don’t forget to jump back in before they go. Remember to save 20% on your purchase to keep them in your library if you want to keep the fun going!

  • Atomic Heart (Cloud, Console, and PC)
  • Guilty Gear -Strive- (Cloud, Console, and PC)
  • NBA 2K24 (Cloud and Console)

We’ll be back with more games, but until then be sure to stay tuned to @XboxGamePass, @XboxGamePassPC, and @Xbox for updates when these games are available! Catch you next time.

The post Coming to Game Pass: Atlas Fallen, Core Keeper, and Star Trucker appeared first on Xbox Wire.

Hyper Light Breaker early access delayed to early 2025

Hyper Light Breaker - Heart Machine's fully 3D rogue-lite spin on its acclaimed 2016 action-adventure Hyper Light Drifter - has had its early access launch bumped back a bit, and is now targeting an early 2025 release.

In a post shared on Steam, Heart Machine founder Alx Preston said the team needs a bit more time to ensure the gameplay experience is up to the "polished" standard the studio is aiming for.

"We don't want to ship a project, even in Early Access, that we're not satisfied with on a number of fronts. Especially in the current state of the industry, we need to put as good a foot forward as we can," Preston wrote.

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Unknown 9: Awakening release date now known

The release date for Unknown 9: Awakening has been announced.

During Gamescom Opening Night Live, developer Reflector Entertainment along with publisher Bandai Namco revealed Unknown 9: Awakening will release on 18th October. It will be available across PlayStation 5, PS4, Xbox Series X/S, Xbox One and PC (Steam).

You can check out the live action trailer for Unknown 9: Awakening, which stars The Witcher's Anya Chalotra as the game's protagonist Haroona, below.

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Everything announced at Gamescom Opening Night Live 2024

Gamescom Opening Night Live 2024 is done and dusted for another year, but it's certainly kicked off this year's Gamescom with a bang - and we've got all the news, trailers and announcements right here in one handy summary. Whether you missed the show itself or just want a handy reminder of everything announced at Gamescom Opening Night Live this year, read on below.

Of course, alongside the main show, this year's ONL also had a 30-minute pre-show that was stuffed with announcements as well, which we'll quickly run through here before getting into the detail of the main show announcements below. Here, we got new trailers for Dave the Diver's latest crossovers, spooky co-op adventure Begone Beast and construction sim Roadcraft, alongside Italian Soulslike Enotria: The Last Song, Cairn (that shouty, but lovely looking climbing game from Summer Game Fest), life sim Inzoi from PUBG publishers Krafton, as well as a Terry showcase for Street Fighter 6.

There were also new game announcements in the pre-show in the form of Sniper Elite Resistance (coming 2025), the Donkey Kong-esque platformer Nikoderiko: The Magical World (with music from David Wise, no less), "first person farming horror allegory" We Harvest Shadows, the also quite spooky-looking Aila, a tease for the sequel to Journey to the Savage Planet (aptly named Revenge of the Savage Planet), action RPG Tribe Nine from the creators of Danganronpa, and the Lashana Lynch-led Directive 8020: A Dark Pictures Game.

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Mafia is back and heading to The Old Country next year

It's been two years since Mafia developer Hangar 13 confirmed it was working on a new entry in its open-world crime series, and the time has finally come for it to be revealed to the world. It's called Mafia: The Old Country and is heading to PS5, Xbox Series X/S, and PC next year.

While 2016's Mafia 3 shunted the series forward in time to the late 60s (the first two games spanned the 1930s, 40s, and 50s between them), The Old Country is going backward, presenting players with a "gritty mob story set in the brutal underworld of 1900s Sicily."

"Fight to survive in this dangerous and unforgiving era," teases the scant bit of blurb accompanying today's teaser trailer, "with action brought to life by the authentic realism and rich storytelling that the critically acclaimed Mafia series is known for."

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Starfield Shattered Space expansion gets release date

Bethesda's first big expansion to Starfield, Shattered Space, will launch for PC and Xbox Series X/S on 30th September.

We got a quick look at the upcoming addition tonight during Gamescom Opening Night Live, in a trailer that mostly focused on the REV-8 land vehicle included in August's free game update.

Ahead of launch, marketing for Starfield felt fairly sober and dramatic - it's fair to say tonight's video takes a more upbeat tone. Previously, Bethesda's Todd Howard said that the lack of land vehicles was a deliberate choice - but it's now something that's being walked (or driven) back.

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Life is Strange creators' Lost Records launches in two parts

Lost Records: Bloom & Rage, the long-awaited next game from the team behind the original Life is Strange, will arrive in two parts.

The first installment launches for PC, PlayStation 5 and Xbox Series X/S on 18th February 2025, with its concluding slice then a month later on 18th March.

Tonight also brings an initial look at gameplay from Don't Nod's latest teen adventure, which has a dual timeline split between 1995 and 2022, when its young protagonists are now adults - and dealing with the consequences of their/your actions.

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Indiana Jones and the Great Circle confirmed for PlayStation 5

Indiana Jones and the Great Circle - the Microsoft-owned-Bethesda-release set to arrive on Xbox and PC this year - is also coming to PlayStation 5.

At this evening's Gamescom Opening Night Live event, host Geoff Keighley revealed that everyone's favourite fedora sporting professor will be cracking his whip on Sony's platform as well.

In addition to this news, Bethesda announced a release date for the game. Indiana Jones and the Great Circle will release across Xbox Series X/S and PC on 9th December. Its PS5 release will then follow a few months later, during the spring of 2025.

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Indiana Jones and the Great Circle makes a timid but faithful first impression

To this day, I still hold Indy responsible for my penchant for hats. I have been enthralled by Indiana Jones ever since I was a little girl - but despite this deep affection, coming away from a hands-off preview of MachineGames' Indiana Jones and the Great Circle, I just can't let myself get overly excited about the upcoming release just yet.

While I'm still looking forward to playing another narrative-driven adventure game, with that fun 'afternoon popcorn flick' energy Great Circle undoubtedly has, my immediate reaction from this first extended demo is to worry this is all it will be, leaning just a little too heavily on fan nostalgia and a tried and tested formula, but without the innovation to truly set it apart from the rest. (And, given the game is currently set to release this year, I really hoped to see more gameplay than I did.)

The demo, which is also being shown at this year's Gamescom, begins with Indy entering a large room within the Sunsparker Chamber, a mysterious underground temple and one of "several well guarded secrets and hidden ruins" you can expect to discover. With the camera in first-person, our archaeologist - gamely brought to life by a still-recognisable Troy Baker - looks around the ancient room before gameplay switches to a cutscene. Indy approaches a statue set upon a plinth at the back of the room, in a scene immediately reminiscent of Raiders of the Lost Ark - which is fitting, given the Great Circle is set between the events of this film and The Last Crusade.

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The Finals studio's PvPvE shooter ARC Raiders resurfaces, and it's no longer free-to-play

ARC Raiders - the free-to-play PvPvE extraction shooter from The Finals developer Embark Studios - has resurfaced following an extended period of retooling, and is now launching as a premium title for PC, Xbox Series X/S, and PlayStation 5 next year.

If you're struggling to remember much about ARC Raiders, that might be because few details have been shared since its announcement back in 2021. It was originally set to release in 2022, but its launch has continued to slip since then - first into 2023 so Embark could focus on The Finals, and latterly while the studio continued to tinker with the title following a genre change.

But it turns out its switch from co-operative third-person shooter to PvPvE extraction shooter (its original form "wasn't really fun", Embark admitted during a recent press event) wasn't to be ARC Raiders' only notable change. It's now been re-announced as a $40 USD premium title, jettisoning its previous free-to-play form, albeit while still remaining a live-service game.

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Genshin Impact gets Xbox release date, but still no word on Switch

Those Xbox players among us who have been waiting to get their hands on open-world adventure RPG Genshin Impact, I have good news.

At this evening's Gamescom Opening Night Live, the team revealed Genshin Impact will be making its way to Xbox Series X/S and Game Pass on 20th November. It is available to wishlist now on the Microsoft Store.

The news was shared along with a new Natlan gameplay trailer (below). Earlier this year, Genshin Impact was once again accused of cultural appropriation from fans and voice actors in response to the reveal of its new cast of Natlan characters.

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Little Nightmares studio's Reanimal is more kids-in-dark-places, but now with co-op

It's been nearly four years since Tarsier Studios waved goodbye to Little Nightmares after being snapped up by Embracer Group, giving developer Supermassive a crack at the much-loved Bandai-Namco-owned horror series. So what's Tarsier been doing since then? Well, it turns out the studio hasn't quite shaken off its fascination with spooky kids in scary places, as one look at its latest project, the newly unveiled Reanimal, makes clear.

Reanimal's gloomy nightmare-fairytale aesthetic, its gangly-limbed monsters, and its two young protagonists - all evident in its announcement trailer - are unquestionably reminiscent of Tarsier's Little Nightmares series. And while that's certainly no bad thing given the studio's oft-brilliant work on those games, it's not entirely clear after a half-hour press briefing, just how substantial a departure - beyond two key features - Reanimal will be from what's come before.

Reanimal tells the story of an orphaned brother and sister trapped in hellish version of the island that used to be their home, as they embark on a quest to rescue their three friends. It's a violent world of gloomy forests and decimated buildings, where empty bags of skins hang from trees and hideous, animalistic creatures roam. It's also one that's aiming for a "darker and grittier" tone compared to Tarsier's previous horror games.

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Dying Light: The Beast is a new 18-hour standalone game that began life as DLC

Dying Light developer Techland has shown off a new game in its zombie series that began life as a DLC for Dying Light 2 Stay Human.

Announced during Gamescom Opening Night Live, Dying Light: The Beast is a solo or four-player co-op experience pitched as a "tight" 18-hour ride through a fresh area of the franchise's world.

Dying Light protagonist Kyle Crane, once again voiced by Roger Craig Smith, returns here, a decade on. In-game, Crane has been in captivity, and experimented on. The upside? You have zombie DNA powers to unleash that beast on enemies.

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Supermassive's Dark Pictures series returns in 2025 with sci-fi horror Directive 8020

We already knew it was coming, thanks to a post-credits teaser at the end of 2022's The Devil in Me, but developer Supermassive has now confirmed its sci-fi horror outing Directive 8020 will launch for PS5, Xbox Series X/S, and PC next year.

Directive 8020 essentially takes one fist of Alien and another of The Thing then smushes them together, placing players aboard the colony ship Cassiopeia, where its crew must escape an alien organism capable of mimicking its prey.

"Earth is dying and humanity is running out of time," teases Supermassive. "12 light years from home, Tau Ceti f offers a small sliver of hope. When the colony ship Cassiopeia crash lands on the planet, its crew soon realise they are far from being alone... As they battle to survive, they are confronted with the hardest choice of all: to save themselves, they must risk the lives of everyone on Earth."

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Rockstar classic Bully now part of GTA+ subscription

Bully, Rockstar's enjoyable schoolboy adventure game, is now available as part of the GTA+ subscription on PlayStation, Xbox and "soon" on compatible iPhone and Android devices.

Rockstar announced that Bully would be coming to GTA+ earlier this year, back in April. We've been waiting for word on exactly when ever since.

It's great to have an easier way to play Bully again - though Rockstar describes the GTA+ catalogue as "rotating", so it's unclear how long it'll stick around. Also on GTA+? LA Noire, Red Dead Redemption, and Grand Theft Auto: The Trilogy - The Definitive Edition.

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Here's the next batch of Xbox Game Pass games for August

Microsoft has confirmed the next batch of titles headed to Xbox Game Pass for the latter half of August: Atlas Fallen, Core Keeper, and Star Trucker.

Then there's that little known game called Call of Duty Black Ops 6. You'll be able to participate in the early access open beta when it kicks off for Xbox Game Pass subscribers on 30th August, 2024, with pre-downloading available from 28th August.

"Sure, it takes itself way too seriously and the loot chase can get monotonous, but everything outside of the monster-slaying is just an excuse to get right back to the monster-slaying. Or make the monster-slaying cooler with upgrades," we said in our Atlas Fallen review.

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Horizon Forbidden West is leaving PlayStation Plus

Sony is pulling Horizon Forbidden West from its PS Plus subscription service in the coming weeks.

The first-party Sony game is now listed under the 'Last Chance to Play' section on PS Plus, along with the likes of NieR Replicant, Marvel's Midnight Suns and Alien Isolation.

This upcoming removal of Forbidden West comes just a few months after Horizon Zero Dawn was also removed from the service, which as Tom wrote at the time seemed a surprising move by Sony.

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Vampire: The Masquerade - Bloodlines 2 continues Paradox's delay streak, now launching next year

Paradox Interactive's streak of game delays continues with the news its Chinese-Room-developed Vampire: The Masquerade - Bloodlines 2 is now targeting a release in the "first half of 2025", rather than its previously announced "late 2024" window.

In a post on its website, Paradox called the delay a "proactive decision" derived from its commitment earlier this year to deliver "high-quality games" to its players. "Though [Bloodlines 2] is in a good enough place that we could have maintained our planned release window," it wrote, "Paradox and The Chinese Room collaboratively decided to prioritise polish."

Paradox says the delay will "create a quality assurance buffer, giving more time between testing and launch, ensuring we release the game when it's ready." More specifically, The Chinese Room will use the time to expand Bloodlines 2's story, providing twice as many endings as its predecessor, and to "adjust certain areas" such as Fabien - the voice in its protagonist's head.

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The Gamescom Opening Night Live 2024 showcase

Just when Geoff Keighley had started to fade from your memory, he comes rubber-banding back with a vengeance - snap! It's Gamescom week and it kicks off with Opening Night Live this evening from 7pm UK time (other Opening Night Live timings here). A pre-show with additional announcements will begin at 6.30pm UK. We'll be watching and reporting on it live, as always, right here, so you can either keep abreast of announcements while you do something else, or you can join in with your thoughtful and amusing comments. Please keep us company. Please.

What do we expect to see today? Well, probably Geoff Keighley, but also the new Indiana Jones game, Monster Hunter Wilds, and Dune Awakening. We're also expecting Little Nightmares creator Tarsier to unveil its new project, which could be exciting. On top of that: Diablo 4 expansion Vessel of Hatred, Civilization 7, hero shooter Marvel Rivals, Lost Records (the project made by the creators of Life is Strange), Kingdom Come: Deliverance 2 (which was recently delayed), and Black Ops 6. Keighley's best pal Hideo Kojima has also been tweeting enigmatic silhouetted pictures of actors who are presumably playing roles in Death Stranding 2.

And before you ask, "Yes, there will be new game announcements," Keighley said on X.

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Modern Warfare modder thinks Activision shut down multiplayer mod so it didn't "interfere" with Black Ops 6

The creator of the now-defunct Call of Duty Modern Warfare 2 mod, H2M, has opened up about what happened when Activision slapped the mod with a cease and desist, admitting, "the past couple of days have not gone to plan".

Although the mod - which upgraded Modern Warfare 2's multiplayer mode - was announced over a year ago, the cease and desist arrived the day before the mod was scheduled to be released last week, forcing the project to "shut down [...] immediately and permanently".

Shortly thereafter, unhappy Modern Warfare 2 fans jumped onto the Steam page to express their dismay.

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Here's our best look yet at Netflix's Tomb Raider: The Legend of Lara Croft animated series

Netflix has given us our best look yet at its upcoming animated series, Tomb Raider: The Legend of Lara Croft.

The show is scheduled to make its debut on the streaming service this autumn, and features the vocal talents of the MCU's Hayley Atwell as Lara Croft. It's all set to take place after the events of the Tomb Raider Survivor trilogy, which comprised Tomb Raider (2013), Rise of the Tomb Raider and Shadow of the Tomb Raider.

"Following the events of the Survivor Trilogy, Lara Croft (voiced by Hayley Atwell) has abandoned her friends to embark on increasingly more perilous solo adventures," reads the official blurb. "But she must return home when a dangerous and powerful Chinese artefact is stolen from Croft Manor by a thief with an uncanny personal connection."

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Indiana Jones and the Great Circle reportedly coming to PS5 next year

MachineGames' Indiana Jones and the Great Circle will reportedly launch for PlayStation 5 in the early half of 2025, following an Xbox Series X/S and PC release at the end of this year.

That's according to industry insider Nate the Hate (one of the first people to break the news of Microsoft's multi-platform plans at the start of this year) who made the claim on social media. "MachineGames' Indiana Jones and the Great Circle will release on Xbox & PC this holiday (Dec) as a timed console exclusive," they wrote. "After this timed-exclusive window expires, Indiana Jones & the Great Circle is planned to come to PlayStation 5 in the first half of 2025."

Nate the Hate's claim tallies with a report by The Verge back in February, which said Microsoft was planning to go beyond its initial slate of comparatively low-key multi-platform releases by launching some of its flagship games on competing consoles. These were said to include Starfield and MachineGames' Indiana Jones and the Great Circle, with the latter supposedly due to arrive on PS5 "some months" after its Xbox and PC release.

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You'll be able to watch The Borderlands film at home very soon, it seems

The Borderlands film adaptation will seemingly be available to watch digitally from the comfort of your home very soon.

While nothing has been officially announced by Lionsgate itself, multiple sources such The Hollywood Handle, DVD Release Dates, ScreenTime and When to Stream all have the Cate Blanchett-fronted film listed as being made available digitally from as soon as 30th August.

That's less than a month after its cinematic release, with the film only debuting on 9th August.

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Pokémon TCG Pocket will let you open digital card packs via your smartphone in October

A flurry of Pokémon news has confirmed a launch date for the long-awaited Pokémon Trading Card Game Pocket, and a look ahead at what's next for Pokémon Go.

Pokémon TCG Pocket, a digital version of the phenomenally-popular trading card game, will go live via the iPhone App Store and Google Play for Android worldwide on 30th October.

As previously announced, you can open two packs of Pokémon cards for free per day - just enough to get you hooked - and it's interesting to see the pack-opening mechanic front and centre in the game's trailer below.

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Dead Cells receives its final major update today, seven years after release

Dead Cells today has received its final major update, The End is Near, after seven years of development.

This will be the 35th update to the game, which has received a number of DLCs to expand gameplay and reference other popular games, from Castlevania to Hollow Knight.

The End is Near expands on the curse mechanic, with three new mobs, three new weapons, and three new mutations.

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Silent Hill 2 Remake drops a new story trailer, and yes, we finally get to see Eddie

Konami has dropped a brand new story trailer for its highly-anticipated Silent Hill 2 Remake.

The teaser essentially matches the original's acclaimed 2001 E3 trailer, and the script is almost identical, too, all set against a fabulous reimagining of (one of) Silent Hill 2's end themes, Promise.

The Remake trailer is below. For comparison, here's the 2001 E3 trailer for Silent Hill 2:

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Until Dawn PC, PS5 release reportedly comes with £60 price tag

The upcoming Until Dawn remake for PC and PlayStation 5 will reportedly cost £60 at launch.

That's according to reliable leaker billbil-kun from Dealabs, who has also said that a physical PlayStation 5 release is also on the cards.

All versions of the Until Dawn remake will be priced at £59.99 here in the UK, billbil-kun stated. That's €69.99, or $59.99 for those in the US.

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Ubisoft suffers third round of job losses this year

Ubisoft has cut 45 staff across two of its North American studios, as part of its third round of redundancies so far this year.

The company has laid off workers at both Ubisoft San Francisco, the developer of XDefiant, and Red Storm Entertainment, which had been working on the now-cancelled The Division: Heartland live service game.

"Last week Ubisoft San Francisco and Red Storm Entertainment informed their teams of a restructuring that will result in 45 employees leaving Ubisoft," a spokesperson confirmed in a statement to Eurogamer.

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These Silent Hill 3 and 4 PC mods bring a brand new perspective to these classic horror games

A new "modern camera" mod is now available for Silent Hill 3 and Silent Hill 4: The Room on PC.

Modder ZealotTormunds has developed a mod that gives Silent Hill players both a first-person perspective and a more contemporary over-the-shoulder camera.

Both Silent Hill 3 and 4 typically use fixed camera angles. By freeing up these locked perspectives, Zealot provides players with the chance to get a closer look at the game's textures, enemies, and environments.

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