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Gamer’s Thoughts: How I write my game articles?

Od: NekoJonez

Every writer has their own creation process. These processes are rarely to never set in stone. People change, and their habits and routines can change as well. Now for a few weeks now, I have been thinking… What is my process? How do I decide on which game to write, and how do my actual thoughts get into an article? So, I think it would be fun to explore some of those things in this article. While I have written a similar article back in 2018, I also think it would be fun to just start this article as if I have never written that article. So, here we go, from choosing the game to clicking on the button “publish”… How do I do it?

Choosing the subject

When I look at the taglines I have chosen for my blog in the past, most of them have one thing in common. They represent in a way what this blog actually is. This blog is a public diary of a Belgian game collector who shares his opinions on the games he plays. Sometimes I play with the idea to create series, where I look at each game from a series or look at several games I have played in the past.

While that could be fun, I don’t like forcing myself to play a certain game because I have to write an article about it. That’s because I might not enjoy the game since I need to rush my play through, so I can have an article out. On top of that, it might reflect in my article as well. I like to take my time when writing about a certain game. Writing about a game right away without giving it time to let things settle is such a risky idea. Since, you never know if you are overreacting on something or not.

Now, when I’m playing games, I have a rule. I never go into playing a game thinking how to turn it into an article. The only exception I make to that rule is when a developer requests me to write an article about their game. While playing the game, I let myself enjoy the game. Now, there comes a moment while playing the game, where I think… “Should I write an article about this game or not?”.

In the past, I used to have a long list of games where I answered yes to that question. When my writing day arrived, I opened the list and picked a game from that list and started the process of writing an article. But, I felt that, that system didn’t work for me anymore. I can’t tell you exactly when I stopped using that system, but I wanted to write more in-depth articles, so I wanted to more research on the game I was writing about and that was taking a lot more time compared to just having a list of games I want to write about.

So, the decision of choosing the game for the next article is a bit more complicated. Sometimes I have a game in mind that I want to write about, and sometimes I don’t. When I have a game in mind, it’s easy to move on to the next process. When I don’t, I look at the games I have played in the past months/weeks and decide from there.

Now, what do I take in consideration when deciding if a game can become a good article? The first question I ask myself is this, what can I say about this game? There are several games I play that don’t have enough things going on for me to write about. Even when they are fascinating like Yeti Quest, it’s your typical match three game like Bejeweled. But in this game, you can choose between three different play styles on the fly in this genre, and that makes it more interesting. But, besides that, there is not too much else going on. Maybe I might turn them in a short game quicky. But I find writing and creating shorter articles about a game less rewarding than writing a longer article about them.

The second question I ask myself is the same question as the first but in a different direction. The first question is actually more, how much is there to talk about, and the second question is what is there to talk about. Something I dislike writing is very negative articles. I don’t want to write an article where I just rip into the game and only talk about the weak points of a game. I also don’t enjoy reading those articles myself, and I personally rather write and read a balanced article over an overly positive or negative article any day of the week.

Now, when a developer requests an article from me and I notice that I’m going to write mostly a negative article… I actually scrap the article. From talking to various developers, I learned how much time and effort goes into creating games, and it takes a lot of courage reaching out to the press to show off your game. People sometimes base their decision on this kind of articles, and I don’t want to turn people away if the game doesn’t click with me or if I’m not the correct person to review the game. But, I do give a list of feedback back to the developer. This feedback exists out of bugs/issues I found or suggestions for improvement. That’s the least I can do for declining the article.

While I answer both of these questions, I start coming up with the theme of the actual article. What will be the core of my message? On what do I want to focus the article? The music, the game mechanics, the visuals, the writing style? It’s mostly now that I come up with the subtitle of the article. A great recent example is how I came up with the core of the Another Code – Recollection article. While playing that game and streaming it with Klamath, I remembered that I wrote an article about that game in the past. One of the game’s core story mechanics is how memory works and how people grow with them. At that moment, I decided to make that the main focus of my article. To show how I have grown as a writer, while using the memories of the past game and articles to take a new look at the game.

The actual review process

Now that I decided on which game I want to review or write about, it’s time to talk about the actual process of preparing the article.

The first thing I start to look at is the story of this game. The reason why I start with the story is simple, it’s one of the best ways to start your article, in my honest opinion. With that, you can set the scene for your readers and explain the mechanics, visuals amongst other things more easily as well. I have tried several times to write about the mechanics or something else first, but I felt that these articles didn’t flow well enough, and I rewrote the whole article. By now, it has become a habit of mine that I don’t know how to change and even if I should change it.

Then, depending on the message I have chosen of my article, I chose something else next. In most cases, that is the pacing or the gameplay, but it can also be the world building or the visuals. Besides having a core message, I also want the article to flow well. My main goal in writing these articles is not only to inform and entertain those who are reading my articles, but also as a way to easily share my opinion on the games I’m playing.

When you read my articles, you’ll notice that I don’t focus on the same things that most big reviewing outlets do. For example, I don’t focus on how realistic the visuals are or if the game is using the latest technology or running at the highest frame rate. Personally, I don’t really care about those things too much. I rather focus on the actual game over those things.

Now, when I’m looking at the visuals for example for my article… I look more at how consistent everything is. How well does everything fit together and fit together with the story and themes of the game. Are there models and moments that look rough or unpolished? Are there animations that look out of place and unnatural? Now, since I sometimes review a retro game, I take in consideration the technology of the time and the size of the studio that developed the game.

I mostly put my focus when writing about a game on the whole package. For example, if you introduce a certain mechanic in a game… how often is it used and what does it bring to the gameplay. There is nothing that annoys me more than having a mechanic in a game that is underused when it’s shown off with a lot of potential. I’m looking at you, for example, Death Mark II. There were some mechanics like the shop or the hidden teeth that were just underused. If a mechanic is going to be underused, don’t put so much focus on it.

Something I also find very important is consistency. While it can be interesting to break consistency in a game to surprise the player to keep them on their toes, there is no excuse to have an inconsistent game. I’m talking for example about huge difficulty spikes or the UI having different ways of working in the game. Let me give you a specific example, in Suikoden Tierkreis, the final boss of the game is so much stronger than all previous enemies, and it felt just unfair. Without any warning, you also had to know you had to grind certain characters and build them in a certain way. Maybe it might be less of a problem now that I know that, but it felt like a slap into the face after the balance of the game being very consistent.

So, do I take notes while I play through the game I’m going to write about? In the past I used to do that, but I stopped doing that. I started to have this bad habit of only writing down the negatives moments or just trying to work everything in from my notes and forcing some sections in. I do have an alternative when writing about a game now.

First, I play the game for at least an hour before I write about it. So, things are fresh in my mind. Also, I leave the game running while I’m writing my article. In case I’m hesitating on something, I can quickly jump in the game and replay to test something out.

And second, I’m abusing my visual memory. I have a very strong visual memory when it comes to games and I found out that when I play the soundtrack of the game, I start to remember quite a lot of things. I can’t write an article without playing the soundtrack of the game.

Sadly, a lot of things in a review are extremely subjective. The biggest thing here is finding a right balance for me. For example, if I didn’t enjoy certain tracks in the soundtrack of a game but I don’t see that complaint while doing some research, I mention it that way in my article. That it might be that the tracks didn’t click with me but that the overall impression of the soundtrack is positive.

The final part I usually do before I sit down and write is doing my research. This research consists out of just looking up this game in Google, reading through other articles, reading through press material, looking at the voice actors, looking at other projects of the developers… I have a whole list of things I want to answer and know about the game. Like how big was the studio that developed it? How long was the game in development? Sometimes reading up on the game helps to clear up things on why certain creative decisions where taken.

Writing the article

Now that I have chosen the game, played through (most of) it and did some research it’s time to start writing the article. The first thing I do is put in the title and it’s subtitle. And then, I create the subtitles and screenshots for the article. In case of a game review, I write in brackets the main themes of that section. For example: (gameplay, controls, music).

Then I put on the soundtrack of the game and I start writing the introduction and just continue to write. While writing, I look at the flow of the article and when I notice that a certain section would fit better in an earlier section, I move it. Now, when I remember a certain detail that fits in a later section, I add a small note in that section before returning to the point I was writing.

I don’t like writing out of order, since I find it more difficult to make sure my core message shines through or the flow/theme of my article stays consistent. So, that’s why I’m doing the article editing somewhat at the same time. When I’m finished with a paragraph, I re-read what I have written and think about the flow of the article and when it doesn’t fit, I just remove the whole paragraph and rewrite it. Now, I also read my paragraph again since my mother tounge isn’t English and sometimes I use certain expressions that don’t exist in English or just make silly typo’s.

While I use two spelling correctors to help me to avoid mistakes, I rather review it myself as well. Too many times I see that spellings correctors fail at understanding gaming terms or make the strangest corrections. While I know that my articles contain grammar issues and typo’s in the end, I try to catch as many as I can before they go live. During some breaks, I spend a couple of hours going through old contect and correcting typo’s and grammar issues. Also, when readers point them out to me, I try to fix them right away. Since, you start to read over your own mistakes way too easily.

While writing, I usually try to not take a break. I find it quite important to do everything in one go while writing. Apart from refilling my glass or taking a quick bathroom break, I try to keep writing. Usually, the whole writing process takes me around 4 hours on average.

After I have fully written my article, I copy it from the WordPress editor to Microsoft Word and let it check again for typo’s and grammar mistakes I missed. I also quickly skim through my article to make sure I haven’t left a paragraph on something stupid like an incomplete thought or sentence.

Now, if you would ask me what I enjoy the least in this whole process… I have to answer the whole SEO process. It’s one repetitive task that is just boring to do in my honest opinion. Looking for the right keywords, pasting the links everywhere and making sure you did everything to make the article appear in search engines. I’m always happy when that process is over and done with.

The opposite question is a more difficult to answer. I can’t really say what I enjoy the most in writing gaming articles. At one hand, I love the interaction with people who read my blog. The developers who found my blog by reading my articles and decide to request a review from me. It’s a rewarding feeling that people enjoy your creative hobby and are able to relax or find new games.

I also love talking about underrated or forgotten games. I just love when I get a reaction from people: “I totally forgot about this game! This game was part of my childhood.” It’s a great way to connect with people and make new friends and/or discover new games.

But, I also just love writing itself. I just love being creative and trying to entertain people and I find that writing and just using languages in creative ways is something I love doing the most. I love telling stories and being able to tell them through a game article without it overpowering the actual article is just a lot of fun to do.

Of course, playing the actual games is quite a lot of fun as well. Since I have such a broad taste in games, I play so many different games and it’s just a blast. I love discovering things about games and how they are developed and how the whole creative process works behind it. Especially since people don’t always stand still by the fact that a lot of things have to come together perfectly in order for a game, movie, album or any creative work to get created.

I just enjoy the whole process. If I have to give an average on how much time one article takes, I have to say that it takes at least 20 to 30 hours. And that’s when everything goes perfect. When I don’t have a writers block or when I don’t have other things going on in my personal life. I’m happy that I found this hobby for me and I’m surprised at how much you are all enjoying it. It still surprises me that some students of the school I work for discovered certain games through my blog and talk to me about them. I even have coworkers who come and ask me for game advice for themselves or their childern. Besides that, I get a lot of reaction through Discord and other platforms and it makes me just happy. Being able to make someones day or just help them (re)discover games and/or entertaining them… It’s one of the main goals of this blog and that’s just perfect.

Now, I think I have said everything wanted to say about this for now. Know that what I talked about in this article is my personal process and feel free to copy (parts of) my process but I highly advice you to make sure that your process works for you. Since, if it doesn’t work for you, you’ll hit a brick wall eventually and either burn out or just loose interest. Enjoy the process and stay true to yourself. That’s how I managed to write around ~ 600 articles over almost 15 years.

Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. What is your creative process or did you learn something from this article? I’m curious to know, so feel free to leave a comment in the comment section down below. I’m also curious if I’ll be able to welcome you in another article but until then, have a great rest of your day and take care.

Things to do once you get One UI 6.1 on your Galaxy phone

After a few months of waiting, Samsung's 2021 and 2022 flagship phones have finally started getting the highly anticipated One UI 6.1 update with Galaxy AI features. Yesterday, Samsung began the One UI 6.1 rollout for the Galaxy Z3 and Z4 lineups, the Galaxy S21 series, and the Galaxy S22 trio of 2022 flagships.

At the moment, the One UI 6.1 update is available only in Korea, but it should reach more markets soon, even though Samsung may have halted the update for the Galaxy S22 due to alleged boot issues.

In any case, this firmware release brings many new features and at least one under-the-hood change you need to be aware of if you're a latecomer to One UI 6.1 and are now waiting for this fresh release.

Without further ado, here are the first things you should do once you get One UI 6.1 on your 2021 or 2022 high-end phone.

Bring back Notification Categories

One of the One UI 6.1 update's quirks is that it hides the Notification Categories menu, preventing users from managing notification types on the go.

As you probably know, the brilliant Notification Categories feature lets One UI users choose which notification types they can receive from apps individually. For example, it lets you turn off miscellaneous and marketing notifications for apps while keeping other, more important notification types enabled.

More so, this feature lets users manage notification types on the fly by tapping and holding a notification they don't like and turning it off with just a few screen taps.

Although this feature is now hidden in One UI 6.1, it still exists, and you can bring it back. To do this, open the Settings app, access “Notifications,” go to “Advanced settings,” and tap the “Manage notification categories for each app” toggle ON.

Beware the missing Samsung gestures

One other change you need to be aware of once you update your phone to One UI 6.1 is that Samsung navigation gestures are gone. The only remaining options are on-screen nav buttons and the arguably superior Google navigation gestures.

However, if you prefer Samsung gestures and you're actively using them, you won't be able to once you update to One UI 6.1. But fortunately, there is a way to re-enable them.

You can bring Samsung gestures back through the NavStar Good Lock module, regardless of whether or not you're in a market where Good Lock is supported. Check out our full guide for more details on how to use Samsung gestures in One UI 6.1.

Try these Galaxy AI features

On the more enjoyable side of things, the One UI 6.1 update brings Galaxy AI to your older flagship phone. For 2022 Galaxy flagships, the AI suite consists of almost everything that debuted with the Galaxy S24 series, except for Instant Slow Mo inside the Gallery app.

For 2021 flagships, things look a bit sadder, as it seems like there's only one Galaxy AI feature available for the Galaxy Z Fold 3, Z Flip 3, and Galaxy S21 series, and that is Circle to Search.

Once you get One UI 6.1, you'll probably want to try some Galaxy AI tools before others. We recommend taking Generative Wallpaper, Generative Edit, and Circle to Search for a spin.

  • To access Generative Edit, pinch the home screen, go to “Wallpaper and style,” tap “Change wallpapers,” select “Generative” under the Creative category, and start generating AI wallpapers based on keywords.
  • To use Generative Edit, open the Gallery app, select an image you want to edit, tap the pencil-shaped button, and then press the Generative AI icon that looks like a couple of stars on a blue gradient background. Check our review for all you need to know about Generative AI.
  • To use Circle to Search, simply tap and hold the home button/gesture handle and then circle around or tap objects on the screen to view relevant web searches. It's that simple.

Galaxy AI brings a few other tools you may try, albeit they are focused more on productivity. As long as you are using a 2022 flagship model with One UI 6.1, you can summarize articles in Samsung Internet and Samsung Notes, use the new AI-powered Interpreter, translate calls on the fly, and even change the tone of your messages with Chat Assist.

Lastly, you should keep in mind that you can manage most of these new Galaxy AI features individually by opening the Settings app, accessing “Advanced features,” and tapping “Advanced intelligence.”

The post Things to do once you get One UI 6.1 on your Galaxy phone appeared first on SamMobile.

One UI 6.1: Instantly translate on-screen text using Circle to Search

Circle to Search is one of the most talked about AI features available on One UI 6.1, the version of One UI that introduced the Galaxy AI experience to Galaxy smartphones and tablets.

With Circle to Search, you can circle or highlight any images or text you see on their screen to instantly search for them on Google, without leaving the current app you're using. Circle to Search replaces Google Assistant as the default way of asking Google to look things up for you on the internet from any app or screen on the device and can be accessed by long pressing the home button.

The Galaxy S24, S24+, and S24 Ultra were the first Samsung devices to come preloaded with Circle to Search, and Samsung later made it available for older Galaxy flagships through the One UI 6.1 update. Circle to Search also received an interesting new feature that some may find more useful than the search functionality: instant language translation.

How to instantly translate on-screen text using Circle to Search

Whether you’re reading text on a website in your phone’s browser or viewing a PDF file, Circle to Search can instantly translate that text to different languages with a press of a button.

It’s a simple yet effective feature, and here’s how you can use it on a compatible Galaxy smartphone or tablet:

Step 1: Long press the home button to bring up Circle to Search when you come across text that you wish to translate.

Step 2: Tap the language translation button (highlighted in the screenshot below).

Circle to Search translate feature

Step 3: Select the target language to which you want to translate the original text. The language of the original text will be auto detected by Google, but you can manually change the source language as well if the auto detection doesn't work.

Circle to Search translate feature Circle to Search translate feature

Step 4: As soon as you select the target language, Google will show you the translated text (we translated English to Dutch for the purpose of this guide, and the result can be seen in the screenshot below).

Once the on-screen text has been translated, you can tap any word in the translated text to instantly look it up on Google. You can also copy that word or any part of the text to the clipboard for pasting in other apps.

Not seeing the translate button? Your Google app may need updating

Circle to Search is part of the Google app that comes preloaded on all Android phones, and if you don't see the language translation button when long pressing the home button to bring up Circle to Search, you may need to update the Google app on your device.

You can see all the app updates available for your device by opening the Play Store app, tapping your profile icon, and selecting Manage apps and device. Some new features can also require a server-side update, so you may have to wait a few days for the translate option to show up even after updating the Google app.

Which devices support Circle to Search?

Circle to Search is only available for Galaxy devices that have received the One UI 6.1 update with Galaxy AI. Those include all of Samsung's flagship smartphones and tablets from 2023 and 2022, and you can check out the full list of devices that support Galaxy AI or will get Galaxy AI in the future here.

The post One UI 6.1: Instantly translate on-screen text using Circle to Search appeared first on SamMobile.

Turn Galaxy S24 Motion Photos into long-exposure photos

The Galaxy S24 series is chock-full of Galaxy AI features, some of which have not even been advertised. Nevertheless, these clever Advanced Intelligence technologies from Samsung exist and can open up new and interesting possibilities if you know where to find them.

Here's one you might not be aware of. Samsung added a new AI-powered Gallery feature that can turn any Motion Photos captured with the Galaxy S24 into long-exposure photos. Here's all you need to know.

Motion Photos can now be long-exposure photos

When the Motion Photo option is turned on in the Camera viewfinder, your Galaxy S24 captures a short video alongside your photo. And now, with the power of AI, these short videos, a.k.a. Motion Photos, can be turned into long-exposure photos via the Gallery app.

Below is our short TikTok video demonstrating how you can take advantage of this AI tool on your Galaxy S24. Make sure you check it out and stay tuned for more tips and tricks.

@sammobileofficial

Galaxy S24 Long Exposure HACK! #galaxys24 #samsungtips #samsungmobile #samsunggalaxy #galaxyai #fyp #foryoupage

♬ original sound – SamMobile Official

The post Turn Galaxy S24 Motion Photos into long-exposure photos appeared first on SamMobile.

Your favorite Galaxy S24 AI wallpapers are wider than they appear

Included in the Galaxy AI suite for the Galaxy S24 series is a Generative Wallpaper tool. You may have heard of it, and it is one of the funner sides of Galaxy AI for Samsung's latest flagships. If you already have used Generative Wallpapers on your Galaxy S24, here's a neat little trick you might want to try.

Fun fact: The wallpapers generated by the AI on the Galaxy S24 are wider than they appear. They're not precise 19.5:9 rectangular images. They contain more AI-generated scenery than it seems, but they're cropped to fit the Galaxy S24's home screen.

Unfortunately, because Samsung doesn't offer an option to save these Generative Wallpapers as image files, and because they don't appear in the Gallery, you can't view the whole AI-generated picture at once. But if you are having fun with these AI wallpapers, there is a way to see more than meets the eye.

View Generative Wallpapers in landscape mode

It turns out that Generative Wallpapers for the Galaxy S24 series are optimized for both portrait and landscape modes. Better yet, landscape wallpapers are not just cropped versions of portrait wallpapers.

If you allow your Galaxy S24's home screen to show content in landscape mode and rotate your phone 45 degrees, you will see that your AI-generated wallpapers are wider than they appear in portrait mode. Take a look at the examples below.

Wallpapers viewed in landscape mode are cropped at the top and bottom, but they will show more content to the sides — content you'll never see in portrait orientation.

As far as we can tell, this is the only official way to get a more complete view of the wallpapers you can generate with the help of AI on the Galaxy S24 series. But hopefully, Samsung will add more settings and options soon.

Until then, if you want to have a bit more fun with your AI wallpapers, you can try this trick by pinching the home screen, accessing “Settings” by tapping the cogwheel icon, and turning on the “Rotate to landscape mode” option.

If you are going to generate more AI wallpapers on your Galaxy S24, keep in mind that there is a limit of 15 wallpapers you can create before old designs are replaced by new ones.

The post Your favorite Galaxy S24 AI wallpapers are wider than they appear appeared first on SamMobile.

Control SmartThings devices, scenes, routines, and services the easy way

The SmartThings app is the centerpiece of any Samsung IoT ecosystem that contains multiple devices. Galaxy phone and tablet users rely on the SmartThings app to control various aspects of their Samsung setups, from smart TVs to wearables and Bespoke home appliances, as well as services, routines, scenes and more.

But here's a quick tip you might be unaware of. Did you know there's a much easier and faster way to control your SmartThings device ecosystem than by opening the SmartThings app? Here's all you need to know.

Control your SmartThings ecosystem without opening the app

Once you have everything set in SmartThings, you can control devices, routines, scenes and more from your Galaxy phone's or tablet's quick panel. You don't even have to open the SmartThings app if you don't want to.

Here's how you can do this on mobile devices that run the latest One UI versions, such as the Galaxy S24.

Swipe the status bar down twice (or once using two fingers) to access the quick toggle area. Then, tap the rectangular “Device Control” button. That's all! You can now control your SmartThings devices, routines, services, scenes, and more from this quick panel area. And there's a convenient “Open app” button if you really want to dive deeper into the SmartThings mobile app.

As you may have guessed, you can also customize this Device Control quick panel in One UI by adding other IoT platforms besides SmartThings, changing some security settings concerning the visibility of your SmartThings controls on the lock screen, and customizing which devices, scenes, services, and so on show up in the Device Control quick panel. Try experimenting with this feature and find your best setup.

The post Control SmartThings devices, scenes, routines, and services the easy way appeared first on SamMobile.

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