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Gamer’s Thoughts: My Palworld wishlist

Od: NekoJonez

Steam store pageTwitter/XWikipedia

I know that I’m extremely late when it comes to the Palworld hype. Palworld released in early January 2024 and currently, since there aren’t a lot of updates dropping, the hype died out. Yet, the roadmap looks extremely promising. Since this game is still in early access, I’m always hesitant in writing about the game. Since, you never know which mechanics or things will change and evolve during the early access period. Especially since we are currently only at v0.1.5.1. So, I decided to hold off on my first impression/review article for now. But, I wanted to talk about this game. So, here are some things I’d love to see in the full version of Palworld or even in one of the next updates.

First of all, what is a Palworld?

Palworld is a combination of several games, all thrown into one. It’s easy to describe Palworld with saying which games it combines.

Foremost, at its core, it’s a game you can somewhat compare to Ark Survival Evolved. When I first started playing, I noticed the similarities right away. The way how you have a crafting system to build your base, and you have monsters running around you can tame/catch is totally here as well.

I haven’t played a lot of Ark, so I can’t say if this mechanic is also present in Ark… But, the fact you can use your monsters to preform tasks in your base reminded me quite a lot of The Survivalists. A game where you are stranded on an island, and you can train monkeys to preform actions for you. The big difference is that now certain monsters can only preform certain tasks, instead of the monkeys just copying you.

Now, a lot of other articles describe this game as Pokémon with guns. After playing this game, I think that’s a somewhat unfair comparison. When I think Pokémon, I think a journey with gyms and an evil team. I think turn based battles and a big ending tournament as its conclusion. While some Pals share a very similar design language to some Pokémon, most of the mechanics of what makes a Pokémon game aren’t in this game. The other big mechanic is the capture mechanic, but by now this isn’t exclusive to Pokémon games anymore. Especially since we have games like Coromon.

There are also influences of the latest Zelda games. Especially Tears of the Kingdom. There are these huge, strong bosses roaming around on the huge open world map, you can beat at any time. Also, the korok seeds to upgrade your character are also here in the form of effigies and Pal souls to upgrade your monsters.

This game really feels like the developers looked at all the games they liked playing, looked at what worked and threw it all together into one pot and shook it until it all clicked together. The mechanics of this game really click extremely well together. If I didn’t know any better, I wouldn’t be surprised if I said that this was a finished game.

There are some silly bugs here and there and in some spots, this game feels unfinished. But, overall the game we have currently is amazing and if you would enjoy a game like this after reading what I wrote here… Give this game a try. I only told you the most basic things in this game. This game is a survival game with elements from a lot of other games like those I have already mentioned but also Minecraft, Dragon Quest Builders and various others.

Let’s talk improvements

While the game is a lot of fun to play at the moment, there are some things I wish that were improved or updated. While you get a lot of warnings that there are: save corruption bugs, crashes and bugs… Besides sometimes the lighting engine giving up for a moment or the AI of the pals or enemies doing some funky stuff, I haven’t seen too many worrying things.

Take for example this floating rock screenshot here. I have explored roughly half of the map after 35 hours of play, and this was the only floating rock I could find. That’s extremely impressive, especially since if you look at the size of the map… It isn’t small at all. In the future, new islands and area’s will be added so if they deliver them with this kind of quality, I have no complaints.

Well, I do have one recommendation. I’d love to see more landmarks in the map. Currently, almost all the landmarks in the game are based upon the terrain. I’d love to see more villages or ruins of them. I loved finding these things in the Zelda games and letting my mind wonder what happened there. It’s a very difficult balance act, since too many landmarks would make the map feel crowded and limit the amount of possible base locations.

Basically, I’d love more reasons for me to go exploring these regions and get unique rewards. Besides completing the Paldex, there isn’t a lot of reason to go exploring in certain area’s. And when you have set up the right kind of farms and work stations for your pals in your bases, the chance you run out of resources is rather small.

Speaking about bases, currently you can only have three bases. Most likely, this is done to improve the multiplayer performance. Since, the game emulates the three bases in the background, so you can easily have a base close to big ore clusters to farm those while you are working in your other base. If you don’t place a cap on those, it’ll tank the performance of any computer or server. Yet, I’d give the tools to the player to increase the cap. Personally, I think Minecraft has one of the best systems with the game rules. You can almost change anything to your playstyle and even disable or remove caps that are there for performance reasons. You already have quite a lot of toggles and sliders in Palworld, but I’d also expand on that.

Currently, the building system is decent, but it needs a lot of polishing up. The biggest problem I have with the building system are the stairs. It’s a nightmare sometimes to place stairs to go from one to another floor. Also, why can’t we place a full wall next to stairs? Most likely because some pals their hitbox would do some crazy stuff? Also, placing certain items or crafting stations on elevated floors doesn’t always work the best.

On top of that, besides the visual look of the floors, walls and ceilings, what’s the point of being able to unlock stone foundations? As a test, I tried to build a high tower with wood and one with stone. I didn’t find a difference. I’d love to see more meaning to what I unlock. Granted, stone can’t burn down. So, if you have any raids with flamethrower or fire enemies, your base isn’t in danger. But what’s the difference between stone and metal, then?

I honestly think that it’d be a bad idea if PocketPair only created more content and not make the mechanics have more depth. For example, something I’d love to see them implementing in the pal task system is a mechanic I love in Cult of the Lamb. When you welcome a new member in your cult, you can set the main focus of a member there. I’d love to see that you are able to set the main focus per pal. For example, when things are damaged in the base after a raid, you select one pal to go and get the repair kits and repair all damages first before going to do their usual tasks. Or when you have a pal that can do multiple things, and you mostly need that pal to pick up items, you could disable their other abilities. Maybe we need some items for that and those items can be only found in the wild, and we need to hunt for them. That’s an interesting idea to lure players out of their bases.

Dreaming like a madman

There are some UI elements I’d love to see change as well. First, I’d love to have a mini-map. The compass at the top of the screen only shows things in roughly 300m range, and that’s too short. Especially since in some areas the warp spots are spread quite far apart. A mini-map where you can pin certain things like the nearest warp spot would be amazing.

Secondly, in terms of the weapons. I’d love to see their stats before I craft them. Now it’s a guessing game that if I craft a certain weapon, if it’s going to be stronger or better than the one I currently have. It’d also be amazing if the durability is shown outside the inventory as well. There is some space in the UI element at the bottom right, so why not show it?

Now, in terms of the inventory. Sometimes I have issues with combining stacks of items. Sometimes I have to do it twice or thrice before they are combined. This is a rather small things, but outside of those… I don’t have a lot of small quality of life things that I could recommend. Maybe that if you sleep during the day in your bed, you can skip to night if you are hunting the nightlife pals?

Maybe there is one quality of life feature I think would be amazing. Quite often, when I’m hunting the stronger pals, I have my pal instructions set on “Focus on the same enemy”. I think it would have an amazing option if you have a feature where you are able to say to your pal if they are allowed to kill the wild pal or not. Since, if they are dead, you can’t capture them.

There is one attack that is a double-edged sword. In the Pokémon games, you have the self-destruct attack. You also have this one in Palworld, yet, some wild pals with this attack always take it over their other attacks. These bee pals always swarm me and instead of being able to weaken them, so I can catch them, I just get blown up. You barely have a chance to do any damage to weaken them to make capturing possible.

I just remembered one other quality of life feature. You can create saddles, gloves and other things to do special things with your pals. But, why I am allowed to create more than one? I mean, I can only use one of them at a time and they can be interchanged. So, if you make a saddle for a certain bird pal e.g. Helzephyr, that means you can use it on all Helzephyrs you catch.

But the biggest quality of life feature PocketPair could add is a mini-map inside caves/dungeons. The times I almost got lost in these caves is insane. Especially since there are only a handful of rooms in these and it’s easy to get turned around and confused.

Now, to completely change the subject… I wish there was more music in the game. The soundtrack in this game is amazing. Sadly, there isn’t enough in the game at the moment, so there are some silent moments. A little bit more ambient tracks would go a really long way in this game.

But, I saved one of my biggest things for last. That is inventory management. This is a total pain in bases. Since pals can put things inside chests, you can forget organisation. Thankfully, while crafting, the game pulls from all resources in your base, but if you need a certain item to use at another base, have fun to go searching through all your chests. What I usually do, if I can, is start crafting an item with the one I want to move and then cancel it. Since it drops the resources then and there. Now, how to solve this without breaking the game and the idea that pals can put things in chests? What if you have a new skill that pals can have? An organisation skill and depending on the level, they either put red things with red things or make a weapons chest and come to complain to you when there aren’t enough chests for their organisation?

If your base is fully set up, the proper of a lack of depth starts to show as well. When you build your base, why should you return to it besides needing to craft or repair your weapons? Give us some activities we can do in our base when we build them. I mean come on, we even have the amusement furniture set. If only we could play some mini-games with our pals to increase their sanity for example? Since currently, there is not a lot you can do when a pal is stressed.

Of course, a certain balance needs to be maintained. The more things a pal can interact with, the more chance you have to create lag or overwhelm the player. Also, the more depth you create, the more things you have to maintain and maybe that’s not the type of game that PocketPair wants to create. How I currently see Palworld is a playground sandbox in the schoolyard. It’s an amazing playground where you can make your own fun but it’s only part of the schoolyard and only has a swing, some monkey bars, a climb rack, a small castle and a slide. It’s all solid built and amazing to spend your time in… But, then you notice the potential this sandbox has to grow. What if we enlarged that sandbox with another castle, so the multiplayer can be player vs player as well? Or wait, why don’t we add an underground to that sandbox?

All I’m saying is that currently Palworld has an amazing foundation. The biggest issue at the moment is that the game lacks depth. While the current roadmap has a lot of expansions and more content, I hope PocketPair doesn’t forget to also make it more than just surface level. For example, imagne that the raid bosses can be captured and barely have an unique skills. Why should the player do the raids then? What reward do you get out of it? Not all mechanics can be fun because they are enjoyable to do. Players will get bored and they will look for a way to spice things up or to challenge themselves.

Now what that said, I’m going to close off this article. I’m quite excited for the future of Palworld and I’m going to wait a few more updates before I decide to write a review on the game. But overall, I’m really liking what I see. The basis of an amazing title is here already and I think we are going to get an even better game when this comes out of early access. Let’s wait and see what happens when the first big updates drop. Especially the raid bosses that got teased a few weeks ago.

Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. What do you think of PalWorld and what should be added or changed? Let me know in the comment section down below. Also, what do you think of my idea’s? I’m curious, feel free to leave a comment about that one to. But, I also hope to welcome you in another article but until then, have a great rest of your day and take care.

Bigot Learns It’s Extremely Easy To Lose A Libel Lawsuit. All You Have To Do Is Engage In Libel.

Definitely loving all of this. And right up front (just in case the defendant thinks she can rob Peter Techdirt to pay Paul Eric Posey), I’ll make it clear this post will be filled with colorful expression, hyperbole, highly opinionated takes on the lawsuit, and… possibly… archaic slang.

A lot of people (especially the most awful ones) think libel laws in this country are too restrictive. They claim it’s almost impossible to rifle through someone’s wallet via court order because someone said something about them they didn’t like. In most cases, those people are like the defendant here — someone who probably thought it was impossible to get successfully sued for libel in the United States.

You know these people. They’re the ones who cry libel every time one of their own is insulted but say dumb shit like “facts don’t care about your feelings” when other people complain about the garbage flowing out their social media accounts.

The saddest thing about this case is that this person continued to do the libel even after she knew what she was saying on social media was definitively not true. (h/t Volokh Conspiracy)

A jury has awarded more than $1.1 million in damages to the drag performer who sued a blogger for defamation.

The unanimous verdict was returned Friday. The jury found that blogger Summer Bushnell defamed Post Falls resident Eric Posey when she accused him of exposing himself to the crowd while he performed in drag at the Coeur d’Alene City Park bandshell in June 2022.

That’s hilarious. Not so much for Eric Posey, who was falsely accused of exposing himself. He sued the blogger in 2022 for claiming something had happened that actually hadn’t happened.

And, of course, the posting Posey sued Bushnell over was motivated by her own bigotry. It was also an attempt to rouse a rabble that rarely needs an excuse to be roused.

The day of Posey’s performance, June 11, 2022, Bushnell posted a video of herself discussing the mass arrest of Patriot Front members near City Park, as well as footage from Posey’s performance.

“Why did no one arrest the man in a dress who flashed his genitalia to minors and people in the crowd?” she said in the video. “No one said anything about it and there’s video. I’m going to put up a blurred video to prove it.”

Yes, this is the kind of person who thinks posting an edited video can “prove” anything. However, it did prove this: there are plenty of suckers in Idaho and some of them wear government-issued uniforms. After racking up a few thousand views on social media, the edited video generated national news coverage as well as a local police investigation. Fortunately, the criminal charges were dropped after prosecutors took a look at the unedited video.

City prosecutors ultimately declined to file charges and stated publicly that the unedited video showed no exposure.

Here’s what Bushnell posted, as included in Posey’s lawsuit [PDF] against the blogger:

Here’s the same shot in unedited form:

After being sued by the drag performer, the blogger claimed this was all just an unfortunate misunderstanding. The video had been passed on to her by another person who had blurred the crotch area and Bushnell was just passing along this information.

But that excuse only lasted until she was called to the stand to testify.

Wendy J. Olsen, legal counsel for Posey, questioned Bushnell about Facebook messages she sent to multiple friends, including ones in which she references being able to see Posey’s genitals in an unedited video.

“And you knew at the time it was false,” Olsen said.

“It was not accurate,” Bushnell replied.

“You knew that at the time,” Olsen said.

“Correct,” Bushnell said.

That’s libel, folks. That’s fully admitted defamation by the defamer on the record in court during a jury trial. That can’t be undone. That’s how you lose a libel case in the United States. You say something defamatory, knowing it’s not true.

Bushnell’s lawyer, despite the $1.1 million damages award and despite his client’s own admission she had lied to people about the drag performer, continues to engage in self-delusion of his own.

Attorney Colton Boyles, who represents Bushnell, told jurors that his client’s allegations were “close to the line” but did not cross the line into defamation. He maintained that Bushnell’s “honest belief” is that Posey exposed himself, though she admitted on the witness stand that she never saw the “fully exposed genitals” she described to others.

“That remains her steadfast testimony to this day,” Boyles said.

There’s a very good reason Colton Boyles would represent someone like Bushnell. And it’s not because he’s such a great litigator. No, this is all ideological. Colton’s decision to take this case was likely motivated by his own personal animus against people like drag performer Eric Posey.

Boyles, whose full name is Dennis Colton Boyles, was recently retained by the Community Library Network – the group of Kootenai County libraries outside of Coeur d’Alene – whose board members have ambitions of restricting books and services.

He defended former Idaho Lt. Gov. Janice McGeachin when she lost a public records lawsuit to the Idaho Press Club.

Boyles pleaded guilty to a driving under the influence misdemeanor late last year and is on unsupervised probation until Dec. 12.

He has appeared as a guest on far-right internet shows, such as “The Pete Santilli Show.” Pete Santilli was a vocal supporter of anti-government activist Ammon Bundy during the armed occupation of the Malheur National Wildlife Refuge.

Ammon Bundy’s governor campaign paid Boyles’ firm $5,000 in 2022 for legal advice.

In an Epoch Times documentary, Boyles pushed deep state conspiracy theories about Child Protective Services.

“I would say it is a state- and federal-funded kidnapping system,” Boyles said.

[…]

In 2021, Boyles donated $500 to Post Falls School Board candidate David Reilly, a former radio host who has expressed antisemitic views and attended the 2017 white supremacist Unite the Right rally in Charlottesville, Virginia.

With competent representation, the blogger may have been able to secure a settlement in the low thousands. She might have been able to walk away with nothing more than a public apology. But she chose to retain a showboating rube. I hope he can explain to Bushnell how he just cost her hundreds of thousands of dollars and makes it clear that no matter how many libs the two have collectively “owned,” being stupid on social media can’t really be considered a stable revenue stream.

Valve’s Legal Lawsuit in UK: A Battle of Monopolies and Skepticism

Od: Mat

Article Reading Time: 4m

In the latest chapter of the ongoing saga of “Gamers vs. The Titans,” Valve Corporation is entangled in yet another legal battle. This time, the UK’s Competition Appeal Tribunal is the arena, and the stakes are high—£656 million ($840 million) high. Digital rights activist Vicki Shotbolt is leading this charge, accusing Valve of monopolistic practices that inflate game prices and stifle competition​ (evident – find legal help)​​ (Notebookcheck)​.

The Accusations Against Valve

Valve’s Steam platform, a dominant force in PC gaming, is accused of enforcing price maintenance clauses. These clauses allegedly prevent game publishers from selling their titles at lower prices on competing platforms. By enforcing these rules, Valve ensures its 30% commission remains untouched, leading to higher prices for gamers​ (Eurogamer.net)​.

The Reality of Steam’s Market Dominance

Steam’s 30% commission is significantly higher than the 12% taken by the Epic Games Store, a competitor that holds a mere 15% of the market compared to Steam’s overwhelming 80% share​ (Kakuchopurei)​​ (Eurogamer.net)​. Despite this disparity, developers often have no choice but to flock to Steam due to its vast user base and market influence. This creates a quasi-monopolistic environment where Valve dictates terms, much to the detriment of competition and consumer pricing.

The Skepticism Surrounding the Lawsuit

While the lawsuit against Valve is a bold move, there’s a palpable sense of skepticism about its potential outcomes. We’ve seen similar scenarios before, like the lawsuit against Sony regarding PlayStation’s digital pricing. Launched with much fanfare, the PlayStation lawsuit promised up to £500 in compensation for PS5 owners. Yet, four months on, the case has fallen into a deafening silence​ (GAMINGbible)​​ (GB News)​.

The PlayStation lawsuit’s quiet descent into obscurity raises doubts about the efficacy of such legal battles against tech giants. Are these lawsuits genuine efforts to curb monopolistic behavior, or are they grandiose displays that ultimately falter under the weight of legal complexities and corporate power?

A Critical Look at Valve’s Practices and the Lawsuit

Critics argue that Valve’s practices are a classic example of market manipulation, where the dominant player uses its position to enforce unfair terms. These practices include demanding price parity across platforms and leveraging its user base to pressure publishers into compliance. Yet, the lawsuit’s success hinges on proving these practices not only exist but also violate antitrust laws to a degree that warrants such a substantial payout.

The skepticism is warranted. Legal battles of this nature are protracted and often end in settlements or dismissals rather than landmark rulings that reshape industry practices. While the lawsuit shines a spotlight on Valve’s questionable tactics, there is no guarantee of a victory that benefits consumers and developers.

The Broader Implications

For gamers, this isn’t just about a courtroom showdown; it’s about the future landscape of digital game distribution. If Valve is found liable, it could set a precedent that forces the company to alter its pricing strategies, potentially leading to more competitive prices and better deals for consumers. However, given the history of such lawsuits, a healthy dose of skepticism remains prudent.

Will See..

The Valve lawsuit is a high-stakes game with potentially far-reaching consequences for the gaming industry. While the allegations against Valve underscore the need for fairer practices and more competition, the path to achieving this through legal means is uncertain. As the case unfolds, whether this will be a turning point for digital distribution or just another chapter in the long history of corporate dominance and legal battles remains to be seen.
We will monitor this. Stay with us on WePlaygames.net

Sources:

The post Valve’s Legal Lawsuit in UK: A Battle of Monopolies and Skepticism appeared first on WePlayGames.net: Home for Top Gamers.

New Jersey Governor Signs Bill That Will Make It Much More Difficult To Obtain Public Records

Very few governments and government agencies value the transparency and accountability that robust open records laws create. It took an act of Congress to even establish a presumptive right of access to government records. And all across the United States, state governments are always trying to find some way to limit access without getting hit with an injunction from courts that seem far more respectful of this right than the governments and agencies obliged to conform with statutory requirements.

Not for nothing is it pretty much de rigueur to engage in litigation to obtain records from entities legally required to hand them over. New Jersey is the latest state to help itself to more opacity while placing more obligations on the public — you know, the people who pay their salaries. While there have been a few moves towards the positive side of this equation over the past decade, legislators and Governor Phil Murphy have decided the public only deserves to know what the government feels like telling it.

As Matt Friedman reports for Politico, the new normal in New Jersey is discouraging people from suing after their records requests have been blown off by state agencies. This isn’t anything state residents want. This is the governor protecting the government from the people it’s supposed to be serving.

The problematic law doesn’t dial back any obligations to respond to requests. Instead, it’s a bit more nefarious. It assumes government entities will fail to comply with their statutory obligations, but passes that cost on to the people directly by making it far more expensive to force records out of agencies’ hands.

Here’s the impetus:

The push for the bill has largely come from lobbyists for county and local governments, who say records custodians are burdened by commercial and unreasonable requests by a small number of people.

And here’s the outcome:

Most controversially, the legislation would end the current practice of mandatory “fee shifting,” in which governments pay the “reasonable” legal costs for any requester who successfully challenges a records denial in court. It would instead leave it up to a judge, who would only be required to award the legal costs to the plaintiff if they determine the denial was made in “bad faith,” “unreasonably,” or the government agency “knowingly or willfully” violated the law.

That places the burden of litigation almost entirely on records requesters. If they decide to initiate litigation to obtain what the law says the state must turn over, they’re now faced with the possibility of not being able to recover their litigation costs even if a judge rules a government agency must turn over the requested records. All the government needs to demonstrate (and a judge needs to trust its narrative) is that any failure to provide records wasn’t a “knowing” violation of the law. This is the government seeing all the litigation non-compliant agencies generate and somehow arriving at the conclusion that it just must be too easy to sue the government for refusing to uphold its end of the public records bargain.

And that’s not all. The law also grants a presumptive fee burden on requesters, requiring them to demonstrate (to agencies already unwilling to comply with requests) that the requested fees are “unreasonable.” More specificity is also demanded of requesters, which is insane because requesters in some cases can’t possibly know the specifics of the records they’re requesting and will likely only have those specifics if the government agency actually hands over the records.

Bizarrely, it also bars requesters from sharing any photo or video received via a public records request if it contains “any indecent or graphic images of the subject’s intimate part” without getting direct permission from the person captured in the recording or photo. And that makes it pretty easy for the government to bury photos and recordings it doesn’t want to have shared by refusing to redact or blur any footage/photos containing an “intimate part.”

That means things like a violent arrest of person suffering a mental health crisis could be buried just because (as happens frequently in cases like these) the person being violently subdued by cops is underclothed or naked. If nothing else, it passes on the expense of redacting footage to those receiving the recordings, rather than place that obligation on those releasing records that might violate the stipulations of the revised public records law.

The gist of the law — and definitely the gist of the governor’s statement [PDF] in support of his own signature on said law — is that the government is real victim here. It’s being steadily crushed under the litigious heel of requesters who sue when the government violates the law, refuses to hand over records it’s obligated to hand over, or just make what the government considers to be too many records requests.

After a thorough examination of the provisions of the bill, I am persuaded that the changes, viewed comprehensively, are relatively modest.

Hmmm. Except that no one but government entities seeking greater opacity (or at least angling for a lower obligation for responses) is in favor of this law. Anyone actually engaged in transparency and accountability efforts doesn’t see this as “modest” revision of the state’s public records law, much less as a win for the general public. This is the government doing what it does with its greatest enthusiasm: protecting itself from the people it’s supposed to be serving.

Bungie wins court battle against Destiny cheat site AimJunkies

Bungie has won its court battle against cheat and mod site, AimJunkies.

As reported by journalist Stephen Totilo, AimJunkies, aka Phoenix Digital, was instructed to pay the Destiny 2 developer $63,210 in damages – that's the revenue the company is thought to have earned selling the cheats – setting a new precedent in what's thought to be the first lawsuit wherein a jury has ruled on a game-cheating case.

The jury threw out AimJunkie's countersuit that Bungie had illegally accessed one of its computers, but founder David Schaefer says they will "fight this" and appeal the verdict.

Read more

Uvalde school shooting victims sue Activision, claiming it's the "most prolific marketer of weapons in the US"

The families of those killed in the Uvalde school shooting in 2022 have filed lawsuits against Call of Duty publisher Activision, accusing the company of "grooming" the 18-year-old who shot and killed 19 children, two teachers, and injured 17 others.

As reported by The New York Times (£) (thanks, PC Gamer), the dual lawsuits – one filed in California, the other in Texas – claim that the killer bought a Daniel Defense M4 V7 on his 18th birthday after seeing the gun in Call of Duty games.

It's the lawsuits' position that by using real-life weapons, Activision is "the most prolific and effective marketer of assault weapons in the United States".

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Switch emulator Yuzu responds to Nintendo's lawsuit

Tropic Haze – the company behind the emulation software Yuzu – has responded to Nintendo's summons that accuses the company of "illegally circumventing Nintendo's software encryption".

Earlier this week, Ed reported Nintendo was suing the creators of Switch emulator Yuzu, claiming more than one million copies of Zelda: Tears of the Kingdom were pirated ahead of its release.

In the lawsuit, Nintendo claimed that by allowing Yuzu emulator users to play its games illegally by circumventing its software encryption, Tropic Haze facilitates piracy "at a colossal scale".

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Emulation community expresses defiance in wake of Nintendo’s Yuzu lawsuit

Power (glove) to the people.

Enlarge / Power (glove) to the people. (credit: Aurich Lawson)

Nintendo's recent lawsuit against Switch emulator-maker Yuzu seems written like it was designed to strike fear into the heart of the entire emulation community. But despite legal arguments that sometimes cut at the very idea of emulation itself, members of the emulation development community I talked to didn't seem very worried about coming under a Yuzu-style legal threat from Nintendo or other console makers. Indeed, those developers told me they've long taken numerous precautions against that very outcome and said they feel they have good reasons to believe they can avoid Yuzu's fate.

Protect yourself

"I can assure [you], experienced emulator developers are very aware of copyright issues," said Lycoder, who has worked on emulators for consoles ranging from the NES to the Dreamcast. "I've personally always maintained strict rules about how I deal with copyrighted content in my projects, and most other people I know from the emulation scene do the same thing."

"This lawsuit is not introducing any new element that people in the emulation community have not known of for a long time," said Parsifal, a hobbyist developer who has written emulators for the Apple II, Space Invaders, and the CHIP-8 virtual machine. "Emulation is fine as long as you don't infringe on copyright and trademarks."

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