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Gamer’s Thoughts: My Palworld wishlist

Od: NekoJonez

Steam store pageTwitter/XWikipedia

I know that I’m extremely late when it comes to the Palworld hype. Palworld released in early January 2024 and currently, since there aren’t a lot of updates dropping, the hype died out. Yet, the roadmap looks extremely promising. Since this game is still in early access, I’m always hesitant in writing about the game. Since, you never know which mechanics or things will change and evolve during the early access period. Especially since we are currently only at v0.1.5.1. So, I decided to hold off on my first impression/review article for now. But, I wanted to talk about this game. So, here are some things I’d love to see in the full version of Palworld or even in one of the next updates.

First of all, what is a Palworld?

Palworld is a combination of several games, all thrown into one. It’s easy to describe Palworld with saying which games it combines.

Foremost, at its core, it’s a game you can somewhat compare to Ark Survival Evolved. When I first started playing, I noticed the similarities right away. The way how you have a crafting system to build your base, and you have monsters running around you can tame/catch is totally here as well.

I haven’t played a lot of Ark, so I can’t say if this mechanic is also present in Ark… But, the fact you can use your monsters to preform tasks in your base reminded me quite a lot of The Survivalists. A game where you are stranded on an island, and you can train monkeys to preform actions for you. The big difference is that now certain monsters can only preform certain tasks, instead of the monkeys just copying you.

Now, a lot of other articles describe this game as Pokémon with guns. After playing this game, I think that’s a somewhat unfair comparison. When I think Pokémon, I think a journey with gyms and an evil team. I think turn based battles and a big ending tournament as its conclusion. While some Pals share a very similar design language to some Pokémon, most of the mechanics of what makes a Pokémon game aren’t in this game. The other big mechanic is the capture mechanic, but by now this isn’t exclusive to Pokémon games anymore. Especially since we have games like Coromon.

There are also influences of the latest Zelda games. Especially Tears of the Kingdom. There are these huge, strong bosses roaming around on the huge open world map, you can beat at any time. Also, the korok seeds to upgrade your character are also here in the form of effigies and Pal souls to upgrade your monsters.

This game really feels like the developers looked at all the games they liked playing, looked at what worked and threw it all together into one pot and shook it until it all clicked together. The mechanics of this game really click extremely well together. If I didn’t know any better, I wouldn’t be surprised if I said that this was a finished game.

There are some silly bugs here and there and in some spots, this game feels unfinished. But, overall the game we have currently is amazing and if you would enjoy a game like this after reading what I wrote here… Give this game a try. I only told you the most basic things in this game. This game is a survival game with elements from a lot of other games like those I have already mentioned but also Minecraft, Dragon Quest Builders and various others.

Let’s talk improvements

While the game is a lot of fun to play at the moment, there are some things I wish that were improved or updated. While you get a lot of warnings that there are: save corruption bugs, crashes and bugs… Besides sometimes the lighting engine giving up for a moment or the AI of the pals or enemies doing some funky stuff, I haven’t seen too many worrying things.

Take for example this floating rock screenshot here. I have explored roughly half of the map after 35 hours of play, and this was the only floating rock I could find. That’s extremely impressive, especially since if you look at the size of the map… It isn’t small at all. In the future, new islands and area’s will be added so if they deliver them with this kind of quality, I have no complaints.

Well, I do have one recommendation. I’d love to see more landmarks in the map. Currently, almost all the landmarks in the game are based upon the terrain. I’d love to see more villages or ruins of them. I loved finding these things in the Zelda games and letting my mind wonder what happened there. It’s a very difficult balance act, since too many landmarks would make the map feel crowded and limit the amount of possible base locations.

Basically, I’d love more reasons for me to go exploring these regions and get unique rewards. Besides completing the Paldex, there isn’t a lot of reason to go exploring in certain area’s. And when you have set up the right kind of farms and work stations for your pals in your bases, the chance you run out of resources is rather small.

Speaking about bases, currently you can only have three bases. Most likely, this is done to improve the multiplayer performance. Since, the game emulates the three bases in the background, so you can easily have a base close to big ore clusters to farm those while you are working in your other base. If you don’t place a cap on those, it’ll tank the performance of any computer or server. Yet, I’d give the tools to the player to increase the cap. Personally, I think Minecraft has one of the best systems with the game rules. You can almost change anything to your playstyle and even disable or remove caps that are there for performance reasons. You already have quite a lot of toggles and sliders in Palworld, but I’d also expand on that.

Currently, the building system is decent, but it needs a lot of polishing up. The biggest problem I have with the building system are the stairs. It’s a nightmare sometimes to place stairs to go from one to another floor. Also, why can’t we place a full wall next to stairs? Most likely because some pals their hitbox would do some crazy stuff? Also, placing certain items or crafting stations on elevated floors doesn’t always work the best.

On top of that, besides the visual look of the floors, walls and ceilings, what’s the point of being able to unlock stone foundations? As a test, I tried to build a high tower with wood and one with stone. I didn’t find a difference. I’d love to see more meaning to what I unlock. Granted, stone can’t burn down. So, if you have any raids with flamethrower or fire enemies, your base isn’t in danger. But what’s the difference between stone and metal, then?

I honestly think that it’d be a bad idea if PocketPair only created more content and not make the mechanics have more depth. For example, something I’d love to see them implementing in the pal task system is a mechanic I love in Cult of the Lamb. When you welcome a new member in your cult, you can set the main focus of a member there. I’d love to see that you are able to set the main focus per pal. For example, when things are damaged in the base after a raid, you select one pal to go and get the repair kits and repair all damages first before going to do their usual tasks. Or when you have a pal that can do multiple things, and you mostly need that pal to pick up items, you could disable their other abilities. Maybe we need some items for that and those items can be only found in the wild, and we need to hunt for them. That’s an interesting idea to lure players out of their bases.

Dreaming like a madman

There are some UI elements I’d love to see change as well. First, I’d love to have a mini-map. The compass at the top of the screen only shows things in roughly 300m range, and that’s too short. Especially since in some areas the warp spots are spread quite far apart. A mini-map where you can pin certain things like the nearest warp spot would be amazing.

Secondly, in terms of the weapons. I’d love to see their stats before I craft them. Now it’s a guessing game that if I craft a certain weapon, if it’s going to be stronger or better than the one I currently have. It’d also be amazing if the durability is shown outside the inventory as well. There is some space in the UI element at the bottom right, so why not show it?

Now, in terms of the inventory. Sometimes I have issues with combining stacks of items. Sometimes I have to do it twice or thrice before they are combined. This is a rather small things, but outside of those… I don’t have a lot of small quality of life things that I could recommend. Maybe that if you sleep during the day in your bed, you can skip to night if you are hunting the nightlife pals?

Maybe there is one quality of life feature I think would be amazing. Quite often, when I’m hunting the stronger pals, I have my pal instructions set on “Focus on the same enemy”. I think it would have an amazing option if you have a feature where you are able to say to your pal if they are allowed to kill the wild pal or not. Since, if they are dead, you can’t capture them.

There is one attack that is a double-edged sword. In the Pokémon games, you have the self-destruct attack. You also have this one in Palworld, yet, some wild pals with this attack always take it over their other attacks. These bee pals always swarm me and instead of being able to weaken them, so I can catch them, I just get blown up. You barely have a chance to do any damage to weaken them to make capturing possible.

I just remembered one other quality of life feature. You can create saddles, gloves and other things to do special things with your pals. But, why I am allowed to create more than one? I mean, I can only use one of them at a time and they can be interchanged. So, if you make a saddle for a certain bird pal e.g. Helzephyr, that means you can use it on all Helzephyrs you catch.

But the biggest quality of life feature PocketPair could add is a mini-map inside caves/dungeons. The times I almost got lost in these caves is insane. Especially since there are only a handful of rooms in these and it’s easy to get turned around and confused.

Now, to completely change the subject… I wish there was more music in the game. The soundtrack in this game is amazing. Sadly, there isn’t enough in the game at the moment, so there are some silent moments. A little bit more ambient tracks would go a really long way in this game.

But, I saved one of my biggest things for last. That is inventory management. This is a total pain in bases. Since pals can put things inside chests, you can forget organisation. Thankfully, while crafting, the game pulls from all resources in your base, but if you need a certain item to use at another base, have fun to go searching through all your chests. What I usually do, if I can, is start crafting an item with the one I want to move and then cancel it. Since it drops the resources then and there. Now, how to solve this without breaking the game and the idea that pals can put things in chests? What if you have a new skill that pals can have? An organisation skill and depending on the level, they either put red things with red things or make a weapons chest and come to complain to you when there aren’t enough chests for their organisation?

If your base is fully set up, the proper of a lack of depth starts to show as well. When you build your base, why should you return to it besides needing to craft or repair your weapons? Give us some activities we can do in our base when we build them. I mean come on, we even have the amusement furniture set. If only we could play some mini-games with our pals to increase their sanity for example? Since currently, there is not a lot you can do when a pal is stressed.

Of course, a certain balance needs to be maintained. The more things a pal can interact with, the more chance you have to create lag or overwhelm the player. Also, the more depth you create, the more things you have to maintain and maybe that’s not the type of game that PocketPair wants to create. How I currently see Palworld is a playground sandbox in the schoolyard. It’s an amazing playground where you can make your own fun but it’s only part of the schoolyard and only has a swing, some monkey bars, a climb rack, a small castle and a slide. It’s all solid built and amazing to spend your time in… But, then you notice the potential this sandbox has to grow. What if we enlarged that sandbox with another castle, so the multiplayer can be player vs player as well? Or wait, why don’t we add an underground to that sandbox?

All I’m saying is that currently Palworld has an amazing foundation. The biggest issue at the moment is that the game lacks depth. While the current roadmap has a lot of expansions and more content, I hope PocketPair doesn’t forget to also make it more than just surface level. For example, imagne that the raid bosses can be captured and barely have an unique skills. Why should the player do the raids then? What reward do you get out of it? Not all mechanics can be fun because they are enjoyable to do. Players will get bored and they will look for a way to spice things up or to challenge themselves.

Now what that said, I’m going to close off this article. I’m quite excited for the future of Palworld and I’m going to wait a few more updates before I decide to write a review on the game. But overall, I’m really liking what I see. The basis of an amazing title is here already and I think we are going to get an even better game when this comes out of early access. Let’s wait and see what happens when the first big updates drop. Especially the raid bosses that got teased a few weeks ago.

Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. What do you think of PalWorld and what should be added or changed? Let me know in the comment section down below. Also, what do you think of my idea’s? I’m curious, feel free to leave a comment about that one to. But, I also hope to welcome you in another article but until then, have a great rest of your day and take care.

Palworld Sakurajima Summer Update Patch Notes (July 2024)

Palworld’s new Sakurajima update is one of its biggest updates since release, giving players an entirely new island to explore filled with new Pals and a new Tower and Raid boss. Apart from content in Sakurajima island, there are a lot of changes outside of it as well. Curious to find out just what these […]

The post Palworld Sakurajima Summer Update Patch Notes (July 2024) appeared first on TopGamersGuide.com.

Palworld: How To Breed Pals In Your Base

Palworld allows you to make a breeding farm in your base to get new Pals.

It basically lets you get Pals that you may not have obtained yet from the wild.

Here’s how you can breed Pals in your base in Palworld.

 

How to breed Pals in Palworld

First of all, you need to unlock the breeding farm at level 19. Go to the Technology tab and you’ll see it.

Palworld: How To Breed Pals In Your Base

To make a breeding farm, you then need Stone, Wood, Fiber and a lot of empty space as the farm is big.

Palworld: How To Breed

Another thing you need is Cake. You can make a Cooking Pot first and use it to make a Cake.

It requires Flour, Red Berries, Milk, Egg and Honey.

Palworld: How To Use Breeding Farm

After baking a Cake, place it inside the container at the breeding farm.

Then, you need opposite gender Pals.

I tried out Quivern and Chillet as they apparently lead to an Anubis egg.

Palworld: How To Put 2 Pals In Breeding Farm

I first placed the two Pals in the work slot of the Palbox.

Then, lift them up by pressing “4” on PC. Bring them to the farm and throw them inside to assign them to the breeding farm. Get both of them in and the breeding starts (with the cake inside the box).

Once it’s over, pick up the egg and you can incubate it.

 


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Palworld: How To Find Sulfur (Location)

Palworld: How To Make Guns In The Game

Palworld: How To Make Guns In The Game

Palworld has been heavily promoted as an open world Pokemon game with guns, and it’s quite accurate.

At a certain point in the game, you can start making guns to aid your exploration.

Here’s how you can make guns in Palworld.

 

How to make guns

First of all, you need to reach level 20. You will then see the Weapon Workbench inside your Technology tab.

Unlock that and you can start making guns, apart from the usual melee weapons or bows.

Palworld: How To Make Guns

You should then unlock the Musket at level 21 on the Technology tab as well.

Palworld: How To Craft A Musket

Once you’ve unlocked both, build a Weapon Workbench in your base. It requires Ingot, Wood and Nail.

You can then start crafting the first gun in the game, i.e. the Musket. You also need to unlock gunpowder and coarse ammo on the Technology tab. They’re basically needed to make ammo for your Musket.

As you progress further, you’ll unlock more weapons.

Palworld: How To Make Guns In The Game

 


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Palworld: How To Get A Flying Pal

Palworld: How To Get Honey

Palworld: How To Get A Flying Pal

In Palworld, you’ll come across certain Pals that can be used as mounts.

There are actually a couple of Pals that can fly and it makes exploration easier.

Here’s how you can get a flying Pal in Palworld.

 

How to get a flying Pal

There are a few Pals that can fly around if you make a saddle for it. The lowest level Pal you will find at first is probably Nitewing.

Use a bow to shoot Nitewing down and you can then fight it on the ground. Capture Nitewing.

Palworld: Which Pal Can Fly

You will likely need to level up next as you need to reach level 15 to unlock the Nitewing Saddle in the Technology tab.

Palworld: How To Fly

Once you’ve unlocked it, you can make a Nitewing Saddle at the Pal Gear Workbench.

It requires Leather, Cloth, Ingot, Fiber and Paldium Fragment.

Palworld: How To Get A Flying Pal

You’ll come across more flying Pals as you explore the world but Nitewing is probably the easiest to get at first.

 


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Palworld: How To Get Honey

Palworld: How To Find Wheat Seeds To Make A Plantation

Palworld: How To Get Honey

Honey is one of the ingredients you may need in Palworld.

It’s also used in making a cake which is needed if you wish to breed Pals.

Here’s how you can find honey in Palworld.

 

How to find honey

The Pal that produces honey is called Beegarde and the higher rank version is Elizabee.

You can find Beegarde all over the map. It’s at the island northwest from the starting point of the game.

You can either eliminate or capture them to get honey. Better yet, assign them to the ranch in your base and they’ll continue to make honey.

Palworld: How To Get Honey

You’ll now be able to make a cake or other types of food with a cooking pot.

 


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Palworld: How To Find Wheat Seeds To Make A Plantation

Palworld: How To Get More Storage In The Game

Palworld: How To Find Wheat Seeds To Make A Plantation

Wheat is one of the plants you can grow in your base in Palworld.

You’ll come across wheat as you explore further north from your starting point.

Here’s how you can find wheat seeds to make a wheat plantation in Palworld.

 

How to find wheat seeds

Wheat seeds can probably be obtained from wheat plants somewhere north from the starting point in a different terrain.

Instead of finding those plants, I managed to get wheat from capturing / eliminating certain Pals that carry wheat seeds.

You can get wheat seeds from Dinossom as an example.

 

How to make a wheat plantation

Once you have wheat seeds, you need to unlock the wheat plantation technology at level 15.

Palworld: How To Find Wheat Seeds To Make A Plantation

Then, build a wheat plantation in your base with wheat seeds, wood and stone.

Palworld: How To Find Wheat Seeds

Like the berry plantation, you have to repeat the same process for the wheat plantation.

Get Pals that can do planting, watering and gathering to make things automated.

Palworld: Where To Find Wheat Seeds

Now that you have wheat, you can also build a mill in your base.

The mill converts your wheat to flour that can be used in cooking.

 


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Palworld: How To Get More Storage In The Game

Palworld: How To Get Milk To Cook

Palworld: How To Get More Storage In The Game

In Palworld, you’ll discover so many different items which are used for different purposes.

As such, storages fill up very quickly and you’ll find the need to build more.

Here’s how you can get more storage in Palworld.

 

How to get more storage in Palworld

The most obvious way is to of course build more wooden chests. Each chest can store maybe around 10 items.

Just build one chest for each industry for each main resource. For e.g. you can place a chest at the Sphere Workbench, another at the Logging Site and so on.

Each chest can be used to store different items.

You will also be able to unlock more storage space once you reach level 16. Go to the Technology tab and unlock the metal chest.

Palworld: How To Get More Storage In The Game

The metal chest only costs ingot and wood to make.

Palworld: How To Get More Storage

Each metal chest has more storage space, i.e. 24 slots. This will be quite useful as you gain more items from exploration. There’ll probably be bigger chests later.

 


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Palworld: How To Get Milk To Cook

Palworld: How To Build A Cooking Pot

Palworld: How To Get Milk To Cook

Milk is one of the ingredients you may need in Palworld, especially to make food.

You’ll be able to get it relatively early if you know where to look and what to build.

Here’s how you can get milk in Palworld.

 

How to find milk

Milk is one of the ingredients that you can get from a Pal known as Mozzarina.

Palworld: How To Find Milk

To find milk, you need to first capture a Mozzarina. You can find Mozzarina north / northwest from the starting point in Palworld.

They are basically the cow Pals. Capture them and bring them back to your base.

Palworld: How To Get Milk To Cook

At this point of the game you should have made a ranch. You can place your Mozzarina in the base and it works in the ranch.

Milk should be produced from time to time.

 


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Palworld: How To Build A Cooking Pot

Palworld: How To Build A Pal Essence Condenser

Palworld: How To Build A Cooking Pot

In Palworld, you may need to cook if you wish to obtain different varieties of food other than your regular berries.

At first, you’ll be able to make a campfire and you can cook a variety of dishes, but they’re limited. After a certain point, you can make a cooking pot to cook even more types of dishes.

Here’s how you can build a cooking pot in Palworld.

 

How to craft a cooking pot

First of all, you need to reach level 17 and you’ll see cooking pot on the Technology tab. Unlock it first.

Then, go to your “Build” menu and build a cooking pot wherever you want. You need Wood, Ingot and Flame Organ.

Palworld: How To Make A Cooking Pot

After building the cooking pot, you can see a bigger range of dishes compared to your campfire.

Palworld: How To Craft A Cooking Pot

 


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Palworld Discord Shop Avatar Icon and Profile Cosmetic Effects Extended

Palworld Discord Shop Avatar Icon and Profile Cosmetic Effects Extended

Back on July 10, 2024, Pocketpair announced on social media that Palworld Discord Shop animated avatar icon and profile cosmetic effects would be sold until July 24, 2024. On August 5, 2024, the company again took to social media to extend the run of the items in the official storefront until December 31, 2024. 

Here’s the announcement, which confirmed that the items will remain in the Discord Shop. It included official art of the Discord Wumpus mascot with the Pals Chillet, Cattiva, and Lamball. The reasoning for the extension is that fan demand showed a desire for the items to remain available for an extended period.

https://twitter.com/Palworld_EN/status/1820444653054763150

We ended up seeing nine Palworld avatar and profile items appear in the Discord Shop as part of the promotion. There’s also a Best Pals Forever Bundle that pairs the Wake Up profile design with Cattiva, Chikipi, and Lamball with the Chillet avatar cosmetic for $17.99. 

Here’s the list of all of the items in the storefront until the end of 2025. Some of them are inspired by the Sakurajima update that launched in June 2024, such as the cosmetic with Saya on it.

  • Cattiva Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Chillet Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Depresso Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Lamball Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Pal Sphere Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Saya Profile Cosmetic: $9.99 ($7.99 with Nitro)
  • Selyne Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Tocotoco Profile Cosmetic: $9.99 ($7.99 with Nitro)
  • Wake Up Profile Cosmetic: $9.99 ($7.99 with Nitro)

Plush toys of characters like Cattiva, Chillet, and Depresso are also available now.

Palworld is available in early access for the Xbox One, Xbox Series X, and PC. 

The post Palworld Discord Shop Avatar Icon and Profile Cosmetic Effects Extended appeared first on Siliconera.

Palworld community manager believes it's "not healthy" for the industry if players stick to one game

Palworld community manager John "Bucky" Buckley has shared his thoughts on 'dead games', saying he believes it isn't healthy for the industry to play the same game all the time if it wasn't created with this sort of playstyle in mind.

Bucky first got involved in the 'dead game' discourse earlier this year, when he addressed Palworld's player numbers. Palworld was the first big mega-hit of 2024, surpassing 2m concurrent players on Steam back in January. It was only the second game to ever achieve this, the other being PUBG. As expected, however, player numbers declined after release, as they do with many games. Palworld was then branded a 'dead game' in certain corners of the internet.

Speaking about this player dip back in February, Bucky acknowledged "there are so many amazing games out there to play", and said people didn't need to feel bad about trying something different.

Read more

Palworld Discord Shop Avatar Icon and Profile Cosmetic Effects Extended

Palworld Discord Shop Avatar Icon and Profile Cosmetic Effects Extended

Back on July 10, 2024, Pocketpair announced on social media that Palworld Discord Shop animated avatar icon and profile cosmetic effects would be sold until July 24, 2024. On August 5, 2024, the company again took to social media to extend the run of the items in the official storefront until December 31, 2024. 

Here’s the announcement, which confirmed that the items will remain in the Discord Shop. It included official art of the Discord Wumpus mascot with the Pals Chillet, Cattiva, and Lamball. The reasoning for the extension is that fan demand showed a desire for the items to remain available for an extended period.

https://twitter.com/Palworld_EN/status/1820444653054763150

We ended up seeing nine Palworld avatar and profile items appear in the Discord Shop as part of the promotion. There’s also a Best Pals Forever Bundle that pairs the Wake Up profile design with Cattiva, Chikipi, and Lamball with the Chillet avatar cosmetic for $17.99. 

Here’s the list of all of the items in the storefront until the end of 2025. Some of them are inspired by the Sakurajima update that launched in June 2024, such as the cosmetic with Saya on it.

  • Cattiva Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Chillet Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Depresso Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Lamball Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Pal Sphere Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Saya Profile Cosmetic: $9.99 ($7.99 with Nitro)
  • Selyne Avatar Icon Cosmetic: $9.99 ($7.99 with Nitro)
  • Tocotoco Profile Cosmetic: $9.99 ($7.99 with Nitro)
  • Wake Up Profile Cosmetic: $9.99 ($7.99 with Nitro)

Plush toys of characters like Cattiva, Chillet, and Depresso are also available now.

Palworld is available in early access for the Xbox One, Xbox Series X, and PC. 

The post Palworld Discord Shop Avatar Icon and Profile Cosmetic Effects Extended appeared first on Siliconera.

Palworld community manager believes it's "not healthy" for the industry if players stick to one game

Palworld community manager John "Bucky" Buckley has shared his thoughts on 'dead games', saying he believes it isn't healthy for the industry to play the same game all the time if it wasn't created with this sort of playstyle in mind.

Bucky first got involved in the 'dead game' discourse earlier this year, when he addressed Palworld's player numbers. Palworld was the first big mega-hit of 2024, surpassing 2m concurrent players on Steam back in January. It was only the second game to ever achieve this, the other being PUBG. As expected, however, player numbers declined after release, as they do with many games. Palworld was then branded a 'dead game' in certain corners of the internet.

Speaking about this player dip back in February, Bucky acknowledged "there are so many amazing games out there to play", and said people didn't need to feel bad about trying something different.

Read more

Palworld - Official Selyne Gameplay Trailer

Od: IGN India
Palworld is an online co-op multiplayer open-world survival crafting game developed by Pocket Pair. Take a look at the latest gameplay trailer for Selyne, a Pal who draws an unknown power from the moon-like object floating behind it. The mysterious object is said to expand and draw closer to becoming a full circle with each passing generation. Palworld is available now for Xbox One, Xbox Series X|S, and PC.

Palworld community manager teases PS5 version

Pocketpair could be bringing Palworld to PS5 sooner rather than later.

Palworld's community manager Bucky recently posted to X, wrapping the word Palworld with black, green, and white hearts.

"I want to add more hearts, but not sure what colour would fit…" Bucky said. "Hmm… How about…"

Read more

Looks Like Palworld Is Coming to PlayStation

Blue-sky thinking.

One of the developers of Steam and Xbox hit Palworld has teased the release of a PlayStation version.

Pocketpair community chief Bucky tweeted adding blue-colored hearts to Palworld’s existing black (PC), green (Xbox), and white (Mac) hearts. Blue is, of course, the color of PlayStation branding. With this context, a …

Palworld - Official Shroomer Gameplay Trailer

Od: IGN India
Palworld is an online co-op multiplayer open-world survival crafting game developed by Pocket Pair. Take a look at the latest gameplay trailer for Shroomer, a Pal whose spores can induce a trance-like state. Shroomer may be mistaken for acting like it's trying to mimic a mushroom but alas, it has just inhaled too much of its spores. Palworld is available now for Xbox One, Xbox Series X|S, and PC.

Palworld - Official Katress Ignis Gameplay Trailer

Od: IGN India
Palworld is an online co-op multiplayer open-world survival crafting game developed by Pocket Pair. Take a look at the latest gameplay trailer for Katress Ignis, a Pal that wields both the light of fire and the shadow of the arcane. Katress Ignis will eat any kind of food as long as it's spicy. Palworld is available now for Xbox One, Xbox Series X|S, and PC.

Vyjde Palworld na PlayStation? Příchod Pokémonů se zbraněmi naznačen - INDIAN

Bublina kolem Palworldu sice postupně splaskla – podobně jako u jiných her v předběžném přístupu, nafouknout ji znovu může nejen nový obsah očekávaný současnými hráči, nýbrž také příchod hry na další platformu. Tou má být PlayStation.

„Pokémoni se zbraněmi“ vyšli na začátku tohoto roku pro PC, Xbox Series X/S a Xbox One. Studio Pocketpair už dříve nezavrhlo verzi pro konzole od Sony. Teď ji naznačil komunitní manažer na sociální síti X, kde použil emotikony v barvách červená, zelená a bíla a přidal modrá srdíčka, tedy hlavní barvu PlayStationu.

„Chci přidat další srdíčka, ale nevím, jaká barva by vypadala dobře... hmm... co třeba...“ napsal Bucky předtím, než přidal modrá srdíčka. A dodal: „Myslím, že to vypadá dobře!“

Je to náznak, že se blíží Palworld na PlayStation? Už dříve byla potvrzena verze pro MacOS.

Tak uvidíme, jak dlouho budeme čekat na oficiální oznámení. Možná se dočkáme už za několik dnů. 27. 6. má totiž vyjít velká aktualizace. Přinese nový ostrov se zajímavými místy a novými kamarády různého typu, včetně obrněného pala. Dojde také na nové raidy, nové frakce s bossy, režim Arena a hráče na Xboxu potěší dedikované servery.

🖤💚🤍Palworld🤍💚🖤

I want to add more hearts, but not sure what colour would fit...hmm...how about....

🖤💚🤍💙Palworld💙🤍💚🖤

Looks good I think!

👀

— Bucky | Palworld (@Bucky_cm) June 22, 2024

Palworld gets new island and more in Sakurajima update

Palworld will receive a major Sakurajima update later this month, adding a new island, dedicated Xbox servers, and more.

As announced at tonight's Summer Game Fest, the island has a distinct Japanese feel complete with cherry blossom trees and torii gates. Of course, a new island also means new pals: a purple-clawed creature, a cute walking treasure chest, a ghostly apparition, and a twirling armoured knight.

Xbox players will be pleased to know the update will also add dedicated servers, after issues at launch when compared to the Steam version.

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Palworld’s Sakurajima update adds a new island and lots more and I can only assume that’s a good thing

Palworld is getting a lot of new things! I’m going to write the names of these new things now. I really hope they mean something to you. I want you to have nice things. Here are the new things coming to Palworld: a new island. Some new Pals. A new level cap. A new arena. A new subspecies. A new raid. A new oil rig stronghold. A new faction and boss. Maybe some other, secret things? All this newness comes as part of the ‘Sakurajima’ update, which releases on June 27th, 2024.

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Palworld to announce "long-awaited features" next month

Palworld developer Pocketpair wants you to know it's been hard at work developing some "long-awaited features" that we "don't want to miss".

In a statement posted to social media, the Palworld team teased that the viral game will be stopping by at next month's Summer Game Fest with "a LOT of exciting things to reveal".

As for what those things will be? Sadly, Pocketpair has been taciturn ever since, but the tease about "long-awaited features" has a lot of fans speculating, hoping for a myriad of announcements, from a fix to the fall-through-the-floor issue that's plaguing some Xbox players, to possible variants of Pals – as teased in the accompanying image above – to news that a PS5 release is finally on the way.

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Palworld Joins GeForce Now, Summer Game Fest

Palworld Joins GeForce Now, Summer Game Fest

Pocketpair made two announcements on social media about Palworld, with one involving a GeForce Now debut and the other a Summer Game Fest 2024 appearance. The former is out now, while the reveal of the latter happens on June 7, 2024. 

In terms of the GeForce Now release, it’s immediately available. Note that since this is a cloud gaming service, you do need to own a PC copy of Palworld, an account with NVidia, and potentially a paid day pass or subscription if you want longer sessions, no ads, and better servers.

Games are added to GeForce Now at a pretty regular pace. However, it can sometimes take a while before that happens. For example, Honkai: Star Rail debuted launched in April 2023. The GeForce Now version didn’t show up until January 2024. So the Palworld GeForce Now release actually happened pretty swiftly, all things considered, due to it only being about four months after its January 2024 early access debut.

As for the Palworld Summer Game Fest 2024 appearance, this could involve some of the promised updates. In April 2024, Pocketpair teased the Pal Arena that would add PvP. That has a Summer 2024 release window, so an exact release date and more details on how it will work could appear. 

Palworld is in early access on the PC, Xbox One, and Xbox Series X, and it will make a Summer Game Fest appearance on June 7, 2024.

The post Palworld Joins GeForce Now, Summer Game Fest appeared first on Siliconera.

New Pals coming to Palworld include a frog with a stick and a mushroom head

Pocketpair has revealed four new Pals coming to Palworld in its big summer update.

In addition to the four Pals, it looks like a flamethrower weapon will be added. Presumably, too, we'll get the Arena mode that was recently teased at the Triple-i showcase, which looks a bit like Pokémon Stadium.

So who are the four new Pals? We don't yet know the names, but the first is a frog with a stick. Does it look like a Pokémon? No, it's a frog with a stick.

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Palworld is getting new pals this summer, and there are plans for "many more"

Palworld has teased four new beasts of burden for players to corral into their open world survival crafting sweatshops. The new pals are still unnamed but they appear to be the following: karate frog, confused peacock, dopey fungus, levitating sleeve creep. Within the confines of the arms manufacturing Pokélike, such creatures make sense. You can see them struggling to eke out an existence as a close personal friend of the player in the trailer below.

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Palworld Creator Loves That Others Are Trying To Clone The Game

We’ve had several posts on the video game sensation that is Palworld in the past. Given that the game has been described by others as “Pokémon, but with guns”, we kicked things off both wondering if Nintendo was going to try to take some kind of misguided legal action on the game, while also pointing out that the game is an excellent case study in copyright’s idea/expression dichotomy. After all, the game does not do any direct copying of any Pokémon IP, but does draw obvious inspiration from some of the base ideas behind that IP. In fact, highlighting the dichotomy further was a mod that injected actual Pokémon IP into Palworld, which Nintendo then managed to get taken down.

One of the things writers of this sort of content like me tend to fret about, however, is how often rank hypocrisy suddenly shows up among subjects such as the creators behind Palworld. It’s not uncommon to see a content creator attempt to go after folks doing to them exactly what the creator did in drawing inspiration from others. If you were worried the people behind Palworld would fall into this category, however, it appears very much that you were worried for nothing.

With the success of the game, it was only a matter of time before someone, or many someones, tried to cash in on its success by making similar games, or “clones.” PocketPair CEO Takuro Mizobe noticed this was happening with Palworld and reacted thusly.

“Tencent is already making a Palworld clone game!” PocketPair CEO Takuro Mizobe recently tweeted,” according to a translation by Automaton. He seemed happy about it. “These are incredible times,” he wrote. Some initially interpreted Mizobe as being critical of these moves. An IGN story described him as accusing other companies of ripping off Palworld, a framing the CEO rejected.

“To ‘accuse’ someone of something, means to say they are doing something wrong,” Mizobe wrote in a follow-up tweet responding to the IGN story. “I don’t think what Tencent is doing is wrong. I’m proud that other companies want to make games like Palworld. The industry historically innovates when we borrow ideas from games we love. I’m surprised that many high-quality mobile games are already in development.”

No going legal. No threats. Not even a hint of a complaint. Instead, Mizobe acknowledged what we all already know to be true: video games, like other forms of culture, are and have always been built on what came before it. If the success of Palworld spawns similar games after the fact, that’s not only not a problem, it’s a good thing for gaming culture. Hell, Mizobe even went so far as to praise some of these games’ quality.

Imagine Nintendo doing anything like this. You simply can’t. In fact, when Palworld was released, Nintendo made some vague comments about looking into the game to see if it wanted to pursue any legal action. You know, the exact opposite of the route Mizobe took.

Who knows if these new Palworld clones that Tencent and others are apparently developing will ever see the light of day. We won’t know if they’re actually rip-offs until they’re out, but Mizobe doesn’t seem to mind either way.

And why should he? I imagine he’s far too busy counting all the money his company is making by focusing on making a successful game rather than wringing his hands over some clones that may or may not ever gain any traction.

Some Co-op Crafting Survival Game FOMO

This whole round of suvival game focus started for me because the makers of No Man’s Sky, Hello Games, announced their coming title, Light No Fire.  The promise of that got me worked up on the genre once more.

Light no Fire… not in 2024 at least

That led to me looking into some possible Valheim alternatives… Valheim being my current gold standard for open world, co-op suvival titles… during the Steam Winter Sale.  I actually bought some things and played them!

But none of them quite scratched the right itch and while I got more suggestions, eventually I just wanted to play something, so we kicked off a new Valheim world.  Done and done, right?

Of course, the day I put down the credit card to rent a server for 30 days and roll up a fresh world one of the possible alternative candidates, Conan Exiles, goes on sale for half off.  I wasn’t willing to experiment for $40, but for $20 I might have.

But I was committed and wanted to play something, though I wasn’t so invested in Valheim that I couldn’t have been derailed… but nothing quite caused me to be so moved.

First up was Palworld, or Pokemon with Guns, which by reasonable measures… dollah dollah bills… has been a huge success and has sold millions of copies.   This seemed to be right up my alley, to the point that G-Portal even had server rentals for it right away.  This featured on a number of blogs I followed.

I thought about jumping into this… but wasn’t quite convinced.  Close, but not quite there.

Then there was Enshrounded, which is also on my Steam wishlist and which also tickled the shared world co-op aspect of my desires, and which was also featured on G-Portal server rentals, and which had also grabbed the interest of some other bloggers.  It sounded good and I thought about grabbing it, yet another early access title.  But I haven’t so far.

And then this week Nightengale landed on Steam, once again in the suvival co-op crafting genre, and once again grabbing a few people I know, including a couple of the bloggers in the neighborhood. (Belghast was on about it yesterday, as was Bhagpuss.)  It is in early access and might need some work, but it did catch my eye.  Private servers are not a thing it seems, instead you can share your part of their world with just your friends if I read things correctly… which also means when thier servers are down you’re not playing.

I am sure there was also something else out there that popped up… Last Epoch maybe, or was it some other title… I don’t remember all of them.  But it did feel like the universe had decided to mock me a bit for my desire for a Valheim-like co-op experience by throwing all of these new and tempting options at me after I committed to the Valheim.

Then again, I am happy playing Valhelm right now.  It has an ease about it that can soak up hours of time,  We have been moving through the opening biomes at a quick pace, but that has been helped along by mods and familiarity, which isn’t a bad thing.  I suspect that we will slow down a bit at the plains, and that the mistlands will take us long enough to conquor that the ashlands will have finally arrived by the time we finish off that boss, which will give us another biome to master.

So I feel the temptation of these other titles, the fear of missing out if I am not there at the beginning the way I was for Valheim.

On the other hand, if those titles are any good, they’ll be there waiting for us.  And I also know that the last three years has seen Valheim improve a great deal.  As the song says, fools rush in… and sometimes they get the best seats, and other times they pay the price for being too early on the scene.

You can no longer capture Tower Boss Duos in Palworld

Zoe and Grizzbolt Tower Boss Duo

Every so often, a bug or glitch is accidentally included within a game that players use to their advantage. Palworld had one such exploit from day one, which allowed players to capture Tower Boss Duos and add them to their typically Pal-filled party.

However, thanks to the recent implementation of patch 0.1.5.1, this ability has been removed, and players are feeling mixed emotions about it. On one hand, the community is upset that they can no longer capture Lily or Victor, but there’s widespread amusement due to Pocketpair’s public apology on the matter.

https://twitter.com/Palworld_EN/status/1762375046839083320?s=20

It’s not very often that a development team apologises for doing what they do - namely fixing bugs - in such a public manner. Commenters on the post are in agreement on one thing, though: The Pocketpair team is damned if they do and damned if they don’t.

Players had expected this exploit to be patched out of the game soon after it was discovered, but with the glitch remaining in the game through subsequent updates, the community held out hope the glitch had somehow become a feature. At the time of writing, players can still use Tower Boss Duos which were captured prior to the patch, but there’s no official word as to whether this will return in the future.

There were a lot of other things added in patch 0.1.5.1 that players are more than happy with, though, such as the ability to craft without having to hold down the F button and a long list of base improvements for the Pals. Thankfully, the issue of Pals becoming stuck in an endless cycle of juggling items seems to have been rectified, and my larger Pals no longer wind up stuck on the roof with no good explanation as to how they got there.

Despite the fact that things seem to be quieting down in terms of huge news for Palworld, the game remains one of the most played on Steam and recently reached the massive milestone of 25 million players across both Steam and Xbox, showing that even if players never regain the ability to have Zoe on their team, the game isn't going anywhere soon.

The post You can no longer capture Tower Boss Duos in Palworld appeared first on Destructoid.

Some Co-op Crafting Survival Game FOMO

This whole round of suvival game focus started for me because the makers of No Man’s Sky, Hello Games, announced their coming title, Light No Fire.  The promise of that got me worked up on the genre once more.

Light no Fire… not in 2024 at least

That led to me looking into some possible Valheim alternatives… Valheim being my current gold standard for open world, co-op suvival titles… during the Steam Winter Sale.  I actually bought some things and played them!

But none of them quite scratched the right itch and while I got more suggestions, eventually I just wanted to play something, so we kicked off a new Valheim world.  Done and done, right?

Of course, the day I put down the credit card to rent a server for 30 days and roll up a fresh world one of the possible alternative candidates, Conan Exiles, goes on sale for half off.  I wasn’t willing to experiment for $40, but for $20 I might have.

But I was committed and wanted to play something, though I wasn’t so invested in Valheim that I couldn’t have been derailed… but nothing quite caused me to be so moved.

First up was Palworld, or Pokemon with Guns, which by reasonable measures… dollah dollah bills… has been a huge success and has sold millions of copies.   This seemed to be right up my alley, to the point that G-Portal even had server rentals for it right away.  This featured on a number of blogs I followed.

I thought about jumping into this… but wasn’t quite convinced.  Close, but not quite there.

Then there was Enshrounded, which is also on my Steam wishlist and which also tickled the shared world co-op aspect of my desires, and which was also featured on G-Portal server rentals, and which had also grabbed the interest of some other bloggers.  It sounded good and I thought about grabbing it, yet another early access title.  But I haven’t so far.

And then this week Nightengale landed on Steam, once again in the suvival co-op crafting genre, and once again grabbing a few people I know, including a couple of the bloggers in the neighborhood. (Belghast was on about it yesterday, as was Bhagpuss.)  It is in early access and might need some work, but it did catch my eye.  Private servers are not a thing it seems, instead you can share your part of their world with just your friends if I read things correctly… which also means when thier servers are down you’re not playing.

I am sure there was also something else out there that popped up… Last Epoch maybe, or was it some other title… I don’t remember all of them.  But it did feel like the universe had decided to mock me a bit for my desire for a Valheim-like co-op experience by throwing all of these new and tempting options at me after I committed to the Valheim.

Then again, I am happy playing Valhelm right now.  It has an ease about it that can soak up hours of time,  We have been moving through the opening biomes at a quick pace, but that has been helped along by mods and familiarity, which isn’t a bad thing.  I suspect that we will slow down a bit at the plains, and that the mistlands will take us long enough to conquor that the ashlands will have finally arrived by the time we finish off that boss, which will give us another biome to master.

So I feel the temptation of these other titles, the fear of missing out if I am not there at the beginning the way I was for Valheim.

On the other hand, if those titles are any good, they’ll be there waiting for us.  And I also know that the last three years has seen Valheim improve a great deal.  As the song says, fools rush in… and sometimes they get the best seats, and other times they pay the price for being too early on the scene.

Palworld just got a must-have mini map radar mod that displays the locations of all Pals, players and fast travel points

Modder ‘T3R3NC3B’ has released a must-have mod for Palworld that displays the locations of all Pals, players and fast travel points. This mod will make it easier to find the Pals in the map, so be sure to use it if you are currently playing it. Now the good news is that this mini map … Continue reading Palworld just got a must-have mini map radar mod that displays the locations of all Pals, players and fast travel points

The post Palworld just got a must-have mini map radar mod that displays the locations of all Pals, players and fast travel points appeared first on DSOGaming.

Latest Palworld update defaults your Pals to "Relax" and lets you create artificial volcano conditions

Just when you thought it was safe to go back into the Palwoods, Pocketpair have revealed a new Palworld update - Steam and Xbox patch v0.1.5.0. This is a larger overhaul, encompassing a juicy mixture of balance and technical tweaks that together make this spring's breakout survival game easier to play, less buggy and, dare I say, a little kinder, with various tweaks aimed at making life more liveable both for trainers and Pals. I have run my eye over the changelog at the bottom of this page and picked out a few highlights, like somebody fishing a stray banknote from the laundry.

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"Palworld has lost X per cent of its player base discourse is lazy," says developer Pocketpair

Palworld developer Pocketpair insists it has no reason to be alarmed about the hit game's dwindling player count.

As Palworld's 24-hour concurrent Steam count peaks at around 535,000 players – a fair fall from the 2.1 million simultaneous players Pocketpair secured the weekend Palworld launched – community manager "Bucky" stated in a statement on Twitter that the "Palworld has lost X per cent of its player base discourse is lazy", insisting that it was "fine" for players to take a break and play other games in between content updates.

"This emerging 'Palworld has lost X per cent of its player base' discourse is lazy, but it's probably also a good time to step in and reassure those of you capable of reading past a headline that it is fine to take breaks from games," Bucky said.

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Palworld studio admits it can't "keep up" with cheaters, says anti-cheat solution on the way

Palworld developer Pocketpair has acknowledged the significant impact "cheating and the influence of fraudulent activities" is having on rule-abiding players of its hugely popular survival game, and has outlined some of the steps it'll be taking - including the introduction of an "external anti-cheat solution" - to tackle the problem.

Writing in a post shared on Steam, Pocketpair admitted that, while the studio has been "dealing with each issue on a daily basis and taking measures", there are "many cases where we are not able to keep up" with cheating and fraudulent activities - leading, it acknowledged, to "some players [being] unable to play the game properly."

Pocketpair apologised for "any inconvenience this may cause" and - expanding on a recent tweet promising a cheating-related patch "soon" - revealed it's currently working on a number of specific measures to deal with cheating and fraudulent activity "strictly and as a priority".

Read more

"Every screen is an Xbox" Microsoft reportedly tells staff

Xbox president Sarah Bond reportedly told staff that "every screen is an Xbox". These words come ahead of Microsoft's business update later today, in which the company is expected to lay out its plans to publish some Xbox games on PlayStation and Nintendo platforms.

Bond was speaking at an internal town hall meeting, with several sources telling Inverse the exec went on to discuss Xbox's strategy of existing on multiple devices. She also spoke more on the company's ambitions to become the number one cross-platform gaming company, the sources said.

To illustrate this point, staff were shown images of this year's breakout hit Palworld across multiple screens. This included "tablets, TV screens, monitors, and handheld devices", the publication said.

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How to host a dedicated Palworld server

How to host a dedicated Palworld server

How do you create a Palworld server? If you're wanting to catch Pals with friends, you can host your own private Palworld server with up to 32 players, and developer Pocket Pair even has plans to increase the player amount in a future update.

Whether you're brand new to the game or you've completed your Palworld Paldeck, playing with friends can completely change the game. If you are planning to jump into Palworld multiplayer, be sure to check which platform to choose given that Palworld crossplay isn't available just yet, and familiarize yourself with how to create your own Palworld server below.

MORE FROM PCGAMESN: Palworld bosses, Palworld map, Palworld settings

"Palworld has lost X per cent of its player base discourse is lazy," says developer Pocketpair

Palworld developer Pocketpair insists it has no reason to be alarmed about the hit game's dwindling player count.

As Palworld's 24-hour concurrent Steam count peaks at around 535,000 players – a fair fall from the 2.1 million simultaneous players Pocketpair secured the weekend Palworld launched – community manager "Bucky" stated in a statement on Twitter that the "Palworld has lost X per cent of its player base discourse is lazy", insisting that it was "fine" for players to take a break and play other games in between content updates.

"This emerging 'Palworld has lost X per cent of its player base' discourse is lazy, but it's probably also a good time to step in and reassure those of you capable of reading past a headline that it is fine to take breaks from games," Bucky said.

Read more

Palworld studio admits it can't "keep up" with cheaters, says anti-cheat solution on the way

Palworld developer Pocketpair has acknowledged the significant impact "cheating and the influence of fraudulent activities" is having on rule-abiding players of its hugely popular survival game, and has outlined some of the steps it'll be taking - including the introduction of an "external anti-cheat solution" - to tackle the problem.

Writing in a post shared on Steam, Pocketpair admitted that, while the studio has been "dealing with each issue on a daily basis and taking measures", there are "many cases where we are not able to keep up" with cheating and fraudulent activities - leading, it acknowledged, to "some players [being] unable to play the game properly."

Pocketpair apologised for "any inconvenience this may cause" and - expanding on a recent tweet promising a cheating-related patch "soon" - revealed it's currently working on a number of specific measures to deal with cheating and fraudulent activity "strictly and as a priority".

Read more

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