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Hyper Light Breaker early access delayed to early 2025

Hyper Light Breaker - Heart Machine's fully 3D rogue-lite spin on its acclaimed 2016 action-adventure Hyper Light Drifter - has had its early access launch bumped back a bit, and is now targeting an early 2025 release.

In a post shared on Steam, Heart Machine founder Alx Preston said the team needs a bit more time to ensure the gameplay experience is up to the "polished" standard the studio is aiming for.

"We don't want to ship a project, even in Early Access, that we're not satisfied with on a number of fronts. Especially in the current state of the industry, we need to put as good a foot forward as we can," Preston wrote.

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Unknown 9: Awakening release date now known

The release date for Unknown 9: Awakening has been announced.

During Gamescom Opening Night Live, developer Reflector Entertainment along with publisher Bandai Namco revealed Unknown 9: Awakening will release on 18th October. It will be available across PlayStation 5, PS4, Xbox Series X/S, Xbox One and PC (Steam).

You can check out the live action trailer for Unknown 9: Awakening, which stars The Witcher's Anya Chalotra as the game's protagonist Haroona, below.

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Everything announced at Gamescom Opening Night Live 2024

Gamescom Opening Night Live 2024 is done and dusted for another year, but it's certainly kicked off this year's Gamescom with a bang - and we've got all the news, trailers and announcements right here in one handy summary. Whether you missed the show itself or just want a handy reminder of everything announced at Gamescom Opening Night Live this year, read on below.

Of course, alongside the main show, this year's ONL also had a 30-minute pre-show that was stuffed with announcements as well, which we'll quickly run through here before getting into the detail of the main show announcements below. Here, we got new trailers for Dave the Diver's latest crossovers, spooky co-op adventure Begone Beast and construction sim Roadcraft, alongside Italian Soulslike Enotria: The Last Song, Cairn (that shouty, but lovely looking climbing game from Summer Game Fest), life sim Inzoi from PUBG publishers Krafton, as well as a Terry showcase for Street Fighter 6.

There were also new game announcements in the pre-show in the form of Sniper Elite Resistance (coming 2025), the Donkey Kong-esque platformer Nikoderiko: The Magical World (with music from David Wise, no less), "first person farming horror allegory" We Harvest Shadows, the also quite spooky-looking Aila, a tease for the sequel to Journey to the Savage Planet (aptly named Revenge of the Savage Planet), action RPG Tribe Nine from the creators of Danganronpa, and the Lashana Lynch-led Directive 8020: A Dark Pictures Game.

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Mafia is back and heading to The Old Country next year

It's been two years since Mafia developer Hangar 13 confirmed it was working on a new entry in its open-world crime series, and the time has finally come for it to be revealed to the world. It's called Mafia: The Old Country and is heading to PS5, Xbox Series X/S, and PC next year.

While 2016's Mafia 3 shunted the series forward in time to the late 60s (the first two games spanned the 1930s, 40s, and 50s between them), The Old Country is going backward, presenting players with a "gritty mob story set in the brutal underworld of 1900s Sicily."

"Fight to survive in this dangerous and unforgiving era," teases the scant bit of blurb accompanying today's teaser trailer, "with action brought to life by the authentic realism and rich storytelling that the critically acclaimed Mafia series is known for."

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Starfield Shattered Space expansion gets release date

Bethesda's first big expansion to Starfield, Shattered Space, will launch for PC and Xbox Series X/S on 30th September.

We got a quick look at the upcoming addition tonight during Gamescom Opening Night Live, in a trailer that mostly focused on the REV-8 land vehicle included in August's free game update.

Ahead of launch, marketing for Starfield felt fairly sober and dramatic - it's fair to say tonight's video takes a more upbeat tone. Previously, Bethesda's Todd Howard said that the lack of land vehicles was a deliberate choice - but it's now something that's being walked (or driven) back.

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Life is Strange creators' Lost Records launches in two parts

Lost Records: Bloom & Rage, the long-awaited next game from the team behind the original Life is Strange, will arrive in two parts.

The first installment launches for PC, PlayStation 5 and Xbox Series X/S on 18th February 2025, with its concluding slice then a month later on 18th March.

Tonight also brings an initial look at gameplay from Don't Nod's latest teen adventure, which has a dual timeline split between 1995 and 2022, when its young protagonists are now adults - and dealing with the consequences of their/your actions.

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Indiana Jones and the Great Circle confirmed for PlayStation 5

Indiana Jones and the Great Circle - the Microsoft-owned-Bethesda-release set to arrive on Xbox and PC this year - is also coming to PlayStation 5.

At this evening's Gamescom Opening Night Live event, host Geoff Keighley revealed that everyone's favourite fedora sporting professor will be cracking his whip on Sony's platform as well.

In addition to this news, Bethesda announced a release date for the game. Indiana Jones and the Great Circle will release across Xbox Series X/S and PC on 9th December. Its PS5 release will then follow a few months later, during the spring of 2025.

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Indiana Jones and the Great Circle makes a timid but faithful first impression

To this day, I still hold Indy responsible for my penchant for hats. I have been enthralled by Indiana Jones ever since I was a little girl - but despite this deep affection, coming away from a hands-off preview of MachineGames' Indiana Jones and the Great Circle, I just can't let myself get overly excited about the upcoming release just yet.

While I'm still looking forward to playing another narrative-driven adventure game, with that fun 'afternoon popcorn flick' energy Great Circle undoubtedly has, my immediate reaction from this first extended demo is to worry this is all it will be, leaning just a little too heavily on fan nostalgia and a tried and tested formula, but without the innovation to truly set it apart from the rest. (And, given the game is currently set to release this year, I really hoped to see more gameplay than I did.)

The demo, which is also being shown at this year's Gamescom, begins with Indy entering a large room within the Sunsparker Chamber, a mysterious underground temple and one of "several well guarded secrets and hidden ruins" you can expect to discover. With the camera in first-person, our archaeologist - gamely brought to life by a still-recognisable Troy Baker - looks around the ancient room before gameplay switches to a cutscene. Indy approaches a statue set upon a plinth at the back of the room, in a scene immediately reminiscent of Raiders of the Lost Ark - which is fitting, given the Great Circle is set between the events of this film and The Last Crusade.

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Genshin Impact gets Xbox release date, but still no word on Switch

Those Xbox players among us who have been waiting to get their hands on open-world adventure RPG Genshin Impact, I have good news.

At this evening's Gamescom Opening Night Live, the team revealed Genshin Impact will be making its way to Xbox Series X/S and Game Pass on 20th November. It is available to wishlist now on the Microsoft Store.

The news was shared along with a new Natlan gameplay trailer (below). Earlier this year, Genshin Impact was once again accused of cultural appropriation from fans and voice actors in response to the reveal of its new cast of Natlan characters.

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Dying Light: The Beast is a new 18-hour standalone game that began life as DLC

Dying Light developer Techland has shown off a new game in its zombie series that began life as a DLC for Dying Light 2 Stay Human.

Announced during Gamescom Opening Night Live, Dying Light: The Beast is a solo or four-player co-op experience pitched as a "tight" 18-hour ride through a fresh area of the franchise's world.

Dying Light protagonist Kyle Crane, once again voiced by Roger Craig Smith, returns here, a decade on. In-game, Crane has been in captivity, and experimented on. The upside? You have zombie DNA powers to unleash that beast on enemies.

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Supermassive's Dark Pictures series returns in 2025 with sci-fi horror Directive 8020

We already knew it was coming, thanks to a post-credits teaser at the end of 2022's The Devil in Me, but developer Supermassive has now confirmed its sci-fi horror outing Directive 8020 will launch for PS5, Xbox Series X/S, and PC next year.

Directive 8020 essentially takes one fist of Alien and another of The Thing then smushes them together, placing players aboard the colony ship Cassiopeia, where its crew must escape an alien organism capable of mimicking its prey.

"Earth is dying and humanity is running out of time," teases Supermassive. "12 light years from home, Tau Ceti f offers a small sliver of hope. When the colony ship Cassiopeia crash lands on the planet, its crew soon realise they are far from being alone... As they battle to survive, they are confronted with the hardest choice of all: to save themselves, they must risk the lives of everyone on Earth."

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Rockstar classic Bully now part of GTA+ subscription

Bully, Rockstar's enjoyable schoolboy adventure game, is now available as part of the GTA+ subscription on PlayStation, Xbox and "soon" on compatible iPhone and Android devices.

Rockstar announced that Bully would be coming to GTA+ earlier this year, back in April. We've been waiting for word on exactly when ever since.

It's great to have an easier way to play Bully again - though Rockstar describes the GTA+ catalogue as "rotating", so it's unclear how long it'll stick around. Also on GTA+? LA Noire, Red Dead Redemption, and Grand Theft Auto: The Trilogy - The Definitive Edition.

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Here's the next batch of Xbox Game Pass games for August

Microsoft has confirmed the next batch of titles headed to Xbox Game Pass for the latter half of August: Atlas Fallen, Core Keeper, and Star Trucker.

Then there's that little known game called Call of Duty Black Ops 6. You'll be able to participate in the early access open beta when it kicks off for Xbox Game Pass subscribers on 30th August, 2024, with pre-downloading available from 28th August.

"Sure, it takes itself way too seriously and the loot chase can get monotonous, but everything outside of the monster-slaying is just an excuse to get right back to the monster-slaying. Or make the monster-slaying cooler with upgrades," we said in our Atlas Fallen review.

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Horizon Forbidden West is leaving PlayStation Plus

Sony is pulling Horizon Forbidden West from its PS Plus subscription service in the coming weeks.

The first-party Sony game is now listed under the 'Last Chance to Play' section on PS Plus, along with the likes of NieR Replicant, Marvel's Midnight Suns and Alien Isolation.

This upcoming removal of Forbidden West comes just a few months after Horizon Zero Dawn was also removed from the service, which as Tom wrote at the time seemed a surprising move by Sony.

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Vampire: The Masquerade - Bloodlines 2 continues Paradox's delay streak, now launching next year

Paradox Interactive's streak of game delays continues with the news its Chinese-Room-developed Vampire: The Masquerade - Bloodlines 2 is now targeting a release in the "first half of 2025", rather than its previously announced "late 2024" window.

In a post on its website, Paradox called the delay a "proactive decision" derived from its commitment earlier this year to deliver "high-quality games" to its players. "Though [Bloodlines 2] is in a good enough place that we could have maintained our planned release window," it wrote, "Paradox and The Chinese Room collaboratively decided to prioritise polish."

Paradox says the delay will "create a quality assurance buffer, giving more time between testing and launch, ensuring we release the game when it's ready." More specifically, The Chinese Room will use the time to expand Bloodlines 2's story, providing twice as many endings as its predecessor, and to "adjust certain areas" such as Fabien - the voice in its protagonist's head.

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The Gamescom Opening Night Live 2024 showcase

Just when Geoff Keighley had started to fade from your memory, he comes rubber-banding back with a vengeance - snap! It's Gamescom week and it kicks off with Opening Night Live this evening from 7pm UK time (other Opening Night Live timings here). A pre-show with additional announcements will begin at 6.30pm UK. We'll be watching and reporting on it live, as always, right here, so you can either keep abreast of announcements while you do something else, or you can join in with your thoughtful and amusing comments. Please keep us company. Please.

What do we expect to see today? Well, probably Geoff Keighley, but also the new Indiana Jones game, Monster Hunter Wilds, and Dune Awakening. We're also expecting Little Nightmares creator Tarsier to unveil its new project, which could be exciting. On top of that: Diablo 4 expansion Vessel of Hatred, Civilization 7, hero shooter Marvel Rivals, Lost Records (the project made by the creators of Life is Strange), Kingdom Come: Deliverance 2 (which was recently delayed), and Black Ops 6. Keighley's best pal Hideo Kojima has also been tweeting enigmatic silhouetted pictures of actors who are presumably playing roles in Death Stranding 2.

And before you ask, "Yes, there will be new game announcements," Keighley said on X.

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Here's our best look yet at Netflix's Tomb Raider: The Legend of Lara Croft animated series

Netflix has given us our best look yet at its upcoming animated series, Tomb Raider: The Legend of Lara Croft.

The show is scheduled to make its debut on the streaming service this autumn, and features the vocal talents of the MCU's Hayley Atwell as Lara Croft. It's all set to take place after the events of the Tomb Raider Survivor trilogy, which comprised Tomb Raider (2013), Rise of the Tomb Raider and Shadow of the Tomb Raider.

"Following the events of the Survivor Trilogy, Lara Croft (voiced by Hayley Atwell) has abandoned her friends to embark on increasingly more perilous solo adventures," reads the official blurb. "But she must return home when a dangerous and powerful Chinese artefact is stolen from Croft Manor by a thief with an uncanny personal connection."

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Black Myth: Wukong review - a disjointed and uneven action spectacle

Black Myth: Wukong is nothing if not ambitious. As many of its early trailers and tech demos implied, this was a game punching above its weight. It wasn't just a lavish retelling of the epic Chinese novel Journey to the West, a work that games have rarely engaged with outside of Asia (Ninja Theory's Enslaved: Odyssey to the West notwithstanding), but it also seemed to be demonstrating a level of technical mastery and visual pizzazz we hadn't quite seen before. It immediately put developer Game Science on the map, even if it wasn't always for the most savoury of reasons.

But now, after spending upwards of 40 hours retracing the steps of its titular simian hero as the silent but deadly Destined One, Black Myth emerges as a game that frustrates more than it delights. Its plentiful supply of grand, sweeping boss battles set the heart alight at regular intervals, its mythological menagerie bristling with the same kind of malicious energy and intent as their FromSoft equivalents. They are the tentpoles that hold this game aloft, their sharp claws, vicious fangs and powerful hoofs often tearing up the screen in exquisite and sumptuous detail. Indeed, they're the kind of bosses that will probably go down as some of the most dramatic of this generation, with its glistening dragons that rage across icy lakes and rippling pools, muscular tigers that sup in temples of blood, and giant bears, wolves, rats and spiders that command the elements to devastating effect.

But outside of those pulse-racing encounters, Black Myth is an altogether more mind-numbing experience, its thrilling highs undone by baggy world design, an uneven difficulty curve and disjointed storytelling. Ostensibly, this is a quest about reviving the legendary Sun Wukong, who scattered himself to the wind in the form of six relics after being defeated in battle centuries earlier. As the Destined One, you'll travel through forests, sand, ice, ash and more to bring them back to your mountain home, winding your way through its alternately narrow and wide linear environments until you reach the big bad in possession of it.

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Indiana Jones and the Great Circle reportedly coming to PS5 next year

MachineGames' Indiana Jones and the Great Circle will reportedly launch for PlayStation 5 in the early half of 2025, following an Xbox Series X/S and PC release at the end of this year.

That's according to industry insider Nate the Hate (one of the first people to break the news of Microsoft's multi-platform plans at the start of this year) who made the claim on social media. "MachineGames' Indiana Jones and the Great Circle will release on Xbox & PC this holiday (Dec) as a timed console exclusive," they wrote. "After this timed-exclusive window expires, Indiana Jones & the Great Circle is planned to come to PlayStation 5 in the first half of 2025."

Nate the Hate's claim tallies with a report by The Verge back in February, which said Microsoft was planning to go beyond its initial slate of comparatively low-key multi-platform releases by launching some of its flagship games on competing consoles. These were said to include Starfield and MachineGames' Indiana Jones and the Great Circle, with the latter supposedly due to arrive on PS5 "some months" after its Xbox and PC release.

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Pokémon TCG Pocket will let you open digital card packs via your smartphone in October

A flurry of Pokémon news has confirmed a launch date for the long-awaited Pokémon Trading Card Game Pocket, and a look ahead at what's next for Pokémon Go.

Pokémon TCG Pocket, a digital version of the phenomenally-popular trading card game, will go live via the iPhone App Store and Google Play for Android worldwide on 30th October.

As previously announced, you can open two packs of Pokémon cards for free per day - just enough to get you hooked - and it's interesting to see the pack-opening mechanic front and centre in the game's trailer below.

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Dead Cells receives its final major update today, seven years after release

Dead Cells today has received its final major update, The End is Near, after seven years of development.

This will be the 35th update to the game, which has received a number of DLCs to expand gameplay and reference other popular games, from Castlevania to Hollow Knight.

The End is Near expands on the curse mechanic, with three new mobs, three new weapons, and three new mutations.

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Until Dawn PC, PS5 release reportedly comes with £60 price tag

The upcoming Until Dawn remake for PC and PlayStation 5 will reportedly cost £60 at launch.

That's according to reliable leaker billbil-kun from Dealabs, who has also said that a physical PlayStation 5 release is also on the cards.

All versions of the Until Dawn remake will be priced at £59.99 here in the UK, billbil-kun stated. That's €69.99, or $59.99 for those in the US.

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These Silent Hill 3 and 4 PC mods bring a brand new perspective to these classic horror games

A new "modern camera" mod is now available for Silent Hill 3 and Silent Hill 4: The Room on PC.

Modder ZealotTormunds has developed a mod that gives Silent Hill players both a first-person perspective and a more contemporary over-the-shoulder camera.

Both Silent Hill 3 and 4 typically use fixed camera angles. By freeing up these locked perspectives, Zealot provides players with the chance to get a closer look at the game's textures, enemies, and environments.

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Star Citizen is free-to-play as it kicks off its annual Ship Showdown event

Just a month after its last free event, Star Citizen is free-to-play again, from now until 22nd August, 2024.

That means everyone can jump in and give the space sim a chance, as well as try out all "top 16 ships", "granting both green and grizzled pilots the ability to try out eligible ships before choosing which one to vote for" at this year's Ship Showdown event.

For the last few weeks, the community has been voting for their favourite ships and ground vehicles with their own "original creations", including videos, songs, photos, paintings, and more.

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15 minutes of Astro Bot footage has leaked online

15 minutes of Astro Bot has once again leaked online, giving us a premature peek at what to expect when the game releases on 6th September.

In news unlikely to surprise you, the video has already been removed from YouTube (although you can still find copies of it if you're prepared to go looking), but eagle-eyed fans nonetheless managed to get a peek at the main hub, as well as a sneaky glimpse at some of the bots we can expect.

If you'd prefer to keep everything a surprise, head back to the main page now. For those excited and happy for a little head's up, read on…

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Vendetta Forever is a moreish mash-up of VR greats Superhot and Pistol Whip

nDreams, the developer behind one of my all-time favourite VR titles, Synapse, has announced a new shooter game called Vendetta Forever during this week's VR Games Showcase.

If that wasn't cause for celebration enough, nDreams also released a short, Quest-exclusive demo for the game that I played through for this week's episode of VR Corner. In the video, you can see me play the Quest 3 version, but it will also be available on the Quest Pro, Quest 2 and the PS VR2 at some point in October.

So what is Vendetta Forever? Well the easiest way to describe it is a mash-up of Superhot and Pistol Whip, with some of the best aspects of both games cherry-picked and given a little twist to make them feel fresh and unique. The monochromatic-but-not-quite visuals are definitely more Pistol Whip-y, but the title screen is just full of those iconic Superhot reds, whites and blacks. Then there's the main menu, which is almost a carbon copy of Pistol Whip's, with mutator and level select options, alongside online leaderboards and a nice little shooting gallery area which is something Pistol Whip does lack.

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Ubisoft shares Star Wars Outlaws' full PC requirements

Ubisoft has updated the PC requirements for its upcoming Star Wars adventure, Star Wars Outlaws, and released a new teaser showing off what kind of performance PC players can expect when the game releases on 30th August.

Taking up a modest 65GB, the settings shouldn't be too punishing for those looking only to meet the minimum standards – although you will need to have DLSS or FSR – but those pushing for the "ultra" experience will need a decent rig.

Check out the details below:

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Quell kicked my bum harder than Ring Fit, but is there space for a new gaming fitness obsession?

During Lockdown, the only thing more scarce than flour was Switch fitness game Ring Fit Adventure. It was the perfect thing at the perfect time: a game that provided a home workout in a period when you had to stay home. Strap the controller to you, grab the oversized resistance wheel thing, and get moving. Everyone wanted one, and the desire for it lingered long after Lockdown. Today, Ring Fit has sold more than 15m units - it's one of the most successful games on Switch. Nintendo sensed there was a market and Ring Fit proved it. And it's not just Nintendo: companies like Peloton, with its uber-expensive exercise bike and integrated workout platform, have shown people will pay significant amounts of money to gamify their fitness needs, and it's into this exact space a new challenger has arrived.

It's called Quell and it's currently £190, and I tried it this week and I really liked it. The topline thing you need to know is that it delivers a punishing workout. It's more intense than Ring Fit; after a short demo plus a 20-minute regular session, I was dripping sweat freely on the rug in Quell's smallish London office. There was no air conditioning - enough said. That's not to say Ring Fit can't be intense but it's generally a calmer experience. Quell is designed to push it up a notch.

The second thing to know is that Quell feels more actively gamey than Ring Fit, which I was quite surprised about. It's built with roguelike principles in mind, so you try to see how far you can get in the game but also build and customise a loadout as you go. Do you want this power or that one? That kind of thing. And then between runs, you equip the items you earned, affecting your power and statistics, adding a layer of role-playing game progression to the mix. "Real fitness. Real gaming," is the company's motto, so you get a sense of the areas it's trying to push on.

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Tracing a line through design, with the developers of Paper Trail

It's rather appropriate that the idea for Paper Trail - a game where you have to fold paper to solve puzzles - came from a brainstorming session where Newfangled Games' founders and brothers, Henry and Fred Hoffman, folded the paper of their hand drawn levels, then noticed that the puzzles on the front and the back could combine to make an even bigger puzzle. This one magic idea stuck from the off - but Newfangled Games' debut indie didn't always look like the polished puzzler it is now. There were some conceptual design bumps in the road, a trip to Boxpark Shoreditch, and a Netflix deal to chase before they could reach Paper Trail's true potential.

In the release version of Paper Trail, you play as Paige, who runs away from the 'forgotten seaside town' of Southfold to pursue her dream of attending university and becoming an Astrophysicist. Instead of just catching the train like the rest of us, Paige bends the space-time continuum to fold the world around her. You see her rural world from a top-down perspective, like looking at a piece of paper, and then you fold the world, just like that paper, to reveal the pattern on the other side to create paths, move objects, and combine symbols. A simple mechanic that creates some deceptively hard, but rewarding, puzzles. However, initially, Paper Trail was more of a sidescroller, but "there wasn't a huge amount of variety you could do with it," Henry Hoffman tells me as I chat with him on a video call. "It was interesting one-off interactions, but it didn't really have any scope beyond that."

So then Paper Trail transformed into more of a Metroidvania, where you fold the map itself rather than the levels. "And it's funny," Henry tells me, "because we weren't aware of Carto at the time, and I don't think Carto had come out, but that's very much what that ended up doing, where you're zooming out and manipulating the environment and rearranging." But this map folding didn't work for them either, "because there wasn't any real immediate feedback from folding the macro environment," Henry explains. "You would do that and then you wouldn't really see exactly what had happened, it would be a little bit confusing and disorienting."

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The Plucky Squire offers familiar ideas in a lovely new arrangement

The special, almost intangible loveliness of the Plucky Squire isn't down to either the game design itself or the way it's presented. It's down to both of these things, combined so thoroughly, and with such imagination, that it's hard to stir them apart.

To put it another way, it's not just that this is a fantasy-action game in which your hero receives a bow and arrow from a beautiful elf. It's that, to win that bow and arrow, the hero first has to venture across the authentic wilderness of a child's cluttered bedroom desk, and into a cardboard castle. There, at the top of a tower formed by a stack of beloved books, the hero and the elf must do battle inside the stiff confines of a knock-off Magic: The Gathering card.

This completely rules. And that's just one moment from the preview build of the game I've been playing over the last few days that has elicited such a gasp of wonder and delight. A battle inside a battling card! And then I walk away from it with a golden bow. Yes please, Plucky Squire. Yes please.

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A "high number" of Destiny 2 players have had their usernames reset by an overzealous moderation tool

Destiny developer Bungie says it has addressed an issue where players have had their usernames changed by its "name moderation tool".

After "actively investigating" the issue for 24 hours, Bungie advised that while it had "identified the issue that was forcing a high number of Bungie name changes", it was "continuing to investigate" what happened and how "to address player accounts that were impacted".

Although Bungie acknowledged that a "high number of account names have been changed", the studio stopped short of confirming exactly how many players were affected.

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GTA: San Andreas VR "on hold indefinitely" Meta confirms, nearly three years after it was announced

If you cast your minds back to October 2021, you may recall the news that Grand Theft Auto: San Andreas was set to make its way to the VR headset, Oculus Quest 2. While details on the project were thin on the ground at this time, it was said to have been "many years in the making".

However, not quite three years since that initial announcement, Meta has now said work on the VR port is "on hold indefinitely".

In response to a YouTube commenter inquiring as to the whereabouts of GTA: San Andreas VR, the official Meta Quest Vr account replied: "GTA: San Andreas is on hold indefinitely while we both focus on other projects."

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Tango Gameworks acquisition will transfer around 50 out of original 100 staff

Following the news Krafton was saving Hi-Fi Rush developer Tango Gameworks from being shut down for good, the PUBG publisher has confirmed its plans to "transfer approximately 50 development staff" from the studio to its Japan subsidiary.

This is roughly half the number of the studio's initial development staff, which was over 100. Gameranx reports this is because others have since found employment elsewhere, and as such there are a number of job openings at the studio.

In an update on social media platform X by Game File's Stephen Totilo, the reporter shared a statement from Krafton's PR, which said those 50 staff who are part of the transfer will "continue to work on new projects, including the expansion of the Hi-Fi Rush IP, at Krafton".

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Two Legacy of Kain games will be re-released for Evercade next month

Two Legacy of Kain games are being re-released, but for the Evercade retro handheld console.

The Legacy of Kain Collection will include both Blood Omen: Legacy of Kain and Legacy of Kain: Soul Reaver on one giga cart priced £22.49.

The collection will release next month and will be available to pre-order from 30th August. It's compatible with all Evercade and Super Pocket devices.

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Tim Sweeney: "No regrets" on Fortnite app store drama, as Epic Game Store launches on mobile in Europe

Epic Games boss Tim Sweeney has said he has "no regrets" over his company's decision to break Apple and Google's terms of service back in August 2020 - something that saw the hugely-popular Fortnite booted off both iPhone and Android storefronts.

The carefully choreographed stunt sparked four years of legal wrangling over Apple and Google's app store policies - and has ultimately led to Epic Games launching its own mobile store today on Android worldwide and on iPhone in mainland Europe, thanks to policy changes demanded of Apple by the EU.

"We've probably lost a billion dollars not having Fortnite on iOS the past four years," Sweeney said, in a briefing to press ahead of the Epic Games Store on mobile going live. "But what's the price of freedom?"

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Abby actress Kaitlyn Dever protected by extra security while filming The Last of Us season two

Kaitlyn Dever, the actress portraying Abby Anderson in the second season of HBO's The Last of Us adaptation, required extra security during filming for her own protection.

This comes from fellow castmate Isabel Merced, who is playing Dina in the show. Speaking with Josh Horowitz on Happy Sad Confused, Merced discussed the strong emotions the series can spark within some that have resulted in volatile reactions from so-called fans.

When Horowitz said he was concerned about Dever, and the toxicity she will likely receive "through proxy of being Abby", Merced stated there are "so many strange people" who "genuinely hate" the character. This is despite her being completely fictional. And, because of this, Dever was required to have extra security during the filming for the second season.

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Amazon MMO New World's Aeternum overhaul is having an open beta next month

New World: Aeternum, the latest expansion/do-over for Amazon's middling MMO New World, is having an open beta on 13th September ahead of its full PC and console release in October.

Aeternum, if you're unfamiliar, emerged back in June, amid some confused messaging that didn't entirely make it clear exactly what it was. And, truthfully, Amazon's marketing remains as baffling as ever. The gist, though, is that this is the same MMORPG released back in 2021, albeit with new features and a bit of finessing ahead of its debut on Xbox Series X/S and PS5.

It's got a pacier story (told through in-game cinematics and pre-rendered cut-scenes), combat improvements, cross-platform play, enhanced controller support, and more - while still retaining its other MMO bits like classes, crafting, and questing. Then there's New World's first-ever large-scale PvP zone, a new 10-player raid, end-game solo trials, and other additions.

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Hugely-promising indie The Plucky Squire launches next month, day one on PlayStation Plus

The Plucky Squire, one of Eurogamer's most anticipated games of the year, will launch for PC, PlayStation 5, Nintendo Switch and Xbox Series X/S on 17th September, publisher Devolver Digital has announced.

It'll also be a day one launch via PlayStation Plus, for anyone signed up to Sony's subscription service.

An innovative 2D and 3D platformer based in and around the pages of a picture book, The Plucky Squire is the first project from All Possible Futures, the indie development studio set up by former Pokémon artist James Turner.

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Persona 3's Episode Aigis DLC has left me with plenty of unanswered questions

Fans were jubilant when Persona 3 received a remake earlier this year, but this turned to disappointment when it became clear its Episode Aigis epilogue DLC was not included. Multiple versions of Persona 3 have been released since the game's initial PS2 launch in 2006 - namely Persona 3 FES and Persona 3 Portable, each with unique additions. The release of this year's Persona 3 Reload was an opportunity to provide the definitive version of the game, but without Episode Aigis fans were upset it would remain incomplete.

That's why Atlus relented and has now additionally remade Episode Aigis: The Answer with all the trappings of Reload - though no doubt the fact it's the fastest-selling Atlus game ever was also persuasive. Finally, fans will get the complete story experience they've craved (though still without the alternative female protagonist from P3P). But after going hands-on with the DLC, I'm still left with a lingering question: what exactly was the main game missing?

I played Persona 3 for the first time this year and really enjoyed its twisted teen drama, even if the series as a whole is starting to feel formulaic. Yet after receiving the true ending, the story felt complete and I wasn't left with unanswered questions. So what kind of answer can The Answer provide?

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Dragon Age: The Veilguard release date leaks

UPDATE 6.45pm UK: This evening's big new Dragon Age: The Veilguard trailer has landed, confirming what we knew already - that BioWare's upcoming RPG will arrive at Halloween. Also in the trailer? Well, Dragon Age fans will get to see a very familiar face - we'll let you watch for yourselves and read more below.

Yes, that is absolutely Morrigan, the fan-favourite returning character voiced once again, it sounds like, by Farscape and Stargate SG-1's Claudia Black. It certainly looks as if Morrigan's clothing here is inspired by her mum Flemeth - which probably isn't good news.

Excited yet?

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Amazon reportedly working on animated anthology TV series featuring Spelunky and other video game worlds

UPDATE 20/8/24: Well, there you go. Following last week's Deadline report, Amazon has officially unveiled Secret Level, a new "adult-animated anthology series featuring original stories set within the worlds of some of the most beloved video games".

It's a 15-episode series from the creators of Love, Death & Robots, and it'll feature stories inspired by Armored Core, Concord, Crossfire, Dungeons & Dragons, Exodus, Honor of Kings, Mega Man, New World: Aeternum, PAC-MAN, Sifu, Spelunky, The Outer Worlds, Unreal Tournament, Warhammer 40,000, and a variety of PlayStation Studios games.

And if that takes your fancy, you'll be wanting to circle 10th December on your calendar - which is when the series arrives on Prime Video - then check out its teaser trailer below.

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Pixel art adventure Arco's really good fun - but it's also very buggy at the moment

I've been playing Arco on and off for the last few weeks on Switch and PC. I'm loving it - I think Arco's pretty wonderful. But the builds I've been playing on are also rather buggy, and I haven't been able to get to the end, either because of show-stopper bugs or random crashes.

What we're going to do in this case is hold back the review until next week, when I'm able to play retail code and know how the final thing runs. Until then, I wanted to give you a brief taste of what this game is like and why I think tactics fans should be excited. Hopefully next week we'll find that the final code is a lot more stable.

I'm going to focus pretty tightly on the combat today, which is an absolute gem. Just to set the scene, though, Arco's a Western story of indigenous people and greedy colonisers, and it plays out across a number of acts with the player shifting between different roles in each act. You take on missions and move from one area to another, helping people, fighting, and generally learning the story of this place.

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Until Dawn gets suitably spooky PC, PS5 release date

We now have a release date for the upcoming, current-gen version of slasher horror Until Dawn.

The game will arrive on both PC and PlayStation 5 this autumn, on 4th October. What better way to get yourself ready for the run up to halloween than doing your utmost to save that poor group of unsuspecting teens from the horrors of the night.

In addition to announcing a release date, the Until Dawn team has also shared a few details about how it has enhanced the game with changes to graphics, gameplay, story elements and "more". Before I get into all that, though, you can check out a new trailer for Until Dawn showing off some comparisons between the remaster and original below.

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Dredge's The Iron Rig DLC holds up a mirror to Still Wakes the Deep, and comes off slightly worse for wear

In the roiling waters of the northern sea, a mysterious oil rig has appeared whose lights can be seen for miles in the darkness. The foreman is a bit jittery, clearly worried about the platform's somewhat shoddy construction and his overbearing boss docking his pay for being behind schedule. When the drilling does begin, it's not oil they strike, but something far more sinister that splinters the sea floor with an ominous red, volcanic glow. And the resident scientist and his corporate suit boss only seem to want to feed this supernatural terror, the safety of their fellow workers be damned.

To some, I've just described the plot of The Chinese Room's recent walking horror, Still Wakes the Deep. But in a strange coincidence, Dredge is now following the same trajectory with its latest DLC, The Iron Rig - albeit with fewer left hooks throwing errant Coke cans to distract wandering nasties and more actual hooks reeling up yet more fresh horrors from the deep. This new chapter in Dredge's faintly cursed archipelago finally puts the spotlight on the mysterious Ironhaven Corporation, whose CEO is a dead ringer for Wake's weaselly boss Rennick, right down to his last-minute escape on the corporate helicopter. It's all profits before people in this unfortunate corner of the ocean, though unlike Wake's poor Caz, at least you can share in some of those benefits this time thanks to the plentiful supply of upgrade opportunities for your boat.

Over the course of three to four hours, The Iron Rig will see you revisit each of Dredge's main island clusters, hunting for fresh fish in new micro-habitats created by pools of ungodly ooze that have sprung up from the fissures created by the rig's drill. Each time one of these clearly very bad cracks opens up, the rig's scientist will task you with collecting various samples to bring back to him for further analysis, but some of these aren't easily won with your default set of equipment. Cue, then, a gentle and well-paced upgrade back and forth that will see you construct new buildings on the rig to unlock enhanced versions of your rods, nets and winches, as well as blueprints for new engine parts, bait types and other gadgets to help speed the process along.

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Dune Awakening will burst out of the early access sands in "early 2025"

Lo, a ripple in the release date sands. Stand still a moment while we study this phenomenon. Yes, yes, it is the unmistakable rumble of a large survival MMO pondering its release date. Dune: Awakening is having a think and has decided "early 2025" is a good non-specific time period to come out in early access. That could mean January or February. Or March, I guess. April? Now don't be silly, that's spring. Not April, surely. This beast seems hungry. It will eat before then. I have foreseen it. Mostly by watching the trailer that dropped at Gamescom.

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Indiana Jones And The Great Circle releases December 9th, will hopefully contain gameplay by that point

Oh, and new Indiana Jones And The Great Circle trailer! Great. I’ve been looking forward to a nice, juicy chunk of extended gameplay. You know, something to really convey the flow of the game, rather than the admittedly impressive but nonetheless very fragmented snippets we’ve gotten so far. Now to sit back and…oh, wait. Hang on. It’s just actor Troy Baker telling me about all the great acting he’ll be doing. It is great, by the way. He’s doing a fantastic job. Maybe just, you know, a crumb of acknowledgement or elucidation over the whole ‘interactivity’ part?

Anyway, don’t mind me. I’m just an old fool who likes to press buttons. And, to be fair, it's not like Machinegames don't have a great track record. Anyway, here’s some good news: The game releases December 9th this year. Have a release date trailer.

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