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First Impression: The Legend of Zelda – Echoes of Wisdom (Switch) ~ Renewing the Echo

Od: NekoJonez

Wikipedia Nintendo Microsite

After the release of Tears of the Kingdom, I was afraid that we would never see a new game in the style of the 2D Zelda game. Yet, I have been proven wrong when this game was announced. To be very honest, I didn’t have very high hopes for this game. Especially since this game was announced this summer and released in late September. I felt that this game going to be a game to fill a gap while the developers are working on a much larger game. Now, the game is released, and I have played through a fair chunk of it. So, what is my opinion on this game? Well, that’s what I’m going to tell you in this first impressions article, while I all invite you to leave a comment of your thoughts and/or opinions in the comment section down below.

Renewing the Echoes

After a short introduction where you play as Link, the main story of this game is introduced. There are all consuming interdimensional rifts appearing all over Hyrule, and it’s eating various people in the kingdom.

Link gets eaten by one of those rifts while freeing Zelda and when Zelda tells her father, the king, about these rifts… A new rift appears and replaces the king with an evil clone of himself. Zelda gets thrown in the dungeon and there she meets a fairy named Tri. This fairy gives Zelda a special staff where she can summon objects into the world using echoes. With those echoes, she escapes the dungeon and sets out on an adventure to save Hyrule from doom before the land is fully consumed by the rifts.

Something I always love about the Zelda games is that there is a different core mechanic at the base of the game. In this game, we get two things. We got the rifts to another dark world, but we also got the magical staff, which we can use to summon various echoes into the world. These echoes mean you can tackle this game in various different ways. But I’ll talk more about that later in this article.

In terms of story, this game is hitting all the same beats as your typical Legend of Zelda game. It might be disappointing, to some, that in this game there is no voice acting anymore apart from the grunts and various emotional noises. Personally, I think it adds to the charm of this game. That’s because the characters in this game are way more expressive. While the story isn’t going to leave you at the edge of your seat of “what’s going to happen next”, it’s still well quite enjoyable, and the more expressive characters add quite a lot to the charm and atmosphere of the game.

Something I really like is how in this game, you are free to explore the world at your own peace. This game isn’t limiting you to go in a certain order. While this game isn’t fully open world like Breath of the Wild or Tears of the Kingdom, it’s somewhere in between. You can tackle parts in a different order. Like the first two major dungeons can be done out of order. Each area is its self-contained puzzle, and everything you need can be found in that general area.

In my introduction of this article, I said that I was afraid that was afraid that this game would be a short one where you were able to beat it in a few hours. That it was going to be a game that’s supposed to hold players over for the “next big 3D Zelda title”. To my surprise, this game is rather lengthy for a 2,5D Zelda game. It clocks in at 25 hours of casual playtime, which is, to my knowledge, one of the longest 2,5D Zelda games.

Climbing with beds

Something I find myself doing quite a lot while playing this game was climbing the area with beds. I summoned various beds stacked on top of each other to climb a wall. Since, I wanted to know if the developers hid a secret on that cliff face.

The exploration of this version of Hyrule is a blast to do. While you visit a lot of familiar places and meet your usual suspects like the Zora and the Gerudo, it’s a treat seeing them again. The only thing I missed a bit is showing the impact of the rifts. Something that this game only tells through dialogue was how things got impacted by the rifts. I wish it was shown a bit more visually. Like different animations of the characters before and after. But maybe, Tears of the Kingdom set the bar a bit too high for those expectations where each major area had a certain curse.

In terms of gameplay, this game really leans into the echoes mechanic. It also remembers that Zelda is a princess and didn’t really have combat training. So, you have to use summoned enemies to your advantage to let them fight for you. Now, you do have a sword, but you can only use it when your power meter has charge. I always reserved that for the dungeon bosses or when the situation got pretty dicey. Since recharging that meter is either done with potions or by defeating monsters from the rift world. These enemies aren’t exactly common in the overworld, and the energy bar drains fast.

In general, this game hits the same general gameplay beats as all other Zelda games. You go from dungeon to dungeon, learning a new technique or skill, defeating the boos and moving forward to another dungeon. There are also side quests in this game, that give you a nice reward. In this game, you also have a nice system to keep track of these side quests, like in Tears of the Kingdom. Something they also brought over from that game is the cooking system to a degree.

That’s something I personally feel mixed about. Maybe it’s me, but I feel the ingredients are quite rare to come by and there is no real way to farm certain ingredients like in Breath of the Wild. I have to admit that it adds a certain charm to this game, but I feel it’s a bit under implemented here. Like when you first meet the potion creators Deku shrubs, they talk about recipes… And I had a hard time finding any.

Like in Tears of the Kingdom, you can also eat most of the ingredients without cooking them. While I personally dislike the fact you have to do two clicks to consume an item, I do understand why they did it. To avoid you consuming them too much. Yet, this is a change from the two previous games and I honestly really feel it’s a set backwards. A fine solution would be to give the player an option to switch between both systems.

Grezzo playset

This game was co-developed by Grezzo. Their previous original Zelda game was Tri Force Heroes. But, this game looks very similar in graphical style to the remake of Link’s Awakening on the Nintendo Switch from late 2019.

This game looks like a plastic toy set and it looks amazing. While I was playing this game, I felt amazed at how expressive they were able to make everything without breaking the illusion that this is a toy set brought to live by our imagination. I don’t have a lot of complaints about the visuals and animations. And most of my complaints aren’t that big of a deal in the grand scheme of things.

Just like, I don’t have any complaints about the music and sound design of this game. If you take the music and sound design in a vacuum, you would say that it sounds just like very other Zelda game. It sounds like a remix of the familiar melodies we all know and love from the Zelda games. But, this isn’t a problem, since it sells the illusion that you are a child playing with a sort of Playmobil toy set of Hyrule and trying to recreate the sound effects and music of the game.

In terms of controls, this game plays like a dream. I rarely had problems with the controls and something I really like is the fact that with one press of a stick, you can see a view from on top when you feel the camera is blocking something. Now, there is one thing that I do have some things to criticize about. And that’s about the jumping.

It’s pretty difficult sometimes to judge how high Zelda can jump. I had moments in combat where I wasn’t aware I could jump on a higher ledge until I saw an enemy jumping backwards on that ledge. I also got tripped up several times with how far Zelda can jump. Her jump is shorter than I think, and the amount of times I jumped into a pit misjudging the jump is quite a lot. Something that would have helped is something a small landing shadow when Zelda was coming down. Then again, that must have been a nightmare to implement… So, maybe I should keep her shorter jump just better in mind.

Now, something else. Something I really like is how this game has two difficulty modes. I’m playing through this game on the normal difficulty setting and I have to say, I’m happy that I did. This game can lure you into a false sense of security. I wouldn’t say that this game is hard, but it isn’t a cakewalk either. You really need to keep your wits about you and think fast sometimes.

Being aware of what’s around you is also quite important since this game loves to hide things in little side area’s and using the map system is a must. I love how you can put pins and such on the map. Yet, I have to admit that I still keep notes in my phone like: “treasure in Gerudo dungeon, need to check later”.

The more I play through this game, the more I realize that the critiques I can make about this game are more on the minor side. Like how it feels like a waste of time when you are scrolling through a long list of echoes when you just want to find one. An easy solution would be to give the player an ability to favorite certain echoes. But then again, the sort function in the quick menu has “most used”, “recently learned” … So, it’s kinda that.

Now, you have two save slots in this game. So, you can play through this game and let a friend or a sibling play through a different slot. Now, this game also autosaves for you frequently, in case you forget to save. The game also keeps like several autosaves in case you want to return to an earlier point.

Something I really like is how this game also has a quick travel system. The system works similarly like an owl statue in Majora’s Mask or a water vane in Link Between Worlds. It makes it easy when you feel stumped by a puzzle and want to return later. The fast travel locations are very fairly placed all over the land.

While I went quite critical in this game, the more I played it, the more it won me over. This game is a new 2,5D Zelda adventure game I hope we were going to see again. The last new, non remake 2,5D Zelda game was released almost 11 years ago. And, I’m so happy to see a return to this style. I’d love to see a this style also making an appearance very so often since it’s clear there are still various unique ways to explore Hyrule and tell a story about the Hyrule legend without going fully 3D.

Apart from a few small complaints you read in this article, I honestly don’t have any major complaints about this game. This is a game I’m going to finish for sure, since I’m enjoying my time with this title quite a lot. If you are into the series, I highly recommend this title to you. If you enjoy exploration and playing with unique mechanics, I also think this game is for you. This game is totally worth it’s price tag and it pleasantly surprised me.

And with that said, I have said everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then, have a great rest of your day and take care.

Disney CFO Says Company ‘Earned’ Right To Relentless Price Hikes. Piracy Might Have Something To Say About That.

Od: Karl Bode

Now that streaming subscriber growth has slowed, we’ve noted repeatedly how the streaming TV sector is falling into all of the bad habits that ultimately doomed traditional cable TV.

That has involved chasing pointless “growth of growth’s sake” megamergers and imposing bottomless price hikes and new annoying restrictions — all while simultaneously cutting corners on product quality and staff in a bid to give Wall Street that sweet, impossible, unlimited, quarterly growth it demands.

Executives are not being particularly sensitive about it despite some hard lessons learned during the cord cutting years. On the heels of yet another recent price hike across Disney’s Disney+, Hulu, and ESPN streaming services (some as high as 25 percent), Disney CFO Hugh Johnston proudly declared that the company had “earned” the right to increasingly saddle consumers with price hikes:

“We do feel like we’ve earned that pricing in the marketplace, and we feel positively about that. With that will come scale benefits. The product improvements also should reduce churn and keep our consumers with us as they’re evaluating their options.”

We literally just went through this cycle to with traditional cable, yet the execs clearly haven’t learned a thing. When pressed during Disney’s earnings call on whether this might annoy subscribers, Disney CEO Bob Iger brushed aside those concerns:

“We’re not concerned. The goal is to grow engagement on the platform. And what I mean by that is obviously offering a wider variety of programming.”

The problem is the price hikes aren’t generally running parallel with service improvements. Prices are not only increasing; but product streaming catalogs are in many instances getting worse (see: both Marvel and Star Wars properties recent sag in quality and critical acclaim).

At the same time, users are facing more technical restrictions than ever in the forms of device restrictions or password sharing crackdowns. Staff are simultaneously being cut or asked to do more, with less.

Wall Street and the traditional business press laud this behavior because executives are simply looking to maximize shareholder value over the short term. The price hikes helped Disney streaming efforts reach slight profitability for the first time ever, helping convince execs that they’re somehow inherently owed massive profits now that they’ve staked out a beachhead in the streaming wars.

Of course nobody is owed anything. And there’s something these folks really don’t want to talk about: namely that, just like a traditional television industry destroyed by this exact same behavior by the extraction class, none of this is sustainable.

Wall Street’s need for improved quarterly returns at any cost inevitably leads to a sort of auto-cannibalization of product quality. You can’t deliver improved returns through subscriber growth anymore, so executives start looking at restrictions (fewer simultaneous streams, more ads, surcharges for streaming in 4K, etc.), layoffs, price hikes, production cuts, customer service cuts, and pointless, massive mergers that misdirect energy and attention away from improving product quality.

Financial deregulation has ensured there’s no real foundational interest (or financial incentive) in building lasting consumer trust, brand loyalty, or product quality. The focus is short term stock jumps and tax breaks, with the latter repercussions being somebody else’s problem (most immediately consumers and labor, but ultimately execs that have to come in later and restructure everything after the ship runs aground).

Customers might not balk at higher streaming prices immediately. For many (especially compared to traditional TV) streaming still provides a decent value proposition, and Iger was quick to insist they’re not seeing much churn yet in response to hikes. But this isn’t a cycle in which Wall Street can ever be truly satisfied. And streaming is on an accelerated timeline to what traditional cable experienced.

As you saw with traditional cable, product and brand degradation and continues until users ultimately flock to competing, more affordable options, which usually includes piracy. Piracy rates are already rising again in response to executive decisions, and executives seem poised and ready to blame everything but themselves for file sharing’s growing resurgence.

Secret Level Anthology Show Includes an Armored Core Short

An Armored Core Flies over an Icy Wasteland in Secret Level, the anthology series.

On August 20, 2024, FromSoftware announced that the Prime Video anthology show Secret Level will feature an all new story set in one of the universes of Armored Core. The series, being developed by the same creative team as Love, Death & Robots, will feature 15 shorts from various video games.

Armored Core joins a list of many other famous games to appear in installments in Secret Level, including Mega Man, Dungeons & Dragons, Warhammer 40,000 and Pac-Man. The tweet announcing this FromSoftware game's involvement also showed off a mech racing across an icy wasteland and a picture of a human character who resembles actor Keanu Reeves.

You can see the official tweet here:

https://twitter.com/armoredcore/status/1825978617781723177

This isn't the first time the Armored Core property has gone beyond the video games. Numerous model kits have been made of famous Cores from the series. A novel called Armored Core: Brave New World appeared in Japan.

Blur Studio, the production company behind Love, Death & Robots and Secret Level previously did work on films like James Cameron's Avatar, created trailers for Batman: Arkham City and Batman: Arkham Knight, and redid the cutscenes for the Master Chief Collection version of Halo 2.

Secret Level will be streaming on Amazon Prime Video on December 10, 2024, and the Armored Core episode will be a part of the show.

The post Secret Level Anthology Show Includes an Armored Core Short appeared first on Siliconera.

New World will be a featured IP in Amazon’s new Secret Level animated series

During this afternoon’s Opening Night Live at Gamescom in Cologne, Germany, Amazon’s Prime Video label announced Secret Level, a “new adult-animated anthology series” specifically featuring video games. And naturally, among those video games is New World. “Part of our vision from the beginning is to develop and publish fantastic IPs that immerse and excite players […]

The First Descendant previews a new sniper, new upgrades, and new Invasion dungeons for Season One

The first season of content for The First Descendant arrives soon, and it brings with it a new form of dungeon that’s sure to delight speedrunners in the form of Invasion dungeons. Hard-difficulty operations will offer players the choice of entering the “Invasion” form of the operation, which are all about clearing out enemies as […]

The MOP Up: Spellfarers lets you dabble in moon magic

The recently launched magic life sim Spellfarers Update 0.511 arrived with “lots of fixes, including to cooking, a new stove for Ilo’s kitchen, minor transmutations, and more. Witches can now properly specialize in moon magic by casting the magic specialization spell.” And this is just the beginning of the rest of the news! Read on for a […]

Almost 3000 characters broke the SWG Legends server this weekend celebrating the SOEclipse

Earlier this afternoon, Star Wars Galaxies rogue server SWG Legends hosted a massive event called SOEclipse, essentially the precise moment when the Legends Omega server has officially been alive longer than the original live servers under SOE. Players were invited to log in and join the devs in Cloud City for the festivities, countdown, and […]

The Stream Team: Nixing Nibbles in V Rising

Good afternoon. Have you met Mr. Nibbles yet? No? Well, neither has Massively OP’s MJ. But Today’s V Rising plan is to accomplish just that. And then she’ll go clear out the other bosses of Act I. She definitely won’t be sidetracked by building her castle… really. Tune in live at 2:00 p.m. and see […]

Kingdom Come: Deliverance 2 – The First Preview

Od: IGN India
We played Kingdom Come: Deliverance 2, and it certainly feels like the sequel is operating at a higher level amid the busy streets of Kuttenberg. If what we played is reflective of the KCD2's 100+ hour total, then it could end up being something rather special indeed. Previewed by Rick Lane.

Activision Killed A Call of Duty Multiplayer Mod, and Fans Are Pissed - IGN Daily Fix

Od: IGN India
In today's Daily Fix:Popular Call of Duty Mod “H2M” was pulled just hours before its release time after a cease and desist letter from game publisher, Activision. Though sources are mixed on the reasoning, fans are nonetheless unhappy with H2M, which would have brought back the multiplayer mode from 2009’s Modern Warfare 2, being pulled. And, Backyard Sports announced they’ll be coming back with a trailer. The owners of Backyard Sports, which includes titles like Backyard Baseball and Backyard Football, plan to bring back the gaming franchise and could possibly bring “Backyard” to new mediums as well. Presented by NHTSA.

Sid Meier's Civilization 7: The First Preview

Od: IGN India
We're happy to say we came away with a pretty positive outlook on Civilization VII. It's a more daring, risky take on the formula than any of the past few iterations have been, and we think that's definitely the way to go, considering those older games aren't going anywhere and are still quite playable. From Ages that completely transform your chosen civ, to a bold, readable, but grounded new art style, Firaxis is already putting their best foot forward. Previewed by Leana Hafer

Floatopia - Official Extended Announcement Trailer | gamescom 2024

Od: IGN India
Meet Fluffy, Mistika, Pandy, and Blit-Z and dive into the fantasy world of Floatopia in this extended announcement trailer for this upcoming game from Netease. The trailer showcases how you can change the weather and how you can gather your friends to play in this vibrant world. Floatopia will be available on PS5 (PlayStation 5), Nintendo Switch, Xbox, and PC in 2025.

Goat Simulator Remastered - Official Announcement Trailer | gamescom 2024

Od: IGN India
Guess hooves back? Check out the silly Goat Simulator Remastered announcement trailer to see the reveal that Pilgor makes a return as the original Goat Simulator game is getting a remaster. Goat Simulator Remastered will be available on Steam, Epic Games Store, Microsoft Store, Xbox Series S/X, and PS5 (PlayStation 5) in 2024. In Goat Simulator, step into the hooves of Pilgor, a rambunctious goat with a tendency for destruction and chaos. Jump, kick, and lick your way across GoatVille as you find creative ways to ruin NPC’s days. Goat Simulator Remastered contains upgraded graphics and lighting, features, and every DLC from the original PC version of Goat Simulator, alongside one that was previously exclusive to mobile. The DLC includes GoatVille, Goat City Bay, GoatAsia, Goat MMO, Goat Z, PAYDAY, Waste of Space, and Buck to School.

inZOI: Exclusive Gameplay Trailer

Od: IGN India
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Masters of Albion - Official Gameplay Reveal Trailer | gamescom 2024

Od: IGN India
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The First Berserker: Khazan - Official Cinematic and Gameplay Trailer | gamescom 2024

Od: IGN India
Learn more about the story and see battles against formidable foes in this new The First Berserker: Khazan trailer for the upcoming action RPG, set in the DNF Universe. The First Berserker: Khazan will be available in early 2025 for Windows PC via Steam, PlayStation 5 (PS5), and Xbox Series X/S. A Technical Closed Beta Test will be available from October 11-October 20, 2024.

Diablo 4: Vessel of Hatred - Official Trailer | gamescom 2024

Od: IGN India
Meet the Pale Hand Mercenaries in this latest Diablo 4: Vessel of Hatred trailer. Check out the new trailer for Diablo 4: Vessel of Hatred trailer to see these four Mercenaries in action, as you get to know Raheir the Shieldbearer, sly Aldkin the Cursed Child, grizzled Varyana the Berserker Crone, and the cunning Subo the Bounty Hunter. The Mercenaries are your companions who will fight by your side when called upon. You can seek the Mercenaries out and unlock them during the main quest in the upcoming Vessel of Hatred expansion for the action RPG. Diablo 4: Vessel of Hatred will be available on October 8, 2024.

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