The creator of the now-defunct Call of Duty Modern Warfare 2 mod, H2M, has opened up about what happened when Activision slapped the mod with a cease and desist, admitting, "the past couple of days have not gone to plan".
A new "modern camera" mod is now available for Silent Hill 3 and Silent Hill 4: The Room on PC.
Modder ZealotTormunds has developed a mod that gives Silent Hill players both a first-person perspective and a more contemporary over-the-shoulder camera.
Both Silent Hill 3 and 4 typically use fixed camera angles. By freeing up these locked perspectives, Zealot provides players with the chance to get a closer look at the game's textures, enemies, and environments.
Call of Duty: Modern Warfare Remastered mod, H2M, has been cancelled following a cease and desist demand from Activision.
Although the mod - which upgraded Modern Warfare 2's multiplayer mode - was announced over a year ago, the cease and desist arrived yesterday, a day before the mod was scheduled to be released later today.
"Today, our team members received a Cease & Desist order on behalf of Activision Publishing in relation to the H2M-Mod project," the team explained on Twitter/X.
I want to make a game almost like Minecraft using Three.js, but something that stumps me is how you have over 100,000 blocks in a world and the save files are not that big in size. How does Mojang make Minecraft world save files? (Any version of Minecraft works for me)
For instance, there is this unicorn world my little sister downloaded a long, long time ago for Bedrock edition, and it's just a pink world with tons of ice cream statues, rainbows, castles, Unicorns, and other stuff like that. It goes on for pretty much 2000 blocks in every direction (not including the Y axis) and that world is only 6 MB. How is this possible?
Some game genres are so rare, it’s a miracle when a new game releases in that style. I personally call this genre: stealth tactics. The actual genre is Real-Time Tactics, but I find that name doesn’t really cover this (sub)genre. If you have ever played games like: Commando’s, Desperados, Robin Hood – The Legend of Sherwood or Shadow Tactics… You know what sort of game I’m talking about. A game features a rag tag group of heroes. Each hero has unique abilities. They must get through big groups of enemies. They do this one by one to progress the group’s goals. The game I want to talk about today is called Shadow Gambit: The Cursed Crew. This was the last game by the studio Mimimi. Is this game the swansong to close down this studio, or is it a game that’s better left forgotten? Before that, I invite you to leave a comment in the comment section down below. A comment with your thoughts and/or opinions on the game and/or the content of the article.
Promises of amazing treasure
In this game, you play as the crew of a special pirate ship named the Red Marley. Each main member of the crew has a black pearl in their chest, granting them unique supernatural abilities. These unique abilities come at a cost of being cursed to a sort of undead status.
The Red Marley’s captain fell in battle, and now the Inquisition is after the biggest treasure of the ship. Now, the Red Marley’s crew doesn’t want this to happen. So they do everything in their power to avoid this from happening.
The story in this game doesn’t take itself too seriously. The story is written like it’s a Saturday morning cartoon. A story arc can be contained in one or a handful of episodes, but always has an ending. While almost everything in the story ends well for the main cast, the story and writing never looses its charm. I felt like I was transported back into the time I woke up for the weekly Pokémon episode. I knew that the main problem of that week’s episode would resolve by the end. Still, I kept rooting for the heroes.
One of the biggest reasons I kept rooting for the main characters is because of the voice actors. Their performances are extremely well done. They bring a lot of personality and life to each character. They make the characters stand out like real, actual people. This script must have been immense, since the characters sometimes react on the actions you preform with other characters. There are 8 main characters, and more if you buy the DLC packs. If you start counting how many unique voice lines that bring to the table… And that’s the tip of the iceberg. The enemies for example, when they come together also have unique dialogue between them.
It’s possible to write an article by itself about the world building, story and voice acting in this game. I can also assure you that when I write this article, I’ll keep gushing about it all. A great example is how the save & load function fits into the story. It enhances the world of this game. Yes, you read that correctly. When you save, you store a memory in the Red Marley. When you load one of your saves, the Red Marley uses its powers to restore that memory. Your characters also respond to your saving and loading action and this brings even more charm to this game.
In these types of games, the replay value is quite high. Especially since you tackle all missions in various ways and each playthrough is going to be different. In this game, it’s taken even a step further. You can choose the order to revive your crew. You can also choose the order to finish the missions of that chapter. I can assure you that your playthrough will look nothing like mine.
The main quest is quite enjoyable to play through. I actually became really immersed in the world of this game. At the moment, I’m playing through the final missions of the game and the DLC missions. I’m having a blast. Thankfully, I can easily start a new playthrough of this game. Then I can experience it all of it over again and take a totally different route. And maybe I can do the little side quests and pirate tales as well. Since, that’s content, I haven’t gone into too much yet.
Your playthrough of this game will take you somewhere between 27 to 37 hours. That is, if you want to beat the main story and DLC’s. But, if you want to fully finish this game… Oh boy, then you’ll have a game that’s close to 80 hours on your hands. I already mentioned the crew tales. But there are also mini-challenges you can go for during the missions to earn badges. Let’s not forget the achievements you can earn. Well, most of the achievements are related to the main campaign.
Now, I have one complaint about the badges in this game. Earning some of these badges is extremely tricky. Sometimes, you don’t get all the information you expect to. For example, there is a badge on each map for using all the landing spots of that map. But guess what, there is no easy way to see if you already used a landing spot or not. It’s a shame that some badges work like that. Especially since some of these badges make you go out of your way to play in an unique way. A more challenging way to spice up your normal routine.
Apart from bragging trophies, these medals don’t really add up to much. But, I honestly don’t really mind that. Since, it’s fun to gather these medals and have some bonus challanges during my playthrough. It keeps me on my toes and it’s really enjoyable.
Mindblowing abilities
I’m still quite impressed at how balanced this game is. Each character has their own unique abilities. It’s best that you always have a character with an ability that can move guards from their position. If you don’t have that, the game will actually warn you. You are going to make it extremely challenging for yourself.
Personally, I’m playing through this game on the normal difficulty setting and your decisions actually matter. Before starting each mission, study the map well. Try to remember each map as well as you can. Since you are going to revisit each map at least once or twice. It’s extremely important to choose the correct landing position.
You would think that the game will be a bit boring if you always bring the same crew into missions. But, the game rewards you using different characters for missions. You gain more vigor if you play with certain crew members during certain missions. If you earned enough vigor, you can upgrade one of the unique abilities of your characters. This upgrade will give you more and better tools in your arsenal. Now, these upgrades can make the game much easier. You can always turn off the upgrades while on the Red Marley.
In the introduction paragraph of this article, I quickly explained how this game works. So, let me tell you the gist of it. In this game, you go from mission to mission, completing various goals in each one. These goals can range for example from rescuing an informant or stealing an artifact. In each mission, there are various enemies patrolling the area. Your goal is to find the weakspots in their patrols and dispose of the enemies without getting spotted.
Now, getting spotted isn’t the end of the world in this game. Depending on where you are spotted, it’s possible to escape and hide somewhere. You just have to avoid taking damage, since your health is limited, and you can’t heal during the mission. If you aren’t careful, it’s easy to get swamped or overwhelmed with guards. Especially when a guard with a bell spots you, the traces you leave behind or sees a dead body. When this happens, you have a limited amount of time to kill that guard before the bell is rung. When the bell is rung, more guards will emerge from nearby barracks and swarm to the location.
On top of that, there are also some unique enemy types outside your regular patrol goons. The first type I want to talk are the Kindred. These annoying buggers bring something quite unique to the table in this genre. Kindred are always connected with each other. If you don’t kill these all at the same time, they will revive each other. But, this is only the start of your troubles.
You also have Prognosticar. And let me tell you, these are even more challenging. To defeat these enemies, you need to have two units ready. One unit needs to be spotted or attack the Prognosticar. Since as soon as that happens, your unit gets trapped. This trap will go on and damage your unit until the unit either dies or is rescued. When the Prognosticar is using his trap, he can be attacked and killed. But do it quick. The trap is damaging your unit. You are also stuck in place. This situation is dangerous.
It also matters if the mission is taking place during day or night. The big difference is that in the daytime, the enemies have a bigger field of view. During the nighttime, some enemies will carry a torch on their patrol. This gives more light to other units. They can spot you sneaking by if you aren’t careful. There are also various torches dotted around the map, and you can put them out. The enemies can’t stand torches that are put out and will go out of their way to light them again.
It’s also important to know if an enemy stops in their patrol to talk to another enemy. Since if you kill one of them, the other enemy will start looking for them. They will start running around and if you weren’t careful, will find your tracks and spot you.
Learning those little mechanics is essential in this game. Never forget the tools you have in this game! This ranges from the abilities of each character to how for example view cones work. There is something called view cone surfing. If you want to dash to another place past some enemies… Understand that a full color in the view cone means they will spot you right away. Stripped sections of the view cone will cause you to be unseen if you crawl by. Also, it takes a few moments of you being spotted and the alarm being raised. You can run quickly enough past an enemy. Alternatively, you can run from view cone to view cone. It’s possible to get past unseen.
If you are afraid that you will get overwhelmed by all the information of all the little mechanics, don’t worry. The difficulty curve in this game is perfect. This game also has solid character tutorials. Each character tutorial guides you through 2–3 rooms, teaching you the abilities of each ability and their unique use cases. At the end of each character tutorial, you get a puzzle room. Putting to the test if you can use that character correctly. During the game, you can always open your logbook from the pause menu, where all tutorials can be watched again.
This brings me to the abilities of your characters in this game. If you have played similar games, you’ll recognize certain abilities and others will be quite new and unique. Now, some of these abilities will have a unique spin to it. For example, your sniper only has one shot. But, when you retrieve your sniper bolt… Your sniper can shoot again.
There are also extremely unique mechanics, like your Canoness has very fun abilities. She can pick up dead bodies in her canon to launch them at enemies to knock them out. But, you can also pick up allies. You can fling them over a group of enemies. This will give them a better hiding spot. Or your Ship Doctor, she can create one hiding spot out of thin air. Or your navigator, she can stop time for one enemy, allowing you to easy sneak by. And your ship cook can throw a special doll. This doll allows him to teleport to that location. He does this as soon as you click the button. Oh, and if you place that doll on an enemy, it sticks to that enemy.
You might be annoyed that I somewhat spoiled things in the above paragraph. But I have only told the tip of the iceberg here. I have left out several characters in that little summary and they have mindblowing abilities as well. Each map is created in such a way that it doesn’t really matter which characters you take into battle. Since you can finish it using any of your characters.
The Swansong of Mimimi
When Klamath and I started streaming Commandos, I wanted to play a similar game. One I haven’t played through. Since I first started playing through Desperados III again, and that was beaten in a few days. Since, I really enjoyed Desperados III, I bought the next game from the studio.
As somebody who enjoyed Desperados III quite a lot, I was happy to see things return in this game. I can’t tell you how much I love the speed up button. While I wish you can adjust the speed of it… The slow wait can be annoying. Sometimes, you have to get an enemy right where you want them. On top of that, you also have the showdown mode. With the press of a button, you can stop time and plan out your units their next move. Once you press the enter key, either still in showdown mode or not, the actions will be executed. It still feels amazing when you execute a well timed attack to take out difficult set of enemies.
Something that’s extremely useful is how you can rotate the camera in this game. Sometimes an enemy walks behind a building or some rocks… So, if you can’t rotate the camera, you wonder from where you are taking damage. Also, the ability of outlining the enemies, ladders and hiding spots help with that as well. As you can see from my screenshots, I always play with that feature enabled.
Sadly, there are a few ladders that don’t get an outline. Most likely since the developers forgot to put a certain tag on them. I remember one in Angler’s Grave, at the top right. It’s not too far from one of the mission objectives, the informant. Thankfully, these very minor oversights rarely happen. Overall, this game is extremely solid and blast to play through.
The controls are extremely solid. I had to get used to one thing. To execute certain actions, I had to hold the left mouse button instead of just clicking. This sometimes tripped me up but a quick reload fixed that problem. I only have one minor complaint about the controls. Depending on the camera angle, there were rare moments where your character refused to go to a location. I suspect it has to do with where you click. Your unit always wants to look for the shortest way to reach where you click. Sadly, this trips something up in the pathfinding and your unti refuses to go to their destination. Thankfully, a quick camera movement can fix these moments. And also, I’m glad that these moments are quite rare.
Something that’s even more rare are some minor visual bugs that can happen sometimes. Sometimes an UI-element refuses to dissapear. I had that happen twice, when I shot an enemy holding down an exit rift with the Canoness. The stars indicated that the enemy was dizzy. They hovered above the enemy’s head after the rift opened. Even after I killed the enemy, these stars remained visible. There are sometimes minor visual bugs happening like that. Thankfully, they are extremely rare and sometimes are quite funny. One time, one of my units was standing perpendicular on a ladder when I stopped it going up the ladder. The only annoying bug was that I couldn’t retrieve two bodies. They lay in a remote part of Angler’s Grave. It was almost impossible to get rid of two bodies. Maybe, it’s possible. I don’t know, I honestly gave up and earned the badge of hiding bodies on a later revist.
In such a big game it’s to be expected that sometimes things can go wrong. But it surprises me how little goes wrong and how polished the overall game is. Scrolling through the patch notes of this game, I noticed that the developers fixed many issues. They also added a lot of new content to the game. The last update to the game was even a modding tool for this game. These mods go from chaging your character models to adding new maps. I think I’ll play around with the mods after I have fully beaten the game. I’m extremely close, since I’m in the final missions of the game.
Now, earlier I talked about the UI. The UI is quite easy and helpful. There are several unique icons to inform you where certain things are. For example, where you left the paper doll when using the ship cook. There is only one thing in the UI I dislike. And that’s the list of save games. You get a little screenshot of the location of the save and a time stamp. And that’s it. You can’t give a special name or note to them. So if you are looking for a certain save… you either need to make notes OR just go through all them until you het it.
It’s the only real complaint I can give about this game. There is just a lot that this game does right. Like how you can scroll to zoom in or out. When you scroll again at the max zoom level, you see a live map. This map shows where all the enemies are. The only minor complaint I have about the map is that ammo chests aren’t marked on there. Also, quick note on the ammo chests… Almost every character has the same visual for their gun. Now, if another visual appears above the ammo chest, it doesn’t matter. The ammo chests are never character specific.
Visually, this game looks breathtaking. The attention to detail in this world gets a big thumbs up from me. The world really feels alive and somewhat real. The little animation details for example when an enemy stops at a prison cell to talk to inmates… This is just amazing. The immersion level is even higher with that.
The soundtrack is very catchy and a joy to listen to. It made certain moments in the game even more thrilling. The music has been created by Filippo Beck Peccoz, he also created the music for Desperados III. The soundtrack really fits the game like a glove. I’m so glad I bought the soundtrack DLC,. Now I can add the music to my music library to play while I’m at my dayjob.
This brings me to the sound design of this game. The sound design of this game is amazing. I’m playing this game with a good headset and I don’t think this game is playable without sound effects. A great example is, when you get spotted. You not only get a great visual hint of a yellow line turning red of the enemy spotting you… You also get some sound effects informing you that things are about to go down. On top of that, the sound effects add so much extra impact on taking down enemies. This makes it even more rewarding when you finally take down that one pesky enemy.
One thing I haven’t talked about yet is how flexible this game is. I have touched upon that by talking about how you can only choose three out of 8 characters per mission. And you are encouraged to experiment with different combinations. Now, when you open the options menu, you’ll be blown away. You can change almost everything. The controls like the shortcuts for abilities can be tweaked to your liking. You have quite a lot of control to tweak the volumes, the controls, the visuals… Even tweak certain game mechanics to your liking. Don’t like the save reminder? You can turn that off.
There is still another thing that boggles my mind that was added in this game. You can create a custom difficulty. The only complaint I have there is that the UI fails to explain the differences. I find it challenging to understand all the settings. You get a short explaination about the setting, and then you have a slider you can set. But, what’s the difference between 1 and 2 on the slider? That’s something the UI doesn’t really tell.
When I was writing this article, I kept looking at my notes and thought: “Oh, I forgot about that.”. There are just so many things in this game. The fact that in some missions, you must kill enemies in unique ways. In one mission, you have to lure enemies to a certain location. You need to do this 4 times. You do this instead of killing them. It’s a breath of fresh air. You’d think that having only a handful of maps would make this game boring and repetitive, but no. The maps are not only large but also used in extremely interesting ways. Revisits of a map make it easier to start, but each area is used in a mission. So, there is still a lot of challenge in the revisits.
Oh, there is one more thing. The question if you should buy the DLC’s or not. Let me just tell you this, I bought the game on sale with the DLC’s included. I’m so happy I did! Since the additional content in the DLC’s adds so much more to this game. They come highly recommended.
Now, I have left out a few things for you all to find while playing this game. This article is already getting quite long. I want to leave some things as a surprise for people interested in playing this game. I think it’s high time to wrap up this review and give my conclusion and final thoughts on this game.
Conclusion of this treasure hunt
The negatives:
-Unable to add notes to quick saves. -Some minor (visual) glitches can happen. Thankfully, they are rare and rarely/never gamebreaking. -The UI of custom difficulty could have been executed better.
The positives:
+ A masterclass in it’s genre in terms of gameplay. + Extremely flexible with options. + A modding tool. + A love-able cartoony story. + Amazing voice over work. + Superb soundtrack. + …
Final thoughts:
When I started playing Shadow Gambit: The Cursed Crew, I had extremely high expectations. Mimimi blew me away with the amazing Desperados III. With this swansong of a game, they not only met my expectations, they blew them out of the water. This game showcases the achievements of passionate people. These individuals are dedicated to creating the game they love.
It didn’t take long before I fell in love with the cast of this game. The charm drew me into the world of this game. Apart from some minor things, it’s hard to find things to critique about this game. The only thing I can critique are small bugs that barely impact the gameplay of this game. This game really feels like a finished product and it’s a thrill ride from start to finish.
If you really want to find things this game does wrong… You’ll either need to be extremely nitpicky or just have the game not clicking with you. If you find this game too easy or too difficult, just tweak the setttings to your playstyle and voila.
If you enjoy games like Commandos or Desperados… You’d do yourself a disservice to not check out this game. Give the demo of this game a try, and see what you think. I wouldn’t be surprised that this game sinks it’s hook into you like it did with me.
It’s a shame to see that this game studio closes. Thank you to everybody who worked on this amazing title and I hope to meet your work in other games. This final game you all created together is a real piece of art. It’s a masterclass in game development and shows how well you know the community for games like this. I’m so happy that this game exists. Since it wouldn’t surprise me that I’ll play through this game several times now.
Before I ramble on and on about this game, I think it’s high time I wrap up this article. Otherwise, I’ll keep praising this game to high heavens and back. So, with that said, I have said close to everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then… Have a great rest of your day and take care!
Jagged Alliance 3 is out, bringing the tongue-in-cheek banter and insane explosions back to PC after many years in hibernation. And with it, comes legendarily...
I downloaded the Minecraft coder pack to mod the game and decompile it, but how do I use it on Linux. Some sources seem to give specific directions, but they are not clear and they involve executing the .bat files. My Ubuntu does not recognize .bat file. How do I decompile a class file from changing a Minecraft version jar file to a zip and unzipping it? How do I decompile one of those class files using Minecraft coder pack? I have been wondering what at least some of the Minecraft source code looks like.
I have bought a hostinger minecraft server to play it with mods. In order to do so, I have to change server type. After that, change the forge version to 1.20.1 (My mod's version) and press "scan for new JARs". When finnished scanning, it only finds version 51.0.17, wich is valid for 1.21, but not for 1.20.1. What can i do to solve the problem?
I just want to play with mods, please help. I have asked ias and have talked with custommer attention service, but none of them can help me.
The exact error that apears when I try to start the server is this one: The Minecraft server stopped within 5 seconds of starting, this is not a fault with AMP - you should check your Minecraft servers log files to find out why it is unable to start.
Despite being a huge success, Oblivion has no doubt been overshadowed both by time and its loftier successor, Skyrim. Still, The Elder Scrolls 4 exists as a major player in the RPG genre, but that hasn't stopped someone from wanting to blend the two games together. Sort of.
The "Skyrim Border" mod comes from the mind of Nexus Mods user JoopvanDie, and is essentially a way of bringing a bit of TES5 to Cyrdoiil, the province where Oblivion takes place. Anyone who knows the map of Tamriel is aware that the latter game borders the former, though players are unable to cross.
However, JoopvanDie invites us to step a little bit into Skyrim, giving us a small area to trek around in, perhaps breathe in a bit of that cold, dragon-y air.
Just a quick pop by to say hello
As the name suggests, the mod by no means allows you to traverse the whole of Skyrim's landscape or cross over into any other part of Tamriel that's not officially part of the game. That would be far too ambitious. And, in fact, there is already a fan-made project that covers that idea.
What this does is bring just a little bit of the border within our grasp inside Oblivion. While there's not a huge amount there – no new quests, for example – there's enough that's worth a quick visit. This includes:
an area for you to explore
one small village with NPCs
few small caves
two ingredients
one new creature (Frost troll)
new armor and a medieval Scandinavian(ish) helmet
treasure hunting
If you want to get to the area, the description says to go to the Echo Cave (shown just west of Bruma, which you can see in the image above) and follow the road to the northwest. Say hi to Paarthurnax for me if he's there.
A Mortal Kombat YouTuber and modder is accusing Warner Bros of "threatening to destroy" his YouTube channel.
In a lengthy statement on social media platform X, ToastedShoes - an Australian YouTuber with 800K subscribers and 1.7m followers on TikTok - claims he has received an "Intellectual Property Infringement Notification" directly from Warner Bros which asks him to delete "all Mortal Kombat 1 videos from [his] channel or else".
"This morning I received an IP infringement notification directly from Warner Brothers stating that the Mortal Kombat mods in my content 'infringe' on their intellectual property rights," Toasted said. "I've been requested to delete all Mortal Kombat 1 videos from my channel or else they will issue copyright strikes and essentially delete my channel in its entirety.
Warframe feels like it has been around forever. And yet despite being 11 years into its run as a live-service game, it still has a thriving fanbase, thanks to a crucial combination of community goodwill and a game that’s legitimately fun to play and is always getting cool, new stuff. But for those considering jumping…
I would like to create a service that provide users with relevant data to improve the game play. I would like to track some event + data. For an example match start/end, number of headshots per match ...etc.
I would like to start with CS2, Rainbow six ...etc. Need to add some more games in near future.
How can I develop a program that can track similar data?
While we wait (and wait and wait and wait) for Bethesda to say literally anything about what's happening with The Elder Scrolls 6, let's talk about Skyrim. That should kill a bit more time. Specifically, let's talk about modding Skyrim.
Since time immemorial (well, 2011), TES5 fans have been modifying the game, improving it several folds, adding new content, fixing bugs...just generally getting as much life out of the ol' beast as they can. It's almost as if some people took one look at Skyrim in its vanilla form and went, "nah, mate."
Far be it from me to tell you there are countless ways to tinker with this aging epic RPG. But if you're new to playing, or you just want a quick rundown on some of the better mods out there, I've cobbled together a list of what I feel are some pretty essential ones. You may agree with this list. You may not. I will be answering no questions.
NOTE: I will attempt to provide links to mods that are for the Special Edition of Skyrim where possible.
Skyrim Script Extender
When I talk about "essential mods," you can probably interpret that as just meaning a "generally solid modification that many players highly recommend." A lot of it will come down to personal preference and how you want to alter the game.
However, with Skyrim Script Extender (SKSE for short), this one is pretty vital. If you ask people in the community – especially the PC community – what to install first when it comes to modding Skyrim, this will likely be your first port of call.
As the description itself says: this is a tool "used by many Skyrim mods that expands scripting capabilities and adds additional functionality to the game." You'd be pretty lost without it. The version linked here has already been downloaded over 1.4 million times, and it was only uploaded in 2019.
Unofficial Skyrim Patch
Bethesda games have bugs. The sun is a large ball of burning gas. Everyone knows the uncomfortable sensation of having one shoe tied slightly tighter than the other. Microsoft is pure evil. Oh, sorry. I thought I was just listing things that can be filed under "the bleeding obvious."
Yes, Skyrim has been laden with glitches and issues since the day it landed in video game stores (remember them?) While over the years, the developer has attempted to quash some of the major ones, there are still plenty of bugs that exist, even in the Anniversary Edition which came out some tens after the vanilla release.
That's where the Unofficial Skyrim Patch comes into play. It is, as the name suggests, an unofficial mod for the game with an eventual goal of fixing every single bug TES5 has, and we all know that is quite the mammoth task. The most recent version was uploaded on April 18, which means the team is still hard at work. This is another must.
SkyUI
As gorgeous as Skyrim is (or was) when it first came out, there were some criticisms aimed at the game's standard user interface. While I personally didn't have much of a problem with it, I could see why it wasn't everyone's favorite.
If you've played the game, you'll surely have your own opinion about it. Which is why we have SkyUI. This is described as an "elegant, PC-friendly interface mod with many advanced features." Even from the single image above, you can see the differences between the vanilla version and the mod.
Is it fair to say it's more "intuitive?" I'm bold enough to go along with that. While there hasn't been an update for SkyUI since 2017, Nexus Mods registers over 4.8 million downloads, so they must be doing something right.
Open Cities
A game like Skyrim consistently delivers and entertains, largely because of its immersive quality. Forget the fact that it's now an older game. When it dropped all those years ago, it was a triumph. It drew people in with its utter splendor, enormous world, and cast of characters that were believable (well as believable as role-playing characters living in a fantasy world full of dragons can be).
However, some of that immersion does fall to the wayside slightly when you enter a new city, like Whiterun. Upon opening the main gate, you find yourself confronted with a black loading screen. It's understandable. Bethesda couldn't have put all the interior aspects of a city within the main world.
However, someone did just that. From the same modder that brought us the Unofficial Patch, we have Open Cities Skyrim. This is a mod that fluidly blends the game's city limits to whatever's outside its walls. The loading screens are now gone, which keeps you immersed. Plus, it means you can now ride your horse straight into places like Riften. That can only be a plus.
Alternative Start
When I first got the game in 2011, I was enthralled by the opening. A few days later, a friend came round because they wanted to see it, so I booted the game up, loaded a new save, and proceeded to go through the intro cut scene again. Then some time later, another friend wanted to see what all the fuss was about. By this point, my character's head had been cut off enough times to satisfy a revolution.
What I'm saying is, even before Skyrim had the long legacy it enjoys today, I had seen the opening section dozens of times. If you are a bit bored with that lengthy introduction, say hello to Alternative Start. Oh look, it's another mod by Arthmoor.
With this, you get to opt for a different beginning to your Skyrim playthrough. You can choose to be a hunter living in the woods, a vampire hiding in a cave, or maybe you've been shipwrecked. The good thing about this mod is it doesn't just give you an alternative starting point, it changes things about your character and doesn't immediately put you on the main quest path.
Helgen Reborn
Speaking of that opening section, we don't get to experience Helgen much before it's terrorized by a dragon and left to burn in the ashes of its wake. It's there and then, in the blink of an eye, it's left in ruins as you run for your life and, presumably, bugger off to literally anywhere else.
With Helgen Reborn, the city gets a second chance. Modders Mike Hancho (aka Balok) didn't just turn the opening location on its head by rebuilding it. No, they went above and beyond, bringing something that is more than just a surface restructuring. The mod description tells it best:
Helgen Reborn is a fully voiced adventure with over 20 superb voice actors. As you help rebuild the town you'll reunite two old friends, uncover an underground slavery ring, battle in an arena and many other adventures!
A Quality World Map
Skyrim's map is pretty good, says I. Not just a facsimile of the world you walk around. It's actually the real thing, just zoomed out immensely. It would have been easy for Bethesda to phone it in with a standard scroll-like map or something more cartoon-y. Well done to them, I say.
However, it can always be better, and that's what IcePenguin's A Quality World Map does. With over three million downloads on Nexus Mods, it presents itself as the last word in Skyrim topography. Consisting of high-detailed textures, AQWM (as I'm taking to call it) is a tasty visual addition to your game. I'd say it pairs nicely with SkyUI as well.
Also, it doesn't just have this 3D map, either. It comes in a vivid style and even a paper version, if you want something that's perhaps a bit more Lord of the Rings-y.
Towns and Villages Enhanced
After a while, you start to see the same old Skyrim. It's pretty enough, even for a game that's 13 years old, but it would be nice to have something else to look at. If this is you, you may be interested in Aplestormy's Towns and Villages Enhanced mods.
The interesting thing about this project is that there isn't one single download that alters every location in the game. Instead, they come in separate files. There's one for Whiterun, Windhelm, Solitude, Riften, Riverwood, and some of the smaller villages.
As described, they basically "enhance" a lot of areas in Skyrim with tweaks and fresh design choices. Here's what the Whiterun mod adds and/or alters.
Trees (Including new GKB Models)
New Design - Less Trees, more Detail
Shrubs and other Foliage
Rocks and small Details
New Lighting
Clutter
Architecture
Alchemist Plants
Effects
Chickens
Skyrim 202X
I've said it a few times already, but Skryim is a pretty old game at this point. As such, it's not as visually arresting as it once was. Back in 2011, though...wowee. There wasn't much like it. However, things have changed. We want our collective eyes melted out of our faces with graphical brilliance.
If you want nothing more than to make Skyrim look prettier, maybe even more modern, there are a wide range of options available in the modding community. Howver, one that comes highly recommended is Pfuscher's Skyrim 202X. This is a high-resolution overhaul of how the game looks.
It boasts more than 2,000 files (which come in several parts) and is a visual feast. It's been worked on since 2016, with the latest version going live on April 15 this year. It has over 1.8 million unique downloads, and it's easy to see why. It's. Just. So. Pretty.
Immersive Interactions
Anyone who's seen me talk about Skyrim mods before may be familiar with the name JaySerpa. They are, by far, one of my favorite modders working on the game currently, and it's mainly because of how they change the game to be that extra bit immersive.
I'm choosing Immersive Interactions to put in this list, but really, I could have selected any one at random to showcase how simple tweaks can up the alluring quality of role-playing in Skyrim. This one in particular allows your character to perform "context-aware animations," which includes being able to greet NPCs and generally interact with the world.
WWE 2K24 has unbanned modder WhatsTheStatus following complaints from its community.
WhatsTheStatus - who was banned last week for "violation of terms" - revealed on Twitter/X that, after speaking with 2K and the WWE team, they had "come to an agreement, and a fair one at that".
Originally, 2K and/or developer Visual Concepts was unhappy with WhatsTheStatus' mods, saying that as they "negatively impact the game experience for other players", the modder was banned in order to ensure there is a "positive WWE 2K24 experience for all players".
A new update for Fallout 4, intended to improve the game, has done quite the opposite for many players. As a result, many PC users are using Steam guides and downloading mods en masse to roll back the annoying “next-gen” update, making these Fallout 4 guides and mods extremely popular.
Wow, remember Starfield? I do, just about, although any interest in it feels like a distant dream now. But not to Todd Howard! The Bethesboss had a chat with Kinda Funny and confirmed that Shattered Space, the first big DLC for the brave little space RPG that could, has a release window of "in the fall". Shattered Space adds new locations and stories and gear, and is the sort of DLC that was announced before the game came out, and you got it bundled with some of the super mega hyper awesome pre-order editions (you can still get it bundled with the Starfield Premium Edition if you want to spend an extra 30 quid).
Before that, though, Howard says we should expect (via VGC via the video) "a big update that's coming really soon", and that "we redid the map stuff, so we have some city map stuff." This is the literal first thing I complained about when I reviewed Starfield. Vindication! This is one of a number of changes teased on Starfield's Reddit community at the end of last year.
One of the year’s most popular shows is Amazon Prime’s Fallout, a television series based around the long-running post-apocalyptic sci-fi RPG franchise. The show is fantastic thanks to great action, great characters, and great writing, and as a result of all this greatness, the Fallout titles have seen a resurgence in…
One mod in this storied genre that caught our eye this week is the "Short Stack," a scale model of the Nintendo Wii that packs the 2006 console's internal hardware into a 3D-printed enclosure roughly the size of a deck of playing cards.
"You could fit 13.5 of these inside an original Wii," writes James Smith (aka loopj), the person behind the project. All the design details, custom boards, and other information about recreating the mod are available on GitHub.
3,811 days after Grand Theft Auto Online’s 2013 release, players can finally, officially drive the game’s indestructible train. And while it’s only possible in a specific mission in GTA Online’s latest update, it’s still a cool moment for many players.
According to Tomb Raider fans, the best version of the recently released Tomb Raider I-III Remastered collection isn’t on Steam or Xbox. Instead, it’s on the Epic Games Store. Or, well, it was, until today when the studio behind the remaster patched it out of existence, leaving some players frustrated.
Eric "ConcernedApe" Barone has marked the 8th birthday of his farming sim phenomenon baby (also called Stardew Valley) by announcing the impending release of update 1.6. The PC version - the one we care about - is arriving on the 19th of March, and consoles and mobile as soon as possible after that. The actual content of update 1.6 is largely a mystery, but Barone has teased a few things here and there, including that it's "mostly changers for modders" that'll make it "easier and more powerful to mod".
The recently released Tomb Raider I-III Remastered collection is a damn-near perfect reconstructed version of those classic ‘90s action platformers starring the iconic Lara Croft and her two handguns. And if you were curious as to why the remastered Tomb Raiders were so dang good, you can probably thank a talented Tomb…