Hey Insiders, let’s talk Game Pass! Starting today, we’re offering Xbox Insiders the option to try out and provide feedback on our new membership, Xbox Game Pass Standard.
We created a new membership option in the Game Pass family to give players more choice in how they discover and play games and provide different prices and plans so players can find what works best for them. For those looking for a larger library with hundreds of games to play on your console, plus all the benefits of Game Pass Core including multiplayer access, Game Pass Standard may be the option for you. Game Pass Standard also includes select member deals and discounts, including up to 50% off select games.
Hundreds of great games will be available with Game Pass Standard at launch. Players will get access to select titles as part of the new Game Pass Standard library, with more games being added throughout the preview period. Once you join the preview, you can look up the Game Pass Standard library to find your next favorite game.
During this Xbox Insiders preview, you can sign up for just $1. Any renewals during the preview period will also be $1 per month. At launch, Game Pass Standard will be available for $14.99 USD per month (pricing varies by market).
If you’re looking for other console membership options, Game Pass Core has a select collection of over 25 Game Pass games, online multiplayer access, and select member deals and discounts. Game Pass Standard includes everything available in Game Pass Core, plus hundreds of great games. If you are looking for those benefits plus day one titles, specific entries to Game Pass Ultimate library, access to EA Play, cloud gaming, Perks, Quests, and additional discounts for games in the Game Pass library, Game Pass Ultimate might be the best option for you.
Some games coming to Game Pass Ultimate (day one games or other game entries) will not be immediately available with Game Pass Standard and may be added to the library at a future date (can be up to 12 months or more and will vary by title). We’ll continue to share with all Game Pass members when games are being added and available to play for each plan.
If you’re interested in joining the Insiders preview, please go to the Xbox Insider app located in the Microsoft Store. Terms and Conditions are located there. Game Pass Core members with less than 2-months stacked onto their account, Game Pass for Console and PC Game Pass players who are a part of the Xbox Insiders program can participate and share their feedback.
As always, huge thank you to all our Insiders – you are a wonderful community, and we appreciate all your feedback. If you’re an Xbox Insider looking for support, please join our community on the Xbox Insider subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help.
We’re excited to hear from those that join Game Pass Standard during the preview, and we’ll have more to share on availability for all players coming soon!
August 14: Disney Dreamlight Valley is gearing up for its next update, which is known as Dapper Delights. It’ll come to Switch on August 21, 2024. On the same day, Treasures of Time – Act III for the paid Expansion Pass, Disney Dreamlight Valley: A Rift in Time, arrives on the same day. Here’s some additional information about Dapper Delights:...
In this mini episode, Bree runs down Throne & Liberty's delay, New World's Aeternum beta, Guild Wars 2's Janthir Wilds launch, the Richard Garriott Ultima Online rumor, the state of Ultima Online New Legacy, Nightingale's Realms Rebuilt, the record-setting SWG Legends' SOEclipse event, and the approach of Gamescom.
Overwatch 2’s fight against cheaters and bad player behavior continues on, and while it’s likely a never-ending war, Blizzard is opening its latest player behavior-focused dev blog with a victorious claim against bad apples: The studio has banned over 500K cheaters and either banned or suspended another 40K accomplices, all while promising new anti-cheat tools […]
With Skull and Bones headed to Steam on August 22nd alongside the game’s new season, Ubisoft Singapore is taking the opportunity to to improve the keyboard and mouse user experience since Steam is a PC storefront. The in-house “interview” talks up efforts to make the game “feel more ‘PC'” with its adjustments, discusses the feedback […]
It’s the last Tuesday reset for World of Warcraft before The War Within arrives, and in many ways, the game is already off to the races. Of particular note is that the three-month Pandaria Remix event has concluded and all involved characters will wake up, blinking like newborn babes, in the light of normal servers […]
Fellow MMO housing fans, furbish up your design skills because we’re going to Janthir Wilds today. Yes, Guild Wars 2’s latest expansion officially rolls out today. Janthir Wilds is B2P for a one-time fee of $24.99 (on up if you want a loaded pack), which includes all four major patches as they roll out over […]
The first season of content for The First Descendant arrives soon, and it brings with it a new form of dungeon that’s sure to delight speedrunners in the form of Invasion dungeons. Hard-difficulty operations will offer players the choice of entering the “Invasion” form of the operation, which are all about clearing out enemies as […]
Given all of the releases that came out last year, you would be forgiven for letting the co-op critter hunting RPG Atlas Fallen slip through the mental cracks. After all, the game was, by all critical and gamer accounts, something of a middling title. However, developer Deck13 and publisher Focus Entertainment has not completely forgotten […]
Elder Scrolls Online players, set your launcher patchers to go because update 43 is officially live as of this afternoon – at least if you’re on PC or Mac, anyway. U43 is a free base-game update that’s going to appeal to fans of player housing in particular. “Update 43 introduces one of the most anticipated […]
We’ve gone through a lot of different names for what are now being called Allied Societies in Final Fantasy XIV, but I think this one finally captures both what the idea is for these quests and the space that FFXIV has narratively staked out for these quests. It was one thing when it was Amalj’aa […]
The days of Mortal Online 2 players using invincible targets like vendors, priests, and training dummies as juice boxes are regrettably over. That’s thanks to the sandbox MMORPG’s latest patch, which stops the Lifesteal clade gift from working against these targets. You’re going to have to drink the essence of other targets instead. Look, there’s […]
The recently launched magic life sim Spellfarers Update 0.511 arrived with “lots of fixes, including to cooking, a new stove for Ilo’s kitchen, minor transmutations, and more. Witches can now properly specialize in moon magic by casting the magic specialization spell.” And this is just the beginning of the rest of the news! Read on for a […]
The updates keep on a-comin’ for the free-to-play PvPvE extraction RPG Dungeonborne, which has a new patch out this week that introduces some new gameplay, a new healer ability, and a fresh set of gear to gather. The major piece of this update is Clotho’s Trial, a new limited-time PvP arena that pits two teams […]
Just when you finally got your pirate vessel fully insured, along comes a new ship and cannons to blow up your deductible. Yet look on the bright side of your sinking boat: You get a new Skull and Bones content update on August 22nd. Into the Dragon’s Wake is about to arrive in Ubisoft’s naval […]
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Increased the maximum number of backpack slots to 4000 (from 3000)
Fixed record/stop .dem file exploit that was used to reveal cloaked Spies
Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot
Fixed regressed self-illum setting for the Earbuds
Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)
Fixed a problem with .mp3 sounds not playing if they were very short
Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)
Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)
Updated Taunt: Unleashed Rage to fix incorrect outro timing
Updated Taunt: Can It! to fix MvM bone
Updated koth_sawmill_event
Removed stray spell
Updated koth_megaton
Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)
Updated pl_cashworks
Updated menu photo to match map changes
Removed strange texture glitch at RED spawn 1
Added shutter for drop exit at RED spawn 1
RED spawn 2 big door can't be stickied anymore
Removed collision on some lamps
Added minor visual changes in BLU spawn and final cap side route
Fixed minor clipping issues
Updated koth_cachoeira
The sightline from the helicopter has been blocked off
Minecraft keeps growing, bringing new adventures and tools that spark creativity and challenge. With each update, players find fresh experiences that enhance the game. Looking ahead, a range of updates is set to enrich the Minecraft journey, inviting players to explore new aspects of the world they love. Before we start describing more about the ... Read more
When you purchase games on the Nintendo eShop, you earn store credit. I usually save up a lot of my credit and purchase a smaller title with it. One of these titles I purchased a few months ago is named Little Noah – Scion of Paradise. After playing it for a bit, I was surprised that it was the perfect game to play on my commute to and from work. I played it on a few train rides, and I think I’m ready to share my opinion on this game. This game is something unique and now that I have beaten it once, I really want to talk about it. Wait, beaten it once? What do I actually mean? Let’s talk about it in this article, while I invite you to leave a comment with your thoughts and/or opinions on this game and/or the content of this article in the comment section down below.
Zipping Kitty Attempts
In this game, we play as an alchemist called Little Noah. She is in a long journey to reunite with her father. While she is looking for her father, her airship gets caught in a storm, and she crashes near a mysterious ruin.
In that ruin, she meets an amnesiac cat named Zipper. Well, she names it Zipper. Together, they start to explore this ruin because they encountered a dark wizard named Greigh, who wants to enable a powerful machine which is dormant in the ruin.
Now, if you are looking for a deep story… I’m going to have to disappoint you. The story of this game isn’t the main focus of this game. The story in this game is fine for what it is and does its job, but there is nothing more to it. Personally, I don’t think it’s a negative for this game. Because the story takes a backseat, the gameplay loop is a lot more polished. Also, I don’t think it was the intention to have a very in depth story.
The voice actors in this game did an amazing job and brought the characters and the world of this game to live. The amount of personality they brought to their characters is really well done and really fits the atmosphere of this game like a glove. The amazing voice acting is one of the main reasons why I didn’t mind the “To be continued” at the end of the game at all. This small title really feels like the developers are testing the water if people who be interested in a larger game set in the world of Little Noah.
So, what do I mean by “small title”? Well, this game can be beaten in an afternoon. Now, the game has quite a lot of replay value in my opinion. The gameplay loop of this game is quite enjoyable. It has quite the potential to grow into something unique that I don’t often see in these rouge lite games. But, I’ll talk more about the gameplay later.
According to various sources online, this game has been worked on by a small team of 30 people. Even by some industry legends like Yukio Futatsugi, who had his hand on another title I played in the past called World’s End Club. The amount of love and care put into this title is quite impressive and gets a thumbs up from me. I know that this game is based upon an earlier mobile game from the same developers called Battle Champs. Yet, I think it’s great to see the developers repurpose the assets after the shutdown of that game and make something new about it.
If you have ever played a game like Rouge Legacy, you’ll feel right at home in this game. In this game, you have to explore a dungeon and fight bosses. During your exploration run, you gain various special items that give you all sorts of buffs.
In terms of difficulty, this game is very balanced. While you can get lucky and get amazing items and buffs to make it quite far in the game, with enough skill and understanding of the game… you can even outplay the game if you get bad items and not good buffs. Now, I’m reading mixed things about the hard difficulty online, but I have been playing through this game on normal difficulty and I found it pretty fair and balanced. So, let’s do one more dive to explain how this game works.
One More Dive
I want to talk about the unique mechanic in this game. The combat system in this game is something I wanted to play for a long while. In this game, you are accompanied by Lilliputs. These are special creatures who attack for you. You start each run with three basic Lilliputs. During your run, you can find other Lilliputs and make yourself stronger.
Each Lilliput is very different in terms of strength, element, attack, and unique attack. You can only have five Lilliputs for your main attacks, and you have two special attack slots where you can place one Lilliput in each. So, you really need to balance your Lilliputs well. The order is also quite important, you don’t want a whole row of slow attacking Lilliputs in an area with a lot of range attacking enemies. Also, you don’t want to use a weak element compared to the enemies you are facing. If you are focusing on wind, you will have trouble with fire enemies.
It’s extremely important to understand your Lilliputs. Since, once you started an attack, you are somewhat locked into that attack. You can’t start another attack while an attack is in progress, excluding the special attacks that is. So, if the enemy moves to the other side of your attack, though luck. This game is a whole balancing and time act, and it’s a lot of fun. The randomness in this whole game makes each run unique, and you can never predict how far you’ll be able to go.
Now, dying in this game isn’t the worst thing. All your items and Lilliputs get converted into mana, which you can use to repair your airship. The more you repair your airship, the more advantages and buffs you can unlock to make even better runs. You can also use special treasure chests you can pick up in your run to either increase the strength of your unlocked Lilliputs or give to Zipper for a special bonus for your next run.
So, how does a run go? Well, allow me to compare it to a crusade in Cult of the Lamb to a degree. In that game, you go into a dungeon, and you have to go from room to room, defeating every enemy in that room before you can progress to the next room. Unlike Cult of the Lamb, some rooms give you a special challenge. These challenges are reaching a certain amount of chained damage or hits, not being hit or defeating all the enemies in a limited amount of time. When you complete this challenge, you receive an additional bonus when you defeat the room.
There are also special rooms that can spawn. A shop where you can spend the gold you earn during a run, platform challenges with a strong treasure chest at the end, (combat) challenge rooms and rooms where you can get special buffs from a crystal and a room where you can get Lilliputs or a buff item. All of these special rooms have a special icon on the map. The map also shows little icons when there is still something you can pick up in the room.
Complete exploration of a dungeon is a very risk/reward thing. You do risk your health to go into an additional room to get additional buffs, or do you want to save your health for the next (mid)boss level? In order to beat this game, you have to beat three worlds. Each world works like this: level – level – midboss – level – boss. Be warned, you can only replenish your health potions at the start of a level. During (mid)boss fights, you can’t replenish your health potions, so keep that in mind when you are deciding if it’s worth the risk to go into that challenge platforming room.
Overall, the gameplay in the dungeon is quite addictive and the fast-paced decision-making you have to make is something that got me hooked. I don’t spend a lot of time on my airship, outside repairing it and setting up the right buffs for my next run. I always want to do one more dive and try and beat the game again. Now, the airship itself is build quite well. You can also re-read the tutorial boxes in case you want to refresh your memory on certain mechanics.
Repetition of Diving
Something that really impressed me is how smooth this game actually runs. The optimization of this game is incredible. I didn’t have any frame rate issues or slowdowns at all. Even when I’m preforming my ultimate attack, which causes a lot of visual flair and effects on the screen.
The controls are extremely responsive as well. Very rarely I felt like I wasn’t in control, and I think some of these moments might even have been a false positive where I was trying to blame my mistake on the game. In terms of the controls, there are only a few nitpicks I can give. The first is the decision to place “R” as the interaction button. This feels quite unnatural and took me some getting used to. Also, I think a left-handed mode would have been welcome since I think left-handed people who appreciate the “L” button then for interactions.
Why am I placing so much attention on this? Well, because you don’t pick up items or Lilliputs automatically. You have to stand next to them and interact with their medal or crystal. But items like health drops or burst gauges are picked up automatically.
The other nitpick I have is that when you start your dive, you get a fixed amount of mana from the first dungeon. Why can’t we skip this little cutscene that plays every time? It breaks the flow of the start of a run. Since you are stopped in your tracks every time.
Another nitpick I have with the controls is how the Lilliput attack order can be decided. The problem comes when I just want to swap two Lilliputs of their place. This is something you can’t do. Unless you swap them from your inventory to the main line OR from the main line to a special attack slot and vice versa. Swapping two Lilliputs in the main line is somewhat clunky to do and feels unpolished.
Visually, this game is extremely colorful and charming. While this is a side view game, like a 2D Mario game, the backgrounds are also incredible. The team that worked on the visual presentation of this game did an amazing job. I only have one nitpick about it and that’s somewhat shared with a nitpick I have with the audio design.
I feel like the frozen status isn’t communicated clearly enough to the player. Several times I was unable to move Noah and I couldn’t figure out why. It took me sometime to realize that she was frozen and that’s the reason why I couldn’t preform an action. Either a more exaggerated visual of a frozen Noah could solve this or more sound effects when you try to do something while frozen.
Apart from that, I don’t have any complaints about the visuals. The animation feels amazing, and you feel the impact of the attacks of your Lilliputs and it feels so rewarding, adding more immersion to the gameplay loop. This game is something where I felt: “One more dive” after each time I died and returned to the airship. Each time I wanted to go and explore the amazing caverns. While I was afraid that this game would suffer from long play sessions, I was pleasantly surprised that it wasn’t the case for me. At the end of a long play session, I have to admit that the game felt a bit repetitive… But I don’t mind repetitive gameplay too much when the core gameplay loop and level design is fun.
The only negative I have about the level design is that you very quickly see all the possible room lay-outs there are in this game. While the dungeon is randomized each run, it doesn’t take long before you see similar rooms. A couple of times, I even had the same room back-to-back. This isn’t a huge problem perse, but I felt that the developers could mask this a bit better with different decorations or minor changes like one of the platforms having a possibility of crumbling or not.
The music and sound effects in this game are really catchy. I would love to add it to my playlist. Sadly, I can’t really find a way to listen to the soundtrack or even buy it. The tracks in this game are charming when they need to be but are also quite action-packed during fight scenes. The sound effects and visuals inform you quite well when an enemy is going to attack.
Now, I have said everything I wanted to say about this game for now. I think it’s high time for my conclusion of this game. Let’s dive into the summary and my final thoughts of this game.
Summary
The bad:
– Some minor nitpicks with the controls. – Story is fine, but lacks some depth and is predictable.
The good:
+ Very addictive gameplay loop with high replay value. + Amazing voice acting. + Breath taking visuals. + Extremely optimized gameplay. + …
Final thoughts:
This game is a small indie title created from the remains of an old gotcha game. It’s only 15€ on the Nintendo eShop and it’s totally worth it’s price in gold. While the game lacks some depth and is quite short, the replay value this game has is something that’ll make you replay this game just one more time.
While playing this game, I felt that this game was an experiment. The developers were testing the waters if the gameplay would work or not. This game feels like a prequel to a much larger game and if I’m right, I can’t wait to see what the full game or the sequel is going to be like.
Even when this game is going to be a standalone game, I don’t really mind if that’s the case. This game is a game I can highly recommend if you enjoy games like Rouge Legacy or Cult of the Lamb. While it doesn’t have a lot of, if any, base building… It’s another amazing title in the genre.
While outside of the combat mechanics, it doesn’t do a lot of things you haven’t seen (a lot) before in other similar games. But, that isn’t a bad thing. Since, sometimes a game where all the good ideas from other games come together into one title can be a lot of fun as well.
I’d love to see another game in this universe where there are a bit more stakes in using your Lilliputs. What if certain Lilliputs get weaker when you pick up items of their opposite element? Or Lilliputs that can do a special attack with another Lilliput present…
There is so much more you can do with this combat system and I think that if the developers expanded on the core mechanics, this game sequel could reach quite far. Since, the game we already got placed an amazing foundation for an amazing series. I love this game to bits and I’m so glad I gave this game a chance, since it was an amazing pleasant surprise to playthrough. It comes highly recommend from me. After I finished the game once, I let me hunger for more. I wanted to play it even more. And the fact that I barely have any complaints about this game apart from a weak story and some nitpicks… This game just has a lot of care and lot put in by the developers and everything works and fits together so well.
With that said, I have said everything I wanted to say about this game for now. I want to thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care.
IN THIS VIDEO: Dungeon Drafters is like a card battle game with roguelite elements. I'm not sure if the gameplay is similar but it kinda reminded me of Yu-Gi-Oh although I never played the game, just watched the anime. LOL!
Hello fellow gamers! I'm here livestreaming myself doing random online things somewhat related to gaming like checking and reading my E-mails, going through Steam, reading Twitter posts, watching videos in YouTube or Rumble and everything else in between.
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IN THIS VIDEO: Ravendawn has new Medium and Large Community Lands for everyone and you can get a Baby Minotaur Companion for FREE. Ravendawn is a free-to-play MMORPG with a pixel art style graphics.
Hello fellow gamers! I'm here livestreaming myself doing random online things somewhat related to gaming like checking and reading my E-mails, going through Steam, reading Twitter posts, watching videos in YouTube or Rumble and everything else in between.
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IN THIS VIDEO: A press release for a game called Orion Haste, a Contra Style Shoot Em Up game set in Orion hence the name Orion Haste. Save humanity from an alien race and become a hero of humankind.
Hello fellow gamers! I'm here livestreaming myself doing random online things somewhat related to gaming like checking and reading my E-mails, going through Steam, reading Twitter posts, watching videos in YouTube or Rumble and everything else in between.
For comments, questions or reactions then please post them in the comments section below. Also, please like the video, share the video, follow the channel and enable notifications.
No Rest for the Wicked from Moon Studios GmbH and Private Division has been through another major upgrade, and thanks to it the game is now Steam Deck Verified.
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You know what, sometimes I don’t need a full-fledged expansion to renew my love and involvement in an MMO. Sometimes all it takes is a much-needed or clever quality-of-life feature. Last year for me, it was LOTRO’s optional difficulty setting that allowed the player to make the landscape content tougher in exchange for some long-term […]
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Nexon is talking up Mabinogi’s next update, launching next week: It’s the second part of its chapter 8 Winds of Fate release, but don’t let the ordinal fool you – this one has as much content as the first. In fact, the content that caught my eye is Moonlight Island, a new island village that […]
Heartless Gamer put down a whole lot of thoughts about the recent Throne and Liberty global beta, saying that while the MMO has plenty going for it, including graphics and performance, it’s not a slam-dunk by any means. “I can tell you that this beta was nothing like what I got out of New World’s […]
Since the launch of World of Warcraft, players have been waiting for and longing to have housing. It still has not happened. The reasons given range from being adjacent to plausible to just feeling outright silly, but the details don’t particularly matter in context; what matters is that we’re still sitting here without housing in […]
Indie MMORPG Project Gorgon dropped a fresh content-and-QOL patch this week in what devs characterized as a “nice well-rounded update” with a little bit of everything. For starters, Elder Game has tweaked the way area-of-effect attacks work against mobs. The devs explain that because AOE against mobs saw a reduction in direct damage but not […]
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
Updated the Desert Wind and Monsoon Season Unusual effects
Fixed the wind flickering on moving taunts
Fixed the tumbleweed having incorrect physics
Updated the wind and dust to trail slightly on moving taunts
Updated the Control Patrol cosmetic item
Reduced the size of the glasses
Lowered the hat slightly on Soldier's head
Fixed UV map issue with LODs
Updated the Justice Johns cosmetic item
Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
Fixed rigging issue with boot laces
Updated the Pathfinder cosmetic item
Slimmed down the arms slightly
Adjusted shoulder and armpit rigging to reduce stretching of the vest
Adjusted mesh transition from forearms to hands
Fixed some clipping issues around where the shirt collar meets the zipper
Raised the zipper pull tab for better compatibility with other Soldier cosmetics
Updated ctf_doublecross
Fixed an incorrect team-colored material in the BLU base for real this time
Updated pl_enclosure_final
Fixed a clip wall blocking a dropdown in stage 3
Updated pl_embargo
Minor visual and clipping improvements
Fixed the cart's missing outline
Added an extra Botler to the playable space
Fixed the paint splat overlay not applying to players within the explosion range
The ambient music inside the casino now respects the music volume settings
Improved player visibility against certain walls (Thanks Arthur)
Added the kill icon to the helicopter blades
Fixed an override of a TF2's base texture
Fixed being able to block the cart shortly after point A (Thanks Aar)
Fixed getting stuck in a door near C while it closes
Fixed indoors fog sometimes getting applied outside (Thanks Phe)
Increased respawn time for RED on the last point
Fixed the client crash related to custom models
Improved performance on the last point
Updated koth_cachoeira
Engineers can no longer build inside the cliffs
Fixed teleporter stuck spot under the control point
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Summer 2024!
Featuring 10 new community maps: Embargo, Odyssey, Megaton, Cachoeira, Overgrown, Hadal, Applejack, Atom Smash, Canaveral, and Burghausen
Added the Summer 2024 Cosmetic Case
Contains 23 new community-contributed items
Added 4 new community-contributed taunts to the Mann Co. Store
Taunt: Can It!
Taunt: Cremator's Condolences
Taunt: Straight Shooter Tutor
Taunt: Unleashed Rage
Added 38 new community-created Unusual effects
18 new effects for Unusual hats
20 new effects for Unusual taunts
All cosmetic and taunt cases will grant Summer 2024 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
The Summer event runs through September 15th, 2024
General
Security and stability improvements
Fixed Workshop sv_cheats exploit
Disallow aliasing any existing convars that are not movement commands
Added language support for Spanish - Latin America
Added ConVar "tf_hide_custom_decals" to allow clients to disable viewing custom decals on items
Added "Hide Custom Decals" checkbox to the Advanced Options dialog in the Miscellaneous Options category
Added missing 64-bit Steam binaries for the dedicated server
Added missing 64-bit versions of HLMV and HLFaceposer
Added a check to prevent the "autoteam" client command for custom game modes like VSH after the player has already joined a team
Added missing menu_photos images for cp_powerhouse
Added missing default string for Player Destruction mode
Expanded VScript support
Added mp_tournament_redteamname, mp_tournament_blueteamname, and tf_mvm_max_connected_players to the list of whitelisted ConVars
Fixed vscript_convar_allowlist.cfg being overriden by being packed into a map
The Cybersecurity and Infrastructure Security Agency (CISA) is urging everyone to update their Google Pixel phones. A recent security issue, called CVE-2024-32896, could let attackers ...
In recent years, we’ve partnered with Discord to introduce more ways for players to connect with their friends and communities across Discord and the PS5 console. Since we first introduced Discord voice chat on PS5, players have joined a Discord voice chat on PS5 more than 290 million times to hang out with friends in Discord voice channels while gaming.
Today, we’re pleased to share that we’re starting to roll out the ability for PS5 players to join Discord voice chat directly from the PS5 console, without relying on the Discord PC or mobile apps to initiate the connection.
How to join Discord voice chat on PS5
To start, select the Discord tab in Game Base within the PS5 Control Center and choose the Discord server or DM group you’d like to join. Then, select your preferred voice channel. This will reveal more details, such as who is already in the channel chatting. You’ll also receive a PS5 console notification when another Discord user calls you, allowing you to join right away.
This update will make it easier than ever to quickly hop into Discord conversations with other gamers. It will gradually roll out over the coming weeks, starting with players in Japan/Asia, followed by Europe, Australia/New Zealand, and the Middle East, and finally the Americas.
Please note that you will need to update your console to the latest system software, and your accounts for PlayStation Network and Discord must be linked. If you haven’t yet linked accounts, you can learn how to do so here.
Profile Share also begins rolling out next week
Starting next week, we’re also rolling out the ability for you to share your PlayStation Network profile on any messaging or social app. To begin, select “Share Profile” from PlayStation App or the PS5 console to generate a shareable link or QR code. When the recipient opens the link, they’ll have the option to add you as a friend once they’re signed in to PlayStation Network:
We’re passionate about making it as easy as possible for you to find and connect with new friends and communities, whether you enjoy playing with other friends on PS5 or hopping into crossplay games. Thank you for your ongoing support.