FreshRSS

Zobrazení pro čtení

Jsou dostupné nové články, klikněte pro obnovení stránky.

Frozen 3: Release date, plot, and other rumors

Frozen 3 is coming soon, continuing the story of Elsa and Anna. Let’s look at what we’ve learned so far about the Frozen 3 release date, who’s in it, and what the story might be about.

Frozen 3 release date

Frozen 3 will hit theaters on November 24, 2027. This release date is consistent with its predecessors, as the franchise usually premieres around Thanksgiving.

Frozen 3 cast

Josh Gad who voices Olaf is coming back, as is Idina Menzel, who voices Elsa. Kristen Bell, who voices Anna has not yet publicly confirmed anything but there have been hints about some developments regarding her character in the movie. Given Anna’s key role and new status as Queen of Arendelle after the events of Frozen 2, it seems probable that Bell will reprise her role.

frozen (1)

What to expect from Frozen 3

The climax of Frozen 2 gives us intriguing ideas about what may happen in the next movie. The sequel opened up a whole new world of Arendelle and introduced the Enchanted Forest, inhabited by the Northuldra people and elemental spirits.

Elsa now serves as the fifth spirit, uniting humans and magical creatures. The third film could focus on how she would adjust to this given position as the protector of Enchanted Forest.

Anna’s coronation as Queen of Arendelle provides another gripping storyline. In Frozen 3 we might see her development into a leader maintaining equilibrium between royal responsibilities, adventure-seeking spiritfulness, and her love for Kristoff. The bond between the sisters would remain central. Perhaps there’ll be new conflicts to overcome together?

Where to watch Frozen 3

Frozen 3, similar to previous films in the series, is expected to have a wide release in theaters.

Star Wars: The Acolyte's cancellation leaves High Republic fans with Nubs

Star Wars

There is a disturbance in the force, and his name is Nubs.

Disney has a fairly sweeping Star Wars High Republic story going. Everything from live-action to books, video games, audio dramas, comics, cartoons, and tie-in merchandise abound. With the cancellation of The Acolyte, however, if you want to watch High Republic Jedi do their thing, Nubs is your guy. — Read the rest

The post Star Wars: The Acolyte's cancellation leaves High Republic fans with Nubs appeared first on Boing Boing.

Jimmy Kimmel’s Use Of George Santos’ Cameo Videos Found To Be Fair Use

Would you believe that Disney’s famously copyright-maximalist lawyers have just brought us a nice victory for fair use?

Earlier this year, we wrote about disgraced former Congressman George Santos suing Disney and Jimmy Kimmel after Kimmel used some of Santos’ Cameo videos (that Kimmel had secretly requested) in a, well, somewhat trollish fashion. Santos, who was drummed out of Congress after facing a bunch of charges regarding questionable handling of campaign funds, started promoting that he would record Cameo videos for between $350 and $500 a video.

At one point, he had bragged about how many people had paid him for Cameo videos. This resulted in Kimmel having his staff purchase some Cameo videos, which made Santos look silly. The videos were then played on Kimmel’s ABC late night show. Santos claimed that the videos were purchased under a “personal” use license, which was a lot less expensive than a commercial use license.

The argument was that the videos were used “commercially,” which meant that the license had been violated, and the videos infringed on Santos’ copyright. In my initial write-up of the case, I pointed out that Kimmel had a very strong fair use claim. Some commentators felt that Santos’ argument was a bit stronger than I made out, but it appears the judge in the case, Denise Cote, who has been involved in a number of high-profile copyright cases, agreed with me that it was fair use.

Notably, she granted Disney and Kimmel’s motion to dismiss on fair use grounds. That’s important because some people believe that fair use shouldn’t be decided so early in a case. Either it should go to the summary judgment stage or (much worse) is an issue for a jury to decide.

However, Cote says here that Kimmel’s use was pretty obviously fair use. She notes that the Second Circuit has said that in obvious fair use cases, you can find fair use at the motion to dismiss stage:

The Second Circuit has specifically acknowledged “the possibility of fair use being so clearly established by a complaint as to support dismissal of a copyright infringement claim.”

As in most fair use cases, the court went through the basic four factors test required to determine fair use. The court awarded the first factor (purpose of the use) to Disney/Kimmel because it was clearly about commentary on Santos:

In short, a reasonable observer would understand that JKL showed the Videos to comment on the willingness of Santos — a public figure who had recently been expelled from Congress for allegedly fraudulent activity including enriching himself through a fraudulent contribution scheme — to say absurd things for money. Thus, the Videos were used for political commentary and criticism, purposes that do not supersede the “objects” of the original Videos.

The fact that the use of the videos made Santos look bad doesn’t matter:

Santos’s argument that the defendants should not be able to “seek refuge in the fair use concept of transformation that they themselves manufactured through deceit” finds no support in copyright law. Defendants’ conduct may have been deceptive and unkind, but the Supreme Court in Warhol emphasized that whether a work is transformative turns on neither the “subjective intent of the user,” 598 U.S. at 544, nor the “stated or perceived intent of the artist.” Id. at 545 (citation omitted). A court must instead conduct “an objective inquiry into what use was made, i.e., what the user does with the original work.” Id. Here, the purpose of the defendants’ use was clearly for criticism and commentary of the Videos themselves and their author.

While not always true, the first factor is often the key to winning fair use. The fact that it was found to be favoring Kimmel here basically makes the rest of the analysis less important, but even so, the rest of the factors either favor no one or Kimmel anyway.

On the second factor, the nature of the work, the court says this is mostly neutral, but perhaps favors Kimmel/Disney slightly. The third factor, how much of the work was used, is also deemed to be neutral. It did use the entirety of the work, as other courts have found, but that’s fine if you need to use the entirety of the work for the fair use at hand.

Copying “the entirety of a work is sometimes necessary to make a fair use.” Swatch Group Management Services Ltd. v. Bloomberg L.P., 756 F.3d 73, 90 (2d Cir. 2014). The “ultimate question under this factor is whether the quantity and value of the materials used are reasonable in relation to the purpose of the copying.”….

…. The use of the Videos to criticize and comment on a public figure would have been undermined by showing less than the entirety of the Videos, because the audience would not know whether Santos had indeed said everything in the requests.

Then there’s the fourth factor: the effect on the market. As I had noted in my original piece about the complaint, it would be difficult to argue that Kimmel’s use would harm the market. And, indeed, that’s what the court found as well:

Santos argues that defendants’ use devalued the market for Cameo videos, including Santos’s, by “undermining the integrity” of the Cameo.com platform. Santos does not explain how any impact on the popularity of the Cameo platform — which is entirely speculative — impacts more specifically the public interest in the creative production of new expression. Moreover, the FAC identifies no harm to the potential or existing market for the Videos that Santos created for the defendants, other than the “very use at bar.” Swatch, 756 F.3d at 91 (citation omitted). Thus, this factor weighs in favor of fair use.

Put it all together and you have two mostly neutral factors and two that weigh towards fair use, and thus: fair use.

Taking all four factors into consideration, the defense of fair use is clearly established by the FAC and documents integral to it. The defendants’ use of the Videos was transformative; “transformative uses tend to favor a fair use finding because a transformative use is one that communicates something new and different from the original or expands its utility, thus serving copyright’s overall objective of contributing to public knowledge.”

The court also rejects the breach of contract claims, saying that those are basically arguing the same thing as the copyright claims, and are thus pre-empted.

It wouldn’t surprise me if Santos appeals, but this is a good clean, fair use win. Disney’s copyright lawyers aren’t regularly known for arguing on behalf of fair use, but in this case they were right to, and it’s nice to see the court agree.

Update: And, yup, Santos has already told the court that he’s appealing.

Disney CFO Says Company ‘Earned’ Right To Relentless Price Hikes. Piracy Might Have Something To Say About That.

Od: Karl Bode

Now that streaming subscriber growth has slowed, we’ve noted repeatedly how the streaming TV sector is falling into all of the bad habits that ultimately doomed traditional cable TV.

That has involved chasing pointless “growth of growth’s sake” megamergers and imposing bottomless price hikes and new annoying restrictions — all while simultaneously cutting corners on product quality and staff in a bid to give Wall Street that sweet, impossible, unlimited, quarterly growth it demands.

Executives are not being particularly sensitive about it despite some hard lessons learned during the cord cutting years. On the heels of yet another recent price hike across Disney’s Disney+, Hulu, and ESPN streaming services (some as high as 25 percent), Disney CFO Hugh Johnston proudly declared that the company had “earned” the right to increasingly saddle consumers with price hikes:

“We do feel like we’ve earned that pricing in the marketplace, and we feel positively about that. With that will come scale benefits. The product improvements also should reduce churn and keep our consumers with us as they’re evaluating their options.”

We literally just went through this cycle to with traditional cable, yet the execs clearly haven’t learned a thing. When pressed during Disney’s earnings call on whether this might annoy subscribers, Disney CEO Bob Iger brushed aside those concerns:

“We’re not concerned. The goal is to grow engagement on the platform. And what I mean by that is obviously offering a wider variety of programming.”

The problem is the price hikes aren’t generally running parallel with service improvements. Prices are not only increasing; but product streaming catalogs are in many instances getting worse (see: both Marvel and Star Wars properties recent sag in quality and critical acclaim).

At the same time, users are facing more technical restrictions than ever in the forms of device restrictions or password sharing crackdowns. Staff are simultaneously being cut or asked to do more, with less.

Wall Street and the traditional business press laud this behavior because executives are simply looking to maximize shareholder value over the short term. The price hikes helped Disney streaming efforts reach slight profitability for the first time ever, helping convince execs that they’re somehow inherently owed massive profits now that they’ve staked out a beachhead in the streaming wars.

Of course nobody is owed anything. And there’s something these folks really don’t want to talk about: namely that, just like a traditional television industry destroyed by this exact same behavior by the extraction class, none of this is sustainable.

Wall Street’s need for improved quarterly returns at any cost inevitably leads to a sort of auto-cannibalization of product quality. You can’t deliver improved returns through subscriber growth anymore, so executives start looking at restrictions (fewer simultaneous streams, more ads, surcharges for streaming in 4K, etc.), layoffs, price hikes, production cuts, customer service cuts, and pointless, massive mergers that misdirect energy and attention away from improving product quality.

Financial deregulation has ensured there’s no real foundational interest (or financial incentive) in building lasting consumer trust, brand loyalty, or product quality. The focus is short term stock jumps and tax breaks, with the latter repercussions being somebody else’s problem (most immediately consumers and labor, but ultimately execs that have to come in later and restructure everything after the ship runs aground).

Customers might not balk at higher streaming prices immediately. For many (especially compared to traditional TV) streaming still provides a decent value proposition, and Iger was quick to insist they’re not seeing much churn yet in response to hikes. But this isn’t a cycle in which Wall Street can ever be truly satisfied. And streaming is on an accelerated timeline to what traditional cable experienced.

As you saw with traditional cable, product and brand degradation and continues until users ultimately flock to competing, more affordable options, which usually includes piracy. Piracy rates are already rising again in response to executive decisions, and executives seem poised and ready to blame everything but themselves for file sharing’s growing resurgence.

Disney Dreamlight Valley Dapper Delights Update Introduces PlayStation Crossplay

Disney Dreamlight Valley Dapper Delights Update

The Disney Dreamlight Valley Dapper Delights update will be released this week. One of the main gameplay improvements the update will introduce is crossplay for PlayStation players. PS5 and PS4 players have been stuck in their own ecosystem while watching Xbox, Nintendo Switch, and PC players mingle freely, but that’s all set to change in a couple of days.

Disney Dreamlight Valley Dapper Delights update patch notes

The Disney Dreamlight Valley Dapper Delights update will also introduce new content for the main game and A Rift in Time DLC. All players will get Tiana (The Princess and the Frog) as a new character, as well as Tiana’s Palace restaurant and Tiana’s Meal Stall. There’s a new Star Path inspired by the Roaring Twenties, new content in Scrooge McDuck’s Store, and more additions to the Premium Shop.

Those who have purchased the A Rift in Time DLC will be able to finish the storyline with the release of Act III – “Treasures of Time” while Jafar will finally be added to the valley as a new character.

The Dapper Delights update will go live on August 21, 2024, complete with crossplay for all platforms. Now PS5 and PS4 players will be able to visit their friends’ valleys on other platforms. You can see the full patch notes below:

NEW CONTENT (AVAILABLE TO ALL PLAYERS):

  • A new character! Revel in the magic of cooking as you welcome Tiana from Disney’s The Princess and the Frog to the Valley, alongside new Friendship Quests and unique new items.
  • A new restaurant! Tiana’s Palace is open for business, providing villagers a new spot to grab a meal with friends.
  • A new stall! Visit Tiana’s Meal Stall to purchase delicious meals, rotating daily.
  • A new Star Path – also named Dapper Delights! – makes a statement with a new Dream Style for Donald Duck and clothing, hairstyles, makeup, and furniture, inspired by the Roaring Twenties.
  • A new Signature Bundle in the Premium Shop! Ariel’s Royal Bundle offers a wide range of customization items inspired by Disney’s The Little Mermaid, including a Dream Style for Ariel, a House Style inspired by Prince Eric’s village, and clothing items and furniture that exudes opulence.
  • Weekly rotations to look forward to! Keep an eye out for new optional items in the Premium Shop (alongside some returning favorites), as well as new, weekly DreamSnaps challenges and rewards.
  • New shipment alert! Scrooge McDuck’s Store has received a new batch of goods for sale, including new clothes!
  • A new type of furniture! Keep an eye out for future furniture that allows you to interact with it to gather random villagers for a photo op.
  • If you previously purchased the Nefarious Tool Set or Skeletal Tool Set from the Premium Shop, you will receive a complimentary, matching Royal Hourglass skin for these sets. These Royal Hourglass styles will be included as part of these two tool sets, moving forward.

NEW CONTENT (EXPANSION PASS OWNERS):

  • Return to Ancient’s Landing for Act III – “Treasures of Time” – which is the final act of Disney Dreamlight Valley: A Rift in Time!
  • Jafar makes his way from Eternity Isle to the Valley, opening the door to new Friendship Quests and new unique items!
  • Bring a touch of unpredictability to Scramblecoin with the new Jafar figurine, which changes its movement with each turn it spends on the board.

IMPROVEMENTS (AVAILABLE TO ALL PLAYERS):

EDIT MODE, FURNITURE & WARDROBE:

  • Added a search filter to the Furniture and Wardrobe menus.
  • Added the ability to mark items as “Favorites” or “Hidden” in the Furniture and Wardrobe menus, adding these items to relevant new categories and surfacing favorite items to the top of these menus.
  • Added the ability to save custom outfit presets, making it easy to switch between full outfits.
  • Added a “new item” tag to items in the Wardrobe and Furniture menus.
  • Added new sorting options to the Wardrobe and Furniture menus.
  • Added the ability to remove all furniture from a room at once, resetting a room.

PHOTO MODE:

  • Added 2 new full body Avatar poses to Photo Mode.

ACTIVITIES:

  • Added a toggle to the Settings menu that replaces fishing and timebending button presses with a “hold button” prompt.
  • Added a toggle to the cooking menu that turns off the “results” screen and animation while cooking, speeding up the cooking process.

REMY’S SPECIAL DELIVERIES:

  • Increased the base number of Wrought Iron rewarded for requests to 6, while increasing the max reward to 15.
  • Reduced the amount of Wrought Iron required to craft certain tables and chairs.
  • Increased the amount of Wrought Iron rewarded for completing Stitch’s big order.
  • Reduced the number of pies needed for the pie-eating contest.
  • If you’ve unlocked Remy’s Special Deliveries, keep an eye out for a message in your mailbox from Remy, detailing the above changes and gift you some Wrought Iron for your troubles. This will be available until mid-September.
  • Adjusted the “Wrought Iron -> Iron Ingot” crafting recipe to appear only after the completion of the first Remy’s Special Deliveries quest to limit confusion.

PREMIUM SHOP:

  • Implemented various UI improvements.

OTHER:

  • Belle’s character model has been reworked to better capture the magic of her character!
  • Cross-platform play is now supported on PlayStation consoles.
  • Continued optimizations to reduce crash rates on all platforms.
  • Reduced loading times on player profiles, with a particularly pronounced effect on Valleys that have a high number of placed objects.
  • Adjusted the schedules of critters in the Valley to provide more accessible windows for finding some of the rarer animal companions.
  • Adjusted villager schedules to allow players to visit their favorite characters any time of day. During periods when villagers would have been previously inaccessible, they will now be found taking it easy at home.
  • Adjusted the default sprint button on gamepad to Left Bumper to allow for more comfortable use of the game camera. We are investigating further improvements to gamepad user experience for a future update, so please stay tuned!

TOP CHANGES AND BUG FIXES:

  • “Village Project: Timeless Treasures” quest: Fixed an issue in which the Timebending Table would be missing from the player’s inventory.
  • “What’s Left Behind” quest: Fixed an issue in which some players were unable to pick up the Orb of Remembrance.
  • “Diamond in the Rough” quest: Fixed an issue in which some players were unable to pick up the Jewel of Time.
  • “My Kingdom for a Scroll” quest: Fixed an issue in which Scrooge McDuck’s chest would not spawn.
  • “A Deal with Ursula” quest: Fixed an issue in which some players were unable to place the fourth crystal on its pedestal.
  • “A Restaurant Makeover” quest: Fixed an issue in which some players were unable to enter Chez Remy during this quest.
  • “The Sundial” quest: Fixed an issue in which the required gears would not register as found.
  • “The Sundial” quest: Fixed an issue in which players on Apple Arcade platforms were unable to catch the sun core item if they had no gamepad connected.
  • “An Alarming Development” quest: Fixed an issue in which players on Apple Arcade platforms were unable to catch the alarm clocks if they had no gamepad connected.
  • “The Tower” quest: Fixed an issue in which removing the final Swirling Sand would not be properly registered.
  • “Does Not Compute” quest: Fixed an issue in which the required beach area would be inaccessible.
  • “Flying Metal Nuisance” quest: Fixed an issue in which sandstones could block the player from progressing in this quest.
  • “Trouble in Paradise” quest: Fixed an issue in which flowerpots could block the way into Daisy Duck’s house.
  • Fixed instances in which a small portion of game progress could roll back after a crash.
  • Fixed an issue in which a visual bug would show an incorrect Moonstone value until the player rebooted the game.
  • Fixed an issue which would occasionally cause Vanellope to appear as invisible.
  • Fixed an issue in which doors would occasionally disappear when placed in the player’s house.
  • Fixed an issue in which the player would be unable to glide while the energy bar is yellow.
  • Fixed an issue in which some players did not receive Gold Edition or expansion pass rewards in their in-game mailbox.
  • Fixed an issue in which some macOS users would encounter online services errors.
  • Fixed an issue which caused coffee tables to be difficult to grab in Edit Mode.
  • Fixed an issue in which multiple different versions of the Oswaldian Trolley Tracks had the same name.
  • Fixed an issue in which it was unclear what tasks needed to be completed to satisfy daily challenges in The Boutique.
  • Fixed an issue in which a bookshelf could become stuck if placed in front of the interior door of the Avatar’s house.
  • Fixed an issue in which some players were unable to pick up books dropped from their inventories.
  • Fixed an issue in which some memory orbs could become unreachable under the sink in Remy’s house.
  • Fixed an issue in which the Miracle Fishing Bait buff would last for longer than intended.
  • Fixed an issue in which placed popcorn buckets would occasionally disappear.
  • Fixed an issue where some clothing would not resize to character’s Avatar.
  • Fixed an issue in which the “remove the small night thorns” duty would not progress.
  • Various additional bug fixes relating to audio, visual, localization, gamepad control, and user interface issues, in addition to stability improvements.

The post Disney Dreamlight Valley Dapper Delights Update Introduces PlayStation Crossplay appeared first on PlayStation LifeStyle.

Disney Epic Mickey: Rebrushed gameplay trailer and comparison video

Od: Sickr
THQ Nordic has recently uploaded a fresh new trailer for their remaster/remake of the Wii 3D platformer Disney’s Epic Mickey which is scheduled to launch on the Nintendo Switch and other platforms on Tuesday, 24th September. The game features improved visuals, sound and controls over the original version. Check out the gameplay trailer for Disney… Read More »Disney Epic Mickey: Rebrushed gameplay trailer and comparison video

Source

I'm excited to play "Epic Mickey: Rebrushed"

Image: Screenshot

Some fantastic Mickey Mouse storytelling lives in "Epic Mickey," this new version looks fantastic!

Epic Mickey, released in 2010, was only available on the Wii. While the story and characters were fantastic, the gameplay was what I'd describe as "puke-tastic," with the camera swinging all over space. — Read the rest

The post I'm excited to play "Epic Mickey: Rebrushed" appeared first on Boing Boing.

Is Inside Out 2 Secretly About Helicopter Parenting?

Od: Emma Camp
Inside Out 2 | Disney

Pixar's Inside Out, released in 2015, was a delightful—if tear-jerking—journey through the mind of a precocious 11-year-old girl named Riley and the five emotions (Joy, Sadness, Anger, Fear, and Disgust) that attempted to pilot her subconscious through a disruptive cross-country move.

The first Inside Out arrived on the precipice of a major change in how American culture treats mental health. While the first film's handling of Riley's slump into depression felt boundary pushing, its sequel comes at a time when the risks of talking too much about mental health are starting to be examined. 

In Inside Out 2, Riley faces another mental health catastrophe. Two years have passed, and Joy—voiced by an energetic Amy Poehler—is still leading Riley's team of emotions. The now-teenage Riley has just graduated middle school with top marks, two best friends, and a solid self-concept lovingly curated by Joy. 

However, peace doesn't last for long. The night before Riley is set to attend a sleepaway hockey camp, puberty—coming in the form of a literal wrecking ball—blasts into her subconscious. As part of Riley's mental overhaul, she gets four new emotions: the bright orange, Animal-esque Anxiety (voiced by a jittery Maya Hawke), Ennui, Embarrassment, and Envy.

Riley's new emotions quickly take over, insisting that she needs more complex, sophisticated emotions to guide her, leaving the old crew literally bottled up, trapped in a dark vault in the back of Riley's brain.

Ruled by Anxiety, things quickly go south for Riley, who becomes convinced that the only way to ensure that she isn't lonely in high school is to get on her new school's competitive, championship-winning hockey team. As a result, she becomes crippled by self-doubt—and ends up alienating the friends she already has.

In order to save her from completely spiraling out of control, the old team of emotions must journey through the labyrinth of Riley's mind, back to her mental control panel before it's too late. 

For those familiar with the first film, Inside Out 2 hits many of the same beats as its predecessor. Riley faces a big life change, and to weather it, Joy has to learn to relinquish some control over Riley's mind. In the first film, that meant letting Riley feel sadness. In the sequel, the lesson is a bit more complicated: Joy learns that she needs to let Riley develop a multifaceted self-concept—one that includes acknowledgment of both her strengths and her flaws.

At a time when concern about skyrocketing rates of depression and anxiety among teenagers is at a high, Inside Out 2 ultimately presents a solution that wouldn't be amiss coming from Jonathan Haidt or Lenore Skenazy. 

In the film, Riley's emotions—especially Joy and Anxiety—ultimately serve a parental role, attempting to protect her and lead her to make good choices, while also having limited ability to control her actions. Riley can only become well-adjusted when her most active emotions learn to relinquish some control.

In Inside Out 2, it's not hard to see Anxiety as a stand-in for an ever-hovering helicopter parent. Anxiety is motivated by an earnest desire to secure Riley's future, but her relentless planning and prodding ultimately make Riley miserable. As in the first film, Joy too has to learn to let go—though that particular beat is slightly less straightforward than in the first Inside Out. 

While Inside Out 2 still has plenty of tear-jerking moments, the—ahem—emotional core of the film is less solid. The new emotions aren't as fully developed as their predecessors, and some of the old emotions end up getting lost in the shuffle. The climax of the film, too, doesn't have the same gut-punching impact as the first film's. However, while Inside Out 2 doesn't quite reach the heights of its predecessor, I found it hard to leave the theater with any hard feelings.

The post Is <i>Inside Out 2</i> Secretly About Helicopter Parenting? appeared first on Reason.com.

Discover the Magic: Walt Disney's signature in Eugene Bookstore find

disney

Eighty-two years ago, Jane Moursund was given a signed Walt Disney copy of Snow White. Today, the book is estimated to be worth ten thousand dollars.

Moursund noted that she was more interested in the images and story as a child than Walt Disney's autograph, but now she is glad she held on to the gift all these years. — Read the rest

The post Discover the Magic: Walt Disney's signature in Eugene Bookstore find appeared first on Boing Boing.

Disney kupuje podíl v Epic Games za 1,5 miliardy dolarů a vytvoří nový zážitek ve Fortnite

Disney oznámilo, že spolupracuje s Epic Games a investovalo do studia 1,5 miliardy dolarů výměnou za majetkový podíl. Disney ve svém oznámení uvedlo, že investice je součástí víceletého partnerství, jehož cílem je přinést obsah z vlastnictví Disney do Fortnite.

V rámci tohoto partnerství vytvoří Epic Games a Disney nový trvalý svět založený na různých vlastnostech společnosti Disney z různých divizí, včetně Pixaru, Marvelu a Star Wars. V rámci nového projektu budou hráči moci vytvářet vlastní zážitky s vlastnostmi Disney, které budou poháněny Unreal Enginem.

Náš nový vzrušující vztah se společností Epic Games spojí oblíbené značky a franšízy společnosti Disney s nesmírně populární hrou Fortnite v novém herním a zábavním světě,” uvedl generální ředitel společnosti Disney Robert Iger. “Jedná se o dosud největší vstup společnosti Disney do světa her, který nabízí významné příležitosti k růstu a expanzi. Nemůžeme se dočkat, až fanoušci zažijí příběhy a světy společnosti Disney, které milují, převratnými novými způsoby.

Společnost Disney byla jednou z prvních společností, která uvěřila v potenciál propojení svých světů s našimi světy ve hře Fortnite, a využívá Unreal Engine v celém svém portfoliu,” řekl generální ředitel a zakladatel společnosti Epic Games Tim Sweeney. “Nyní spolupracujeme na něčem zcela novém, abychom vytvořili trvalý, otevřený a interoperabilní ekosystém, který spojí komunity Disney a Fortnite.”

To nám umožní spojit naši neuvěřitelnou sbírku příběhů a zážitků z celé společnosti pro široké publikum způsobem, o kterém jsme dosud jen snili,” řekl předseda představenstva společnosti Disney Experiences Josh D’Amaro. “Špičková technologie společnosti Epic Games a otevřený ekosystém Fortnite nám pomohou oslovit spotřebitele tam, kde se právě nacházejí, aby se mohli zapojit do společnosti Disney způsobem, který je pro ně nejdůležitější.

Kromě nového trvalého světa nezveřejnily ani Disney, ani Epic Games žádné podrobnosti o další spolupráci obou společností. Nebylo by však vyloučeno, že se postavy a prostředí Disney začnou objevovat v hlavním režimu battle royale hry Fortnite.

Samotnému Fortnite není spolupráce s různými společnostmi a vlastnostmi cizí, od japonských vlastností jako Dragon Ball a Naruto až po západní IP jako John Wick.

Článek Disney kupuje podíl v Epic Games za 1,5 miliardy dolarů a vytvoří nový zážitek ve Fortnite se nejdříve objevil na GAME PRESS.

"I am currently embroiled in what may be the most preposterous lawsuit of all time" — Jimmy Kimmel teases George Santos for suing him (video)

Jimmy Kimmel teases George Santos for suing him

Fraudster George Santos is suing Jimmy Kimmel and the Walt Disney Company for fraud, demanding $750,000 in damages. The disgraced ex-Congressman is upset that Kimmel ordered Cameo videos from Santos using ridiculous scripts that Santos fell for and broadcast them on TV. — Read the rest

The post "I am currently embroiled in what may be the most preposterous lawsuit of all time" — Jimmy Kimmel teases George Santos for suing him (video) appeared first on Boing Boing.

George Santos Files Very Silly Copyright Lawsuit Against Jimmy Kimmel Over His Cameo Videos

Former Rep. George Santos, kicked out of Congress last year for being an irredeemable liar, has spent his time since expulsion pulling in the big bucks making videos on Cameo for anywhere between $350 and $500 a pop.

Last year, Senator John Fetterman made news when he got Santos to record a Cameo video trolling disgraced, indicted colleague Senator Bob Menendez who refuses to resign. That video had Santos urging “Bobby” to “hang in there.” Earlier this month, Santos admitted that he’d surpassed 1,200 videos in the last few months, bringing in a few hundred thousand dollars.

Apparently, a little over a dozen of those came from talk show host Jimmy Kimmel, who started a segment in December called “Will Santos Say It.” Kimmel submitted wacky Cameo requests and played some on the show. Back in December, Santos complained about this — mainly that he wasn’t getting paid enough for the videos.

Over the weekend, Santos actually sued Kimmel, along with ABC/Disney, claiming copyright infringement. Because, I’m sure, Disney doesn’t employ any copyright lawyers who will eat Santos and his lawyer for lunch and spit out the remains into bowls made out of Mickey Mouse.

The lawsuit is not good. The crux is that Kimmel (1) misrepresented himself and (2) purchased videos under a “personal” license instead of a “commercial” one, and therefore this is both fraud and copyright infringement.

It is likely neither.

On the copyright side, Kimmel has a strong fair use claim. He used them for commentary and criticism without harming the market for Santos’ Cameos (in fact, they likely increased it). The fraud part is just nonsense. Santos didn’t lose money out of this, he made money.

The lawsuit undermines its copyright claims by inserting Kimmel’s commentary, which helps to show how this is fair use (and amusing):

KIMMEL: Yeah so now this Cameo thing, according to George, is really paying off. He claims he’s made more money in seven days than he did in Congress for a year. And part of that money came from me. I sent him a bunch of crazy video requests because I wanted to see what he would read and what he wouldn’t read, and I showed some of them on the air on Thursday, um, and now he’s demanding […] to be paid a commercial rate. Could you imagine if I get sued by George Santos for a fraud? I mean how good would that be? It would be like a dream come true. So since I started buying his videos his rates went way up to $500 a piece. He should be thanking me for buying these videos. But I have a big stockpile you want to see one? Again George had no idea these requests were from me, I just wrote them and sent them in. So “Will Santos say it?” Here we go […] [CAMEOS #4 and #5 were then published]

The lawsuit also includes the five prompts that Kimmel (under made-up names) submitted to Santos that were later aired. Kimmel says he submitted more, and it’s unclear what happened with the others, if Santos’ legal threat made them go away or if he even made them.

Still, for your enjoyment, here are the prompts:

a. On or about December 6, 2023, at approximately 4:46 p.m. Kimmel, misrepresenting himself as “Chris Cates” made the following fraudulent representation to Santos: “George please congratulate my friend Gary Fortuna for winning the Clearwater Florida Beef Eating Contest. He ate almost 6 pounds of loose ground beef in under 30 minutes – which was a new record! He’s not feeling great right now but the doctor thinks he will be released from the hospital soon. Please wish him a speedy recovery!” (“Fake Request 1”)

b. On or about December 6, 2023 at approximately 4:55 p.m. Kimmel, misrepresenting himself as “Jane” made the following fraudulent representation to Santos: “George please congratulate my mom Brenda on the successful cloning of her beloved schnauzer Adolf. She and Doctor Haunschnaffer went through a lot of dogs in the trial runs but they finally got it to stick. Tell her to give Adolf a big belly rub for me!” (“Fake Request 2”)

c. On or about December 7, 2023, at approximately 12:18 p.m. Kimmel, misrepresenting himself as “Ron” made the following fraudulent representation to Santos: “My name is Ron. Please tell my wife to call me George. Not George my name is Ron. You are George. Just tell her to call me George. But again Ron. I haven’t seen Swoosie or the kids since my disco birthday and it’s not fair. She says I burned down the shed shooting off fireworks but I was trying to scare a bear away. It isn’t fair. I love my Swoosie and I just want our family together on Christmas or if not that Valentimes Day or Flag. Watch out for bears.” (“Fake Request 3”)

d. On or about December 7, 2023, at approximately 12:32 p.m. Kimmel, misrepresenting himself as “Uncle Joe” made the following fraudulent representation to Santos: “George can you please congratulate my legally blind niece Julia on passing her driving test. They said she couldn’t do it – even shouldn’t, but she’s taught herself to be able to drive safely using her other sense. She’s not a quitter! That said, the day after she got her license, she got in a really bad car accident so if you could also wish her a speedy recovery that would be amazing. She’s in a bodycast and is a very bummed out – but with help from Jesus and President Trump, soon she will be back on the road!” (“Fake Request 4”)

e. On or about December 7, 2023, at approximately 12:26 p.m. Kimmel, misrepresenting himself as “Christian” made the following fraudulent representation to Santos:: “Hey George. My friend Heath just came out as a Furry and I’d love for you to tell him that his friends and family all accept him. His “fursona” is a platypus mixed with a beaver. He calls it a Beav-apus. Can you say we all love you Beav-a-pus? He also just got the go ahead from Arby’s corporate to go to work in the outfit so we’re all so happy for him to be himself at work and at home. Could you also do a loud “Yiff yiff yiff!”? That’s the sound Beav-a-pus makes as Beav-a-pus. Thank you so much.” (“Fake Request 5”)

The presence of a recently disgraced Congressman makes some of those videos seem newsworthy on its own, adding to the fair use argument.

As noted above, Disney has a few lawyers who understand copyright. It seems likely that Santos is going to get ripped to shreds in court.

❌