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Starfield Shattered Space expansion gets release date

Bethesda's first big expansion to Starfield, Shattered Space, will launch for PC and Xbox Series X/S on 30th September.

We got a quick look at the upcoming addition tonight during Gamescom Opening Night Live, in a trailer that mostly focused on the REV-8 land vehicle included in August's free game update.

Ahead of launch, marketing for Starfield felt fairly sober and dramatic - it's fair to say tonight's video takes a more upbeat tone. Previously, Bethesda's Todd Howard said that the lack of land vehicles was a deliberate choice - but it's now something that's being walked (or driven) back.

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The Finals studio's PvPvE shooter ARC Raiders resurfaces, and it's no longer free-to-play

ARC Raiders - the free-to-play PvPvE extraction shooter from The Finals developer Embark Studios - has resurfaced following an extended period of retooling, and is now launching as a premium title for PC, Xbox Series X/S, and PlayStation 5 next year.

If you're struggling to remember much about ARC Raiders, that might be because few details have been shared since its announcement back in 2021. It was originally set to release in 2022, but its launch has continued to slip since then - first into 2023 so Embark could focus on The Finals, and latterly while the studio continued to tinker with the title following a genre change.

But it turns out its switch from co-operative third-person shooter to PvPvE extraction shooter (its original form "wasn't really fun", Embark admitted during a recent press event) wasn't to be ARC Raiders' only notable change. It's now been re-announced as a $40 USD premium title, jettisoning its previous free-to-play form, albeit while still remaining a live-service game.

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Star Citizen is free-to-play as it kicks off its annual Ship Showdown event

Just a month after its last free event, Star Citizen is free-to-play again, from now until 22nd August, 2024.

That means everyone can jump in and give the space sim a chance, as well as try out all "top 16 ships", "granting both green and grizzled pilots the ability to try out eligible ships before choosing which one to vote for" at this year's Ship Showdown event.

For the last few weeks, the community has been voting for their favourite ships and ground vehicles with their own "original creations", including videos, songs, photos, paintings, and more.

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Vendetta Forever is a moreish mash-up of VR greats Superhot and Pistol Whip

nDreams, the developer behind one of my all-time favourite VR titles, Synapse, has announced a new shooter game called Vendetta Forever during this week's VR Games Showcase.

If that wasn't cause for celebration enough, nDreams also released a short, Quest-exclusive demo for the game that I played through for this week's episode of VR Corner. In the video, you can see me play the Quest 3 version, but it will also be available on the Quest Pro, Quest 2 and the PS VR2 at some point in October.

So what is Vendetta Forever? Well the easiest way to describe it is a mash-up of Superhot and Pistol Whip, with some of the best aspects of both games cherry-picked and given a little twist to make them feel fresh and unique. The monochromatic-but-not-quite visuals are definitely more Pistol Whip-y, but the title screen is just full of those iconic Superhot reds, whites and blacks. Then there's the main menu, which is almost a carbon copy of Pistol Whip's, with mutator and level select options, alongside online leaderboards and a nice little shooting gallery area which is something Pistol Whip does lack.

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Ubisoft shares Star Wars Outlaws' full PC requirements

Ubisoft has updated the PC requirements for its upcoming Star Wars adventure, Star Wars Outlaws, and released a new teaser showing off what kind of performance PC players can expect when the game releases on 30th August.

Taking up a modest 65GB, the settings shouldn't be too punishing for those looking only to meet the minimum standards – although you will need to have DLSS or FSR – but those pushing for the "ultra" experience will need a decent rig.

Check out the details below:

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A "high number" of Destiny 2 players have had their usernames reset by an overzealous moderation tool

Destiny developer Bungie says it has addressed an issue where players have had their usernames changed by its "name moderation tool".

After "actively investigating" the issue for 24 hours, Bungie advised that while it had "identified the issue that was forcing a high number of Bungie name changes", it was "continuing to investigate" what happened and how "to address player accounts that were impacted".

Although Bungie acknowledged that a "high number of account names have been changed", the studio stopped short of confirming exactly how many players were affected.

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Splitgate 2 plays great - but its new focus on objective-based 4v4 team games may be a turn off

The thing I loved the most about the original Splitgate was the fact that, to me at least, it felt like playing the original Halo with my pals at LAN parties back in the early 2000s. Not only that but it came with all the mod cons of the current gaming era, including a wealth of customisable lobbies and crossplay multiplayer so it was incredibly easy to set up our ideal matches.

Despite a large selection of game modes to choose from, the ones my friends and I gravitated towards were the simple Deathmatch lobbies, with the occasional bout of Gun Game thrown in for a bit of variety. We loved running around in these free-for-all game types, switching between weapons as and when we found them on the floor or indeed working our way through the game's catalogue of guns one kill at a time in Gun Game.

Splitgate's blend of Halo-esque nostalgia mixed with the strategic elements of portal-based flanking was an absolute hit in my gaming social circle. In our opinion it played better and had way more maps and options than Halo Infinite's multiplayer, and so Splitgate easily replaced that game as our FPS of choice when it came to meeting up online for a few casual gaming sessions.

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Arc Raiders, extraction shooter from The Finals' devs, is no longer free-to-play and coming 2025

Arc Raiders was announced back in 2021 as a free-to-play co-op third-person shooter, and has been delayed several times since. That's partly because Embark Studios' other in-development game, The Finals, progressed faster than planned and stole its momentum. It's also because it was re-tooled at some point as a PvPvE extraction shooter.

Now it's back again, aiming for release next year, and it's been re-tooled a little more: it's no longer free-to-play.

Read more

All five of you will get a free buggy when you next boot up Starfield

Fine, that was slightly mean of me. There’s clearly at least fifteen people still playing Starfield, and Bethesda are today rewarding their commitment with a free buggy named the Rev-8. Today! It actually looks pretty nifty. With it, you’ll be able to hop, jump, and skip the tedious ballache that was hoofing it across the RPG’s needlessly large planets. Here’s a looksie:

Read more

From Baldur's Gate to Rogue Trader, the latest RPG-themed Humble Bundle is a horrifying assault on your time

There you are, rambling through the woods of Interactive Entertainment with an empty pack and a spring in your step. Here I am, lying in wait behind a tree. Wham! Bam! You reel back in consternation as I bounce into the path and clobber you with a sack containing no less than eight venerable RPGs, from Baldur's Gate to Warhammer 40,000: Rogue's Trader - well over a thousand hours worth of dungeons, dragons, dicerolls, dwarven shopkeepers and many other things I refuse to spend time alliterating, all of which will (currently) set you back just £32.07.

Were you planning to spend this weekend playing some cute two-hour artgame sideshow, without any levelling at all? Shut up, you DOLT. You will play what the nice journalist tells you to play! Best lay in extra caffeine tablets, because it's going to take you till Monday just to get through the character creators alone.

Read more

Defect is a very loud cyberpunk "immersive shooter" from ex-Call Of Duty, Doom and Naughty Dog devs

If you relished the splashier gunfights of Cyberpunk 2077, like the sound of Doom meets Blade Runner, or wish you could jam your nose right into the neon trenches of Ruiner, you will likely enjoy the announcement trailer for Defect. It's a new "cyberpunk, squad-based, Immersive Objective Shooter" from emptyvessel, a team of erstwhile id Software, Call Of Duty and Naughty Dog folks.

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Reptilian Rising is an enjoyably naff toy-based tactics game featuring Spartacus, St George and Einstein

The next advance in video game graphics technology is not ray-tracing or tray-racing or any variation thereof - it's janky stop motion and rubbish plastic dolls, and it actually began about 30 years ago, when I watched the Adam and Joe show for the first time. If you never watched the Adam and Joe show, they used to do home movie recreations of famous films like Titanic and Saving Private Ryan using stuffed animals and action figures. I found these "Toymovies" hysterical as a kid - I suspect they are less so now. Probably, they are full of jokes we might tentatively class as "of their time". The point is, Reptilian Rising is sort of Toymovie: The Game.

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Arcade shooter Nova Drift is a Petri dish in which to spawn the daftest, deadliest spaceship

I'm no shoot 'em up nutter - or "shmutter", as I understand they prefer to be called - but some of the first games I remember playing are shmups. Games like Maelstrom, Ambrosia's Macintosh clone of Asteroids, and the proto-shmup Crystal Quest from Patrick Buckland, who would go on to make Carmageddon. Little did I know that the humble premise of a small 2D spacecraft shooting baddies on a wrap-around screen would reach the glittering heights of Nova Drift. Had you shown me this game back in 1995, I dare say I'd have shmupped myself.

Read more

Arc Raiders, extraction shooter from The Finals' devs, is no longer free-to-play and coming 2025

Arc Raiders was announced back in 2021 as a free-to-play co-op third-person shooter, and has been delayed several times since. That's partly because Embark Studios' other in-development game, The Finals, progressed faster than planned and stole its momentum. It's also because it was re-tooled at some point as a PvPvE extraction shooter.

Now it's back again, aiming for release next year, and it's been re-tooled a little more: it's no longer free-to-play.

Read more

All five of you will get a free buggy when you next boot up Starfield

Fine, that was slightly mean of me. There’s clearly at least fifteen people still playing Starfield, and Bethesda are today rewarding their commitment with a free buggy named the Rev-8. Today! It actually looks pretty nifty. With it, you’ll be able to hop, jump, and skip the tedious ballache that was hoofing it across the RPG’s needlessly large planets. Here’s a looksie:

Read more

From Baldur's Gate to Rogue Trader, the latest RPG-themed Humble Bundle is a horrifying assault on your time

There you are, rambling through the woods of Interactive Entertainment with an empty pack and a spring in your step. Here I am, lying in wait behind a tree. Wham! Bam! You reel back in consternation as I bounce into the path and clobber you with a sack containing no less than eight venerable RPGs, from Baldur's Gate to Warhammer 40,000: Rogue's Trader - well over a thousand hours worth of dungeons, dragons, dicerolls, dwarven shopkeepers and many other things I refuse to spend time alliterating, all of which will (currently) set you back just £32.07.

Were you planning to spend this weekend playing some cute two-hour artgame sideshow, without any levelling at all? Shut up, you DOLT. You will play what the nice journalist tells you to play! Best lay in extra caffeine tablets, because it's going to take you till Monday just to get through the character creators alone.

Read more

Defect is a very loud cyberpunk "immersive shooter" from ex-Call Of Duty, Doom and Naughty Dog devs

If you relished the splashier gunfights of Cyberpunk 2077, like the sound of Doom meets Blade Runner, or wish you could jam your nose right into the neon trenches of Ruiner, you will likely enjoy the announcement trailer for Defect. It's a new "cyberpunk, squad-based, Immersive Objective Shooter" from emptyvessel, a team of erstwhile id Software, Call Of Duty and Naughty Dog folks.

Read more

Reptilian Rising is an enjoyably naff toy-based tactics game featuring Spartacus, St George and Einstein

The next advance in video game graphics technology is not ray-tracing or tray-racing or any variation thereof - it's janky stop motion and rubbish plastic dolls, and it actually began about 30 years ago, when I watched the Adam and Joe show for the first time. If you never watched the Adam and Joe show, they used to do home movie recreations of famous films like Titanic and Saving Private Ryan using stuffed animals and action figures. I found these "Toymovies" hysterical as a kid - I suspect they are less so now. Probably, they are full of jokes we might tentatively class as "of their time". The point is, Reptilian Rising is sort of Toymovie: The Game.

Read more

Arcade shooter Nova Drift is a Petri dish in which to spawn the daftest, deadliest spaceship

I'm no shoot 'em up nutter - or "shmutter", as I understand they prefer to be called - but some of the first games I remember playing are shmups. Games like Maelstrom, Ambrosia's Macintosh clone of Asteroids, and the proto-shmup Crystal Quest from Patrick Buckland, who would go on to make Carmageddon. Little did I know that the humble premise of a small 2D spacecraft shooting baddies on a wrap-around screen would reach the glittering heights of Nova Drift. Had you shown me this game back in 1995, I dare say I'd have shmupped myself.

Read more

Splitgate 2 will add bum slides and time-altering bubbles to its portal-hopping shootsing

The first Splitgate was a cracker mash-up of Halo multiplayer gunfights and Portal's nifty spacetime windows. It was a gimmick that made flanking fun again, at least until you died to a distant rifle that was right next to you all along. Its sequel, Splitgate 2 is continuing that gimmick but is also sprucing up the free-to-play arena shooter with a few modern additions, like bum-sliding around corners and big deployable bubbles called "time domes" that slow down your enemies yet speed up your allies. All this and more comes from a gameplay trailer that went up yesterday.

Read more

Splitgate 2 will add bum slides and time-altering bubbles to its portal-hopping shootsing

The first Splitgate was a cracker mash-up of Halo multiplayer gunfights and Portal's nifty spacetime windows. It was a gimmick that made flanking fun again, at least until you died to a distant rifle that was right next to you all along. Its sequel, Splitgate 2 is continuing that gimmick but is also sprucing up the free-to-play arena shooter with a few modern additions, like bum-sliding around corners and big deployable bubbles called "time domes" that slow down your enemies yet speed up your allies. All this and more comes from a gameplay trailer that went up yesterday.

Read more

More evidence of "fully-fledged Half-Life game" revealed by Valve dataminer

Following yesterday's bombshell news that Valve could be developing a new Half-Life game, Valve expert Tyler McVicker has stepped forward to say he too believes it's true.

Codenamed "HLX", McVicker asserts the new game "seems to be a fully-fledged non-VR Half-Life game, something that seems too good to be true".

I'll go into some of the details after the video embedded below, but please be mindful there may be spoilers for this new game.

Read more

Once Human's latest patch is here, but controller support still isn't

Once Human's maintenance is now complete, and the F2P open-world shooter is back online with a plethora of QoL improvements and optimisations, including a desperately-needed revision to vehicle handling.

Whilst players received a bundle of Stardust and health-related items to make up for the downtime, Once Human's long-promised controller and Steam Deck support is still nowhere to be seen (although, confusingly, the "controller" in-game item remains in place).

In terms of Memetics, you can now pick up memetic specialisation memory fragments in the wild and trade them between players. All memetic fragments will be destroyed at the end of the season – which is in a couple of weeks time – and cannot be sent to Eternaland, so be mindful of that.

Read more

Xbox's Gamescom plans include daily livestreams and over 50 playable games

It barely feels like five minutes since the last one, but, somehow, Gamescom is almost upon us again. Which means publishers are starting to detail their plans for the show - and in Microsoft's case, we now know that'll include daily livestreams for those at home, plus over 50 playable games for anyone wandering the Koelnmesse's halls.

Attendees visiting Microsoft's Hall 7 Gamescom booth in person will find 50 games from Xbox Game Studios, Blizzard, Bethesda, and third-party partners, playable across 240 gaming stations. These include Age of Mythology: Retold, Ara: History Untold, Diablo 4: Vessel of Hatred, Fallout 76: Milepost Zero, The Elder Scrolls Online: Gold Road, and Towerborne.

Playable third-party games, meanwhile, include Star Wars Outlaws, Space Marine 2, and the long-awaited Stalker 2: Heart of Chornobyl. A full list of games at the booth can be found here.

Read more

"Bad faith" discourse "not worth engaging with", Ubisoft's Star Wars Outlaws creative director says

Last week, Ubisoft raised eyebrows when it issued a vaguely-worded apology for "some elements" in Assassin's Creed Shadows' promotional materials that had "caused concern" among some fans.

Fans widely attributed the statement as referring to the ongoing backlash towards the game's inclusion of historical figure Yasuke as a Black samurai and its dual protagonist. Moderators of the main Assassin's Creed reddit this week described the topic as a "tedious discussion" that Ubisoft's statement had only "exacerbated".

In contrast, Ubisoft creative director Julian Gerighty has now acknowledged online criticism of Star Wars Outlaws - specifically, the aesthetic appearance of main character Kay Vess - by stating that "bad-faith" debates are "not worth engaging with".

Read more

Star Wars Outlaws has a special mode to address that perennial 'yellow paint' debate

The Star Wars Outlaws team has devised a solution to that 'yellow paint' debate.

Many video game developers have introduced yellow paint into their games, as a way of signposting players where to go next. Not sure where to climb? Look for the yellow scuffs on the cliff side. If it's a building, maybe look out for a yellow drainpipe or window ledge. Resident Evil even features yellow locks for players to pick.

Needless to say, yellow paint - or indeed any brightly coloured marker - is a pretty common occurrence across the video game landscape. It is a useful accessibility tool for many players. And, this same paint-based path finder also features in Star Wars Outlaws. That is, unless you don't want it to.

Read more

Despite being a blatant mix of all things Ubisoft, Star Wars Outlaws feels like a proper Star Wars adventure

Aside from a blue paint job and some migraine inducing Na'vi Senses, last year's movie tie-in, Avatar: Frontiers of Pandora was a Far Cry game in all but name. It's a typical Ubisoft move to repurpose portions of an existing product that has already proven popular with their audience, but in the case of Avatar, the final result failed to set the metaphorical Home Tree on fire (sorry, too soon?).

I think part of why Avatar's players burnt out so quickly (sorry again), was that it was basically just Far Cry but made worse with the addition of a bunch of Avatar gubbins. In the case of Star Wars Outlaws however, Ubisoft hasn't just picked one singular game to rework. Here, its plucked all the best bits from across its biggest franchises and created this melting pot of familiar gameplay elements. These elements are instantly recognisable when you see them one-by-one, sure, but they all come together as a whole to create a proper Star Wars-y feeling adventure.

When our dashing Deputy Editor, Chris Tapsell went hands-on with Star Wars Outlaws in June, he came away underwhelmed by the dated gameplay he'd experienced during the trio of linear missions he'd been given to play. As if countering that preview with a big, 'well check this out then', Ubisoft invited me along to a four-hour preview session that featured a big chunk of open-world action instead, where player were let off the leash to explore as they saw fit.

Read more

Bethesda trademark points to future Starfield expansion, fans believe

Starfield fans believe a trademark for "Starborn" registered by Bethesda parent company Zenimax earlier this month points to the game's currently unrevealed second expansion, likely due in 2025.

Bethesda's space RPG released last year, and is set to launch its first expansion Shattered Space in the coming months. In conversation with YouTuber MrMattyPlays back in June, Bethesda's Todd Howard confirmed there would be at least one more expansion to come after Shattered Space, stating the studio was already "planning for the one after this".

It now appears that this 'planning' has made further progress, thanks to that aforementioned trademark. As spotted by Timur222 on social media platform X, Bethesda has filed a trademark for something known as Starborn. What is a Starborn? We'll explain below - so beware of small Starfield spoilers.

Read more

Once Human's latest patch is here, but controller support still isn't

Once Human's maintenance is now complete, and the F2P open-world shooter is back online with a plethora of QoL improvements and optimisations, including a desperately-needed revision to vehicle handling.

Whilst players received a bundle of Stardust and health-related items to make up for the downtime, Once Human's long-promised controller and Steam Deck support is still nowhere to be seen (although, confusingly, the "controller" in-game item remains in place).

In terms of Memetics, you can now pick up memetic specialisation memory fragments in the wild and trade them between players. All memetic fragments will be destroyed at the end of the season – which is in a couple of weeks time – and cannot be sent to Eternaland, so be mindful of that.

Read more

Xbox's Gamescom plans include daily livestreams and over 50 playable games

It barely feels like five minutes since the last one, but, somehow, Gamescom is almost upon us again. Which means publishers are starting to detail their plans for the show - and in Microsoft's case, we now know that'll include daily livestreams for those at home, plus over 50 playable games for anyone wandering the Koelnmesse's halls.

Attendees visiting Microsoft's Hall 7 Gamescom booth in person will find 50 games from Xbox Game Studios, Blizzard, Bethesda, and third-party partners, playable across 240 gaming stations. These include Age of Mythology: Retold, Ara: History Untold, Diablo 4: Vessel of Hatred, Fallout 76: Milepost Zero, The Elder Scrolls Online: Gold Road, and Towerborne.

Playable third-party games, meanwhile, include Star Wars Outlaws, Space Marine 2, and the long-awaited Stalker 2: Heart of Chornobyl. A full list of games at the booth can be found here.

Read more

"Bad faith" discourse "not worth engaging with", Ubisoft's Star Wars Outlaws creative director says

Last week, Ubisoft raised eyebrows when it issued a vaguely-worded apology for "some elements" in Assassin's Creed Shadows' promotional materials that had "caused concern" among some fans.

Fans widely attributed the statement as referring to the ongoing backlash towards the game's inclusion of historical figure Yasuke as a Black samurai and its dual protagonist. Moderators of the main Assassin's Creed reddit this week described the topic as a "tedious discussion" that Ubisoft's statement had only "exacerbated".

In contrast, Ubisoft creative director Julian Gerighty has now acknowledged online criticism of Star Wars Outlaws - specifically, the aesthetic appearance of main character Kay Vess - by stating that "bad-faith" debates are "not worth engaging with".

Read more

Star Wars Outlaws has a special mode to address that perennial 'yellow paint' debate

The Star Wars Outlaws team has devised a solution to that 'yellow paint' debate.

Many video game developers have introduced yellow paint into their games, as a way of signposting players where to go next. Not sure where to climb? Look for the yellow scuffs on the cliff side. If it's a building, maybe look out for a yellow drainpipe or window ledge. Resident Evil even features yellow locks for players to pick.

Needless to say, yellow paint - or indeed any brightly coloured marker - is a pretty common occurrence across the video game landscape. It is a useful accessibility tool for many players. And, this same paint-based path finder also features in Star Wars Outlaws. That is, unless you don't want it to.

Read more

Despite being a blatant mix of all things Ubisoft, Star Wars Outlaws feels like a proper Star Wars adventure

Aside from a blue paint job and some migraine inducing Na'vi Senses, last year's movie tie-in, Avatar: Frontiers of Pandora was a Far Cry game in all but name. It's a typical Ubisoft move to repurpose portions of an existing product that has already proven popular with their audience, but in the case of Avatar, the final result failed to set the metaphorical Home Tree on fire (sorry, too soon?).

I think part of why Avatar's players burnt out so quickly (sorry again), was that it was basically just Far Cry but made worse with the addition of a bunch of Avatar gubbins. In the case of Star Wars Outlaws however, Ubisoft hasn't just picked one singular game to rework. Here, its plucked all the best bits from across its biggest franchises and created this melting pot of familiar gameplay elements. These elements are instantly recognisable when you see them one-by-one, sure, but they all come together as a whole to create a proper Star Wars-y feeling adventure.

When our dashing Deputy Editor, Chris Tapsell went hands-on with Star Wars Outlaws in June, he came away underwhelmed by the dated gameplay he'd experienced during the trio of linear missions he'd been given to play. As if countering that preview with a big, 'well check this out then', Ubisoft invited me along to a four-hour preview session that featured a big chunk of open-world action instead, where player were let off the leash to explore as they saw fit.

Read more

Bethesda trademark points to future Starfield expansion, fans believe

Starfield fans believe a trademark for "Starborn" registered by Bethesda parent company Zenimax earlier this month points to the game's currently unrevealed second expansion, likely due in 2025.

Bethesda's space RPG released last year, and is set to launch its first expansion Shattered Space in the coming months. In conversation with YouTuber MrMattyPlays back in June, Bethesda's Todd Howard confirmed there would be at least one more expansion to come after Shattered Space, stating the studio was already "planning for the one after this".

It now appears that this 'planning' has made further progress, thanks to that aforementioned trademark. As spotted by Timur222 on social media platform X, Bethesda has filed a trademark for something known as Starborn. What is a Starborn? We'll explain below - so beware of small Starfield spoilers.

Read more

Nobody Wants to Die review - a noiry cyberpunk tale told beautifully

Sometimes a game comes along and sucker punches you right in the gut. You can be completely aware of the premise going in, but some element of the setting or the mechanics takes a broader theme or commentary and makes it deeply, intensely personal. Papers, Please got me like that. My job at the time involved identity verification and, while it was nowhere near as life or death as the game, it still made it all too real, too visceral. Dragon Age: Inquisition completely caught me off guard, with NPC reactions to my Qunari Inquisitor feeling way too close to my experiences as a very visible trans woman.

Nobody Wants to Die is a work of dystopian science fiction, so I was expecting some hard hitting moments. I'm hardly the first person to point out that the last few years have felt increasingly like living in a cyberpunk novel - only without the ability to get shiny chrome replacements for my ageing knees. As a disabled person with a veritable laundry list of health conditions forced to rely on the underfunded NHS, the games' medical themes hit way too close to home.

Nobody Wants to Die is set in New York circa 2329, which, in a completely shocking and surprising twist, looks a lot like New York circa 1929, complete with tommy guns and prohibition. The sci-fi angle brings flying cars, 500+ story high apartment blocks and, most importantly, immortality. The discovery of a substance called ichorite allows brains to be encoded and transferred to new bodies, making death little more than an inconvenience, other than on the rare occasions that ichorite is completely destroyed. It's all very Altered Carbon, really.

Read more

Spectre Divide is a new tactical shooter with one big gimmick: controlling two bodies at once

With Valorant, Riot set out to integrate a bit of hero shooter into the Counter Strike template and made it a little more accessible than CS in the process. Now Mountaintop Studios, a new studio whose ranks include ex-Bungie and Respawn devs, have chucked themselves into the tactical FPS gauntlet with Spectre Divide. Made with input from former CS pro and streamer Shroud, it looks a bit like a mix of CS and Valorant, but has a big gimmick that sets it apart from the two: you can swap between two bodies. I… am cautiously optimistic? I think?

Read more

Here's a free demo for Cleanfall, horrible "alchemic" lovechild of Spelunky, Noita and tower defence

In Cleanfall you essentially play a Roomba that is trying to reverse the apocalypse because the apocalypse is messy. A Roomba capable of tunnelling through miles of procedurally generated, monster-infested crust so as to reorganise the Earth's core and bring about its ultimate objective - a sparkling living room. I enjoy the militant reductiveness of this character motivation. There are sprawling underground ecosystems to discover, yes, weird plants to harvest, fractious clumps of tentacles to appraise, avoid or slaughter. But all of these things are contemptible details to be swept up and bagged and thrown in the dumpster.

Read more

The 10 best immersive sims on PC

The immersive sim has seen a revival in recent years. Not only from larger studios like Arkane, keeping the faith alive with their time loops and space stations, but also from a bunch of smaller developers bravely exploring a typically ambitious genre. RPS has always had an affinity for these systemically luxuriant simulations, historically lauding the likes of the original Deus Ex as the best game ever made. But given everything that has come since, is that still the case? Only one way to find out: make a big list.

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The twisted animals of horror zookeeping sim Zoochosis will be released from their cages in autumn

Animal caretaking sim Zoochosis is about being an ordinary zookeeper working in an ordinary zoo. What's that? There are no ordinary zoos? My mistake. Let me start again. Animal caretaking horror game Zoochosis is about being a stressed-out zookeeper in a hideous zoo where the giraffes have tendrils coming out of their chests and the kangaroos have rows of chattering teeth in their marsupial pouch. There, got it right in the end. We've known about the development of this terror-heavy tourist attraction since its announcement early this year. But now the upcoming horror sim has been given an autumn release date in a new trailer.

Read more

Spectre Divide is a new tactical shooter with one big gimmick: controlling two bodies at once

Od: Ed Thorn

With Valorant, Riot set out to integrate a bit of hero shooter into the Counter Strike template and made it a little more accessible than CS in the process. Now Mountaintop Studios, a new studio whose ranks include ex-Bungie and Respawn devs, have chucked themselves into the tactical FPS gauntlet with Spectre Divide. Made with input from former CS pro and streamer Shroud, it looks a bit like a mix of CS and Valorant, but has a big gimmick that sets it apart from the two: you can swap between two bodies. I… am cautiously optimistic? I think?

Read more

Here's a free demo for Cleanfall, horrible "alchemic" lovechild of Spelunky, Noita and tower defence

In Cleanfall you essentially play a Roomba that is trying to reverse the apocalypse because the apocalypse is messy. A Roomba capable of tunnelling through miles of procedurally generated, monster-infested crust so as to reorganise the Earth's core and bring about its ultimate objective - a sparkling living room. I enjoy the militant reductiveness of this character motivation. There are sprawling underground ecosystems to discover, yes, weird plants to harvest, fractious clumps of tentacles to appraise, avoid or slaughter. But all of these things are contemptible details to be swept up and bagged and thrown in the dumpster.

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The 10 best immersive sims on PC

The immersive sim has seen a revival in recent years. Not only from larger studios like Arkane, keeping the faith alive with their time loops and space stations, but also from a bunch of smaller developers bravely exploring a typically ambitious genre. RPS has always had an affinity for these systemically luxuriant simulations, historically lauding the likes of the original Deus Ex as the best game ever made. But given everything that has come since, is that still the case? Only one way to find out: make a big list.

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The twisted animals of horror zookeeping sim Zoochosis will be released from their cages in autumn

Animal caretaking sim Zoochosis is about being an ordinary zookeeper working in an ordinary zoo. What's that? There are no ordinary zoos? My mistake. Let me start again. Animal caretaking horror game Zoochosis is about being a stressed-out zookeeper in a hideous zoo where the giraffes have tendrils coming out of their chests and the kangaroos have rows of chattering teeth in their marsupial pouch. There, got it right in the end. We've known about the development of this terror-heavy tourist attraction since its announcement early this year. But now the upcoming horror sim has been given an autumn release date in a new trailer.

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DF Weekly: Starfield mods unlock frame-rate on Xbox Series S - so how well does it run?

In this week's DF Direct, I spend a bit of time looking into the Starfield modding scene - more specifically checking out mods that aim to bring a performance mode to the Xbox Series S version of the game. As we've already covered, Bethesda did a creditable job in bringing performance options to the Xbox Series X rendition of the game, but the junior Xbox didn't get the same treatment. We pointed out that this was a shame at the time, and the mods appear to suggest that Series S could have benefited likewise.

Going back to the 'stock' game, it's essentially a match for the Series X version, albeit with very slight cuts to visual features. The big difference comes from the resolution. It runs at a reconstructed 1440p, using 900p as the base internal resolution. Bethesda maintains consistency by running at a capped 30 frames per second, the game rarely dipping beneath. The first mod for Series S I tried simply turns off v-sync, which also removes that frame-rate limit. So in essence, we're looking at something similar to Series X's 60fps mode running in the visuals preset (the difference being you'll need to put up with eye-rending screen-tearing on a non-VRR display).

It's quite interesting to see that - similar to Series X - this mode sees the game careen between GPU and CPU limits. Dense cityscapes with plenty of NPCs are where the CPU is the limit - and a run around Jemison or especially Akila will see the CPU limit brought to the fore. However, in most of the other game content, it's the GPU that is the primary factor in limiting performance and here, the limits can change dramatically - anything from the mid 30s to the high 50s in my testing. It may actually go higher than that in some content: if you set the console to 120Hz output, a 60fps cap is no issue - the console will happily move beyond that.

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