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Ubisoft shares Star Wars Outlaws' full PC requirements

Ubisoft has updated the PC requirements for its upcoming Star Wars adventure, Star Wars Outlaws, and released a new teaser showing off what kind of performance PC players can expect when the game releases on 30th August.

Taking up a modest 65GB, the settings shouldn't be too punishing for those looking only to meet the minimum standards – although you will need to have DLSS or FSR – but those pushing for the "ultra" experience will need a decent rig.

Check out the details below:

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Final Fantasy 14 mobile game is approved in China

China has approved a number of new mobile games for release, most notably Marvel Rivals, Rainbow Six, Dynasty Warriors, and Final Fantasy 14 Mobile.

According to Niko Partners, a total of 15 games were approved yesterday (2nd August), including the still-as-yet-unconfirmed Final Fantasy 14 mobile port.

The news adds credence to a recent rumour that Final Fantasy developer Square Enix had linked up with Tencent to develop a mobile version of its fan-favourite MMO, Final Fantasy 14.

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Xbox's Gamescom plans include daily livestreams and over 50 playable games

It barely feels like five minutes since the last one, but, somehow, Gamescom is almost upon us again. Which means publishers are starting to detail their plans for the show - and in Microsoft's case, we now know that'll include daily livestreams for those at home, plus over 50 playable games for anyone wandering the Koelnmesse's halls.

Attendees visiting Microsoft's Hall 7 Gamescom booth in person will find 50 games from Xbox Game Studios, Blizzard, Bethesda, and third-party partners, playable across 240 gaming stations. These include Age of Mythology: Retold, Ara: History Untold, Diablo 4: Vessel of Hatred, Fallout 76: Milepost Zero, The Elder Scrolls Online: Gold Road, and Towerborne.

Playable third-party games, meanwhile, include Star Wars Outlaws, Space Marine 2, and the long-awaited Stalker 2: Heart of Chornobyl. A full list of games at the booth can be found here.

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"Bad faith" discourse "not worth engaging with", Ubisoft's Star Wars Outlaws creative director says

Last week, Ubisoft raised eyebrows when it issued a vaguely-worded apology for "some elements" in Assassin's Creed Shadows' promotional materials that had "caused concern" among some fans.

Fans widely attributed the statement as referring to the ongoing backlash towards the game's inclusion of historical figure Yasuke as a Black samurai and its dual protagonist. Moderators of the main Assassin's Creed reddit this week described the topic as a "tedious discussion" that Ubisoft's statement had only "exacerbated".

In contrast, Ubisoft creative director Julian Gerighty has now acknowledged online criticism of Star Wars Outlaws - specifically, the aesthetic appearance of main character Kay Vess - by stating that "bad-faith" debates are "not worth engaging with".

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Star Wars Outlaws has a special mode to address that perennial 'yellow paint' debate

The Star Wars Outlaws team has devised a solution to that 'yellow paint' debate.

Many video game developers have introduced yellow paint into their games, as a way of signposting players where to go next. Not sure where to climb? Look for the yellow scuffs on the cliff side. If it's a building, maybe look out for a yellow drainpipe or window ledge. Resident Evil even features yellow locks for players to pick.

Needless to say, yellow paint - or indeed any brightly coloured marker - is a pretty common occurrence across the video game landscape. It is a useful accessibility tool for many players. And, this same paint-based path finder also features in Star Wars Outlaws. That is, unless you don't want it to.

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Despite being a blatant mix of all things Ubisoft, Star Wars Outlaws feels like a proper Star Wars adventure

Aside from a blue paint job and some migraine inducing Na'vi Senses, last year's movie tie-in, Avatar: Frontiers of Pandora was a Far Cry game in all but name. It's a typical Ubisoft move to repurpose portions of an existing product that has already proven popular with their audience, but in the case of Avatar, the final result failed to set the metaphorical Home Tree on fire (sorry, too soon?).

I think part of why Avatar's players burnt out so quickly (sorry again), was that it was basically just Far Cry but made worse with the addition of a bunch of Avatar gubbins. In the case of Star Wars Outlaws however, Ubisoft hasn't just picked one singular game to rework. Here, its plucked all the best bits from across its biggest franchises and created this melting pot of familiar gameplay elements. These elements are instantly recognisable when you see them one-by-one, sure, but they all come together as a whole to create a proper Star Wars-y feeling adventure.

When our dashing Deputy Editor, Chris Tapsell went hands-on with Star Wars Outlaws in June, he came away underwhelmed by the dated gameplay he'd experienced during the trio of linear missions he'd been given to play. As if countering that preview with a big, 'well check this out then', Ubisoft invited me along to a four-hour preview session that featured a big chunk of open-world action instead, where player were let off the leash to explore as they saw fit.

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Assassin's Creed reddit takes firm stance on Yasuke "debate", says Ubisoft "exacerbated" issue with statement

The main Assassin's Creed reddit, subscribed to by more than 717,000 users, has taken a firm stance on the continuing backlash to Black samurai Yasuke protagonist in Assassin's Creed Shadows.

A post from the popular reddit's moderation team has drawn a line under the ongoing "'debate'" over whether the real-life figure of Yasuke was a samurai or not, and to what extent his depiction in Assassin's Creed Shadows will be historically accurate.

It's a matter Ubisoft appeared to wade into last week via a vaguely-worded statement that raised eyebrows after it apologised for "some elements" in the game's promotional materials it said had "caused concern" among some Japanese fans. Now, in a lengthy statement, the moderation team says Ubisoft's statement had "exacerbated" the matter further.

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Yes, Assassin's Creed really did inspire the 2024 Olympics Opening Ceremony

For those watching the Olympics opening ceremony last night, no, that was not your imagination – a familiar hooded Assassin did indeed appear to invade the rooftops of Paris last night.

Whilst it's hard to find footage given a trigger-happy copyright gremlin is striking down videos all over the place, there are still a number of images and video of a figure not unlike Assassin's Creed Unity's Arno carrying the Olympic torch for anyone who missed it:

Read more

Xbox's Gamescom plans include daily livestreams and over 50 playable games

It barely feels like five minutes since the last one, but, somehow, Gamescom is almost upon us again. Which means publishers are starting to detail their plans for the show - and in Microsoft's case, we now know that'll include daily livestreams for those at home, plus over 50 playable games for anyone wandering the Koelnmesse's halls.

Attendees visiting Microsoft's Hall 7 Gamescom booth in person will find 50 games from Xbox Game Studios, Blizzard, Bethesda, and third-party partners, playable across 240 gaming stations. These include Age of Mythology: Retold, Ara: History Untold, Diablo 4: Vessel of Hatred, Fallout 76: Milepost Zero, The Elder Scrolls Online: Gold Road, and Towerborne.

Playable third-party games, meanwhile, include Star Wars Outlaws, Space Marine 2, and the long-awaited Stalker 2: Heart of Chornobyl. A full list of games at the booth can be found here.

Read more

"Bad faith" discourse "not worth engaging with", Ubisoft's Star Wars Outlaws creative director says

Last week, Ubisoft raised eyebrows when it issued a vaguely-worded apology for "some elements" in Assassin's Creed Shadows' promotional materials that had "caused concern" among some fans.

Fans widely attributed the statement as referring to the ongoing backlash towards the game's inclusion of historical figure Yasuke as a Black samurai and its dual protagonist. Moderators of the main Assassin's Creed reddit this week described the topic as a "tedious discussion" that Ubisoft's statement had only "exacerbated".

In contrast, Ubisoft creative director Julian Gerighty has now acknowledged online criticism of Star Wars Outlaws - specifically, the aesthetic appearance of main character Kay Vess - by stating that "bad-faith" debates are "not worth engaging with".

Read more

Star Wars Outlaws has a special mode to address that perennial 'yellow paint' debate

The Star Wars Outlaws team has devised a solution to that 'yellow paint' debate.

Many video game developers have introduced yellow paint into their games, as a way of signposting players where to go next. Not sure where to climb? Look for the yellow scuffs on the cliff side. If it's a building, maybe look out for a yellow drainpipe or window ledge. Resident Evil even features yellow locks for players to pick.

Needless to say, yellow paint - or indeed any brightly coloured marker - is a pretty common occurrence across the video game landscape. It is a useful accessibility tool for many players. And, this same paint-based path finder also features in Star Wars Outlaws. That is, unless you don't want it to.

Read more

Despite being a blatant mix of all things Ubisoft, Star Wars Outlaws feels like a proper Star Wars adventure

Aside from a blue paint job and some migraine inducing Na'vi Senses, last year's movie tie-in, Avatar: Frontiers of Pandora was a Far Cry game in all but name. It's a typical Ubisoft move to repurpose portions of an existing product that has already proven popular with their audience, but in the case of Avatar, the final result failed to set the metaphorical Home Tree on fire (sorry, too soon?).

I think part of why Avatar's players burnt out so quickly (sorry again), was that it was basically just Far Cry but made worse with the addition of a bunch of Avatar gubbins. In the case of Star Wars Outlaws however, Ubisoft hasn't just picked one singular game to rework. Here, its plucked all the best bits from across its biggest franchises and created this melting pot of familiar gameplay elements. These elements are instantly recognisable when you see them one-by-one, sure, but they all come together as a whole to create a proper Star Wars-y feeling adventure.

When our dashing Deputy Editor, Chris Tapsell went hands-on with Star Wars Outlaws in June, he came away underwhelmed by the dated gameplay he'd experienced during the trio of linear missions he'd been given to play. As if countering that preview with a big, 'well check this out then', Ubisoft invited me along to a four-hour preview session that featured a big chunk of open-world action instead, where player were let off the leash to explore as they saw fit.

Read more

Assassin's Creed reddit takes firm stance on Yasuke "debate", says Ubisoft "exacerbated" issue with statement

The main Assassin's Creed reddit, subscribed to by more than 717,000 users, has taken a firm stance on the continuing backlash to Black samurai Yasuke protagonist in Assassin's Creed Shadows.

A post from the popular reddit's moderation team has drawn a line under the ongoing "'debate'" over whether the real-life figure of Yasuke was a samurai or not, and to what extent his depiction in Assassin's Creed Shadows will be historically accurate.

It's a matter Ubisoft appeared to wade into last week via a vaguely-worded statement that raised eyebrows after it apologised for "some elements" in the game's promotional materials it said had "caused concern" among some Japanese fans. Now, in a lengthy statement, the moderation team says Ubisoft's statement had "exacerbated" the matter further.

Read more

Yes, Assassin's Creed really did inspire the 2024 Olympics Opening Ceremony

For those watching the Olympics opening ceremony last night, no, that was not your imagination – a familiar hooded Assassin did indeed appear to invade the rooftops of Paris last night.

Whilst it's hard to find footage given a trigger-happy copyright gremlin is striking down videos all over the place, there are still a number of images and video of a figure not unlike Assassin's Creed Unity's Arno carrying the Olympic torch for anyone who missed it:

Read more

Beyond Good and Evil Steam delisting prompts speculation of imminent remaster release

Ubisoft has pulled its beloved action-adventure Beyond Good and Evil from a number of digital stores, prompting speculation that its previously announced remaster is set to launch very soon.

Beyond Good and Evil's 20th Anniversary Edition - a remaster of the original 2003 game - was confirmed to be in development last November, after a "technical error" (as Ubisoft termed it) inadvertently granted some Ubisoft+ subscribers access to an early development build.

At the time, Ubisoft gave its Beyond Good and Evil 20th Anniversary Edition an "early 2024" release window - and the publisher recently confirmed it would be sharing more news on the remaster during this week's Limited Run Games Showcase.

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Beyond Good and Evil remaster news teased for showcase tomorrow

News on the 20th anniversary edition of Beyond Good & Evil has been teased for a showcase tomorrow.

The Limited Run Games Showcase will be shown on 20th June at 7pm, with "more news" about the game expected.

This news comes courtesy of the official Beyond Good & Evil account, including some comic art from artist Hubert Chevillard featuring everyone's favourite pig uncle Pey'j.

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Everything shown during Ubisoft Forward 2024

The Ubisoft Forward 2024 showcase has drawn to close. Don't worry if you missed it, though, as we're about to go over everything which made an appearance during the showcase. From major releases to updates for existing titles to Assassin's Creed - because this is Ubisoft Forward and there has to be Assassin's Creed news. It's the law.

You'll find all of the announcements below, along with their accompanying trailers, for everything shown during Ubisoft Forward 2024.

While the Ubisoft Forward 2024 pre-show actually began with a dicussion about Skull and Bones water mechanics, the first proper game trailer we got was for Rocksmith+, a game designed to teach you how to play the guitar. Well, it can now also teach you how to play the piano. You can try RockSmith+ for free on PlayStation 4 and 5.

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Beyond Good & Evil 2 remains vapourware, it seems

Another year, another Ubisoft Forward livestream without any reference to Beyond Good & Evil 2, the long, long-awaited sci-fi sequel that Ubisoft still says it has in the works.

BGE&E2 overtook Duke Nukem Forever as the game with the longest-ever development period, back in 2022. 18 months later, we've heard little since.

In January 2023, Ubisoft told Eurogamer that "Beyond Good and Evil 2's development is under way and the team is hard at work to deliver on its ambitious promise."

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Assassin's Creed Shadows extended gameplay reveal shows off its stealthy and... not so stealthy styles

Tonight brought our first proper look at Assassin's Creed Shadows gameplay, and the vast difference in approach to playing as its two main characters.

An extended gameplay slice shown during Ubisoft Forward began with samurai Yasuke taking the direct approach to enemies - namely, caving their heads in with a very large mace, spilling brains and baskets of oranges from the local market across the floor.

It wasn't all violence, though - you can also pet dogs.

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Prince of Persia: Sands of Time remake now targeting 2026, gets briefest of trailers

Prince of Persia: Sands of Time's troubled remake has resurfaced during tonight's Ubisoft Forward showcase with the news it'll finally be arriving in 2026, some six years after it was initially revealed. More happily, Price of Persia: The Lost Crown and The Rogue Prince of Persia both have new updates launching today.

Ubisoft revealed it was remaking Sands of Time back in September 2020, when it was originally due to launch the following January. However, following a less than positive reception to its debut trailer, Ubisoft announced the first of several delays for the project, eventually moving it from original developers Ubisoft Pune and Mumbai to Ubisoft Montreal.

When we last heard from the remake at the end of 2023, Ubisoft announced it had "passed an important internal milestone", but things didn't sound especially far along given the publisher had revealed the rebooted project was still in the "conception" phase in May. A year on, it seems the Sands of Time remake still isn't a state that Ubisoft is confident to show; its re-appearance during tonight's showcase was anticlimactic to say the least, taking the form of a 30-second teaser trailer showing... a candle. We did, at least, get an updated release window, with Ubisoft confirming the remake is now targeting a 2026 launch.

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After a worryingly dated hands-on with Star Wars Outlaws, Ubisoft's galactic open world feels less exciting than expected

Last year, Ubisoft's unveiling of Star Wars Outlaws was one of my highlights of the not-E3 period. In a lengthy hands-off demo, we saw protagonist Kay Vess and her little helper Nix sneak through an enemy base, blast her way out into the open world, rip across it on a speeder and scrape her way through conversations with a crime lord.

It was about as close as we've been to a proper Han Solo video game, but it was also about the promise that comes with Ubisoft Massive, the team best known for The Division, applying the Ubisoft touch to a world that's always seemed a perfect fit for it. Yes, the "Ubi formula" for open worlds and their icon-littered maps has become tired to the point of parody, but there's a lovable simplicity to them too, the old cliché of certain games being "fast food" returning again - sometimes I want a burger, and if you stamp a little Republic logo on it my simple-minded inner child is still just about alive enough to crack a smile. A bit more simply: I'm not proud of it, but I do quite fancy the idea of a big, busywork-filled map of Star Wars activities, which is probably why EA's Star Wars Jedi games were, if not hugely inventive, at least very good fun.

Having played Star Wars Outlaws for a good hour or so ahead of the Ubisoft Forward show, however, I've come away with a renewed appreciation for Jedi Fallen Order and Jedi Survivor. In fact no, a bit more than that - in comparison to Outlaws' admittedly early, work-in-progress demo, they stand as singular pieces of revolutionary high art. Outlaws' early gameplay feels positively ancient - not only mechanically but in execution, in its near total lack of character, flair, invention, detail, or style. In trying to describe it, the closest comparison I can draw is with Uncharted: Golden Abyss, which launched in 2011 on the PS VIta.

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Watch tonight's Ubisoft Forward showcase right here with us

We've had a weekend of Summer Game Fest coverage and we're still not done. This evening, it's Ubisoft's turn. The Ubisoft Forward main show begins at 8pm UK time, with a 30-minute pre-show beforehand, and we'll be covering both live, right here, so you don't miss a thing.

What to expect? Big showings for two major new games: Star Wars Outlaws and Assassin's Creed Shadows. They're both nearly upon us. Star Wars Outlaws arrives at the end of August, and AC Shadows in the autumn, so I'd expect extended gameplay showings tonight. We've seen montages of action from the games but what are they like in moment-to-moment play?

Beyond that, we'll likely see more of the free-to-play Tom Clancy shooter xDefiant, which has only just been released, and probably something of Just Dance, because Just Dance is always there. But will we see anything of the elusive Beyond Good & Evil 2, or the troubled Prince of Persia: Sands of Time remake? We can always hope.

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Here's a look at Assassin's Creed Shadows gameplay

Tonight's Xbox Showcase brought us a first glance at Assassin's Creed Shadows gameplay, and a better look at its feudal Japanese world.

A fresh trailer for Ubisoft Quebec's upcoming action RPG began with quick scenes showing the changing of the seasons - the ubiquitous Japanese blossom of spring, snow in winter, torrential rain on a muddy battlefield full of corpses.

Next we saw shinobi protagonist Naoe yanking enemies down into the long grass like raptors picking off tourists in Jurassic Park, then quick shots of her performing the Assassin's Creed series' trademark rooftop parkour, aided by a grapple rope. You also now appear to be able to peer around corners.

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Star Wars Outlaws feels about as Han Solo-ish as, well, an Ubisoft open world game

I've been trying to figure out what "scoundrelly" means in a videogame context. Whatever it means, Han Solo homage Star Wars Outlaws ain't it. Here are some basically non-scoundrelly, very Ubisofty things I did during my 60 minute with Massive Entertainment's open world adaptation at Summer Game Fest this week: climbed around rectangular arrangements of yellow handholds. Shot at baddies over rectangular cover layouts. Collected 7/10 pieces of scrap with some Star Wars flavour text that unlocked an item recipe of some kind. Deployed my chibi Chewbacca sidekick Nix to distract Imperials with cute wiggles and belly boops so I could sneak behind them. Got discovered sneaking behind them and murdered them all before one could run to a terminal and summon reinforcements. OK, maybe that last one is getting there.

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Assassin’s Creed Shadows is actually two games competing for your affections

Assassin’s Creed has been threatening to go to Japan for so long that I think the idea has lost its thunder, but I’ll admit to a squee of enthusiasm, during our first look at Assassin’s Creed Shadows, when deuteragonist Naoe grappled onto the ceiling to allow a castle guard to pass innocently beneath. I was similarly tickled by the sight of her breathing through a bamboo pipe while swimming underwater, and I emitted a gentle hum of approval, like a smartphone switching on for the very first time, when she impaled a silhouette through a paper door. Respectable shinobing, for sure. Papa Tenchu would be proud.

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Prince Of Persia: The Lost Crown's first story DLC, Mask Of Darkness, arrives in September

It's a good thing I'm a big fan of Prince Of Persia: The Lost Crown, because it's only that underyling fandom that's making me write this post about the upcoming story DLC. The tease during this evening's Ubisoft Forward did nothing for me, other than confirm a name, Mask Of Darkness, and a release window in September.

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Five of the Best: Dashes

Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!

Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.

Which was the first game to have a dash move in it? The earliest I can think of is the Mega Man series. But was that a slide or a dash? Because although they serve similar functions, I think they're distinct things. It's tricky! Today of course, dashes are synonymous with action games, and even other kinds of games, and it's probably more common to play games with them than without them. Dashes have become a fundamental part of our gaming lexicon. But the question is, which dashes have been the most memorable - which dashes are the best?

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XDefiant releases first patch, but it's not tackling cheaters just yet

Ubisoft's free-to-play arena shooter XDefiant's first patch has been released.

Entitled "Preseason Patch 1", it addresses a number of specific issues, including one with loading into the Practice Zone – some players found themselves "in a hellscape" outside the world – and another that sees devices dropped at players' feet should they die during device deployment. Up until now, they would still be thrown as if you hadn't just carked it.

This means Practice Zone has been turned back on, although the team warns "it's possible weird things could still happen". So make of that what you will.

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Assassin's Creed composer on the franchise's evolution, and scoring larger, more adventurous worlds

Listen carefully to the finale of last week's Assassin's Creed Shadows trailer, and a familiar musical theme can be heard. Originally titled 'Earth' but best known to fans of the franchise as 'Ezio's Family', you may as well at this point just call it The Assassin's Creed Series Theme.

Unfortunately, when I speak to the brains behind it, veteran composer Jesper Kyd, he says he can't say more about Assassin's Creed Shadows at all - or at least, not yet. That's despite his work scoring numerous games across the franchise to date - and despite his iconic theme being used within Shadows once again.

Whether he's involved more deeply in the upcoming feudal Japan-set Shadows is a closely-guarded secret, it seems. But presumably he can confirm he has at least heard Shadows' version of his theme that's now out in the public domain? "I have," he nods, smiling. "It's a great rendition, it sounds great and it really fits. It always surprises me to hear that theme and how many ways it can be presented. And how it always just reminds you of Assassin's Creed."

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Assassin's Creed Shadows pre-orders are "looking very strong"

Assassin's Creed Shadows pre-orders are "looking very strong".

That's according to notable – and often accurate – leaker Tom Henderson, who claims that "no one in the know [at Ubisoft] is disappointed" with the number of pre-orders the highly-anticipated action-RPG has secured so far.

"Assassin's Creed Shadows pre-orders are looking very strong," Henderson said in his full, if brief, statement on Twitter/X. "I don't have the exact numbers yet, but no one in the know is disappointed with them."

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Ubisoft focusing on open world and live service games, continues to invest in generative AI

Ubisoft will now focus on open world and live service games, as it invests in AI to assist development.

The strategy was outlined in the company's latest financial report, which claims record annual sales - in particular for the Rainbow Six and Assassin's Creed franchises.

The company's next games slot neatly into this strategy: namely Star Wars Outlaws, the newly-revealed Assassin's Creed Shadows, and free-to-play shooter XDefiant.

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Assassin's Creed Shadows boxed copies still require internet connection to first play

UPDATE 2.15pm UK: Ubisoft has now acknowledged the need to connect online to first install Assassin's Creed Shadows in a statement posted to its social media account on X, though has reiterated that the full game itself is, after being installed, playable entirely offline.

"We wanted to share some early information on the upcoming launch of Assassin's Creed Shadows, following some questions we've noticed in the community," Ubisoft wrote. "Assassin's Creed Shadows will not require a mandatory connection at all times. An online connection will be needed to install the game, but you will be able to play the entire journey offline, and explore Japan without any online connection."

ORIGINAL STORY 10.50am UK: Assassin's Creed Shadows is the latest Ubisoft blockbuster to warn players they'll need an online connection when first installing the game - despite the fact it is otherwise an offline title.

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Assassin's Creed Shadows trailer reveals first look at dual protagonists

Ubisoft has revealed a first proper look at Assassin's Creed Shadows, and detailed the game's dual protagonists. Both characters appear front and centre in the game's new cinematic trailer (gameplay will follow next month, Ubisoft says) and on the game's cover, with each offering a markedly different play style.

Today's trailer opens on Naoe, a female shinobi, as she crosses paths with Yasuke, the historical figure depicted here as a powerful samurai. Initially, it seems, the two are adversaries - but the pair soon find common ground. By the end of the trailer, Naoe is wearing the Assassin's Creed series' iconic Hidden Blade weapon - and both appear to be at least allied with the Assassins.

For those catching up, or who've avoided the leaks, Assassin's Creed Shadows will launch on 15th November for PC (via the Ubisoft Store and the Epic Game Store) Mac, PlayStation 5 and Xbox Series X/S, with three days early access for those with Ubisoft+ or who buy a pricier collector's edition. Development is led by Ubisoft Quebec, the team behind 2015's Syndicate and 2018's Odyssey, with no less than 15 other Ubisoft studios in support roles, including Japanese teams in Osaka and Tokyo.

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Assassin's Creed Shadows details "premium" editions, collector's edition, plus season pass with exclusive quest

Following a flurry of pre-announcement leaks, Ubisoft has shared first official details of its feudal Japan-set Assassin's Creed Shadows - including confirmation of its 15th November release date and information on its various "premium" editions, a physical collector's edition, and a season pass giving access to two post-launch expansions and an exclusive quest.

Assassin's Creed Shadows, a full-scale series entry following last year's smaller-scale Assassin's Creed Mirage, was confirmed to be in the works back in September 2022 (albeit under the title Codename Red) and comes from Ubisoft Quebec, the studio behind 2018's lovable Assassin's Creed Odyssey. As previously rumoured, it'll feature two protagonists: a female ninja, Naoe, and Yasuke, a male samurai based on a real historical figure.

As part of today's reveal event, Ubisoft has given a first tease of Assassin's Creed Shadows in a moody new cinematic story trailer, alongside various other bits of pre-launch information. For starters, there's that season pass, which'll provide access to two post-launch expansions and an exclusive quest line available from launch day - none of which have been detailed so far.

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Watch the Assassin's Creed Shadows reveal right here

Ubisoft is finally ready to lift the lid on Assassin's Creed Shadows, the upcoming entry in its historical stabathon series due to launch later this year, and set in fedual Japan.

The first Assassin's Creed Shadows trailer will go live today at 5pm UK time, and you can watch it just below. For those across the pond, that's 12pm Eastern, or 9am Pacific.

We're expecting to see confirmation of the game's major characters and release date - both of which have leaked online already - and a first glimpse at how Shadows will move the series' stealth mechanics forwards. We can be an Assassin ninja, surely?

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Ubisoft battling Assassin's Creed Shadows leaks, as main character art appears online

Artwork revealing characters from the under-wraps Assassin's Creed Shadows has been posted online, ahead of this evening's big reveal trailer going live.

You'll be able to watch the Assassin's Creed Shadows reveal trailer at 5pm UK time tonight - but ahead of that, artwork which looks set to be used on the game's box cover has appeared on the internet.

Ubisoft appears to have removed several instances of this image from social media already, inadvertantly confirming its authenticity, but other copies still remain. For those looking to go in completely unspoiled, look away now.

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Assassin's Creed Japan game emerges from the Shadows

UPDATE 14/5/24: In typical Ubisoft fashion, the release date for Assassin's Creed Shadows has already leaked online, in advance of it officially being announced later this week when the game's first full trailer becomes available.

Mark your calendars, as you will be able to play a stealthy ninja Assassin in feudal Japan on 15th November. That date was mentioned by Ubisoft itself in the description for the game's upcoming trailer - and has now been edited out.

For more on the game and when that first trailer will drop, see our original story below.

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Assassin's Creed Shadows is both a samurai and a ninja game, as it borrows Syndicate’s dual-character story

After being unceremoniously thrown into the spotlight yesterday with a pre-reveal leak, Assassin’s Creed Shadows has been given a proper unveiling via a flashy cinematic trailer, confirming both its leaked November release date and revealing that we’ll be playing as two protagonists for the first time in the series since Syndicate almost a decade ago. One of those heroes will also be the series’ first playable real-life figure: the African samurai Yasuke.

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The AC game set in feudal Japan is called Assassins Creed Shadows, may have leaked its own release date

A while back Ubisoft revealed about a billion Assassin's Creed projects. The first of these to leap into the carefully placed haystack of release was Mirage, which I liked. Up next, it seems, is the artist formally known as Assassin's Creed: Codename Red. All we knew about red was that it would be set in feudal Japan, something fans have been clamouring for for literal years. Now we know that it's an AC game set in feudal Japan called Assassin's Creed Shadows, and it's getting an "official cinematic world premiere trailer" debut on YouTube tomorrow, at 5pm BST.

Also, because this sort of thing seems to always happen with Ubi, the placeholder text for said YouTube premiere might have accidentally leaked the release date for the game as November 15, 2024.

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How to stream, what to stream, when to stream

It's time for another episode of Inside Eurogamer, the podcast that's exclusively for Supporters and which takes you behind the curtains here to understand why we do the work we do, and some of the things we've learnt about doing it. Today we're on trend talking about streaming. I say on trend but I don't think I've been on trend about anything, ever. Fortunately for me, other people have been.

Remember - advert voice - supporting Eurogamer is super easy and not that expensive. For £3/€3/$3 a month (or £30/€30/$30 a year), you get an ad-free website, exclusive articles, this podcast - in which we also answer your questions - and if you're a yearly subscriber, some key giveaways. I'm working on a new one of those right now. End advert.

Today I have Ian Higton and Ed Nightingale with me. Ian's expertise in the area of streaming needs little explanation. He's been one of the faces of Eurogamer video for many years now; he's actually the longest serving member by a couple of years - he ran the channel alone for a while. And as we find out in this podcast, he was right there at the start of streaming on YouTube. Incidentally, if you're interested in Ian's fuller life story, as I like to think of it, check out the dedicated interview podcast he and I recorded as he reached his 10-year anniversary here.

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How to stream, what to stream, when to stream

It's time for another episode of Inside Eurogamer, the podcast that's exclusively for Supporters and which takes you behind the curtains here to understand why we do the work we do, and some of the things we've learnt about doing it. Today we're on trend talking about streaming. I say on trend but I don't think I've been on trend about anything, ever. Fortunately for me, other people have been.

Remember - advert voice - supporting Eurogamer is super easy and not that expensive. For £3/€3/$3 a month (or £30/€30/$30 a year), you get an ad-free website, exclusive articles, this podcast - in which we also answer your questions - and if you're a yearly subscriber, some key giveaways. I'm working on a new one of those right now. End advert.

Today I have Ian Higton and Ed Nightingale with me. Ian's expertise in the area of streaming needs little explanation. He's been one of the faces of Eurogamer video for many years now; he's actually the longest serving member by a couple of years - he ran the channel alone for a while. And as we find out in this podcast, he was right there at the start of streaming on YouTube. Incidentally, if you're interested in Ian's fuller life story, as I like to think of it, check out the dedicated interview podcast he and I recorded as he reached his 10-year anniversary here.

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Ubisoft's free-to-play shooter XDefiant gets release date after numerous delays

Ubisoft's Tom Clancy-adjacent free-to-play shooter XDefiant has - after several delays last year - been given a release date, and launches for PS5, Xbox Series X/S, and PC on 21st May.

XDefiant - a 6v6 mash-up of Splinter Cell, Ghost Recon, and The Division - was initially revealed as Tom Clancy's XDefiant back in 2021, but Ubisoft later announced it was dropping the prefix following criticism from Tom Clancy fans who felt XDefiant's flamboyant action strayed too far from the franchise's more serious military themes and formula.

Since then, it's seen numerous closed Insider tests and open sessions, but hasn't quite managed to get its foot out the door. It first missed a planned summer launch last year, then received another delay in October, due to "inconsistencies in the game experience".

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Assassin's Creed Mirage will soon become the series' first fully-fledged entry to launch on iPhone

An iPhone version of Assassin's Creed Mirage will launch via the App Store on 6th June.

You'll need an iPhone 15 Pro or Pro Max or later to play the fully-fledged PC and console game on the go. An iPad version will also be available, for iPad Air or iPad Pro with M1 chip or later. (There's no word of an Android version.)

Mirage will become the first full Assassin's Creed game to launch on smartphones, following its initial release for PC, PlayStation and Xbox consoles last autumn.

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Five of the Best: Minor characters

Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!

Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.

Every year, there are awards given to the best lead and supporting characters in games or movies, or TV shows or whatever else. They are, after all, the characters that the stories usually revolve around. But what about all of the other characters in those fictional (and sometimes factual) worlds? They might be less integral to the overarching story but I don't know if they're any less important to the feel and impact of the world. Some, of course, can go on to be so memorable they actually replace some of the main characters in our memories of the game, and that's who I want to highlight here. The question is, which minor character do you most remember from a game, and why?

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Ubisoft's free-to-play shooter XDefiant, aka Ubisoft's Expendables, will launch in May

Good news, people whose day-to-day lives are woefully short on blingy Clancified squad-murdering. Ubisoft's elusive free-to-play shooter XDefiant finally has a release date, 21st May 2024. Or at least, that's when the preseason launches, providing six weeks of access to the modes, maps and factions from last month's server test.

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Assassin's Creed Mirage free trial now available

Last year's enjoyable back-to-basics Assassin's Creed entry is now available to play for free, thanks to a limited-time trial.

You can download Assassin's Creed Mirage now for no cost on PC, PlayStation and Xbox, and stab your way through the game's first two hours without paying a penny, from now until 30th April.

After that, you can cough up for the full thing and see your progress carry over.

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Star Wars Outlaws lets you play blackjack-like Sabacc

Get your dealing hands ready, as Star Wars Outlaws will let us all participate in a round of Sabacc or two.

First spotted by ComicBook, the game's description on the ESRB ratings board reveals that "players can wager in-game currency on Sabacc", which is described as "a blackjack-like card game with detailed rules".

This is more than likely the gambling referred to in South Korea's own ratings board listing, which resulted in Star Wars Outlaws getting slapped with an adults-only badge. I know, I know. Just call me Clouseau.

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