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A.I.L.A. is a First-Person Horror Game Coming to PC in 2025

Developer Pulsatrix Studios and publisher Fireshine Games have unveiled a new first-person horror game, A.I.L.A. Set in the near-future, the game will have players take on the role of game tester—Samuel—for a new fictional AI. Check out the trailer below.

As part of his job of being a game tester, Samuel will have to take on unsettling scenarios created by the AI by tapping into his darkest fears. The game hopes to tackle a host of different horror sub-genres throughout its different levels, with players having to take on cults, take part in medieval combat, and solve intense puzzles.

A.I.L.A. is being developed using Unreal Engine 5, and will be making use of the engine’s advanced graphical technologies including Lumen and MetaHuman. The game hopes to be an atmospheric game that immerses players deeply in its many worlds.

A.I.L.A. is slated for release on PC in 2025, and currently has a listing on Steam where it can be wishlisted.

Shadows Of Doubt emerges from the wet alleyway of early access with 1.0 release next month

In Shadows Of Doubt you can fall from the roof of a corporate office building during a routine investigation, shatter all the bones in your frail detective body, wake up in a clinic fully healed, and then sprint out the door without paying your sky-high hospital bills while the clinic's auto-turret shoots at you for doing a medical dine and dash. The early access game is on our best immersive sims list for a reason, you know, and now it has an autumn release date for the final version, along with a new trailer.

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Shadows Of Doubt emerges from the wet alleyway of early access with 1.0 release next month

In Shadows Of Doubt you can fall from the roof of a corporate office building during a routine investigation, shatter all the bones in your frail detective body, wake up in a clinic fully healed, and then sprint out the door without paying your sky-high hospital bills while the clinic's auto-turret shoots at you for doing a medical dine and dash. The early access game is on our best immersive sims list for a reason, you know, and now it has an autumn release date for the final version, along with a new trailer.

Read more

The 10 best immersive sims on PC

The immersive sim has seen a revival in recent years. Not only from larger studios like Arkane, keeping the faith alive with their time loops and space stations, but also from a bunch of smaller developers bravely exploring a typically ambitious genre. RPS has always had an affinity for these systemically luxuriant simulations, historically lauding the likes of the original Deus Ex as the best game ever made. But given everything that has come since, is that still the case? Only one way to find out: make a big list.

Read more

The 10 best immersive sims on PC

The immersive sim has seen a revival in recent years. Not only from larger studios like Arkane, keeping the faith alive with their time loops and space stations, but also from a bunch of smaller developers bravely exploring a typically ambitious genre. RPS has always had an affinity for these systemically luxuriant simulations, historically lauding the likes of the original Deus Ex as the best game ever made. But given everything that has come since, is that still the case? Only one way to find out: make a big list.

Read more

Here's a demo for Reka, the bewitching forest fantasy game with the chicken-legged house

As I have now casually mentioned in about 400 news posts, I'm moving flat soon. During the quest for a new flat - a quest I would slot somewhere between return to Ravenholm in Half-Life 2 and the Shalebridge Cradle in Thief: Deadly Shadows in terms of overall hopefulness and unpleasant surprises - I toyed briefly with the idea of living in a mobile home.

You can find all kinds of weirdo moving property on Gumtree - houseboats, caravans, yurts, large coats, coffins - but they all share the disadvantage of being cramped and more expensive than described and inadequate to the power and internet needs of a Maxed-Out Videogame Journalist. If I'd seen a house with chicken legs, though? It'd have been worth the sacrifice. Just think, whenever James Archer gives me grief about my performance in Lethal Company I could send my house to step on him.

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Shadows Of Doubt's sharpshooter assassins keep missing and leaving huge piles of wasted ammo everywhere

A recent update for procgen whodunnit sim Shadows of Doubt added "Sharpshooter Assassins" with high-powered rifles to the game's glowering alternate-1980s cities, with players having to work out the killer's vantage point by deducing a bullet's trajectory, before proceeding to a secondary crime scene to search for a murder weapon and witnesses. The prospect of snipers certainly adds menace to the game's forensic sandboxing. The trouble is, the shooters aren't always as sharp as they could be.

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