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The Legend of Heroes: Trails Through Daybreak Review

Happy Trails, Gang!

HIGH The cast’s a largely enjoyable bunch of rogues with solid writing.

LOW The battle systems are somewhat unexciting.

WTF Feri’s (13f) father’s ominously-worded letter to Van (24m).


The Trails series has been around for a while at this point, and unlike many other major JRPG series on the market, it doesn’t simply ditch the storyline of the previous entries and start afresh with each new installment. No, they’re all interlinked, with cameo appearances from one arc popping up in the next.

Such a long-term structure sounds like it could be pretty uninviting for new players beginning with later games, but as someone who only occasionally dips into this IP, I’m pleased to say that Trails through Daybreak works extremely well as a starting point for newcomers thanks to its new core cast, fresh setting and just enough explanation about prior events peppered in.

This new arc in the Trails series takes place in the Republic of Calvard, a fairly major superpower. It’s a region and world filled with recognizable tech — they have televisions, laptops, mobile phones, cars and highways, which makes much of the setting feel immediately relatable. Of course, this region has its own share of woes and social ills, and this is where a new story begins as a school girl with a heart of gold requests help from a local fixer in recovering something known as the Genesis — a keepsake of her grandfather… which, by the way, might just be part of something that might trigger the end of world.

The characters in Trails through Daybreak are pretty great overall. Protagonist Van Arkride isn’t some wide-eyed kid, instead having plenty of life already under his belt as the story begins. He’s got a reputation as a dependable fixer (here termed a “Spriggan”) who can get things done for a fee, and often employed by clients who may not want to get involved with the law for various reasons. I was initially concerned he’d lean too far into the ‘cool dependable guy’ side of the spectrum to be interesting, but he has unexpected personality quirks that make him a decent lead.

The backup cast run the gamut from good to excellent. Feri in particular is a superb addition — a fish-out-of-water child soldier whose limited experience living on the battlefield couples with her boundless enthusiasm and desire to be helpful in weird and amusing ways. Main heroine Agnes is fairly likable, even if her personality slots neatly into the kind-hearted-but-determined trope, then there’s a host of playable and nonplayable characters who get involved like Judith, a movie actress with a shadowy side gig, or the Direwolf, a beast of a dude with whom Van’s had an obviously turbulent history.

The writing and world building are solid throughout, with plenty of amusing dialogue to keep things entertaining, even when the cutscenes run long with exposition. Handled badly, the pacing in Trails through Daybreak could have been an absolute bore, but it all goes down easy thanks to a decent localization and good character work, much of it shining when players are allowed to simply breathe in each environment and potter around with relaxing, non-critical tasks between more serious events.

There’s also a minor morality system at play during certain points where Van can choose between lawful, chaotic or morally questionable outcomes. This doesn’t change who he is as a character — he’s a hero, so he’s not going to suddenly start kicking puppies into wood chippers out of nowhere. It’s more that a chaotic choice will have him come to a different conclusion. A lawful choice will have him leaving a thug in the hands of the police, whereas a chaotic choice would lead him to the conclusion that the police might not prosecute the criminal appropriately, so he’ll blackmail them to ensure compliance instead. It’s a minor thing, but it does gently guide certain responses and outcomes throughout the narrative.

In terms of gameplay, series regulars will find an admirable amount of player customization. Battles can be made as easy or as challenging as desired with multiple selectable difficulties, text and movement speeds can be sped up or cut down, and more.

Looking specifically at combat, there’s a new dual battle system on offer.

The first aspect is a little like that found in Falcom’s other famous action JRPG series Y’s, though admittedly more limited in scope. It’s a simple realtime setup where players get to stab enemies in real time or roll out of the way of attacks, best used to eliminate weaker enemies and to shunt larger foes off-balance by stunning them before transitioning to the turn-based mode to finish them off. It’s not particularly deep, but it’s nice to have the option to clear riffraff in a speedy manner instead of having to knuckle down for a turn-based brawl every time a poxy slime gets too close to the party.

This second aspect is a more traditional turn-based approach where players give each character various commands like defending from attacks, casting magical arts or simply stabbing an enemy in the face. This is paired alongside a realtime battle system where dashing around field monsters, tumbling out of the reach of attacks and smashing them into a stunned state with special moves is the order of the day.

There’s a decent amount of strategy in this turn-based, including maneuvering around the field to catch as many enemies in an area-of-effect attack as possible, or synergizing with allies so that they join in on the assault, but the delay between selection and activation of certain special moves robs play of immediacy, and seeing enemies walk out of said AOE before activation sucks.

While these systems are decent enough, I did find myself wishing the frequent battles would be over faster, so I could get back to continuing the story — a feeling I rarely have when encountering a genuinely gripping JRPG battle system. The lack of impact during battles is noticeable, with fairly stiff animations and no real oomph to each attack. As a result battles feel a little more mundane and perfunctory than they could be, and playing Daybreak right off the back of Like a Dragon: Infinite Wealth, it’s hard not to expect a little more from modern-day battle systems.

As a side note, Daybreak is full of “points of no return” where players will be warned that the storyline is about to advance and that if they haven’t done everything they’ll lose the chance forever. As someone with a completionist mindset, this left me in a near-perpetual state of anxiety. Did I talk to everyone? Did I do everything? Did I doublecheck that I talked to everyone and did everything? I’m sure I did, so let’s continue… okay, we’re now past the point of no retu — SHIT, I FORGOT TO FEED THAT F****** CAT MY PLAYTHROUGH IS RUINED GODDAMN IT!!!

Well, it’s maybe not that extreme, but I spent a lot of time doublechecking that I’d crossed everything off my list before daring to progress.

Despite completion anxiety and combat that was just a little bit lacking, I still had a great time with Trails through Daybreak — it offers an interesting world coupled with plenty of likeable characters, ultimately delivering an enjoyable journey filled with plenty of good times.

Rating: 8 out of 10


Disclosures: This game is developed by Nihon Falcom and published by NIS America. It is currently available on PS4/5, Switch and PC. This copy of the game was obtained via publisher and reviewed on the PC. Approximately 35 hours of play were devoted to the single-player mode, and the game was not completed. Still playing though!

Parents: According to the ESRB, this game is rated T and contains Blood, Drug References, Fantasy Violence, Language, and Suggestive Themes. The official description reads: “This is a role-playing game in which players assume the role of a hero hired to find a stolen heirloom. As players explore a fictional republic, they can complete missions/quests, interact with characters, and battle human enemies and fantasy creatures (e.g., giant insects, demons, robotic turrets). Players use swords, machine guns, and magic spells to defeat enemies in turn-based combat. Battles are highlighted by gunfire, impact sounds, and cries of pain. Some sequences depict blood-splatter effects as characters are attacked; a handful of scenes show blood on characters’ faces and underneath a corpse. The game contains some suggestive material: a gentleman’s club depicting female characters in lingerie dancing on poles; red-light district signage (e.g., “Show Girls”); innuendo/sexuality in dialogue (e.g.,“We’ve got a nice room out in the Entertainment District…[W]e’ll give you more girls…”; “Just don’t get too naughty, all right?”). The dialogue also references drugs (e.g., “…laced with illicit substances”; “hard drugs”; “…[I]f he’s going around selling drugs to children, he won’t be on the streets for long.”). The word “sh*t” is heard in the game.”

Colorblind Modes: There are no colorblind modes available.

Deaf & Hard of Hearing Gamers: This game offers subtitles. Audio isn’t required to play. All dialogue is subtitled, few mechanics are aided by audio cues, and the few that do have visual accompaniments. It’s fully accessible.

Remappable Controls: Yes, this game offers fully remappable controls.

Ufouria: The Saga 2 Reinvents an 8-Bit Classic

Od: jsherwood
  • Ufouria: The Saga 2 is the brand new sequel to a 33 year old cult classic.
  • This sequel keeps the original game’s humorous tone while giving it a brand new art style.
  • The developers used real versions of characters and objects to create the in-game models.

Ufouria: The Saga 2 is coming to Xbox Series X|S and for long-time gamers, this release is quite the event. It is not everyday that a game gets a sequel 33 years after its release after all. When our friends over at Sunsoft in Japan first showed us an early version of Ufouria: The Saga 2, we knew then and there that we had to bring it over to the West and allow Xbox gamers to play it. But before we get more in depth about this brand new sequel, allow us to give you a quick history lesson.

Ufouria 2 landscape

Sunsoft is a legendary Japanese games publisher that has been in operation since the 1970s. In the late 1970s, it began developing Arcade games, which led to the creation of some hits such as Arabian, Ikki, and Kangaroo. In the late 1980s, it expanded into home gaming with products for consoles like the Famicom (known in the West as the Nintendo Entertainment System). Following the growth of the home console market, Sunsoft went on to produce iconic titles such as Blaster Master, Batman, Battle Formula, Ufouria: The Saga (known in Japan as Hebereke), and Gimmick!. Despite facing various challenges along the way, Sunsoft has continued to develop games with passion and creativity thanks to a small but dedicated team that cherishes its commitment to quality and playfulness.

Ufouria 2 underground setting

After making itself more discreet for a few years, Sunsoft has embarked on its « Sunsoft is back! » campaign with the goal of coming back to the forefront of the gaming world. And as part of said campaign, it decided to give a sequel to one of its most famous 8-bit titles. The original Ufouria: The Saga came out in Japan on September 20 1991 as a Famicom title. Now described as a Metroidvania, it was so ahead of its time that the word didn’t exist back it when was first released. Ufouria: The Saga features a comical and surreal world where a crew of very unique characters embark on a humorous adventure to save the planet from an alien invasion. Thirty-three years later, it’s once again up to Hebe (a mysterious snowman-like creature), O-Chan (a girl wearing a cat costume), Sukezaemon (a ghost) and Jennifer (an anglerfish) to join their very specific forces to get rid of those nasty aliens.

Ufouria 2 sky environment

As old school gaming fans ourselves, we at Red Art Games wanted to support Sunsoft’s initiative and bring this new title to as many players as possible. That’s why our very own Red Art Studios created the Xbox Series X|S version of Ufouria: The Saga 2 in collaboration with the Sunsoft team. While this sequel keeps the same cast of protagonists, basic premise (the comically evil alien Utsujin has landed on Earth with ambitions to take over the planet) and open world platformer gameplay style, it also features new story, dialogue, character and even areas. But most of all, Ufouria: The Saga 2 features a brand new, and quite striking, art style.

Ufouria 2 screenshot

For this sequel more than 30 years in the making, Sunsoft chose to give the world of Ufouria a stop motion, hand-made feltwork style. To get the idea of what they wanted the game to look like, the developers created real versions of the characters, ennemies and levels to use as reference pictures. First, they took the fabric used for needle felting and physically recreated a certain well-known stop motion character by hand to experience the texture and feel. With that information in mind, they then began the computer generated graphics (CG) creation with the mock-up as reference. 

Ufouria 2 concept art
A Kerasu bird made out of chocolate was created to be used as a reference by the CG artists

The developers really tried to express the warmth and softness that wool brings to mind when creating the CG. They especially emphasized the impression that the wool seen in-game had multiple layers and to give it that fuzzy silhouette of wool. They also purposely made some parts, such as the platforms, uneven to give them that imperfect hand-made feel. And when it comes to the enemies, the development team had a very specific idea in mind: small enemy characters are all made from snack materials. 

Ufouria 2 screenshot

Multiple enemies are made of things like chocolate or grape jelly for example. The design was born from the idea that people wouldn’t want such snacks to stick to felt as the stains would be hard to wash off. Taking all those creative ideas and combining them with the wacky and humorous world of Ufouria made for a truly special game. We are thrilled that Xbox gamers get to experience Ufouria: The Ufouria : the Saga 2 now and we hope that they will enjoy their time with Hebe and his motley crew.

Ported to consoles by Red Art Studios, Ufouria: The Saga 2 is available now on Xbox Series X|S and Xbox One.

Xbox Live

Ufouria: The Saga 2

Red Art Games

$24.99
Upyo! How's everyone been? SUNSOFT's Ufouria is back! – An authentic evolution of the original ""Ufouria""! Rampage through the fluffy feltwork arts-and-crafts recreation of the world of Ufouria, with your trusty crew from the original game in this exploration-based action side-scroller. Of course, newcomers to Ufouria are welcome too! – Adventure in the lovingly crafted wacky world of Ufouria! Familar characters and stages of the original game are back, transformed from their formal pixel art to charming handmade feltwork. Iron bead artwork also plays homage to the nostalgic pixelated look of the original. Look for all the similarities and differences if you've played the original! – Different courses each time you play! The various stages from the original game now change randomly every time your enter, making for a fresh new challenge each time! New characters joining your crew let you reach more areas, even ones that weren't in the original game at all! – Popoons are now a super powerful cleaning agent! A new threat…the icky Bumyon makes an appearance! The troublesome Bumyon sticks to everything and everyone and is quite the annoyance, but Hebe and crews can counteract them perfectly with their Popoons. Clean up the Bumyons that litter the planet and thwart the Utsujin's evil plans! *Visit the never before seen Hebe's house! *Meet rare characters that were only ever seen before in Ufouria art books! *A Collection feature lets you read up on enemies and their backgrounds!

The post Ufouria: The Saga 2 Reinvents an 8-Bit Classic appeared first on Xbox Wire.

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