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Cyberpunk 2077 development has finally wound down after three and a half years

Three-and-a-half years after its disastrous December 2020 debut, after dozens of patches and the launch of last year's Phantom Liberty expansion, CD Projekt Red no longer has anyone working on Cyberpunk 2077.

Just 17 people had been working on the game still as of 29th February this year, CD Projekt previously shared as part of their last financial update. Now, as of 30th April, that number is zero.

It's a small but significant moment for CD Projekt as it finally leaves Cyberpunk 2077 behind - with the vast bulk of its development might now focused on its next game in The Witcher series, currently still codenamed Polaris.

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Cyberpunk 2077’s development has officially ended as The Witcher 4 Polaris moves into production

A new earnings report from The Witcher 3: Wild Hunt makers CD Projekt Red has revealed that the follow-up to the sorceress-courting, Nekker-thwacking, horse-reassuring RPG is currently being worked on by around 400 people, and plans to move into the production phase by the “second half of the year.” Elsewhere, the report shows that the studio’s previous RPG, Cyberpunk 2077 officially ended all development at the end of April, at which time the remaining 17 staff still tweaking that game’s ray-traced chewing gum foil moved on to the Witcher 4 , or ‘Polaris’, as they keep insisting it's called.

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Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam

Cyberpunk 2077 associate game director Paweł Sasko has thanked the game's community for the thousands of positive Steam reviews it has received in the last 30 days.

The open-world action-adventure game had a release so disastrous, CD Projekt investors considered suing the studio for "materially misleading information", and Sony refunded Cyberpunk 2077 players unhappy with the game's performance on PS4 even beyond the typical two-hour playtime limit before pulling the game from sale completely shortly after it launched.

Now, in the wake of its acclaimed Phantom Liberty DLC, 95 per cent of the 7000+ reviews left in the last month are positive, something Sasko said they "always believed" but "never thought [he] would actually see it".

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The Witcher's Ciri actress says she feels sorry for Liam Hemsworth, hopes viewers give him a chance

Freya Allen, who plays Ciri in Netflix's Witcher adaptation, has said she feels sorry for Liam Hemsworth ahead of his turn as Geralt, and hopes viewers will give him the "time of day" when the show's fourth season makes its debut.

Speaking with Collider, Allen said the Witcher's fanbase "can be very attack-y", adding that Hemsworth's situation is not an "ideal" one. Allen is, of course, referring to Hemsworth taking over the role of the show's white-haired monster hunter, after original actor Henry Cavill called it a day at the end of season three.

"I don't want to speak for him, but from what I've understood, I feel like he's really wanting to try and bring the heart. He's been training," Allen said. "But I'm really excited to see what he does. And he's such a lovely guy. I just hope that people give him the time of day, you know?"

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Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam

Cyberpunk 2077 associate game director Paweł Sasko has thanked the game's community for the thousands of positive Steam reviews it has received in the last 30 days.

The open-world action-adventure game had a release so disastrous, CD Projekt investors considered suing the studio for "materially misleading information", and Sony refunded Cyberpunk 2077 players unhappy with the game's performance on PS4 even beyond the typical two-hour playtime limit before pulling the game from sale completely shortly after it launched.

Now, in the wake of its acclaimed Phantom Liberty DLC, 95 per cent of the 7000+ reviews left in the last month are positive, something Sasko said they "always believed" but "never thought [he] would actually see it".

Read more

The Witcher's Ciri actress says she feels sorry for Liam Hemsworth, hopes viewers give him a chance

Freya Allen, who plays Ciri in Netflix's Witcher adaptation, has said she feels sorry for Liam Hemsworth ahead of his turn as Geralt, and hopes viewers will give him the "time of day" when the show's fourth season makes its debut.

Speaking with Collider, Allen said the Witcher's fanbase "can be very attack-y", adding that Hemsworth's situation is not an "ideal" one. Allen is, of course, referring to Hemsworth taking over the role of the show's white-haired monster hunter, after original actor Henry Cavill called it a day at the end of season three.

"I don't want to speak for him, but from what I've understood, I feel like he's really wanting to try and bring the heart. He's been training," Allen said. "But I'm really excited to see what he does. And he's such a lovely guy. I just hope that people give him the time of day, you know?"

Read more

The Witcher's Ciri actress says she feels sorry for Liam Hemsworth, hopes viewers give him a chance

Freya Allen, who plays Ciri in Netflix's Witcher adaptation, has said she feels sorry for Liam Hemsworth ahead of his turn as Geralt, and hopes viewers will give him the "time of day" when the show's fourth season makes its debut.

Speaking with Collider, Allen said the Witcher's fanbase "can be very attack-y", adding that Hemsworth's situation is not an "ideal" one. Allen is, of course, referring to Hemsworth taking over the role of the show's white-haired monster hunter, after original actor Henry Cavill called it a day at the end of season three.

"I don't want to speak for him, but from what I've understood, I feel like he's really wanting to try and bring the heart. He's been training," Allen said. "But I'm really excited to see what he does. And he's such a lovely guy. I just hope that people give him the time of day, you know?"

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Steam Deck has quietly become a reasonably capable ray tracing handheld

Valve's Steam Deck is a highly capable piece of kit, often reaching parity with last-gen consoles at ~720p, while more demanding current-gen efforts can prove quite playable as well - even including some of the top-end Unreal Engine 5 titles. The RDNA2 graphics hardware inside the Deck is even capable of ray tracing, though this support has largely been dormant in SteamOS. That's started to change over the last year, with first Vulkan and then DXR-enabled titles running under Proton with RT enabled - and RT performance has seen big boosts as well.

Today we're taking a look at the state of play when it comes to RT on Steam Deck, looking at some of the best-looking PC titles to see whether they can be playable with RT engaged. Can we get good frame-rates even with demanding ray tracing settings? And how does the Valve's handheld compare in performance terms against the more powerful ROG Ally?

The most obvious place to start is with the Steam Deck is some of the easier ray tracing workloads available - and I think Doom Eternal is a good first choice. The game runs well with minimal settings tweakery: 720p resolution, medium settings and RT toggled on. Relative to the non-RT version of the game, we get solid (if somewhat low-res and slightly ghostly) reflections on glossy surfaces, with very different material properties when RT is enabled. This makes for a transformative difference in scenes with glossy materials, though an aggressive roughness cutoff means that semi-gloss materials are largely bereft of RT treatment.

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Netflix confirms The Witcher Season 5 will be its last

The end is approaching for Netflix's uneven The Witcher adaptation; the streaming service has officially renewed the show for a fifth season, which will be its last.

Netflix shared the news on Tudum, its "official companion site", adding that Season 4 and Season 5 will be shot back-to-back, with production of Season 4 already underway in the UK.

The Witcher's final two seasons are set to adapt author Andrzej Sapkowski's three remaining books - Baptism of Fire, The Tower of the Swallow, and Lady of the Lake - with showrunner Lauren Schmidt Hissrich promising "an epic and satisfying conclusion to the series.

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The Witcher 3's official mod editor is now available for testing on Steam

CD Projekt's official mod editor for The Witcher 3: Wild Hunt is now available for playtesting on Steam - albeit initially only to select registrants - ahead of its full release "later this year".

The editor, formally known as The Witcher 3 REDkit, is described as a "comprehensive modding tool" that's based on the same tools used by CD Projekt to create to Wild Hunt in the first place, and one that "should allow for nearly limitless freedom in modding it".

"From crafting new quests, items, weapons, and characters to developing animations, entire storylines, and new territories," the blurb on REDkit's Steam page continues, "this tool empowers you to shape your adventure precisely how you envision it."

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Netflix confirms The Witcher Season 5 will be its last

The end is approaching for Netflix's uneven The Witcher adaptation; the streaming service has officially renewed the show for a fifth season, which will be its last.

Netflix shared the news on Tudum, its "official companion site", adding that Season 4 and Season 5 will be shot back-to-back, with production of Season 4 already underway in the UK.

The Witcher's final two seasons are set to adapt author Andrzej Sapkowski's three remaining books - Baptism of Fire, The Tower of the Swallow, and Lady of the Lake - with showrunner Lauren Schmidt Hissrich promising "an epic and satisfying conclusion to the series.

Read more

The Witcher 3's official mod editor is now available for testing on Steam

CD Projekt's official mod editor for The Witcher 3: Wild Hunt is now available for playtesting on Steam - albeit initially only to select registrants - ahead of its full release "later this year".

The editor, formally known as The Witcher 3 REDkit, is described as a "comprehensive modding tool" that's based on the same tools used by CD Projekt to create to Wild Hunt in the first place, and one that "should allow for nearly limitless freedom in modding it".

"From crafting new quests, items, weapons, and characters to developing animations, entire storylines, and new territories," the blurb on REDkit's Steam page continues, "this tool empowers you to shape your adventure precisely how you envision it."

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The Witcher's video game voice star weighs in on Netflix adaptation

Doug Cockle, the gravelly voice of Geralt in CD Projekt Red's Witcher video games, has shared his thoughts on the Netflix series.

Speaking with YouTube channel Behind the Voice, Cockle said there were some "choices" made in the writers room for the Netflix adaptation he didn't understand, but appreciated "we have to give different mediums their space".

The actor noted the show is a "different medium from the games", which themselves are a different medium from the books, comics and other Witcher-related media. The show's "gotta have room to be its own thing", Cockle said.

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The Witcher 3's powerful new modding tools now in testing on Steam

If you can't wait to start rummaging in The Witcher 3: Wild Hunt's guts with its powerful new modding tools, you can now shoot for early access by signing up for a playtest on Steam. The new REDkit suite is based on the actual tools that CD Projekt RED themselves sued to create one of the best RPGs, and will let folks make a much wider range of mods. We'll be able to make new quests, new characters, even whole new worlds.

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Who is qualified to make a world? In search of the magic of maps

Shortly after David Gaider was born, his parents bought a set of 1971 encyclopaedias to freeze-frame the world as it was when he entered it. He still remembers the maps they contained: his first atlas. But there are two moments in Gaider's life when a gift of maps leads to adventure. In the second, he's older, and already working at the job we know him best for. He was a lead writer at BioWare.

At the time, BioWare was embarking on a new adventure, creating two brand new games and the universes around them. One was to be science fiction and would become Mass Effect. One was fantasy and would become Dragon Age. That's the game Gaider was working on - or rather, it was the world he would dream up.

Ideas had been swirling about what Dragon Age would be for a few months. The team knew it would be like D&D but would not be actual D&D, because BioWare was sick of licensed games at the time. They knew they were going for Tolkien rather than Conan or Diablo. "We definitely had at least some idea of the kind of RPG this was going to be," Gaider tells me when in a video call. But BioWare didn't have a world, and that's where the second collection of maps comes in. One day, Gaider was handed a historical atlas of Europe and tasked with going away and coming up with a fantasy world for players to explore.

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Can we use tracking tech for good? (aka: a game automatically knowing if I've forgotten the controls?)

Tracking technology isn't perfect. Actually, that's an understatement. Tracking technology has many pitfalls, including how Google Maps can be accidentally used to track people, and the fact that if you systematically turn off cookies, your internet browsing experience becomes increasingly bizarre. I am offered adverts for afro hair care products and huge bags of puppy kibble, because the algorithms no longer have any idea who I am or how many small dogs I have. And yet.

Surely this technology has reached the point where, if I open a game for the first time in several weeks, it should be able to tell I haven't played for a long time, and ask if I would like a small refresher of the controls.

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