BlueSuburbia takes you to a place that is filled with a lonely kind of menace – an oppressive fear that crushes you as it tells you that no one will come save...
WTF Why is there not an effective synonym for shadow?
SCHiM makes an excellent first impression.
Shown from an isometric perspective, SCHiM’s world feels alive — cars buzz down busy streets, children play in the park, and birds fly through the sky. Each of these elements casts a shadow, some of which appear to be alive with great blinking eyes peering back and forth. Taking control of a displaced shadow, the player must leap between other shadows in pursuit of their missing human.
The story begins in childhood. A young boy and his shadow explore and play before he eventually grows into a teenager, young adult, and finally a man. Told entirely through pantomime, I watched as the man went through hardship before ultimately losing connection with his shadow. Each stage of SCHiM involves the player controlling the estranged shadow and pursuing him across city streets, construction sites, and beaches in an effort to reconnect. While the thematic elements at work here are not particularly unique, they are relatable, especially with the state of the world today.
Represented as a frog-like being, the player-controlled shadow can only survive in shadows cast by objects in the world. Missing a jump and ending up between shadows on “land” spells almost instant death – mercifully, the developers allow the player a single ‘safety jump’ to course-correct after a miscalculation.
In this situation, both planning and opportunism became my biggest allies. I surveyed my environment, analyzing things like the patterns of pedestrians, the flow of traffic and the flight path of a bird, waiting for my moment to strike. As the world wheeled around me, indifferent to my presence, I keyed into its rhythms, readying myself to spring forth. There is an almost tactical nature to this process that belies the simplistic, cutesy façade of quaint towns and living shadows.
Unfortunately, failure in these instances grinds play to a halt. More than once, having missed a critical jump, I found myself simply sitting, waiting for the next passing vehicle or cyclist to hitch a ride on. At times, these waits were so protracted that I wondered if I’d taken a wrong turn and hit a dead end. Many of SCHiM’s levels are expansive, and despite a button dedicated to moving the camera in the direction of the goal, I would often find myself lost. The top-down perspective with a limited window into the world only exacerbates this issue.
I found SCHiM to be more successful when it broke out of the monotony of open, sunny city streets and moved the action to more linear levels with intentional theming — things like a rainy night with shadows appearing and disappearing with each lighting flash, or a burning building with dynamic shadows that ebbed and flowed with the light provide welcome mechanical mix-ups. Unfortunately, these more tightly-designed stages are the exception rather than the rule, making up a disappointingly small percentage of the overall experience.
Beyond the general platforming that makes up most of SCHiM‘s play, there is also a mechanic by which the player can influence the object they are currently inhabiting. For example, it’s possible to raise the forks of a forklift when in its shadow, thereby creating a bridge to my destination. Some of these are more kinetic, such as a clothesline that acts as a trampoline, or a carousel that can be used as a slingshot to launch the player across the map. These moments, bouncing through the environment, skipping from shadow to shadow fluidly, find SCHiM at its best, and the juxtaposition of realism and whimsy provides real joy when the developers fully explore their mechanics of light and shadow.
Unfortunately, mechanics like these feel underutilized. Sometimes I could prod a bird into flight, but more often than not it would simply chirp, content to sit in the grass. Most of the inhabitants of SCHiM react this way – a dog might bark or a person might sneeze, but rarely do they provide a useful reaction. I sometimes found myself unsure where to go next, only to discover that I was supposed to interact with an object but had forgotten the mechanic even existed because it so rarely produced results.
SCHiM is built around contrast — light and dark, youth and age, harsh reality and naïve whimsy. Unfortunately, this dichotomous nature leaks into its mechanics, leading to an overall sense of inconsistency. The moments of touching beauty and joyful movement it sometimes creates stand in stark opposition to the frustration and confusion when play breaks down. This juxtaposition doesn’t make SCHiM a failure, but it casts a shadow over the experience that’s hard to see past.
Rating: 6 out of 10
— Ryan Nalley
Disclosures: This game is developed by Ewoud va der Werf and published by Extra Nice. It is currently available on PC, XBO, XBO/X/S, PS4/5 and Switch.This copy of the game was obtained via publisher and reviewed on the XBX. Approximately 4 hours of play were devoted to the single-player mode, and the game was completed. There are no multiplayer modes.
Parents: According to the ESRB, this game is rated E and contains Mild Violence. The official description reads as follows: This is an adventure platformer in which players assume the role of a shadow creature reconnecting with a character who has lost their shadow. From a ¾-overhead perspective, players explore city locations and interact with shadows/objects to solve puzzles. A handful of sequences depict characters in mild peril, including a child inside a burning building.
Colorblind Modes: There is not a labeled, official colorblind mode, however SCHiM allows players to customize every color on screen. Each level is presented in a limited, high contrast color palette, and every color can be changed using a color wheel style mechanic. It should be noted that the color scheme changes with most levels and these settings are not pervasive.
Deaf & Hard of Hearing Gamers: There is no spoken dialogue in the game, therefore there are no subtitle options. All audio cues are accompanied by a visual element, so this game is fully accessible.
Remappable Controls: Yes, this game offers fully remappable controls.
BlueSuburbia takes you to a place that is filled with a lonely kind of menace – an oppressive fear that crushes you as it tells you that no one will come save...
BlueSuburbia takes you to a place that is filled with a lonely kind of menace – an oppressive fear that crushes you as it tells you that no one will come save...
BlueSuburbia takes you to a place that is filled with a lonely kind of menace – an oppressive fear that crushes you as it tells you that no one will come save...
BlueSuburbia takes you to a place that is filled with a lonely kind of menace – an oppressive fear that crushes you as it tells you that no one will come save...
Title: A Plague Tale: Innocence Developer: Asobo Studio Distributor: Focus Entertainment Platform Reviewed: PlayStation 4 Platforms: PlayStation 4, Xbox One/X/S, PC Released: May 14, 2019 Article Reading Time: 6 minutes Heat Index: 5/9 – Thrilled, this was great! (Expectations on Scale 1-10/Impact and Feeling after completing it 1-10)
Medieval France Reawakened: Setting the Dark Stage
“A Plague Tale: Innocence” is a portal to a time rarely explored with such depth in video games. The game plunges players into medieval France, a landscape scarred by the Hundred Years’ War and the Black Death. This setting is not merely a backdrop but an immersive world brought to life with incredible historical detail and a haunting soundtrack that accentuates the era’s grim reality.
Visual Elegance Amidst Chaos: A Feast for the Senses
The game’s visual presentation is remarkable, especially from a smaller studio, even compared to the fantastic Last of Us. While facial animations have room for improvement, the overall graphical fidelity stunningly captures the beauty and horror of the era. The sound design, featuring a deeply immersive soundtrack, completes this sensory feast, drawing players deeper into the game’s dark world.
In the Shoes of Amicia and Hugo: The Bond that Guides
Central to the game’s narrative is the relationship between Amicia and her younger brother, Hugo. Their story is a heart-wrenching exploration of family bonds tested by extraordinary circumstances. The game’s pacing skillfully intertwines their relationship with the unfolding events, immersing players in their emotionally charged journey.
The Black Death: More Than a Backdrop
The game’s portrayal of the Black Plague goes beyond historical accuracy; it is a metaphor for the pervasive darkness threatening humanity. “A Plague Tale” delves into themes of human despair, resilience, and the lengths people will go to survive, elevating the narrative to a profound reflection on the human condition.
A Delicate Balance: Stealth and Survival
The gameplay is a careful blend of stealth and strategy. Players must use their wits and resources wisely to navigate through a world fraught with danger. The game’s mechanics are not just hurdles but integral parts of the story, enhancing the connection to Amicia and Hugo’s plight.
The Struggle Against Overwhelming Odds
Constant threats from the Inquisition and plague-infested rats create an atmosphere brimming with tension and danger. These elements are not mere obstacles; they are central to the story, symbolizing the ever-present dread and peril in the world.
The Saga Begins: A Riveting Tale of Resilience and Hope
“A Plague Tale: Innocence” is more than a flat roguelite game; it’s an epic narrative journey. It takes players on a harrowing odyssey through a forgotten chapter of history, challenging them to endure and overcome in a world where every choice is a matter of life and death.
“Survival in the Shadows: Mastering the Art of Stealth and Strategy”
As we delve deeper into “A Plague Tale: Innocence,” we find ourselves engrossed in its gameplay, which is a masterful blend of stealth and strategy. This is not a game of brute force; it requires players to navigate through treacherous terrain with caution and intelligence. The stealth mechanics are expertly crafted, demanding players to think ahead and make each move count. This approach to gameplay adds to the experience’s intensity and aligns perfectly with the narrative’s tone of desperation and survival.
“Crafting a Legacy: Beyond Survival in Medieval France”
In this dark and unforgiving world, the crafting system is a beacon of hope. Players gather resources to enhance Amicia’s abilities and equipment, adding a satisfying layer of depth to the game. This progression system is elegantly woven into the gameplay, making each new ability or item feel like a significant achievement. It’s a testament to the game’s design that the crafting and character progression feel so integral to the overall experience, further immersing players in Amicia and Hugo’s struggle.
“The Heart of the Tale: Amicia and Hugo’s Evolving Journey”
At the core of “A Plague Tale: Innocence” is the evolving relationship between Amicia and her younger brother Hugo. This bond is not just a narrative device but a key gameplay element. As players guide these siblings through their perilous journey, they witness the growth of their relationship. The game makes this bond feel real and impactful, influencing how players interact with the world and make decisions.
“A Technical Tapestry: Weaving Visuals and Soundscapes into the Narrative”
The technical prowess of “A Plague Tale: Innocence” is evident in its stunning visuals and sound design. The game captures the essence of medieval France with breathtaking detail, creating a beautiful and haunting world. With its atmospheric and immersive soundtrack, the sound design complements the visuals perfectly, creating a rich tapestry that enhances the storytelling.
“Confronting Darkness: The Threats of Rats and the Inquisition”
One of the game’s most distinctive features is its portrayal of the rat swarms and the Inquisition. These are not mere obstacles; they are central to the game’s narrative and atmosphere. The rats, in particular, are a constant, horrifying presence, symbolizing the plague ravaging the land. Conversely, the Inquisition represents the human threat, adding another layer of danger to Amicia and Hugo’s journey.
“Concluding Thoughts: The Lasting Legacy of A Plague Tale”
As we reach the end of our in-depth review, it’s clear that “A Plague Tale: Innocence” is a game that will leave a lasting impression. It’s an exceptional blend of storytelling, gameplay, and technical achievement. The game provides a captivating experience and pushes the boundaries of narrative-driven games. It’s a journey through history, a testament to the resilience of the human spirit, and a reminder of the power of familial bonds in the face of adversity. And well deserved it’s already released a fantastic sequel Plague Tale: Requiem.
BlueSuburbia takes you to a place that is filled with a lonely kind of menace – an oppressive fear that crushes you as it tells you that no one will come save...
BlueSuburbia takes you to a place that is filled with a lonely kind of menace – an oppressive fear that crushes you as it tells you that no one will come save...