Afil games publishes no-frills puzzle games, like Sokobalien. Honeyland is no exception. In this ,your goal is to get your bear to its Honey. You do this by playing cards with direction arrow and a number. The bear moves in the direction of the arrow, relative to how it is facing. The number corresponds to the number of spaces the bear moves. The goal is to play the cards in the right order to get the honey, and that is it. Later on, special cards, like jumps, are introduced, biut the idea is the same. Play the right cards in the right order to get the honey.
There are thirty increasingly tough levels, and nothing else. Still, Honeyland is not a bad game. It is only five dollars, after all. You could much worse for the money. I give this a Recommended with a seven back end score. I could continue and ramble on to meet word count, but after a recent disaster of a review, I’m going to play its safe for awhile.
Overall: Honeyland is a no-frills puzzler that delivers a decent puzzle game, and nothing else.
The Japanese indie developer SAT-BOX is getting lazy in my opinion. I have given them two must plays in the past, one for Extreme Bike X and one for Sushi Shot. However, they increased their pace to two games a month. As a result, their usual decent quality is slipping drastically. How do I know? Enter Sushi Drop, which uses all of the same assets as Sushi Shot, including music, sushi and UI. This is on top of the fact the game is a mediocre stacking game, where you drop sushi into order to build a high tower of sushi.
There are two main modes in Sushi Drop, Score attack, where you just build as high a tower as you can, and Battle, where you take turns dropping sushi until one of you drops a sushi off the board. The problem here is the physics, it sucks and makes no sense. Why does some sushi stick in place and other pieces do not? Don’t know. See the yellow egg sushi about the salmon piece in the pic above? Normally, it should slide off, but it does not. Therefore, The physics inconsistency sinks the game instantly. This is regardless of how good the rest of it, and the rest of it is honestly alright.
SAT-BOX needs to slow it down and take their time. Sushi Drop is mediocre at best, and I know they can do better, they have done better. This gets a Not Recommended with a five back-end score. If they patched the physics to make things consistent, I’d probably give Sushi Drop a much better verdict and score, but as it is, it gets what it gets.
Overall: Sushi Drop could have been a lot better, and should be a lot better. But terrible physics sinks it. SAT-BOX, do better!
Trinity Fusion has an interesting premise. Three universes were created, the underworld, overworld and hyperworld. They all went wrong. The beasts of the underworld went feral. The machines of the overworld rebelled And the humans in the hyperworld transcended into a new species called the Ewer. You are Maya, a woman who can travel between universes, and needs to save them. You play three versions of yourself, each with their own strengths and weaknesses, Altara, Kera and Naira. You can even, at points, fuse two versions together to get special abilities.
Trinity Fusion is a rogue-lite. The game is divided into runs in procedural generated levels in each of the three universes. Each universe has unique biomes and enemies. Each level has two exits. One to an in-universe biome, or one to a place called the In-Between. In each level, you’ll find amplifiers that you give you in-run buffs. Stack some of the same buff type, you get an even more powerful buff. There are psychic amplifiers you can get that give you permanent buffs, like an extra 10 health.
Combat in Trinity Fusion is your have a melee weapons, and a powerful energy weapon that is powered up by melee attacks. To get around, you’ll slide, jump and dash, plus abilities specific to each character, like wall jumping for Naira.
I have two complaints about Trinity Fusion. First, loading takes forever. Second, the teleport function in the hub, Prime, is broken and doesn’t work(or at least I can’t figure how to use it). Other than that, Trinity Fusion is a stellar game, fun, absorbing and inviting. I will give it a solid Recommended with an eight back-end score. The is solid fun and worth the time invested.
Overall: Trinity Fusion is an interesting rogue-like where you play three separate characters in three different worlds and is overall very good.
And there it goes, any good will Big Way earned with the surprisingly good Love Island. Lovely Crush is their follow up and while it isn’t bad, it isn’t particularly worth a purchase either. This is a pop blocks-style game where you pop connecting blocks. I’ve reviewed a bunch of these, including Eroblast. Lovely Crush simply fails to distinguish itself game-play wise from similar cohorts, and honestly, I found it rather boring. Just board after board, with similar power-ups and obstacles. There is no tutorial, but you do not need one. You know exactly what to do here, as you’ve done it before.
The real draw, if you want to call it that, is to unlock pictures of anime cat-girls. Except they are AI-generated. Not only that, there are nude anime cat-girls on the Switch in the form of Neko Secret Room and its sequel Neko Secret Homecoming. Both those games are trash, but the images aren’t ai-generated and they’re nude. No such luck with Lovely Crush, which gets a T rating. In there end, this game has been done elsewhere and done better, both in terms of the puzzle game play and the anime cat girls.No reason to buy it. No reason to play. Lovely Crush gets a Not Recommended with a four back-end score.
Overall: Lovely Crush is routine block-popping puzzler with AI-generated cat-girls. Both halves of this game have been done elsewhere, and done better.
Somequest, makers of the Beauties Unveiled games, has come out with Fantasy Beauties, a jigsaw game with a twist. You get a jigsaw board and an empty space will light up. At the top are six pieces. You have several seconds to put in the correct piece. What’s nice is, you can actually place any piece, not just the one being lit up and it’ll count. As you put in pieces, your powerup meter will fill. First it will fill to auto-put one piece, then three pieces, then five. Fail to put a piece in time, the meter will reset and the pieces at the top will change. When you complete the picture in Fantasy Beauties, you get stars based on if you completed it and how fast you did it. You can always look at the completed picture by pressing Y.
Fantasy Beauties is a fine little game, except there is a little problem. The DLC. Yes, there are already six DLC beauties to download(with three boards each). Three are free, three are two dollars each. They all should be free and in the game to start with it. There is no real excuse for this and I see it as slimy. I’m imagining somequest is going to do the RedDeer Model and release bundle after bundle. Let’s hope not, as they didn’t do it for previous games, but I put nothing past them or any developer anymore. Therefore, I will dock a point from the score, giving Fantasy Beauties a Recommended with a seven back-end score. The game is good and even addicting to a certain extent, but the developers sinking to scummy levels just does not sit right with me, especially when the game is priced at twenty dollars base.
Overall: Fantasy Beauties is a fine little jigsaw puzzle game, but the pricing and DLC doesn’t sit well with me.
YEAH! YOU WANT “THOSE GAMES,” RIGHT? SO HERE YOU GO! NOW, LET’S SEE YOU CLEAR THEM! 2 is the sequel to YEAH! YOU WANT “THOSE GAMES,” RIGHT? SO HERE YOU GO! NOW, LET’S SEE YOU CLEAR THEM!. I will just refer to them going forward as Those Games 2 and Those Games 1. This series takes those ubiquitous fake mobile games ads and turns the fake games portrayed into actual mini-games. I reviewed Those Games 1 and the review did pretty well. So I’m reviewing the sequel, which brings four new games and one returning one. Like the last review, I will review each of the games.
Those Games 2: Knock-Back Shooter
Knock-Back Shooter is a game where you have to bounced a bullet off the walls and hit your target, without hitting yourself. You have a certain number of shots. The less you use, the better your score. I found it fine for what it is, but there are better games in Those Games 2.
Draw & Guard
Draw and Guard is where you draw a line to save yourself from bats. The hook is that the line becomes a physical object and can be pushed by bats. The goal is to survive ten seconds. I found this the easiest in Those Games 2 because the answer is often self-evident based on the stage layout, as seen above.
Those Games 2: Spellbinding Scroll
This game is the one usually as your character shooting things, like zombies or monsters. Here you’re a women shooting arrows to enchant men. Each arrow has a value and you must shoot enough arrows to fill the heart. If you get hit, you lose whatever the value of the heart was. Hit 0 points, game over. Things get more complicated later with gates that affect your point values, and negative arrows flying at you. I think this is the best game in Those Games 2, I loved it.
Pull the Pin 2
This is the returning game, this time, instead of surviving monsters, you are delivering embers to a an oven, or water to a glass. It was great in the last game, and still great here in Those Games 2, and puts up a real challenge at times.
Number Dungeon
This is a twist on the tower mini-game from last game. This time, you’re in a maze and have to attack the monsters in a certain order to beat the final boss. It is good is all I can really say about it. I played this the least, but that doesn’t mean it is bad.
Rest of Those Games 2
Like the last game, Those Games 2 has missions to beat, both daily and general. You will get coins from puzzles and missions. These are used in the “Gotcha” machine, which gives you a nameplate and/or title. There’s also word-wide challenge mode with a leader board for added longevity. Overall, its a good mini-game collection, but I don’t think its a Must Play, because outside the games, little has changed. This gets a Recommended with an eight back-end score.
Overall: Those Games 2 is a mini-game collection of fake games from mobile game ads. Pretty good like Those Games 1!
Love Island is by Big Way, makers of such trash as Hentai RPG Isekai Journey and Hentai Uni. Its a match 3 dating sim in the vein of the classic Hunie Pop on steam. And you know what? After playing it a bit, its good! Yes, Big Way made a game that’ll get a Recommended verdict! I was shocked at the quality of this. Let’s dig in:
In Love Island you play a horny guy traveling on vacation to an island resort where you get to screw 5 lovely ladies: The receptionist at the resort, a lifeguard, a maid, and a drunk tourist, Beat them, and you’ll unlock the fifth lady, a DJ named Cumchita. They each have three progressively harder levels that act as the framework for a very basic story. Like the receptionist plays out in the lobby, her office, then a secluded beach spot. Screwing is represented by lots of hearts on a black screen, and a jingles. Now for the game play itself:
Love Island’s game play is very similar to Hunie Pop, crossed with Isekai Journey. The red, yellow, blue and orange tiles fill the seduction meter on the right. The green martini’s fill your health. Above the challenge meter is a counter that counts down to when the girls challenges you(“You have a small dick” ect.). This takes away a certain amount of your health. Matching four a kind gets you a heart box that fills your energy meter. The energy meter is used for the lips(Health), gag(seduction points) and the Champaign(shuffle). On the left are three items: The strawberry gives health. The flowers are seduction points. The rings act as extra lives(and will be needed later on). Beating a level gives a choice of one three stat boosts that you’ll need to beat later levels. Lose health its game over and back to the start, like it was in Isekai Journey. Overall, Love Island is good!
I have to commend Big on improving. Love Island is a good game. It won’t last particularly long, but that’s alright, its fun while it lasts. Now what keeps this from a Must Play is that the girls are stereotypes and not endearing, like the Hunie Pop crew was. Still this gets a Recommended Verdict with an eight back-end score. Its not a classic, but it sticks the land quite nicely. Now if Big Way can keep the momentum going, that’d be great!
Overall; Love Island is a match 3 Dating Sim that is Big Way’s best game, and is actually solid.
I wanted to like Roxy Raccoon’s Pinball Panic. A story-based pinball game sounds kind of cool. The issue is, other, better, Pinball games exist; Pinball FX3 and Zaccaria Pinball, to be exact. The tables you have to play on are simple and not very interesting, and I played on more than one. They lack the bell and whistles of those other tables, and lack complexity. Let me show you:
This table is what you see is what you get. The table is spartan and fairly straightforward. Granted, it bares a resemblance to the older Zaccaria tables, but that’s the point, the genre has moved on, Roxy Raccoon’s Pinball Panic has not. Sure there’s a story about a witch trying to destroy the world and the raccoon standing up to her, but its just window dressing for severe boredom. To be fair, there are a lot of tables and modes, including a side mode with special tables like skeeball or “Pinchinko”, but its simply not enough to hold my attention.
But what really sinks Roxy Raccoon’s Pinball Panic is the slightly delay in pressing the flipper buttons and the flipper flipping. I lost a lot of balls because the flipper didn’t flip fast enough. But even without it, the tables aren’t interesting and the whole thing lacks a coat of polish that is necessary in today’s ePinball. I just can’t recommend this. It was a valiant effort, but required a few more months in the oven. Roxy Raccoon’s Pinball Panic gets a Not Recommended verdict with a four back-end score.
Overall: Roxy Raccoon’s Pinball Panic is an ambitious story-based pinball game, except the pinball is stuck in the past and the whole thing lacks polish.
Dungeon Arsenal is a roguelike card game. You pick a character and climb a tower of five sections made up of 10 floors each. Each section contains a treasure room with contains items, relics and gold. The treasure room is almost always directly followed by a shop, which sells weaponry, health restoration, and a relic(more on those later). Floor 10 is always boss room. The rest of the floors contains an assortment of cards. There are weapons cards, items cards, stairs up, and gold(for the shop). Also contained are enemy cards. They will attack your hero for a defined amount shown on the card. You attack them with weapons for a defined amount, that last also for a defined amount. If your hero runs out of HP, its game over. And back to the start you go for another run.
After each boss in dungeon Arsenal, you get a choice of a relic, which has a defined effect(like pointing out an enemy card), a permanent health increase, or gold. I find that the permanent health increase is the most beneficial to get. Aside from relics, you can unlock more characters, card backing(which have effects) and special weaponry. There are also four different difficulty levels.
My only complain about Dungeon Arsenal, which keeps it from a Must Play, is that it really was not optimized for the Switch. As you can see, there’s a cursor, and the layout looks like its for a PC(steam version is here). The nice thing is though, there is a touch controls, which help immensely Other than that, this is a fine roguelike card-based dungeon crawler that I found enjoyable. This gets a Recommended with an eight back-end score.
Overall: Dungeon Arsenal is a rougelike card based dungeon crawler that I found enjoyable. Is more at home on the PC though.
The key to enjoying Hand In Hand is not to play solo under any circumstance. I mean, you can play solo, it’s just completely unintuitive, and so my brain broke while playing it. No seriously, I have now have a headache trying to play the game. You play as as a guy and a girl soulmates who are separated by an evil entity and must reunite. The guy on the top screen is controlled by the L stick and jumps with L and attacks with ZL. The girl on the bottom screen is controlled by the R stick, jumps with R and phases with ZR. Phasing allows you to pass by hazards or make certain objects appear and disappear. Playing solo in Hand in Hand, you will be controlling both at once, and good luck to you!
As I said, you will need to control both characters and solve puzzles that will effect each other’s screens. Usually, you can get away with one at time, except in cases like above, where I got the headache from. I’m sure Hand in Hand is a long and lovely puzzle game, I just don’t have anyone to play with to control one of the characters, so I’m stuck. Therefore, I’m going to score this Recommended* which I haven’t done in awhile. The * stands for “Assuming ou are playing with another person.” Alone, I’d give this a Not recommended with a three, but I’m not going to be cruel here. This is a well made game, its just best played with a friend.
Hand in Hand gets a Recommended* with an eight back-end score.
Overall: Hand in Hand is a decent game that should be, under no circumstances, played solo.
3 minutes Mystery 2 is the sequel to a game a called 3 minutes Mystery. You may notice some bad grammar with the title, that’s because 3 minute mysteries was already a thing. The game is a localization of a Japanese game released by developer Tokoyo-Tsushin(TT), who is prolific in Japan, not so much here, and impossible to track down for a review code. anywhere. So I bought it and played it. The game is sixty short mysteries. You have a set up and four questions about the mystery, all solvable somewhere in the image.
It doesn’t matter if you get the answer wrong in 3 minutes Mystery 2, you just try again. Also there’s a hint which clues you in to where to look. That doesn’t mean the answers are necessarily straight forward. Sometimes the game will ask you infer something that isn’t necessarily seen in the image exactly. Like in one puzzle, you are asked to find something that identifies the victim. The answer is the ring on her finger, because there was an engraving of her name on the ring on her finger. Or then there’s the one where they ask what gives you the clue to the the time of day. The answer is this:
I don’t even know what morning glories are, so I just got the answer by chance. 3 minutes Mystery 2 reminded me sometimes of Encyclopedia Brown, where the key to solving the mystery is some roundabout thing like: “I know the guy committed the robbery because he asked for more items to get so that the victim would spend more time checking out at the grocery store because he couldn’t use the fast lane!” 100% true example! Granted, the answer may not hard to find, but the logic involved stretches credulity.
3 minutes Mystery 2 is a casual game, it is for people like your grandma, and that’s perfectly fine. There are sixty mysteries in total, so she’ll get a good 2-3 hours out of it. Despite the logic issues, the game is fine for what it is. I give 3 minutes mystery 2 a Recommended with seven back-end score.
Overall: 3 minutes Mystery 2 is a casual find-the-object game for your grandma, and that’s perfectly fine. She’ll enjoy it.
Dark Fantasy Epic Jigsaw Puzzle is the third iteration of the Dark Fantasy Jigsaw Puzzle franchise. Yes, there are three of these jigsaw games with sexy dark fantasy women. You can find the first and second on Steam and on Switch as well. It is important to note the original release dates on the first two on Steam, 2018 and 2019, pre-AI. That means the artwork is custom in those. The artwork is also custom here, meaning no AI. The artwork is very good. The game itself is more or less a standard Jigsaw game. There are six difficulty levels; twelves pieces, twenty-four pieces, forty-eight, Ninety-six, one ninety-two and for the masochists, three hundred eight four pieces. Unlike the awful Jigsaw Puzzle Fever, the pieces sit on the sides of the board and you drag them in. You can’t lose in Dark Fantasy Epic Jigsaw Puzzle, which is nice!.
Now the buttons at the top left of the screen: The eye drops a little picture of the finished product, which is helpful. The button next to it changes the background to one of several types. On the right side, the right hand button, outlines the pieces in white. The big question mark automatically puts a piece in place, but doesn’t add to your score. There are twenty-four images in all in Dark Fantasy Epic Jigsaw Puzzle. They are played in order. However, playing one unlocks the next for all difficulties.
Dark Fantasy Epic Jigsaw Puzzle is a tough game to give a verdict for because games like this are critic-proof. It has its audience, and they’re playing for the sexy pictures. Still, the jigsaw action itself is one of the better renditions I’ve played. Work went into the and it shows. I’ll give the game a Recommended with a seven back-end score.
Overall: Dark Fantasy Epic Jigsaw Puzzle is a jigsaw puzzle game with sexy dark fantasy woman, and nothing more!
Jigsaw Puzzle Fever makes Jigsaw Ice Princess look like a masterpiece, and that game sucked. I’m not kidding, this is atrocious. I failed the first puzzle, twice, because you can’t put the puzzle pieces back. You see on the bottom of the screen is a line of pieces, you pick up a piece and put it on the board, but it snaps into place. If it is correct, it shines few a second and becomes unmovable. IF its wrong, it just sits there, but you can’t move pieces off the board, nor can you switch them by dropping another piece on them. So towards completion, if the pieces are in the wrong place and there’s no place to move, game over and start again. Awful design choice!
It is especially disappointing because Jigsaw Puzzle Fever has some good ideas, like some difficulties have you rotate the pieces into the correct orientation. However, that just gives you more opportunities to fail miserably here. Unless there’s a time limit, you should not be able to fail in jigsaw puzzle game. It defeats the purpose of being a jigsaw puzzle game, relaxing. There’s a decent amount of puzzles, but its so badly designed you’re not going to want to play it. No wonder the publisher gave out the keys freely on Keymailer, it is the only way people would touch it. Jigsaw Puzzle Fever gets a Not Recommended with a 3 back-end score. It only avoided the Garbage verdict because of the rotation feature.
Overall: JIgsaw Puzzle Fever is the worst designed jigsaw puzzle game I’ve ever played. You can fail the puzzles because the pieces are in the wrong place!
This Mojito the Cat is technically for the Steam version, which released this month(April 16th to be specific), but released on Switch too back in 2022 and published by Red.Deer Games. I picked that up on sale and got farther than I did on the Steam version, for a reason I shall explain. Anyways, you are a cubed cat and you roll around a stage to pick a fish bone and yarn balls in a minimum number of moves. At the end of each stage, you get golden blocks. Just getting the fish bone, equals one block. Getting the bone and all the yarn is two blocks. Getting the bone and the yarn in a minimum number of moves equals three blocks, The game is divided into worlds of 10 stages each. In each world, get twenty blocks, and you can unlock the next world.
The main trick to Mojito the Cat are those arrow blocks, which literally the playing field. Early on, you’ll just flipping 180, aka upside down. Later, you may be flipping 90 or 180 in increasingly maze-like levels. There are also switches and breakable blocks to roll over as well. If you look in the screen shot above, you’ll see blocks that move once you roll over them. As I said, things start easy, but the levels get a lot longer and harder, and there’s nothing wrong with that.
The reason I got farther in the Switch Mojito the Cat was because I had to use the keyboard on the PC, and honestly, wasn’t nearly as intuitive as the switch D pad. Also the camera was far easier to control. Either way though, Mojito the Cat is a good game and it will get a Recommended and an eight back-end score. If I had to pick, I’d say Switch(any one of the several versions that exist), but either version is really is fine. Finally, there are also downloadable skins for both. All are free on the Switch while some are 99 cents on the Steam page. Not necessary all around, but nice nevertheless.
Overall: Mojito the Cat is a fine puzzle game where you roll a cat cube around. Recommended.
To understand my review of stitch. you must understand Piczle Lines 2, which I argued 3 days after my review was written that it should be game of the year. It ended up not being anywhere on the list but still was amazing nevertheless. Anyways, in PL2, you draw colored lines to make pictures based on the colored number. If there’s a 10, the line is 10 spaces. The trick is fitting all the lines in, which can get really tricky, and really, really time consuming in larger puzzles. We’re talking a game with hundreds of hours of content. It was jaw dropping how big the game was. Stitch. is like a slightly easier, guided PL2. Instead of throwing you into the fire with the entire image at once, you are guided from area to area, to fill in the colored lines.
Also differentiating stitch. is that the lines don’t bend. They are all either straight, or quadrilaterals(when you have even numbers only). This is not to say things don’t get tricky at times, oh they do. For example, The number can also be anywhere on the line, so if its a three space line, the number can be in the center with one space on either side. But having a confined space and predictable lines helps. You also have unlimited hints, but you get a higher score if you don’t use any. Still, there is a rhythm to the game all you its own. You get into a mode and just go. I’ll provide a video to demonstrate:
Stitch. comes with 107 puzzles of various sizes, with DLC puzzles to download later on. There are also special weekly puzzles, and daily hard puzzles. Now the verdict: Piczle Lines 2 got a Must Play and a ten back-end score due to its jaw-dropping amount of content. Stitch. will get a Must Play with a nine back-end score. It really it is delightful to play and the rhythm is addicting. There sadly isn’t 100+ hours of content here, but the daily and weekly puzzles add legs. Therefore, I fully recommend this to those who wants a game like PL2, but was intimidated by the sheer size and scale of the larger puzzles. I also recommend stitch. anyway, because it has a spin all its own.
Overall: Stitch. is a kinder, gentler Piczle Lines 2. It’s still great with its own unique identity!
I have encountered the Sokoban puzzle plenty of times before, like Cubicban or Super Glow Puzzle. For those who aren’t aware, Sokoban puzzles are those block pushing puzzles you’ve seen around. Sokobalien is a farm animal pushing puzzle. You are big-headed alien and have to push cows and other farms animals like pigs and chickens into a ufo’s tractor beam. It’s pretty standard stuff you’ve seen a thousand times before, until you get to level 16, and they introduce disappearing floors controlled by buttons you have to leave cows on to materialize. Then the game becomes a lot harder and vastly more interesting. I could only get to level 22 before I was stumped, and the guide was completely wrong it is directions so i got stuck. I was disappointed really.
In the end, I just scratched the surface of Sokobalien though, there are 100 puzzles in total and lots I did not experience, but for what I did experience, this is one of the better Sokoban puzzle experiences I’ve found on the eShop. The reason being, they attempted to move the genre forward a little with the floors mechanic. In addition to the puzzles, there are different hats you can buy with the coins you get winning levels. You can change the background at will to one of five different color schemes. Pointless, but it is nice that it was added. Sokobalien will get a Recommended with an eight back-end score. Must Play? Not really, these games rarely are due to their ubiquity, but if you want a Sokoban puzzle game with a twist, check this out anyway.
Overall: Sokobalien is a Sokoban/block pushing puzzle game that dares move things forward, nice!
You will buy Pretty Girls Escape Plus for one reason, and one reason only, so let me spoil it:
Now that we have that out of the way, Pretty Girls Escape Plus is the sequel to Pretty Girls Escape, which I reviewed a long time ago and is pretty much the same game: You have the waifu blocks at the top(from one to three), and must get rid of the blocks below them to lower them down to the exits. You can only remove regular blocks in chains of two or more. You can shift blocks left and right if there is space to do, and everything moves. If there’s no blocks to stop the waifu block, it will go from one edge to the other(and probably require a restart). The main difference between the two games is that here there are 10 lovely waifus instead of 8, for even more puzzling fun!
The puzzles in Pretty Girls Escape Plus get a lot harder a lot faster than the did in its predecessor, which is not a bad thing. Though you’ll still blow through all 60 puzzles quickly. Getting the optional missions on each stage make take some more time. Plus there are also 20 challenge puzzles. Honestly, there’s not much more to say, this is simply more of the same good puzzling action as before. But like all pretty girls games, the real draw are the boobs in the dressing room. The original got a YMMV. This will get a Recommended with a seven back-end score. I’ve come to terms with what these games are, and I’m ok with that now.
Overall: Pretty Girls Escape Plus has good puzzling action, but like always, its about the boobs.
I remember in high school over twenty years that in my Math class, there was a computer in the back. On the computer was a game where gorillas threw bananas at each other. You input the angle and the strength of the throw, and hope you hit. Notebook Artillery is the successor to those kinds of games. To be fair, so is the Worms series, but this game is to bring back the idea of the artillery games in math class and it does that well. You have three modes. Target practice, VS. CPU and, Vs. Player Two. Game play in all three modes is the same. Adjust the power and the angle, and then fire with the A button. In target practice you hit a variety of targets. In VS. modes you hit the opposing cannons. And that’s all there is to Notebook Artillery.
Notebook Artillery is simple and has a decent price point of $4.99. The only complaint I have is the modes have no end. There is not limit to how many targets you can hit, or cannons you destroy, but neither did the Artillery games in math class. They just kept going. Question is, should you get this, or a Worms game? Well, that depends on how old you are. If you’re like me and want to relive high school days, this is. If you’re younger and want a full fledged game, a Worms game may do. Notebook Artillery will get a Recommended with an eight back score. This is because it does what it says it set out to do. It even says this in the marketing blurb:
Once upon a time in the late 20th century AD, near the turn of the penultimate decade of the millennia, a magical confluence occurred in Middle School Macintosh computer labs across the globe: Artillery.
Infamously known by teachers as the scourge of attention — countless students spending entire computer lab periods firing cannons at each other instead of writing English assignments. The temptation too great, no child could refuse the siren’s call of the game’s accurate physics model and competitive nature.
Get Notebook Artillery if you want it.
Overall: Notebook Artillery competently recreates a math classroom classic. Get it if you want.
PuzzMix bills itself as a “A fresh, exciting music puzzle game featuring The Muse, Lola!: Its a Suika Game clone. Suika now has an online multiplayer DLC. There is also Sushi Shot, which also has an online multiplayer version. My point is there is no particular reason to play PuzzMix, unless you want 19 bad Jpop songs that are unlocked the more you play. The reason being, other than the better versions existing, is they messed up the formula. The balls have weird attachments on them so they don’t roll at all, negating the physics aspect of the puzzle genre. Even Sushi shot made the sushi move as if they balls. What this all adds up to in an extremely boring game with hyper happy music that doesn’t excite me at all
I did not even finish one game of PuzzMix because it is so ungodly boring. I didn’t want to continue. Maybe I’m just bored of the genre, maybe I should redownload Sushi Shot and play that for a few more hours. It’s not like that was just thrown out the the door, there is a sizable staff listing for the game. Work went into this:
But just because a lot of work went into PuzzMix, especially the sound design, doesn’t mean there is a game worth playing here, especially when the physics is all messed up. Suika Game and Sushi Shot both got Must Play verdicts out of me. This will get a Not Recommended with a 5 back-end score. Oh and Suika and Sushi aren’t more expensive plain(though more expensive if you want the multiplayer expansions for both). There is no reason to pick this up all.
Overall: Puzzmix is a really boring version of Suika Game, just with 19 Jpop songs and an anime heroine.
I’m in a bit of a conundrum. Earlier today, I smacked Hentai Girls Sweet Doctor for being shovelware garbage, and the exact same game as its predecessors. It was more of the same crap. Now we come to Beauties Unveiled 2, which is more or less the same exact Qix clone as its predecessor, Beauties Unveiled 1. The sequel has the exact same style game play, and a cadre of beauties to, ahem, unveil. Plus, these were released about 5 weeks apart. But the difference is here with this series, if it ain’t broke, don’t fix it. The Hentai Girls series is fundamentally broken to the core, the Beauties Unveiled series is not. I have nothing wrong with game giving us the same stuff over and over if its good, as in the case of the Clutter Series.
Well Beauties Unveiled 2 isn’t the exact same game as its predecessor. The artwork is manga-style while in the predecessor they looked more western-style. If I had to guess, the game did gangbusters in Japan. Also noteworthy is that the art does not appear to be AI generated. This is a plus, given how much AI generated art games are all over the Nintendo Switch eShop. Plus, I didn’t notice it before, but the images form a little story. Like you’re peeping at a girl through an air vent. Second image. she notices you. Third image, she finds you.
In the end, if you liked Beauties Unveiled 1, you’ll enjoy Beauties Unveiled 2. The game play itself is unchanged, but there was no real reason to change it. Finally, the rating notes in game purchases, but the DLC girls are all free.
Overall: Beauties Unveiled 2 is mostly the same game as its predecessor, but not a bad thing here.
Swords and Adventures bills itself as “the fast-paced, addictive RPG you’ve been looking for.” Unfortunately, it is anything but. Well, it is fast-paced, but only in the sense of how fast you’ll die. You’ll die fast because the game is all dice rolls. You see, combat is rolling either a combat die or a magic die, Then hope for the best. Combat and magic has two stats, Combat and Magic respectively, then Combat Damage and Magic Damage. One I think deals with your chance to hit. The other is how much damage you do. when you do hit Oh and magic attacks are limited by MP, which needs to refilled at a temple. But it really doesn’t matter, as you’ll still die constantly. But I’m getting ahead of myself, let’s start at the top with Swords and Adventures.
You have three classes to chose from in Swords and Adventures. Barbarian, Elf and Wizard. Barbarian focuses on the combat stat, Elf both, Wizard focuses on the magic stat. You then travel through one of three areas facing monsters. If you win you get gold, XP, and an artifact occasionally. If you die, your gold and artifacts are taken from you. There’s a town, with five places, The inn restores health. The temple restores MP. FIghing School raises a stat for gold. The shop sells artifacts. Finally, the square has quests for you.
The downfall of Swords and Adventures is the “combat.” There’s no explanation for how any of it works. If you enemy throws a 1, and you throw a 1, sometimes you’ll draw, sometimes you won’t. I think it has to do with the base stat, but I’m not sure. Either way, its not fun. There’s no game play here. Just roll the dice and pray. Real RPGs have stories and options to make things interesting. This game has neither. It’s a mix of frustrating and boring, not a good combination. It is therefore getting a Not Recommended with a 4 back-end score. Swords and Adventures is a complete game, but it is broken to the very core. How anyone though this is fun, is anyone’s guess. Not recommended with a four back-end score.
Overall: Swords and Adventures is a rogue-like RPG that is absolutely no fun to play at all. Skip!
I have warmed up to the Pretty Girls series over the years, first being negative and then over time warming to them. I realized I love anime boobs, and as an anime boobs lover, I came to love the series. I own all three Pretty Girls collections, which brings the nudity. Well, there has been a 9 month gap in Pretty Girls titles, and one has finally showed up, Pretty Girls Klondike Solitaire PLUS. It is the sequel to Pretty Girls Klondike Solitaire. Well, the game play hasn’t changed at all. It’s Klondike Solitaire, it comes free with Windows. You know what you are getting here. The reason you want this game isn’t the solitaire, there’s plenty of those games. You want Pretty Girls Klondike Solitaire PLUS for the giant boobs, and yes, it has plenty of giant boobs.
You have eleven lovely ladies with giant hooters to choose from in Pretty Girls Klondike Solitaire PLUS. Each lady has 3 difficulty levels. Beat a level, it unlocks something for the dressing room. Easy unlocks the outfit they are wearing for the dressing room. Medium unlocks the background they are in. Hard unlocks them in a bathing suit. New to the series is the fact you can have multiple ladies in the dressing room at once, as seen below. They don’t interact with each other, but at least the series is moving forward in one respect.
In the end, with Pretty Girls Klondike Solitaire PLUS, you know exactly what you are getting with this title and why you are buying it. You want to see giant anime boobs, well you get giant anime boobs. The Klondike Solitaire is just game play to justify the title’s existence. It’s fine for what it is and so it’ll get a Recommended with an 7 back-end score. If for just want Klondike, there’s 1000 other titles for you. If you want Klondike with boobs, you go with this.
Overall: Pretty Girls Klondike Solitaire PLUS is Klondike Solitaire with anime girls with giant hooters. You know why you’re getting this.