Your favorite talking Pokémon is back, and there are more mysteries to solve! Detective Pikachu Returns will release exclusively for the Nintendo Switch on October 6, 2023. As usual, this Pokémon adventure was developed by Creatures and published by Nintendo and The Pokémon Company.
First announced in 2019, the Nintendo Direct on June 21 of this year gave us our first peak at this cinematic sequel. Not a ton of information has been revealed about the gameplay itself. However, it’s fair to assume that it will be somewhat similar to the original. Detective Pikachu released on the 3DS in March, 2018. Check out the trailer to Detective Pikachu Returns below, and find out everything we know about the return of this iconic, case-solving duo.
The adventure continues
The story of the original Detective Pikachu is remarkably similar to the film adaptation, Pokémon: Detective Pikachu. The Pikachu of this game belongs to Harry Goodman, a detective who mysteriously disappears after a car crash. Confronted with the need to start asking questions, Pikachu finds that the only human who can understand him is Harry’s son. You play as Harry’s son, Tim Goodman. Together, you and your talking Pikachu scour Ryme city, solving mysteries in search of Harry. But of course, the journey is full of twists and turns.
The Pokémon world is a little different in Ryme city. Here, Pokémon are more than the beloved companions of humans. In Ryme city, humans and Pokémon live side-by-side. Tim is in college, rather than Ash, who is 10 years old. The original, as well as Detective Pikachu Returns are a little closer to a platformer or puzzle game. It’s a welcome departure from the top-down, turn based combat of the core games. It also melds the more modern, world-traversing games like Pokémon Scarlet and Pokémon Violet.
There are some clues available to solve the plot of Detective Pikachu Returns. It’s important to remember that the overarching goal of the series is to find your father and Pikachu’s owner, Harry. However, in the first game, a more pertinent mystery unfolds. Without spoiling anything, it involves a plot for control and a mysterious compound that puts Pokémon into a violent rage. The first game ends with Tim and Pikachu resuming the search for Harry.
Buzzing with excitement… or caffeine?
Based on the first game and the trailer’s short amount of footage, we can surmise a bit about the gameplay. Most obviously, it seems you’ll be able to control different Pokémon to assist in your investigations. Growlithe can use its sense of smell, Darmanitan can break through walls, and there’s sure to be more. We’re introduced to Tim’s mom Irene, and sister Sophia. Something is bound to happen at the local coffee shop. It seems the maps have definitely gotten bigger and more varied, if not just better looking. Detective Pikachu Returns is definitely upping the anti in the sequel, and we’d expect no less of Nintendo.
It also seems like Tim and Pikachu will become wrapped up in another epic mystery that distracts them from their primary goal. If you’ve seen the movie, then it might easy to guess where that plot line is likely going. As such, we can only hope that the mystery at the center of this game adds something new to the story. And of course, you can expect plenty of neo-noir dialogue and quipping from the most talkative Pikachu there’s ever been.
Solve the case in Detective Pikachu Returns next month!
Detective Pikachu Returns releases exclusively for the Nintendo Switch on October 6, 2023. You can pre-order the game on the Nintendo store or wherever you buy your games.
Stay with us, we’ll let you know of any updates as they become available. Are you excited?
After years of rumors and false hopes, the Metal Gear Solid 3 remake is finally happening. Konami announced Metal Gear Solid Delta: Snake Eater earlier this year as part of the May 2023 PlayStation Showcase. It’s the first Metal Gear title since 2018’s lackluster Metal Gear Survive, and the first time familiar Hideo Kojima characters have graced our screens since 2015.
Considering his rocky exit from Konami and subsequent new ventures, Kojima’s future with the Metal Gear series seemed over. And while he’s still working over at Kojima Productions, Konami has been hard at work remaking one of his classic stealth-action games.
Metal Gear Solid 3 was first released back in 2004 and garnered critical acclaim. It remains one of the most popular games in the franchise, with many players voting it as their favorite. Now, players will get the chance to explore the origins of Big Boss and the Metal Gear Solid franchise once again, with updated graphics and gameplay.
Metal Gear Solid Delta doesn’t have a release date yet, although we anticipate this Snake Eater remake might come out in 2024. Until we know for sure, here’s everything we know about this title.
The dead are not silent
It helps to understand the backstory of the Metal Gear Solid 3 remake, as it’s been a rumored project for a few years now. Although Konami mostly exited the video game business a few years back, talks of a separate division or company remaking classic Metal Gear entries was still buzzing. Konami wasn’t one to confirm rumors, and Hideo Kojima was too busy working on Death Stranding and Kojima Productions to worry one way or the other.
Still, the rumors persisted, and gained heightened attention in the lead up to the PlayStation Showcase in May. Many industry insiders proclaimed that Konami would reveal the MGS3 remake at the event. Many fans were understandably apprehensive, but the showcase proved that their fears were unfounded.
Konami revealed the remake, titled Metal Gear Solid Delta: Snake Eater, at the event alongside the Metal Gear Solid Master Collection. The latter is a series of compilations that bring classic Metal Gear games to current-generation consoles; the first volume will include all mainline Metal Gear games up to Snake Eater, with some additional games as well.
With that and Metal Gear Solid Delta, it seems that MGS3 fans will have plenty to look forward to. As old and new players alike experience the original game through the Master Collection, we also have a revamped version on the horizon. With that, it’s time to start the mission proper.
We’re off on a mission of virtue
Konami and the team have confirmed that Metal Gear Solid Delta is as close to a 1:1 remake of Snake Eater as possible. Although it’s built on a new engine with recreated graphics and sound, the actual storyline and progression is the same. The team is even reusing the original voice clips, preserving the original script as much as possible.
As such, we can provide a basic rundown of the story as it relates to the original. (There won’t be any spoilers in this section, so fret not!)
Metal Gear Solid Delta: Snake Eater is the story of Naked Snake, an agent in the FOX unit. He’s sent deep into the jungles of Russia in 1964 to retrieve a defector from the Soviet Union. However, his commanding officer on the mission, a woman known as The Boss, interrupts his mission by defecting to the Soviets. She wounds Naked Snake, leaving him for dead and coordinating a strike on Russian civilians to frame the United States.
With the mission exposed and Russia threatening to retaliate if the situation isn’t under control, Naked Snake is forced back into the jungle after he recovers. He needs to stop The Boss and her Cobra Unit and shut down the new Soviet weapon, a mysterious combat vehicle nicknamed the Shagohod.
Head back into the jungle in Metal Gear Solid Delta: Snake Eater
Up to this point, the Metal Gear series was primarily focused on interior locations and buildings. You’d sneak around long hallways and open rooms while trying to find cover amidst the manmade terrain.
Metal Gear Solid 3 switched things up by trading the concrete jungle for a real one. There were far more natural settings in that game, dropping you off in the fictional Russian jungle of Tselinoyarsk. It created more unique opportunities for stealth; in particular, camouflaging your gear and face to match your surroundings. You could also the naturally unpredictable terrain and elements to your advantage.
That’s true of Metal Gear Solid Delta as well, as its version of Snake Eater doesn’t change the location up. From the reveal trailer, the swampy marshes where Snake is initially dropped in have been rendered gorgeously. Considering the story is the same, it’s unlikely that there will be any new areas to visit.
Until we get a gameplay trailer for sure, we won’t know if Delta will retain either the original version’s fixed camera system or include the updated camera system from later versions of Snake Eater. It’s also entirely possible that the camera has been reworked entirely. It might take the more modern system found in Metal Gear Solid V. We’ll just have to wait and see.
What a thrill
As a remake that’s meant to honor the original to the letter, we can assume a few things about the gameplay even without a trailer. The core fundamentals of tactical stealth action should all be implemented into Metal Gear Solid Delta: Snake Eater, but newcomers will hopefully have little struggle adjusting.
MGS3 gave you ample opportunity to surprise your opponents with both artificial and natural traps. Or you can sneak around them and avoid fights altogether (except for mandatory boss fights). When the heat does come down on you, of course, you’ll have plenty of weapons at your disposal. That is, once you find them first.
The tactical side of Metal Gear comes from the limited resources you’ve got in the field. You’ll need to find weapons and ammo as well as survival resources like food and water. One of the most unique parts of MGS3 was patching up your own wounds in the middle of combat. It remains to be seen if this system carries over in the same way in Delta. Given its apparent faithfulness to the source material, we can expect it to remain.
When is Metal Gear Solid Delta: Snake Eater coming out?
So far, Konami has not yet confirmed a release date for Metal Gear Solid Delta: Snake Eater. However, the original game hit store shelves in late 2024. It’s reasonable to expect that Konami might try to tie in with the game’s 20th anniversary and release it in Nov. 2024. However, this is pure speculation. Until we get more information from Konami, take this with a grain of salt.
Metal Gear Solid Delta: Snake Eater is developed by Konami Digital Entertainment with the help of Virtuos and published by Konami. It will be available for the PlayStation 5, Xbox Series X/S, and PC.
What are your thoughts on this Metal Gear Solid 3 remake? Let us know!
Good morning, and happy Monday, everyone! As we begin the new week, we have a hge slate of new releases to get excited for. Whether you want to explore the galaxy in Starfield or get lost in Chants of Sennaar, there’s a new game for you. So, without further adieu, here are all the new games coming out this week!
Chants of Sennaar (Sept. 5)
Starting things off this week, we have Chants of Sennaar. Developed by Rundisc and published by Focus Entertainment, this adventure game pulls deep from historical roots. The game is based on the myth of Babel, in which a great tower was built in attempt to reach the gods.
In the game, you take on the role of a newcomer to the tower. As you progress, you must learn the ways of these now divided people to decipher their languages and bring them back together. You can venture into Chants of Sennaar tomorrow on PlayStation 4, Xbox One, Nintendo Switch and PC.
Rune Factory 3 Special (Sept. 5)
Journeying into your home next is Rune Factory 3 Special. Developed and published by Marvelous Games and XSEED Games, this JRPG puts you in the shoes of a young adventurer with a monstrous secret. The special edition of Rune Factory 3 also includes the Newlywed Mode and a “Hell” difficulty.
In addition, the remake features improved graphics and redesigned 3D character models. As you journey across two worlds, you’ll search for a way for humans and monsters to coexist. You can venture into Rune Factory 3 Special when it launches for Nintendo Switch and PC tomorrow.
Baldur’s Gate 3 (Sept. 6)
Then, Baldur’s Gate 3 makes its console debut. Developed and published by Larian Studios, this RPG sees you return to the Forgotten Realms in a tale of fellowship, betrayal, sacrifice and survival. After mysterious abilities awaken inside you, it’s up to you whether you resist and overcome the darkness or embrace the corruption to become the ultimate evil.
Throughout the game, you’ll get to choose from a wide selection of D&D races and classes and choose up to three other companions to accompany your adventure. As you journey on, you’ll adventure, loot, battle and romance across the Forgotten Realms and beyond. Though it already launched last month on PC, PlayStation 5 players can play Baldur’s Gate 3 this Wednesday.
Starfield (Sept. 6)
Starfieldis an intergaalctic RPG where you’ll embark on an epic journey to answer humanity’s greatest mystery. Developed and published by Bethesda, the game puts you in the year 2330, when humanity ventured beyond our solar system. Players join the Constellation, the last group of space explorers seeking rare artifacts throughout the galaxy.
The game’s most important story is the one you tell with your fully customized character. It’s up to you whether you want to be an experienced explorer, charming diplomat or stealthy cyber runner. You can start your adventure in Starfield when it launches for Xbox Series X/S and PC this Wednesday.
Rugby 24 (Sept. 7)
Rugby 24 is a sports simulator that takes you into the world of Rugby. Developed by Eko Software and published by Nacon, this game sees you play with the best clubs and top nations. Throughout the game, you’ll experience dynamic gameplay that stays faithful to the sport and experience the intensity of big matches.
You’ll also enter the most prestigious competitions in both single-player and multiplayer modes. In Career Mode, you can also create and manage your own team. You can make your way onto the field in Rugby 24 when it comes to PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One and PC this Thursday.
Fae Farm (Sept. 8)
Fae Farm is an action simulator that blends farming with spellcasting. Developed and published by Phoenix Labs, the game takes place in the magical realm of Azoria. Throughout the game, you’ll need to till the land to grow crops, gather resources and decorate your homesteads to restore the land to its former glory.
The game also features online multiplayer, where your friends can join you to help cultivate a beautiful farm. In addition, you’ll also explore various colorful environments, where you’ll find new resources to bring to your homestead. You can play Fae Farm when it launches on Friday for Nintendo Switch and PC.
NBA 2K24 (Sept. 8)
Closing out this week is NBA 2K24. Developed by Visual Concepts and published by 2K, the next chapter in the NBA 2K series pays tribute to the legendary Kobe Bryant through two special editions that feature him as the cover athlete. In addition, the game will introduce innovative technological advancements such as bringing in cross-play multiplayer.
Throughout the game, you can also relive history with the Mamba Moments mode, which allows you to recreate some of Kobe’s most captivating performances in his career. The new game also introduces ProPLAY, which directly translates real NBA footage into gameplay. You can hit the court in NBA 2K24 when it comes to PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Nintendo Switch and PC this Friday.
What upcoming games will you be playing this week?
Overall, this is a really exciting week for gamers. From Starfield to Chants of Sennaar, this week offers a lot of excitement. But what new game are you most excited to play? As always, let us know what you think in the comments!
Ah, Sonic the Hedgehog – the blue speedster who simply can’t sit still. Oh, no. Not when he’s got box office records to smash, Netflix binge watches to facilitate, and multi-million dollar games to sell. Over the years, he’s dashed through countless loops, collected more rings than you’ve had hot meals (I would hope), and faced an eccentric assortment of dastardly rogues.
Arguably, Sonic’s star shines brighter these days than ever before, buoyed by multimedia success upon success. To celebrate – and to shamelessly drum up some hype for our Sonic Superstars coverage – we’ve gathered some of the more notable games from his zippy career, ranked them, and added a dash of Mega Visions Snark (patent pending) for flavor. Hot takes and cold takes abound, so get comfy and prepare to disagree with us!
Honourable Mention: Sonic and the Black Knight
Kicking off our list, but just barely missing the actual ranking, is The One Where Sonic Has A Sword. Don’t lie, that’s how you remember it; because nothing says “gotta go fast” quite like a medieval fantasy makeover. Ah, those Lord of the Rings movies. Well known for their frenetic, high-speed, wisecracking action! While it’s indeed amusing to see Sonic dueling with a blade, this storybook game (a series consisting of a grand total of two games) strayed quite far from his roots, leaving most players feeling like they’d taken a wrong turn at Green Hill Zone.
Seeing Sonic’s band of mates cosplaying in armor mostly just feels that one medieval-themed party everyone’s been to at some stage – it seemed like a fun idea at the time, but in the end you just spend two hours standing around awkwardly. But hey, at least it’s got a killer soundtrack; and its story, which sees Sonic weighing the ramifications of mortality, was Jason Griffith’s finest hour.
10: Sonic Heroes
Even a legend needs backup sometimes. Next, we’ve got Sonic Heroes, which sees the ‘hog shack up with 12 other characters to take down a traitorous Metal Sonic. This “team” aspect injected some freshness into the series, but controlling three characters at once (each with a different ability, be it flying or punching) felt about as coordinated as a cat in a laser pointer factory. Or, to use a more series-appropriate analogy, it’s like trying to herd echidnas; and trust me, that’s no easy feat. I speak from experience.
What ultimately salvages the endeavor are some inspired level designs, which finally translate the whimsy of 2D Sonic into a three-dimensional space, and another requisite banging soundtrack. Crush 40 bring their A-game to the vocals too, and there’s no denying that in those moments where it all comes together, Heroes is a blast.
9: Sonic CD
Now we’re grooving with Sonic CD, a game that introduced time travel to Sonic’s already wild repertoire of skills. Because when you’ve explored every other creative avenue, that’s of course the well you go to. After Eggman chains up Little Planet, it’s up to the Blue Blur to recover the Time Stones, rescue newcomer Amy Rose, and try to avert a few paradoxes while he’s at it.
Again, the music is stellar, and the pixel art is some of the finest you’ll ever see. Sadly, CD is quite badly let down by its level design, which has an odd fixation with verticality and a general inability to get out of your way long enough to build speed (necessary to timewarp). Between hopping through the ages and hunting down those bloody robot generators, just to ensure a good ending, it all got to be a bit much. Simplicity is key, SEGA.
8: Sonic Lost World
Sonic Lost World decided it wanted a piece of the Mario platforming pie, and who could blame it? Nintendo and SEGA had become snugger than bugs in an especially warm rug in the 2010s, to the point where they signed an exclusivity deal together. This, of course, would lead to the fateful Sonic Boom: Rise of Lyric – but its first-born, Lost World, was rather fun. Granted, controlling Sonic in a 2.5D platformer (when usually he’d either gone 3 or 2) was slightly off-kilter, but once you settle into the controls, things begin to click. It doesn’t help that the game refuses to clue you in on some of the core moves you can pull off, like the roll or vault, instead hiding the tutorials away on the Wii U GamePad.
And that’s without even mentioning the “parkour” mechanics – Sonic channels his inner Cirque du Soleil as you swing, climb and wall-run across suspiciously Italian plumber-esque worlds. The story isn’t great shakes, and neither are the Deadly Six, the conga line of stereotypes passing as villains. But if you can get into the right headspace, you’ll enjoy yourself. Plus, the Zelda DLC was rad.
7: Sonic Colors
Ah, Sonic Colors. What a conundrum you are. Everyone continually declares this one “the ultimate return to form” for 3D Sonic, but I’ve always just gone: huh? The game’s 90% 2D! Every 3D segment is just a corridor that lasts 30 seconds, and then it’s back to stiff, single-block platforming levels made from crates and other copy-pasted assets. Sure, the game did introduce inventive power-ups in the form of Wisps; but honestly, if I wanted to collect aliens, I’d just raid Area 51. Easy enough to do. I have connections.
That’s not to say I can’t dig the positives. The visuals are lovely, especially in the remastered version. The music, as ever, slaps. The Saturday morning feel to the script was novel at the time (though Pontac and Graff would eventually pummel this into the dirt), and the final boss was so good that SEGA just copied it repeatedly for the next decade. Overall, the Colors feel… alright.
6: Sonic Generations
Now, this is what I’m talking about. Sonic Generations is what I thought I was getting with Colors, based on the hype: a true step forward for the Boost formula that spent the majority of its time in the third dimension, and which, most importantly, was just sheer fun. Generations brought past and present versions of Sonic together, proving that even hedgehogs can suffer from identity crises given the right circumstances. The blend of classic and modern levels, and the ability to alternate between them at will, was like enjoying your grandma’s homemade cookies while flipping NFTs – a mix of old-school charm and high-speed modernity.
Classic Sonic had yet to outstay his welcome, and the jukebox of Sonic tunes you could unlock just added to the value. All told, it was a trip down memory lane, albeit one so fast-paced that we barely had time to pause and marvel at the history we were zooming through. An all-timer (heh), to be sure.
5: Sonic 3 & Knuckles
Sonic 3 & Knuckles, the game that launched a million memes. In this classic Genesis adventure (with state of the art lock-on tech!), Sonic teams up with a redeemed Knuckles, fresh off another naïve double-crossing, to thwart Robotnik’s schemes. Initially developed as one single game, deadlines and budget got in the way – and presumably execs realised two games means a 100% profit increase. Hence, the two halves were split asunder, and it’s only in digital re-releases that it’s available as the gargantuan package it was always meant to be.
Come on, you know these zones. Sky Sanctuary, Angel Island, Hydrocity. Almost every single one is iconic, and the soundtrack, provided at least in part by Michael Jackson, remains a highlight. Too bad most subsequent releases replace these tunes with subpar imitations due to legal woes. S3&K, all the same, represents the pinnacle of the Genesis Sonic formula.
4: Sonic Mania
Just below bronze is Sonic Mania, a love letter to a particular subset of fans who cherished the hedgehog’s early days, and who patiently (oh so patiently) awaited another day in the sun. And boy, did the sun come out. Spearheaded by indie dev Christian Whitehead, and developed mostly outside Sonic Team’s jurisdiction, it’s perhaps quite telling that it promptly became the highest-rated new series entry in yonks.
With pixel-perfect precision platforming and a sumptuous symphony of nostalgic sounds, Mania resurrected the classics in the respectful way that Generations did almost a decade prior to it (Christ, we’re getting old). It’s so good, such a warm, pixelated hug from your childhood, that you tell yourself it must be a fluke. Surely they couldn’t have pulled this off? But oh yes, they did. It ain’t perfect – sod the special stages and the final fights, specifically – but it’s very, very close. Dust off your copy and remember why you fell in love with this little blue bugger in the first place.
3: Sonic Adventure and Sonic Adventure 2
Now for a quick detour to the Adventure series, which I’m treating as a collective as they’re very rarely discussed individually – Sonic Adventure 1 and 2. These games were analogous to the teenage years of the franchise; experimental, rebellious, and with the occasional embarrassing stumble of one’s voice (“YOU’RE GONNA CRASH – AAAAAGH.”). Yet, they hold a special place in our hearts, reminding us of a simpler time when we were all obsessed with numbers and 3D platforming was the shiniest new thing on the block.
From the iconic City Escape skateboard run, to the multiple Chaos evolutions that were doing crappy Pokémon forms way ahead of the curve, these games blended the typical speedy action with character-driven stories for the first time. They showcased Sonic’s unique knack for keeping us on the edge of our seats, always in flux and delivering something new with the times. Let’s also not forget that 2 brought us Shadow, one of the most iconic antiheroes in gaming history. I raise a chili dog in tribute; now where’s that HD remaster?
2: Sonic Frontiers
Wait, what’s this? An open-world Sonic game? Jesus wept, finally! After decades of begging, someone at SEGA at last sat down, listened to the clamoring of fans and said “hey, maybe we ought to give this unholy speed demon some room to stretch those legs?” And so it was. And we saw that it was… pretty good. Sonic Frontiers is like an extended visit to a skate park for hedgehogs, with sprawling environments to explore and countless stage gimmicks strewn across the map to boing, bounce and ricochet the poor battered rodent through the air.
Watching our blue boy burst out of his confining side-scrolling shell and zip across breathtaking vistas is a sight to behold, as are the showstopping Titan fights and the surprisingly emotional narrative. No, you will NOT elicit tears from me, Mike Pollock. Stop right there.
1: Sonic Unleashed
Drum roll please… aw, who am I kidding? In the number one spot, we’ve got Sonic Unleashed – to the surprise of precisely nobody that follows my articles. I’m not going to wax lyrical about this, mainly because I spent some 4000 words doing so a year and a bit ago, but suffice to say I think Unleashed is very nearly a masterpiece. Certainly it’s the best 3D offering in the franchise to date. Sue me.
Yeah, yeah, the Werehog looks daft and probably doesn’t really belong in Sonic. Got that out of your system? Good, because you’re in for a treat. Unleashed is a game of two halves that complement one another marvellously. The day stages offer breakneck speeds that make Usain Bolt look arthritic, while the night stages will have you quite literally howling with delight as you mow down minion after minion with a cavalcade of absurd attacks. Toss in the best visuals in the franchise, a gripping narrative and the finest hubs Sonic Team ever mustered, and you’ve got a truly special concoction.
Sonic Superstars zooms in this October!
So, there you have it, brave readers – the ultimate countdown of the finest Sonic the Hedgehog games ever to grace our (small) screens. It’s one of those franchises where, if asked, I’d struggle to name its genre. This beast has dabbled in sword fights, team dynamics, time travel, open-world romps, RPGs, brawlers, and everything else besides. Indeed, Sonic’s journey has been as wild as his antics; and we wouldn’t have it any other way. Not to say that said journey is over. Far from it, as Sonic Superstars, an all-new nostalgia-tugging co-op adventure, lands this October 17 for PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Nintendo Switch and PC.
Whether you’re a lifelong fan or just hopping onto the Sonic bandwagon (and whether we’ve royally cheesed you off or not with our order), there’s no stopping the Blue Blur when he’s revved up and ready to roll. Now, if you’ll excuse me, I’m popping off to Five Guys – all this ranking has me craving a taste of Sonic’s fuel of choice.
There’s really nothing quite like playing an Atari 2600 game, and The Atari 2600+ is coming to capitalize on that. The technological restraints of the 1970s forced the Atari 2600’s games to be simple and addicting. In so doing, the library would go on to become iconic, instantly recognizable, and timelessly fun. Somehow it even managed to hang on to some relevancy well beyond the NES era. Even today this library holds a special place in the hearts of gamers and technology buffs of all stripes.
Atari is no stranger to revivals either, with countless collections of old games repackaged for modern systems being released over the decades. We’ve also seen plenty of console emulation boxes released under the Atari name with varying results. Most of these attempts were marred by limited functionality, poor emulation, or some combination of the two. Now, however, a new kind of revival is underway. The Atari 2600+ has emerged and seems to be hitting a lot the right notes. If handled correctly, this could very well be the ultimate revival for the undisputed golden era of gaming. Here’s what we know so far.
Identical form factor (80% scale)
Wood grain, ridges, switches and all. The Atari 2600+ is not trying to modernize the design like the baffling VCS. This is a plain and simple miniaturization of the original machine, like the NES classic. Perhaps a bit more in line with Konami’s Turbografx-16 mini, as it won’t be that much smaller than the original. The original stylings of the switches are the most interesting part of this. That particular design language is so alien today, and will certainly stand out in modern living rooms.
Compatibility with original 2600 and 7800 games.
This is wonderful news, and instantly sets the 2600+ apart from nearly every Atari clone console before it. The majority of Atari clone consoles that have emerged only contain whatever AT Games felt like including. Also including the small-but-excellent 7800 library is a nice tough. How the 2600+ runs the games is a big question, though. Latency, compatibility and accuracy are big sticking points for much of the community. However, generally speaking, being able to pop in my own copy of Spider Fighter and play it on my TV from the sofa is alluring. That said, compatibility isn’t perfect, as Atari reveals on their website. More on that later.
New Joystick and Paddles
Seemingly identical in form, and hopefully at least equal in build quality. These new controllers seem to be aiming to look, feel, and function just like the originals. However, weight could be an issue, as light controllers can feel cheap and unsatisfying to use. The paddles in particular need to be well-made, as most original paddles today are not working well. The Atari 2600+ only comes with one joystick, though, so others will come at an additional cost. This is a bit of a letdown considering the $129 price tag. Although given the connection type, you should be able to use your original controllers as well. Atari’s website does confirm that the new controllers will work on the original 2600. It’s fairly logical to assume the inverse is true as well.
10-games-in-one Cartridge Included
This cart includes Haunted House, Adventure, Dodge ‘Em, Combat, Missile Command, Maze Craze, Realsports Volleyball, Surround, Video Pinball, and Yars’ Revenge. Any compilation of Atari games will feel like it’s missing something, but overall these are great choices. The major genres of the era are represented here. Combat on its own has several modes and difficulties that can easily provide many hours of single or multiplayer mayhem. Compared to the 20+ games Nintendo, Sega, and Konami offers on their mini consoles, though, 10 is less than impressive.
HDMI Output
This is essential in today’s world. Most of the clone consoles and emulation boxes released under the Atari name have been composite (red, white, and yellow cables) only. Having HDMI immediately puts the 2600+ in the upper-echelon of ways to play these games. Whether we’re going to get 1080p or 4K remains to be seen, but ultimately might not matter. Most modern displays still recognize 720p today. For the sake of future-proofing though, the higher resolution we can get, the better. Extra points are up for grabs if Atari can throw in some display options. Scanlines, screen curvatures, or other filters would be welcome. No word on anything like that yet, outside of the Black and White switch anyway.
Sold separately
The 2600+ is going to launch alongside some companion products. Mr. Run and Jump, a new game designed for the 2600. A so-called enhanced edition of Berzerk. An additional compilation cartridge focused on paddle games Breakout, Night Driver, Canyon Bomber, and Video Olympics. This appears to come with a new set of paddles as well, which is great. Most of the original paddles hanging around today are barely working – if at all. An additional joystick is also going to be available, and should be an easy upsell. The 2600+ only comes with one, after all.
Potential pitfalls
Before throwing down your hard earned money, there are a couple byte-sized issues to consider.First, the $129 price tag itself. You could buy Atari 50 today for significantly less and play it on the modern console you already own. In so doing you would immediately have access to exponentially more games than the 10 included with the 2600+. $129 vs $30. 10 games vs 90 games. Also, the inclusion of only one controller almost certainly means you’ll need to buy another. This drives up the price even more. Do with this information what you will.
Secondly, hardcore enthusiasts might be left wanting with the 2600+. Atari confirms on their FAQ page that the 2600+ is using emulation to run the games. This isn’t inherently problematic, but it could spell trouble for rom hacks and homebrews. Also, the compatibility list on Atari’s website confirms several official games will fail to work. Super Cobra, The Texas Chainsaw Massacre and Real Sports Boxing are among them. Many more are listed as “untested” which is frankly bizarre. I know it’s no small task, but if Atari is serious about this, why not test all the games? This makes the “No Cartridge Left Behind” moniker on the webpage ring more than a little hollow. A potential saving grace here is the USB-C port. This will almost certainly be utilized by the community to improve compatibility. For now though, the incomplete compatibility is a notable red flag. I highly suggest all Atari enthusiasts take a look at the list before claiming a pre-order.
Flawed or exciting? Depends on the beholder
These issues aren’t huge ones, but they do muddle up the deal a bit. Casual players who want a quick nostalgia trip could understandably be put off by the price point. Conversely, hardcore enthusiasts may balk at the emulation and incomplete compatibility. The perception of a high floor and low ceiling could threaten the appeal of the 2600+. That said, there is certainly value here. Between the nostalgic form-factor, HDMI, and generally solid compatibility with games and controllers, the 2600+ makes a decent case. Hyperkin’s Retron 77 may have it beat with price, but there is something to be said for an official Atari product. The hassle of converting the video signal of an original 2600 is arguably worth paying $129 to side-step. Yet the phoniness of emulating Atari games on a computer undercuts the entire experience. You could certainly look at it either way.
The 2600+ may not be for the super fanatical or the super casual. This is a bit of a shame, as it comes quite close to being an ideal solution for everyone. Still, here are more comprehensive and cheaper solutions for those two extremes. Are there millions of people who would pay a premium to play the vast majority of their Atari games in a modern, yet authentic way, though? Absolutely. It’s just going to come down to whether or not Atari can get them to do it. If marketed well, and supported with some post-launch firmware updates, the 2600+ could easily soar to great heights.
Atari 2600+ releases this November
We won’t be waiting long to get our hands on this thing. The 2600+ launches right before Thanksgiving. This might just prove to be perfect timing. Whipping an Atari out after Thanksgiving dinner for a few rounds of drunken Missile Command with the family sounds like an excellent way to wrap up the Holiday. If nothing else, it could at least distract everyone from whatever arguments transpired during dinner.
Atari 2600+ releases on November 17. Do you plan to jump back into some retro favorites? Or do you prefer more old-school ways to enjoy old-school games? As always, let us know what you think down in the comments!