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Vampire: The Masquerade - Bloodlines 2 continues Paradox's delay streak, now launching next year

Paradox Interactive's streak of game delays continues with the news its Chinese-Room-developed Vampire: The Masquerade - Bloodlines 2 is now targeting a release in the "first half of 2025", rather than its previously announced "late 2024" window.

In a post on its website, Paradox called the delay a "proactive decision" derived from its commitment earlier this year to deliver "high-quality games" to its players. "Though [Bloodlines 2] is in a good enough place that we could have maintained our planned release window," it wrote, "Paradox and The Chinese Room collaboratively decided to prioritise polish."

Paradox says the delay will "create a quality assurance buffer, giving more time between testing and launch, ensuring we release the game when it's ready." More specifically, The Chinese Room will use the time to expand Bloodlines 2's story, providing twice as many endings as its predecessor, and to "adjust certain areas" such as Fabien - the voice in its protagonist's head.

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Cities: Skylines 2 achieves ultimate catharsis by deleting landlords to fix spiralling rent prices in its next patch

Cities: Skylines 2 has found a delightfully straightforward solution to the very real-world problem of greedy landlords demanding excessive rent payments. The city-builder sequel will simply delete all its virtual leeches in its next patch, helping to bring down the cost of living in your digital metropolis.

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Cities Skylines 2 Patch 1.1.2f1 adds official support for NVIDIA DLSS Super Resolution

Colossal Order has released a new update for its city builder, Cities: Skylines 2. According to the release notes, Patch 1.1.2f1 adds support for NVIDIA DLSS Super Resolution. This will greatly improve performance and image quality on the NVIDIA RTX GPUs. Now while this update only adds support for DLSS Super Resolution, PC gamers can … Continue reading Cities Skylines 2 Patch 1.1.2f1 adds official support for NVIDIA DLSS Super Resolution

The post Cities Skylines 2 Patch 1.1.2f1 adds official support for NVIDIA DLSS Super Resolution appeared first on DSOGaming.

Cities Skylines 2 publisher refunds DLC and admits: "We let you down"

Cities Skylines 2 publisher Paradox Interactive and developer Colossal Order have issued a stark apology for the state of the game and the release of its recent DLC, admitting to fans: "We let you down".

"We see and understand the disappointment," the companies behind the city sim sequel write in their joint statement - a message which repeatedly apologises for the missteps which led to Cities Skylines 2 being released in such a state, and announces that anyone who purchased the Beach Properties DLC would be refunded. Work on any future paid DLC has now been postponed indefinitely.

"We asked for your patience and support, and you've shown those," the statement reads. "In return, we let you down. We thought we could make up for the shortcomings of the game in a timeframe that was unrealistic, and rushed out a DLC that should not have been published in its current form. For all this, we are truly sorry."

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Cities Skylines 2 publisher refunds DLC and admits: "We let you down"

Cities Skylines 2 publisher Paradox Interactive and developer Colossal Order have issued a stark apology for the state of the game and the release of its recent DLC, admitting to fans: "We let you down".

"We see and understand the disappointment," the companies behind the city sim sequel write in their joint statement - a message which repeatedly apologises for the missteps which led to Cities Skylines 2 being released in such a state, and announces that anyone who purchased the Beach Properties DLC would be refunded. Work on any future paid DLC has now been postponed indefinitely.

"We asked for your patience and support, and you've shown those," the statement reads. "In return, we let you down. We thought we could make up for the shortcomings of the game in a timeframe that was unrealistic, and rushed out a DLC that should not have been published in its current form. For all this, we are truly sorry."

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Cities: Skylines 2 nevyjde letos na jaře pro konzole, jak bylo původně plánováno

Vedle dlouhé omluvy za stav měst: Skylines 2 a nedávno vydaného DLC Beach Properties, generální ředitelka vývojářského studia Colossal Order Mariina Hallikainen a zástupce generálního ředitele společnosti Paradox Interactive Mattias Lilja prozradili, že vydání budovatelské hry pro konzole se odsouvá.

Zatímco původní plán pro verze Cities pro PS5 a Xbox Series X/S: Skylines 2 byl stanoven na jaro 2024, společnost Colossal Order nyní uvedla, že datum vydání portů nemůže slíbit. Důvodem je to, že není schopna dosáhnout potřebné úrovně optimalizace pro konzolové vydání hry.

Přesto očekává, že tento měsíc bude vědět více o pokroku, kterého dosáhla s nadcházejícím sestavením, které bude dokončeno, a následně bude sestavení pro vydání předběžně plánováno na říjen. Před vyhodnocením těchto sestavení však studio nemá v plánu slibovat datum vydání Cities: Skylines 2 na konzolích.

Chceme se také věnovat očekávanému uvolnění na konzole. Jak víte, náš plán byl vydat zde hru na jaře tohoto roku,“ píše se v příspěvku. „Váhali jsme se sdělením skutečného termínu vydání kvůli nejistotě, které čelíme, a abychom nedávali další sliby, které bychom nemuseli být schopni dodržet. Snažili jsme se získat města: Skylines 2 na potřebnou úroveň optimalizace pro vydání na konzolích, ale nyní doufáme, že nadcházející update v dubnu prokáže dostatečný pokrok, abychom mohli pokročit s kandidátskou verzí a poté s vydáním sestavení plánovaným na říjen. Než však uvidíme a vyhodnotíme pokrok dosažený v těchto sestaveních, nebudeme moci potvrdit datum vydání, a i pak vždy zůstává určitá nejistota. Naší ambicí je poskytnout vám při spuštění zážitek, který jste si všichni zasloužili, ale bude to trvat nějakou dobu. Je důležité poznamenat, že tým pracující na konzolovém vydání funguje odděleně od našeho vývojového týmu pro PC, takže bude postupovat bez rozdělení našeho zaměření a času.

Společnosti Colossal Order a Paradox Interactive také reagovaly na kritiku proti DLC tím, že toto rozšíření dali nakonec zdarma pro všechny nadcházející kupce a těm, kteří si jej již zakoupili, vrátili peníze a zároveň odložili všechna budoucí DLC do roku 2025.

Článek Cities: Skylines 2 nevyjde letos na jaře pro konzole, jak bylo původně plánováno se nejdříve objevil na GAME PRESS.

Cities: Skylines 2 team apologizes, makes DLC free and promises a fan summit

A beach house alone on a large land plot

Enlarge / Like the Beach Properties DLC itself, this property looks a bit unfinished and in need of some focus. (credit: Paradox Interactive)

Perhaps the first clue that something was not quite right about Beach Properties, the first $10 DLC "expansion" for the already off-kilter city-building sim Cities: Skylines 2, was that it did not contain a real beach house, which one might consider a key beach property. The oversight seemed indicative of a content pack that lacked for content.

C:S2's developers and publisher now agree and have published a letter to Cities fans, in which they offer apologies, updates, and refunds. Beach Properties is now a free add-on, individual buyers will be refunded (with details at a FAQ page), and Ultimate Edition owners will receive additional Creator Packs and Radio Stations, since partial refunds are tricky across different game stores.

"We thought we could make up for the shortcomings of the game in a timeframe that was unrealistic, and rushed out a DLC that should not have been published in its current form. For all this, we are truly sorry," reads the letter, signed by the CEOs of developer Colossal Order and publisher Paradox Interactive. "When we’ve made statements like this one before, it’s included a pledge to keep making improvements, and while we are working on these updates, they haven’t happened at a speed or magnitude that is acceptable, and it pains us that we've now lost the trust of many of you. We want to do better."

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Cities: Skylines 2 devs apologise for "rushed" DLC, offer refunds, promise conciliatory fan summit

While Cities: Skylines 2 has made progress on the performance front, not everything about the troubled citybuilder is on the up. In fact, player reception to the recently released Beach Properties DLC has proven so un-sunny that both developers Colossal Order and publishers Paradox Interactive have issued a joint statement apologising for the state it launched in.

The letter, addressed to Cities fans and signed by Colossal Order CEO Mariina Hallikainen and Paradox Interactive deputy CEO Mattias Lilja, also promises refunds for anyone who bought Beach Properties. Or, in the case of those who got it through snapping up Skylines 2’s Ultimate Edition, compensation in the form of three Creator Packs and three radio stations. The contentious DLC is also going free to anyone who’s yet to put money down.

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After six months of renovations, Cities: Skylines 2 performance is considerably less terrible

Six months is a long time. In that half-year you could fully grow a patch of delicious strawberries, plant the seeds, then grow another. Or you could squirm through three and a half successive Liz Truss premierships. Or, as Cities: Skylines 2 developers Colossal Order have done, you could take the technical mess of your long-awaited citybuilding game and reconstruct it into something that performs... okay, not well, but better.

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Cities: Skylines 2 dev says "biggest regret" is missing mod support as it continues to fix game

Od: Liv Ngan

The "biggest regret" of the developer behind Cities: Skylines 2 is the game's ongoing lack of modding support, Colossal Order CEO Mariina Hallikainen has said.

Writing in the studio's latest developer diary, posted on publisher Paradox Interactive's forum, Hallikainen also detailed the changes Colossal is now looking into based on player feedback.

The city-builder sequel released in October last year on PC and was immediately criticised by players for its performance issues and, yes, missing official mod support. In response to fan complaints the game's launch had been a "mess" and a "disaster", Hallikainen admitted Colossal would "much rather be in a different position than we are in the moment, but we cannot change the past".

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