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Souls devs FromSoftware also want Bloodborne on PC, even if the game's own director can’t admit it

Look, everyone wants to play Bloodborne on PC. It’s one of those universally accepted truths, like gravity or pizza being delicious. And, yes, nobody really knows why Bloodborne isn’t on PC yet, almost a decade after it released on PlayStation 4 - despite Sony’s apparent delight in bringing every other PlayStation exclusive to PC, just to mock us. It’s one of those universally accepted unknowns, like how gravity works or the actual best pizza topping. (It’s glue, if you believe AI.)

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Souls devs FromSoftware also want Bloodborne on PC, even if the game's own director can’t admit it

Look, everyone wants to play Bloodborne on PC. It’s one of those universally accepted truths, like gravity or pizza being delicious. And, yes, nobody really knows why Bloodborne isn’t on PC yet, almost a decade after it released on PlayStation 4 - despite Sony’s apparent delight in bringing every other PlayStation exclusive to PC, just to mock us. It’s one of those universally accepted unknowns, like how gravity works or the actual best pizza topping. (It’s glue, if you believe AI.)

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Here's Bloodborne on PS5, but it's Astro Bot in disguise

PlayStation has laid out the various editions of Astro Bot on PlayStation 5, and who do we have popping up? Why, it is only Bloodborne's Hunter!

If players opt to purchase the Digital Deluxe Edition of the recently announced Astro Bot, they will be able to get their hands on Astro's Yharnam Tourist outfit as an "early" unlock. This outfit bedecks PlayStation's adorable little mascot in the Hunter's garb and hat. Doesn't he look smart?

Pre-orders will also come with early access to the PaRappa Lovestruck Lyricist costume and Glorious Graffiti DualSense Speeder skin.

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Elden Ring creator Hidetaka Miyazaki on originating the Soulslike genre

Hidetaka Miyazaki didn't envision originating an entire genre. Yet such is the popularity of the Dark Souls games - right up to the more recent Elden Ring - that they've become collectively known in the gaming community as Soulslikes. That's shorthand for games with calculating combat, high levels of challenge and repeated death, though this is of course reductive of the awe and grim majesty Miyazaki's games evoke.

Soulslikes are everywhere now. From indie games utilising specific mechanics, to larger projects specifically trying to out-do FromSoftware at its own game. That's testament to the influence of Miyazaki's work, though he remains humble when discussing his oeuvre with me ahead of announcing the release of Shadow of the Erdtree, Elden Ring's upcoming major expansion.

"We certainly didn't come up with the term Souslike and we didn't envision it as a new genre or a new term for the industry," he tells me. "So of course when it first started cropping up... we were very surprised.

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Elden Ring boss discusses Bloodborne remake, benefits of waiting for new hardware

FromSoft boss Hidetaka Miyazaki has discussed the possibility of a Bloodborne remake, and the benefits of waiting for new hardware on which to revisit the beloved PlayStation 4 classic.

"It is a title we hold very dear and just as much as our fans," Miyazaki told Eurogamer when questioned about the possibility of a Bloodborne remake, in an interview timed alongside today's proper unveiling of the Elden Ring DLC. "It does make me very happy to see that there are still so many people passionate about it."

But would a remake benefit from newer hardware to make the release worthwhile? FromSoftware's Demon's Souls, for example, was remade as a PS5 launch title after originally launching on PS3 - a double console generation leap that meant the re-release felt more significant.

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