For many, scaling Mount Everest has stood as the ultimate challenge of one's strength and endurance. An achievement of a lifetime. For long-time Doom players, however, there is an equivalent: NUTS.WAD. Legend has it that NUTS.WAD descended upon Doom players in the year 2001: a map from the future in which players are dropped into a single map with more than 10,000 enemies and a handful of power-ups. And now - for the first time ever - it's playable on a games console.
I'm half-joking, of course, but the ability to load in any Doom mod is just one great feature found in the latest version of Doom and Doom 2. Helmed by Nightdive in cooperation with id Software and Machine Games, this new version is worth looking at as it is the most feature rich, best-performing version of Doom on consoles. It's available on PC, PS5, Xbox Series consoles, Switch and even last-gen PS4 and Xbox hardware. The game was transitioned over to Nightdive's KEX engine and brings with it a vast array of enhancements - 120fps support on consoles, 16-player multiplayer including co-op, and a new soundtrack from the legendary Andrew Hulshult.
But it was the mod support that was my first destination and with it, the chance to see how Nightdive's work would cope with the NUTS.WAD challenge. This pushes beyond the limits of what Doom engine was intended to handle and now we can test it on console and the results are interesting. Before we go on, it's worth stressing that all current-gen machines can handle 4K gaming at 120fps - and yes, that includes Series S. The engine is optimised and fast - all the included content and every map I tested runs like greased lightning. I wanted to raise this caveat because the challenge of NUTS.WAD is so extreme and cruel that I don't want people to get the wrong idea. The fact that you can run NUTS.WAD at all is cause for celebration!
In 2019 we did a big review of the ZX Spectrum game Nixy and the Seeds of Doom, a game which we said was not only very fun and addictive to play, but it had beautifully crafted visuals. So why is this game getting a mention again on IRN? Well if you didn't get the chance to play this game back then or the more recent C64 version (Nixy the Glade Sprite) which is also of high quality, you'll be
Last week, Bethesda released a remastered edition of Doom and Doom II on Steam, with lots of extra episodes and improvements. One of these new features is a built-in browser for mods, and support for many existing mods that previously required a different version of the game. Basically, lots of good fan-made mods are now playable on the Steam version of ye olde Doom. That's neat! Ah, but there is some demon excrement on the health pack, so to speak. The mod browser lacks moderation and lets people upload the work of others with their own name pinned as the author. That's prompted one level designer to call it "a massive breach of trust and violation of norms the Doom community has done its best to hold to for those 30 years."
Last week, Bethesda released a remastered edition of Doom and Doom II on Steam, with lots of extra episodes and improvements. One of these new features is a built-in browser for mods, and support for many existing mods that previously required a different version of the game. Basically, lots of good fan-made mods are now playable on the Steam version of ye olde Doom. That's neat! Ah, but there is some demon excrement on the health pack, so to speak. The mod browser lacks moderation and lets people upload the work of others with their own name pinned as the author. That's prompted one level designer to call it "a massive breach of trust and violation of norms the Doom community has done its best to hold to for those 30 years."
Fortnite’s newest season, Absolute Doom, is here. As the name suggests, it’s centered around one of Marvel’s most prominent villains, Doctor Doom. This season is filled with various Marvel-themed skins that you can unlock after purchasing the battle pass. Of course, it also comes with multiple quests you can complete…
Stop me if you have heard this one before… you see a trailer or watch a publicity appearance for an upcoming movie that you are excited about, and in the course of about sixty seconds the entire plot of the movie and half of the cool surprises the movie contained are completely spoiled for you. “Teaser” trailers have become less of a taste of what a film has in store for us and more of a full meal, giving away their secrets like a classic movie villain who falls prey to their need to explain their entire evil plot to the one person in a position to stop them. We leave the experience feeling like we have a pretty good idea of who will win, who will lose, who will show up, and even what the “second act plot twist” will be. While I am no stranger to the importance of advertising and marketing products to support the largest possible audience for a movie, television show, video game, book, or any other form of consumable entertainment, I think we can all safely say that much of the mystery that exists in these media formats has moved from simply attracting fans with a slice of what they have in store for us to giving away the entire story.
But before I am too hasty in judging these companies, marketers, and publicists for doing their job, I have to reconcile another reality that I have found present in my own life more than I care to admit… I too have fallen pray to some “monologues” myself that have exposed some of the things to the wrong audience that should have been kept between me and the Lord. And if I give you a few examples, maybe you will find some of these in common as well. Have you ever caught yourself saying the words, “You know what I’m afraid of” to someone? Or perhaps share some personal information followed by sharing the knowledge that “if this happened, it would completely destroy me?” or “the only thing that will stop me from doing this is…”? While we might think we are simply having a conversation with a friend or a loved one about a personal concern or struggle we are dealing with, there is a sinister presence eavesdropping on these weaknesses we are exposing… and we just gave them the key to defeating us.
The tendency to give our enemy the most direct path to taking us out is certainly nothing new… over the years many of us have taken a turn at becoming the architects of our own demise, giving away our deepest fears and sharing our weaknesses with perhaps positive intentions but disastrous results. In my own life, I have made the mistake of giving my enemy the exact information that would destroy a relationship or pull me away from serving the Lord many times by speaking those words to a friend or trusted confidante… only to be faced with that exact combination of scenarios and attacks at a later time. And as I find myself reeling from what has occurred, I find myself feeling much like Job did when after he experienced an enemy attack like no other and he said, “The thing I greatly feared has come upon me, and what I dreaded has happened to me”. In a moment of “sharing”, I exposed my deepest fears and vulnerabilities to more than simply my target audience… I gave my enemy the most direct path to shattering my world without even making them work for it.
Job 3:25 For the thing I greatly feared has come upon me, and what I dreaded has happened to me.
One of the saddest stories in all of Scripture is the fall of Samson, a man of exceptional physical power but very limited spiritual restraint. The climax of his story comes as we find him in the hands of Delilah… someone he had placed his trust in who was working for the other side. After years of waging war with the Philistines and being used by God to deliver his people, in a moment of weakness and frustration Samson exposed his only weakness to her… and within hours he found that his confidence had been misplaced. His head was shaved, his power removed, and the man who had withstood hundreds of soldiers single-handedly in combat was now over-powered in a living room… all because he gave away the plot to his story to an audience that couldn’t be trusted with it.
Judges 16:15-20 Then she said to him, “How can you say, ‘I love you,’ when your heart is not with me? You have mocked me these three times, and have not told me where your great strength lies.” And it came to pass, when she pestered him daily with her words and pressed him, so that his soul was vexed to death, that he told her all his heart, and said to her, “No razor has ever come upon my head, for I have been a Nazirite to God from my mother’s womb. If I am shaven, then my strength will leave me, and I shall become weak, and be like any other man.” When Delilah saw that he had told her all his heart, she sent and called for the lords of the Philistines, saying, “Come up once more, for he has told me all his heart.” So the lords of the Philistines came up to her and brought the money in their hand. Then she lulled him to sleep on her knees, and called for a man and had him shave off the seven locks of his head. Then she began to torment him, and his strength left him. And she said, “The Philistines are upon you, Samson!” So he awoke from his sleep, and said, “I will go out as before, at other times, and shake myself free!” But he did not know that the Lord had departed from him.
The Scriptures are clear that we have an active enemy in life (1 Peter 5:8) who seeks nothing more than to steal, kill and destroy (John 10:10), but while the enemy of our soul is incredibly intelligent, they can’t read our minds. Our deepest concerns and fears are things that should be brought to the Lord in prayerful surrender so He can guide us through them (2 Corinthians 10:4-5), and when we open that door through casual conversation with others we are handing that key off to the very presence that has been trying to figure out the best way to break in, destroy us, and shipwreck our faith from day one.
1 Peter 5:8 Be sober, be vigilant; because your adversary the devil walks about like a roaring lion, seeking whom he may devour.
Proverbs 10:19 In the multitude of words sin is not lacking, but he who restrains his lips is wise.
Proverbs 21:23 Whoever guards his mouth and tongue keeps his soul from troubles.
I wish I could take back the things I have said and shared that exposed my deepest fears and created the opportunity for them to be used against me, but unfortunately that isn’t possible. But in the stories of both Job and Samson we find that even after the enemy’s most brutal attacks, the faithfulness of the Lord was present to provide both restoration of their mission in the case of Samson (Judges 16:28-30) as well as what was lost in the case of Job (Job 42:12-13). And if we will yield our fears, concerns, and broken places to the Lord He will be faithful to not only restore them, but to rebuke the enemy and run them out of the space that we inadvertently gave them access to in the first place. Our words are more powerful than we realize, and they can and WILL be used against us by the enemy who is bent on destroying us. Let’s not make his job any easier by giving him the combination to the safe… let’s guard our words and give every concerning or fearful thought to the Lord in prayer… He is the only one who can help us overcome them.
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Balatro is the latest thing that can seemingly run the seminal 90s shooter Doom.
"Literally nobody asked for it, but here it is: Doom on Balatro," announced u/UwUDev on reddit, appending a video that proves they've somehow embedded Zoom into the poker game's Joker collection screen.
"Honestly, I didn't think anyone would care. I'd just done it for fun/challenge, but since the community seems to like it, I'm planning something even more impressive and stupid," UwuDev said.
Balatro is the latest thing that can seemingly run the seminal 90s shooter Doom.
"Literally nobody asked for it, but here it is: Doom on Balatro," announced u/UwUDev on reddit, appending a video that proves they've somehow embedded Zoom into the poker game's Joker collection screen.
"Honestly, I didn't think anyone would care. I'd just done it for fun/challenge, but since the community seems to like it, I'm planning something even more impressive and stupid," UwuDev said.
Classic titles may get a lot of flack, but their designs were second to none, so we’ve decided to rank them! These posters highlight some of the best classic titles out there – along with some beautifully recreated and original illustrations.
For the sake of transparency, ‘retro’ has been defined here as anything that was released before the eighth console generation. So, before the Xbox One, PlayStation 4, and Nintendo Switch’s release.
This week, Destiny 2 maker Bungie was hit by massive layoffs, leaving the future of the company’s popular looter shooter in some doubt and spurring waves of criticism of its CEO, who remains at the studio. We also saw streamer Dr Disrespect once again posting online, just 36 days after he confessed to sending…
"Do you fancy playing as a couple of skellies named 'The Boner Brothers' riding a bike and sidecar while chunky bastard-metal blasts out, also they’ve got a gun, also they can do tricks?" asked Motördoom, to which I became so instantly hyperactive I somehow worked out how to headbutt my own face. Of course I want to put a chainsaw on the front of my bike, Motördoom. Obviously I want a rougelike-able upgrade that perchance may set my demonic enemies on fire. Yes, I’d like to combine a sick manual with an action game killstreak for a very large combo, Motördoom. Is this what overly concerned parents thought PS1 games were actually like? If I got a disc with this demo on as a kid, I’d be significantly radder than I am today. Gnarly, even. Made of gnarls.
"Do you fancy playing as a couple of skellies named 'The Boner Brothers' riding a bike and sidecar while chunky bastard-metal blasts out, also they’ve got a gun, also they can do tricks?" asked Motördoom, to which I became so instantly hyperactive I somehow worked out how to headbutt my own face. Of course I want to put a chainsaw on the front of my bike, Motördoom. Obviously I want a rougelike-able upgrade that perchance may set my demonic enemies on fire. Yes, I’d like to combine a sick manual with an action game killstreak for a very large combo, Motördoom. Is this what overly concerned parents thought PS1 games were actually like? If I got a disc with this demo on as a kid, I’d be significantly radder than I am today. Gnarly, even. Made of gnarls.
John Romero remembers the moment he realized what the future of gaming would look like.
In late 1991, Romero and his colleagues at id Software had just released Catacomb 3-D, a crude-looking, EGA-colored first-person shooter that was nonetheless revolutionary compared to other first-person games of the time. "When we started making our 3D games, the only 3D games out there were nothing like ours," Romero told Ars in a recent interview. "They were lockstep, going through a maze, do a 90-degree turn, that kind of thing."
Despite Catacomb 3-D's technological advances in first-person perspective, though, Romero remembers the team at id followed its release by going to work on the next entry in the long-running Commander Keen series of 2D platform games. But as that process moved forward, Romero told Ars that something didn't feel right.
Today during the Xbox Summer Showcase, Bethesda and id Software announced Doom: The Dark Ages, coming in 2025. It’s the next entry in the long-running and super popular Doom series and looks to be something rather different than previous installments.
John Romero's autobiography Doom Guy: Life in First Person is being adapted for screen in two different forms.
As reported by Deadline, the story of the id Software co-founder is being made into a documentary by Canadian filmmaker Rob McCallum.
Meanwhile, a dramatised adaptation of the Doom creator's book is also in the pipeline. Both of these projects are going to be executive produced by Naomi Harvey of Golden Possum Productions.
Things aren’t looking good for me. I’m a few levels into Selaco, a new FPS out now on Steam, and I’m stuck behind a bar as a group of sci-fi soldiers unload their rifles and shotguns into my hiding spot. I’m also low on health. So yeah, a bad spot to be in. I take a deep breath and try something.
Bethesda Softworks si zaregistrovala novou ochrannou známku pro to, co by mohla být nová hra DOOM, díky svému názvu IDKFA (což je cheat kód v DOOM ).
Podrobnosti o ochranné známce si můžete prohlédnout kliknutím sem a byla zaregistrována dne 2024-01-09 a její aktuální stav stále čeká na schválení.
Již nějakou dobu kolují zvěsti o nové hře DOOM a spekulace naznačují, že bychom se mohli dočkat oznámení nové hry na červnové předváděcí akci Xboxu. Kromě toho se již nějakou dobu pracuje na projektu s názvem „ DOOM: Year Zero “, jak vyplývá ze soudních dokumentů FTC společnosti Microsoft.
A když mluvíme o Microsoftu a Xboxu, herní konglomerát nedávno oznámil, že ukončí činnost Arkane Austin, který vyvinul Redfall, a také Tango Gameworks stojícím za Hi-Fi Rush.
Microsoft v rámci restrukturalizace zavírá hned tři studia. Americká společnost se rozhodla v divizi Bethesda Softworks šetřit tím, že zavře Arkane Austin, Tango Gameworks a Alpha Dog Games.
Tohle nikdo nečekal. Překvapeni jsou samotní zaměstnanci studií i ostatní z herního světa. Je pravda, že v Arkane Austin naposledy vytvořili velmi nepovedenou upírskou kooperativní střílečku Redfall, ale předtím nám hráčům dali Prey. Současně to znamená konec vývoje Redfallu. Slibovaný obsah do hry nedorazí, stejně tak nebudou ani žádná vylepšení. Hra zůstane nadále hratelná a těm, co si koupili dražší edici, tak bude umožněno zažádat o vrácení peněz.
V rámci Arkane tak zůstává pouze pobočka v Lyonu, kde vzniká Marvel's Blade. Co se Bethesdy týče, tak snižování počtu zaměstnanců se nedotklo Bethesda Game Studios (Fallout, The Elder Scrolls, Starfield), MachineGames (Indiana Jones and The Great Circle) a id Software (série Doom).
Díky novému, skvělému a zatraceně úspěšnému seriálu Falloutje nyní klasické postapokalyptické série všude plno. Velký podíl má na tom vydavatel Bethesda Softworks, který vlastní práva na celou značku. Aktivita Bethesdy na sociálních sítích v souvislosti s Falloutem je zcela nevídaná, multiplayerový Fallout 76 se plní novými zájemci, těsně před premiérou seriálu došlo na mobilech na novou aktualizaci hry Fallout Shelter a Fallout 4 konečně dostal dlouho očekávaný next-gen update. I když v tomto případě se není moc čím chlubit. Tu a tam lze ale na prvky Falloutu narazit i na místech, kde by to nejspíš čekal jen málokdo.
Dokazuje to mobilní Mighty DOOM od Bethesdy a studia Alpha Dog Games. Nedávno zahájená sezóna s názvem Radioactive Wasteland totiž přinášíbizarní crossover Falloutu a DOOMu. V centru tohoto nečekaného spojení dvou diametrálně odlišných značek přitom stojí nový denní event s názvem Radstorm, v němž vás čeká 20 arén a neustále se zvyšující úroveň škodlivé radiace.
The opening level of Doom 2 is very short. Without any practice, most players can easily finish it in less than a minute. But back in 1998, one skilled speedrunner completed the small level in five seconds. And finally, after nearly three decades of people suggesting it was impossible to beat, someone was able to…
New Studio emptyvessel Assembles Top Talents who worked on DOOM, The Last of Us, Max Payne, Rage and Atomic Hearts or Tomb Raider!
emptyvessel, a newly formed game development studio, brings together a star-studded lineup of industry veterans known for their work on critically acclaimed titles such as DOOM, The Last of Us, and Uncharted. The studio’s focus on “immersive shooters” suggests a commitment to delivering high-quality, engaging experiences in the vein of games like the Wolfenstein reboots, DOOM 2016, and Prey.
Key members of the emptyvessel team include:
Mick Gordon, composer for DOOM Wolfenstein, Atomic Hearts, Killer Instincts Emanuel Palalic, a game director, known for Killing Floor, DOOM Garret Young is a general director known for games like DOOM, Quake, Rage, or Forza Motorsport under the wings of Activision or Microsoft. Wei Ning, tech director, worked on Bladerunner 2049 film Kevin Powel, senior design director, worked on Borderlands, Smite, Tribes, and other developers who worked on The Callisto Protocol, , and Tomb Raider. While details about emptyvessel’s first project are scarce, a sneak peek has been revealed, hinting at the studio’s ambitious plans. Watch this emptyvessel (super noisy!) video about control and chaos locked in battle
Here’s a sneak preview of a future where control and chaos are locked in battle. Hope to unveil more soon. pic.twitter.com/8bXKtuaR5w
With such an impressive roster of talent, emptyvessel is poised to make a buzz in the gaming industry, particularly in packed First Person Shooter genre
As the studio continues to develop its inaugural title, fans of action-packed, story-driven games will undoubtedly be eager to learn more. Stay tuned for further updates on emptyvessel and their upcoming projects.
Your most commonly visible bones are your teeth, so what better way to worship at the fleshy altar of Doom than by polishing those bones with an electric toothbrush whose little LCD screen is running Id Software's seminal satanic shooter? The latest delightfully weird device rising to the eternal question "Can it run Doom?" is a WiFi-enabled 'smart toothbrush', which is juuust powerful enough to run a version of Doom. You can even control it with your mouse. Here, check this out.
When dramatic parents panicked over the satanic influence of Doom in the 90s, maybe they had a point. Doom has burned through people's souls and minds, filling them with a desire to play Id Software's seminal shooter on every device they can. The question "Can it run Doom?" has driven these demonic vassals to make it playable on everything from tractors to teletext. These hellbound hearts are even daring to corrupt the totemic device of American liberty: the lawnmower. Come April, you will be able to play Doom on the Husqvarna Nera line of robotic automowers. Is nothing sacred?