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Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.


This post was retrieved from freegamer.blogspot.com.

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.


This post was retrieved from freegamer.blogspot.com.

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.


This post was retrieved from freegamer.blogspot.com.

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.


This post was retrieved from freegamer.blogspot.com.

John Romero memoir Doom Guy getting not one, but two screen adaptations

John Romero's autobiography Doom Guy: Life in First Person is being adapted for screen in two different forms.

As reported by Deadline, the story of the id Software co-founder is being made into a documentary by Canadian filmmaker Rob McCallum.

Meanwhile, a dramatised adaptation of the Doom creator's book is also in the pipeline. Both of these projects are going to be executive produced by Naomi Harvey of Golden Possum Productions.

Read more

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.


This post was retrieved from freegamer.blogspot.com.

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.


This post was retrieved from freegamer.blogspot.com.

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.


This post was retrieved from freegamer.blogspot.com.

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.


This post was retrieved from freegamer.blogspot.com.

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.


This post was retrieved from freegamer.blogspot.com.

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.


This post was retrieved from freegamer.blogspot.com.

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.


This post was retrieved from freegamer.blogspot.com.

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.


This post was retrieved from freegamer.blogspot.com.

Mick Gordon and Emanuel Palalic Left DOOM Behind and Cook a FPS Game with the new “emptyvessel” Studio

Od: Mat

New Studio emptyvessel Assembles Top Talents who worked on DOOM, The Last of Us, Max Payne, Rage and Atomic Hearts or Tomb Raider!

emptyvessel, a newly formed game development studio, brings together a star-studded lineup of industry veterans known for their work on critically acclaimed titles such as DOOM, The Last of Us, and Uncharted. The studio’s focus on “immersive shooters” suggests a commitment to delivering high-quality, engaging experiences in the vein of games like the Wolfenstein reboots, DOOM 2016, and Prey.

Key members of the emptyvessel team include:

Mick Gordon, composer for DOOM Wolfenstein, Atomic Hearts, Killer Instincts
Emanuel Palalic, a game director, known for Killing Floor, DOOM
Garret Young is a general director known for games like DOOM, Quake, Rage, or Forza Motorsport under the wings of Activision or Microsoft.
Wei Ning, tech director, worked on Bladerunner 2049 film
Kevin Powel, senior design director, worked on Borderlands, Smite, Tribes, and other developers who worked on The Callisto Protocol, , and Tomb Raider. While details about emptyvessel’s first project are scarce, a sneak peek has been revealed, hinting at the studio’s ambitious plans. Watch this emptyvessel (super noisy!) video about control and chaos locked in battle

Here’s a sneak preview of a future where control and chaos are locked in battle. Hope to unveil more soon. pic.twitter.com/8bXKtuaR5w

— emptyvessel (@emptyvesselplay) March 12, 2024
emptyvessel on X post

With such an impressive roster of talent, emptyvessel is poised to make a buzz in the gaming industry, particularly in packed First Person Shooter genre

As the studio continues to develop its inaugural title, fans of action-packed, story-driven games will undoubtedly be eager to learn more. Stay tuned for further updates on emptyvessel and their upcoming projects.

The post Mick Gordon and Emanuel Palalic Left DOOM Behind and Cook a FPS Game with the new “emptyvessel” Studio appeared first on WePlayGames.net: Home for Top Gamers.

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.


This post was retrieved from freegamer.blogspot.com.

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.


This post was retrieved from freegamer.blogspot.com.

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.


This post was retrieved from freegamer.blogspot.com.

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