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How Stray Fawn survived eight years as an indie with no investors or publisher

Speaking at Devcom, Stray Fawn co-founder Philomena Schwab shared how the Zurich-based studio has survived for the past eight years, from refusing to partner with a publisher to the importance of community support when developing a game.

Schwab emphasised that Stray Fawn prides itself on being an independent studio, with no publisher or external investors.

Even when its first game, genetics survival title Niche, started getting publisher interest after crowdfunding success, the studio continued to decline offers. This was due to previous experience from making a mobile game which had a publisher that didn't go so well.

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Slay The Spire meets Yakuza’s claw machines in Dungeon Clawler

Maybe you can relate, but I tend to find I crave twee and colorful things proportionally inverse to my melancholy. If I’m having a good week, give me Fear and Hunger and horrible films like Speak No Evil. If, like this week for some reason, I feel like bursting into tears at inopportune moments, I need silly little guys doing whimsical activities. Enter Dungeon Clawler. It’s a vaguely Slay The Spire-ish roguelite where you grab weapons from a claw machine while you fight. It's got lazy Steam Deck depression nap written all over it. The main theme reminds me of Zombies Ate My Neighbors, and the character I picked is named Sir Bunalot.

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You can now feed people to the big beast in The Wandering Village

Eco-conscious village builder The Wandering Village sees you raising a settlement on the back of a huge wandering creature called Onbu. For the most part, you live in a symbiotic relationship with this gentle giant, as your villagers keep the gargantuan trundlesaur healthy while being ferried about on its back. Awww. Well, the wholesome city-builder now lets you feed villagers to the creature and start a cult in the great devourer's name. Okay. Why not?

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