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Review: Natsu-Mon: 20th Century Summer Kid (Nintendo Switch)

I don’t know if I’ve ever played a video game quite like Natsu-Mon: 20th Century Summer Kid. Imagine a JPRG where the young hero who’s supposed to embark on an epic adventure to save the kingdom doesn’t actually embark, and instead just spends a month fishing, exploring caves, and resurrecting the town festival. That’s this game.

But that’s not to say there’s no adventure to be had. On the contrary, Natsu-Mon is all about finding your adventures where you are. You play as Satoru, a young boy whose parents run a traveling circus. The circus runs into some issues in scenic Yomogi Town, so Satoru is left in the care of an innkeeper while his parents attempt to resolve those issues. With nothing more than his childhood curiosity and a school assignment to guide him, Satoru sets out to make this an August to remember.

And how does he do that? By exploring. By talking to people. By basically just running around until something catches his eye. Gameplay is mostly centered around total childhood freedom—the kind few kids have anymore, at least where I live.

Occasionally, the game gives Satoru specific tasks to complete. He may wake up, for example, and find himself invited to accompany friends to a specific location. These provide scripted moments that help prevent Natsu-Mon from feeling completely aimless. For the most part, however, how Satoru spends his day is up to the player. There are always bugs and fish to catch, all of which are documented in his notebook.

There are coins and treasures to find (were 20th-century Japanese homeowners really this cool with kids traipsing across their rooftops?). There are paid jobs to accept. There are ghost girls to…wait. Ghost girls?

Part of what makes Natsu-Mon: 20th Century Summer Kid so endearing is that it expertly captures the wonder of being a kid. Did that little girl by the tree just vanish into thin air? Is she a ghost? Well, unless someone has a better explanation, she has to be. Let’s play games with her and find out!

Natsu-Mon provides bigger goals, too. One of your first tasks is to climb some specific buildings. Your stamina meter, however, won’t let you get close. So, you have a month to increase the meter and figure out how to get to the top of those structures. What a great goal that is. I recall my own childhood when a friend and I decided to hop the barbed-wire security of a radio tower and climb to the top. Did we make it? Of course not. Our stamina meters weren’t high enough. And it was also quite scary. And stupid. But we tried. Memory achieved!

Satoru has to uncover and complete all of these tasks over the course of a full day. They begin with breakfast and a morning exercise session (provided he was home in time for a good night’s sleep the day before).

Then, he’s free to roam until supper when he’s automatically located and returned home. He then gets the evening to wrap things up, but has to be home by 10:00 if he doesn’t want to oversleep the next day. This was annoying at first, as the game didn’t provide a clock; you have to buy that yourself once you make enough money. Maybe the point was to miss your bedtime, but I preferred to just hang around the inn until weariness took over. Even with the clock, it sometimes wasn’t worth abandoning my current task to complete the long journey home in time for bed, even with the ability to take the bus.

The length of the days can be adjusted to suit your playstyle. You can get more done by making the days last longer, but the adventures lose their sense of urgency. You also lose replayability that way. Tear through the game on short days, and you’ll be more likely to play again, making different decisions on how you spend your time. Shorter days, however, also make it more difficult to complete certain assignments and jobs, which can be frustrating (especially those that require precise movements).

This is especially true of the tasks that require platforming or reaching far-off locations. The game’s open world is colorful and nicely detailed, but getting around can sometimes prove difficult. This is largely due to somewhat clunky controls, especially when platforming is in the mix. And because Satoru can climb nearly anything, he’ll often start climbing things you don’t want him to.

Natsu-Mon also doesn’t do a great job of guiding you on your tasks, or even helping you figure out how to go to bed. Random exploration was very fun at the beginning, but by the time you’re approaching the end of August, a little more help on how to get things done would’ve been appreciated. A fortune-telling circus member eventually shows up to help, and you may even locate a mystical port-a-pot to help you get home in an instant. Still, expect some gaming sessions to be more productive than others. Maybe that’s a development decision—you can’t expect to complete a childhood’s worth of adventures in a month, right? Especially when there’s already a DLC adventure to embark on.

Also, it forces you to talk to people, and that’s one of the game’s greatest strengths. Almost every person you meet has something to contribute. Even better, their individual quirks (and Satoru’s response to them) make them fun to engage with. The conversations are a joy to experience, even if you are oddly forced to select every dialogue option before leaving them. And, like in real life, you never know which conversation will end up shaping the course of your summer.

These all combine to create a chill, Animal Crossing-type experience that will make older gamers wistful. It affected me a bit differently, as I had these types of days in my childhood. I explored creek bridges in search of black snakes. I climbed abandoned grain silos. I never hopped on a box car and rode it 30 miles into a neighboring town before disembarking and calling my dad for a ride home, but I have a buddy who did.

Rather, Natsu-Mon makes me wistful for an environment where kids still have this type of freedom (or even just desire it). I imagine that’s why the game was made, as that sense of wonder and curiosity is deeply woven into its core. That makes it a game worth experiencing, provided childhood adventures haven’t lost their appeal. Who needs to go fight God on some interstellar plane when there’s a lighthouse to climb literally right there?

The post Review: Natsu-Mon: 20th Century Summer Kid (Nintendo Switch) appeared first on Pure Nintendo.

Dragon Ball: Sparking! Zero’s Latest Trailer Shows Ultimate Gohan, Super Buu as Part of Roster

Bandai Namco has released a new trailer for upcoming arena fighter Dragon Ball: Sparking! Zero during Gamescom’s Opening Night Live. The trailer gives us another glimpse at the upcoming title’s gameplay, while also confirming that Ultimate Gohan and Super Buu will both be part of its expansive roster. Check out the trailer below.

Celebrating the fact that Dragon Ball: Sparking! Zero‘s release date is 50 days away, the trailer shows off various characters duking it out, including Goku, Hit, C ell, Bardok, Beerus, Nappa and Trunks, among others. Capping things off, we also get to see a young Gohan train with Goku, before getting another flurry of action from different characters.

Earlier this month, another trailer had been released for Dragon Ball: Sparking! Zero, showcasing characters from the Android Saga in Dragon Ball. Throughout the trailer, Android 16, Android 17, Android 18, Android 19, Dr. Gero, and King Cold, among many others, were shown off as playable characters.

Dragon Ball: Sparking! Zero is coming to PC, PS5 and Xbox Series X/S on October 11.

Dragon Ball: Sparking! ZERO confirms more characters in countdown trailer

Publisher Bandai Namco and developer Spike Chunsoft shared a new trailer for Dragon Ball: Sparking! ZERO confirming more new characters. The new trailer confirms both Ultimate Gohan and Super Buu as playable characters in the long-awaited sequel. Here’s the new trailer:  Dragon Ball: Sparking! ZERO is set to launch on October 11th across Windows PC (via Steam), Xbox Series X|S, […]

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Ultimate Gohan and Super Buu Are in Dragon Ball: Sparking Zero

Ultimate Gohan and Super Buu Are in Dragon Ball: Sparking Zero

At gamescom 2024, Bandai Namco shared a new Dragon Ball: Sparking Zero trailer that featured both Super Buu and Ultimate Gohan. Both will be among the Buu Saga representatives joining as playable fighters in the game.

The focus of the trailer is more about us being 50 days out from the launch of Dragon Ball: Sparking Zero in October 2024, rather than one focused on just revealing new members of the roster, though Ultimate Gohan and Super Buu are featured in it. Both quickly appear during brief gameplay segments. This is in stark contrast to the typical trailers for the title. Those tend to give people a better chance to see fighters in matches against new or previously announced fighters.

Here’s the full “50 Days from Now” trailer for Dragon Ball: Sparking Zero.

https://www.youtube.com/watch?v=ROcsMP0yHJ4

Recent trailers tended to focus on certain arcs for character reveals. For example, the Android Saga one showed four versions of Cell, Android 16, Android 17, Android 18, and Android 19. The Saiyan and Namek Sagas trailer involved five versions of Frieza and two versions of Zarbon.

Dragon Ball: Sparking Zero will appear on the PlayStation 5, Xbox Series X, and PC on October 11, 2024.

The post Ultimate Gohan and Super Buu Are in Dragon Ball: Sparking Zero appeared first on Siliconera.

Natsu-Mon: 20th Century Summer Kid Review – A Nostalgic Summer Adventure

Natsu-Mon: 20th Century Summer Kid is a relaxing and endlessly charming title that harnesses summer vacation nostalgia with satisfying collection and exploration mechanics. If you’re looking for a laid-back summer game, this is certainly the one. Natsu-Mon: 20th Century Summer Kid Developer: Millennium Kitchen & TOYBOX Inc. Price: $40 Platforms: Nintendo Switch (reviewed) and PC […]

Natsu-Mon! 20th Century Summer Kid Review – Or How I Learned To Stop Worrying And Loved Summer Break

The West’s closest to an official release of a Boku no Natsuyasumi game was with Shin-chan: Me and the Professor on Summer Vacation – The Endless Seven-Day Journey. At first, you’d think mixing the crass antics of Shin Nohara and the childhood wonderment of summer break would have been a proverbial Reeses’ Peanut Butter Cup, […]

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Review: Natsu-Mon: 20th Century Summer Kid Cozy Life Sim Sparks Joy

Review: Natsu-Mon: 20th Century Summer Kid Cozy Life Sim Sparks Joy

Once you hit a certain age, life gets so busy. You tend to see it all. Work takes up more of your life than you’d expect. Arranging time to hang out with friends can get tougher. It’s part of why some probably seek out a cozy life sim or two, so they can at least virtually enjoy some downtime. With Natsu-Mon: 20th Century Summer Kid, Millennium Kitchen and Toybox present an experience that perfectly recreates that summer vacation experience. It really is like you’re 10 again, life is new and fresh, you have total freedom, and only new, pleasant, positive experiences await you.

Satoru is a circus kid. I mean, not literally. His parents are letting him decide his own path. But the two of them are a part of a circus, and the three of them set up shop with coworkers at Yomogi Town for a show. While Satoru’s parents and crew work out some details related to the show and debt, he — and by extension the player — have the whole summer ahead of them to explore the town, meet the locals, engage in peaceful activities, take on challenges like bug catching, fishing, fundraising, solving mysteries, and summer homework. While there are recommended quests and you’ll eventually take on tasks that increase your stamina for climbing power, it’s up to you to do what makes you happy.

https://www.youtube.com/watch?v=nnPRIEbXqWE

Almost immediately after getting into Natsu-Mon, a player is given the freedom to do whatever they’d like. After initially talking with your family, the owner of the Guesthouse Ashitaba where you’re staying, and fellow circus troupe members… you’re free. I ended up catching 10 bugs to boost my stamina by one, met the local kids and agreed to help them with their first mystery, then got home in time for dinner. After that, I met more of the people staying at Ashitaba, talked to the Shrine Dude, relit lanterns, then fell asleep. The next day, I took a look at my map to see who I hadn’t met yet, talked to more locals, and looked into doing some fishing to help the circus with some debt. 

You’re never gated off while playing Natsu-Mon, and it’s refreshing. I felt like as long as I kept being curious and exploring, I’d get to see new things, meet new people, and savor these delightful moments. Especially since it’s so easy to earn Stickers to increase the Stamina gauge for climbing and dashing via things like Big Adventures quests or Flatfoot Files with the Yomogi Town kids. And recounting said activities in the diary for summer school homework is a great way to keep track of everything you’ve done.

Image via Spike Chunsoft

Which also ties in to another amazing thing about Natsu-Mon: the localization. I think it’s one of the most charming, cozy, funny, creative, and curious scripts in a Switch life sim. The lines Satoru has, including the choices you can make for his responses, are fantastic. The reactions of other characters are so personable and feel real. This is one of those games where you want to talk to every NPC, as well as do so as often as possible, so you can see what they’ll say next. I will definitely eventually replay it again, so I can relive certain moments, like the summer festival and see experience certain interactions again.

The only time Natsu-Mon doesn’t delight is that sometimes this life sim can feel more awkward than cozy. For example, you might occasionally happen upon a challenge or task that involves Satoru engaging in some light parkouring or platforming. Lighting the shrine lanterns is a perfect example. As good as the game is, it doesn’t lend itself well to precise jumping. It also can be so freeform that, before you find your bearings, you might not immediately know where to go and what to do. On the very first day, I found myself flummoxed when it came to figuring out how to actually go to bed. Especially since the game just warned that if I stayed up late, I would miss morning exercises! I also found myself wasting time the first day trying to find a way to fish, with it not happening for me until my second day began. Also, while bug catching does involve a helpful circle around potential catches within range, I sometimes didn’t feel like I was catching the critter I intended to if multiple ones were around. 

Image via Spike Chunsoft

Natsu-Mon: 20th Century Summer Kid launched at a time when I really needed it, and that made me appreciate this cozy life sim even more. The older we get, the rarer it is to enjoy weeks of freedom, discovery, and joy. I get so caught up in work, especially around summer events when there are events back-to-back. Millennium Kitchen and Toybox really captured the magic of a peaceful summer where you can live at your own pace. Everything is new and an adventure. It’s refreshing and rejuvenating.

Natsu-Mon: 20th Century Summer Kid will be available for the Nintendo Switch and PC on August 6, 2024. A demo is available on the Switch.

The post Review: Natsu-Mon: 20th Century Summer Kid Cozy Life Sim Sparks Joy appeared first on Siliconera.

Review: Natsu-Mon: 20th Century Summer Kid Cozy Life Sim Sparks Joy

Review: Natsu-Mon: 20th Century Summer Kid Cozy Life Sim Sparks Joy

Once you hit a certain age, life gets so busy. You tend to see it all. Work takes up more of your life than you’d expect. Arranging time to hang out with friends can get tougher. It’s part of why some probably seek out a cozy life sim or two, so they can at least virtually enjoy some downtime. With Natsu-Mon: 20th Century Summer Kid, Millennium Kitchen and Toybox present an experience that perfectly recreates that summer vacation experience. It really is like you’re 10 again, life is new and fresh, you have total freedom, and only new, pleasant, positive experiences await you.

Satoru is a circus kid. I mean, not literally. His parents are letting him decide his own path. But the two of them are a part of a circus, and the three of them set up shop with coworkers at Yomogi Town for a show. While Satoru’s parents and crew work out some details related to the show and debt, he — and by extension the player — have the whole summer ahead of them to explore the town, meet the locals, engage in peaceful activities, take on challenges like bug catching, fishing, fundraising, solving mysteries, and summer homework. While there are recommended quests and you’ll eventually take on tasks that increase your stamina for climbing power, it’s up to you to do what makes you happy.

https://www.youtube.com/watch?v=nnPRIEbXqWE

Almost immediately after getting into Natsu-Mon, a player is given the freedom to do whatever they’d like. After initially talking with your family, the owner of the Guesthouse Ashitaba where you’re staying, and fellow circus troupe members… you’re free. I ended up catching 10 bugs to boost my stamina by one, met the local kids and agreed to help them with their first mystery, then got home in time for dinner. After that, I met more of the people staying at Ashitaba, talked to the Shrine Dude, relit lanterns, then fell asleep. The next day, I took a look at my map to see who I hadn’t met yet, talked to more locals, and looked into doing some fishing to help the circus with some debt. 

You’re never gated off while playing Natsu-Mon, and it’s refreshing. I felt like as long as I kept being curious and exploring, I’d get to see new things, meet new people, and savor these delightful moments. Especially since it’s so easy to earn Stickers to increase the Stamina gauge for climbing and dashing via things like Big Adventures quests or Flatfoot Files with the Yomogi Town kids. And recounting said activities in the diary for summer school homework is a great way to keep track of everything you’ve done.

Image via Spike Chunsoft

Which also ties in to another amazing thing about Natsu-Mon: the localization. I think it’s one of the most charming, cozy, funny, creative, and curious scripts in a Switch life sim. The lines Satoru has, including the choices you can make for his responses, are fantastic. The reactions of other characters are so personable and feel real. This is one of those games where you want to talk to every NPC, as well as do so as often as possible, so you can see what they’ll say next. I will definitely eventually replay it again, so I can relive certain moments, like the summer festival and see experience certain interactions again.

The only time Natsu-Mon doesn’t delight is that sometimes this life sim can feel more awkward than cozy. For example, you might occasionally happen upon a challenge or task that involves Satoru engaging in some light parkouring or platforming. Lighting the shrine lanterns is a perfect example. As good as the game is, it doesn’t lend itself well to precise jumping. It also can be so freeform that, before you find your bearings, you might not immediately know where to go and what to do. On the very first day, I found myself flummoxed when it came to figuring out how to actually go to bed. Especially since the game just warned that if I stayed up late, I would miss morning exercises! I also found myself wasting time the first day trying to find a way to fish, with it not happening for me until my second day began. Also, while bug catching does involve a helpful circle around potential catches within range, I sometimes didn’t feel like I was catching the critter I intended to if multiple ones were around. 

Image via Spike Chunsoft

Natsu-Mon: 20th Century Summer Kid launched at a time when I really needed it, and that made me appreciate this cozy life sim even more. The older we get, the rarer it is to enjoy weeks of freedom, discovery, and joy. I get so caught up in work, especially around summer events when there are events back-to-back. Millennium Kitchen and Toybox really captured the magic of a peaceful summer where you can live at your own pace. Everything is new and an adventure. It’s refreshing and rejuvenating.

Natsu-Mon: 20th Century Summer Kid will be available for the Nintendo Switch and PC on August 6, 2024. A demo is available on the Switch.

The post Review: Natsu-Mon: 20th Century Summer Kid Cozy Life Sim Sparks Joy appeared first on Siliconera.

Review: Quintessential Quintuplets: Memories of a Quintessential Summer Has a Packed Schedule

Review: Quintessential Quintuplets: Memories of a Quintessential Summer Has a Packed Schedule

When you think about it, The Quintessential Quintuplets is a perfect anime and manga to dating sim game adaptation situation. We have a number of heroines. For much of the series, there’s the question of which Nakano sister Futaro will end up with at the end. The Quintessential Quintuplets: Memories of a Quintessential Summer gives players a chance to get closer to the sisters, with tutoring playing a part, in the hopes of getting a chance to date one of them.

For those completely unfamiliar with The Quintessential Quintuplets, Futaro Uesugi is hired to tutor his classmates, the quintuplet sisters Ichika, Nino, Miku, Yotsuba, and Itsuki Nakano. As a reward for the efforts, the young women invite him and his kid sister Raiha to their family’s private island. It’s supposed to be a short jaunt, but a storm leaves them stranded there for two weeks. However, while it’s a potentially harrowing experience, it also gives Futaro a chance to grow closer to the sisters and perhaps even find love with one of them.

Review: Quintessential Quintuplets: Memories of a Quintessential Summer Has a Packed Schedule

Image via Spike Chunsoft

The Quintessential Quintuplets: Memories of a Quintessential Summer is an unusual dating sim! It’s basically divided into two parts. In the first half, you need to keep meticulous schedules. You must raise the five sisters’ stats to ensure they can pass a test at the end on various subjects, while also occasionally sending people to gather supplies so there’s always something to eat. For the first half, you need to ensure each of the girls can pass a test with a 60 in each subject. If you do, then you can move on to routes with each sister, a family-route with Raiha, and an “all route” with all the siblings. The second half is a more traditional dating sim visual novel game, which feels like a reward for The Quintessential Quintuplets and is a much less demanding experience.

I did feel that the balancing might be a bit off in The Quintessential Quintuplets: Memories of a Quintessential Summer. Basically, if you let someone’s mood drop too low, they’ll need to recuperate for a time slot. Okay, fine. I’ve played Princess Maker and Idolmaster style games before. I figured that meant losing some morale and some time. No, here that also means a severe stat drop across the board. It happened to me once early on with Miku and Yotsuba, as both were about to dip below 20 mood. Instead of getting some grace period, they immediately took off to relax and came back with some of their 15-17 stats dropped down to 0. It’s a harsh lesson to learn!

spike chunsoft game

Image via Spike Chunsoft

It almost feels like it is a lesson you have to learn. Once I did, I found I got into a much better groove as I worked my way toward the second half of the game. The stat requirements aren’t too demanding for a route. In fact, given the way in which affection builds up, it’s very easy to have multiple characters at the necessary relationship level to end up with Futaro. I was able to find a much better balance as I arranged the Nakano sisters’ schedule to ensure they would get a passing score and do well, all while surviving on the island.

Plus, the story and relationship portions of The Quintessential Quintuplets: Memories of a Quintessential Summer are can be quite fun. The “trapped on a deserted island” plotline gives Mages an excuse to focus only on Futaro, Raiha, Ichika, Nino, Miku, Yotsuba, and Itsuki. The studying and gathering elements also provide opportunities for Futaro to spend time with just one of the sisters, furthering a relationship with them. The CGs are well-executed, and it’s a good amount of fanservice handled well for a series with established, beloved characters. There are some awkward formatting elements though, as sometimes the font in text boxes won’t stay consistent and will shrink to fix everything into them, and every once in a while something might read a bit awkwardly.

https://www.youtube.com/watch?v=D1as86PgxBo&ab_channel=SpikeChunsoft%2CInc.

The Quintessential Quintuplets: Memories of a Quintessential Summer really sets itself apart with its unique premise that is part tutoring and life management sim, then part visual novel dating sim. It’s true to the series, given there is still that element of helping tutor the sisters. Plus, you absolutely are earning your happy ending here. I enjoyed it, because it’s an approach we don’t often see paired with likable characters and a fun premise, but the approach may make it an acquired taste. Just be sure you really pay attention to the sisters’ stats and make smart choices.

The Quintessential Quintuplets: Memories of a Quintessential Summer is available for the Nintendo Switch, PlayStation 4, and PC. The anime is available on Crunchyroll. Kodansha handles the manga.

The post Review: Quintessential Quintuplets: Memories of a Quintessential Summer Has a Packed Schedule appeared first on Siliconera.

Quintessential Quintuplets Dating Sim Games Appear in English in May

The Quintessential Quintuplets: Memories of a Quintessential Summer and Five Memories Spent With You will be on the PS4, Switch, and PC.

Spike Chunsoft confirmed it will release two The Quintessential Quintuplets dating sim games in English on the PS4, Switch, and PC. The Quintessential Quintuplets: Memories of a Quintessential Summer and The Quintessential Quintuplets: Five Memories Spent With You will both appear on May 23, 2024 and can be purchased alone or in a double-pack.

Both of these dating sim visual novel games pull from the original The Quintessential Quintuplets series, but let you pick which Nakano sister Fuutarou ends up with in the end. Memories of a Quintessential Summer involves a summer trip gone awry due to a storm. It also involves some character development elements, since players help determine the sisters’ study schedules to help boost their abilities in certain school subjects. Meanwhile, Five Memories Spent With You involves the five sisters, Fuutarou, and Fuutarou’s sister going on a graduation trip together.

Spike Chunsoft already confirmed launch discounts will be in effect for each game and the double-pack between May 23-30, 2024. Alone, each game purchased separately is $34.99. If someone gets the double-pack that includes both games, it will be $59.99.

There’s another The Quintessential Quintuplets game on the way, though it is another console adaptation of a puzzle game rather than a more straightforward dating sim like these two. The Quintessential Quintuplets: Gotopazu Story 2ndwill appear in Japan in 2024 on the Switch and PS4. 

The Quintessential Quintuplets: Memories of a Quintessential Summer and The Quintessential Quintuplets: Five Memories Spent With You will come to the PS4, Switch, and PC on May 23, 2024, and both are already available in Japan. The anime is on Crunchyroll, and Kodansha handles the manga.

The post Quintessential Quintuplets Dating Sim Games Appear in English in May appeared first on Siliconera.

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