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Rockstar classic Bully now part of GTA+ subscription

Bully, Rockstar's enjoyable schoolboy adventure game, is now available as part of the GTA+ subscription on PlayStation, Xbox and "soon" on compatible iPhone and Android devices.

Rockstar announced that Bully would be coming to GTA+ earlier this year, back in April. We've been waiting for word on exactly when ever since.

It's great to have an easier way to play Bully again - though Rockstar describes the GTA+ catalogue as "rotating", so it's unclear how long it'll stick around. Also on GTA+? LA Noire, Red Dead Redemption, and Grand Theft Auto: The Trilogy - The Definitive Edition.

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Here's a peek at Nintendo Museum's huge controllers, Super Scope shooting gallery, and more

Nintendo's 135-year history will soon be brought to life inside the walls of a new purpose-built Nintendo Museum in Kyoto, Japan - and ahead of its opening on 2nd October, legendary designer Shigeru Miyamoto has revealed some of its intriguing exhibits in a new video tour.

The Nintendo Museum has been built on the site of the factory where Nintendo originally made its Hanafuda cards, and which was later used for quality checks during the Famicom era. That building and its unremarkable carpark are no longer standing, however, now replaced by a shiny two-floor monument to Nintendo's history and a Mario-themed plaza.

Miyamoto's 13-minute tour begins on the second floor of the museum, where several huge curved glass displays - containing many of the products Nintendo has released since its founding in 1889 - can be found. This whole area is intended to chart the evolution of Nintendo's approach to entertainment, from its earlier non-video game products - including copy machines, baby strollers, RC cars, and pitching machines - into more familiar territory, beginning with 1977's early video game forays, the Color TV-Game 6 and Color TV-Game 15.

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Sega's fighting game Eternal Champions is the next video game series to get a movie adaptation

Sega's Eternal Champions is the next video game franchise to get a silver-screen adaptation.

Whilst it's hardly surprising that filmmakers are still rooting through video game catalogues for ideas, I can't say I had Sega's 1993 fighting game on my bingo card for the next series to be getting an adaptation.

However, according to Hollywood Reporter, that's exactly what's happening, with Jurassic World trilogy writer Derek Connolly set to write the live-action screenplay.

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New RPG Sourcebook to Commemorate 85th Anniversary of WWII’s Outset

In alignment with the 85th anniversary of the German invasion of Poland, which marked the beginning of the Second World War, a new RPG sourcebook titled “Setting Europe Ablaze: The SOE Sourcebook” is set to be released. This book allows role-playing game enthusiasts to simulate the operations of the Special Operations Executive (SOE), a covert British organization active during WWII.

Developed by military history and RPG author Russell Phillips, the sourcebook provides a flexible, system-neutral framework that caters to various role-playing systems. It focuses on the espionage and sabotage missions carried out by the SOE behind enemy lines, offering players a different perspective on WWII scenarios.

The title of the book, inspired by Winston Churchill’s directive to the SOE to “set Europe ablaze,” highlights the risky and impactful nature of the missions undertaken by SOE agents. These missions ranged from supporting civilian resistance groups to facilitating the escape of Allied servicemen.

Funding for the book’s publication was secured through a successful Kickstarter campaign, which exceeded its financial goal by 272%. Backers of the project gained early access to the sourcebook among other rewards.

The sourcebook “Setting Europe Ablaze” is now available for pre-order on major platforms like Amazon and Waterstones and will be released on DriveThruRPG starting September 1. Further details can be found on the author’s official website.

The spirit of Buster Keaton flies again in World of Goo 2

I'm not sure how funny Buster Keaton movies are these days - I assume there are moments that still work as pure gags. But these films of his remain wonderful, because Keaton was kind of the Tom Cruise of his age - or rather Cruise, who namechecks Keaton often in interviews - is the closest thing we have to the original. Keaton's gags were almost always stunts, dangerous, brilliant, clearly visual stunts that moved the action forward while giving audiences something to gasp at. There's nothing on the surface to make me think of the World of Goo games, and yet I think of Keaton constantly when I play.

Keaton's world moves. I think that's it. Its physics are dependable - and predictable, which is important for gags and for games - but the ground itself cannot be trusted. If Keaton's sat on a steamboat's wheel and he thinks he's safe, we know that wheel's going to start turning. If he's climbing a ladder, we know that the ladder itself will start sinking into the mud. What then? Keaton has to vamp - to make the moment work. He has to over-engineer things to create a sense of new stability. That's where you get the gag, where you get the fun.

This is everywhere in World of Goo. At the heart of the first game, which helped usher in the Indie era, and at the heart of the second, which has just arrived, bringing with it both new ideas and a lot of fond memories - at the heart of both you're dealing with treacherous foundations. These games are bridge builders at their simplest. (Granted, they never stay simple for very long.) You have a pile of black goo lumps, and you can extend the lumps outwards to create rudimentary frames. The goal for each level is a pipe you have to reach, which will suck in any remaining goo balls. So build upwards in a tower to a pipe that's lurking above you! Build outward as a bridge across a nasty gap.

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Olympics ditched Mario & Sonic series to explore NFTs and esports

The International Olympics Committee walked away from its partnership with Nintendo and Sega for the long-running Mario & Sonic at the Olympic Games series in order to explore deals with new partners, NFTs and esports, Eurogamer understands.

As the real-life Olympics gets underway in Paris, there's been discussion online of there being no new Mario & Sonic tie-in for this summer's Games, for the first time in almost two decades.

Speaking with Eurogamer, a veteran behind the series has now said the decision to end the popular Mario & Sonic franchise rested with the IOC, which chose not to renew its licensing deal with Nintendo and Sega, and allowed it to lapse in 2020.

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Please incorporate this absurd game-shuffling Sonic mod into every other video game

Every so often, the fine folk of Resetera take a break from their usual schedule of complaining that video games journalists get all their news from Resetera, and post a Thing Of Beauty. For example: it's thanks to Resetera member AstralSphere that I know about Alistair Aitcheson's Magic Box and BizHawk retro emulation tools, which - amongst other things - allow you to play old Sonic the Hedgehog games in giddy parallel, shuffling between them whenever you collect a ring.

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Please incorporate this absurd game-shuffling Sonic mod into every other video game

Every so often, the fine folk of Resetera take a break from their usual schedule of complaining that video games journalists get all their news from Resetera, and post a Thing Of Beauty. For example: it's thanks to Resetera member AstralSphere that I know about Alistair Aitcheson's Magic Box and BizHawk retro emulation tools, which - amongst other things - allow you to play old Sonic the Hedgehog games in giddy parallel, shuffling between them whenever you collect a ring.

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Olympics ditched Mario & Sonic series to explore NFTs and esports

The International Olympics Committee walked away from its partnership with Nintendo and Sega for the long-running Mario & Sonic at the Olympic Games series in order to explore deals with new partners, NFTs and esports, Eurogamer understands.

As the real-life Olympics gets underway in Paris, there's been discussion online of there being no new Mario & Sonic tie-in for this summer's Games, for the first time in almost two decades.

Speaking with Eurogamer, a veteran behind the series has now said the decision to end the popular Mario & Sonic franchise rested with the IOC, which chose not to renew its licensing deal with Nintendo and Sega, and allowed it to lapse in 2020.

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Limited Run Games announces 20+ new physical releases are on the way

Limited Run Games has announced that 20 new-old games will be released in physical form, including Fear Effect, Lollipop Chainsaw RePOP, Starship Troopers: Extermination, and Wolfenstein 2: The New Colossus.

As part of its LRG3 2024 showcase, the distributor confirmed not only the 20th anniversary edition of Beyond Good & Evil, but also physical releases of classic PS1 games Gex Trilogy, Tomba Special Edition and Tomba 2, Fear Effect, and more – much, much more.

In true LRG style, the Limited Run Games editions of the following games will be released in physical form only, including:

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Donkey Kong Country Returns HD coming to Nintendo Switch

Today during Nintendo's Direct broadcast, Donkey Kong Country Returns HD was announced for the Switch.

The Wii classic will feature 80 levels on its Switch debut, including the additional ones from the game's 3DS version. Donkey Kong Country Returns HD will be able to be played in two player local co-op, so guess what I will be doing with my kids when this comes out.

As for when that will be, Donkey Kong Country Returns HD is set to arrive next year, on 16th January. You can check out its announcement trailer below.

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Alone in the Dark reboot developer closed by Embracer

Pieces Interactive, the developer behind the recent Alone in the Dark reboot, has been shut down by Embracer.

The developer's website now reads "thanks for playing with us" and the dates 2007-2024. "Our last release was the reimagining of Alone in the Dark," it concludes (thanks IGN).

Embracer acquired Pieces in 2017 after working on a number of Titan Quest projects. The Swedish conglomerate has closed a number of developers over the past year, resulting in layoffs.

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Call of Duty follows Fortnite in adding Fallout skins, out this week

Look, who knows when we’ll see Fallout 5 - there’s an increasingly less-than-zero chance we’ll all be living in a real post-apocalyptic nuclear wasteland by the time Bethesda get around to revealing anything, if their deliberately slow approach to The Elder Scrolls 6 (it’s been nearly THIRTEEN years since Skyrim) is much to go by. Still, even without a full sequel, Fallout is all around us - in multiple seasons of a television show, in Fortnite, and now in Call of Duty.

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Embracer shut down Alone In The Dark rebooters Pieces Interactive, creators of Magicka and Titan Quest DLCs

The perpetually scarlet-faced and jovially maladroit folk of Embracer have done their usual vaudeville comedy routine of spinning around with negative-dollar signs in their eyes and trampling on another game development studio - in this case, Pieces Interactive, creators of the recent Alone In The Dark reboot. The Swedish studio's website is now a tombstone, bearing the dates 2007-2024. Oopsy-daisy!

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Call of Duty follows Fortnite in adding Fallout skins, out this week

Look, who knows when we’ll see Fallout 5 - there’s an increasingly less-than-zero chance we’ll all be living in a real post-apocalyptic nuclear wasteland by the time Bethesda get around to revealing anything, if their deliberately slow approach to The Elder Scrolls 6 (it’s been nearly THIRTEEN years since Skyrim) is much to go by. Still, even without a full sequel, Fallout is all around us - in multiple seasons of a television show, in Fortnite, and now in Call of Duty.

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Embracer shut down Alone In The Dark rebooters Pieces Interactive, creators of Magicka and Titan Quest DLCs

The perpetually scarlet-faced and jovially maladroit folk of Embracer have done their usual vaudeville comedy routine of spinning around with negative-dollar signs in their eyes and trampling on another game development studio - in this case, Pieces Interactive, creators of the recent Alone In The Dark reboot. The Swedish studio's website is now a tombstone, bearing the dates 2007-2024. Oopsy-daisy!

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Five classic Mega Man games join Nintendo Switch Online library

Good news, Mega Man mega fans – five Game Boy Mega Man games have just joined the Nintendo Switch Online library.

In a Nintendo Online Switch update published to YouTube this morning, Nintendo confirmed that "the original five Game Boy Mega Man titles" are now playable to those with an NSO subscription: Mega Man: Dr Wily's Revenge, Mega Man 2, Mega Man 3, Mega Man 4, and – yes, you've guessed it – Mega Man 5.

Mega Man's first titular outing popped up on a Nintendo-flavoured console in 1987, but Mega Man: Dr Wily's Revenge – a handheld remake of Mega Man 1 and 2 – didn't debut on Game Boy until 1991.

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Resident Evil Zero and Code Veronica remakes currently in development, leak claims

Capcom currently has remakes of both Resident Evil Zero and Resident Evil: Code Veronica in development, according to prominent leaker Dusk Golem.

In a long thread of posts on social media platform X, Dusk Golem attempted to clarify what has been a confusing time for claims about the future of the Resident Evil series, following the huge success of the recent Resident Evil 4 Remake.

Capcom's main team behind RE4 Remake is now worked on Code Veronica, Dusk Golem stated, while its secondary studio that worked on RE4 Remake's Separate Ways DLC is handling work on Zero.

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Call of Duty is getting in the (Gundam) robot

The classic anime series Gundam examines the traumatic experience of war, particularly the unalterable effect it has on those young soldiers forced to participate in the horrors of fighting for their life while taking the lives of others using weapons of inhuman strength and devastation. Which clearly makes it the perfect fit for a bit of upcoming DLC for military-fetishising interactive gun range Call of Duty.

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The best Alices in PC games

At RPS we like Alices. When somebody comes along with the name "Alice" you don't just say "oh hi" like some insolent rube. You nod with solemn respect and you say, "Alice". An Alice is someone you should not take lightly, nor take for granted, nor leave unmonitored. For they will destroy worlds and build better ones while you are not looking. This is dangerous and exciting. Alices are a force to be reckoned with. To treat an Alice poorly is to invite shame, dishonour, and contempt. Here are some of the best Alices in video games!

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Captain Price seems to die in a cut ending from Modern Warfare 3, uncovered 13 years later

You remember the ending of 2011's first-person bullethoser Call of Duty: Modern Warfare 3, right? Everyone does! A big man kills another big man with a gun but then - then! - a third big man kills that first big man with a rope. It's dramatic stuff. Well, a data-diving enthusiast of the CoDwars has discovered a cut ending from the original trilogy's closing chapter. It's a more downbeat and mysterious finale, featuring a shadowy figure whose identity is never revealed. Also, Captain Price, the hero of the franchise and aforementioned big man number three, drops his cigar with possibly mortal implications.

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Five of the Best: Gods

Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!

Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.

The more I've tried to pin down the definition of a god in a game, the harder time I'm having with it. I began by thinking 'out-and-out gods only', the kind that represent the dominant powers in the games we play, whether we fight against them or with them. But the more I thought about it, the more that definition broadened, because aren't we always a kind of god when we play a game - don't we always have a kind of godlike power? We are able to die and keep trying until we've - usually - defeated a godlike boss or bosses, depending on what the game is. What does that make us if not a god? I am open to any and all arguments here, so have at it. Which gods in games do you think are the best?

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Five of the Best: Gods

Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!

Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.

The more I've tried to pin down the definition of a god in a game, the harder time I'm having with it. I began by thinking 'out-and-out gods only', the kind that represent the dominant powers in the games we play, whether we fight against them or with them. But the more I thought about it, the more that definition broadened, because aren't we always a kind of god when we play a game - don't we always have a kind of godlike power? We are able to die and keep trying until we've - usually - defeated a godlike boss or bosses, depending on what the game is. What does that make us if not a god? I am open to any and all arguments here, so have at it. Which gods in games do you think are the best?

Read more

Five of the Best: Gods

Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!

Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.

The more I've tried to pin down the definition of a god in a game, the harder time I'm having with it. I began by thinking 'out-and-out gods only', the kind that represent the dominant powers in the games we play, whether we fight against them or with them. But the more I thought about it, the more that definition broadened, because aren't we always a kind of god when we play a game - don't we always have a kind of godlike power? We are able to die and keep trying until we've - usually - defeated a godlike boss or bosses, depending on what the game is. What does that make us if not a god? I am open to any and all arguments here, so have at it. Which gods in games do you think are the best?

Read more

Why a GameCube/Wii emulator may not be possible on the iOS App Store

Don't expect to see this on the iOS App Store any time soon.

Enlarge / Don't expect to see this on the iOS App Store any time soon. (credit: OatmealDome)

Last week's release of the Delta emulation suite finally gave iOS users easy, no-sideloading-required access to classic Nintendo game emulation up through the Nintendo 64 era. When it comes to emulating Nintendo's subsequent home consoles on iOS, though, some technical restrictions imposed by Apple are making it difficult to get a functional emulator on the App Store.

In a recent blog post, DolphiniOS developer (and longtime Switch hacker) OatmealDome explains how a Dolphin code fork—which ports the popular GameCube and Wii emulator to Apple's smartphone OS—uses just-in-time (JIT) compilation to translate the PowerPC instructions from those retro consoles into ARM-compatible iOS code. But Apple's App Store regulations against apps that "install executable code" (Section 3.3.1B) generally prevent JIT recompilation on iOS, with very limited exceptions such as web browsers. That restriction may have some valid security reasoning behind it, but it can also get in the way for developers of tools like third-party browser engines (except recently in the EU).

While MacOS developers can make use of an explicit entitlement to allow JIT recompilation in an app, that exception doesn't apply to iOS developers. And while alternative App Stores and sideloaded apps (including DolphiniOS) have discovered various ways to enable JIT compilation on both jailbroken and stock iOS devices, these workarounds can get quite arcane and occasionally break with new iOS releases.

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Modder packs an entire Nintendo Wii into a box the size of a pack of cards

Its creator calls the "Short Stack" the world's smallest scale model replica of the Nintendo Wii (bottom).

Enlarge / Its creator calls the "Short Stack" the world's smallest scale model replica of the Nintendo Wii (bottom). (credit: James Smith)

The miniaturization of retro tech has always been a major obsession for modders, from the person who fit an original NES into a Game Boy-sized portable to the person who made a mini-er version of Apple's Mac mini.

One mod in this storied genre that caught our eye this week is the "Short Stack," a scale model of the Nintendo Wii that packs the 2006 console's internal hardware into a 3D-printed enclosure roughly the size of a deck of playing cards.

"You could fit 13.5 of these inside an original Wii," writes James Smith (aka loopj), the person behind the project. All the design details, custom boards, and other information about recreating the mod are available on GitHub.

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Short Stack mod shrinks the Nintendo Wii down to the size of a deck of cards

The Nintendo Wii is relatively small by game console standards, measuring 157 x 60 x 197mm (6.2″ x 2.4″ x 7.8″). But that doesn’t mean it couldn’t be smaller. Hardware modder James Smith took the guts of a Nintendo Wii and put them into a new custom case that’s about the same size as a […]

The post Short Stack mod shrinks the Nintendo Wii down to the size of a deck of cards appeared first on Liliputing.

TimeSplitters Next cancelled gameplay footage appears online

Footage showing Free Radical Design's sadly-cancelled TimeSplitters project has surfaced online, revealing five minutes of gameplay.

The video, posted to LinkedIn by a former Free Radical Design staff member, shows a version of the game from July 2023 - roughly five months before the project was cancelled and the studio shut down by parent company Embracer.

TimeSplitters fans will likely be excited (and upset, seeing as the project is now dead) to see numerous familiar elements return, including an expanded Siberia dam level, iconic weapons, fan-favourite characters and GoldenEye's classic health/shield UI.

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