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Teenage Mutant Ninja Turtles: Splintered Fate Review

Turtles In Loop

HIGH Fluid combat and solid build diversity.

LOW Paper-thin story.

WTF The Shredder knows who Plato is?!


Teenage Mutant Ninja Turtles: Splintered Fate is an honest attempt at the roguelike genre featuring the four titular heroes in a half-shell.

The setting and art direction successfully mimic Nickelodeon’s beloved TV series, all the way down to the constant banter between Leonardo, Raphael, Michelangelo, and Donatello, as well as with the inclusion of the handful of familiar baddies they have to beat (and re-beat, and re-beat again) throughout the campaign.

All of this is to be expected by TMNT fans, and the game rightfully delivers on all fronts when it comes to allowing up to four players to spend an afternoon controlling the ninja rascals while slicing through hordes of cutesy foes. However, aside from that specific draw bolstered by some admittedly infectious dynamism, there isn’t much here to warrant prolonged attention. 

As mentioned, Splintered Fate is structured as a roguelike, meaning players will progress through randomly-generated stages in linear fashion while earning currencies, learning skills, and besting bosses at regular intervals during a full run lasting roughly 30 minutes. It’s played from a top-down perspective that allows players a clear view of the action, instantly making it a fair (yet chaotic) romp given the sheer quantity of enemies that will fill up the screen.

The plot has the turtles dealing with an enigmatic character who’s kidnapped their master and locked him away in another dimension. They urge the boys to complete a series of stages accessible through a portal conveniently placed within their hideout. With (roughly) each new attempt, the turtles accrue clues on how to ultimately rescue Splinter and get him back. Unfortunately, the runs don’t vary much, and players will have to witness the same collection of bland, uneventful-looking biomes and the same bosses in the very same order (with only slight random variations from time to time) over and over again. 

While the plot isn’t anything to write home about, each line of dialogue is dutifully recorded with a cadence that resembles the TV shows, and it goes a long way to selling the experience to fans. Granted, not every videogame needs to propose a philosophical basis for why we, as players, “need” to willingly initiate the next chapter of play while postulating semi-hidden meta-commentary on the nature of life, but Splintered Fate is an example where it’s clear from the get-go that story doesn’t matter — and truth be told, allowing oneself to get entangled in building an all-powerful turtle is incentive enough to keep restarting the same loop for a good while.

Unsurprisingly, up to four people can play together, either locally or online, each controlling one of the turtles while trying to navigate the ever-increasing onslaught of enemies with brightly colored area-of-attack indicators heralding each offensive move. Splintered Fate does a fine job of intuitively teaching newcomers its core mechanics and allowing them to get into a rhythm before long — the action is always zappy, fluid, and entertaining, with various combinations of enemies and bosses aggressively racking up the difficulty to eventually force the player into a more calculated, hit-and-run style. Learning how to spot tiny gaps between enemies’ attack chains to land a crunchy critical strike is as satisfying and rewarding as one would hope.

In addition to this smooth teaching curve, Splintered Fate also features a fair amount of character variety and RPG elements, evident from the very screen when we get to select a character.

While each turtle uses a different weapon with a unique attack speed, reach, and combos, Leo can store up to two special attacks at once, Donatello heals between rounds and more quickly recharges a “Tool” attack, Raphael is all about scoring critical hits and Michelangelo receives multi-hit bonuses — and is generally more likable than the rest!

On top of that, players get to pick between various boosts upon clearing a room, allowing them to apply elemental damage-over-time effects like fire, lighting, and poison (or whatever “ooze” is supposed to be), as well as increasing their chance to score a critical hit or dodge an enemy swing. Defensively, we can use a small dash move to get out of danger, which replenishes after a few seconds to remind us that situation awareness is supremely important in Splintered Fate

While this may sound a bit complex, that’s not the case in practice. Once the action starts and upon clearing a room, a selection of two or three powers appear on screen that players can choose from in true roguelike fashion. For example, playing as Donatello, I might be prompted to choose between prolonging the invincibility period of my Tool attack or increasing the reach of my Special attack, making it easier to strike fools in all directions at once.

Aside from that choice system, we also earn currencies that can be spent to bolster certain aspects of our build — things like getting a revive that automatically respawns the character upon death, or permanently increasing things like health points or faster move speed. Of course, such a scheme coalesces into a satisfying advances, as even failed runs allow one to make critical upgrades across the board, boosting the desire to surmount each of Splintered Fate’s challenges.  

On the flip side, this system proved unable to combat the staleness that started to creep in once I had successfully been through a dozen successful runs. Of course no game is meant to last forever, but replay and variety are hallmarks of the roguelike genre and in this way, Splintered Fate comes up a bit short. It’s a good time while it lasts — especially for Turtles fans — but more content, more variety and perhaps a little more narrative would have boosted the experience to the next level. But still, it’s OK!

Rating: 7 out of 10 


Disclosures: This game was developed and published by Super Evil Mega Corp. It is currently available on Switch, PS5, XBX and PC. This copy of the game was obtained via publisher and reviewed on the Switch Lite. Approximately 10 hours of play were devoted to the game, and it was completed. About 45 minutes were spent in online multiplier with two other players, while the maximum player count is four. 

Parents: This game has received an E rating from the ESRB and contains Fantasy Violence. The game features the titular cartoon characters as they battle through hordes of enemy ninjas and robots in an attempt to track down and save their kidnapped master. The writing, action, and art direction are all faithful to Nickelodeon’s long-running Teenage Mutant Ninja Turtles series. 

Colorblind Modes: There are no colorblind modes available.

Deaf & Hard of Hearing Gamers: All dialogue in this game is shown via textboxes and fairly well-acted voiceovers, so they’re easy to keep track of even mid-fights. All enemy attacks are clearly telegraphed on-screen with easy-to-note areas of attack. I’d say this game is fully accessible

Remappable Controls: This game doesn’t offer a controller diagram and the controls are not remappable. However, the controls are displayed at all times during gameplay at the screen’s corners for easy reference. On the Switch, the face buttons are for striking, using special attacks, and dashing in and out of danger, while the left stick moves the character.

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A match made in the eShop ⊟

A match made in the eShop

I don’t know much about Why pizza? the “platformer, physics puzzle and delivery job simulator at the same time.” The visuals are somewhere between “intriguing” and “deeply off-putting,” and it looks challenging in a QWOP/marionette kind of way, and I do believe I want to try it.

With 100 percent certainty, though, I can say this is such a perfect pairing with this week’s Teenage Mutant Ninja Turtles: Shredder’s Revenge. Whatever eShop sommelier (or more likely, total coincidence, but let me live in my beautiful fantasy) put these together, magnificent.

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Review: Teenage Mutant Ninja Turtles: Splintered Fate (Nintendo Switch)

Teenage Mutant Ninja Turtles: Splintered Fate is the latest outing for the four heroes in a half shell. These reptilian ninjas have experienced a rebirth of late, with games like Shredder’s Revenge and the Cowabunga Collection faring well on the Switch, plus Mutants Unleashed heading our way in October. In the meantime, Splintered Fate is here to take the classic beat-’em-up formula we know and love and thrust it into an isometric, roguelike experience. Risky? Maybe. Does it pay off? Pretty much. 

You know their names: Leonardo, Raphael, Michelangelo, and Donatello. Four mutant heroes living in the sewers of New York City under the tutelage of their sensei, Master Splinter. We’ve experienced countless outings featuring this team and their allies since 1989. One thing we haven’t experienced is a roguelike take on things. It’s not important whether or not we need such an outing. What matters is that Splintered Fate takes the turtles we know and love and successfully integrates it into something fresh and fun. 

The plot, which seems to be loosely based on the 2023 comic book series of the same name, involves the kidnapping of Master Splinter. Naturally, it’s up to the turtle brethren to rescue their sensei, sending them on a cross-dimensional journey through the sewers, streets, and rooftops of New York City. Along the way, they meet Foot Soldiers, Mousers, and plenty of other foes to beat up.

Teenage Mutant Ninja Turtles: Splintered Fate - Nintendo Switch - screen 2

The story is fun and fast paced, with a terrific script that’s full of humor. I also appreciate the terrific voice acting used throughout. It adds a lot of personality, culminating in a genuine foray into the world of TMNT. Many familiar characters are present, including April O’Neil, Metalhead, Casey Jones, Leatherhead, and, of course, Shredder. If you’re a fan, you’ll feel right at home.

Let’s address the roguelike side of things. Admittedly, this isn’t my usual genre of choice. However, Splintered Fate balances things so well that it almost serves as a neat introduction to this style of gameplay for those unfamiliar. It has the main elements, like randomized levels and limited-time power-ups on each run. What helps Splintered Fate stand apart is the way the story continues after each run. 

Rather than perish when your health expires, players find themselves sent back to their base to regroup. Here, you can chat with April or Metalhead to get an update on the story. You can also permanently upgrade your skills using coins collected during the previous run. This makes the next run slightly easier, pushing you further along each time you jump back in.

Teenage Mutant Ninja Turtles: Splintered Fate - Nintendo Switch - screen 3

Even though runs are randomized, there’s also a familiarity about them. Layouts and enemy configurations vary slightly, as do the power ups received after clearing each room. Mini bosses are randomized, too, though chapter bosses remain the same. What I love about the boss fights is that the dialogue changes; the bosses know you’ve already fought them. These little touches make the whole experience feel less like a typical roguelike, serving as the best of both worlds.

Importantly for a TMNT game, the combat feels natural. My only initial qualm was the inability to jump, something I’m very familiar with in terms of the classic TMNT outings. I quickly grew used to the way Splintered Fate works, though. There’s your standard attack, along with two special moves and a dash. Special moves need to be charged by using your standard attack, while the dash charges over time. These are all upgradeable during your run, creating customized moves that are super satisfying to use.

There are a few ways to play, namely solo, multiplayer, and online modes. I would have preferred the ability to add players during your solo outing without having to quit and return to the menu, but at least you can continue your solo story (including permanent upgrades) via multiplayer mode. Playing with a couple of friends in local multiplayer is as fun as you’d expect. Although I didn’t notice much lag, it can become chaotic when there’s a lot of on-screen enemies. I lost myself a few times! 

Teenage Mutant Ninja Turtles: Splintered Fate - Nintendo Switch - screen 1

Unfortunately, I also encountered a few glitches. Most disturbingly, the game completely crashed several times during play. On the plus side, I was able to restart from the previous room, and my in-run abilities were intact. On the downside, this wasn’t the case for players two and three; only player one’s temporary upgrades returned. This occurred towards the end of the game, leaving two thirds of our team woefully underpowered as we encountered Shredder. It’s a shame, and spoils an otherwise terrific outing. Another glitch left me invisible for a boss fight because my character was cut off by a barrier during the transition to the second phase. 

Overall, Teenage Mutant Ninja Turtles: Splintered Fate brings a new way of playing to fans of the green, teen heroes. The story, visuals, and gameplay are all great, though a few bugs do hamper the experience. Still, it’s a fun time, employing simple roguelike elements that won’t be too jarring for fans of the typical side-scrolling style of gameplay.

The post Review: Teenage Mutant Ninja Turtles: Splintered Fate (Nintendo Switch) appeared first on Pure Nintendo.

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